Super Pyoro: Difference between revisions

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(low conveyor belt is 10, not 50. The game decided to send mixed signals: you're in a bonus area so why tell you you're doing poorly with red text. block -> foothold)
 
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{{minigame-infobox
{{image|more=yes|Super Pyoro (the character's powered up form) and sky bonus area}}
{{minigame infobox
|image=[[File:Super Pyoro WWG.png|200px]]
|image=[[File:Super Pyoro WWG.png|200px]]
|appeared_in=''[[WarioWare Gold]]''
|appears_in=''[[WarioWare Gold]]''
|type=Minigame Souvenir
|type=Minigame Souvenir
|info=''"Now you can play the hottest game in Diamond City, too! Help Pyoro grab beans from both above AND below. It's an all-you-can-bean frenzy!"''
|info=''"Now you can play the hottest game in Diamond City, too! Help Pyoro grab beans from both above AND below. It's an all-you-can-bean frenzy!"''
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}}
}}


'''Super Pyoro''' is a souvenir featured in ''[[WarioWare Gold]]''. It is a minigame which can be unlocked in the game's Toy Room.
'''Super Pyoro''' is a souvenir featured in ''[[WarioWare Gold]]''. It is a minigame that is a more complex version of [[Pyoro (minigame)|Pyoro]]. It can be unlocked in the game's Toy Room. The "Super" in Super Pyoro's logo uses the same design as that of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series' logo. A fictional game of the same name starring Pyoro appears in the opening of ''[[WarioWare: Get It Together!]]''.


The game is played similarly to the original version of [[Pyoro (minigame)|Pyoro]]: the player must extend [[Pyoro]]'s tongue to catch as many vegetables as possible. However, after a piece of floor is destroyed, and a bean falls into the hole left behind, the vegetable will grow into a beanstalk with a yellow bean on top. The player can earn extra points from eating said beans off the beanstalks; they will dissipate after some time or if another vegetable hits them. Pink and flashing vegetables will grow into beanstalks with flashing yellow stars on them. Eating these will cause Pyoro to temporarily grow larger, destroying any beans that hit him; he will also be able to eat more beans in a single extension of his tongue, multiplying how many points he gets depending on how many beans got eaten in a single grab. The game ends once Pyoro is hit by a vegetable while normal sized.
Super Pyoro builds on the original Pyoro: the player must extend [[Pyoro]]'s tongue to catch as many of the falling [[Bean (Pyoro)|bean]]s as possible. Pyoro's tongue extends upward at an angle, grabs bean one at a time, and more points are rewarded when beans are caught while they are closer to the top of the screen. Being hit by one of the falling beans ends the game. Every bean that does not get eaten or hit Pyoro breaks a [[foothold]] of the ground, restricting Pyoro's ability to move. When Pyoro eats a white bean, which fall less frequently than the normal green beans, a [[Tenshi]] restores the nearest broken foothold. When Pyoro eats a flashing bean, which fall even less frequently than the white beans, all falling beans in play are destroyed, and Tenshi restore up to ten broken footholds.
 
The differences start small and build up to be substantial. Where the original Pyoro is played on the Touch Screen in ''WarioWare Gold'', Super Pyoro is played using both screens as a single continuous playfield. The base Pyoro gameplay exclusively occurs on the Top Screen, leaving the Touch Screen to depict an underground area. This area has more details added to it as the player's score rises, just as in Pyoro. This further means a defeated Pyoro falls into the Touch Screen. The Top Screen is letterboxed so that the size of the playfield does not change compared to the game Pyoro. Flashing beans are more common in this game than in Pyoro. The rate at which beans are allowed to appear is dependent on score, rather than time. The background music is remixed, now including more instruments.
 
Each foothold is double the height, such that they stretch into the top of the Touch Screen. When a foothold is destroyed, falling beans fall that through the hole of that foothold's column eventually land at the bottom of the Touch Screen. Note that the effect of a flashing bean still removes beans falling on the Touch Screen. When a bean lands, the bean changes color and a beanstalk grows from underneath it. If a normal bean lands, then it turns into a yellow bean. If a white or flashing bean lands, then it turns into a yellow flashing star shaped bean. The beanstalk carrying this bean rises at a slow and steady rate until it reaches the top of the Top Screen. This growth ignores footholds; if the foothold of the column the beanstalk is growing in reappears nothing happens to the beanstalk even if they collide. These beans cannot defeat Pyoro as they rise. If Pyoro eats beans on beanstalks, he earns double the points compared to when he eats falling beans. The indicator for these doubled points is always rapidly switching between yellow and dark blue, as with the 300 and 1000 point indicators from the original Pyoro. This means, given the different movement of the beanstalks. the player is rewarded more points for waiting until the beanstalk grows taller before eating the bean. However, if a falling bean lands on a rising bean then both the falling bean and the bean on the beanstalk are destroyed. The beanstalk stops rising turns grey, and sinks back into the underground soon after. This means every column can definitionally only grow one beanstalk at a time, and that the player often has to protect the growing beanstalks from falling beans to allow them to grow tall enough to obtain the most points. Once the bean of a beanstalk has been eaten, the beanstalk turns grey and shrinks just like a beanstalk whose bean was destroyed. Pyoro can climb on beanstalks, as long as they have not turned grey yet, when the player presses {{button|3ds|padup}} while in the column of the beanstalk. This further requires a foothold to be in the same column as the beanstalk, because otherwise Pyoro cannot get close enough. While Pyoro is climbing, the player can move Pyoro with {{button|3ds|padup}} and {{button|3ds|paddown}}, with the climbing state ending if Pyoro returns to the ground. This has no useful effect in most cases, and is in fact a net negative: Pyoro cannot extend his tongue while climbing, cannot climb into the bean on the top of the beanstalk, and loses the game on the spot should a beanstalk he is currently climbing ever shrink below his own height.
 
The star beans have an additional effect when eaten. After Pyoro eats one, he temporarily becomes Super Pyoro. Super Pyoro is about four times the size of normal Pyoro, and has a rainbow effect over him with yellow sparkles twinkling around him. As long as Pyoro is Super Pyoro, the background music changes to a new, high tempo track. While Super Pyoro is about as wide as four footholds, the size increase does not allow Super Pyoro to walk across columns without footholds. Super Pyoro is invincible; all beans that land on him vanish to no effect. Super Pyoro's tongue is slightly wider than base Pyoro's and no longer retracts on contact with beans. This means Super Pyoro can grab more than one bean with his tongue each time he extends his tongue. The number of points earned per bean is multiplied for by the number of beans Super Pyoro's tongue grabbed before grabbing that bean, including the grabbed bean. For example, if Super Pyoro grabs three beans in the 300 points area in a single tongue extension, the first bean is worth 300 points, the second bean is worth 600 points, and the third bean is worth 900 points. Super Pyoro cannot climb beanstalks.
 
Fully grown beanstalks, as in beanstalks that have grown until they stop because they are past the top of the Top Screen, are special. Beans cannot fall down in columns with a fully grown beanstalk. Pyoro can climb above the Top Screen using such a beanstalk. Note that the player has a limited amount of time to do this: a beanstalk that has grown in this way turns grey eventually and shrinks away like any other grey beanstalk. Once Pyoro leaves the Top Screen, the game switches to another playfield set above the first one with unique gameplay. It takes place in the orbit of an [[Earth]]-like planet. The top screen is not letterboxed in this playfield, meaning the gameplay is taking place on a wider space. The Touch Screen is empty except for the beanstalk Pyoro climbs upward on, which he does automatically. The Top Screen has a row of clouds for Pyoro to stop at then walk across as as he does on the ground. This area has three conveyor belts in the air, each of which parallel to the top and bottom of the screen and stretch as long as the screen. There is a wide space between the clouds and the lowest conveyor belt, but shorter spaces between each of the conveyor belts. The bottom conveyor belt and the top conveyor belt scroll to the left, while the middle one scrolls to the right. All three carry beans on their belts, either normal green ones or slightly larger red beans. These beans do not fall, instead only moving with the conveyor belts. Pyoro can eat these beans as well. Though normal beans have the same scoring system as in the main game, their fixed heights mean normal beans on the lowest conveyor belt are worth 10 points (but is displayed with blue text), normal beans on the middle conveyor belt are worth 100 points, and normal beans on the top conveyor belt are worth 1000 points. The red beans are worth double, just as with the gold beans and star shaped beans. The same music from used while Pyoro is Super Pyoro is played while in this area. This bonus state is only temporary; the cloud floor flashes near the end of the available time to indicate the conclusion. Once time is up, the clouds fade away starting from the screen edges and working inward to the beanstalk. The cloud the beanstalk is attached to remains in place. Pyoro automatically moves back to the beanstalk and descends to the normal playfield. The player cannot begin to extend his tongue past the start of this automatic movement. In Pyoro's absence, all beans vanish from the normal playfield. This applies to both falling beans and beans rising on beanstalks. The beanstalks stop rising as well. Once Pyoro returns to the ground, all beanstalks turn grey instantly, and beans resume falling from the top of the screen.
 
==Missions==
*[[List of WarioWare Gold missions|Super Pyoro Superfan]]: Score 66000 or more in Super Pyoro.
*Changeup: Change into Super Pyoro 3 times in a single game of Super Pyoro.
 
==Names in other languages==
{{foreign names
|Jpn=SUPER PYORO
|SpaA=SUPER PYORO
|Ita=SUPER PYORO
}}


{{WWG}}
{{WWG}}
{{WWG Souvenirs}}
{{WWG souvenirs}}
[[Category:WarioWare Gold Minigames]]
{{WWGIT}}
[[Category:WarioWare Gold minigames]]
[[Category:WarioWare Gold souvenirs]]

Latest revision as of 12:36, January 11, 2025

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: Super Pyoro (the character's powered up form) and sky bonus area

Super Pyoro
Super Pyoro
Appears in WarioWare Gold
Type Minigame Souvenir
Info "Now you can play the hottest game in Diamond City, too! Help Pyoro grab beans from both above AND below. It's an all-you-can-bean frenzy!"
Controls +Control Pad Circle Pad - Move
A Button - Extend tongue

Super Pyoro is a souvenir featured in WarioWare Gold. It is a minigame that is a more complex version of Pyoro. It can be unlocked in the game's Toy Room. The "Super" in Super Pyoro's logo uses the same design as that of the New Super Mario Bros. series' logo. A fictional game of the same name starring Pyoro appears in the opening of WarioWare: Get It Together!.

Super Pyoro builds on the original Pyoro: the player must extend Pyoro's tongue to catch as many of the falling beans as possible. Pyoro's tongue extends upward at an angle, grabs bean one at a time, and more points are rewarded when beans are caught while they are closer to the top of the screen. Being hit by one of the falling beans ends the game. Every bean that does not get eaten or hit Pyoro breaks a foothold of the ground, restricting Pyoro's ability to move. When Pyoro eats a white bean, which fall less frequently than the normal green beans, a Tenshi restores the nearest broken foothold. When Pyoro eats a flashing bean, which fall even less frequently than the white beans, all falling beans in play are destroyed, and Tenshi restore up to ten broken footholds.

The differences start small and build up to be substantial. Where the original Pyoro is played on the Touch Screen in WarioWare Gold, Super Pyoro is played using both screens as a single continuous playfield. The base Pyoro gameplay exclusively occurs on the Top Screen, leaving the Touch Screen to depict an underground area. This area has more details added to it as the player's score rises, just as in Pyoro. This further means a defeated Pyoro falls into the Touch Screen. The Top Screen is letterboxed so that the size of the playfield does not change compared to the game Pyoro. Flashing beans are more common in this game than in Pyoro. The rate at which beans are allowed to appear is dependent on score, rather than time. The background music is remixed, now including more instruments.

Each foothold is double the height, such that they stretch into the top of the Touch Screen. When a foothold is destroyed, falling beans fall that through the hole of that foothold's column eventually land at the bottom of the Touch Screen. Note that the effect of a flashing bean still removes beans falling on the Touch Screen. When a bean lands, the bean changes color and a beanstalk grows from underneath it. If a normal bean lands, then it turns into a yellow bean. If a white or flashing bean lands, then it turns into a yellow flashing star shaped bean. The beanstalk carrying this bean rises at a slow and steady rate until it reaches the top of the Top Screen. This growth ignores footholds; if the foothold of the column the beanstalk is growing in reappears nothing happens to the beanstalk even if they collide. These beans cannot defeat Pyoro as they rise. If Pyoro eats beans on beanstalks, he earns double the points compared to when he eats falling beans. The indicator for these doubled points is always rapidly switching between yellow and dark blue, as with the 300 and 1000 point indicators from the original Pyoro. This means, given the different movement of the beanstalks. the player is rewarded more points for waiting until the beanstalk grows taller before eating the bean. However, if a falling bean lands on a rising bean then both the falling bean and the bean on the beanstalk are destroyed. The beanstalk stops rising turns grey, and sinks back into the underground soon after. This means every column can definitionally only grow one beanstalk at a time, and that the player often has to protect the growing beanstalks from falling beans to allow them to grow tall enough to obtain the most points. Once the bean of a beanstalk has been eaten, the beanstalk turns grey and shrinks just like a beanstalk whose bean was destroyed. Pyoro can climb on beanstalks, as long as they have not turned grey yet, when the player presses +Control Pad up while in the column of the beanstalk. This further requires a foothold to be in the same column as the beanstalk, because otherwise Pyoro cannot get close enough. While Pyoro is climbing, the player can move Pyoro with +Control Pad up and +Control Pad down, with the climbing state ending if Pyoro returns to the ground. This has no useful effect in most cases, and is in fact a net negative: Pyoro cannot extend his tongue while climbing, cannot climb into the bean on the top of the beanstalk, and loses the game on the spot should a beanstalk he is currently climbing ever shrink below his own height.

The star beans have an additional effect when eaten. After Pyoro eats one, he temporarily becomes Super Pyoro. Super Pyoro is about four times the size of normal Pyoro, and has a rainbow effect over him with yellow sparkles twinkling around him. As long as Pyoro is Super Pyoro, the background music changes to a new, high tempo track. While Super Pyoro is about as wide as four footholds, the size increase does not allow Super Pyoro to walk across columns without footholds. Super Pyoro is invincible; all beans that land on him vanish to no effect. Super Pyoro's tongue is slightly wider than base Pyoro's and no longer retracts on contact with beans. This means Super Pyoro can grab more than one bean with his tongue each time he extends his tongue. The number of points earned per bean is multiplied for by the number of beans Super Pyoro's tongue grabbed before grabbing that bean, including the grabbed bean. For example, if Super Pyoro grabs three beans in the 300 points area in a single tongue extension, the first bean is worth 300 points, the second bean is worth 600 points, and the third bean is worth 900 points. Super Pyoro cannot climb beanstalks.

Fully grown beanstalks, as in beanstalks that have grown until they stop because they are past the top of the Top Screen, are special. Beans cannot fall down in columns with a fully grown beanstalk. Pyoro can climb above the Top Screen using such a beanstalk. Note that the player has a limited amount of time to do this: a beanstalk that has grown in this way turns grey eventually and shrinks away like any other grey beanstalk. Once Pyoro leaves the Top Screen, the game switches to another playfield set above the first one with unique gameplay. It takes place in the orbit of an Earth-like planet. The top screen is not letterboxed in this playfield, meaning the gameplay is taking place on a wider space. The Touch Screen is empty except for the beanstalk Pyoro climbs upward on, which he does automatically. The Top Screen has a row of clouds for Pyoro to stop at then walk across as as he does on the ground. This area has three conveyor belts in the air, each of which parallel to the top and bottom of the screen and stretch as long as the screen. There is a wide space between the clouds and the lowest conveyor belt, but shorter spaces between each of the conveyor belts. The bottom conveyor belt and the top conveyor belt scroll to the left, while the middle one scrolls to the right. All three carry beans on their belts, either normal green ones or slightly larger red beans. These beans do not fall, instead only moving with the conveyor belts. Pyoro can eat these beans as well. Though normal beans have the same scoring system as in the main game, their fixed heights mean normal beans on the lowest conveyor belt are worth 10 points (but is displayed with blue text), normal beans on the middle conveyor belt are worth 100 points, and normal beans on the top conveyor belt are worth 1000 points. The red beans are worth double, just as with the gold beans and star shaped beans. The same music from used while Pyoro is Super Pyoro is played while in this area. This bonus state is only temporary; the cloud floor flashes near the end of the available time to indicate the conclusion. Once time is up, the clouds fade away starting from the screen edges and working inward to the beanstalk. The cloud the beanstalk is attached to remains in place. Pyoro automatically moves back to the beanstalk and descends to the normal playfield. The player cannot begin to extend his tongue past the start of this automatic movement. In Pyoro's absence, all beans vanish from the normal playfield. This applies to both falling beans and beans rising on beanstalks. The beanstalks stop rising as well. Once Pyoro returns to the ground, all beanstalks turn grey instantly, and beans resume falling from the top of the screen.

Missions[edit]

  • Super Pyoro Superfan: Score 66000 or more in Super Pyoro.
  • Changeup: Change into Super Pyoro 3 times in a single game of Super Pyoro.

Names in other languages[edit]

Language Name Meaning Notes
Japanese SUPER PYORO[?] -
Italian SUPER PYORO[?] -
Spanish (NOA) SUPER PYORO[?] -