Vs. Donkey Kong Plus: Difference between revisions

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{{about|the world and level in ''Mario vs. Donkey Kong''|the tech demo that developed into this game|[[Mario vs. Donkey Kong#Development|Mario vs. Donkey Kong § Development]]}}
{{lowercase title}}
{{Levelbox
{{about|the world and level in ''[[Mario vs. Donkey Kong]]''|the tech demo that developed into the game|[[Mario vs. Donkey Kong#Development|Mario vs. Donkey Kong § Development]]}}
|title = Donkey Kong Plus
{{level infobox
|image = [[File:MvsDK DK+.png]]
|title=vs. Donkey Kong Plus
|game= ''[[Mario vs. Donkey Kong]]''
|image=[[File:MarioVsDKSwitchVsDonkeyKongPlusMenu.jpg|250px]]
|limit= 300
|code=BOSS (GBA)<br>Level DK+ (Switch)
|before= [[Level 6-DK+|<<]]
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|after= [[Level x-1|>>]]
|limit=300
|before=[[Level 8-DK+|<<]]
|after=[[Level EX-1|>>]]
}}
}}
'''Donkey Kong Plus''' is the stage where [[Mario]] faces [[Donkey Kong]] for the fourteenth and final time in ''[[Mario vs. Donkey Kong]]''. The level begins immediately after the completion of [[Level 6-DK+]].
'''vs. Donkey Kong Plus''' or '''Level DK+''' (called '''Donkey Kong Plus''' in the GBA version) is the final stage where [[Mario]] faces [[Donkey Kong]] for the eighteenth (fourteenth in the GBA version) and final time in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The level begins immediately after the completion of [[Level 8-DK+]] ([[Level 8-DK+|Level 6-DK+]] in the GBA version). Its name is shared with the original working title of the game, ''Donkey Kong Plus''.
 
In the [[Nintendo Switch]] remake, initial completion of this level will unlock Time Attack for all Plus levels in the game. Like with [[vs. Donkey Kong]], there are no Gold Stars or Time Attack associated with this level.


==Overview==
==Overview==
The level begins with Donkey Kong using a large mech suit to grab six [[Mini Mario (toy)|Mini-Mario]]s, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground, [[Mario]] will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with a [[Barrel]] falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two Barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the Barrel. The robot will not do this if Mario is not trying to get the Barrels.
The level begins with Donkey Kong using a large mech suit to grab six [[Mini-Mario]]s, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground, [[Mario]] will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with a [[barrel]] falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the barrel. The robot will not do this if Mario is not trying to get the barrels. This was changed in the remake, where he always performs the attack.
 
To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The barrel will fall off screen if the hands slam onto the ground again. The player has to throw the barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.
 
==Gallery==
===''Mario vs. Donkey Kong''===
<gallery>
File:MvsDK DK+.png|Donkey Kong Plus in the GBA version of ''[[Mario vs. Donkey Kong]]''
</gallery>


To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The Barrel will fall off screen if the hands slam onto the ground again. The player has to throw the Barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
<gallery>
File:MarioVsDKSwitchVsDK+Screen1.jpg|Part of the intro cutscene, where the fists of Donkey Kong's mech emerge
File:MarioVsDKSwitchVsDK+Screen2.jpg|Donkey Kong's mech slams its fist to the ground, stunning Mario
File:MarioVsDKSwitchVsDK+Screen3.jpg|Dealing damage to Donkey Kong while freeing the last [[Mini-Mario]]
File:MarioVsDKSwitchVsDK+Screen4.jpg|Dealing the final hit to Donkey Kong
File:MarioVsDKSwitchVsDK+Screen5.jpg|Donkey Kong looking defeated after the real final battle
</gallery>


==Trivia==
==Trivia==
*The robot's overall pattern heavily resembles that of the giant Donkey Kong from [[Stage 9-9]] in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
*The robot's overall pattern heavily resembles that of [[Giant Donkey Kong]] from [[Stage 9-9]] in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
*In the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], the channel featuring the announcer counting in Spanish on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of the music for vs. Donkey Kong Plus.
 
{{MVDK}}
{{MVDK}}
{{MVDK Levels}}
{{MVDK levels}}
[[Category:Robots]]
[[Category:Mechs]]
[[Category:Vehicles]]
[[Category:Final bosses]]
[[Category:Final Bosses]]
[[Category:Mario vs. Donkey Kong worlds]]
[[Category:Mario vs. Donkey Kong Worlds]]
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong Levels]]
[[it:Donkey Kong Più]]
[[it:Donkey Kong Più]]

Latest revision as of 01:36, October 28, 2024

This article is about the world and level in Mario vs. Donkey Kong. For the tech demo that developed into the game, see Mario vs. Donkey Kong § Development.
Level
vs. Donkey Kong Plus
Screenshot of vs. Donkey Kong Plus's level select screen from the Nintendo Switch version of Mario vs. Donkey Kong
Level code BOSS (GBA)
Level DK+ (Switch)
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 300
<< Directory of levels >>

vs. Donkey Kong Plus or Level DK+ (called Donkey Kong Plus in the GBA version) is the final stage where Mario faces Donkey Kong for the eighteenth (fourteenth in the GBA version) and final time in Mario vs. Donkey Kong and its remake. The level begins immediately after the completion of Level 8-DK+ (Level 6-DK+ in the GBA version). Its name is shared with the original working title of the game, Donkey Kong Plus.

In the Nintendo Switch remake, initial completion of this level will unlock Time Attack for all Plus levels in the game. Like with vs. Donkey Kong, there are no Gold Stars or Time Attack associated with this level.

Overview[edit]

The level begins with Donkey Kong using a large mech suit to grab six Mini-Marios, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground, Mario will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with a barrel falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the barrel. The robot will not do this if Mario is not trying to get the barrels. This was changed in the remake, where he always performs the attack.

To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The barrel will fall off screen if the hands slam onto the ground again. The player has to throw the barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.

Gallery[edit]

Mario vs. Donkey Kong[edit]

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Trivia[edit]

  • The robot's overall pattern heavily resembles that of Giant Donkey Kong from Stage 9-9 in the Game Boy Donkey Kong.
  • In the Nintendo Switch remake, the channel featuring the announcer counting in Spanish on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of the music for vs. Donkey Kong Plus.