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{{italic title}}
{{italic title}}
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{{game infobox
{{Infobox
|title=Luigi's Mansion 3
|image=[[File:Luigi's Mansion 3 Boxart.jpg|250px]]
|image=[[File:Luigi's Mansion 3 Boxart.jpg|250px]]
|developer=[[Next Level Games]]
|developer=[[Next Level Games]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|October 31, 2019|USA|October 31, 2019|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|release={{flag list|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Action-adventure
|genre=Action-adventure
|modes=Single player, local multiplayer, online multiplayer
|modes=Single-player, local multiplayer, online multiplayer
|ratings={{ratings|pegi=7|esrb=e|cero=a|acb=pg|usk=6|dejus=l|rars=6+|grac=all|gsrr=p|fpb=7-9|gcam=7|nmc=7}}
|ratings={{ratings|pegi=7|esrb=e|cero=a|acb=pg|usk=6|classind=l|smeccv=A|rars=6+|grac=all|gsrr=p|fpb=7-9|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1}}
|format={{format|switch=1}}
|input={{input|joy-con=1|nspro=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials={{flag list|USA|HAC-AG3JA-USA}}
}}
}}
'''''Luigi's Mansion 3''''', known as '''''Luigi Mansion 3''''' in Japanese, is a game in the [[Luigi's Mansion (series)|''Luigi's Mansion'']] series for the [[Nintendo Switch]]. Unlike previous games in the series, the game takes place in a haunted hotel rather than an actual mansion.<ref name = E3>[https://www.youtube.com/watch?v=vvmzPVphf8U E3 reveal trailer for ''Luigi's Mansion 3'']</ref> It is the third ''Luigi's Mansion'' game in the main series, developed by [[Next Level Games]]. The game is 6.3 GB in file size, though more with downloadable content (DLC).
'''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC).


==Story==
==Story==
{{multiple image
|align=right
|direction=vertical
|width=200
|image1=LM3 The Last Resort illusion.jpg
|caption1=The Last Resort in its daytime illusion
|image2=LM3HotelArt.jpg
|caption2=The Last Resort's true form
}}
'''Prologue from the guide:'''
'''Prologue from the guide:'''
<blockquote>One day, Luigi received a letter. The letter was sent by Hellen Gravely, the owner of a big hotel up in the mountains. When Luigi opened it, he discovered that it was a special invitation!
<blockquote>One day, Luigi received a letter. The letter was sent by Hellen Gravely, the owner of a big hotel up in the mountains. When Luigi opened it, he discovered that it was a special invitation!


''"Congratulations, Luigi! You're the lucky winner of a free stay at a world-class hotel, The Last Resort! We look forward to dazzling you with first-rate hospitality and service. Please be sure to invite any friends or family that you'd like to bring, as well!"'' -Hellen Gravely
"''Congratulations, Luigi! You're the lucky winner of a free stay at a world-class hotel, The Last Resort! We look forward to dazzling you with first-rate hospitality and service. Please be sure to invite any friends or family that you'd like to bring, as well!''" -Hellen Gravely


Luigi was overcome with excitement at the letter and rushed to invite his big brother, Mario, as well as Princess Peach and a trio of Toads. Soon, they all departed for the hotel. Upon arriving at the beautiful hotel, Luigi and his friends were warmly welcomed by Hellen Gravely herself! Afterward, they were each shown to their rooms.
Luigi was overcome with excitement at the letter and rushed to invite his big brother, Mario, as well as Princess Peach and a trio of Toads. Soon, they all departed for the hotel. Upon arriving at the beautiful hotel, Luigi and his friends were warmly welcomed by Hellen Gravely herself! Afterward, they were each shown to their rooms.
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Little did they realize it was all a trap put in motion by Hellen Gravely in order to impress a resurgent King Boo. Awakened in the night by Princess Peach's scream, Luigi found the giant hotel swarming with ghosts. Not only that, but all of his friends had been sealed inside picture frames! Will Luigi be able to rescue his trapped friends and escape the hotel in one piece?</blockquote>
Little did they realize it was all a trap put in motion by Hellen Gravely in order to impress a resurgent King Boo. Awakened in the night by Princess Peach's scream, Luigi found the giant hotel swarming with ghosts. Not only that, but all of his friends had been sealed inside picture frames! Will Luigi be able to rescue his trapped friends and escape the hotel in one piece?</blockquote>


[[Luigi]], [[Mario]], [[Princess Peach]], and three [[Toad (species)|Toads]] are invited to a hotel called [[The Last Resort]] for a vacation party, which they travel to via a charter bus driven by [[Toad]]. Soon after Luigi and the gang arrive inside the first/second floor [[Grand Lobby]] during broad daylight and all check in at the front desk with the bellhop/receptionist ghost called [[Steward (Luigi's Mansion 3)|Steward]], they are then introduced and later escorted by the owner of the hotel, a mysterious purple ghost woman called [[Hellen Gravely]], to take the elevator on the first floor within the Grand Lobby upstairs, and the gang all stay on the RIP Suites fifth floor. Princess Peach is seen heading towards her respective hotel room (Room 501), Mario to his (Room 502), and finally Luigi to his own (Room 503). Inside his hotel room, Luigi reads a novel whilst laying on a bed alongside [[Polterpup]] and quickly falls asleep.
[[Luigi]], [[Mario]], [[Princess Peach]], and a trio of [[Toad (species)|Toads]] are invited to a hotel called [[The Last Resort]] for a vacation, which they travel to via a charter bus driven by [[Toad|one]] of the Toads. Soon after Luigi and the gang arrive, they head inside the [[Grand Lobby]] during broad daylight and check in at the front desk with the hotel's bellhop, [[Steward (Luigi's Mansion 3)|the Steward]]. They are introduced and later escorted by the owner of the hotel, a mysterious woman named [[Hellen Gravely]], to their fifth-floor rooms. Princess Peach is seen heading towards her respective hotel room ([[Room 501]]), Mario to his ([[Room 502]]), and finally Luigi to his own ([[Room 503]]). Inside his hotel room, Luigi starts to read a novel and immediately falls asleep.


Luigi later wakes up on a rainy night and hears Princess Peach screaming, now inside a haunted hotel with everyone but Luigi gone missing, having been trapped in [[painting]]s by Luigi's nemesis, [[King Boo]]. Luigi gets out of bed with simply a flashlight in hand, exits his RIP Suites fifth floor hotel room (Room 503), and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator, only to later find Hellen Gravely coming down from upstairs and walking out of the opened elevator. She shows Luigi the portraits where the remainder of the gang is trapped inside, with King Boo waiting right behind her. King Boo explains that Hellen was the one who set him free from Professor E. Gadd's ghost containment and vows revenge upon Luigi. King Boo proceeds to chase Luigi through the hallway, while placing [[Spirit Ball]]s on all the hotel room doors, and attempts to trap Luigi inside a painting at the dead end of the hallway, though Luigi manages to escape by jumping into a laundry chute at the end of the hallway and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|Basement]].
[[File: LM3 Luigi wakes up.jpg|thumb|upright=1.1|left|Luigi wakes up in his hotel room.]]
Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but him gone missing. He gets out of bed with simply a flashlight in hand, exits his room and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator to be greeted by Hellen, who is revealed to be a ghost. Hellen explains she invited Luigi and his friends out of admiration for her idol whom she reveals as none other than Luigi's arch-nemesis, [[King Boo]], much to his horror. King Boo explains that Hellen had freed him from [[Professor E. Gadd]]'s custody following his recapture in the previous game and announces his plan for revenge upon Luigi, showing his friends imprisoned in paintings. He begins chasing Luigi through the hallway to subject him to the same fate while placing [[Spirit Ball]]s on all the hotel room doors and corners him at the end of the hallway. However, Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|basement]].


Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside a red car, as well as the [[Dark-Light Device]] inside a vault on the Mezzanine second floor. After Luigi saves [[Professor Elvin Gadd]] from being trapped inside a painting on the Mezzanine second floor by using the Dark-Light Device, he asks Luigi to escort him out of the hotel, although Luigi wants to save the rest of the gang first. After Luigi and Professor E. Gadd return to the garage, E. Gadd sets up his portable lab and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]] for help.
Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside E. Gadd's car. He soon finds the professor trapped in another painting as well on the second floor and frees him by using the [[Dark-Light Device]] he finds in a vault. The now-freed E. Gadd asks Luigi to escort him out of the hotel, but he decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats the Steward, E. Gadd sets up his portable lab, explaining how he too was tricked into visiting the hotel as part of Hellen's plan and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]], a ectoplasmic doppelgänger of him, for help.


While searching the hotel for his friends, Luigi must also recover the missing elevator buttons from Boss Ghosts to access all floors. Along the way, Luigi manages to rescue the three Toads, who, after being saved, wait in E. Gadd's lab. However, Hellen Gravely observes this and grows more and more furious with his success, as does King Boo.
While searching the hotel for his friends, Luigi must also recover the missing [[elevator button]]s from powerful ghosts encountered at the end of the its many floors to access the rest; in two instances, he must track down and battle Hellen Gravely's pet cat, [[Polterkitty]], who steals the buttons just as he is about to install them in the elevator and hides in the previous floors. Luigi also manages to rescue the Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However, as he saves each of them, Hellen, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Hellen, takes one of the last two paintings, Mario and Peach, in his possession.


When Luigi reaches the Master Suite, Hellen Gravely berates him for capturing her staff and worries King Boo will be cross with her. She proceeds to battle Luigi directly, but Luigi manages to capture her. He then frees Mario, whose painting was hanging at the top of Hellen Gravely's room. Mario then leads Luigi to the [[Rooftop (Luigi's Mansion 3)|Rooftop]], where Princess Peach's painting is. After Luigi sets her free, King Boo confronts them and reveals that he found E. Gadd's lab, trapping E. Gadd and the three Toads in the same painting. He attempts to do the same to Mario, Peach, and Luigi, although he manages to get only the former two as Luigi is shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then battles Luigi.
Luigi reaches the last floor, the Master Suite, but as soon as he arrives, Hellen Gravely appears on a monitor and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen furiously berates him for the trouble he caused, including capturing Polterkitty, and costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. There, they find Peach's painting and Luigi sets her free. However, the group's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the Toads in another giant portrait. He attempts to do the same to Mario, Peach and Luigi, although he manages to get only the former two as Luigi is inadvertently shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then engages in battle with Luigi.


With Gooigi's help, Luigi triumphs over King Boo once more, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup once more, and Luigi releases his friends from the painting. Several ghosts emerge from the ghost canister, although they become calm after King Boo's crown dissolves. Luigi, his friends, and the ghosts then work together to rebuild the hotel in E. Gadd's image, and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. Professor E. Gadd, Gooigi, and the ghosts then wave farewell while everyone else departs in the charter bus. Luigi then falls asleep on the bus with Polterpup as it rides into the sunset.
With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Soon after, the captured ghosts escape from E. Gadd's ghost canister, although they become social when the jewel from [[crown (King Boo)|King Boo's crown]] vanishes, implying that they were brainwashed. The ghosts are saddened to see their home destroyed, so Luigi and his friends work with them to rebuild the hotel in E. Gadd's image and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and the recaptured King Boo returned to E. Gadd's custody alongside Hellen and Polterkitty, E. Gadd, Gooigi and the ghosts bid farewell as everyone else departs for home on the charter bus. Luigi falls asleep on the bus with Polterpup as it rides into the sunset.


==Gameplay==
==Gameplay==
''Luigi's Mansion 3'' plays much like the two previous entries in the series, ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]'', returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms.<ref name=LM3GameplayPt2>Nintendo. (Jun 12, 2019). [https://www.youtube.com/watch?v=KEq2JCIspvs Luigi’s Mansion 3 Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref><ref name=TreehouseBihldorff>GameXplain. (Jun 17, 2019). [https://www.youtube.com/watch?v=llzJ5p783f0 Playing Luigi's Mansion 3 with Treehouse's Nate Bihldorff + Q&A.] ''YouTube.'' Retrieved July 18, 2019.</ref> The [[Poltergust G-00]] retains the basic qualities of the two previous vacuums, as well as the [[Strobulb]] item and the Dark-Light Device,<ref>https://www.youtube.com/watch?v=CcCE_x1TDyw</ref> though adds a targeting mechanism when blowing out items or a plunger.<ref name=E3Demo>GameXplain (June 11, 2019). [https://www.youtube.com/watch?v=nNHANI565lA Luigi's Mansion 3 - Full Opening Cutscene + Demo Gameplay (E3 2019 - Offscreen)]. ''YouTube''. Retrieved June 11, 2019.</ref><ref name=TreehouseBihldorff/><ref>https://www.youtube.com/watch?v=8w9-31FrjU8&t=24</ref> It also introduces new abilities, such as [[slam]]ming ghosts on the ground or into each other, firing a grabable plunger with the [[Suction Shot]], and creating a shockwave or being lifted up with a [[Burst]].<ref name=E3 /> Luigi has a new device known as the [[Virtual Boo]] (VB), a parody of the [[Virtual Boy]], which serves the same function as the [[Game Boy Horror]] and [[Dual Scream]] did from the two previous games. The money collected with the Poltergust G-00 can be used to buy [[Gold Bone]]s (1,000 G), [[Boo Finder]] cartridges (1,000 G), [[Gem Finder]] cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible [[gem]]s and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or [[Boo]] in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00.<ref name=TreehouseBihldorff/><ref>https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo</ref><ref name=LM3GameplayPt1>Nintendo. (Jun 11, 2019) [https://www.youtube.com/watch?v=Q6p-3VwcD6c Luigi’s Mansion 3 Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref>  Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor.<ref>https://www.youtube.com/watch?v=T46siYBnJtY&t=196</ref> The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark can't be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There's a brightness slider to control the hue of a given area from darker to lighter in the game's Settings. Story mode can be beaten in roughly five to ten hours.<ref>https://www.youtube.com/watch?v=NZRI_bWaKaA&t=211</ref>
''Luigi's Mansion 3'' plays much like the two previous entries in the series, ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]'', returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms. The [[Poltergust G-00]] retains the basic qualities of the two previous vacuums, as well as the [[Strobulb]] item and the [[Dark-Light Device]], though adds a targeting mechanism when blowing out items or a plunger. It also introduces new abilities, such as [[slam]]ming ghosts on the ground or into each other, firing a grabable plunger with the [[Suction Shot]], and creating a shockwave or being lifted up with a [[Burst]]. Luigi has a new device known as the [[Virtual Boo]] (VB), a parody of the [[Virtual Boy]], which serves the same function as the [[Game Boy Horror]] and [[Dual Scream]] did from the two previous games. The money collected with the Poltergust G-00 can be used to buy [[Gold Bone]]s (1,000 G), [[Boo Finder]] cartridges (1,000 G), [[Gem Finder]] cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible [[gem]]s and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or [[Boo]] in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00. Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor. The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark cannot be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There is a brightness slider to control the hue of a given area from darker to lighter in the game's Settings.


[[Gooigi]], first officially introduced in the [[Nintendo 3DS]] remake of the first ''Luigi's Mansion'', reappears and is stored in the Poltergust G-00, hence '''''Goo'''''igi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as [[Spike (obstacle)|spikes]] and bars. However, it is weak to fire and water, and will lose all its health immediately if it comes into contact with them, causing it to immediately return to Luigi.<ref name=TreehouseBihldorff/><ref>https://www.youtube.com/watch?v=qx8Ko8Dev0k&t=455</ref> The [[Game Over]] screen happens when Luigi loses all of his HP, and it showcases King Boo having Luigi, Mario, Professor E. Gadd, Princess Peach, and the two Toads trapped inside paintings and ends saying, "Good Night!"<ref>Nintendo. (September 6, 2019) [https://www.youtube.com/watch?v=2zcTQiPajTo NEW Luigi’s Mansion 3 Co-op Game Play w/ Developer Commentary - Nintendo Minute]. ''YouTube.'' Retrieved September 7, 2019.</ref> Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer.<ref name=E3 /><ref name=TreehouseBihldorff/> If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.<ref name=LM3GameplayPt2/><ref name=GameSpotGameplay>GameSpot Gameplay. (Jun 12, 2019). [https://www.youtube.com/watch?v=mOUOw2S3UXM Luigi's Mansion 3 Live Switch Gameplay Demo | E3 2019]. ''YouTube.'' Retrieved July 18, 2019.</ref><ref name=TreehouseBihldorff/>
[[Gooigi]], first officially introduced in the [[Nintendo 3DS]] [[Luigi's Mansion (Nintendo 3DS)|remake]] of the first ''Luigi's Mansion'', reappears and is stored in the Poltergust G-00, hence '''''Goo'''''igi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as [[Spike (obstacle)|spikes]] and bars. However, he is weak to fire and water, and will lose all his health immediately if he comes into contact with them, causing him to immediately return to Luigi. A [[Game Over]] occurs when Luigi loses all of his HP. It features a cutscene where King Boo has Luigi, Mario, Professor E. Gadd, Princess Peach and the two Toads trapped inside paintings; he turns around to face the viewers while laughing evilly. Like the previous installments, the scene ends with the phrase, "Good Night!" Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer. If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.


Unlike in ''Luigi's Mansion'' and ''Luigi's Mansion: Dark Moon'', once King Boo is captured, the player cannot save their data after the credits have been played. This makes it impossible to save the money collected before the final battle; the player must load up a story checkpoint before entering the door to the final battle.
Unlike in ''Luigi's Mansion'' and ''Luigi's Mansion: Dark Moon'', once King Boo is captured, the player cannot save their data after the credits have been played. This makes it impossible to save the money collected before the final battle; the player must load up a story checkpoint before entering the door to the final battle.
===ScareScraper===
===ScareScraper===
{{main|ScareScraper}}
{{main|ScareScraper}}
Like its direct predecessor, ScareScraper also returns, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis)<ref name=TreehouseBihldorff/><ref name=LM3GameplayPt2/><ref name=GameSpotGameplay/><ref name=E32019Trailer>Nintendo. (Jun 11, 2019). [https://www.youtube.com/watch?v=RSGgCfbYrg0 Luigi’s Mansion 3 - Nintendo Switch Trailer - Nintendo E3 2019.] ''YouTube''. Retrieved July 18, 2019.</ref> to clear either 5, 10, or a random amount of floors between two to ten, with a five minute time limit for each floor, except the Rooftop, which has a time limit of roughly ten minutes.<ref name=LM3GameplayPt2/><ref name=E3 /> The mode also features procedurally generated floors,<ref name=LM3GameplayPt2/><ref name=TreehouseBihldorff/> with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, and Collect the Money!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction,<ref>https://www.youtube.com/watch?v=CIA_tX_kyf8&t=52</ref> super strobe, a red siren trapdoor detector helmet, voice chat, and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. ScareScraper is more challenging than story mode, however.
The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors.
 
===ScreamPark===
===ScreamPark===
{{main|ScreamPark}}
{{main|ScreamPark}}
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===Controls===
===Controls===
*{{button|ns|ZL}} + {{button|ns|ZR}}: Burst<ref name=E3Demo/>
*{{button|switch|ZL}} + {{button|switch|ZR}}: Burst
*{{button|ns|ZL}}: Blow<ref name=E3Demo/>
*{{button|switch|ZL}}: Blow
*{{button|ns|ZR}}: Suck<ref name=E3Demo/>
*{{button|switch|ZR}}: Vacuum
*{{button|ns|minus}}: Skip cutscene<ref name=E3Demo/>
*{{button|switch|minus}}: Skip cutscene
*{{button|ns|plus}}: Pause menu<ref name=E3Demo/><ref name=IGNLive>IGN. (Jun 11, 2019) [https://www.youtube.com/watch?v=diroJxud6to Luigi's Mansion 3 Gameplay and Commentary - IGN LIVE | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref>
*{{button|switch|plus}}: Pause menu/Virtual Boo
*{{button|ns|Up}}/{{button|ns|Left}}/{{button|ns|Down}}/{{button|ns|Right}}: Toggle map (up)/call "Mario!" (left, down, right)<ref name=LM3GameplayPt2/>
*{{button|switch|Up}}: Toggle map
*{{button|ns|L}} + {{button|ns|R}}/{{button|ns|X}}: Action/Dark-Light<ref name=E3Demo/>
*{{button|switch|Left}}/{{button|switch|Down}}/{{button|switch|Right}}: Call "Mario!"
*{{button|ns|R}}/{{button|ns|A}}: Strobulb/Slam<ref name=E3Demo/>
*{{button|switch|L}} + {{button|switch|R}}/{{button|switch|X}}: Action/Dark-Light
*{{button|ns|R}}: Inflate a floatie
*{{button|switch|R}}/{{button|switch|A}}: Strobulb/Slam
*{{button|ns|B}}: Change movement<ref name=E3Demo/>
*{{button|switch|A}}: Inflate an inflatable
*{{button|ns|L}}/{{button|ns|Y}}: Suction Shot<ref name=E3Demo/>
*{{button|switch|B}}: Change movement
*{{button|ns|leftstick}}: Move<ref name=E3Demo/>
*{{button|switch|L}}/{{button|switch|Y}}: Suction Shot
*{{button|ns|rightstick}}: Turn<ref name=E3Demo/>
*{{button|switch|leftstick}}: Move
*{{button|ns|rightstick}} (press ×1 down): Summon/select Gooigi or Luigi<ref name=E3Demo/>
*{{button|switch|rightstick}}: Turn
*{{button|ns|rightstick}} (press ×2 down): Store Gooigi<ref name=E3Demo/>
*{{button|switch|rightstickbutton}} (×1 down): Summon/select Gooigi or Luigi
*Tilt {{button|ns|pro}}: Aim up/down<ref name=E3Demo/>
*{{button|switch|rightstickbutton}} (×2 down): Store Gooigi
*Tilt {{button|switch|joy-con}} or {{button|switch|pro}}: Aim up/down


==Characters==
==Characters==
Line 80: Line 88:


===Supporting===
===Supporting===
''Note that except for Professor E. Gadd and Polterpup, the images do not originate from this game.''
<gallery>
<gallery>
Mario New Super Mario Bros U Deluxe.png|[[Mario]]
Mario New Super Mario Bros U Deluxe.png|[[Mario]]
LM3 Polterpup artwork.png|[[Polterpup]]
LM3 Polterpup artwork.png|[[Polterpup]]
SuperMarioParty Peach 2.png|[[Princess Peach]]
SuperMarioParty Peach 2.png|[[Princess Peach]]
E Gadd with Poltergust LM3 art.png|[[Professor Elvin Gadd]]
LM3EGaddArt.png|[[Professor E. Gadd]]
Toad LMDM.png|[[Toad (species)|Toads]]
Toad LMDM.png|[[Toad]] and [[Toad (species)|his species]]
</gallery>
</gallery>


Line 97: Line 106:
===The [[Boo]]s===
===The [[Boo]]s===
{{main|List of Boos in Luigi's Mansion 3}}
{{main|List of Boos in Luigi's Mansion 3}}
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!Image
!HP
!HP
Line 106: Line 115:
|style="text-align:center"|20
|style="text-align:center"|20
|style="text-align:center"|16
|style="text-align:center"|16
|With the exception of the [[Master Suite]], a Boo can be found on each floor after collecting a floor's Elevator Button, leaving, then coming back. Each Boo has a pun name and a line of dialogue. Boos will hide in a random spot and the players' controllers will vibrate the closer they get to their hiding spot. Searching the wrong spot will make the Boo hide in a new spot and actually finding the Boo will activate its fight; it will turn invisible and sneakily hurt the player. Casting the [[Dark-Light Device]] on the Boo will reveal and daze it so the player can then grab its tongue with the [[Poltergust G-00]]'s suction and slam it repeatedly, doing a total of 10 HP damage. A Boo needs to be repeatedly slammed at least twice for it to be defeated. Defeating all of the Boos in the game will grant the player the "Captured All Boos" achievement and the [[Flashlight Type-B]].
|With the exception of the [[Master Suite]], a Boo can be found on each floor after collecting a floor's Elevator Button, leaving, then coming back. The Boos start appearing once the Mezzanine is cleared then returning to Professor E. Gadd's lab. Each Boo has a pun name and a line of dialogue. Boos will hide in a random spot and the players' controllers will vibrate the closer they get to their hiding spot. Searching the wrong spot will make the Boo hide in a new spot and actually finding the Boo will activate its fight; it will turn invisible and sneakily hurt the player. Casting the [[Dark-Light Device]] on the Boo will reveal and daze it so the player can then grab its tongue with the [[Poltergust G-00]]'s suction and slam it repeatedly, doing a total of 10 HP damage. A Boo needs to be repeatedly slammed at least twice for it to be defeated. Defeating all of the Boos in the game will grant the player the "Captured All Boos" achievement and the [[Flashlight Type-B]].
|}
|}


===[[Ghost (Luigi's Mansion series)|Ghosts]]===
===[[Ghost (Luigi's Mansion series)|Ghosts]]===
{{construction|section=y}}
====Normal Ghosts====
====Normal Ghosts====
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!width=5%|Image
!Name
!width=10%|Name
!HP
!width=1%|HP
!Description
!width=10%|ScareScraper-exclusive?
!width=74%|Description
|-
|-
|align=center|[[File:LM3 Goob artwork.png|150px]]
|align=center|[[File:Goob concept art LM3.png|150px]]
|style="text-align:center"|[[Goob]]
|style="text-align:center"|[[Goob]]
|100
|100
|The most common ghosts in the game that can be seen wearing various attires such as hotel staff suits and baseball caps. They are comparable to ''[[Luigi's Mansion: Dark Moon]]''{{'}}s [[Greenie]]s.
|style="text-align:center"|No
|The most common ghosts in the game. They are mischievous blue ghosts that can be seen wearing various attires such as hotel staff suits. They attack by using a short-range punch or spinning around; as such, they are the successor to [[Greenie]]s from the [[Luigi's Mansion: Dark Moon|previous game]].
|-
|-
|align=center|[[File:LM3 Hammer artwork.png|150px]]
|align=center|[[File:Hammer concept art LM3.png|150px]]
|style="text-align:center"|[[Hammer (enemy)|Hammer]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)|Hammer]]
|200
|200
|Large, brawny ghosts with square heads. Rarely, they may be seen dressed up in various attires, such as those of firefighters and boxers. Due to their obstructive figure, they can only be sucked up from the back. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Slammer]]s.
|style="text-align:center"|No
|Large and brawny red ghosts with square heads that attack by charging towards Luigi and literally hammering the floor. Due to their obstructive figure, they can only be sucked up from the back. They look very similar to [[Slammer (enemy)|Slammers]], and even have similar names to them.
|-
|-
|align=center|[[File:LM3 Oozer Screenshot.jpg|150px]]
|align=center|[[File:Oozer concept art LM3.png|150px]]
|style="text-align:center"|[[Oozer]]
|style="text-align:center"|[[Oozer (Luigi's Mansion 3)|Oozer]]
|100
|100
|Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw food, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Hider]]s.
|style="text-align:center"|No
|Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw billard or tennis balls, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. Their behavior is similar to [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]'', except that they are much more aggressive.
|-
|-
|align=center|[[File:LM3 Slinker Screenshot.jpg|150px]]
|align=center|[[File:Slinker concept art LM3.png|150px]]
|style="text-align:center"|[[Slinker]]
|style="text-align:center"|[[Slinker]]
|120
|120
|Purple ghosts capable of being able to scare the play, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them loose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Sneaker]]s.
|style="text-align:center"|No
|Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However, if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture.
|-
|-
|align=center|[[File:LM3Trapper.jpg|150px]]
|align=center|[[File:Trapper concept art LM3.png|150px]]
|style="text-align:center"|[[Trapper]]
|style="text-align:center"|[[Trapper]]
|0
|0
|Orange ghosts with two blue tongues that grab and lift the player by the feet with one tongue and use the other to spank the player, causing them to lose 5 HP per hit. They always blockade doorways, forcing the player to eliminate them if they want to get by.
|style="text-align:center"|No
|Orange ghosts with a pair of tongues that grab and lift the player by the feet with one tongue and use the other to spank the player, causing them to lose 5 HP per hit. They always blockade doorways, forcing the player to eliminate them if they want to get past them.
|-
|-
|align=center|[[File:Minigoobs.png|150px]]
|align=center|[[File:Minigoobs.png|150px]]
|style="text-align:center"|[[Mini Goob]]
|style="text-align:center"|[[Mini Goob]]
|0
|0
|style="text-align:center"|No
|Tiny variations of Goobs that attack the player in groups by spinning towards them with their fists. They can very easily be sucked up after being flashed with the Strobulb, so to compensate they attack in large numbers.
|Tiny variations of Goobs that attack the player in groups by spinning towards them with their fists. They can very easily be sucked up after being flashed with the Strobulb, so to compensate they attack in large numbers.
|-
|-
Line 151: Line 166:
|style="text-align:center"|[[Mini Hammer]]
|style="text-align:center"|[[Mini Hammer]]
|0
|0
|Tiny variations of Hammers that attack the player in groups with their arms swinging towards them; They operate very similarly to Mini Goobs.
|style="text-align:center"|No
|Tiny variations of Hammers that attack the player in groups with their arms swinging towards them. They behave very similarly to Mini Goobs.
|-
|-
|align=center|
|align=center|[[File:LM3 Tutankhammer.png|150px]]
|style="text-align:center"|[[Agoobis]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)#Tutankhammer|Tutankhammer]]
|300
|style="text-align:center"|Yes
|Egyptian mummy like Hammers that appear in Tomb Suites-themed floors in the ScareScraper.
|-
|align=center|[[File:LM3 Agoobis.png|150px]]
|style="text-align:center"|[[Goob#Agoobis|Agoobis]]
|200
|200
|style="text-align:center"|Yes
|Egyptian Goobs that appear in Tomb Suites-themed floors in the ScareScraper.
|Egyptian Goobs that appear in Tomb Suites-themed floors in the ScareScraper.
|-
|-
|align=center|
|align=center|[[File:LM3 Slabhammer.png|150px]]
|style="text-align:center"|[[Tutankhammer]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)#Slabhammer|Slabhammer]]
|300
|Egyptian mummy like Hammers that appear in Tomb Suites-themed floors in the ScareScraper.
|-
|align=center|
|style="text-align:center"|[[Slabhammer]]
|300
|300
|style="text-align:center"|Yes
|Castle-themed Hammers that appear on Castle MacFrights-themed floors in the ScareScraper.
|Castle-themed Hammers that appear on Castle MacFrights-themed floors in the ScareScraper.
|-
|-
|align=center|
|align=center|[[File:LM3 Sir Goob.png|150px]]
|style="text-align:center"|[[Sir Goob]]
|style="text-align:center"|[[Goob#Sir Goob|Sir Goob]]
|200
|200
|style="text-align:center"|Yes
|Knight-themed Goobs which appear on Castle MacFrights-themed floors in the ScareScraper.
|Knight-themed Goobs which appear on Castle MacFrights-themed floors in the ScareScraper.
|-
|-
|align=center|
|align=center|[[File:LM3 Disco Hammer.png|150px]]
|style="text-align:center"|[[Disco Hammer]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)#Disco Hammer|Disco Hammer]]
|300
|300
|style="text-align:center"|Yes
|Disco ball style Hammers that appear in ScareScraper floors themed after the Dance Hall.
|Disco ball style Hammers that appear in ScareScraper floors themed after the Dance Hall.
|-
|-
|align=center|
|align=center|[[File:LM3 Neon Goob.png|150px]]
|style="text-align:center"|[[Neon Goob]]
|style="text-align:center"|[[Goob#Neon Goob|Neon Goob]]
|200
|200
|style="text-align:center"|Yes
|Shiny, neon-colored Goobs that appear in ScareScraper floors themed after the Dance Hall.
|Shiny, neon-colored Goobs that appear in ScareScraper floors themed after the Dance Hall.
|-
|align=center|[[File:LM3 Mergoob.png|150px]]
|style="text-align:center"|[[Goob#Mergoob|Mergoob]]
|200
|style="text-align:center"|Yes
|Mermaid-themed Goobs that appear in ScareScraper floors themed after the Spectral Catch.
|-
|align=center|[[File:LM3 Swabbie Goob.png|150px]]
|style="text-align:center"|[[Goob#Swabbie Goob|Swabbie Goob]]
|200
|style="text-align:center"|Yes
|Pirate-themed Goobs that appear in ScareScraper floors themed after the Spectral Catch.
|-
|align=center|[[File:LM3 Goob the Magnificent.png|150px]]
|style="text-align:center"|[[Goob#Goob the Magnificent|Goob the Magnificent]]
|200
|style="text-align:center"|Yes
|Magician-themed Goobs that appear in ScareScraper floors themed after the Twisted Suites.
|-
|align=center|[[File:LM3 Pantogoob.png|150px]]
|style="text-align:center"|[[Goob#Pantogoob|Pantogoob]]
|200
|style="text-align:center"|Yes
|Mime-themed Goobs that appear in ScareScraper floors themed after the Twisted Suites.
|-
|align=center|[[File:LM3 Hammersaurus Rex.png|150px]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)#Hammersaurus Rex|Hammersaurus Rex]]
|300
|style="text-align:center"|Yes
|Dinosaur-themed Hammers that appear in ScareScraper floors themed after the Unnatural History Museum.
|-
|align=center|[[File:LM3 Skelegoob.png|150px]]
|style="text-align:center"|[[Goob#Skelegoob|Skelegoob]]
|200
|style="text-align:center"|Yes
|Skeleton-themed Goobs that appear in ScareScraper floors themed after the Unnatural History Museum.
|}
|}


====Rare Ghosts====
====Rare Ghosts====
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!width=5%|Image
!Name
!width=10%|Name
!HP
!width=5%|HP
!ScareScraper-exclusive?
!width=10%|ScareScraper-exclusive?
!Description
!width=70%|Description
|-
|-
|align=center|[[File:Golden Goob.png|110px]]
|align=center|[[File:Golden Goob.png|110px]]
|style="text-align:center"|[[Golden Goob]]
|style="text-align:center"|[[Golden Goob]]
|style="text-align:center"|250
|style="text-align:center"|250<br>125 (ScareScraper's Collect the Money!)<br>100 (ScreamPark's Ghost Hunt and Tricky Ghost Hunt)
|style="text-align:center"|No
|style="text-align:center"|No
|Gold variants of Goobs found throughout the Last Resort. They drop gold bars upon being slammed and defeated. They are comparable to ''[[Luigi's Mansion: Dark Moon]]''{{'}}s [[Gold Greenie]]s.
|Gold variants of Goobs found throughout the Last Resort. When encountered, they will try to get away from the player, and if they're not captured, they will permanently disappear from the rooms. If the player does capture them (by slamming them on the ground), they will drop several gold bars onto the ground. They serve as the successor to [[Gold Greenie]]s from the previous installment.
|-
|-
|align=center|[[File:Gem Goob.png|90px]]
|align=center|[[File:Gem Goob.png|90px]]
|style="text-align:center"|[[Gem Goob]]
|style="text-align:center"|[[Jewel Rausuto]]
|style="text-align:center"|80-120 (depends on floor)
|style="text-align:center"|80-120 (depends on floor)
|style="text-align:center"|No
|style="text-align:center"|No
|Crystalline variants of Goobs found throughout the Last Resort. They drop a gem upon being defeated, and unlike Golden Goobs, they respawn after leaving the floor and coming back.
|Crystalline variants of Goobs found throughout the Last Resort. They drop a gem upon being defeated, and unlike Golden Goobs, they respawn after leaving the floor and coming back. Also, unlike other ghosts, their HP cannot be subtracted by vacuuming, only by slamming. 
|-
|[[File:LM3ASpeedGoob.png|120px]]
|style="text-align:center"|[[Speed Goob]]
|style="text-align:center"|250
|style="text-align:center"|Yes
|Red-glowing variants of Goobs that are much faster than their ordinary counterparts.
|-
|-
|[[File:BombGoobLM3.png|300px]]
|[[File:LM3ASpeedHammer.png|120px]]
|style="text-align:center"|[[Speed Hammer]]
|style="text-align:center"|350
|style="text-align:center"|Yes
|Red-glowing variants of Hammers that are much faster than their ordinary counterparts.
|-
|[[File:LM3ASpeedOozer.png|120px]]
|style="text-align:center"|[[Speed Oozer]]
|style="text-align:center"|200
|style="text-align:center"|Yes
|Red-glowing variants of Oozers that are much faster than their ordinary counterparts.
|-
|[[File:BombGoobLM3.png|120px]]
|style="text-align:center"|[[Bomb Goob]]
|style="text-align:center"|[[Bomb Goob]]
|style="text-align:center"|250
|style="text-align:center"|250
Line 210: Line 286:
|Yellow-glowing variants of Goobs that throw bombs randomly at the player.
|Yellow-glowing variants of Goobs that throw bombs randomly at the player.
|-
|-
|[[File:LM3ABombHammer.png|300px]]
|[[File:LM3ABombHammer.png|120px]]
|style="text-align:center"|[[Bomb Hammer]]
|style="text-align:center"|[[Bomb Hammer]]
|style="text-align:center"|350
|style="text-align:center"|350
Line 216: Line 292:
|Yellow-glowing variants of Hammers that throw bombs randomly at the player.
|Yellow-glowing variants of Hammers that throw bombs randomly at the player.
|-
|-
|[[File:BombOozerLM3.png|300px]]
|[[File:BombOozerLM3.png|120px]]
|style="text-align:center"|[[Bomb Oozer]]
|style="text-align:center"|[[Bomb Oozer]]
|style="text-align:center"|250
|style="text-align:center"|200
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Yellow-glowing variants of Oozers that throw bombs randomly at the player.
|Yellow-glowing variants of Oozers that throw bombs randomly at the player.
|-
|-
|[[File:LM3ARegenGoob.png|300px]]
|[[File:LM3ARegenGoob.png|120px]]
|style="text-align:center"|[[Regen Goob]]
|style="text-align:center"|[[Regen Goob]]
|style="text-align:center"|250
|style="text-align:center"|250
Line 228: Line 304:
|Pink-glowing variants of Goobs that restore their HP if they are not captured.
|Pink-glowing variants of Goobs that restore their HP if they are not captured.
|-
|-
|[[File:RegenHammerLM3.png|300px]]
|[[File:RegenHammerLM3.png|120px]]
|style="text-align:center"|[[Regen Hammer]]
|style="text-align:center"|[[Regen Hammer]]
|style="text-align:center"|350
|style="text-align:center"|350
Line 234: Line 310:
|Pink-glowing variants of Hammers that restore their HP if they are not captured.
|Pink-glowing variants of Hammers that restore their HP if they are not captured.
|-
|-
|[[File:RegenSlinkerLM3.png|300px]]
|[[File:RegenSlinkerLM3.png|120px]]
|style="text-align:center"|[[Regen Slinker]]
|style="text-align:center"|[[Regen Slinker]]
|style="text-align:center"|300
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Pink-glowing variants of Slinkers that restore their HP if they are not captured.
|Pink-glowing variants of Slinkers that restore their HP if they are not captured.
|-
|-
|[[File:LM3ASpeedGoob.png|300px]]
|[[File:LM3 Lethal Goob.jpg|120px]]
|style="text-align:center"|[[Speed Goob]]
|style="text-align:center"|[[Lethal Goob]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red-glowing variants of Goobs that are much faster than their ordinary counterparts.
|Red and black Goobs with glowing eyes that instantly KO the player in one hit.
|-
|-
|[[File:LM3ASpeedHammer.png|300px]]
|align=center|[[File:LM3 Lethal Hammer.png|120px]]
|style="text-align:center"|[[Speed Hammer]]
|style="text-align:center"|[[Lethal Hammer]]
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red-glowing variant of Hammers that are much faster than their ordinary counterparts.
|Red and black Hammers with glowing eyes that instantly KO the player in one hit.
|-
|-
|[[File:LM3ASpeedOozer.png|300px]]
|[[File:LM3 Lethal Oozer.jpg|120px]]
|style="text-align:center"|[[Speed Oozer]]
|style="text-align:center"|[[Lethal Oozer]]
|style="text-align:center"|200
|style="text-align:center"|Yes
|Red and black Oozers with glowing eyes that instantly KO the player in one hit.
|-
|[[File:LM3 Lethal Slinker.jpg|120px]]
|style="text-align:center"|[[Lethal Slinker]]
|style="text-align:center"|250
|style="text-align:center"|Yes
|Red and black Slinkers with glowing eyes that instantly KO the player in one hit.
|-
|align=center|[[File:LM3 Thieving Slinker.png|120px]]
|style="text-align:center"|[[Thieving Slinker]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red-glowing variants of Oozers that are much faster than their ordinary counterparts.
|Dark purple Slinkers with glowing eyes that can steal Luigi's Poltergust (like the ScareScraper trap).
|-
|-
|
|align=center|[[File:LM3 Medic Goob.png|120px]]
|style="text-align:center"|[[Lethal Goob]]
|style="text-align:center"|[[Medic Goob]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Goobs with glowing eyes that do significantly more damage than their normal counterparts.
|Green Goobs that can heal other ghosts.
|-
|-
|
|align=center|[[File:LM3 Electric Oozer.png|120px]]
|style="text-align:center"|[[Lethal Hammer]]
|style="text-align:center"|[[Electric Oozer]]
|style="text-align:center"|350
|style="text-align:center"|200
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Hammers with glowing eyes that do significantly more damage than their normal counterparts.
|Dark blue Oozers that throw balls of electricity at the player.
|-
|-
|
|align=center|[[File:LM3 Diffusing Goob.png|120px]]
|style="text-align:center"|[[Lethal Oozer]]
|style="text-align:center"|[[Diffusing Goob]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Oozers with glowing eyes that do significantly more damage than their normal counterparts.
|Orange Goobs that summon large amounts of Mini Goobs.
|-
|-
|
|align=center|[[File:LM3 Diffusing Hammer.png|120px]]
|style="text-align:center"|[[Thieving Slinker]]
|style="text-align:center"|[[Diffusing Hammer]]
|style="text-align:center"|300
|style="text-align:center"|350
|style="text-align:center"|Yes
|Orange Hammers that summon large amounts of Mini Hammers.
|-
|align=center|[[File:LM3 Warp Slinker.png|120px]]
|style="text-align:center"|[[Warp Slinker]]
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Dark purple Slinkers with glowing eyes that can steal Luigi's Poltergust (like the ScareScraper trap).
|Cyan Slinkers that, if allowed to grab the player, warp them to another part of the floor.
|}
|}
*Unspecified variants of Hammers with a brick wall pattern on them. (300 HP)<ref>https://www.youtube.com/watch?v=oP6qustwmTM</ref>


====Boss Ghosts====
====Boss Ghosts====
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!width=5%|Image
!Name
!width=10%|Name
!HP
!width=1%|HP
!Floor
!width=10%|Floor
!Room
!width=5%|Room
!Description
!width=69%|Description
|-
|-
|align=center|[[File:LM3 Steward artwork.png|150px]]
|align=center|[[File:Steward concept art LM3.png|150px]]
|style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]]
|style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|[[Basement (Luigi's Mansion 3)|Basement]]
|style="text-align:center"|[[Basement (Luigi's Mansion 3)|Basement]]
|style="text-align:center"|[[Garage (Luigi's Mansion 3)|Garage]]
|style="text-align:center"|[[Garage (Luigi's Mansion 3)|Garage]]
|style="text-align:center"|A blue bellhop and receptionist ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons.
|style="text-align:center"|A bellhop ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons.
|-
|-
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|150px]]
|align=center|[[File:Chambrea concept art LM3.png|150px]]
|style="text-align:center"|[[Chambrea]]
|style="text-align:center"|[[Chambrea]]
|style="text-align:center"|180
|style="text-align:center"|180
|style="text-align:center"|[[RIP Suites]]
|style="text-align:center"|[[RIP Suites]]
|style="text-align:center"|[[Room 508]]
|style="text-align:center"|[[Room 508]]
|style="text-align:center"|A purple maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button from E. Gadd's suitcase, which she swallowed in the first cutscene of her.
|style="text-align:center"|A maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed during her introduction.
|-
|-
|align=center|[[File:LM3 Kruller Screenshot.jpg|150px]]
|align=center|[[File:Kruller concept art LM3.png|150px]]
|style="text-align:center"|[[Kruller]]
|style="text-align:center"|[[Kruller]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|[[Hotel Shops]]
|style="text-align:center"|[[Hotel Shops]]
|style="text-align:center"|[[Lost and Found]]
|style="text-align:center"|[[Lost and Found]]
|style="text-align:center"|An overweight, cowardly mall cop ghost that battles with Gooigi using a water gun from the lost and found on the Hotel Shops third floor in a room beside his security office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly kill Gooigi. Defeating him will let the player obtain the second floor elevator button.
|style="text-align:center"|An overweight and cowardly security guard ghost that battles with Gooigi using a squirt gun from the lost and found on the Hotel Shops in a room beside his office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly dissolve Gooigi. Defeating him will let the player obtain the second floor elevator button.
|-
|-
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|150px]]
|align=center|[[File:Chef Soulfflé concept art LM3.png|150px]]
|style="text-align:center"|[[Chef Soulfflé]]
|style="text-align:center"|[[Chef Soulfflé]]
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|[[Mezzanine]]
|style="text-align:center"|[[Mezzanine]]
|style="text-align:center"|[[Kitchen (Luigi's Mansion 3)|Kitchen]]
|style="text-align:center"|[[Kitchen (Luigi's Mansion 3)|Kitchen]]
|style="text-align:center"|A French chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will let the player obtain the fourth floor elevator button, which Luigi has to chase a mouse for through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice.
|style="text-align:center"|A chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will cause a mouse to eat the fourth floor elevator button, and Luigi has to chase it through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice, after which he can obtain it.
|-
|-
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|150px]]
|align=center|[[File:Amadeus Wolfgeist concept art LM3.png|150px]]
|style="text-align:center"|[[Amadeus Wolfgeist]]
|style="text-align:center"|[[Amadeus Wolfgeist]]
|style="text-align:center"|450
|style="text-align:center"|450
|style="text-align:center"|[[The Great Stage]]
|style="text-align:center"|[[The Great Stage]]
|style="text-align:center"|[[Auditorium]]
|style="text-align:center"|[[Auditorium]]
|style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a large piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button.
|style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button.
|-
|-
|align=center|[[File:LM3 King MacFrights and Luigi artwork.png|150px]]
|align=center|[[File:King MacFrights concept art LM3.png|150px]]
|style="text-align:center"|[[King MacFrights]]
|style="text-align:center"|[[King MacFrights]]
|style="text-align:center"|200
|style="text-align:center"|200
|style="text-align:center"|[[Castle MacFrights]]
|style="text-align:center"|[[Castle MacFrights]]
|style="text-align:center"|[[Coliseum]]
|style="text-align:center"|[[Coliseum]]
|style="text-align:center"|A Scottish medieval-style king ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button.
|style="text-align:center"|A Scottish medieval ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button.
|-
|-
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|150px]]
|align=center|[[File:Dr Potter concept art LM3.png|150px]]
|style="text-align:center"|[[Dr. Potter]]
|style="text-align:center"|[[Dr. Potter]]
|style="text-align:center"|300
|style="text-align:center"|300
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|style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button.
|style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button.
|-
|-
|align=center|[[File:LM3 Morty Screenshot.jpg|150px]]
|align=center|[[File:Morty concept art LM3.png|150px]]
|style="text-align:center"|[[Morty]]
|style="text-align:center"|[[Morty]]
|style="text-align:center"|25
|style="text-align:center"|25
|style="text-align:center"|[[Paranormal Productions]]
|style="text-align:center"|[[Paranormal Productions]]
|style="text-align:center"|[[Editing Room]]
|style="text-align:center"|[[Editing Room]]
|style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who's optional to defeat. When the player first encounters him, he is distraught over losing his megaphone, which the player can find for him. Upon giving him the megaphone, he a very thankful for Luigi and insists Luigi be the star of his new kaiju movie. After the player defeats the monster in said movie, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the movie is finished.
|style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who can be optionally defeated. When the player first encounters him, he is distraught over the loss of his megaphone, which the player can find for him. Upon giving him the megaphone, he is very thankful for Luigi and insists Luigi be the star of his new film. After the player defeats the monster in said film, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the film is finished.
|-
|-
|align=center|[[File:LM3 Ug Screenshot.jpg|150px]]
|align=center|[[File:Ug concept art LM3.png|150px]]
|style="text-align:center"|[[Ug]]
|style="text-align:center"|[[Ug]]
|style="text-align:center"|400
|style="text-align:center"|400
|style="text-align:center"|[[Unnatural History Museum]]
|style="text-align:center"|[[Unnatural History Museum]]
|style="text-align:center"|[[Exhibit Hall]]
|style="text-align:center"|[[Exhibit Hall]]
|style="text-align:center"|A caveman ghost who possesses a T-Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button.
|style="text-align:center"|A caveman ghost who possesses a Tyrannosaurus Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button.
|-
|-
|align=center|[[File:Clem in LM3.png|150px]]
|align=center|[[File:Clem concept art LM3.png|150px]]
|style="text-align:center"|[[Clem]]
|style="text-align:center"|[[Clem]]
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|[[Boilerworks]]
|style="text-align:center"|[[Boilerworks]]
|style="text-align:center"|[[Main Tank]]
|style="text-align:center"|[[Main Tank]]
|style="text-align:center"|A mechanic ghost inside the boilerworks. Defeating him allows the player to obtain the tenth elevator button.
|style="text-align:center"|A mechanic ghost who resides in the Boilerworks. Defeating him allows the player to obtain the tenth elevator button.
|-
|-
|align=center|[[File:LM3 Serpci Screenshot.jpg|150px]]
|align=center|[[File:Serpci concept art LM3.png|150px]]
|style="text-align:center"|[[Serpci]]
|style="text-align:center"|[[Serpci]]
|style="text-align:center"|300
|style="text-align:center"|300
|style="text-align:center"|[[Tomb Suites]]
|style="text-align:center"|[[Tomb Suites]]
|style="text-align:center"|[[Sandy Grand Hall]]
|style="text-align:center"|[[Sandy Grand Hall]]
|style="text-align:center"|A pharaoh ghost with black hair who wears Egyptian mummy attire. She is fought in the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button.
|style="text-align:center"|A female pharaoh ghost fought at the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button.
|-
|-
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|150px]]
|align=center|[[File:Nikki Lindsey Ginny concept art LM3.png|150px]]
|style="text-align:center"|[[Nikki, Lindsey & Ginny]]
|style="text-align:center"|[[Nikki, Lindsey, & Ginny]]
|style="text-align:center"|300 (100 each)
|style="text-align:center"|300 (100 each)
|style="text-align:center"|[[Twisted Suites]]
|style="text-align:center"|[[Twisted Suites]]
|style="text-align:center"|[[Stage (Luigi's Mansion 3)|Stage]]
|style="text-align:center"|[[Stage (room)|Stage]]
|style="text-align:center"|Magician ghost triplets that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button.
|style="text-align:center"|A trio of young female magician ghosts that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button.
|-
|-
|align=center|[[File:Captain Fishook.jpg|150px]]
|align=center|[[File:Captain Fishook concept art LM3.png|150px]]
|style="text-align:center"|[[Captain Fishook]]
|style="text-align:center"|[[Captain Fishook]]
|style="text-align:center"|300
|style="text-align:center"|300
|style="text-align:center"|[[The Spectral Catch]]
|style="text-align:center"|[[The Spectral Catch]]
|style="text-align:center"|[[Beach (Luigi's Mansion 3)|Beach]]
|style="text-align:center"|[[Beach (room)|Beach]]
|style="text-align:center"|A pirate shark ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated underneath his eye patch.
|style="text-align:center"|A shark-like pirate ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated in the socket of his left eye and obscured by his eye patch.
|-
|-
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|150px]]
|align=center|[[File:Johnny Deepend concept art LM3.png|150px]]
|style="text-align:center"|[[Johnny Deepend]]
|style="text-align:center"|[[Johnny Deepend]]
|style="text-align:center"|60
|style="text-align:center"|60
|style="text-align:center"|[[Fitness Center]]
|style="text-align:center"|[[Fitness Center]]
|style="text-align:center"|[[Pool]]
|style="text-align:center"|[[Pool]]
|style="text-align:center"|A jock swimmer ghost fought in the pool room. The player first encounters him when he throws a beach ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws beach balls at the player and squirts pool water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button.
|style="text-align:center"|A swimming instructor ghost fought in the pool room. The player first encounters him when he throws a polo ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws polo balls at the player and spits some of the pool's water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button.
|-
|-
|align=center|[[File:DJ Phantasmagloria.jpg|150px]]
|align=center|[[File:DJ Phantasmagloria concept art LM3.png|150px]]
|style="text-align:center"|[[DJ Phantasmagloria]]
|style="text-align:center"|[[DJ Phantasmagloria]]
|style="text-align:center"|450
|style="text-align:center"|450
|style="text-align:center"|[[The Dance Hall]]
|style="text-align:center"|[[The Dance Hall]]
|style="text-align:center"|[[Dance Floor]]
|style="text-align:center"|[[Dance Floor]]
|style="text-align:center"|A female disk jockey diva ghost wearing an afro wig who DJs and throws vinyl records at the player at The Dance Hall. During her boss fight, she is backed up by several Goobs wearing red hoodies. Defeating her allows the player to obtain the fifteenth elevator button.
|style="text-align:center"|A female diva ghost wearing an afro wig who serves as the DJ at The Dance Hall. During her boss fight, she is backed up by an octet of Goobs wearing hoodies and when confronting Luigi personally, she attacks with spinning vinyl records. Defeating her allows the player to obtain the fifteenth elevator button.
|-
|-
|align=center|[[File:LM3 Hellen Gravely artwork.png|150px]]
|align=center|[[File:Hellen Gravely concept art LM3.png|150px]]
|style="text-align:center"|[[Hellen Gravely]]
|style="text-align:center"|[[Hellen Gravely]]
|style="text-align:center"|600
|style="text-align:center"|600
|style="text-align:center"|[[Master Suite]]
|style="text-align:center"|[[Master Suite]]
|style="text-align:center"|[[Main Observation Room]]
|style="text-align:center"|[[Main Observation Room]]
|style="text-align:center"|A purple ghost who is the owner of the Last Resort and works closely with King Boo in ''Luigi's Mansion 3''. She wears a long dress and sunglasses and is first seen in the Grand Lobby where she greets Luigi and gang into the hotel. Later at the RIP Suites it’s revealed she is an antagonist, and she is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen Gravely also has a pet cat, [[Polterkitty]].
|style="text-align:center"|The owner of the Last Resort who is King Boo's biggest admirer and ally. She is first seen at the Grand Lobby where she greets Luigi and the gang while in disguise. Later, she reveals her true colors and alliance with King Boo at the RIP Suites and is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen is also aided by her pet cat, [[Polterkitty]].
|-
|-
|align=center|[[File:LM3 King Boo artwork.png|150px]]
|align=center|[[File:King Boo concept art LM3.png|150px]]
|style="text-align:center"|[[King Boo]]
|style="text-align:center"|[[King Boo]]
|style="text-align:center"|N/A
|style="text-align:center"|N/A (3 slams)
|style="text-align:center"|[[Rooftop (Luigi's Mansion 3)|Rooftop]]
|style="text-align:center"|[[Rooftop (Luigi's Mansion 3)|Rooftop]]
|style="text-align:center"|N/A
|style="text-align:center"|N/A
|style="text-align:center"|The main antagonist of the ''Luigi's Mansion'' series as well as one of the main antagonists in ''Luigi's Mansion 3''. He works alongside one of his biggest admirers, Hellen Gravely, to capture his enemies: Mario, Luigi, Peach, the Toad, and E. Gadd. He is first revealed to be teaming up with Hellen Gravely in the RIP Suites hallway and is the final boss of the game, being fought on the Rooftop, above the Master Suite. After defeating King Boo, the entirety of the Last Resort collapses and all the ghosts lose their willpower to fight Luigi and the gang, however E. Gadd brightens up the mood by announcing to rebuild the Last Resort in his image. Unlike the other games in the series, save data does save after defeating King Boo, so the player can go to an earlier save if they want to continue playing on that save file.
|style="text-align:center"|The main antagonist of the ''Luigi's Mansion'' series as well as one of the main antagonists in ''Luigi's Mansion 3''. He works alongside his biggest admirer, Hellen Gravely, to capture his enemies residing in her hotel, namely the Mario Bros. and E. Gadd. He is first revealed to have teamed up with Hellen at the RIP Suites and is the final boss of the game, being fought on the Rooftop, above the Master Suite. After defeating King Boo, the Last Resort is accidentally destroyed as a result of the battle and all the ghosts are freed from his control. Seeing the ghosts upset over the loss of their home, E. Gadd brightens up the mood by announcing to rebuild the Last Resort in his image. Unlike the other games in the series, the game will no longer save after defeating King Boo, so the player must go to an earlier save if they want to continue playing on that save file.
|-
|-
|align=center|[[File:Boolossus LM3.png|150px]]
|align=center|[[File:Boolossus LM3.png|150px]]
|style="text-align:center"|[[Boolossus]]
|style="text-align:center"|[[Boolossus]]
|style="text-align:center"|N/A (Split into 16 each, 3 times each)
|style="text-align:center"|Fifth, tenth or twentieth floor ([[ScareScraper]] only)
|style="text-align:center"|N/A
|style="text-align:center"|N/A
|style="text-align:center"|Fifth, tenth or twentieth ([[ScareScraper]] only)
|style="text-align:center"|A colossal Boo that returns from the first game, now made up of 16 Boos instead of 15. It is only fought in the ScareScraper on the top floor. Its attacks are the same as King Boo's, but have a few differences. It must be broken up into groups of Boos before being sucked up with the Poltergust G-00.
|style="text-align:center"|N/A
|style="text-align:center"|A colossal Boo that is only fought in the ScareScraper on the top floor.
|}
|}


===Other===
===Other===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!Image
!Name
!Name
!Description
!Description
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3 Bat.jpg|100px]]
|style="text-align:center"|[[Bat (Luigi's Mansion: Dark Moon)|Bat]]
|style="text-align:center"|[[Bat (Luigi's Mansion series)|Bat]]
|Type of ambiance enemy that attack the player by swooping down at them. Defeating them by flashing them with the [[Strobulb]] or sucking them up with the [[Poltergust G-00]] will spawn several [[Bill]]s. A golden variant also exists which spawns several [[Gold Bar]]s when defeated. Being hit by them will deal -5 HP to the player.
|These flying enemies attack the player by swooping down at them. Defeating them by flashing them with the [[Strobulb]] or sucking them up with the [[Poltergust G-00]] will spawn several [[Bill]]s. They have a gold variant that drops [[Gold Bar]]s when defeated. Being hit by them will deal -5 HP to the player.
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3 Crow.png|100px]]
|style="text-align:center"|[[Crow]]
|style="text-align:center"|[[Crow]]
|Type of hostile ambiance enemy that attack and function very similarly to how Bats do. They also have a golden variant.
|A hostile ambiance enemy that attacks and functions very similarly to Bats. They also have a golden variant.
|-
|-
|[[File:LM3 Mouse.png|100px]]
|[[File:LM3 Mouse.png|100px]]
|style="text-align:center"|[[Mouse]]
|style="text-align:center"|[[Mouse]]
|Type of ambiance enemy that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. They too have a golden variant which spawns gold bars upon being defeated. Running into them will deal -5 HP to the player.
|Rodents that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. Like Bats and Crows, they have a golden variant which spawns gold bars upon being defeated. Running into them will result in the player losing 5 HP.
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3 Mummy.png|100px]]
|style="text-align:center"|[[Mummy]]
|style="text-align:center"|[[Mummy]]
|Ghosts wrapped in mummy paper that attack the player by charging at them. The player needs to use the Poltergust G-00 to suck the paper off the ghost and make them vulnerable to the Strobulb.
|Ghosts wrapped in mummy paper that attack the player by charging at them. The player needs to use the Poltergust G-00 to suck the paper off the ghost and make them vulnerable to the Strobulb.
Line 444: Line 537:
|[[File:LM3 Possessed Bin.jpg|100px]]
|[[File:LM3 Possessed Bin.jpg|100px]]
|style="text-align:center"|[[Possessed Bin]]
|style="text-align:center"|[[Possessed Bin]]
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will deal -20 HP to the player if hits them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will make the player lose 20 HP if they come in contact with them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|-
|-
|[[File:LM3PossessedChest.jpg|100px]]
|[[File:LM3 Snake.png|100px]]
|style="text-align:center"|[[Possessed Chest]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|Mimic [[Treasure chest]]s brought to life by purple Spirit Balls. Getting hit by them will deal -20 HP. To defeat it the, the player must either shoot it with an object or have it eat Gooigi, and then shine their Dark-Light Device on it while it is dazed to release the purple Spirit Balls. Then the player must use their Poltergust G-00 to suck up the purple Spirit Balls, turning the Possessed Chest into a normal Treasure Chest which the player can safely loot the contents of.
|King corbas that burrow in and pop out of sand, occasionally lunging at the player or lunging to get closer to the player. Their attacks will cause the player to lose 10 HP if not avoided. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3 Spider.png|100px]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]
|Type of ambiance enemy that burrow in and pop out of sand; occasionally lunging at the player or lunging to get closer to the player. Their attacks do -10 HP to the player. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|Black widow spiders that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spiders will cause the player to lose 5 HP.
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3PossessedChest.jpg|100px]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]s
|style="text-align:center"|[[Takarabako Obake]]
|Type of ambiance enemy that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spider will deal -5 HP to the player.
|Mimic [[treasure chest]]s brought to life by purple Spirit Balls. Getting hit by them will result in the player losing 20 HP. To defeat it, the player must either shoot it with an object or have it eat Gooigi, and then shine their Dark-Light Device on it while it is dazed to release the purple Spirit Balls. Then the player must use their Poltergust G-00 to suck up the purple Spirit Balls, turning the Takarabako Obake into a normal Treasure Chest which the player can safely loot the contents of.
|}
|}


===Hazards===
===Hazards===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!Image
!Name
!Name
!Description
!Description
|-
|-
|[[File:Nocoverart.png|100px]]
|[[File:LM3 Banana Peel.jpg|100px]]
|style="text-align:center"|[[Banana|Banana Peel]]
|style="text-align:center"|[[Banana|Banana Peel]]
|style="text-align:center"|If the player walks onto one, they trip and lose five of their HP. Oozers can throw banana peels at the player. Additionally, banana peels can appear after searching or destroying a trash bin.
|style="text-align:center"|If the player walks onto one, they trip and lose one of their HP. Oozers can throw banana peels at the player. Additionally, banana peels can appear after searching or destroying a trash bin.
|-
|-
|[[File:LM3 Bomb.jpg|100px]]
|[[File:LM3 Bomb.jpg|100px]]
Line 473: Line 566:
|style="text-align:center"|Spherical explosives that are critical towards defeating King Boo. Getting blasted by one makes the player lose 20 HP.
|style="text-align:center"|Spherical explosives that are critical towards defeating King Boo. Getting blasted by one makes the player lose 20 HP.
|-
|-
|[[File:LM3 Floating Mine.jpg|100px]]
|[[File:No image.png|100px]]
|style="text-align:center"|[[Floating Mine]]
|style="text-align:center"|[[Boulder]]
|style="text-align:center"|Amphibious explosives only found in the Boilerworks. If Luigi gets too close to one while he is floating down the waterway, it flashes red and eventually explodes, bursting his rubber duck boat and causing him to drown and lose 20 HP if he does not move away in time.
|style="text-align:center"|Large, rolling rock obstacles with Boo faces that harm Luigi if he walks into them. Two of them only appear in the Central Chamber of Tomb Suites, where they roll once a pressure plate has been activated.
|-
|[[File:Nocoverart.png|100px]]
|style="text-align:center"|[[Spike Ball]]
|style="text-align:center"|They only appear during King Boo's boss fight, where he throws them into the air and they come back down and shatter to reveal several active bombs from inside. Some Spike Balls also create a shockwave upon slamming the ground. Getting hit by a Spike Ball makes the player lose 20 HP.
|-
|[[File:Nocoverart.png|100px]]
|style="text-align:center"|[[Spike Trap|Spikes]]
|style="text-align:center"|Obstacle that will harm Luigi if he walks into them. Gooigi, however, can walk past them without getting hurt.
|-
|-
|[[File:LM3 Carpet Trap.jpg|100px]]
|[[File:LM3 Carpet Trap.jpg|100px]]
|style="text-align:center"|Carpet Trap
|style="text-align:center"|{{conjectural|Carpet trap}}
|style="text-align:center"|Carpets that appear normal at first sight but when walked on will cover up the player, making them lose HP. They are exclusive to ScareScraper mode.
|style="text-align:center"|Carpets that appear normal at first sight but when walked on will cover up the player, making them lose HP. They are exclusive to ScareScraper mode.
|-
|-
|[[File:LM3 ScareScraper Trapdoor.jpg|100px]]
|[[File:No image.png|100px]]
|style="text-align:center"|[[Trapdoor]]
|style="text-align:center"|{{conjectural|Ceiling fan}}
|style="text-align:center"|Doors that appear normal at first sight, but open violently and squash the player against a wall once the player interacts with it, making them lose HP. They are exclusive to ScareScraper mode.
|style="text-align:center"|An obstacle that appears in the Inverted Bedroom of Twisted Suites. It will harm Luigi if he walks into it. It can be destroyed by slamming a ghost into it.
|-
|-
|[[FIle:LM3 Closet Trap.jpg|100px]]
|[[FIle:LM3 Closet Trap.jpg|100px]]
|style="text-align:center"|Closet Trap
|style="text-align:center"|{{conjectural|Closet trap}}
|style="text-align:center"|Closets that appear normal at first sight, but interacting will grab and trap the player inside, making them lose HP. They are exclusive to ScareScraper mode.
|style="text-align:center"|Closets that appear normal at first sight, but interacting will grab and trap the player inside, making them lose HP. They are exclusive to ScareScraper mode.
|-
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Escalator trap}}
|style="text-align:center"|An escalator that moves down rapidly, rigged by a hammer. Luigi will take damage if he walks onto it. It becomes a normal escalator after the hammer is destroyed.
|-
|[[File:LM3 ScareScraper Trapdoor.jpg|100px]]
|style="text-align:center"|[[Fake door]]
|style="text-align:center"|At first sight, these doors appear to be normal, but if the player interacts with one of these doors, it will open violently and squash them against a wall, making them lose HP. They are exclusive to ScareScraper mode.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Giant pineapple}}
|style="text-align:center"|Pineapple obstacles that bounce down the stairs, planted by Dr. Potter. If Luigi gets hit by one, he will be trapped and knocked back.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Hooded statue}}
|style="text-align:center"|Hooded figures that shoot arrows found in the Waterwheel Room and Cart Storage Room in Castle MacFrights. Luigi will get knocked back if he gets hit by these arrows, but Gooigi is immune to them.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Laser grid}}
|style="text-align:center"|A laser trap that appears during the battle with Hellen Gravely, appearing in four different colors: blue, yellow, orange, and purple. They can only be deactivated by Gooigi pressing the color-coded switches, which are located under the Main Observation Room.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Laser trap}}
|style="text-align:center"|Lasers that harm Luigi if he walks into them. They only appear in the Snake Chamber of Tomb Suites and Master Suite.
|-
|[[File:LM3 Floating Mine.jpg|100px]]
|style="text-align:center"|[[Mine]]
|style="text-align:center"|Amphibious explosives found in the Boilerworks. If Luigi gets too close to one while he is floating down the waterway, it flashes red and eventually explodes, bursting his rubber duck boat and causing him to drown and lose 20 HP if he does not move away in time.
|-
|[[File:JewelChamberLM3.jpg|100px]]
|style="text-align:center"|[[Poison fog]]
|style="text-align:center"|A dangerous trap found in the Jewel Chamber of Tomb Suites. Luigi will lose 5 HP every few seconds.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Snake statue}}
|style="text-align:center"|Statues that shoot arrows found in the Elevator Hall and Hidden Passageway in Tomb Suites. They shoot arrows when a pressure plate has been activated.
|-
|[[File:LM3 Spike Ball.png|100px]]
|style="text-align:center"|[[Spike Ball]]
|style="text-align:center"|Spike Balls only appear during King Boo's boss fight, where he throws them into the air and they come back down and shatter to reveal several active bombs from inside. Some Spike Balls also create a shockwave upon slamming the ground. Getting hit by a Spike Ball makes the player lose 20 HP.
|-
|[[File:LM3 Spikes.png|100px]]
|style="text-align:center"|[[Spike Trap|Spike]]s
|style="text-align:center"|A group of spikes that, if walked on, will harm Luigi and make him lose HP. Gooigi, however, can walk past them without getting hurt. They are only encountered in Castle McFrights.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Swinging axe}}
|style="text-align:center"|Axes that hang from the ceiling and swing endlessly, harming Luigi and Gooigi if they walk past them. They only swing after a pressure plate has been activated. Five of them appear in Castle MacFrights: three small axes in the Bridge Room, and two large axes in the Coliseum Hallway.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Thorny vine}}
|style="text-align:center"|Spiky traps that only appear in Garden Suites, where they act as barriers. They will harm Luigi if he comes into close contact. He must pull on the vine to destroy it.
|}
|}


==Items/treasures==
==Items/treasures==
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!Image
!Image
!Name
!Name
!Description
!Description
|
|-
|-
|align=center|[[File:LM3dollars.jpg|70px]]
|align=center|[[File:LM3dollars.jpg|70px]]
Line 524: Line 659:
|align=center|[[File:LM3 Grand Lobby Blue Gem.jpg|70px]]
|align=center|[[File:LM3 Grand Lobby Blue Gem.jpg|70px]]
|style="text-align:center"|[[Gem]]
|style="text-align:center"|[[Gem]]
|Collecting all 6 gems on each floor will unlock the Suction Shot Type-B.
|Six gems, coming in six different colors, are scattered throughout every floor of the Last Resort. The shape of the gems depends on the floor; for instance, in The Grand Lobby, they are shaped like diamonds, and in [[Castle MacFrights]], they are shaped like swords. Collecting all 6 gems on each floor will unlock the Suction Shot Type-B.
|-
|-
|align=center|[[File:GemFinderLM3.jpg|70px]]
|align=center|[[File:GemFinderLM3.jpg|70px]]
|style="text-align:center"|[[Gem Finder]]
|style="text-align:center"|[[Gem Finder]]
|Once bought from E. Gadd for 1000G, it reveals the location of single gem on the player's map.
|Once bought from E. Gadd for 1000G, it reveals the location of a single gem on the player's map.
|-
|-
|align=center|[[File:LM3GoldenBar.jpg|70px]]
|align=center|[[File:LM3GoldenBar.jpg|70px]]
Line 549: Line 684:
|style="text-align:center"|[[Pearl]]
|style="text-align:center"|[[Pearl]]
|Adds 100G to the player's gold counter.
|Adds 100G to the player's gold counter.
|-
|align=center|[[File:LM3 Hyper Strobulb.jpg|70px]]
|style="text-align:center"|Hyper Strobulb
|An upgrade to Luigi's [[Strobulb]], when at full charge, it stuns every ghost in the room and also defeats every Mouse or Crow after use. This item is exclusive to ScareScraper.
|-
|align=center|[[File:LM3 Super Poltergeist.jpg|70px]]
|style="text-align:center"|Super Poltergust
|An upgrade to Luigi's Poltergust G-00, it allows the meter to fill up instantly upon sucking a ghost to slam sooner; additionally, the slam power is doubled. This item is exclusive to ScareScraper and the Ghost Hunt, Tricky Ghost Hunt and PuckStravaganza modes of ScreamPark.
|-
|align=center|[[File:LM3 Trap Detector.jpg|70px]]
|style="text-align:center"|Trap Detector
|A siren that is attached to Luigi's head and produces an alarm sound when near a trap. This item is exclusive to ScareScraper.
|-
|-
|align=center|[[File:LM3 Super Star.jpg|70px]]
|align=center|[[File:LM3 Super Star.jpg|70px]]
|style="text-align:center"|[[Super Star]]
|style="text-align:center"|[[Super Star]]
|Grants invincibility, faster run speed, an the ability to defeat ghosts without the need of using the Poltergust G-00 on them to the player for a limited amount of time. This item is exclusive to ScareScraper and the Coin Floating mode of ScreamPark.
|Grants invincibility, faster running speed, and the ability to defeat ghosts without the need of using the Poltergust G-00 on them to the player for a limited amount of time. This item is exclusive to ScareScraper and the Coin Floating mode of ScreamPark.
|-
|align=center|[[File:LM3 Dark-Light Goggles.jpg|70px]]
|style="text-align:center"|Dark-Light Goggles
|Allows Luigi to reveal hidden objects and ghosts before using [[Dark-Light Device]]. This item is exclusive to ScareScraper.
|-
|align=center|[[File:LM3 Map.jpg|70px]]
|style="text-align:center"|Map
|Allows Luigi to see the entire floor layout. This item is exclusive to ScareScraper.
|-
|align=center|[[File:LM3 Timer.jpg|70px]]
|style="text-align:center"|Timer
|Extends the timer by thirty seconds. This item is exclusive to ScareScraper.
|-
|align=center|[[File:LM3Pole.png|68px]]
|style="text-align:center"|Pole
|A pole will appear in the middle of a team's goalpost. This item is exclusive to PuckStravaganza mode of [[ScreamPark]].
|}
|}


Line 558: Line 721:
Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside.
Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside.
<gallery>
<gallery>
LM3 Bin.jpg|[[Bin]]
LM3 Boo Ball.jpg|[[Boo Ball]]
LM3 Boo Ball.jpg|[[Boo Ball]]
LM3 Moneybag.jpg|Moneybag
LM3 Moneybag.jpg|Moneybag
LM3piggybank.jpg|Piggy bank
LM3piggybank.jpg|Piggy bank
LM3 Bin.jpg|[[Trash Can|Trash Bin]]
LM3 Treasure Chest.jpg|[[Treasure chest]]
LM3 Treasure Chest.jpg|[[Treasure chest]]
LM3 Magic Lamp.jpg|Magic Lamp
LM3 Magic Lamp.jpg|Magic Lamp
Line 567: Line 730:


==Floors==
==Floors==
{{construction|section=yes}}
[[File:LM3HotelArt.jpg|thumb|250px|The exterior of The Last Resort]]
[[File:LM3HotelArt.jpg|thumb|right|250px|The exterior of The Last Resort]]
There are a total of seventeen floors in The Last Resort, including the two basements and excluding the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. Note that the floors are not explored in order, though every floor has a total of six collectible gems.
There are a total of seventeen floors in The Last Resort, including the two basements and excluding the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. Note that the floors are not explored in order, though every floor has a total of six collectible gems.
 
{|class="wikitable sortable"width=100%
{|class="wikitable" width=100%
!Floor no.
!Floor
!Name/Image
!Name/Image
!Gems
![[Gem]] shape
!Boo
!Boo
!Boss
!Boss
Line 581: Line 742:
|align=center|B2
|align=center|B2
|align=center|[[File:LM3 Boilerworks Pipes near Elevator Hall.png|200px]]<br>'''[[Boilerworks]]'''
|align=center|[[File:LM3 Boilerworks Pipes near Elevator Hall.png|200px]]<br>'''[[Boilerworks]]'''
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench-shaped'''
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:Clem in LM3.png|200px]]<br>'''Clem'''
|align=center|[[File:Clem in LM3.png|200px]]<br>[[Clem]]
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|-
|-
|align=center|B1
|align=center|B1
|align=center|[[File:LM3 E3 screen 03.png|200px]]<br>'''[[Basement (Luigi's Mansion 3)|Basement]]'''
|align=center|[[File:LM3 E3 screen 03.png|200px]]<br>'''[[Basement (Luigi's Mansion 3)|Basement]]'''
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Square-shaped'''
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3 Steward artwork.png|140px]]<br>'''Steward'''
|align=center|[[File:LM3 Steward artwork.png|200px]]<br>[[Steward (Luigi's Mansion 3)|Steward]]
|An underground garage area. Luigi can find the Poltergust-G00 in Professor E. Gadd's car. Steward can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from King Boo.
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]].
|-
|-
|align=center|F1
|align=center|F1
|align=center|[[File:LM3 E3 screen 01.png|200px]]<br>'''[[Grand Lobby]]'''
|align=center|[[File:LM3 E3 screen 01.png|200px]]<br>'''[[Grand Lobby]]'''
|align=center|[[File:LM3 Grand Lobby White Gem.jpg|75px]]<br>'''Generic'''
|align=center|[[File:LM3 Grand Lobby White Gem.jpg|75px]]<br>'''Diamond'''
|align=center|[[File:LM3Gumboo.jpg|200px]]<br>'''Gumboo'''
|align=center|[[File:LM3Gumboo.jpg|200px]]<br>'''GumBoo'''
|style="text-align:center"|'''N/A'''
|style="text-align:center"|'''N/A'''
|align=center|The main floor of the hotel where Luigi and his friends arrived, later revealed to be a trick from Hellen Gravely.
|align=center|The main floor of the hotel where Luigi and his friends arrived, later revealed to be a trick from Hellen Gravely.
Line 602: Line 763:
|align=center|F2
|align=center|F2
|align=center|[[File:Poltergust G-00 Plunger.png|200px]]<br>'''[[Mezzanine]]'''
|align=center|[[File:Poltergust G-00 Plunger.png|200px]]<br>'''[[Mezzanine]]'''
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Ovoid'''
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|150px]]<br>'''Chef Soulfflé'''
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|250px]]<br>[[Chef Soulfflé]]
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. Chef Soulfflé is fought here along with a mouse taking the F4 elevator button.
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button.
|-
|-
|align=center|F3
|align=center|F3
|align=center|[[File:LM3HotelShops.jpg|200px]]<br>'''[[Hotel Shops]]'''
|align=center|[[File:LM3HotelShops.jpg|200px]]<br>'''[[Hotel Shops]]'''
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Drop-shaped'''
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3 Kruller Screenshot.jpg|150px]]<br>'''Kruller'''
|align=center|[[File:LM3 Kruller Screenshot.jpg|200px]]<br>[[Kruller]]
|align=center|A floor that has a few shops and two escalators.  
|align=center|A floor that has a few shops and two escalators.  
|-
|-
|align=center|F4
|align=center|F4
|align=center|[[File:LM3-5.png|200px]]<br>'''[[The Great Stage]]'''
|align=center|[[File:LM3-5.png|200px]]<br>'''[[The Great Stage]]'''
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver Note'''
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|150px]]<br>'''Amadeus Wolfgeist'''
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|200px]]<br>'''[[Amadeus Wolfgeist]]'''
|align=center|
|align=center|A floor featuring an auditorium and a concession stand.
|-
|-
|align=center|F5
|align=center|F5
|align=center|[[File:LM3 E3 screen 11.png|200px]]<br>'''[[RIP Suites]]'''
|align=center|[[File:LM3 E3 screen 11.png|200px]]<br>'''[[RIP Suites]]'''
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular'''
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|150px]]<br>'''Chambrea'''
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|200px]]<br>[[Chambrea]]
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. Chambrea is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|-
|-
|align=center|F6
|align=center|F6
|align=center|[[File:LM3 E3 screen 07.png|200px]]<br>'''[[Castle MacFrights]]'''
|align=center|[[File:LM3 E3 screen 07.png|200px]]<br>'''[[Castle MacFrights]]'''
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword-shaped'''
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword'''
|align=center|[[File:nocoverart.png|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3 King MacFrights and Luigi artwork.png|150px]]<br>'''King MacFrights'''
|align=center|[[File:LM3 King MacFrights Armorless.png|200px]]<br>[[King MacFrights]]
|align=center|A medieval castle-themed floor containing a plethora of puzzles harmful traps.  
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps.  
|-
|-
|align=center|F7
|align=center|F7
|align=center|[[File:LM3 E3 screen 06.png|200px]]<br>'''[[Garden Suites]] (F7)'''
|align=center|[[File:LM3 E3 screen 06.png|200px]]<br>'''[[Garden Suites]]'''
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star-shaped'''
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star'''
|align=center|[[File:nocoverart.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|150px]]<br>'''Dr.Potter'''
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|250px]]<br>[[Dr. Potter]]
|align=center|A botanical floor with enormous, overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|-
|-
|align=center|F8
|align=center|F8
|align=center|[[File:LM3 Paranormal Productions Main Room.jpg|200px]]<br>'''[[Paranormal Productions]]'''
|align=center|[[File:LM3 Paranormal Productions Main Room.jpg|200px]]<br>'''[[Paranormal Productions]]'''
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film tape-shaped'''
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel'''
|align=center|[[File:nocoverart.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Morty Screenshot.jpg|150px]]<br>'''Morty'''
|align=center|[[File:LM3 Morty Screenshot.jpg|200px]][[File:LM3 Monster Goob.png|135px]]<br>[[Morty]], along with a [[Goob]] in a Kaiju suit
|align=center|A movie production floor with several props and sets for movie making.  
|align=center|A floor with several props and sets used for filmmaking.  
|-
|-
|align=center|F9
|align=center|F9
|align=center|[[File:nocoverart.png|200px]]<br>'''[[Unnatural History Museum]]'''
|align=center|[[File:LM3 Unnatural History Museum.png|200px]]<br>'''[[Unnatural History Museum]]'''
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur footprint-shaped'''
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws'''
|align=center|[[File:nocoverart.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Ug Screenshot.jpg|150px]]<br>'''Ug'''
|align=center|[[File:LM3 Ug Screenshot.jpg|250px]]<br>'''[[Ug]]'''
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|-
|-
|align=center|F10
|align=center|F10
|align=center|[[File:TombSuitesLM3.jpg|200px]]<br>'''[[Tomb Suites]]'''
|align=center|[[File:TombSuitesLM3.jpg|200px]]<br>'''[[Tomb Suites]]'''
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Cobra-shaped'''
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake'''
|align=center|[[File:nocoverart.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 Serpci Screenshot.jpg|150px]]<br>'''Serpci'''
|align=center|[[File:LM3 Serpci Screenshot.jpg|250px]]<br>[[Serpci]]
|align=center|An ancient Egyptian-themed floor.
|align=center|An ancient Egyptian-themed floor.
|-
|-
|align=center|F11
|align=center|F11
|align=center|[[File:nocoverart.png|200px]]<br>'''[[Twisted Suites]]'''
|align=center|[[File:LM3 Twisted Suites.png|200px]]<br>'''[[Twisted Suites]]'''
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Dice-shaped'''
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|150px]]<br>'''Nikki, Lindsey & Ginny'''
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|300px]]<br>[[Nikki, Lindsey, & Ginny]]
|align=center|A circus-themed floor with a surrealist design.
|align=center|A magic-themed floor with a surrealist design.
|-
|-
|align=center|F12
|align=center|F12
|align=center|[[File:nocoverart.png|200px]]<br>'''[[The Spectral Catch]]'''
|align=center|[[File:TheSpectralCatchLM3.jpg|200px]]<br>'''[[The Spectral Catch]]'''
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull-shaped'''
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:Captain Fishook.jpg|150px]]<br>'''Captain Fishook'''
|align=center|[[File:Captain Fishook.jpg|300px]]<br>'''[[Captain Fishook]]'''
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|-
|-
|align=center|F13
|align=center|F13
|align=center|[[File:LM3FitnessCenterElevatorHall.jpg|200px]]<br>'''[[Fitness Center]]'''
|align=center|[[File:LM3FitnessCenterElevatorHall.jpg|200px]]<br>'''[[Fitness Center]]'''
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell-shaped'''
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|150px]]<br>'''Johnny Deepend'''
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|200px]]<br>[[Johnny Deepend]]
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|-
|-
|align=center|F14
|align=center|F14
|align=center|[[File:nocoverart.png|200px]]<br>'''[[The Dance Hall]]'''
|align=center|[[File:LM3TheDanceHallElevatorHall.jpg|200px]]<br>'''[[The Dance Hall]]'''
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphone-shaped'''
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:DJ Phantasmagloria.jpg|150px]]<br>'''DJ Phantasmagloria'''
|align=center|[[File:DJ Phantasmagloria.jpg|300px]]<br>[[DJ Phantasmagloria]]
|align=center|A floor prominently featuring an 80's aesthetic. On this floor is a large Dance Floor and a secret room in the Elevator Hall with large amounts of money.
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money.
|-
|-
|align=center|F15
|align=center|F15
|align=center|[[File:MasterSuite.jpg|200px]]<br>'''[[Master Suite]]'''
|align=center|[[File:MasterSuite.jpg|200px]]<br>'''[[Master Suite]]'''
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo-shaped'''
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo'''
|style="text-align:center"|'''N/A'''
|style="text-align:center"|'''N/A'''
|align=center|[[File:LM3 Hellen Gravely artwork.png|150px]]<br>'''Hellen Gravely'''
|align=center|[[File:LM3 Hellen Gravely artwork.png|200px]]<br>'''[[Hellen Gravely]]'''
|align=center|The top floor of the Last Resort and the last one Luigi encounters. The floor is inhabited by Hellen Gravely and it is adorned by many King Boo-themed decor.
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor.
|}
|}


==Achievements==
==Achievements==
Achievements introduced in the [[Nintendo 3DS]] [[Luigi's Mansion (Nintendo 3DS)|remake]] of ''Luigi's Mansion'' reappear in ''Luigi's Mansion 3'' serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the [[Virtual Boo]]'s E. Gadd Hotline. Special Items are given as rewards in regards to achievements; [[Suction Shot Type-C]] (for collecting all the Gems), [[Flashlight Type-B]] (for collecting all the Boos), and [[Poltergust Type-G]] (for completing all the achievements).
Achievements introduced in the Nintendo 3DS remake of ''Luigi's Mansion'' reappear in ''Luigi's Mansion 3'' serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the [[Virtual Boo]]'s E. Gadd Hotline. Special Items are given as rewards in regards to achievements; [[Suction Shot Type-C]] (for collecting all the Gems), [[Flashlight Type-B]] (for collecting all the Boos), and [[Poltergust Type-G]] (for completing all the achievements).
 
===Collection===
===Collection===
*Collected a total of 10,000 [[Coin#Luigi's Mansion 3|Coins]]
*Collected a total of 10,000 [[Coin#Luigi's Mansion 3|Coins]]
Line 764: Line 924:


==Add-on content==
==Add-on content==
Paid downloadable content ''Luigi's Mansion 3'' was announced for release in 2020, with part one originally planned for release on April 30, 2020 for US $9.99 but was released early on March 4, 2020, and part two releasing on July 31, 2020. Players who purchase DLC will also receive a [[Flashlight Type-P]].<ref>[https://luigismansion.nintendo.com/buy-now/#dlc Buy now – Luigi’s Mansion™ 3 for the Nintendo Switch™ system]</ref><ref>https://twitter.com/NintendoAmerica/status/1207104131078295552</ref>
Paid downloadable content for ''Luigi's Mansion 3'' was announced for release in 2020, with part one originally planned for release on April 30, 2020 and part two originally planned for release on July 31, 2020, each for US$9.99. However, part one was released early on March 4, 2020, and part two was released early on April 30, 2020. Players who purchase DLC also receive a [[Flashlight Type-P]].<ref>[https://luigismansion.nintendo.com/buy-now/#dlc Buy now – ''Luigi’s Mansion™ 3'' for the Nintendo Switch™ system]</ref><ref>https://twitter.com/NintendoAmerica/status/1207104131078295552</ref>


Part one includes:
Part one includes:
*Three new minigames for multiplayer ScreamPark mode (Dodgebrawl, River Bank, and Tricky Ghost Hunt)
*Three new minigames for multiplayer ScreamPark mode (Dodgebrawl, River Bank, and Tricky Ghost Hunt)
*Three new ScareScraper outfits for Luigi, based on a knight, a mummy, and a disco-styled outfit (named the Green Knight, Mummigi, and Groovigi respectively)
*Three new ScareScraper outfits for Luigi, based on a knight, a mummy, and a disco-styled outfit (named The Green Knight, Mummigi, and Groovigi respectively)
*Three new ScareScraper floor themes for the ScareScraper (inspired by Castle MacFrights, Tomb Suites, and the Dance Hall) that will randomly appear when Luigi wears one of the corresponding new costumes
*Three new ScareScraper floor themes for the ScareScraper (inspired by Castle MacFrights, Tomb Suites, and the Dance Hall) that will randomly appear when Luigi wears one of the corresponding new costumes
*Six new themed ghosts that appear on these new floors
*Six new themed ghosts that appear on these new floors
<gallery>
<gallery>
LM3 The Green Knight.jpg|The Green Knight costume
LM3 The Green Knight.jpg|The Green Knight costume
LM3 Mummigi.jpg|Mummigi costume
LM3 Mummigi.jpg|The Mummigi costume
LM3 Groovigi.jpg|Groovigi costume
LM3 Groovigi.jpg|The Groovigi costume
</gallery>
Part two includes:
*Three new minigames for multiplayer ScreamPark mode (PuckStravaganza, Floaty Frenzy, and Desperate Measures)
*Three new ScareScraper outfits for Luigi, based on a magician, an archaeologist, and a captain outfit (named the Amazing Luigi, Paleontoluigist, and Cap'n Weegee respectively)
*Three new ScareScraper floor themes for the ScareScraper (inspired by Twisted Suites, Unnatural History Museum, and the Spectral Catch) that will randomly appear when Luigi wears one of the corresponding costumes
*Six new themed ghosts that appear on these new floors
<gallery>
LM3 The Amazing Luigi.jpg|The Amazing Luigi costume
LM3 Paleontoluigist.jpg|The Paleontoluigist costume
LM3 Cap'n Weegee.jpg|The Cap'n Weegee costume
</gallery>
</gallery>


==Nintendo website description==
==Nintendo website description==
''Luigi’s dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).''
''Luigi's dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).''
 
==Glitches==
{{main|List of Luigi's Mansion 3 glitches}}


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Luigi's Mansion 3 pre-release and unused content}}
{{main|List of Luigi's Mansion 3 pre-release and unused content}}
The game was originally going to be a [[Wii U]] title, though development started for the Nintendo Switch in earnest following the completion of Next Level Games' ''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]''.<ref>https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019</ref> The Slam and Burst moves were planned during the Wii U prototype.<ref>Nintendo. (Jun 11, 2019) [https://www.youtube.com/watch?v=Q6p-3VwcD6c ''Luigi’s Mansion 3'' Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref> Prior to his debut appearance in the Nintendo 3DS remake of ''Luigi's Mansion'', Gooigi was already planned for ''Luigi's Mansion 3'' upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode.<ref>[https://www.youtube.com/watch?v=8w9-31FrjU8&t=24]</ref> While in development for the Nintendo Switch, ''Luigi's Mansion 3'' was originally a tentative title prior to becoming the final name.<ref>[[:File:Luigi'sMansion3Logo.png]]</ref>


The game was originally going to be a Wii U title, though development started for Nintendo's next generation console in earnest following the completion of Next Level Games' ''[[wikipedia:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]''.<ref>https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019</ref> The Slam and Burst moves were planned during the Wii U prototype.<ref name=LM3GameplayPt1/> Prior to his debut appearance in the Nintendo 3DS remake of ''Luigi's Mansion'', Gooigi was already planned for ''Luigi's Mansion 3'' upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode.<ref name=LM3GameplayPt1/><ref name=GameSpotGameplay/> While in development for the Nintendo Switch, ''Luigi's Mansion 3'' was originally a tentative title prior to becoming the final name.<ref>[[:File:Luigi'sMansion3Logo.png]]</ref><ref name=TreehouseBihldorff/>
In an interview, producer [[Kensuke Tanabe]] mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the [[Paranormal Productions]] eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.<ref>Philips, Tom (June 19, 2019). "[https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo ''Luigi's Mansion 3'' developers talk cut ideas, Labo, and why Luigi is a hit with the ladies]". ''Eurogamer''. Retrieved July 07, 2019.</ref>
 
In an interview, producer [[Kensuke Tanabe]] mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the Paranormal Productions eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.<ref>Philips, Tom (June 19, 2019). "[https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo Luigi's Mansion 3 developers talk cut ideas, Labo, and why Luigi is a hit with the ladies]". ''Eurogamer''. Retrieved July 07, 2019.</ref>


The Grand Lobby first floor originally had a bland different wall design above the front desk area.
The Grand Lobby first floor originally had a bland different wall design above the front desk area.
Line 792: Line 963:
The Mezzanine second floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.
The Mezzanine second floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.


The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitors cart infront of it either.<ref>https://www.youtube.com/watch?=6&v=Lua3beSp2HU&t=7</ref>
The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitor's cart infront of it either.<ref>https://www.youtube.com/watch?=6&v=Lua3beSp2HU&t=7</ref>


The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.


While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he didn't drop the book exactly in-between his lower stomach center area, nor has, ''"ZZZZZZZZZZZZZ,"'' coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.
While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, "''ZZZZZZZZZZZZZ''," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.


The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
Line 802: Line 973:
The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version.<ref>https://www.youtube.com/watch?v=2mBhQstzf-A</ref> The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.
The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version.<ref>https://www.youtube.com/watch?v=2mBhQstzf-A</ref> The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.


The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The Fire Set (Studio 3) room didn't have a Polterkitty, just a Hammer and Goobers.
The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The [[Studio 3: Fire Set|Fire Set]] room did not have a Polterkitty, just a Hammer and Goobs.


The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.
The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.


The exterior of the ScareScraper hotel originally didn't have translucent windows.
The exterior of the ScareScraper hotel originally did not have translucent windows.


==Quotes==
==Quotes==
{{main|List of Luigi's Mansion 3 quotes}}
{{main|List of Luigi's Mansion 3 quotes}}
===Hellen Gravely===
===Hellen Gravely===
*''"Guests! Welcome to The Last Resort! My name is Hellen Gravely, and I am the owner of this hotel. I am absolutely delighted that you decided to accept my invitation. You all must be very tired. Come! Allow me to show you to your rooms. Oh, no need to worry about your luggage! Our exceptional staff will take care of it for you... Ha ha ha... You're our VIPs, after all! We've prepared a first-rate experience for you. All the trappings of luxury! Shall we get going? Mario, Luigi, and Peach's rooms are over here. We've prepared rooms for you Toads as well! I hope you enjoy your stay! I daresay you'll remember it for the rest of your lives! Ha ha ha..."''
*"''Guests! Welcome to The Last Resort! My name is Hellen Gravely, and I am the owner of this hotel. I am absolutely delighted that you decided to accept my invitation. You all must be very tired. Come! Allow me to show you to your rooms. Oh, no need to worry about your luggage! Our exceptional staff will take care of it for you... Ha ha ha... You're our VIPs, after all! We've prepared a first-rate experience for you. All the trappings of luxury! Shall we get going? Mario, Luigi, and Peach's rooms are over here. We've prepared rooms for you Toads as well! I hope you enjoy your stay! I daresay you'll remember it for the rest of your lives! Ha ha ha...''"


===King Boo===
===King Boo===
*''"Mwah ha ha! Surprise, Luigi! It's-a me, King Boo! That old coot had me locked up tight in his lab... But guess what? I GOT OUT! The hotel owner here was just dying to meet me, so she busted me out. Pretty lucky, huh? Anyway, I didn't think you'd actually show up here. I was ready though, just in case. In fact, my vengeance is nearly complete! What do I mean by "vengeance"? Glad you asked! I'm trapping you and everyone in your little vacation party...in frames! Awww, there there, Luigi. It'll all be over soon. It's time for a family reunion! BOO-YA! Mwah ha ha! Take THAT! Oh, and there's one more frame, of course. I saved it especially for you! Stay right there and put on your best terrified face, Luigi! This is game over!"''
*"''Mwah ha ha! Surprise, Luigi! It's-a me, King Boo! That old coot had me locked up tight in his lab... But guess what? I GOT OUT! The hotel owner here was just dying to meet me, so she busted me out. Pretty lucky, huh? Anyway, I didn't think you'd actually show up here. I was ready though, just in case. In fact, my vengeance is nearly complete! What do I mean by "vengeance"? Glad you asked! I'm trapping you and everyone in your little vacation party...in frames! Awww, there there, Luigi. It'll all be over soon. It's time for a family reunion! BOO-YA! Mwah ha ha! Take THAT! Oh, and there's one more frame, of course. I saved it especially for you! Stay right there and put on your best terrified face, Luigi! This is game over!''"


===Professor E. Gadd===
===Professor E. Gadd===
*''"Ah! If it isn't Luigi! You are precisely the last person I'd expect to find here. Hold that thought—now isn't the time to catch up. What matters is...you'll do nicely! Come on, Luigi. Get me out of here now! The hotel is filled to the brim with ghosts! Let's make a run for it! What was that? All of your friends have been captured?! And you can't just abandon them here, you say? You're the same as ever, I see. A bit of a handful... OK. I'm not thrilled about it, but I, Professor Elvin Gadd, have an idea! First things first, Luigi. We have to get to my car! Will you take me there? Hey. The new Poltergust G-00 you're wearing... You took that out of my car, right? We've got to get back to the underground garage. Let's go!"''
*"''Ah! If it isn't Luigi! You are precisely the last person I'd expect to find here. Hold that thought—now isn't the time to catch up. What matters is...you'll do nicely! Come on, Luigi. Get me out of here now! The hotel is filled to the brim with ghosts! Let's make a run for it! What was that? All of your friends have been captured?! And you can't just abandon them here, you say? You're the same as ever, I see. A bit of a handful... OK. I'm not thrilled about it, but I, Professor Elvin Gadd, have an idea! First things first, Luigi. We have to get to my car! Will you take me there? Hey. The new Poltergust G-00 you're wearing... You took that out of my car, right? We've got to get back to the underground garage. Let's go!''"
 
==Updates==
===Ver. 1.1.0===
This update was released on October 31, 2019 (the game's launch date). The following changes were made:
<blockquote><i>
*Adjustments have been made for a more pleasant gaming experience.
</i>
</blockquote>
 
===Ver. 1.2.0===
This update was released on December 17, 2019. The following changes were made:
<blockquote><i>
====Added Features====
*Downloadable Content button was added to the title menu.
 
====Story====
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator.
*Fixed an issue that prevented the game from progressing during the battle with King MacFrights.
*Fixed an issue that caused the camera to show the out-of-bounds area during the battle with Dr. Potter.
*Fixed an issue that prevented the game from progressing by not allowing the player to insert the elevator button while playing through the Paranormal Productions floor.
*Fixed an issue that prevented Luigi from leaving the building in Studio 3 on the Paranormal Productions floor.
*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor.
*Fixed an issue that made the enemies stop moving during the battle with Serpci.
 
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
===Ver. 1.2.1===
This update was released on January 19, 2020. The following changes were made:
<blockquote><i>
====Story====
*Fixed some problems that may prevent some achievements from being unlocked.
 
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
===Ver. 1.3.0===
This update was released on March 4, 2020. The following changes were made:
<blockquote><i>
====Added Features====
*Games in the ScreamPark can now be played with just one player (this is a practice mode without any opponents).
*The following content was added to ScareScraper.
**Added a 20-floor mode.
**Five new types of rare ghosts will now appear.
**Ghosts will now appear in Defeat the Crows! and Collect the Money! missions.
**Added a link to How to Play in the menu.
*Added Albums, where players can listen to the game's BGM.
**To access Albums, go from Story ⟶ Gallery ⟶ Special Content.
 
====Added Multiplayer Pack Features====
*Added three new games to ScreamPark.
*The following content was added to ScareScraper.
**Added three costumes.
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
Players who do not have the Multiplayer Pack can see these as well.
 
====Story====
*Fixed an issue that prevented Luigi from moving near the door when capturing a Boo in the hallway of the Hotel Shops.
*Fixed an issue that prevented Luigi from moving behind a bench in Studio 3 of Paranormal Productions.
*Fixed an issue that prevented the game from progressing after touching the shark fin on the beach of The Spectral Catch.
 
====ScareScraper====
*Added/adjusted the attack pattern of Boolossus.
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals.
 
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
===Ver. 1.4.0===
This update was released on April 30, 2020. The following changes were made:
<blockquote><i>
====Added Features====
*The following content has been added to ScareScraper.
**Five new types of rare ghosts will now appear.
*Added Art Viewer, where players can view illustrations created during development.
**To access Art Viewer, go from Story ⟶ Gallery ⟶ Special Content.
 
====Added Multiplayer Pack Features====
*Added three new games to ScreamPark.
*The following content was added to ScareScraper.
**Added three costumes.
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
Players who do not have the Multiplayer Pack can see these as well.
 
====Story====
*Fixed an issue that caused King Boo to stop attacking on the Rooftop and prevented the game from progressing.
*Fixed an issue that prevented the game from progressing during the battle with Goobs in the Grand Lobby.
*Fixed an issue that prevented the game from progressing when a certain action was performed during the battle with Amadeus Wolfgeist on The Great Stage.
*Fixed an issue that prevented the game from progressing if Luigi obtains the red Gem in The Garden Suites and defeats Polterkitty at the same time.
*Fixed an issue that caused keys to be placed in unreachable locations in the Hotel Shops.
*Fixed an issue that prevented the game from progressing if the Suction Shot was shot at the Strobe Switch in the RIP Suites.
 
====ScareScraper====
*Fixed an issue that prevented the game from progressing when moving between rooms with a Toad.
*Fixed an issue that prevented the game from progressing after "Could not join the game." is displayed on the screen for recruiting players.
*Fixed an issue that caused the How to Play button to be displayed multiple times.
*Fixed an issue that caused keys to not appear, or to be placed in unreachable locations.
*Fixed an issue that caused players' Poltergusts to placed in unreachable locations during the event where the Poltergusts are stolen.
*Fixed an issue during the battle with Boolossus that stopped the Boos from re-forming and prevented the game from progressing.
*Fixed an issue that caused ghosts to become unobtainable and prevented a floor from being cleared if a player disconnected to the network the moment they sucked up a ghost.
*Fixed an issue that caused the remaining players to be unable to obtain a key if a player disconnected from the network the moment they inspected an object with a key in it.
*Fixed an issue that prevented the game from progressing if a Hammer was defeated at the same time that the rope on a box was being pulled.
*Fixed an issue that prevented the other players from progressing if a player disconnected from the network while the Quit window was open.
 
====ScreamPark====
*Fixed an issue that caused the game to forcibly end if multiple players pass through a warp door while sucking up ghosts in Tricky Ghost Hunt.
 
====Other====
*Fixed an issue that prevented players from using shuffle or repeat in Albums when playing with a single, horizontal Joy-Con.
 
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>


==Staff==
==Staff==
{{main|List of Luigi's Mansion 3 staff}}
{{main|List of Luigi's Mansion 3 staff}}
===Producers===
*[[Alex MacFarlane]]
*[[Bjorn Nash]]
*[[Kensuke Tanabe]]
===Director===
*[[Bryce Holliday]]
The lead technical character artist was Jeff Zoern (credited as "Jeffrey Zoern"), who previously worked as the art director for ''[[Hotel Mario]]''.
''Luigi's Mansion 3'' marks the final ''Super Mario'' game to feature newly recorded dialogue from [[Charles Martinet]] in the role of Mario and Luigi.


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Luigi's Mansion 3'' received mostly positive reviews from critics, who singled out the graphics, fun and addictive gameplay, story, characters, level design, and puzzles; though some dismissed the controls for being outdated and inappropriate for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref>
''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref>
 
{|class="wikitable reviews"
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 840: Line 1,140:
|''Mario, it turns out, isn't the only plumber in Nintendo's employ who can carry his own great game. Luigi's Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years. It's absolutely the best Ghostbusters game ever made – it just happens to star Mario's scaredy-cat brother rather than Peter Venkman and Ray Stantz.''
|''Mario, it turns out, isn't the only plumber in Nintendo's employ who can carry his own great game. Luigi's Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years. It's absolutely the best Ghostbusters game ever made – it just happens to star Mario's scaredy-cat brother rather than Peter Venkman and Ray Stantz.''
|-
|-
|[[Nintendo Switch]]
|Nintendo Switch
|Chelsea Stark,<br>[https://www.polygon.com/reviews/2019/10/28/20932918/luigis-mansion-3-review-nintendo-switch Polygon]
|Chelsea Stark,<br>[https://www.polygon.com/reviews/2019/10/28/20932918/luigis-mansion-3-review-nintendo-switch Polygon]
|N/A
|N/A
|''But boss fights are a small sliver of the Luigi's Mansion 3 experience. Each level is a complex onion of ideas to peel back, layer by layer. Next Level Games continues its strong tradition of granting Luigi far more depth than his superstar older brother, even if he is always doomed to keep getting scared for our enjoyment.''
|''But boss fights are a small sliver of the Luigi's Mansion 3 experience. Each level is a complex onion of ideas to peel back, layer by layer. Next Level Games continues its strong tradition of granting Luigi far more depth than his superstar older brother, even if he is always doomed to keep getting scared for our enjoyment.''
|-
|-
|[[Nintendo Switch]]
|Nintendo Switch
|Andrew Webster,<br>[https://www.theverge.com/2019/10/31/20942003/luigis-mansion-3-review-nintendo-switch-gooigi-comedy The Verge]
|Andrew Webster,<br>[https://www.theverge.com/2019/10/31/20942003/luigis-mansion-3-review-nintendo-switch-gooigi-comedy The Verge]
|N/A
|N/A
|''There are some caveats. For example, the controls can be unwieldy and complex, and some of the puzzles are frustratingly obtuse. But there also aren't many games like Luigi's Mansion 3, which makes it worth checking out. Sure, there are plenty of titles that manage to make a gun feel weighty in your hands or add a sense of physicality to swinging an axe, but Luigi's Mansion 3 takes that idea in a different direction by putting the same level of care and detail into a game about a clumsy, terrified plumber.''
|''There are some caveats. For example, the controls can be unwieldy and complex, and some of the puzzles are frustratingly obtuse. But there also aren't many games like Luigi's Mansion 3, which makes it worth checking out. Sure, there are plenty of titles that manage to make a gun feel weighty in your hands or add a sense of physicality to swinging an axe, but Luigi's Mansion 3 takes that idea in a different direction by putting the same level of care and detail into a game about a clumsy, terrified plumber.''
|-
|-
|[[Nintendo Switch]]
|Nintendo Switch
|Kevin Knezevic,<br>[https://www.gamespot.com/reviews/luigis-mansion-3-review-mario-is-missing/1900-6417350/ GameSpot]
|Kevin Knezevic,<br>[https://www.gamespot.com/reviews/luigis-mansion-3-review-mario-is-missing/1900-6417350/ GameSpot]
|8/10
|8/10
Line 860: Line 1,160:
|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.''
|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.''
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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===Sales===
===Sales===
In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warefare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref>
In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warfare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref> As of March 31, 2021, the game had sold 9.59 million units worldwide, making it the best-selling ''Luigi's Mansion'' game.<ref>[https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Financial Results Explanatory Material (As March 31, 2021)]</ref> As of March 31, 2024, the game had sold 14.25 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==References to other games==
==Promotion==
*''[[Donkey Kong (game)|Donkey Kong]]'': On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the springboards bouncing down the platform being thrown by Donkey Kong.<ref>https://www.youtube.com/watch?v=p-v_IyJu_xM&t=301</ref> Vacuuming one of the exercise bikes in the Fitness Room will cause it to play the Hammer theme from this game.
At E3 2019, the Last Resort's Grand Lobby was recreated on Nintendo show floor. At the entrance were statues of Luigi holding the Poltergust G-00 and Gooigi which attendees could take pictures with.<ref>AJ and KT Gaming. (June 28, 2019). [https://youtu.be/tjz1mgklV-w Nintendo E3 2019 Show Floor Sights! (With Discussion)]. ''YouTube''. Retrieved April 11, 2022.</ref> On October 18, 2019, a promo event for the game was held in Los Angeles. Within the venue were the props used during E3 and stations to play the game's demo. Those who attended could put on and use the Poltergust G-00 replica created by [https://www.volpinprops.com/ Volpin Props].<ref>NintendoCade Gaming. (October 19, 2019). [https://youtu.be/lQGyJ8thvMw EXCLUSIVE Luigi's Mansion 3 Event in Los Angeles!]. ''YouTube''. Retrieved April 11, 2022.</ref> After the game's launch, the Nintendo YouTube channel posted a parodic {{wp|infomercial}} featuring the Poltergust G-00. The video highlights the features of the devices such as the ability to slam, burst and use Gooigi and the ScareScraper mode.<ref>Nintendo. (November 4, 2019). [https://youtu.be/yJnnmepJUYA Luigi's Mansion 3 - Meet the New Poltergust G-00! - Nintendo Switch]. ''YouTube''. Retrieved April 11, 2022.</ref> Later, a video was posted showing the construction process of the Poltergust G-00 by Volpin Props.<ref>Nintendo. (December 20, 2019). [https://youtu.be/6rEj7opZ2Jw Luigi's Mansion 3 - Behind the Poltergust G-00 with Volpin Props]. ''YouTube''. Retrieved April 11, 2022.</ref>
*''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' ([[Game & Watch]]): The pizza boxes in the RIP Suites fifth floor in Mario's hotel room (Room 502) and the Paranormal Productions eighth floor Micro Set (Studio 4) say, "Since 1983," referencing Luigi's debut appearance in this game.<ref>[[:File:LM3-2.png]]</ref><ref name=LM3GameplayPt1/>
*''[[Super Mario Bros.]]'': Upon arriving at The Last Resort's Grand Lobby first floor, a theme similar to the [[World 1-1 (Super Mario Bros.)|World 1-1]] overworld theme can be heard if Luigi is near Mario.
*''[[Super Mario 64]]'': There are posters on the wall in The Great Stage fourth floor music theater area on the featuring various instruments with an angry expression, one of which being a painting of an [[Mad Piano|angry piano]], which [[Amadeus Wolfgeist]] hides inside of to battle Luigi.<ref>[[:File:LM3-5.png]]</ref> A small portion of [[Peach's Castle]] theme can be heard in the Grand Lobby first/second floor if Luigi is near Princess Peach.
*''[[Luigi's Mansion]]'': There is a indoor shopping mall area on the Hotel Shops third floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor [[Key#Luigi's Mansion series|keys]]. King Boo's clones have two fangs which is based on King Boo's original design from the game where he had two fangs. King Boo says "SHWEEERRPP-SHLOOOOP-WHOOORPP-SHLEEEOOORG!", mimicking the Poltergust, shortly before the final battle, just as he did in this game. [[Boolossus]] returns as the final boss of the ScareScraper. The endings for this game involving the rebuilt Last Resort hotel are similar to [[Luigi's NEW Mansion]] from the first game. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 3000.
*''[[Super Mario Sunshine]]'': The [[Coin]]s make a similar sound effect when collected like in this game.<ref name=GameSpotGameplay/> Mario is distracted by cake during the intro in the Grand Lobby first floor, later pizza in his RIP Suites fifth floor hotel room (Room 502), much like when he was distracted and daydreaming about seafood while watching TV on the airplane in the intro. While Luigi is battling with King Boo on the Rooftop above the Master Suite fifteenth floor, he has to throw Bombs into King Boo's mouth and make his mouth catch on fire, much like when Mario threw [[pepper]]s at [[King Boo (Super Mario Sunshine)|King Boo]]'s mouth during the fifth episode of [[Sirena Beach]] called [[King Boo Down Below]].
*''[[Mario Strikers Charged]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his [[Mega Strike]] move can be seen and another framed poster showing a bunch of characters running together from an aerial view.<ref name=EasterEgg>Morningstar, Xander (June 11, 2019). [https://www.nintendoworldreport.com/news/50855/luigis-mansion-3-has-a-few-next-level-games-easter-eggs Luigi's Mansion 3 has a few Next Level Games Easter Eggs]. ''Nintendo World Report''. Retrieved June 12, 2019.</ref><ref name=LM3GameplayPt1/>
*''[[Wario Land: Shake It!]]'': The same [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] can be seen on the bottom left corner for the amount of treasures (G) Luigi has collected and can also be found in some rooms of The Last Resort hotel.
*''[[Punch-Out!! (Wii)|Punch-Out!!]]'' ([[Wii]]): In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of [[Little Mac]] in his victory pose with Doc Louis and Mr. Sandman in the background can be seen. Using Suction Shot on the poster will cause one of Little Mac's green boxing gloves to come flying out.<ref name=EasterEgg/><ref name=LM3GameplayPt1/> Two of Little Mac's gloves can also be seen lying on the floor within the Fitness Center thirteenth floor gym room, having been worn by a Hammer.
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen.<ref name=LM3GameplayPt1/> A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion.<ref name=E32019Trailer/> The same music is played when sucking a ghost with the Poltergust G-00.<ref name=DirectFeedGameplay>GameXplain. (June 12, 2019) [https://www.youtube.com/watch?v=pdvoRdC3SHk Luigi's Mansion 3 DIRECT FEED Gameplay (E3 2019)]. ''YouTube''. Retrieved July 18, 2019.</ref> Polterpup returns, though lacks pupils,<ref>https://www.youtube.com/watch?v=ctXNmaCnia8&t=189</ref> and serves as the tutorial guide for the first few floors.<ref name=DirectFeedGameplay/><ref name=TreehouseBihldorff/> The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it.<ref>https://www.youtube.com/watch?v=Q0yv3LuyX50&t=3428</ref> The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
*''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]]): [[Gooigi]] first appears as a prototype in this game; E. Gadd hints at sending the prototype back in time in the remake when introducing him to Luigi in the Last Resort.


==References in other games==
Between October 22, 2021 through October 31, 2021, the United Kingdom My Nintendo Store held a contest where five entrants could receive a Luigi figurine by {{wp|Puzzle Productions|First 4 Figures}}. To enter, contestants had to purchase the game or a [[Nintendo Switch]] pack that includes ''Luigi's Mansion 3''.<ref>[https://store.nintendo.co.uk/en_gb/terms-and-conditions-luigis-mansion-3-halloween-prize-draw.html MY NINTENDO STORE: LUIGI'S MANSION 3 HALLOWEEN PRIZE DRAW] ''Nintendo UK''. Retrieved November 1, 2021.</ref> In addition, those who bought a console pack also received a free [[Luigi Cap]].<ref>NintendoUK. (October 26, 2021). [https://twitter.com/NintendoUK/status/1453081496516968452 Buy Luigi's Mansion 3 before Halloween (on its own or as part of a bundle) on My Nintendo Store & you'll be entered into a prize draw to win 1 of 5 Luigi's Mansion figurines! Plus, if you buy a Luigi's Mansion 3 bundle you'll receive a free Luigi cap! 🛒: https://bit.ly/2ZoiLp3] ''Twitter''. Retrieved November 1, 2021. ([https://web.archive.org/web/20211101141614/https://twitter.com/NintendoUK/status/1453081496516968452 Archived] November 1, 2021, at 14:16:14 UTC via Wayback Machine.)</ref>
*''[[Super Smash Bros. Ultimate]]'': Luigi uses the [[Poltergust G-00]] as part of his moveset and Final Smash attack.<ref>https://www.youtube.com/watch?v=P-kQWJrjRV4&t=17</ref> Luigi also used the Poltergust G-00 during Simon and Richter's debut trailer in a failed attempt at warding off mummies.<ref>https://www.youtube.com/watch?v=EnYTTpXa1Uw</ref>
*''[[Mario Kart Tour]]'': King Boo has an alternate form using his ''Luigi's Mansion 3'' design.<ref>https://www.youtube.com/watch?v=mGvIDk4VBGY&t=111</ref>


==Gallery==
==Gallery==
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</gallery>
</gallery>


==Updates==
==Media==
{{media table
|file1=LM3 E. Gadd's Laboratory.oga
|title1=E. Gadd's Laboratory
|file2=LM3 Last Resort Lobby Peach.oga
|title2=The Grand Lobby
|file3=LM3 Super Star.oga
|title3=Super Star
|file4=LM3 The Dance Hall Dark Hallways Theme.oga
|title4=The Dance Hall
|file5=Luigi's Mansion 3 Ringtone.oga
|title5=Virtual Boo ringtone
}}


===Ver. 1.1.0===
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the springboards bouncing down the platform being thrown by Donkey Kong. Vacuuming one of the exercise bikes in the Fitness Room will cause it to play the Hammer theme from this game.
*''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' ([[Game & Watch]]): The pizza boxes in the RIP Suites fifth floor in Mario's hotel room (Room 502) and the Paranormal Productions eighth floor Micro Set (Studio 4) say, "Since 1983," referencing Luigi's debut appearance in this game (also the release year of the [[Mario Bros. (game)|arcade game]] that is incorrectly referred to as Luigi’s debut).<ref>[[:File:LM3-2.png]]</ref>
*''[[Super Mario Bros.]]'': Upon arriving at The Last Resort's Grand Lobby first floor, a new arrangement of the [[Ground Theme (Super Mario Bros.)|overworld theme]] can be heard if Luigi is near Mario.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': There are posters on the wall in The Great Stage fourth floor music theater area on the featuring various instruments with an angry expression, one of which being a painting of [[Mad Piano|an angry piano]], which [[Amadeus Wolfgeist]] hides inside of to battle Luigi.<ref>[[:File:LM3-5.png]]</ref> A small portion of "[[Inside the Castle Walls]]" can be heard in the Grand Lobby first/second floor if Luigi is near Princess Peach.
*''[[Luigi's Mansion]]'': There is a indoor shopping mall area on the Hotel Shops third floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor [[Key#Luigi's Mansion series|keys]]. King Boo's clones have two fangs which is based on King Boo's original design from the game where he had two fangs. King Boo says "SHWEEERRPP-SHLOOOOP-WHOOORPP-SHLEEEOOORG!", mimicking the Poltergust, shortly before the final battle, just as he did in this game. [[Boolossus]] returns as the final boss of the ScareScraper. The endings for this game involving the rebuilt Last Resort hotel are similar to [[Luigi's NEW Mansion]] from the first game. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 3000.
*''[[Super Mario Sunshine]]'': The [[Coin]]s make a similar sound effect when collected like in this game. Mario is distracted by cake during the intro in the Grand Lobby first floor, later pizza in his RIP Suites fifth floor hotel room (Room 502), much like when he was distracted and daydreaming about seafood while watching TV on the airplane in the intro. While Luigi is battling with King Boo on the Rooftop above the Master Suite fifteenth floor, he has to throw Bombs into King Boo's mouth and make his mouth catch on fire, much like when Mario threw [[pepper]]s at [[King Boo (Super Mario Sunshine)|King Boo]]'s mouth during the fifth episode of [[Sirena Beach]] called [[King Boo Down Below]].
*''[[Mario Strikers Charged]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his [[Mega Strike]] move can be seen and another framed poster showing a bunch of characters running together from an aerial view.<ref name=EasterEgg>Morningstar, Xander (June 11, 2019). [https://www.nintendoworldreport.com/news/50855/luigis-mansion-3-has-a-few-next-level-games-easter-eggs ''Luigi's Mansion 3'' has a few Next Level Games Easter Eggs]. ''Nintendo World Report''. Retrieved June 12, 2019.</ref>
*''[[Wario Land: Shake It!]]'': The same [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] can be seen on the bottom left corner for the amount of treasures (G) Luigi has collected and can also be found in some rooms of The Last Resort hotel.
*''[[Punch-Out!! (Wii)|Punch-Out!!]]'' ([[Wii]]): In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of [[Little Mac]] in his victory pose with Doc Louis and Mr. Sandman in the background can be seen. Using Suction Shot on the poster will cause one of Little Mac's green boxing gloves to come flying out.<ref name=EasterEgg/> Two of Little Mac's gloves can also be seen lying on the floor within the Fitness Center thirteenth floor gym room, having been worn by a Hammer.
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard.
*''[[Mario Kart 8]]'': Many of Peach's voice clips are reused from this game.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
*''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]]): [[Gooigi]] first appears as a prototype in this game; E. Gadd hints at sending the prototype back in time in the remake when introducing him to Luigi in the Last Resort.


An update was released on October 31st 2020. The following changes were made:
==References in other games==
 
*''[[Super Smash Bros. Ultimate]]'': Luigi uses the [[Poltergust G-00]] as part of his moveset and Final Smash attack. Luigi also used the Poltergust G-00 during Simon and Richter's debut trailer in a failed attempt at warding off mummies.<ref>https://www.youtube.com/watch?v=EnYTTpXa1Uw</ref>
<blockquote><i>
*''[[Mario Kart Tour]]'': A playable variant of King Boo using his ''Luigi's Mansion 3'' design appears.
*Adjustments have been made for a more pleasant gaming experience.
*''[[Tetris 99]]'':  A theme based on ''Luigi's Mansion 3'' was made available during the 8th Maximus Cup.
</i>
*''[[Mario + Rabbids Sparks of Hope]]'': Some of Luigi's voice clips are reused in this game.
</blockquote>
 
===Ver. 1.2.0===
 
An update was released on December 17th 2020. The following changes were made:
 
<blockquote><i>
====Added Features====
*Downloadable Content button was added to the title menu.
====Story====
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator.
*Fixed an issue that prevented the game from progressing during the battle with King MacFrights.
*Fixed an issue that caused the camera to show the out-of-bounds area during the battle with Dr. Potter.
*Fixed an issue that prevented the game from progressing by not allowing the player to insert the elevator button while playing through the Paranormal Productions floor.
*Fixed an issue that prevented Luigi from leaving the building in Studio 3 on the Paranormal Productions floor.
*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor.
*Fixed an issue that made the enemies stop moving during the battle with Serpci.
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
===Ver. 1.2.1===
 
An update was released on January 19th 2020. It made the following changes:
 
<blockquote><i>
====Story====
*Fixed some problems that may prevent some achievements from being unlocked.
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
===Ver. 1.3.1===
 
This update was released on March 4th 2020. In it, the following changes were made:
<blockquote><i>
====Added Features====
*Games in the ScreamPark can now be played with just one player (this is a practice mode without any opponents).
*The following content was added to ScareScraper.
*Added a 20-floor mode.
*Five new types of rare ghosts will now appear.
*Ghosts will now appear in Defeat the Crows! and Collect the Gold! missions.
*Added a link to How to Play in the menu.
*Added Albums, where players can listen to the game’s BGM.
**To access Albums, go from Story ? Gallery ? Special Content.
====Added Multiplayer Pack Features====
*Added three new games to ScreamPark.
*The following content was added to ScareScraper.
*Added three costumes.
*Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
**Players who do not have the Multiplayer Pack can see these as well.
====Story====
*Fixed an issue that prevented Luigi from moving near the door when capturing a Boo in the hallway of the Hotel Shops.
*Fixed an issue that prevented Luigi from moving behind a bench in Studio 3 of Paranormal Productions.
*Fixed an issue that prevented the game from progressing after touching the shark fin on the beach of The Spectral Catch.
====ScareScraper====
*Added/adjusted the attack pattern of Boolossus.
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals.
====General====
*Fixed several issues to improve gameplay experience.
</i>
</blockquote>
 
==Glitches==
{{main|List of Luigi's Mansion 3 glitches}}


==Names in other languages==
==Names in other languages==
Line 989: Line 1,234:
|JapR=Ruīji Manshon Surī
|JapR=Ruīji Manshon Surī
|JapM=Luigi Mansion 3
|JapM=Luigi Mansion 3
|Chi=路易吉洋樓3 (Traditional)<br>''Lùyìjí Yánglóu 3''<br>路易吉洋馆3 (Simplified)<br>''Lùyìjí Yángguǎn 3''
|ChiS=路易吉洋馆3
|ChiM=Luigi Mansion 3
|ChiSR=Lùyìjí Yángguǎn 3
|ChiSM=Luigi Mansion 3
|ChiT=路易吉洋樓3
|ChiTR=Lùyìjí Yánglóu 3
|ChiTM=Luigi Mansion 3
|Dut=Luigi's Mansion 3
|Fre=Luigi's Mansion 3
|Ger=Luigi's Mansion 3
|Ita=Luigi's Mansion 3
|Kor=루이지 맨션 3
|KorR=Ruiji Maensyeon 3
|KorM=Luigi Mansion 3
|Spa=Luigi's Mansion 3
}}
}}
==References==
<references/>


==External links==
==External links==
*[https://www.nintendo.co.jp/switch/ag3ja/index.html Japanese website]
{{NIWA|StrategyWiki=1}}
*[https://luigismansion.nintendo.com/ American website]
{{TCRF}}
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website]
*[https://luigismansion.nintendo.com American website]
*[https://luigismansion.nintendo.com/es/ Mexican website]
*[https://www.nintendo.com/games/detail/luigis-mansion-3-switch/ American detail website]
*[https://www.nintendo.com/games/detail/luigis-mansion-3-switch/ American detail website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Luigi-s-Mansion-3-1437312.html European detail website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Luigi-s-Mansion-3-1437312.html European detail website]
*[https://www.nintendo.com.au/catalogue/luigis-mansion-3 Australian detail website]
*[https://www.nintendo.com.au/games/nintendo-switch/luigis-mansion-3 Australian detail website]
 
*[https://www.nintendo.co.jp/switch/ag3ja/hotel/pamphlet.pdf Last Resort Hotel brochure (Japanese)]
==References==
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_EN.pdf Last Resort Hotel brochure (English)]
<references />
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)]


{{LM3}}
{{LM3}}
{{LM3 Rooms}}
{{LM3 rooms}}
{{MarioGames}}
{{Super Mario games}}
{{NS}}
{{Switch}}
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Switch Games]]
[[Category:Nintendo Switch games]]
[[Category:2019 games]]
[[Category:2019 games]]
[[Category:Luigi's Mansion 3|*]]
[[Category:Luigi's Mansion 3|*]]
[[de:Luigi's Mansion 3]]
[[de:Luigi's Mansion 3]]
[[it:Luigi's Mansion 3]]
[[it:Luigi's Mansion 3]]

Latest revision as of 19:11, November 23, 2024

Luigi's Mansion 3
The front cover of Luigi's Mansion 3
For alternate box art, see the game's gallery.
Developer Next Level Games
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 31, 2019[?]
USA October 31, 2019[?]
Mexico October 31, 2019[1]
Europe October 31, 2019[?]
Australia October 31, 2019[?]
South Korea October 31, 2019[?]
HK October 31, 2019[?]
ROC October 31, 2019[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Action-adventure
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
RARS:6+ - Six years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:7-9 - Seven to nine years
Gmedia:7 - Seven years and older
NMC:7 - Seven years and older
Mode(s) Single-player, local multiplayer, online multiplayer
Format
Nintendo Switch:
Game Card
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) USA HAC-AG3JA-USA

Luigi's Mansion 3 is a Nintendo Switch game, and the third original game in the Luigi's Mansion series, after Luigi's Mansion and Luigi's Mansion: Dark Moon. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by Next Level Games. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC).

Story[edit]

The Last Resort's illusion form in Luigi's Mansion 3
The Last Resort in its daytime illusion
Artwork of the Last Resort from Luigi's Mansion 3
The Last Resort's true form

Prologue from the guide:

One day, Luigi received a letter. The letter was sent by Hellen Gravely, the owner of a big hotel up in the mountains. When Luigi opened it, he discovered that it was a special invitation!

"Congratulations, Luigi! You're the lucky winner of a free stay at a world-class hotel, The Last Resort! We look forward to dazzling you with first-rate hospitality and service. Please be sure to invite any friends or family that you'd like to bring, as well!" -Hellen Gravely

Luigi was overcome with excitement at the letter and rushed to invite his big brother, Mario, as well as Princess Peach and a trio of Toads. Soon, they all departed for the hotel. Upon arriving at the beautiful hotel, Luigi and his friends were warmly welcomed by Hellen Gravely herself! Afterward, they were each shown to their rooms.

Little did they realize it was all a trap put in motion by Hellen Gravely in order to impress a resurgent King Boo. Awakened in the night by Princess Peach's scream, Luigi found the giant hotel swarming with ghosts. Not only that, but all of his friends had been sealed inside picture frames! Will Luigi be able to rescue his trapped friends and escape the hotel in one piece?

Luigi, Mario, Princess Peach, and a trio of Toads are invited to a hotel called The Last Resort for a vacation, which they travel to via a charter bus driven by one of the Toads. Soon after Luigi and the gang arrive, they head inside the Grand Lobby during broad daylight and check in at the front desk with the hotel's bellhop, the Steward. They are introduced and later escorted by the owner of the hotel, a mysterious woman named Hellen Gravely, to their fifth-floor rooms. Princess Peach is seen heading towards her respective hotel room (Room 501), Mario to his (Room 502), and finally Luigi to his own (Room 503). Inside his hotel room, Luigi starts to read a novel and immediately falls asleep.

Luigi after being awoken by Princess Peach's scream
Luigi wakes up in his hotel room.

Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but him gone missing. He gets out of bed with simply a flashlight in hand, exits his room and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator to be greeted by Hellen, who is revealed to be a ghost. Hellen explains she invited Luigi and his friends out of admiration for her idol whom she reveals as none other than Luigi's arch-nemesis, King Boo, much to his horror. King Boo explains that Hellen had freed him from Professor E. Gadd's custody following his recapture in the previous game and announces his plan for revenge upon Luigi, showing his friends imprisoned in paintings. He begins chasing Luigi through the hallway to subject him to the same fate while placing Spirit Balls on all the hotel room doors and corners him at the end of the hallway. However, Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the basement.

Luigi is woken up by Polterpup and manages to find the Poltergust G-00 inside E. Gadd's car. He soon finds the professor trapped in another painting as well on the second floor and frees him by using the Dark-Light Device he finds in a vault. The now-freed E. Gadd asks Luigi to escort him out of the hotel, but he decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats the Steward, E. Gadd sets up his portable lab, explaining how he too was tricked into visiting the hotel as part of Hellen's plan and gives him the Virtual Boo for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from Chambrea and brings it back to him. The contents of the briefcase allow Luigi to call on Gooigi, a ectoplasmic doppelgänger of him, for help.

While searching the hotel for his friends, Luigi must also recover the missing elevator buttons from powerful ghosts encountered at the end of the its many floors to access the rest; in two instances, he must track down and battle Hellen Gravely's pet cat, Polterkitty, who steals the buttons just as he is about to install them in the elevator and hides in the previous floors. Luigi also manages to rescue the Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However, as he saves each of them, Hellen, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Hellen, takes one of the last two paintings, Mario and Peach, in his possession.

Luigi reaches the last floor, the Master Suite, but as soon as he arrives, Hellen Gravely appears on a monitor and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen furiously berates him for the trouble he caused, including capturing Polterkitty, and costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the Rooftop. There, they find Peach's painting and Luigi sets her free. However, the group's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the Toads in another giant portrait. He attempts to do the same to Mario, Peach and Luigi, although he manages to get only the former two as Luigi is inadvertently shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then engages in battle with Luigi.

With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Soon after, the captured ghosts escape from E. Gadd's ghost canister, although they become social when the jewel from King Boo's crown vanishes, implying that they were brainwashed. The ghosts are saddened to see their home destroyed, so Luigi and his friends work with them to rebuild the hotel in E. Gadd's image and similar to Luigi's NEW Mansion from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and the recaptured King Boo returned to E. Gadd's custody alongside Hellen and Polterkitty, E. Gadd, Gooigi and the ghosts bid farewell as everyone else departs for home on the charter bus. Luigi falls asleep on the bus with Polterpup as it rides into the sunset.

Gameplay[edit]

Luigi's Mansion 3 plays much like the two previous entries in the series, Luigi's Mansion and Luigi's Mansion: Dark Moon, returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms. The Poltergust G-00 retains the basic qualities of the two previous vacuums, as well as the Strobulb item and the Dark-Light Device, though adds a targeting mechanism when blowing out items or a plunger. It also introduces new abilities, such as slamming ghosts on the ground or into each other, firing a grabable plunger with the Suction Shot, and creating a shockwave or being lifted up with a Burst. Luigi has a new device known as the Virtual Boo (VB), a parody of the Virtual Boy, which serves the same function as the Game Boy Horror and Dual Scream did from the two previous games. The money collected with the Poltergust G-00 can be used to buy Gold Bones (1,000 G), Boo Finder cartridges (1,000 G), Gem Finder cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible gems and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or Boo in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00. Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor. The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark cannot be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There is a brightness slider to control the hue of a given area from darker to lighter in the game's Settings.

Gooigi, first officially introduced in the Nintendo 3DS remake of the first Luigi's Mansion, reappears and is stored in the Poltergust G-00, hence Gooigi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as spikes and bars. However, he is weak to fire and water, and will lose all his health immediately if he comes into contact with them, causing him to immediately return to Luigi. A Game Over occurs when Luigi loses all of his HP. It features a cutscene where King Boo has Luigi, Mario, Professor E. Gadd, Princess Peach and the two Toads trapped inside paintings; he turns around to face the viewers while laughing evilly. Like the previous installments, the scene ends with the phrase, "Good Night!" Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer. If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.

Unlike in Luigi's Mansion and Luigi's Mansion: Dark Moon, once King Boo is captured, the player cannot save their data after the credits have been played. This makes it impossible to save the money collected before the final battle; the player must load up a story checkpoint before entering the door to the final battle.

ScareScraper[edit]

Main article: ScareScraper

The ScareScraper, originating from Luigi's Mansion: Dark Moon, makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren fake door detector helmet, voice chat and the Blackout. Boolossus awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors.

ScreamPark[edit]

Main article: ScreamPark

A multiplayer party mode where two teams called Team Luigi and Team Gooigi consisting of Luigis and Gooigis respectively, set to compete against each other on different levels with a two minute time limit where they have to capture the most Goobs (Ghost Hunt), collect the most coins while riding floaties in an indoor swimming pool (Coin Floating), or attain the most bull's-eye targets on the ends of a rotating wooden pirate wheel while avoiding hitting a wooden castle pellet trap (Cannon Barrage) to win.

Controls[edit]

  • ZL Button + ZR Button: Burst
  • ZL Button: Blow
  • ZR Button: Vacuum
  • Minus Button: Skip cutscene
  • Plus Button: Pause menu/Virtual Boo
  • Up Button: Toggle map
  • Left Button/Down Button/Right Button: Call "Mario!"
  • L Button + R Button/X Button: Action/Dark-Light
  • R Button/A Button: Strobulb/Slam
  • A Button: Inflate an inflatable
  • B Button: Change movement
  • L Button/Y Button: Suction Shot
  • Left Stick: Move
  • Right Stick: Turn
  • Right Stick Button (×1 down): Summon/select Gooigi or Luigi
  • Right Stick Button (×2 down): Store Gooigi
  • Tilt Joy-Con or Nintendo Switch Pro Controller: Aim up/down

Characters[edit]

Playable[edit]

Supporting[edit]

Note that except for Professor E. Gadd and Polterpup, the images do not originate from this game.

Antagonists[edit]

Enemies[edit]

The Boos[edit]

Main article: List of Boos in Luigi's Mansion 3
Image HP Total # of Boos Description
Artwork of a Boo from Luigi's Mansion 3 20 16 With the exception of the Master Suite, a Boo can be found on each floor after collecting a floor's Elevator Button, leaving, then coming back. The Boos start appearing once the Mezzanine is cleared then returning to Professor E. Gadd's lab. Each Boo has a pun name and a line of dialogue. Boos will hide in a random spot and the players' controllers will vibrate the closer they get to their hiding spot. Searching the wrong spot will make the Boo hide in a new spot and actually finding the Boo will activate its fight; it will turn invisible and sneakily hurt the player. Casting the Dark-Light Device on the Boo will reveal and daze it so the player can then grab its tongue with the Poltergust G-00's suction and slam it repeatedly, doing a total of 10 HP damage. A Boo needs to be repeatedly slammed at least twice for it to be defeated. Defeating all of the Boos in the game will grant the player the "Captured All Boos" achievement and the Flashlight Type-B.

Ghosts[edit]

Normal Ghosts[edit]

Image Name HP ScareScraper-exclusive? Description
Goob concept art Goob 100 No The most common ghosts in the game. They are mischievous blue ghosts that can be seen wearing various attires such as hotel staff suits. They attack by using a short-range punch or spinning around; as such, they are the successor to Greenies from the previous game.
Hammer concept art Hammer 200 No Large and brawny red ghosts with square heads that attack by charging towards Luigi and literally hammering the floor. Due to their obstructive figure, they can only be sucked up from the back. They look very similar to Slammers, and even have similar names to them.
Oozer concept art Oozer 100 No Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw billard or tennis balls, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. Their behavior is similar to Hiders from Luigi's Mansion: Dark Moon, except that they are much more aggressive.
Slinker concept art Slinker 120 No Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However, if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the Dark-Light Device and are also tricky to capture.
Trapper concept art Trapper 0 No Orange ghosts with a pair of tongues that grab and lift the player by the feet with one tongue and use the other to spank the player, causing them to lose 5 HP per hit. They always blockade doorways, forcing the player to eliminate them if they want to get past them.
Minigoobs.png Mini Goob 0 No Tiny variations of Goobs that attack the player in groups by spinning towards them with their fists. They can very easily be sucked up after being flashed with the Strobulb, so to compensate they attack in large numbers.
Mini Hammer Mini Hammer 0 No Tiny variations of Hammers that attack the player in groups with their arms swinging towards them. They behave very similarly to Mini Goobs.
Tutankhammer Tutankhammer 300 Yes Egyptian mummy like Hammers that appear in Tomb Suites-themed floors in the ScareScraper.
Agoobis Agoobis 200 Yes Egyptian Goobs that appear in Tomb Suites-themed floors in the ScareScraper.
Slabhammer Slabhammer 300 Yes Castle-themed Hammers that appear on Castle MacFrights-themed floors in the ScareScraper.
Sir Goob Sir Goob 200 Yes Knight-themed Goobs which appear on Castle MacFrights-themed floors in the ScareScraper.
Disco Hammer Disco Hammer 300 Yes Disco ball style Hammers that appear in ScareScraper floors themed after the Dance Hall.
Neon Goob Neon Goob 200 Yes Shiny, neon-colored Goobs that appear in ScareScraper floors themed after the Dance Hall.
Mergoob Mergoob 200 Yes Mermaid-themed Goobs that appear in ScareScraper floors themed after the Spectral Catch.
Swabbie Goob Swabbie Goob 200 Yes Pirate-themed Goobs that appear in ScareScraper floors themed after the Spectral Catch.
Goob the Magnificent Goob the Magnificent 200 Yes Magician-themed Goobs that appear in ScareScraper floors themed after the Twisted Suites.
Pantogoob Pantogoob 200 Yes Mime-themed Goobs that appear in ScareScraper floors themed after the Twisted Suites.
Hammersaurus Rex Hammersaurus Rex 300 Yes Dinosaur-themed Hammers that appear in ScareScraper floors themed after the Unnatural History Museum.
Skelegoob Skelegoob 200 Yes Skeleton-themed Goobs that appear in ScareScraper floors themed after the Unnatural History Museum.

Rare Ghosts[edit]

Image Name HP ScareScraper-exclusive? Description
Golden Goob Golden Goob 250
125 (ScareScraper's Collect the Money!)
100 (ScreamPark's Ghost Hunt and Tricky Ghost Hunt)
No Gold variants of Goobs found throughout the Last Resort. When encountered, they will try to get away from the player, and if they're not captured, they will permanently disappear from the rooms. If the player does capture them (by slamming them on the ground), they will drop several gold bars onto the ground. They serve as the successor to Gold Greenies from the previous installment.
A Jewel Rausuto from Luigi's Mansion 3. Jewel Rausuto 80-120 (depends on floor) No Crystalline variants of Goobs found throughout the Last Resort. They drop a gem upon being defeated, and unlike Golden Goobs, they respawn after leaving the floor and coming back. Also, unlike other ghosts, their HP cannot be subtracted by vacuuming, only by slamming.
A Speed Goob in the Gallery. Speed Goob 250 Yes Red-glowing variants of Goobs that are much faster than their ordinary counterparts.
A Speed Hammer in the Gallery. Speed Hammer 350 Yes Red-glowing variants of Hammers that are much faster than their ordinary counterparts.
A Speed Oozer in the Gallery. Speed Oozer 200 Yes Red-glowing variants of Oozers that are much faster than their ordinary counterparts.
Bomb Goob, a rare ghost in Luigi's Mansion 3. Bomb Goob 250 Yes Yellow-glowing variants of Goobs that throw bombs randomly at the player.
A Bomb Hammer in the Gallery. Bomb Hammer 350 Yes Yellow-glowing variants of Hammers that throw bombs randomly at the player.
Bomb Oozer, a rare ghost in Luigi's Mansion 3. Bomb Oozer 200 Yes Yellow-glowing variants of Oozers that throw bombs randomly at the player.
A Regen Goob in the Gallery. Regen Goob 250 Yes Pink-glowing variants of Goobs that restore their HP if they are not captured.
Regen Hammer, a rare ghost in Luigi's Mansion 3. Regen Hammer 350 Yes Pink-glowing variants of Hammers that restore their HP if they are not captured.
Regen Slinker, a rare ghost in Luigi's Mansion 3. Regen Slinker 250 Yes Pink-glowing variants of Slinkers that restore their HP if they are not captured.
LM3 Lethal Goob Lethal Goob 250 Yes Red and black Goobs with glowing eyes that instantly KO the player in one hit.
Lethal Hammer Lethal Hammer 350 Yes Red and black Hammers with glowing eyes that instantly KO the player in one hit.
LM3 Lethal Oozer Lethal Oozer 200 Yes Red and black Oozers with glowing eyes that instantly KO the player in one hit.
LM3 Lethal Slinker Lethal Slinker 250 Yes Red and black Slinkers with glowing eyes that instantly KO the player in one hit.
Thieving Slinker Thieving Slinker 250 Yes Dark purple Slinkers with glowing eyes that can steal Luigi's Poltergust (like the ScareScraper trap).
Medic Goob Medic Goob 250 Yes Green Goobs that can heal other ghosts.
Electric Oozer Electric Oozer 200 Yes Dark blue Oozers that throw balls of electricity at the player.
Diffusing Goob Diffusing Goob 250 Yes Orange Goobs that summon large amounts of Mini Goobs.
Diffusing Hammer Diffusing Hammer 350 Yes Orange Hammers that summon large amounts of Mini Hammers.
Warp Slinker Warp Slinker 250 Yes Cyan Slinkers that, if allowed to grab the player, warp them to another part of the floor.

Boss Ghosts[edit]

Image Name HP Floor Room Description
Steward concept art Steward 250 Basement Garage A bellhop ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons.
Chambrea concept art Chambrea 180 RIP Suites Room 508 A maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed during her introduction.
Kruller concept art Kruller 250 Hotel Shops Lost and Found An overweight and cowardly security guard ghost that battles with Gooigi using a squirt gun from the lost and found on the Hotel Shops in a room beside his office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly dissolve Gooigi. Defeating him will let the player obtain the second floor elevator button.
Chef Soulfflé concept art Chef Soulfflé 350 Mezzanine Kitchen A chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will cause a mouse to eat the fourth floor elevator button, and Luigi has to chase it through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice, after which he can obtain it.
Amadeus Wolfgeist concept art Amadeus Wolfgeist 450 The Great Stage Auditorium A pianist ghost fought in The Great Stage on the fourth floor. He possesses a piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button.
King MacFrights concept art King MacFrights 200 Castle MacFrights Coliseum A Scottish medieval ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button.
Dr. Potter concept art Dr. Potter 300 Garden Suites Atrium A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button.
Morty concept art Morty 25 Paranormal Productions Editing Room A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who can be optionally defeated. When the player first encounters him, he is distraught over the loss of his megaphone, which the player can find for him. Upon giving him the megaphone, he is very thankful for Luigi and insists Luigi be the star of his new film. After the player defeats the monster in said film, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the film is finished.
Ug concept art Ug 400 Unnatural History Museum Exhibit Hall A caveman ghost who possesses a Tyrannosaurus Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button.
Clem concept art Clem 350 Boilerworks Main Tank A mechanic ghost who resides in the Boilerworks. Defeating him allows the player to obtain the tenth elevator button.
Serpci concept art Serpci 300 Tomb Suites Sandy Grand Hall A female pharaoh ghost fought at the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button.
Nikki, Lindsey, & Ginny concept art Nikki, Lindsey, & Ginny 300 (100 each) Twisted Suites Stage A trio of young female magician ghosts that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button.
Captain Fishook concept art Captain Fishook 300 The Spectral Catch Beach A shark-like pirate ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated in the socket of his left eye and obscured by his eye patch.
Johnny Deepend concept art Johnny Deepend 60 Fitness Center Pool A swimming instructor ghost fought in the pool room. The player first encounters him when he throws a polo ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws polo balls at the player and spits some of the pool's water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button.
DJ Phantasmagloria concept art DJ Phantasmagloria 450 The Dance Hall Dance Floor A female diva ghost wearing an afro wig who serves as the DJ at The Dance Hall. During her boss fight, she is backed up by an octet of Goobs wearing hoodies and when confronting Luigi personally, she attacks with spinning vinyl records. Defeating her allows the player to obtain the fifteenth elevator button.
Hellen Gravely concept art Hellen Gravely 600 Master Suite Main Observation Room The owner of the Last Resort who is King Boo's biggest admirer and ally. She is first seen at the Grand Lobby where she greets Luigi and the gang while in disguise. Later, she reveals her true colors and alliance with King Boo at the RIP Suites and is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen is also aided by her pet cat, Polterkitty.
King Boo concept art King Boo N/A (3 slams) Rooftop N/A The main antagonist of the Luigi's Mansion series as well as one of the main antagonists in Luigi's Mansion 3. He works alongside his biggest admirer, Hellen Gravely, to capture his enemies residing in her hotel, namely the Mario Bros. and E. Gadd. He is first revealed to have teamed up with Hellen at the RIP Suites and is the final boss of the game, being fought on the Rooftop, above the Master Suite. After defeating King Boo, the Last Resort is accidentally destroyed as a result of the battle and all the ghosts are freed from his control. Seeing the ghosts upset over the loss of their home, E. Gadd brightens up the mood by announcing to rebuild the Last Resort in his image. Unlike the other games in the series, the game will no longer save after defeating King Boo, so the player must go to an earlier save if they want to continue playing on that save file.
Boolossus in Luigi's Mansion 3 Boolossus N/A (Split into 16 each, 3 times each) Fifth, tenth or twentieth floor (ScareScraper only) N/A A colossal Boo that returns from the first game, now made up of 16 Boos instead of 15. It is only fought in the ScareScraper on the top floor. Its attacks are the same as King Boo's, but have a few differences. It must be broken up into groups of Boos before being sucked up with the Poltergust G-00.

Other[edit]

Image Name Description
LM3 Bat Bat These flying enemies attack the player by swooping down at them. Defeating them by flashing them with the Strobulb or sucking them up with the Poltergust G-00 will spawn several Bills. They have a gold variant that drops Gold Bars when defeated. Being hit by them will deal -5 HP to the player.
A Crow in the Garden Suites Crow A hostile ambiance enemy that attacks and functions very similarly to Bats. They also have a golden variant.
LM3 Mouse Mouse Rodents that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. Like Bats and Crows, they have a golden variant which spawns gold bars upon being defeated. Running into them will result in the player losing 5 HP.
A Mummy in the Tomb Suites Mummy Ghosts wrapped in mummy paper that attack the player by charging at them. The player needs to use the Poltergust G-00 to suck the paper off the ghost and make them vulnerable to the Strobulb.
LM3 Possessed Bin Possessed Bin Mimic trash bins brought to life by purple Spirit Balls. It will chase the player around by hopping, and will make the player lose 20 HP if they come in contact with them. To defeat it, the player must pull on them with a Suction Shot and then shine their Dark-Light Device on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
A snake in The Spectral Catch Snake King corbas that burrow in and pop out of sand, occasionally lunging at the player or lunging to get closer to the player. Their attacks will cause the player to lose 10 HP if not avoided. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
A Spider in the Tomb Suites Spider Black widow spiders that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spiders will cause the player to lose 5 HP.
A Takarabako Obake from Luigi's Mansion 3. Takarabako Obake Mimic treasure chests brought to life by purple Spirit Balls. Getting hit by them will result in the player losing 20 HP. To defeat it, the player must either shoot it with an object or have it eat Gooigi, and then shine their Dark-Light Device on it while it is dazed to release the purple Spirit Balls. Then the player must use their Poltergust G-00 to suck up the purple Spirit Balls, turning the Takarabako Obake into a normal Treasure Chest which the player can safely loot the contents of.

Hazards[edit]

Image Name Description
LM3 Banana Peel Banana Peel If the player walks onto one, they trip and lose one of their HP. Oozers can throw banana peels at the player. Additionally, banana peels can appear after searching or destroying a trash bin.
LM3 Bomb Bomb Spherical explosives that are critical towards defeating King Boo. Getting blasted by one makes the player lose 20 HP.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Boulder Large, rolling rock obstacles with Boo faces that harm Luigi if he walks into them. Two of them only appear in the Central Chamber of Tomb Suites, where they roll once a pressure plate has been activated.
LM3 Carpet Trap Carpet trap Carpets that appear normal at first sight but when walked on will cover up the player, making them lose HP. They are exclusive to ScareScraper mode.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ceiling fan An obstacle that appears in the Inverted Bedroom of Twisted Suites. It will harm Luigi if he walks into it. It can be destroyed by slamming a ghost into it.
LM3 Closet Trap Closet trap Closets that appear normal at first sight, but interacting will grab and trap the player inside, making them lose HP. They are exclusive to ScareScraper mode.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Escalator trap An escalator that moves down rapidly, rigged by a hammer. Luigi will take damage if he walks onto it. It becomes a normal escalator after the hammer is destroyed.
ScareScraper's fake door in Luigi's Mansion 3 Fake door At first sight, these doors appear to be normal, but if the player interacts with one of these doors, it will open violently and squash them against a wall, making them lose HP. They are exclusive to ScareScraper mode.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Giant pineapple Pineapple obstacles that bounce down the stairs, planted by Dr. Potter. If Luigi gets hit by one, he will be trapped and knocked back.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Hooded statue Hooded figures that shoot arrows found in the Waterwheel Room and Cart Storage Room in Castle MacFrights. Luigi will get knocked back if he gets hit by these arrows, but Gooigi is immune to them.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Laser grid A laser trap that appears during the battle with Hellen Gravely, appearing in four different colors: blue, yellow, orange, and purple. They can only be deactivated by Gooigi pressing the color-coded switches, which are located under the Main Observation Room.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Laser trap Lasers that harm Luigi if he walks into them. They only appear in the Snake Chamber of Tomb Suites and Master Suite.
LM3 Floating Mine Mine Amphibious explosives found in the Boilerworks. If Luigi gets too close to one while he is floating down the waterway, it flashes red and eventually explodes, bursting his rubber duck boat and causing him to drown and lose 20 HP if he does not move away in time.
The Jewel Chamber of the Tomb Suites in Luigi's Mansion 3. Poison fog A dangerous trap found in the Jewel Chamber of Tomb Suites. Luigi will lose 5 HP every few seconds.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Snake statue Statues that shoot arrows found in the Elevator Hall and Hidden Passageway in Tomb Suites. They shoot arrows when a pressure plate has been activated.
One of King Boo's Spiked Balls Spike Ball Spike Balls only appear during King Boo's boss fight, where he throws them into the air and they come back down and shatter to reveal several active bombs from inside. Some Spike Balls also create a shockwave upon slamming the ground. Getting hit by a Spike Ball makes the player lose 20 HP.
Some Spikes in Castle MacFrights Spikes A group of spikes that, if walked on, will harm Luigi and make him lose HP. Gooigi, however, can walk past them without getting hurt. They are only encountered in Castle McFrights.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Swinging axe Axes that hang from the ceiling and swing endlessly, harming Luigi and Gooigi if they walk past them. They only swing after a pressure plate has been activated. Five of them appear in Castle MacFrights: three small axes in the Bridge Room, and two large axes in the Coliseum Hallway.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Thorny vine Spiky traps that only appear in Garden Suites, where they act as barriers. They will harm Luigi if he comes into close contact. He must pull on the vine to destroy it.

Items/treasures[edit]

Image Name Description
2 stacks of bills in LM3 Bill Adds 5G to the player's gold counter.
A Boo Finder item from LM3 Boo Finder Once bought from E. Gadd for 1000G, it reveals the location of a single Boo on the player's map.
A large stack of coins in Luigi's Mansion 3 Coin Adds 1G to the player's gold counter.
Luigi holding the 3rd Elevator button from Luigi's Mansion 3 Elevator button Once collected after defeating a boss, when the player returns to the elevator, they will open up new floors for the player to reach.
Gem in Luigi's Mansion 3 Gem Six gems, coming in six different colors, are scattered throughout every floor of the Last Resort. The shape of the gems depends on the floor; for instance, in The Grand Lobby, they are shaped like diamonds, and in Castle MacFrights, they are shaped like swords. Collecting all 6 gems on each floor will unlock the Suction Shot Type-B.
A Gem Finder from Luigi's Mansion 3. Gem Finder Once bought from E. Gadd for 1000G, it reveals the location of a single gem on the player's map.
A gold bar from LM3 Gold Bar Adds 20G to the player's gold counter.
A Gold Bone from Luigi's Mansion 3. Gold Bone Once bought from E. Gadd for 1000G, it brings the player back to life once if they lose all their HP.
LM3 Heart Heart Restores 20 of the player's HP.
LM3 Key Key Can unlock locked doors.
LM3 Pearl Pearl Adds 100G to the player's gold counter.
LM3 Hyper Strobulb Hyper Strobulb An upgrade to Luigi's Strobulb, when at full charge, it stuns every ghost in the room and also defeats every Mouse or Crow after use. This item is exclusive to ScareScraper.
LM3 Super Poltergeist Super Poltergust An upgrade to Luigi's Poltergust G-00, it allows the meter to fill up instantly upon sucking a ghost to slam sooner; additionally, the slam power is doubled. This item is exclusive to ScareScraper and the Ghost Hunt, Tricky Ghost Hunt and PuckStravaganza modes of ScreamPark.
LM3 Trap Detector Trap Detector A siren that is attached to Luigi's head and produces an alarm sound when near a trap. This item is exclusive to ScareScraper.
LM3 Super Star Super Star Grants invincibility, faster running speed, and the ability to defeat ghosts without the need of using the Poltergust G-00 on them to the player for a limited amount of time. This item is exclusive to ScareScraper and the Coin Floating mode of ScreamPark.
LM3 Dark-Light Goggles Dark-Light Goggles Allows Luigi to reveal hidden objects and ghosts before using Dark-Light Device. This item is exclusive to ScareScraper.
LM3 Map Map Allows Luigi to see the entire floor layout. This item is exclusive to ScareScraper.
LM3 Timer Timer Extends the timer by thirty seconds. This item is exclusive to ScareScraper.
A Pole in PuckStravaganza mode Pole A pole will appear in the middle of a team's goalpost. This item is exclusive to PuckStravaganza mode of ScreamPark.

Objects[edit]

Throughout Luigi's Mansion 3 are many types of destructible objects containing collectibles inside.

Floors[edit]

Artwork of the Last Resort from Luigi's Mansion 3
The exterior of The Last Resort

There are a total of seventeen floors in The Last Resort, including the two basements and excluding the Rooftop. Note that the floors are not explored in order, though every floor has a total of six collectible gems.

Floor no. Name/Image Gem shape Boo Boss Description
B2 Boilerworks in Luigi's Mansion 3
Boilerworks
Gem
Wrench
ComBooster, a Boo from Luigi's Mansion 3.
ComBooster
Clem in Luigi's Mansion 3
Clem
An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. Clem is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
B1 Luigi inside a garage in the Basement with Polterpup after completing the tutorial
Basement
Gem in Luigi's Mansion 3
Cube
Boosement, a Boo in Luigi's Mansion 3, found in the Basement.
Boosement
LM3 Steward artwork.png
Steward
An underground garage area. Luigi can find the Poltergust G-00 in Professor E. Gadd's car. The Steward can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from King Boo.
F1 Luigi inside the Lobby on the first/second floor during daylight, with ghosts disguised as humans at work
Grand Lobby
Gem in Luigi's Mansion 3
Diamond
Gumboo, a Boo from Luigi's Mansion 3.
GumBoo
N/A The main floor of the hotel where Luigi and his friends arrived, later revealed to be a trick from Hellen Gravely.
F2 The Poltergust G-00 throwing a plunger at a Goob on the second floor, hence Suction Shot.
Mezzanine
Gem
Oval
Booigi, a Boo from Luigi's Mansion 3, found in the Mezzanine.
Booigi
Chef Soulfflé in Luigi's Mansion 3
Chef Soulfflé
The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. Chef Soulfflé is fought here along with a mouse taking the F4 elevator button.
F3 The Hotel Shops from Luigi's Mansion 3.
Hotel Shops
Gem in Luigi's Mansion 3
Teardrop
Kung Boo, a Boo from Luigi's Mansion 3.
Kung Boo
Kruller in Luigi's Mansion 3
Kruller
A floor that has a few shops and two escalators.
F4 The theater entrance with the Poltergust G-00 lifting Luigi, hence burst
The Great Stage
Gem
Quaver
Boogie, a Boo from Luigi's Mansion 3.
Boogie
Amadeus Wolfgeist in Luigi's Mansion 3
Amadeus Wolfgeist
A floor featuring an auditorium and a concession stand.
F5 Screenshot of Luigi's Mansion 3 from E3 2019
RIP Suites
Gem in Luigi's Mansion 3
Rectangular prism
Boolldog, a Boo from Luigi's Mansion 3, found in the RIP Suites.
Boolldog
Chambrea dusting in Room 506 in Luigi's Mansion 3
Chambrea
A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. Chambrea is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
F6 Screenshot of Luigi's Mansion 3 from E3 2019
Castle MacFrights
Gem in Luigi's Mansion 3
Sword
Boo-At-Arms, a Boo in Luigi's Mansion 3 - found in Castle MacFrights.
Boo-at-Arms
King MacFrights without his armor
King MacFrights
A medieval-themed floor containing a plethora of puzzles and harmful traps.
F7 Screenshot of Luigi's Mansion 3 from E3 2019
Garden Suites
Gem in Luigi's Mansion 3
Star
Bootanist, a Boo from Luigi's Mansion 3, found in the Garden Suites.
Bootanist
Dr. Potter in Luigi's Mansion 3
Dr. Potter
A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
F8 LM3 Paranormal Productions Main Room
Paranormal Productions
Gem
Film reel
Booducer, a Boo from Luigi's Mansion 3, found in the Paranormal Productions.
Booducer
Morty in Luigi's Mansion 3A Goob in a kaiju costume from Luigi's Mansion 3
Morty, along with a Goob in a Kaiju suit
A floor with several props and sets used for filmmaking.
F9 Luigi in the Unnatural History Museum
Unnatural History Museum
Gem
Dinosaur claws
Boones, a Boo from Luigi's Mansion 3, found in the Unnatural History Museum.
Boones
Ug in Luigi's Mansion 3
Ug
A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
F10 The Tomb Suites, the tenth floor of The Last Resort in Luigi's Mansion 3.
Tomb Suites
Gem
Snake
AnuBoo, a Boo from Luigi's Mansion 3, found in the Tomb Suites.
AnuBoo
Serpci in Luigi's Mansion 3
Serpci
An ancient Egyptian-themed floor.
F11 Luigi in the Bladed Bedroom
Twisted Suites
Gem
Die
Boofuddler, a Boo from Luigi's Mansion 3.
Boofuddler
Nikki, Lindsey, & Ginny in Luigi's Mansion 3
Nikki, Lindsey, & Ginny
A magic-themed floor with a surrealist design.
F12 The Spectral Catch, the twelfth floor of The Last Resort in Luigi's Mansion 3.
The Spectral Catch
Gem
Skull & crossbones
Booccaneer, a Boo from Luigi's Mansion 3.
Booccanneer
Captain Fishook from Luigi's Mansion 3
Captain Fishook
A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
F13 The Fitness Center Elevator Hall.
Fitness Center
Gem
Dumbbell
Boodybuilder, a Boo from Luigi's Mansion 3, found in the Fitness Center.
Boodybuilder
Johnny Deepend in Luigi's Mansion 3
Johnny Deepend
A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
F14 The Dance Hall, Elevator Hall.
The Dance Hall
Gem
Headphones
Boosician, a Boo from Luigi's Mansion 3, found in The Dance Hall.
Boosician
DJ Phantasmagloria in Luigi's Mansion 3
DJ Phantasmagloria
A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money.
F15 Luigi exploring the Master Suite in Luigi's Mansion 3.
Master Suite
Gem
King Boo
N/A LM3 Hellen Gravely artwork.png
Hellen Gravely
The top floor of the Last Resort and the last one Luigi encounters. Being Hellen Gravely's quarters, it is adorned with many King Boo-themed decor.

Achievements[edit]

Achievements introduced in the Nintendo 3DS remake of Luigi's Mansion reappear in Luigi's Mansion 3 serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the Virtual Boo's E. Gadd Hotline. Special Items are given as rewards in regards to achievements; Suction Shot Type-C (for collecting all the Gems), Flashlight Type-B (for collecting all the Boos), and Poltergust Type-G (for completing all the achievements).

Collection[edit]

Hotel[edit]

  • Rode the elevator 50 times
  • Found all haunted objects in the 2F dressing room
  • Remove all spiders and webs behind 5F laundry room
  • Sucked up all merchandise in the hotel shops
  • Cleared billards table in the 2F Entertainment Room
  • Found and defeated the ghost orchestra on 4F
  • Found the royal coffers in Castle MacFrights
  • Used the Strobulb on all strobe Flowers in the Garden Suites
  • Captured the director ghost in Paranormal Productions
  • Destroyed all exhibits in the Unnatural History Museum
  • Played music in the Boilerworks Observation Room
  • Found and popped the beach ball in Tomb Suites
  • Cleaned up all stuffed bunnies in Twisted Suites
  • Shot down the moon in the Spectral Catch
  • Got all mice in the fitness center locker room
  • Snuck into the hidden vault in the dance hall
  • Found the Golden Goobs in the Master Bathroom

Battle[edit]

  • Defeated 500 total pests
  • Captured 999 total ghosts
  • Captured 500 Mini Ghosts
  • Defeated a ghost by slamming it into another ghost
  • Destroyed a Hammer using a single tether
  • Defeated 6 ghosts at once
  • Slammed a ghost 7 times in a row

ScareScraper[edit]

  • Cleared the 5-floor ScareScraper
  • Cleared the 10-floor ScareScraper
  • Defeated 40 rare ghosts in ScareScraper
  • Revived teammates 20 times in ScareScraper
  • Completed 100 total floors in ScareScraper
  • Defeated Boolossus 20 times in ScareScraper

Add-on content[edit]

Paid downloadable content for Luigi's Mansion 3 was announced for release in 2020, with part one originally planned for release on April 30, 2020 and part two originally planned for release on July 31, 2020, each for US$9.99. However, part one was released early on March 4, 2020, and part two was released early on April 30, 2020. Players who purchase DLC also receive a Flashlight Type-P.[2][3]

Part one includes:

  • Three new minigames for multiplayer ScreamPark mode (Dodgebrawl, River Bank, and Tricky Ghost Hunt)
  • Three new ScareScraper outfits for Luigi, based on a knight, a mummy, and a disco-styled outfit (named The Green Knight, Mummigi, and Groovigi respectively)
  • Three new ScareScraper floor themes for the ScareScraper (inspired by Castle MacFrights, Tomb Suites, and the Dance Hall) that will randomly appear when Luigi wears one of the corresponding new costumes
  • Six new themed ghosts that appear on these new floors

Part two includes:

  • Three new minigames for multiplayer ScreamPark mode (PuckStravaganza, Floaty Frenzy, and Desperate Measures)
  • Three new ScareScraper outfits for Luigi, based on a magician, an archaeologist, and a captain outfit (named the Amazing Luigi, Paleontoluigist, and Cap'n Weegee respectively)
  • Three new ScareScraper floor themes for the ScareScraper (inspired by Twisted Suites, Unnatural History Museum, and the Spectral Catch) that will randomly appear when Luigi wears one of the corresponding costumes
  • Six new themed ghosts that appear on these new floors

Nintendo website description[edit]

Luigi's dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).

Glitches[edit]

Main article: List of Luigi's Mansion 3 glitches

Pre-release and unused content[edit]

Main article: List of Luigi's Mansion 3 pre-release and unused content

The game was originally going to be a Wii U title, though development started for the Nintendo Switch in earnest following the completion of Next Level Games' Metroid Prime: Federation Force.[4] The Slam and Burst moves were planned during the Wii U prototype.[5] Prior to his debut appearance in the Nintendo 3DS remake of Luigi's Mansion, Gooigi was already planned for Luigi's Mansion 3 upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode.[6] While in development for the Nintendo Switch, Luigi's Mansion 3 was originally a tentative title prior to becoming the final name.[7]

In an interview, producer Kensuke Tanabe mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the Paranormal Productions eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.[8]

The Grand Lobby first floor originally had a bland different wall design above the front desk area.

The Mezzanine second floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.

The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitor's cart infront of it either.[9]

The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.

While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, "ZZZZZZZZZZZZZ," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.

The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.

The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version.[10] The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.

The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The Fire Set room did not have a Polterkitty, just a Hammer and Goobs.

The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.

The exterior of the ScareScraper hotel originally did not have translucent windows.

Quotes[edit]

Main article: List of Luigi's Mansion 3 quotes

Hellen Gravely[edit]

  • "Guests! Welcome to The Last Resort! My name is Hellen Gravely, and I am the owner of this hotel. I am absolutely delighted that you decided to accept my invitation. You all must be very tired. Come! Allow me to show you to your rooms. Oh, no need to worry about your luggage! Our exceptional staff will take care of it for you... Ha ha ha... You're our VIPs, after all! We've prepared a first-rate experience for you. All the trappings of luxury! Shall we get going? Mario, Luigi, and Peach's rooms are over here. We've prepared rooms for you Toads as well! I hope you enjoy your stay! I daresay you'll remember it for the rest of your lives! Ha ha ha..."

King Boo[edit]

  • "Mwah ha ha! Surprise, Luigi! It's-a me, King Boo! That old coot had me locked up tight in his lab... But guess what? I GOT OUT! The hotel owner here was just dying to meet me, so she busted me out. Pretty lucky, huh? Anyway, I didn't think you'd actually show up here. I was ready though, just in case. In fact, my vengeance is nearly complete! What do I mean by "vengeance"? Glad you asked! I'm trapping you and everyone in your little vacation party...in frames! Awww, there there, Luigi. It'll all be over soon. It's time for a family reunion! BOO-YA! Mwah ha ha! Take THAT! Oh, and there's one more frame, of course. I saved it especially for you! Stay right there and put on your best terrified face, Luigi! This is game over!"

Professor E. Gadd[edit]

  • "Ah! If it isn't Luigi! You are precisely the last person I'd expect to find here. Hold that thought—now isn't the time to catch up. What matters is...you'll do nicely! Come on, Luigi. Get me out of here now! The hotel is filled to the brim with ghosts! Let's make a run for it! What was that? All of your friends have been captured?! And you can't just abandon them here, you say? You're the same as ever, I see. A bit of a handful... OK. I'm not thrilled about it, but I, Professor Elvin Gadd, have an idea! First things first, Luigi. We have to get to my car! Will you take me there? Hey. The new Poltergust G-00 you're wearing... You took that out of my car, right? We've got to get back to the underground garage. Let's go!"

Updates[edit]

Ver. 1.1.0[edit]

This update was released on October 31, 2019 (the game's launch date). The following changes were made:

  • Adjustments have been made for a more pleasant gaming experience.

Ver. 1.2.0[edit]

This update was released on December 17, 2019. The following changes were made:

Added Features[edit]

  • Downloadable Content button was added to the title menu.

Story[edit]

  • Fixed an issue that prevented the game from progressing when going down to B2 in the elevator.
  • Fixed an issue that prevented the game from progressing during the battle with King MacFrights.
  • Fixed an issue that caused the camera to show the out-of-bounds area during the battle with Dr. Potter.
  • Fixed an issue that prevented the game from progressing by not allowing the player to insert the elevator button while playing through the Paranormal Productions floor.
  • Fixed an issue that prevented Luigi from leaving the building in Studio 3 on the Paranormal Productions floor.
  • Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor.
  • Fixed an issue that made the enemies stop moving during the battle with Serpci.

General[edit]

  • Fixed several issues to improve gameplay experience.

Ver. 1.2.1[edit]

This update was released on January 19, 2020. The following changes were made:

Story[edit]

  • Fixed some problems that may prevent some achievements from being unlocked.

General[edit]

  • Fixed several issues to improve gameplay experience.

Ver. 1.3.0[edit]

This update was released on March 4, 2020. The following changes were made:

Added Features[edit]

  • Games in the ScreamPark can now be played with just one player (this is a practice mode without any opponents).
  • The following content was added to ScareScraper.
    • Added a 20-floor mode.
    • Five new types of rare ghosts will now appear.
    • Ghosts will now appear in Defeat the Crows! and Collect the Money! missions.
    • Added a link to How to Play in the menu.
  • Added Albums, where players can listen to the game's BGM.
    • To access Albums, go from Story ⟶ Gallery ⟶ Special Content.

Added Multiplayer Pack Features[edit]

  • Added three new games to ScreamPark.
  • The following content was added to ScareScraper.
    • Added three costumes.
    • Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.

Players who do not have the Multiplayer Pack can see these as well.

Story[edit]

  • Fixed an issue that prevented Luigi from moving near the door when capturing a Boo in the hallway of the Hotel Shops.
  • Fixed an issue that prevented Luigi from moving behind a bench in Studio 3 of Paranormal Productions.
  • Fixed an issue that prevented the game from progressing after touching the shark fin on the beach of The Spectral Catch.

ScareScraper[edit]

  • Added/adjusted the attack pattern of Boolossus.
  • Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals.

General[edit]

  • Fixed several issues to improve gameplay experience.

Ver. 1.4.0[edit]

This update was released on April 30, 2020. The following changes were made:

Added Features[edit]

  • The following content has been added to ScareScraper.
    • Five new types of rare ghosts will now appear.
  • Added Art Viewer, where players can view illustrations created during development.
    • To access Art Viewer, go from Story ⟶ Gallery ⟶ Special Content.

Added Multiplayer Pack Features[edit]

  • Added three new games to ScreamPark.
  • The following content was added to ScareScraper.
    • Added three costumes.
    • Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.

Players who do not have the Multiplayer Pack can see these as well.

Story[edit]

  • Fixed an issue that caused King Boo to stop attacking on the Rooftop and prevented the game from progressing.
  • Fixed an issue that prevented the game from progressing during the battle with Goobs in the Grand Lobby.
  • Fixed an issue that prevented the game from progressing when a certain action was performed during the battle with Amadeus Wolfgeist on The Great Stage.
  • Fixed an issue that prevented the game from progressing if Luigi obtains the red Gem in The Garden Suites and defeats Polterkitty at the same time.
  • Fixed an issue that caused keys to be placed in unreachable locations in the Hotel Shops.
  • Fixed an issue that prevented the game from progressing if the Suction Shot was shot at the Strobe Switch in the RIP Suites.

ScareScraper[edit]

  • Fixed an issue that prevented the game from progressing when moving between rooms with a Toad.
  • Fixed an issue that prevented the game from progressing after "Could not join the game." is displayed on the screen for recruiting players.
  • Fixed an issue that caused the How to Play button to be displayed multiple times.
  • Fixed an issue that caused keys to not appear, or to be placed in unreachable locations.
  • Fixed an issue that caused players' Poltergusts to placed in unreachable locations during the event where the Poltergusts are stolen.
  • Fixed an issue during the battle with Boolossus that stopped the Boos from re-forming and prevented the game from progressing.
  • Fixed an issue that caused ghosts to become unobtainable and prevented a floor from being cleared if a player disconnected to the network the moment they sucked up a ghost.
  • Fixed an issue that caused the remaining players to be unable to obtain a key if a player disconnected from the network the moment they inspected an object with a key in it.
  • Fixed an issue that prevented the game from progressing if a Hammer was defeated at the same time that the rope on a box was being pulled.
  • Fixed an issue that prevented the other players from progressing if a player disconnected from the network while the Quit window was open.

ScreamPark[edit]

  • Fixed an issue that caused the game to forcibly end if multiple players pass through a warp door while sucking up ghosts in Tricky Ghost Hunt.

Other[edit]

  • Fixed an issue that prevented players from using shuffle or repeat in Albums when playing with a single, horizontal Joy-Con.

General[edit]

  • Fixed several issues to improve gameplay experience.

Staff[edit]

Main article: List of Luigi's Mansion 3 staff

Producers[edit]

Director[edit]

The lead technical character artist was Jeff Zoern (credited as "Jeffrey Zoern"), who previously worked as the art director for Hotel Mario.

Luigi's Mansion 3 marks the final Super Mario game to feature newly recorded dialogue from Charles Martinet in the role of Mario and Luigi.

Reception[edit]

Critical reception[edit]

Luigi's Mansion 3 received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At the Game Awards 2019, Luigi's Mansion 3 won the award for Best Family Game. At the 16th British Academy Games Awards, Luigi's Mansion 3 was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.[11]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Ryan McCaffery,
IGN
8.3/10 Mario, it turns out, isn't the only plumber in Nintendo's employ who can carry his own great game. Luigi's Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years. It's absolutely the best Ghostbusters game ever made – it just happens to star Mario's scaredy-cat brother rather than Peter Venkman and Ray Stantz.
Nintendo Switch Chelsea Stark,
Polygon
N/A But boss fights are a small sliver of the Luigi's Mansion 3 experience. Each level is a complex onion of ideas to peel back, layer by layer. Next Level Games continues its strong tradition of granting Luigi far more depth than his superstar older brother, even if he is always doomed to keep getting scared for our enjoyment.
Nintendo Switch Andrew Webster,
The Verge
N/A There are some caveats. For example, the controls can be unwieldy and complex, and some of the puzzles are frustratingly obtuse. But there also aren't many games like Luigi's Mansion 3, which makes it worth checking out. Sure, there are plenty of titles that manage to make a gun feel weighty in your hands or add a sense of physicality to swinging an axe, but Luigi's Mansion 3 takes that idea in a different direction by putting the same level of care and detail into a game about a clumsy, terrified plumber.
Nintendo Switch Kevin Knezevic,
GameSpot
8/10 But while the multiplayer modes may not hold your attention for long, the strength of the Luigi's Mansion series has always stemmed from the satisfaction of exploring its carefully constructed settings, and in that regard Luigi's Mansion 3 certainly succeeds. The game may not radically diverge from the series' formula, but it offers up another meticulously crafted set of challenges to overcome while smoothing out some of the issues that held Dark Moon back, and the sense of accomplishment you feel when you clear a particularly head-scratching obstacle is just as potent now as the first time Luigi unwillingly strapped a vacuum to his back and stepped into a haunted mansion.
Nintendo Switch Dave Thier,
Forbes
9/10 Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.
Aggregators
Compiler Platform / Score
Metacritic 86
GameRankings 84.92%

Sales[edit]

In the UK, Luigi's Mansion 3 topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under Call of Duty: Modern Warfare.[12] As of March 31, 2021, the game had sold 9.59 million units worldwide, making it the best-selling Luigi's Mansion game.[13] As of March 31, 2024, the game had sold 14.25 million units worldwide.[14]

Promotion[edit]

At E3 2019, the Last Resort's Grand Lobby was recreated on Nintendo show floor. At the entrance were statues of Luigi holding the Poltergust G-00 and Gooigi which attendees could take pictures with.[15] On October 18, 2019, a promo event for the game was held in Los Angeles. Within the venue were the props used during E3 and stations to play the game's demo. Those who attended could put on and use the Poltergust G-00 replica created by Volpin Props.[16] After the game's launch, the Nintendo YouTube channel posted a parodic infomercial featuring the Poltergust G-00. The video highlights the features of the devices such as the ability to slam, burst and use Gooigi and the ScareScraper mode.[17] Later, a video was posted showing the construction process of the Poltergust G-00 by Volpin Props.[18]

Between October 22, 2021 through October 31, 2021, the United Kingdom My Nintendo Store held a contest where five entrants could receive a Luigi figurine by First 4 Figures. To enter, contestants had to purchase the game or a Nintendo Switch pack that includes Luigi's Mansion 3.[19] In addition, those who bought a console pack also received a free Luigi Cap.[20]

Gallery[edit]

For this subject's image gallery, see Gallery:Luigi's Mansion 3.

Media[edit]

Help:MediaHaving trouble playing?

References to other games[edit]

  • Donkey Kong: On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the springboards bouncing down the platform being thrown by Donkey Kong. Vacuuming one of the exercise bikes in the Fitness Room will cause it to play the Hammer theme from this game.
  • Mario Bros. (Game & Watch): The pizza boxes in the RIP Suites fifth floor in Mario's hotel room (Room 502) and the Paranormal Productions eighth floor Micro Set (Studio 4) say, "Since 1983," referencing Luigi's debut appearance in this game (also the release year of the arcade game that is incorrectly referred to as Luigi’s debut).[21]
  • Super Mario Bros.: Upon arriving at The Last Resort's Grand Lobby first floor, a new arrangement of the overworld theme can be heard if Luigi is near Mario.
  • Super Mario 64 / Super Mario 64 DS: There are posters on the wall in The Great Stage fourth floor music theater area on the featuring various instruments with an angry expression, one of which being a painting of an angry piano, which Amadeus Wolfgeist hides inside of to battle Luigi.[22] A small portion of "Inside the Castle Walls" can be heard in the Grand Lobby first/second floor if Luigi is near Princess Peach.
  • Luigi's Mansion: There is a indoor shopping mall area on the Hotel Shops third floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor keys. King Boo's clones have two fangs which is based on King Boo's original design from the game where he had two fangs. King Boo says "SHWEEERRPP-SHLOOOOP-WHOOORPP-SHLEEEOOORG!", mimicking the Poltergust, shortly before the final battle, just as he did in this game. Boolossus returns as the final boss of the ScareScraper. The endings for this game involving the rebuilt Last Resort hotel are similar to Luigi's NEW Mansion from the first game. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 3000.
  • Super Mario Sunshine: The Coins make a similar sound effect when collected like in this game. Mario is distracted by cake during the intro in the Grand Lobby first floor, later pizza in his RIP Suites fifth floor hotel room (Room 502), much like when he was distracted and daydreaming about seafood while watching TV on the airplane in the intro. While Luigi is battling with King Boo on the Rooftop above the Master Suite fifteenth floor, he has to throw Bombs into King Boo's mouth and make his mouth catch on fire, much like when Mario threw peppers at King Boo's mouth during the fifth episode of Sirena Beach called King Boo Down Below.
  • Mario Strikers Charged: In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his Mega Strike move can be seen and another framed poster showing a bunch of characters running together from an aerial view.[23]
  • Wario Land: Shake It!: The same Coin Bag can be seen on the bottom left corner for the amount of treasures (G) Luigi has collected and can also be found in some rooms of The Last Resort hotel.
  • Punch-Out!! (Wii): In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Little Mac in his victory pose with Doc Louis and Mr. Sandman in the background can be seen. Using Suction Shot on the poster will cause one of Little Mac's green boxing gloves to come flying out.[23] Two of Little Mac's gloves can also be seen lying on the floor within the Fitness Center thirteenth floor gym room, having been worn by a Hammer.
  • Super Mario All-Stars Limited Edition: A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.[24]
  • Luigi's Mansion: Dark Moon: Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the Poltergust 5000 inside a car in the Garage. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the Gloomy Manor mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as The Three Sisters. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the Dark Moon above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a Possessor can be heard.
  • Mario Kart 8: Many of Peach's voice clips are reused from this game.
  • Luigi's Mansion Arcade: King Boo's ability to create clones of himself is very similar to this game.
  • Metroid Prime: Federation Force: In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the Punch-Out!! poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
  • Luigi's Mansion (Nintendo 3DS): Gooigi first appears as a prototype in this game; E. Gadd hints at sending the prototype back in time in the remake when introducing him to Luigi in the Last Resort.

References in other games[edit]

  • Super Smash Bros. Ultimate: Luigi uses the Poltergust G-00 as part of his moveset and Final Smash attack. Luigi also used the Poltergust G-00 during Simon and Richter's debut trailer in a failed attempt at warding off mummies.[25]
  • Mario Kart Tour: A playable variant of King Boo using his Luigi's Mansion 3 design appears.
  • Tetris 99: A theme based on Luigi's Mansion 3 was made available during the 8th Maximus Cup.
  • Mario + Rabbids Sparks of Hope: Some of Luigi's voice clips are reused in this game.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ルイージマンション3[?]
Ruīji Manshon Surī
Luigi Mansion 3
Chinese (simplified) 路易吉洋馆3[?]
Lùyìjí Yángguǎn 3
Luigi Mansion 3
Chinese (traditional) 路易吉洋樓3[?]
Lùyìjí Yánglóu 3
Luigi Mansion 3
Dutch Luigi's Mansion 3[?] -
French Luigi's Mansion 3[?] -
German Luigi's Mansion 3[?] -
Italian Luigi's Mansion 3[?] -
Korean 루이지 맨션 3[?]
Ruiji Maensyeon 3
Luigi Mansion 3
Spanish Luigi's Mansion 3[?] -

References[edit]

  1. ^ Luigi's Mansion™ 3' para la consola Nintendo Switch. Nintendo.com (in Spanish).
  2. ^ Buy now – Luigi’s Mansion™ 3 for the Nintendo Switch™ system
  3. ^ https://twitter.com/NintendoAmerica/status/1207104131078295552
  4. ^ https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019
  5. ^ Nintendo. (Jun 11, 2019) Luigi’s Mansion 3 Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019. YouTube. Retrieved July 18, 2019.
  6. ^ [1]
  7. ^ File:Luigi'sMansion3Logo.png
  8. ^ Philips, Tom (June 19, 2019). "Luigi's Mansion 3 developers talk cut ideas, Labo, and why Luigi is a hit with the ladies". Eurogamer. Retrieved July 07, 2019.
  9. ^ https://www.youtube.com/watch?=6&v=Lua3beSp2HU&t=7
  10. ^ https://www.youtube.com/watch?v=2mBhQstzf-A
  11. ^ 2020 BAFTA Games Awards: The Nominations. BAFTA. Retrieved March 5, 2020.
  12. ^ https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year
  13. ^ Financial Results Explanatory Material (As March 31, 2021)
  14. ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
  15. ^ AJ and KT Gaming. (June 28, 2019). Nintendo E3 2019 Show Floor Sights! (With Discussion). YouTube. Retrieved April 11, 2022.
  16. ^ NintendoCade Gaming. (October 19, 2019). EXCLUSIVE Luigi's Mansion 3 Event in Los Angeles!. YouTube. Retrieved April 11, 2022.
  17. ^ Nintendo. (November 4, 2019). Luigi's Mansion 3 - Meet the New Poltergust G-00! - Nintendo Switch. YouTube. Retrieved April 11, 2022.
  18. ^ Nintendo. (December 20, 2019). Luigi's Mansion 3 - Behind the Poltergust G-00 with Volpin Props. YouTube. Retrieved April 11, 2022.
  19. ^ MY NINTENDO STORE: LUIGI'S MANSION 3 HALLOWEEN PRIZE DRAW Nintendo UK. Retrieved November 1, 2021.
  20. ^ NintendoUK. (October 26, 2021). Buy Luigi's Mansion 3 before Halloween (on its own or as part of a bundle) on My Nintendo Store & you'll be entered into a prize draw to win 1 of 5 Luigi's Mansion figurines! Plus, if you buy a Luigi's Mansion 3 bundle you'll receive a free Luigi cap! 🛒: https://bit.ly/2ZoiLp3 Twitter. Retrieved November 1, 2021. (Archived November 1, 2021, at 14:16:14 UTC via Wayback Machine.)
  21. ^ File:LM3-2.png
  22. ^ File:LM3-5.png
  23. ^ a b Morningstar, Xander (June 11, 2019). Luigi's Mansion 3 has a few Next Level Games Easter Eggs. Nintendo World Report. Retrieved June 12, 2019.
  24. ^ File:Letter from Peach 25th Anniversary.png
  25. ^ https://www.youtube.com/watch?v=EnYTTpXa1Uw

External links[edit]