This is a featured article! Click for more information.

Dr. Mario World: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(723 intermediate revisions by 96 users not shown)
Line 1: Line 1:
{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Dr. Mario World logo.png|200px]]
|image=[[File:Dr. Mario World logo.png|200px]]
|developer=[[Nintendo]]<br>[[LINE]]<br>{{wp|NHN Entertainment Corporation|NHN Entertainment}}<ref name=Newsrelease>https://www.nintendo.co.jp/corporate/release/en/2019/190201.html</ref>
|developer=[[Nintendo]]<br>[[LINE]]<br>{{wp|NHN Entertainment Corporation|NHN Entertainment}}<ref name=Newsrelease>https://www.nintendo.co.jp/corporate/release/en/2019/190201.html</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released=July 9, 2019
|release={{flag list|World|July 9, 2019<ref>{{cite|author=Michael McWhertor|date=July 8, 2019|title=Dr. Mario World has some fun twists on a classic puzzler, with a few mobile game gotchas|url=https://www.polygon.com/2019/7/8/20685996/dr-mario-world-android-ios-impressions|publisher=Polygon|language=English|accessdate=November 23, 2024|archive=https://web.archive.org/web/20240224030359/https://www.polygon.com/2019/7/8/20685996/dr-mario-world-android-ios-impressions}}</ref><ref>{{cite|author=Ryan Craddock|date=June 18, 2019|title=Dr. Mario World Only Launching For Specific Mobile Platforms In Some Countries|url=https://www.nintendolife.com/news/2019/06/dr_mario_world_only_launching_for_specific_mobile_platforms_in_some_countries|publisher=Nintendo Life|language=English|accessdate=November 23, 2024|archive=https://web.archive.org/web/20201107223650/https://www.nintendolife.com/news/2019/06/dr_mario_world_only_launching_for_specific_mobile_platforms_in_some_countries}}</ref>}}
|genre=Puzzle
|end={{flag list|World|November 1, 2021<ref>{{cite|author=Michael McWhertor|date=July 28, 2021|title=Nintendo gives Dr. Mario mobile game just 3 months to live|url=https://www.polygon.com/22597816/dr-mario-world-mobile-game-ios-android-shutting-down-nintendo|publisher=Polygon|language=English|accessdate=November 23, 2024|archive=https://web.archive.org/web/20221011184049/https://www.polygon.com/22597816/dr-mario-world-mobile-game-ios-android-shutting-down-nintendo}}</ref>}}
|modes=Single player, Multiplayer
|languages={{languages|en_us=y|fr_fr=y|es_es=y|es_latam=y|de=y|it=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|ratings='''iOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=e|pegi=3|acb=g|usk=0|dejus=l}}
|genre=[[Genre#Puzzle games|Puzzle]]
|platforms={{wp|iOS}}, {{wp|Android (operating system)|Android}}
|modes=Single player, multiplayer
|media={{media|mobiledl=1}}
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=e|pegi=3|acb=g|usk=0|classind=l|grac=All|iarc=3+}}
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}
|format={{format|mobiledl=1}}
|input=Touch controls
|input=Touch controls
|gallery=
}}
}}
'''''Dr. Mario World''''' is a puzzle game in the ''[[Dr. Mario (series)|Dr. Mario]]'' series for {{wp|iOS}} and {{wp|Android (operating system)|Android}} smartphones. The game was originally set to release on July 10, 2019<ref name=Release>[https://twitter.com/NintendoAmerica/status/1140790733151993856 Nintendo of America's Twitter, announcing the release date]</ref>, but ended up being released a day earlier on July 9.<ref>[http://www.nintendolife.com/news/2019/07/dr_mario_world_launches_a_day_earlier_than_expected_out_now_on_ios_and_android Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android] - Nintendo Life</ref> It is a free to download game with in-app purchases that was co-developed by [[Nintendo]], [[LINE]], and {{wp|NHN Entertainment Corporation|NHN Entertainment}}, and was available initially in 59 countries/regions including Japan and the United States. The game supports multiple languages including Japanese and English.<ref name=Newsrelease/> ''Dr. Mario World'' is the second ''[[Mario (franchise)|Mario]]'' game for mobile devices, following ''[[Super Mario Run]]'', though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the ''Mario'' series. Pre-registration for the game opened on July 1.<ref>[https://twitter.com/Drmarioworld_EN/status/1145579478329856000 Official ''Dr. Mario World'' Twitter (July 1, 2019)]</ref> Like ''[[Super Mario Run]]'', the game requires a constant internet connection to play the game.
'''''Dr. Mario World''''' is<!--Please do not change this to "was"--> a discontinued puzzle game in the [[Dr. Mario (series)|''Dr. Mario'' series]] for {{wp|iOS}}, {{wp|iPadOS}}, and {{wp|Android (operating system)|Android}} devices. The game was originally set to release on July 10, 2019,<ref name=Release>[https://twitter.com/NintendoAmerica/status/1140790733151993856 Nintendo of America's Twitter, announcing the release date]</ref> but ended up being released a day earlier on July 9.<ref>[http://www.nintendolife.com/news/2019/07/dr_mario_world_launches_a_day_earlier_than_expected_out_now_on_ios_and_android ''Dr. Mario World'' Launches A Day Earlier Than Expected, Out Now On iOS And Android] - Nintendo Life</ref> It was a free-to-download game with in-app purchases that was co-developed by [[Nintendo]], [[LINE]], and {{wp|NHN Entertainment Corporation|NHN Entertainment}}, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English.<ref name=Newsrelease/> ''Dr. Mario World'' is the second game of the [[Super Mario (franchise)|''Super Mario'' franchise]] for mobile devices, following ''[[Super Mario Run]]'', though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the ''Super Mario'' franchise. Pre-registration for the game opened on July 1.<ref>[https://twitter.com/Drmarioworld_EN/status/1145579478329856000 Official ''Dr. Mario World'' Twitter (July 1, 2019)]</ref> Like ''Super Mario Run'', the game required a constant internet connection to play.


''Dr. Mario World'' takes advantage of the touchscreen controls of the smartphone, where players can drag [[Megavitamin|capsules]] with the touchscreen to eliminate [[virus]]es, though the core gameplay is slightly tweaked in the single player as opposed to prior ''Dr. Mario'' titles in that players solve puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include four introduced colors of viruses: green, light-blue, purple, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. ''Dr. Mario World'' features the debut of playable ''Mario'' characters as doctors than prior ''Dr. Mario'' games. These doctors have special abilities which help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic ''Mario'' enemies. As well as having a single player mode, ''Dr. Mario World'' introduces a competitive Versus mode, where players battle against opponents online in a gameplay style similar to the traditional ''Dr. Mario'' games.
''Dr. Mario World'' takes advantage of the touchscreen controls of the smartphone, where players dragged [[capsule]]s with the touchscreen to eliminate [[virus]]es, though the core gameplay is slightly tweaked in comparison to prior ''Dr. Mario'' titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include three introduced colors of viruses: green, light-blue, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. ''Dr. Mario World'' features the debut of playable ''Super Mario'' characters as doctors than prior ''Dr. Mario'' games. These doctors have special abilities that help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic ''Super Mario'' enemies. As well as having a single-player mode, ''Dr. Mario World'' introduces a competitive versus mode, where players battled against opponents online in a gameplay style similar to that of the traditional ''Dr. Mario'' games.
 
The game ended its two-year services on November 1, 2021, at 6:00 a.m. (UTC).<ref>Nintendo (July 28, 2021). [https://drmario-world.com/en-GB/topics/#topics_20210728 End of Service Notice]. ''Dr. Mario World''. Retrieved August 13, 2021.</ref> A day later, the "''Dr. Mario World'' Memories" website was released, allowing players with [[Nintendo Account]]s to view personal statistics and collected medals from the game.<ref name="DMWM">Nintendo (November 2, 2021). [https://drmario-world.com/en-US/topics/#topics_20211102 Dr. Mario World Memories Is Now Open.] ''Dr. Mario World''. Retrieved November 2, 2021.</ref>


==Story==
==Story==
[[File:Dr Mario World opening.png|thumb|100px|left|The opening cutscene of the game.]]
[[File:Dr Mario World opening.png|thumb|100px|left|The opening cutscene of the game]]
A virus outbreak has occurred in the [[Mushroom Kingdom]], infecting [[Koopa Troopa]]s, [[Toad (species)|Toad]]s, and [[Shy Guy]]s, where [[Dr. Mario]] hunts down viruses to save the locals. [[Toad|Dr. Toad]] instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the 11th level, [[Princess Peach]] notices that the Toads need her help while [[Bowser]] wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.
A virus outbreak has occurred in the [[Mushroom Kingdom]], infecting [[Koopa Troopa]]s, [[Toad (species)|Toad]]s, and [[Shy Guy]]s, and [[Dr. Mario]] begins hunting down viruses to save the locals. [[Toad|Dr. Toad]] instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the third (eleventh in version 1.10) level, [[Princess Peach]] notices that the Toads need her help while [[Bowser]] wants to take care of the viruses affecting [[Bowser's Minions|his minions]] himself, so they join Dr. Mario as playable characters.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
[[File:DrMarioWorld - Stage3.jpg|thumb|150px|Screenshot showing basic gameplay of ''Dr. Mario World'' in Stage 3 of Stage Mode.]]
[[File:DrMarioWorld - Stage3.jpg|thumb|120px|A screenshot showing Stage 3 of stage mode in ''Dr. Mario World'']]
As with previous ''Dr. Mario'' games, the main and most common objective is to eliminate all of the [[virus]]es on the screen by connecting [[Megavitamin|capsule]]s of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, players may drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.<ref name=Overview>Nintendo Mobile (June 17, 2019). [https://youtu.be/8b4DNKfs_tU Welcome to Dr. Mario World]. ''YouTube''. Retrieved June 18, 2019.</ref> If a player uses a half of a capsule to eliminate viruses, the other half remains, in which players can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminates viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut.<ref name=Website>[https://drmario-world.com/en-US/index.html Official website]</ref>
As with previous ''Dr. Mario'' games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and the player can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, the player can drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.<ref name=Overview>Nintendo Mobile (June 17, 2019). [https://youtu.be/8b4DNKfs_tU Welcome to ''Dr. Mario World'']. ''YouTube''. Retrieved June 18, 2019.</ref> If the player uses a half of a capsule to eliminate viruses, the other half remains, and the player can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut,<ref name=Website>[https://drmario-world.com/en-US/index.html Official website]</ref> though purple viruses have never appeared in any stage before.


Depending on the level, various obstacles may appear on the field, including [[Empty Block]]s and [[Brick Block]]s and viruses can be hidden inside of the Brick Blocks. Different-colored [[shell]]s and [[Exploders]] can also appear among the viruses which, when matched with capsules of the same color, clear out viruses on the same row and eliminate surrounding viruses, respectively. In the same manner of activating the aforementioned items, players can obtain a [[Skill Charger]] that fully fills out their doctor's skill meter. Viruses can be trapped in ice, which requires two clearings to destroy them, encased in bubbles, which shield them from capsules once before they disappear, or trapped in cages, being released only after clearing a lock on the field.<ref name=Overview/>
Depending on the stage, various obstacles may appear on the field, including [[Empty Block]]s and [[Brick Block]]s, and viruses can be hidden inside the Brick Blocks. Helpful objects such as [[shell]]s, [[exploder]]s, and [[skill charger]]s can also appear among the viruses. When matched with capsules of the same color, the helpful objects help out the player: Shells clear out viruses within the same row, exploders eliminate surrounding viruses, and skill chargers significantly fill the doctor's skill meter. There are various objects that act as obstacles, such as [[ice (Dr. Mario World)|ice]] that may trap viruses that require a match to remove the ice, [[bubble]]s that shield them from capsules once before they disappear, and cages that require clearing the [[lock block]] to release them.<ref name=Overview/>


Special items can be used prior to entering a stage and while in the middle of a stage which aids players to clear the stage. Dr. Toad gives out free items for a trial use, in which after the single use, players need to purchase the items with diamonds.
Special items can be used prior to entering a stage and while in the middle of a stage, aiding players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.
{{br}}


==Game modes==
==Game modes==
''Dr. Mario World'' has two main modes. Stage Mode serves as the game's single player mode while Versus Mode serves as the game's multiplayer mode. Versus Mode is unlocked when players have cleared Stage 20.
''Dr. Mario World'' has three main modes (stage mode, versus mode, and Skill Summit), a daily booster (daily mode prior to its introduction), and events. Stage mode serves as the game's single-player mode, while versus mode serves as the game's multiplayer mode. Versus mode is unlocked when players have cleared Stage 5 (20 in old versions). Skill Summit is unlocked when players have cleared Stage 20.
 
===Stage mode===
[[File:DrMarioWorld-StageOverview.jpg|thumb|150px|The stage overview where the stage's information is shown]]
Stage mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives include obtaining [[Virus Coin]]s hidden in Brick Blocks. Stages are grouped into worlds, beginning with five—which are, in order, grass-, desert-, beach-, ghost-, and sky-themed—with more to be added in the future.<ref name=Overview/> Each world has two areas, which have 20 stages in each area. Each world also has its own set of challenge stages, in which players need to clear the stage before the time limit runs out, except for the last world where the challenge stages are not timed. Unlike in the prior ''Dr. Mario'' games, players are limited to a certain number of capsules per stage.<ref name=Overview/>
 
In order to play a stage, the player needs to have at least one [[Heart (item)|heart]]. A heart is regained automatically every 30 minutes, although players can purchase hearts with [[diamond]]s or clear a stage for a free heart (prior to version 2.3.0, clearing only uncleared stages rewards a heart). Since version 2.4.0, players who made at least one in-app purchase prior to that version have unlimited hearts. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of 10 hearts (five hearts prior to version 2.3.0), where if they have less than that number, each heart takes 30 minutes to refill. Diamonds can also be used to obtain items, obtain new doctors and assistants, and continue a stage should a player fail to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).<ref name=Overview/> Diamonds can be purchased through the app with real money.<ref name=Overview/> Two versions of continues are available: One of them provides five capsules or 15 seconds of time for the cost of 10 diamonds, while the other provides eight capsules or 30 seconds of time for 15 diamonds.
 
When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. Coins are rewarded only if the player has not obtained the star(s) yet, while hearts were not rewarded for cleared stages prior to version 2.3.0. If a player retries or fails a stage too many times, Dr. Toad provides the player with extra capsules or time to the player (previously he uses a free [[hammer]] on a tile for the player), giving three extra capsules or nine extra seconds in the process. This amount increases in number the more they failed to complete that stage. Since version 2.0.0, diamond offers for three items for the price of two appear (boomerangs, skill fillers, and Capsule+ in this order based on the number of times failed).
 
===Versus mode===
[[File:DrMarioWorld - Versus.jpg|thumb|left|150px|Dr. Peach facing off against Dr. Bowser in the game's versus mode]]
In versus mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous ''Dr. Mario'' titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if an object crossed the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send row(s) of viruses to their opponent. The attack meter influences the amount of viruses/objects that must be cleared before they attack. Every doctor sends a different amount of lines of viruses for each attack, determined by a bomb with a number: for example, Dr. Mario sends 2 lines of viruses on each attack while Dr. Toad sends 1 line of viruses on each attack. Players can view their opponent's grid as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is against a specific bomb, the likelier the attack will be defended against.  


===Stage Mode===
If the player successfully eliminated all the viruses on their field, they will send three lines of viruses to the opponent that cannot be defended against while at the same time resetting their opponent's attack meter. They also gain three more lines of viruses after they attack, so that the player has viruses to work with. However, if there is an object that is close enough to the bottom after all viruses are cleared, the object will go past the line and the player will lose. When both players have not yet reached a point where one of them has filled the board, there will be a warning. After a brief period of time, the field will be pushed down by one line of blocks that cannot be cleared, and will continue to do so at 10 second intervals until there are only two rows to work with. If a player is left with three or less rows left, clearing all the viruses will not result in extra lines of viruses forming.  
Stage Mode is the mode players first start through and requires players to fulfill various objectives in order to clear levels. The most common objective is to eliminate viruses, though other objectives are include obtaining [[Virus Coin]]s hidden in Brick Blocks. Levels are grouped into worlds, beginning with five &ndash; which are in order grass-, desert-, beach-, ghost-, and sky-themed &ndash; with more to be added in the future.<ref name=Overview/> Each world has two areas, which have 20 stages in each area. Each world has its own set of challenge stages, in which players need to clear the stage before the time limit runs out. Unlike prior ''Dr. Mario'' games, players are limited to a certain amount of capsules per level.<ref name=Overview/>


In order to play a level, the player needs to have at least one [[Heart (item)|heart]]. A heart is regained automatically every 30 minutes, although players can purchase hearts with [[Diamond (Dr. Mario World)|diamond]]s or clear a level for a free heart. In the first 20 levels, players have an infinite number of hearts; afterwards, players are granted a max number of five hearts. Diamonds can also be used to obtain items, obtain new doctors and assistants, and to continue a level should a player fail an attempt (although only one continue is allowed per attempt).<ref name=Overview/> Diamonds can be purchased through the app with real money.<ref name=Overview/> When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. If a player retries a stage too many times, Dr. Toad uses a free [[hammer]] on a tile for the player.
Players are sorted into tiers, which serves as the game's matchmaking feature. As of now, there are 11 tiers: Tier 1 to 10, and a Rainbow tier. Each tier has different virus layouts, and in a few of the tiers, the virus colors are different from the standard red, blue and yellow viruses. Some objects are only present in higher tiers, such as barrels in Tier 10. In the Rainbow tier, non-virus objects appear when new lines appear on each player's field even if the appropriate assistant is not equipped, whether it is an attack from the opponent or as a bonus for eliminating all viruses. Players earn battle points if they win matches and lose battle points if they do not. The amount of points earned compared to the amount of points will be a net positive for lower tiers (tier 9 and below currently), but in higher tiers (tier 10 and Rainbow tier) the amount of points gained for the winner is the same as the amount of points lost for the loser. If players of different tiers are matched up, the winner in a lower tier will earn more points than usual while the loser loses less points than usual, but if the winner is in the higher tier they will earn less points than usual while the loser lose more points than usual.  


Stage Mode features Doctor's Orders, which are a list of extra objectives players can complete for bonus coins. Some objectives can be filled in both Stage and Versus Mode while others are Stage Mode exclusive. Once the Doctor's Orders objectives are completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive new ones, while skipping objectives takes 1 hour (8 hours prior to version 1.1.0).
When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. The following amount of battle points are required to reach the respective tiers since their introductions: 400+ (tier 2), 800+ (tier 3), 1200+ (tier 4), 1600+ (tier 5), 2100+ (tier 6), 2600+ (tier 7), 3100+ (tier 8), 3600+ (tier 9), 4100+ (tier 10), 5000+ (Rainbow tier). The first time a player reaches a tier, they gain rewards based on where they are promoted to. The rewards are: 1000 coins for tier 2, 3000 coins for tier 3, 1 staff ticket each for tier 4 to tier 7, 100 doc tokens each for tier 8 to tier 10, and 200 doc tokens for Rainbow tier. Prior to version 2.4.0, a 72-hour offer appears in the shop, where the diamonds and potentially other items offered are proportionally higher than anything else in the shop.


===Versus Mode===
Starting from version 1.4.0, which is also when season 3 started, the specialists feature is introduced. During each period, which typically lasts for 7 days, four or five doctors are selected to be specialists, in which they gain a couple of advantages in each match. For more information on specialists, refer to: [[List of specialists in Dr. Mario World|List of specialists in ''Dr. Mario World'']].
[[File:DrMarioWorld - Versus.jpg|thumb|left|150px|Dr. Peach facing off against Dr. Bowser in the game's Versus Mode.]]
In Versus Mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous ''Dr. Mario'' titles. The goal for players is to clear viruses in their grid to send viruses to their opponents side; players lose if they obtain enough viruses that cross the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send a row of viruses to their opponent. The number of viruses is dependent on the doctor's attack power; the higher their attack is, the more viruses they can send, but their attack meter fills more slowly than weaker doctors. Players can view their opponent's grid, as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is, the likelier the attack will be defended against.


Players are sorted into tiers, which serves as the game's matchmaking feature. Players earn battle points if they win matches and lose battle points if they do not. When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. Players earn keys for a battle box if they win battles, and if they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, tickets for assistance, etc., including two special assistants exclusive to higher tier battle boxes. Battle boxes can be open once every 10 hours after they have been opened.
Players earn coins and/or keys for a battle box if they win battles. Coins are earned if the player has won 20 or less times in a day, and are rewarded with more coins the higher their tier is. Likewise, keys are earned if the battle box has not accrued enough keys yet, where it was 7 keys prior to version 2.1.0 and 5 keys since then, although at certain time periods the amount of keys required is reduced to 3. If they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, staff tickets, items, etc., including special assistants exclusive to higher tier battle boxes. In older versions, some of the battle boxes may contain viruses, where the player essentially won nothing from it. Battle boxes can be opened once every 10 hours after they have been opened, but by using up to 3 diamonds (depending on the amount of time left), players can immediately obtain a new box to unlock. Diamonds can be spent this way for up to five times a day.
 
Once every two to three months, the game is updated to add a new season, which adds new tiers. When a new season starts, players earn 20 coins for every point they have over a specific threshold in addition to doc tokens for some seasons, before the score is reduced to that threshold. Tiers are held during the following periods (start times are all 6:00 UTC and end times are all 5:59 UTC):
{|border=1 style=text-align:center;border-collapse:collapse;width:50% cellpadding=3
!width=5%|Season
!width=5%|Start Date
!width=5%|End Date
!width=35%|Notes
|-
|Season 1||{{#time: 2019-11-14}}||{{#time: 2020-02-06}}||align=left|
*Tier 6 is introduced, requiring 2100+ points to reach
*Tier 7 is introduced, requiring 2600+ points to reach
*At the beginning of the season, battle points higher than 2000 are reset to that amount, earning 20 coins for every point deducted.
*King Boo (assistant) is added, obtainable starting from Tier 7
|-
|Season 2||{{#time: 2020-02-06}}||{{#time: 2020-06-25}}||align=left|
*Tier 8 is introduced, requiring 3100+ points to reach
*At the beginning of the season, battle points higher than 3000 are reset to that amount, earning 20 coins for every point deducted.
|-
|Season 3||{{#time: 2020-06-25}}||{{#time: 2020-09-23}}||align=left|
*Tier 9 is introduced, requiring 3600+ points to reach
*At the beginning of the season, battle points higher than 3500 are reset to that amount, earning 20 coins for every point deducted.
*Specialists are introduced
*Whomp King (assistant) is added, obtainable starting from Tier 9
|-
|Season 4||{{#time: 2020-09-23}}||{{#time: 2020-12-10}}||align=left|
*Tier 10 is introduced, requiring 4100+ points to reach
*At the beginning of the season, battle points higher than 4000 are reset to that amount, earning 20 coins for every point deducted.
*Coin rewards from winning matches are reduced to 60% of the previous reward (e.g.: tier 1 winners will win 12 coins instead of 20 coins)
|-
|Season 5||{{#time: 2020-12-10}}||{{#time: 2021-03-18}}||align=left|
*Rainbow tier is introduced, requiring 5000+ points to reach
*In Rainbow tier, exploders appear at the start of the match and as attacks in addition to viruses
*At the beginning of the season, battle points higher than 4500 are reset to that amount, earning 20 coins for every point deducted. 100 doc tokens are also awarded for exceeding that amount of battle points.
|-
|Season 6||{{#time: 2021-03-18}}||{{#time: 2021-06-03}}||align=left|
*Rainbow tier is refreshed, with a different colored background
*In Rainbow tier, skill chargers appear at the start of the match and as attacks in addition to viruses
*At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
*Starting from version 2.3.0, skill chargers are not guaranteed to appear among viruses in Rainbow tier
|-
|Season 7||{{#time: 2021-06-03}}||{{#time: 2021-08-26}}||align=left|
*In addition to Rainbow tier, tiers 4 to 10 will also have skill chargers occasionally appearing as attacks in addition to viruses (starting layouts do not have skill chargers for non-Rainbow tiers)
*At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
*Opening stage layouts are changed up
|-
|Final Season||{{#time: 2021-08-26}}||{{#time: 2021-11-01}}||align=left|
*At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
*Because the end of this season coincides with when this game's service ended, rewards based on the amount of points earned were not given out, unlike prior seasons.
|}
 
===Daily Booster===
The '''Daily Booster''', introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all of them have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. When the player runs out of capsules and cannot make any more moves, an object reaches beyond the bottom-most row, or the player quits the daily booster from the menu, the game ends and the player cashes in their rewards based on the amount of viruses cleared. The player gets 4 coins for every virus eliminated, and one doc token for every 45 viruses eliminated. It can be played for free once per day, and can be played again using diamonds, with the rewards being received at a tripled rate: each virus rewards 12 coins and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.
 
Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme only played at the results screen.
 
Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:
*Players start with 20 capsules instead of 30 or 33 capsules.
*Each round starts with more viruses and objects on the field compared to the previous updates.
*After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
*Only two colors of viruses and objects are available. Since the change, only red and blue are available but as of version 2.1.0, any two colors between red, blue and yellow are randomly selected.
*The objective shown at the start of the first round will display infinite viruses instead of the number of viruses in the first round.
 
===Skill Summit===
[[File:DrMarioWorld-SS1-Special6.jpg|thumb|150px|Dr. Daisy as the mentor doctor with Dr. Bowser as the player's doctor.]]
{{see also|List of Skill Summits in Dr. Mario World}}
The '''Skill Summit''', introduced in the version 2.0.0 update, is placed next to Stage mode or Versus mode. This mode is only available after the player has finished Stage 20 in Stage Mode. In this mode, four different doctors are assigned as mentor doctors, and each stage will feature one of those doctors. Each stage in this game is called a summit, and there are four types of summits: '''Basic''', '''Intermediate''', '''Advanced''' and '''Special'''. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play that summit. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is [[Baby Mario|Dr. Baby Mario]], the player will not be allowed to use that doctor. Similarly, variations of that doctor are prohibited, so in Dr. Baby Mario's case, [[Dr. Mario]], [[Fire Mario|Dr. Fire Mario]], or [[Dr. Mario|8-bit Dr. Mario]] cannot be selected as the doctor. Besides the regular, baby and fire versions of specific characters, Dr. Bowser and Dr. Dry Bowser are considered the same type of character and thus cannot be used together.
 
Similar to stage mode, the player needs to have at least one [[Heart (item)|heart]] before they can play a summit. In each summit, players are assigned various objectives and a limited amount of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in stage mode, but the difference is that a mentor doctor is displayed at the top-left corner with a meter. This meter will fill each time a capsule is added to the stage, and once it is fully filled, the active capsule will be replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can introduce more capsules to the stage, although other functions can still be used such as utilizing capsules currently on the stage, use in-stage items or activating their doctor's skill if it is filled. The mentor's skills may differ from their doctor's skill, typically with reduced effect. For example, while [[Baby Peach|Dr. Baby Peach's]] skill normally change the next three capsules to rainbow capsules, Dr. Baby Peach's skill as a mentor instead only change one or two next capsules to rainbow capsules.
 
After clearing a summit, players will be awarded Kudos, which are functionally the same as clear stars in stage mode in that reaching specified benchmarks in the score will reward up to three of them. Each new kudos obtained will reward the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage will reward a player with a heart (prior to version 2.3.0, only when the stage was originally uncleared), no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens, staff tickets, 10% score boost in Stage Mode or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which can include extra capsules boost in Stage Mode, faster skill meter charge, Staff Tickets and 100 doc tokens. The Stage Mode boosts earned from Skill Summit are bonuses specifically for Stage Mode (thus, the changes do not apply to Daily Booster), and they last for 24 hours starting from the time each bonus is obtained, but it only takes effect in stages up to a specified World. The duration of the bonuses are cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.
 
During the Skill Summit's first week and third week, there will be a staffing event where one or two of the doctors will have a higher chance of being added, allowing the player to potentially play the Special summits as they require specific doctors. The only exception thus far are Dr. Dry Bowser and Dr. King Boo, who are not obtainable by regular staffing. In addition, the shop will have two options for purchase each week for two of the Skill Summit's featured doctors: one is a purchasable Doctor Pack that contains that doctors alongside 210 (200 + 10 bonus) complimentary diamonds, while the other is a Referral that can be exchanged for 100 diamonds.
 
Each Skill Summit lasts for two weeks, although the duration was increased to four weeks from the 19th summit onward. After that, a new Skill Summit will replace the old summits and the rewards and kudos are refreshed. Starting from version 2.2.0 when the 10th Skill Summit begins, obtaining enough kudos will reward players with medals, and getting all of the kudos will reward the player with a Platinum/Dazzling medal that contains a number that signifies the rank of the player that collected it.
{{br}}
{{br}}
===Events===
====Doctor's Orders====
'''Doctor's Orders''' are a list of objectives that players can complete for bonus coins. The player is given 5 different objectives at one time. Some objectives can be filled in both stage mode (which extends to Daily Booster and Skill Summit) and versus mode while others are exclusive to neither. Once one of the objectives is completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive another, while skipping an objective takes 1 hour (8 hours prior to version 1.1.0) before a new one is replaced. The following are doctor's orders that can appear since version 1.1.0:
'''Stage Mode'''
*Use an item: 150 coins
*Play a stage 1 time(s): 50 coins
*Play a stage 3 time(s): 100 coins
*Use a skill 1 time(s): 50 coins
*Use a skill 3 time(s): 100 coins
*Simultaneously eliminate two different-color viruses: 100 coins
*In stage mode, use a rainbow capsule 10 times: 100 coins
'''Versus Mode'''
*In versus mode, win 1 time(s): 100 coins
*In versus mode, win 3 time(s): 150 coins
*In versus mode, use a skill 1 time(s): 50 coins
*In versus mode, use a skill 3 time(s): 100 coins
*In versus mode, attack an opponent 10 times: 100 coins
*In versus mode, eliminate all viruses in the stage: 150 coins
'''Others'''
*Obtain 500 coins: 50 coins
*Send a heart to a friend 1 time(s): 50 coins
*Send a heart to a friend 3 time(s): 100 coins
====Clinic Event====
{{see also|List of Clinic Events in Dr. Mario World}}
For this event, the player needs to do the following steps for the event:
<blockquote><i>
#Examine the patient.
#Eliminate the viruses.
#Clear all stages with three stars!
</i></blockquote>
Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:
*Season 1: [[Toad (species)|Blue Toad]]
*Season 2: [[Goomba]]
*Season 3: [[Spike]]
*Season 4: [[Koopa Troopa]]
*Season 5: [[Piranha Plant]]
*Season 6: [[Toad (species)|Green Toad]]
*Season 7: [[Paragoomba]]
*Season 8: [[Koopa Paratroopa]]
*Season 9: [[Shy Guy]]
*Season 10: [[Blooper]]
*Season 1 (revisit): Blue Toad
*Season 2 (revisit): Goomba
*Season 3 (revisit): Piranha Plant
*Season 4 (revisit): Blooper
====Collect Clear Stars====
In '''Collect Clear Stars!''', the player needs to collect stars and receive rewards. However, they do not count if they were previously earned. These events are active when a new area of a world is added, meaning that new stages are added.
Most of the time that this event is held, the rewards gained are the following:
*5+ stars: 500 coins
*10+ stars: 20 doc tokens (1 Capsule+ before May 20th, 2021)
*20+ stars: 3000 coins
*30+ stars: 30 doc tokens (2 Capsule+ before May 20th, 2021)
*40+ stars: 3 Score+ and 1 staff ticket
====Eliminate the viruses!====
In '''Eliminate the viruses!''', also referred to as '''Virus Events'''<ref>Drmarioworld_EN (September 26, 2019). [https://twitter.com/drmarioworld_en/status/1177103369128689664?s=21 Red: "A Virus Event starts today! Defeat 2,000 of us to get a Staff Ticket. Uh oh, I know what that look means... Sayonara!" #DrMarioWorld]. ''Twitter''. Retrieved October 25, 2021. ([https://web.archive.org/web/20190926062815/https://twitter.com/Drmarioworld_EN/status/1177103369128689664 Archived] September 26, 2019, 06:28:15 UTC via Wayback Machine.)</ref>, the player eliminates viruses in stages and receive rewards. They only count in stage mode. Before Skill Summit was introduced, these events are sporadic but after its introduction, they are active on any week where there is not a Star Clear event.
The rewards gained are the following:
*300+ viruses: 500 coins
*500+ viruses: 20 doc tokens (1 Capsule+ before May 13th, 2021)
*1000+ viruses: 3000 coins
*1500+ viruses: 30 doc tokens (2 Capsule+ before May 13th, 2021)
*2000+ viruses: 2 Capsule+ (2 Hammers before May 13th, 2021) and 1 staff ticket
====Power Boost Rally====
Starting from version 2.2.0, '''Power Boost Rally''' is introduced, which can be activated after Stage 20 in Stage Mode is cleared when all the stage start items are unlocked. When Power Boost Rally is active, the player is able to use certain stage start items as a bonus without using up limited free items or diamonds. In order to activate Power Boost Rally, the player has to beat an uncleared stage without losing or restarting that stage. Once the requirement is met, they will be able to use Power Boost Rally that lasts for 48 hours since the first time the player clears an uncleared stage. Once the Power Boost Rally's 48 hours are expired, the player will not be able to start another Power Boost Rally until the next day on the mobile device's clock.
Depending on the amount of stages cleared in a row, the player gains the following boosts:
*1+: Rainbow Start (Changes the first 3 capsules into rainbow capsules)
*2+: Skill Up (Start the stage with a full skill meter)
*3+: Capsule+ (Adds 5 capsules)
If the player loses or restarts an uncleared stage, the boosts are lost and the player needs to start over. However, the streak is not affected for stages the player has already cleared, challenge stages or special stages, so the player do not lose the boosts if they didn't manage to clear them on the first attempt. Prior to when [[World 26]] was introduced, the boosts are also lost if the player has reached the stages in around the last two added worlds.


==Characters==
==Characters==
{{construction|section=yes}}
===Doctors===
===Doctors===
So far, ''Dr. Mario World'' features 21 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.<ref name=Overview/> Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they reach Stage 11; if players pick one of the three characters, the other two characters become unavailable. Players can purchase new doctors with coins and diamonds in the Staffing menu of the game, although the doctors are obtained randomly and duplicates can occur. If players receive duplicate characters, it goes towards that doctor's skill level and players stop earning duplicates if a particular character has a maxed out skill level. Reaching new skill levels will also make the skill meter fill faster for that doctor in Stage Mode.
''Dr. Mario World'' features 45 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.<ref name=Overview/> Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they have beaten stage 3; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players have beaten Stage 20.  


Players can purchase new doctors with coins, diamonds, [[staff ticket]]s or [[doc token]]s in the Staffing menu of the game (The exceptions are Dr. Dry Bowser and Dr. King Boo, who is as of now only available as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, it goes towards that doctor's skill level. Level 1 doctors require one copy, Level 2 doctors require two copies, Level 3 requires 5 copies, Level 4 requires 14 copies while the maximum level requires 30 copies. Players stop earning duplicates if a particular character has a maxed out skill level of that available doctor. Reaching new skill levels will make the skill meter fill faster for that doctor in stage mode, while in VS mode the skill meter will fill faster and/or increase the potency of the skill.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
!width=5% rowspan="2"|Image
!width=5% rowspan="2"|Image
!width=5% rowspan="2"|Name
!width=5% rowspan="2"|Name
!colspan="5" |Abilities
!width=12% rowspan="2"|Stage Mode Skill
!colspan="5"|VS Mode Skill
|-
|-
|-style="background:#998c00;
|-style="background:#998c00;
!width=15%|Skill Level 1
!width=12%|Skill Level 1
!width=15%|Skill Level 2
!width=12%|Skill Level 2
!width=15%|Skill Level 3
!width=12%|Skill Level 3
!width=15%|Skill Level 4
!width=12%|Skill Level 4
!width=15%|Skill Level 5
!width=12%|Skill Level 5
|-
|-
| align="center"|[[File:DrMarioWorld - Icon Mario.png]]
|align="center"|[[File:DrMarioWorld - Icon Mario.png]]
|align="center"|[[Dr. Mario]]
|align="center"|[[Dr. Mario]]
|
|"''Clears rows (1) in lowest position.''"
*'''Stage Mode''': "''Clears rows (1) in lowest position.''"
|"''Clears rows (1) in lowest position.''"
*'''Versus Mode''': "''Clears rows (1) in lowest position.''"
|"''Clears rows (2) in lowest position.''"
|
|"''Clears rows (2) in lowest position. Fills skill meter faster (low).''"
*'''Stage Mode''': "''Clears rows (1) in lowest position.''"
|"''Clears rows (2) in lowest position. Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Clears rows (2) in lowest position.''"
|"''Clears rows (2) in lowest position. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Clears rows (1) in lowest position.''"
*'''Versus Mode''': "''Clears rows (3) in lowest position.''"
|
*'''Stage Mode''': "''Clears rows (1) in lowest position.''"
*'''Versus Mode''': "''Clears rows (4) in lowest position.''"
|
*'''Stage Mode''': "''Clears rows (1) in lowest position.''"
*'''Versus Mode''': "''Clears rows (5) in lowest position.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Bowser.png]]
|align="center"|[[File:DrMarioWorld - Icon Bowser.png]]
|align="center"|[[Bowser|Dr. Bowser]]
|align="center"|[[Bowser|Dr. Bowser]]
|
|"''Clears rows (2) at random.''"
*'''Stage Mode''': "''Clears rows (2) at random.''"
|"''Clears rows (1) at random.''"
*'''Versus Mode''': "''Clears rows (1) at random.''"
|"''Clears rows (2) at random.''"
|
|"''Clears rows (3) at random.''"
*'''Stage Mode''': "''Clears rows (2) at random.''"
|"''Clears rows (3) at random. Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Clears rows (2) at random.''"
|"''Clears rows (3) at random. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Clears rows (2) at random.''"
*'''Versus Mode''': "''Clears rows (3) at random.''"
|
*'''Stage Mode''': "''Clears rows (2) at random.''"
*'''Versus Mode''': "''Clears rows (4) at random.''"
|
*'''Stage Mode''': "''Clears rows (2) at random.''"
*'''Versus Mode''': "''Clears rows (5) at random.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Peach.png]]
|align="center"|[[File:DrMarioWorld - Icon Peach.png]]
|align="center"|[[Princess Peach|Dr. Peach]]
|align="center"|[[Princess Peach|Dr. Peach]]
|
|"''Clears columns (1) at random.''"
*'''Stage Mode''': "''Clears columns (1) at random.''"
|"''Clears columns (1) at random.''"
*'''Versus Mode''': "''Clears columns (1) at random.''"
|"''Clears columns (2) at random.''"
|
|"''Clears columns (2) at random. Fills skill meter faster (medium).''"
*'''Stage Mode''': "''Clears columns (1) at random.''"
|"''Clears columns (2) at random. Fills skill meter faster (high).''"
*'''Versus Mode''': "''Clears columns (2) at random.''"
|"''Clears columns (3) at random. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Clears columns (1) at random.''"
*'''Versus Mode''': "''Clears columns (3) at random.''"
|
*'''Stage Mode''': "''Clears columns (1) at random.''"
*'''Versus Mode''': "''Clears columns (4) at random.''"
|
*'''Stage Mode''': "''Clears columns (1) at random.''"
*'''Versus Mode''': "''Clears columns (5) at random.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Luigi.png]]
|align="center"|[[File:DrMarioWorld - Icon Luigi.png]]
|align="center"|[[Luigi|Dr. Luigi]]
|align="center"|[[Luigi|Dr. Luigi]]
|
|"''Eliminates objects in an L shape.''"
*'''Stage Mode''': "''Eliminates objects in an L shape.''"
|"''Prevents opponent's capsules from rotating (duration in seconds: 5).''"
*'''Versus Mode''': "''Prevents opponent's capsules from rotating (duration in seconds: 5).''"
|"''Prevents opponent's capsules from rotating (duration in seconds: 8). Fills skill meter faster (low).''"
|
|"''Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (medium).''"
*'''Stage Mode''': "''Eliminates objects in an L shape.''"
|"''Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (high).''"
*'''Versus Mode''': "''Prevents opponent's capsules from rotating (duration in seconds: 6). Fills skill meter faster (low).''"
|"''Prevents opponent's capsules from rotating (duration in seconds: 14). Fills skill meter faster (high).''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Yoshi.png]]
|align="center"|[[File:DrMarioWorld - Icon Yoshi.png]]
|align="center"|[[Yoshi|Dr. Yoshi]]
|align="center"|[[Yoshi|Dr. Yoshi]]
|
|"''Eliminates objects (5) at random.''"
*'''Stage Mode''': "''Eliminates objects (3) at random.''"
|"''Eliminates objects (4) at random.''"
*'''Versus Mode''': "''Eliminates objects (3) at random.''"
|"''Eliminates objects (7) at random.''"
|
|"''Eliminates objects (10) at random.''"
*'''Stage Mode''': "''Eliminates objects (3) at random.''"
|"''Eliminates objects (13) at random.''"
*'''Versus Mode''': "''Eliminates objects (5) at random.''"
|"''Eliminates objects (16) at random.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Toad.png]]
|align="center"|[[File:DrMarioWorld - Icon Toad.png]]
|align="center"|[[Toad|Dr. Toad]]
|align="center"|[[Toad|Dr. Toad]]
|
|"''Selects locations (20) at random and eliminates objects at those locations.''"
*'''Stage Mode''': "''Selects locations (10) at random and eliminates objects at those locations.''"
|"''Selects locations (10) at random and eliminates objects at those locations.''"
*'''Versus Mode''': "''Selects locations (5) at random and eliminates objects at those locations.''"
|"''Selects locations (20) at random and eliminates objects at those locations.''"
|
|"''Selects locations (30) at random and eliminates objects at those locations.''"
*'''Stage Mode''': "''Selects locations (10) at random and eliminates objects at those locations.''"
|"''Selects locations (40) at random and eliminates objects at those locations.''"
*'''Versus Mode''': "''Selects locations (10) at random and eliminates objects at those locations.''"
|"''Selects locations (50) at random and eliminates objects at those locations.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Toadette.png]]
|align="center"|[[File:DrMarioWorld - Icon Toadette.png]]
|align="center"|[[Toadette|Dr. Toadette]]
|align="center"|[[Toadette|Dr. Toadette]]
|
|"''Changes objects (2) into handy boxes at random.''"
*'''Stage Mode''': "''Changes objects (2) into handy boxes at random.''"
|"''Hides viruses (4) in opponent's stage in clouds.''"
*'''Versus Mode''': "''Hides viruses (2) in opponent's stage in clouds.''"
|"''Hides viruses (8) in opponent's stage in clouds.''"
|
|"''Hides viruses (12) in opponent's stage in clouds.''"
*'''Stage Mode''': "''Changes objects (2) into handy boxes at random.''"
|"''Hides viruses (16) in opponent's stage in clouds.''"
*'''Versus Mode''': "''Hides viruses (4) in opponent's stage in clouds.''"
|"''Hides viruses (20) in opponent's stage in clouds.''"
|
*'''Stage Mode''': "''Changes objects (2) into handy boxes at random.''"
*'''Versus Mode''': "''Hides viruses (6) in opponent's stage in clouds.''"
|
*'''Stage Mode''': "''Changes objects (2) into handy boxes at random.''"
*'''Versus Mode''': "''Hides viruses (8) in opponent's stage in clouds.''"
|
*'''Stage Mode''': "''Changes objects (2) into handy boxes at random.''"
*'''Versus Mode''': "''Hides viruses (10) in opponent's stage in clouds.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon BowserJr.png]]
|align="center"|[[File:DrMarioWorld - Icon BowserJr.png]]
|align="center"|[[Bowser Jr.|Dr. Bowser Jr.]]
|align="center"|[[Bowser Jr.|Dr. Bowser Jr.]]
|
|"''Pops bubbles (10).''"
*'''Stage Mode''': "''Pops bubbles (10).''"
|"''Hides viruses (2) in opponent's stage in bubbles.''"
*'''Versus Mode''': "''Hides viruses (2) in opponent's stage in bubbles.''"
|"''Hides viruses (4) in opponent's stage in bubbles.''"
|
|"''Hides viruses (6) in opponent's stage in bubbles.''"
*'''Stage Mode''': "''Pops bubbles (10).''"
|"''Hides viruses (8) in opponent's stage in bubbles.''"
*'''Versus Mode''': "''Hides viruses (4) in opponent's stage in bubbles.''"
|"''Hides viruses (10) in opponent's stage in bubbles.''"
|
*'''Stage Mode''': "''Pops bubbles (10).''"
*'''Versus Mode''': "''Hides viruses (6) in opponent's stage in bubbles.''"
|
*'''Stage Mode''': "''Pops bubbles (10).''"
*'''Versus Mode''': "''Hides viruses (8) in opponent's stage in bubbles.''"
|
*'''Stage Mode''': "''Pops bubbles (10).''"
*'''Versus Mode''': "''Hides viruses (10) in opponent's stage in bubbles.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Ludwig.png]]
|align="center"|[[File:DrMarioWorld - Icon Ludwig.png]]
|align="center"|[[Ludwig von Koopa|Dr. Ludwig]]
|align="center"|[[Ludwig von Koopa|Dr. Ludwig]]
|
|"''Breaks ice on objects (10) one time.''"
*'''Stage Mode''': "''Breaks ice on objects (10) one time.''"
|"''Hides viruses (2) in opponent's stage in ice.''"
*'''Versus Mode''': "''Hides viruses (2) in opponent's stage in ice.''"
|"''Hides viruses (4) in opponent's stage in ice.''"
|
|"''Hides viruses (6) in opponent's stage in ice.''"
*'''Stage Mode''': "''Breaks ice on objects (10) one time.''"
|"''Hides viruses (8) in opponent's stage in ice.''"
*'''Versus Mode''': "''Hides viruses (4) in opponent's stage in ice.''"
|"''Hides viruses (10) in opponent's stage in ice. Fills skill meter faster (medium).''"
|
*'''Stage Mode''': "''Breaks ice on objects (10) one time.''"
*'''Versus Mode''': "''Hides viruses (6) in opponent's stage in ice.''"
|
*'''Stage Mode''': "''Breaks ice on objects (10) one time.''"
*'''Versus Mode''': "''Hides viruses (8) in opponent's stage in ice.''"
|
*'''Stage Mode''': "''Breaks ice on objects (10) one time.''"
*'''Versus Mode''': "''Hides viruses (10) in opponent's stage in ice.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Wendy.png]]
|align="center"|[[File:DrMarioWorld - Icon Wendy.png]]
|align="center"|[[Wendy O. Koopa|Dr. Wendy]]
|align="center"|[[Wendy O. Koopa|Dr. Wendy]]
|
|"''Breaks blocks (10) one time.''"
*'''Stage Mode''': "''Breaks blocks (10) one time.''"
|"''Changes (2) viruses in opponent's stage to blocks.''"
*'''Versus Mode''': "''Changes (2) viruses in opponent's stage to blocks.''"
|"''Changes (4) viruses in opponent's stage to blocks.''"
|
|"''Changes (6) viruses in opponent's stage to blocks.''"
*'''Stage Mode''': "''Breaks blocks (10) one time.''"
|"''Changes (8) viruses in opponent's stage to blocks.''"
*'''Versus Mode''': "''Changes (4) viruses in opponent's stage to blocks.''"
|"''Changes (10) viruses in opponent's stage to blocks. Fills skill meter faster (medium).''"
|
*'''Stage Mode''': "''Breaks blocks (10) one time.''"
*'''Versus Mode''': "''Changes (6) viruses in opponent's stage to blocks.''"
|
*'''Stage Mode''': "''Breaks blocks (10) one time.''"
*'''Versus Mode''': "''Changes (8) viruses in opponent's stage to blocks.''"
|
*'''Stage Mode''': "''Breaks blocks (10) one time.''"
*'''Versus Mode''': "''Changes (10) viruses in opponent's stage to blocks.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Waluigi.png]]
|align="center"|[[File:DrMarioWorld - Icon Waluigi.png]]
|align="center"|[[Waluigi|Dr. Waluigi]]
|align="center"|[[Waluigi|Dr. Waluigi]]
|
|"''Eliminates dust viruses (10).''"
*'''Stage Mode''': "''Eliminates dust virus (10).''"
|"''Changes viruses (3) in opponent's stage into dust viruses.''"
*'''Versus Mode''': "''Changes viruses (2) in opponent's stage into dust virus.''"
|"''Changes viruses (6) in opponent's stage into dust viruses.''"
|
|"''Changes viruses (9) in opponent's stage into dust viruses.''"
*'''Stage Mode''': "''Eliminates dust virus (10).''"
|"''Changes viruses (12) in opponent's stage into dust viruses.''"
*'''Versus Mode''': "''Changes viruses (4) in opponent's stage into dust virus.''"
|"''Changes viruses (15) in opponent's stage into dust viruses. Fills skill meter faster (medium).''"
|
*'''Stage Mode''': "''Eliminates dust virus (10).''"
*'''Versus Mode''': "''Changes viruses (6) in opponent's stage into dust virus.''"
|
*'''Stage Mode''': "''Eliminates dust virus (10).''"
*'''Versus Mode''': "''Changes viruses (8) in opponent's stage into dust virus.''"
|
*'''Stage Mode''': "''Eliminates dust virus (10).''"
*'''Versus Mode''': "''Changes viruses (10) in opponent's stage into dust virus.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Wario.png]]
|align="center"|[[File:DrMarioWorld - Icon Wario.png]]
|align="center"|[[Wario|Dr. Wario]]
|align="center"|[[Wario|Dr. Wario]]
|
|"''Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6).''"
*'''Stage Mode''': "''Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6).''"
|"''Prevents opponents's attack meter from filling (duration in seconds: 3).''"
*'''Versus Mode''': "''Prevents opponents's attack meter from filling (duration in seconds: 3).''"
|"''Prevents opponents's attack meter from filling (duration in seconds: 5).''"
|
|"''Prevents opponents's attack meter from filling (duration in seconds: 7).''"
*'''Stage Mode''': "''Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6).''"
|"''Prevents opponents's attack meter from filling (duration in seconds: 9).''"
*'''Versus Mode''': "''Prevents opponents's attack meter from filling (duration in seconds: 5).''"
|"''Prevents opponents's attack meter from filling (duration in seconds: 9). Fills skill meter faster (medium).''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center" |[[File:DrMarioWorld - Icon Daisy.png]]
|align="center"|[[File:DrMarioWorld - Icon Daisy.png]]
|align="center"|[[Princess Daisy|Dr. Daisy]]
|align="center"|[[Princess Daisy|Dr. Daisy]]
|
|"''Eliminates an object, including objects that require multiple matches (tap to choose).''"
*'''Stage Mode''': "''Eliminates an object (tap to choose).''"
|"''Eliminates objects, including objects that require multiple matches, in a 1 × 1 area (tap to choose center).''"
*'''Versus Mode''': "''Eliminates objects in a 1 × 1 area (tap to choose center).''"
|"''Eliminates objects, including objects that require multiple matches, in a 2 × 2 area (tap to choose center).''"
|
|"''Eliminates objects, including objects that require multiple matches, in a 3 × 3 area (tap to choose center).''"
*'''Stage Mode''': "''Eliminates an object (tap to choose).''"
|"''Eliminates objects, including objects that require multiple matches, in a 4 × 4 area (tap to choose center).''"
*'''Versus Mode''': "''Eliminates objects in a 2 × 2 area (tap to choose center).''"
|"''Eliminates objects, including objects that require multiple matches, in a 5 × 5 area (tap to choose center).''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center" |[[File:DrMarioWorld - Icon BabyMario.png]]
|align="center"|[[File:DrMarioWorld - Icon BabyMario.png]]
|align="center"|[[Baby Mario|Dr. Baby Mario]]
|align="center"|[[Baby Mario|Dr. Baby Mario]]
|
|"''Changes objects (1) into exploders.''"
*'''Stage Mode''': "''Changes objects (1) into exploders.''"
|''Changes objects (2) in your stage into exploders.''"
*'''Versus Mode''': "''Changes objects (1) in your stage into exploders.''"
|"''Changes objects (4) in your stage into exploders.''"
|
|"''Changes objects (6) in your stage into exploders.''"
*'''Stage Mode''': "''Changes objects (1) into exploders.''"
|"''Changes objects (8) in your stage into exploders.''"
*'''Versus Mode''': "''Changes objects (2) in your stage into exploders.''"
|"''Changes objects (10) in your stage into exploders.''"
|
*'''Stage Mode''': "''Changes objects (1) into exploders.''"
*'''Versus Mode''': "''Changes objects (3) in your stage into exploders.''"
|
*'''Stage Mode''': "''Changes objects (1) into exploders.''"
*'''Versus Mode''': "''Changes objects (4) in your stage into exploders.''"
|
*'''Stage Mode''': "''Changes objects (1) into exploders.''"
*'''Versus Mode''': "''Changes objects (5) in your stage into exploders.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon BabyLuigi.png]]
|align="center"|[[File:DrMarioWorld - Icon BabyLuigi.png]]
|align="center"|[[Baby Luigi|Dr. Baby Luigi]]
|align="center"|[[Baby Luigi|Dr. Baby Luigi]]
|
|"''Changes objects (1) into shells.''"
*'''Stage Mode''': "''Changes objects (1) into shells.''"
|"''Changes objects (1) in your stage into shells.''"
*'''Versus Mode''': "''Changes objects (1) in your stage into shells.''"
|"''Changes objects (2) in your stage into shells.''"
|
|"''Changes objects (2) in your stage into shells. Fills skill meter faster (low).''"
*'''Stage Mode''': "''Changes objects (1) into shells.''"
|"''Changes objects (2) in your stage into shells. Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Changes objects (2) in your stage into shells.''"
|"''Changes objects (2) in your stage into shells. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Changes objects (1) into shells.''"
*'''Versus Mode''': "''Changes objects (3) in your stage into shells.''"
|
*'''Stage Mode''': "''Changes objects (1) into shells.''"
*'''Versus Mode''': "''Changes objects (4) in your stage into shells.''"
|
*'''Stage Mode''': "''Changes objects (1) into shells.''"
*'''Versus Mode''': "''Changes objects (5) in your stage into shells.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon BabyPeach.png]]
|align="center"|[[File:DrMarioWorld - Icon BabyPeach.png]]
|align="center"|[[Baby Peach|Dr. Baby Peach]]
|align="center"|[[Baby Peach|Dr. Baby Peach]]
|
|"''Changes next capsules (3) into rainbow capsules.''"
*'''Stage Mode''': "''Changes next capsules (2) into rainbow capsules.''"
|"''Changes next capsules (1) into rainbow capsules.''"
*'''Versus Mode''': "''Changes next capsules (1) into rainbow capsules.''"
|"''Changes next capsules (2) into rainbow capsules.''"
|
|"''Changes next capsules (2) into rainbow capsules. Fills skill meter faster (low).''"
*'''Stage Mode''': "''Changes next capsules (2) into rainbow capsules.''"
|"''Changes next capsules (2) into rainbow capsules. Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Changes next capsules (2) into rainbow capsules.''"
|"''Changes next capsules (2) into rainbow capsules. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Changes next capsules (2) into rainbow capsules.''"
*'''Versus Mode''': "''Changes next capsules (3) into rainbow capsules.''"
|
*'''Stage Mode''': "''Changes next capsules (2) into rainbow capsules.''"
*'''Versus Mode''': "''Changes next capsules (4) into rainbow capsules.''"
|
*'''Stage Mode''': "''Changes next capsules (2) into rainbow capsules.''"
*'''Versus Mode''': "''Changes next capsules (5) into rainbow capsules.''"
|-
|-
| align="center" |[[File:DrMarioWorld - Icon BabyDaisy.png]]
|align="center"|[[File:DrMarioWorld - Icon BabyDaisy.png]]
|align="center"|[[Baby Daisy|Dr. Baby Daisy]]
|align="center"|[[Baby Daisy|Dr. Baby Daisy]]
|
|"''Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule.''"
*'''Stage Mode''': "''Changes next capsules (4) into matching-color capsules.''"
|"''Changes next capsules (2) into matching-color capsules, starting with a rainbow capsule.''"
*'''Versus Mode''': "''Changes next capsules (2) into matching-color capsules.''"
|"''Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule.''"
|
|"''Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (low).''"
*'''Stage Mode''': "''Changes next capsules (4) into matching-color capsules.''"
|"''Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Changes next capsules (4) into matching-color capsules.''"
|"''Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (high).''"
|
*'''Stage Mode''': "''Changes next capsules (4) into matching-color capsules.''"
*'''Versus Mode''': "''Changes next capsules (6) into matching-color capsules.''"
|
*'''Stage Mode''': "''Changes next capsules (4) into matching-color capsules.''"
*'''Versus Mode''': "''Changes next capsules (8) into matching-color capsules.''"
|
*'''Stage Mode''': "''Changes next capsules (4) into matching-color capsules.''"
*'''Versus Mode''': "''Changes next capsules (10) into matching-color capsules.''"
|-
|-
| align="center"|[[File:DrMarioWorld - Icon Rosalina.png]]
|align="center"|[[File:DrMarioWorld - Icon Rosalina.png]]
|align="center"|[[Rosalina|Dr. Rosalina]]
|align="center"|[[Rosalina|Dr. Rosalina]]
|
|"''Capsule pieces that have stopped moving and can be moved again for 15 seconds.''"
*'''Stage Mode''': "''Capsule pieces that have stopped moving and can be moved again for 7 seconds.''"
|''"Randomly changes the form of virus (2) in opponent's stage.''"
*'''Versus Mode''': ''"Randomly changes the form of virus (2) in opponent's stage.''"
|''"Randomly changes the form of virus (4) in opponent's stage.''"
|
|''"Randomly changes the form of virus (6) in opponent's stage.''"
*'''Stage Mode''': "''Capsule pieces that have stopped moving and can be moved again for 7 seconds.''"
|''"Randomly changes the form of virus (8) in opponent's stage.''"
*'''Versus Mode''': ''"Randomly changes the form of virus (4) in opponent's stage.''"
|''"Randomly changes the form of virus (10) in opponent's stage. Fills skill meter faster (medium).''"
|
*'''Stage Mode''': "''Capsule pieces that have stopped moving and can be moved again for 7 seconds.''"
*'''Versus Mode''': ''"Randomly changes the form of virus (6) in opponent's stage.''"
|
*'''Stage Mode''': "''Capsule pieces that have stopped moving and can be moved again for 7 seconds.''"
*'''Versus Mode''': ''"Randomly changes the form of virus (8) in opponent's stage.''"
|
*'''Stage Mode''': "''Capsule pieces that have stopped moving and can be moved again for 7 seconds.''"
*'''Versus Mode''': ''"Randomly changes the form of virus (10) in opponent's stage.''"
|-
|-
| align="center"|[[File:DrMarioWorld - Icon Luma.png]]
|align="center"|[[File:DrMarioWorld - Icon Luma.png]]
|align="center"|[[Luma (species)|Dr. Luma]]
|align="center"|[[Luma|Dr. Luma]]
|
|"''Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions).''"
*'''Stage Mode''': "''Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions).''"
|"''Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions).''"
*'''Versus Mode''': "''Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions).''"
|"''Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions).''"
|
|"''Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (low).''"
*'''Stage Mode''': "''Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions).''"
|"''Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (medium).''"
*'''Versus Mode''': "''Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions).''"
|"''Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (high).''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DrMarioWorld - Icon DK.png]]
|align="center"|[[File:DrMarioWorld - Icon DK.png]]
|align="center"|[[Donkey Kong|Dr. Donkey Kong]]
|align="center"|[[Donkey Kong|Dr. Donkey Kong]]
|
|"''Eliminates objects at the targeted location by throwing a barrel.''"
*'''Stage Mode''': "''Eliminates objects at the targeted location by throwing a barrel.''"
|"''Sends rows (1) of viruses to your opponent.''"
*'''Versus Mode''': "''Sends rows (1) of viruses to your opponent.''"
|"''Sends rows (1) of viruses to your opponent. Fills skill meter faster (medium).''"
|
|"''Sends rows (2) of viruses to your opponent.''"
*'''Stage Mode''':
|"''Sends rows (2) of viruses to your opponent. Fills skill meter faster (medium).''"
*'''Versus Mode''':
|"''Sends rows (2) of viruses to your opponent. Fills skill meter faster (high).''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DrMarioWorld - Icon Diddy Kong.png]]
|align="center"|[[File:DrMarioWorld - Icon Diddy Kong.png]]
|align="center"|[[Diddy Kong|Dr. Diddy Kong]]
|align="center"|[[Diddy Kong|Dr. Diddy Kong]]
|
|"''Changes next full capsules (4) into two half-capsules, starting with a rainbow capsule.''"
*'''Stage Mode''': "''Changes next full capsules (4) into two half-capsules.''"
|"''Changes next full capsules (3) into two half-capsules, starting with a rainbow capsule.''"
*'''Versus Mode''': "''Changes next full capsules (3) into two half-capsules.''"
|"''Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule.''"
|
|"''Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (low).''"
*'''Stage Mode''':  
|"''Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (medium).''"
*'''Versus Mode''':  
|"''Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (high).''"
|
|-
*'''Stage Mode''':  
|align="center"|[[File:DrMarioWorld - Icon Baby Rosalina.png]]
*'''Versus Mode''':  
|align="center"|[[Baby Rosalina|Dr. Baby Rosalina]]
|
|"''Changes objects (1) into rainbow capsules.''"
*'''Stage Mode''':  
|"''Changes objects (2) in your stage into rainbow capsules.''"
*'''Versus Mode''':  
|"''Changes objects (4) in your stage into rainbow capsules.''"
|
|"''Changes objects (6) in your stage into rainbow capsules.''"
*'''Stage Mode''':  
|"''Changes objects (8) in your stage into rainbow capsules.''"
*'''Versus Mode''':  
|"''Changes objects (10) in your stage into rainbow capsules.''"
|-
|align="center"|[[File:DrMarioWorld - Icon Kamek.png]]
|align="center"|[[Kamek|Dr. Kamek]]
|"''Immediately eliminates viruses (4) of the most common color in the stage.''"
|"''Immediately eliminates viruses (4) of the most common color in the stage.''"
|"''Immediately eliminates viruses (8) of the most common color in the stage.''"
|"''Immediately eliminates viruses (12) of the most common color in the stage.''"
|"''Immediately eliminates viruses (16) of the most common color in the stage. Fills skill meter faster (medium).''"
|"''Immediately eliminates viruses (20) of the most common color in the stage. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Dry Bowser.png]]
|align="center"|[[Dry Bowser|Dr. Dry Bowser]]
|"''Clears rows (2) at random, including objects that require multiple matches.''"
|"''Clears rows (1) at random, including objects that require multiple matches.''"
|"''Clears rows (2) at random, including objects that require multiple matches.''"
|"''Clears rows (3) at random, including objects that require multiple matches.''"
|"''Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Fire Mario.png]]
|align="center"|[[Fire Mario|Dr. Fire Mario]]
|"''Clears rows (1) in lowest position, including objects that require multiple matches.''"
|"''Clears rows (1) in lowest position, including objects that require multiple matches.''"
|"''Clears rows (2) in lowest position, including objects that require multiple matches.''"
|"''Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (low).''"
|"''Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Fire Peach.png]]
|align="center"|[[Fire Mario|Dr. Fire Peach]]
|"''Clears columns (1) at random, including objects that require multiple matches.''"
|"''Clears columns (1) at random, including objects that require multiple matches.''"
|"''Clears columns (2) at random, including objects that require multiple matches.''"
|"''Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (low).''"
|"''Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Roy.png]]
|align="center"|[[Roy Koopa|Dr. Roy]]
|"''Immediately breaks crates (10).''"
|"''Sends crates (2) to your opponent.''"
|"''Sends crates (4) to your opponent.''"
|"''Sends crates (6) to your opponent.''"
|"''Sends crates (8) to your opponent.''"
|"''Sends crates (8) to your opponent. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Larry.png]]
|align="center"|[[Larry Koopa|Dr. Larry]]
|"''Immediately breaks colorful crates (10).''"
|"''Sends colorful crates (2) to your opponent.''"
|"''Sends colorful crates (4) to your opponent.''"
|"''Sends colorful crates (6) to your opponent.''"
|"''Sends colorful crates (8) to your opponent.''"
|"''Sends colorful crates (8) to your opponent. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Fire Luigi.png]]
|align="center"|[[Fire Mario|Dr. Fire Luigi]]
|"''Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches.''"
|"''Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches.''"
|"''Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (high).''"
|"''Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Fire Rosalina.png]]
|align="center"|[[Fire Mario|Dr. Fire Rosalina]]
|"''Eliminates objects in a random 3 x 3 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 3 x 3 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 4 x 4 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 5 x 5 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Nabbit.png]]
|align="center"|[[Nabbit|Dr. Nabbit]]
|"''Increases score by 3000 points.''"
|"''Changes objects (2) in your stage into exploders, shells, or rainbow capsules.''"
|"''Changes objects (4) in your stage into exploders, shells, or rainbow capsules.''"
|"''Changes objects (6) in your stage into exploders, shells, or rainbow capsules.''"
|"''Changes objects (8) in your stage into exploders, shells, or rainbow capsules.''"
|"''Changes objects (10) in your stage into exploders, shells, or rainbow capsules.''"
|-
|align="center"|[[File:DrMarioWorld - Icon Lakitu.png]]
|align="center"|[[Lakitu|Dr. Lakitu]]
|"''Changes objects (1) into handy boxes at random.''"
|"''Hides viruses (2) in opponent's stage in clouds.''"
|"''Hides viruses (3) in opponent's stage in clouds.''"
|"''Hides viruses (5) in opponent's stage in clouds.''"
|"''Hides viruses (7) in opponent's stage in clouds.''"
|"''Hides viruses (9) in opponent's stage in clouds.''"
|-
|align="center"|[[File:DrMarioWorld - Icon GoombaTower.png]]
|align="center"|[[Goomba Tower|Dr. Goomba Tower]]
|"''Selects locations (10) at random and eliminates objects at those locations.''"
|"''Selects locations (6) at random and eliminates objects at those locations.''"
|"''Selects locations (12) at random and eliminates objects at those locations.''"
|"''Selects locations (18) at random and eliminates objects at those locations.''"
|"''Selects locations (24) at random and eliminates objects at those locations.''"
|"''Selects locations (30) at random and eliminates objects at those locations.''"
|-
|align="center"|[[File:DrMarioWorld - Icon KoopaTroopa.png]]
|align="center"|[[Koopa Troopa|Dr. Koopa Troopa]]
|"''Breaks blocks (4) one time.''"
|"''Changes viruses (1) in opponent's stage into blocks.''"
|"''Changes viruses (2) in opponent's stage into blocks.''"
|"''Changes viruses (3) in opponent's stage into blocks.''"
|"''Changes viruses (4) in opponent's stage into blocks.''"
|"''Changes viruses (5) in opponent's stage into blocks. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Dolphin.png]]
|align="center"|[[Dolphin|Dr. Dolphin]]
|"''Pops bubbles (4).''"
|"''Hides viruses (1) in opponent's stage in bubbles.''"
|"''Hides viruses (2) in opponent's stage in bubbles.''"
|"''Hides viruses (3) in opponent's stage in bubbles.''"
|"''Hides viruses (4) in opponent's stage in bubbles.''"
|"''Hides viruses (6) in opponent's stage in bubbles.''"
|-
|align="center"|[[File:DrMarioWorld - Icon8BitDrMario.png]]
|align="center"|[[Dr. Mario|8-Bit Dr. Mario]]
|"''Immediately eliminates special viruses (3).''"
|"''Prevents opponent from controlling half-capsules (duration in seconds: 4).''"
|"''Prevents opponent from controlling half-capsules (duration in seconds: 6). Fills skill meter faster (low).''"
|"''Prevents opponent from controlling half-capsules (duration in seconds: 8). Fills skill meter faster (medium).''"
|"''Prevents opponent from controlling half-capsules (duration in seconds: 10). Fills skill meter faster (high).''"
|"''Prevents opponent from controlling half-capsules (duration in seconds: 14). Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Baby Wario.png]]
|align="center"|[[Baby Wario|Dr. Baby Wario]]
|"''Collects all coins at the targeted location.''"
|"''Sends coins (3) to your opponent.''"
|"''Sends coins (6) to your opponent.''"
|"''Sends coins (9) to your opponent.''"
|"''Sends coins (12) to your opponent.''"
|"''Sends coins (12) to your opponent. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Lemmy.png]]
|align="center"|[[Lemmy Koopa|Dr. Lemmy]]
|"''Immediately breaks barrels (10).''"
|"''Hides viruses (1) in opponent's stage in barrels.''"
|"''Hides viruses (2) in opponent's stage in barrels.''"
|"''Hides viruses (3) in opponent's stage in barrels.''"
|"''Hides viruses (4) in opponent's stage in barrels.''"
|"''Hides viruses (5) in opponent's stage in barrels. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Blooper.png]]
|align="center"|[[Blooper|Dr. Blooper]]
|"''Immediately eliminates viruses (2) of the most common color in the stage.''"
|"''Immediately eliminates viruses (2) of the most common color in the stage.''"
|"''Immediately eliminates viruses (4) of the most common color in the stage.''"
|"''Immediately eliminates viruses (6) of the most common color in the stage.''"
|"''Immediately eliminates viruses (9) of the most common color in the stage. Fills skill meter faster (medium).''"
|"''Immediately eliminates viruses (12) of the most common color in the stage. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Boo.png]]
|align="center"|[[Boo|Dr. Boo]]
|"''Eliminates objects in a random 2 x 2 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 1 x 1 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 2 x 2 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 3 x 3 area, including objects that require multiple matches.''"
|"''Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (medium).''"
|"''Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (high).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Morton.png]]
|align="center"|[[Morton Koopa Jr.|Dr. Morton]]
|"''Changes bubble machines or ice fans (3) into empty blocks.''"
|"''Hides viruses (2) in opponent's stage in ice or bubbles.''"
|"''Hides viruses (4) in opponent's stage in ice or bubbles.''"
|"''Hides viruses (6) in opponent's stage in ice or bubbles.''"
|"''Hides viruses (8) in opponent's stage in ice or bubbles.''"
|"''Hides viruses (10) in opponent's stage in ice or bubbles. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon King Boo.png]]
|align="center"|[[King Boo|Dr. King Boo]]
|"''Eliminates viruses (5) at random, including viruses that require multiple matches.''"
|"''Eliminates viruses (4) at random, including viruses that require multiple matches.''"
|"''Eliminates viruses (7) at random, including viruses that require multiple matches.''"
|"''Eliminates viruses (10) at random, including viruses that require multiple matches.''"
|"''Eliminates viruses (13) at random, including viruses that require multiple matches.''"
|"''Eliminates viruses (16) at random, including viruses that require multiple matches.''"
|-
|align="center"|[[File:DrMarioWorld - Icon Iggy.png]]
|align="center"|[[Iggy Koopa|Dr. Iggy]]
|"''Immediately eliminates floatie viruses (3).''"
|"''Sends floatie viruses (3) that can be eliminated with one match to your opponent.''"
|"''Sends floatie viruses (6) that can be eliminated with one match to your opponent.''"
|"''Sends floatie viruses (9) that can be eliminated with one match to your opponent.''"
|"''Sends floatie viruses (12) that can be eliminated with one match to your opponent.''"
|"''Sends floatie viruses (15) that can be eliminated with one match to your opponent. Fills skill meter faster (medium).''"
|-
|align="center"|[[File:DrMarioWorld - Icon Piranha Plant.png]]
|align="center"|[[Piranha Plant|Dr. Piranha Plant]]
|"''Eliminates objects (3) at random.''"
|"''Eliminates objects (2) at random.''"
|"''Eliminates objects (3) at random.''"
|"''Eliminates objects (5) at random.''"
|"''Eliminates objects (7) at random.''"
|"''Eliminates objects (9) at random.''"
|-
|align="center"|[[File:DrMarioWorld - Icon Petey Piranha.png]]
|align="center"|[[Petey Piranha|Dr. Petey Piranha]]
|''"Immediately eliminates objects (1) in lowest position of each column. If an object can't be eliminated, it won't be."''
|"''Eliminates objects (1) in lowest position of each column, including objects that require multiple matches.''"
|"''Eliminates objects (2) in lowest position of each column, including objects that require multiple matches.''"
|"''Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (low)''"
|"''Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (medium)''"
|"''Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (high)''"
|}
|}


More doctors are planned to be added via software updates.
===Doctor stats===
 
The following are the stats for all doctors in Versus mode. The [[bomb]] displays how many rows of viruses the doctors can send to their opponents, the speed lists how many viruses or capsules are required to be eliminated for the meter to fill, and the defense represents the chance a doctor has to block against the bomb displayed. The rate skill meters are charged are hidden and differ from each doctor.
===Assistants===
<center>
So far, ''Dr. Mario World'' features 49 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up with play or by obtaining duplicates from the Staffing menu. Goomba is earned as the first assistant when players reach Stage 20.
{|width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class=sortable
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
!width=5% rowspan="2"|Image
!width=15%|Doctor
!width=5% rowspan="2"|Name
!width=30%|Attack
!colspan="5" |Abilities
!width=15%|Speed
!width=32% colspan=4|Defense
|-
|align="center"|[[File:DrMarioWorld - Sprite Mario.png|x80px|link=Dr. Mario]]<br>[[Dr. Mario]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=23}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>25%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>15%
|-
|align="center"|[[File:DrMarioWorld - Sprite Bowser.png|x80px|link=Bowser]]<br>[[Bowser|Dr. Bowser]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=53}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>45%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Peach.png|x80px|link=Peach]]<br>[[Princess Peach|Dr. Peach]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=17}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>75%
|-
|align="center"|[[File:DrMarioWorld - Sprite Luigi.png|x80px|link=Luigi]]<br>[[Luigi|Dr. Luigi]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=45}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>75%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>45%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>40%
|-
|align="center"|[[File:DrMarioWorld - Sprite Yoshi.png|x80px|link=Yoshi]]<br>[[Yoshi|Dr. Yoshi]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=19}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Toad.png|x80px|link=Toad]]<br>[[Toad|Dr. Toad]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=9}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|align="center"|[[File:DrMarioWorld - Sprite Toadette.png|x80px|link=Toadette]]<br>[[Toadette|Dr. Toadette]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=25}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|align="center"|[[File:DrMarioWorld - Sprite BowserJr.png|x80px|link=Bowser Jr.]]<br>[[Bowser Jr.|Dr. Bowser Jr.]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=36}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>20%
|-
|align="center"|[[File:DrMarioWorld - Sprite Ludwig.png|x80px|link=Ludwig von Koopa]]<br>[[Ludwig von Koopa|Dr. Ludwig]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=31}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>35%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>45%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>35%
|-
|align="center"|[[File:DrMarioWorld - Sprite Wendy.png|x80px|link=Wendy O. Koopa]]<br>[[Wendy O. Koopa|Dr. Wendy]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=29}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>20%
|-
|align="center"|[[File:DrMarioWorld - Sprite Waluigi.png|x80px|link=Waluigi]]<br>[[Waluigi|Dr. Waluigi]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=34}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>65%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>60%
|-
|align="center"|[[File:DrMarioWorld - Sprite Wario.png|x80px|link=Wario]]<br>[[Wario|Dr. Wario]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=60}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>55%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>55%
|-
|align="center"|[[File:DrMarioWorld - Sprite Daisy.png|x80px|link=Princess Daisy]]<br>[[Princess Daisy|Dr. Daisy]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=32}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>70%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>55%
|-
|align="center"|[[File:DrMarioWorld - Sprite Baby Mario.png|x80px|link=Baby Mario]]<br>[[Baby Mario|Dr. Baby Mario]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=15}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>75%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>30%
|-
|align="center"|[[File:DrMarioWorld - Sprite Baby Luigi.png|x80px|link=Baby Luigi]]<br>[[Baby Luigi|Dr. Baby Luigi]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=22}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>15%
|-
|align="center"|[[File:DrMarioWorld - Sprite Baby Peach.png|x80px|link=Baby Peach]]<br>[[Baby Peach|Dr. Baby Peach]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=31}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Baby Daisy.png|x80px|link=Baby Daisy]]<br>[[Baby Daisy|Dr. Baby Daisy]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=29}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|align="center"|[[File:DrMarioWorld - Sprite Rosalina.png|x80px|link=Rosalina]]<br>[[Rosalina|Dr. Rosalina]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=57}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>75%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>75%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>40%
|-
|align="center"|[[File:DrMarioWorld - Sprite Luma.png|x80px|link=Luma]]<br>[[Luma|Dr. Luma]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=16}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>80%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>15%
|-
|align="center"|[[File:DrMarioWorld - Sprite DK.png|x80px|link=Donkey Kong]]<br>[[Donkey Kong|Dr. Donkey Kong]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=31}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Diddy Kong.png|x80px|link=Diddy Kong]]<br>[[Diddy Kong|Dr. Diddy Kong]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=14}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|align="center"|[[File:DrMarioWorld - Sprite Baby Rosalina.png|x80px|link=Baby Rosalina]]<br>[[Baby Rosalina|Dr. Baby Rosalina]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=15}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>55%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>55%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>30%
|-
|align="center"|[[File:DrMarioWorld - Sprite Kamek.png|x80px|link=Kamek]]<br>[[Kamek|Dr. Kamek]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=33}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Dry Bowser.png|x80px|link=Dry Bowser]]<br>[[Dry Bowser|Dr. Dry Bowser]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=39}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Fire Mario.png|x80px|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Mario]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=18}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Fire Peach.png|x80px|link=Fire Mario]]<br>[[Fire Peach|Dr. Fire Peach]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=15}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>55%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>60%
|-
|align="center"|[[File:DrMarioWorld - Sprite Roy.png|x80px|link=Roy Koopa]]<br>[[Roy Koopa|Dr. Roy]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=40}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>15%
|-
|align="center"|[[File:DrMarioWorld - Sprite Larry.png|x80px|link=Larry Koopa]]<br>[[Larry Koopa|Dr. Larry]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=14}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>50%
|-
|align="center"|[[File:DrMarioWorld - Sprite Fire Luigi.png|x80px|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Luigi]]
|{{DMW attack|Attack=3}}
|align="center"|{{DMW speed|Speed=40}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
|-
|align="center"|[[File:DrMarioWorld - Sprite Fire Rosalina.png|x80px|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
|{{DMW attack|Attack=4}}
|align="center"|{{DMW speed|Speed=50}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>55%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>35%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>25%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>25%
|-
|align="center"|[[File:DrMarioWorld - Sprite Nabbit.png|x80px|link=Nabbit]]<br>[[Nabbit|Dr. Nabbit]]
|{{DMW attack|Attack=2}}
|align="center"|{{DMW speed|Speed=16}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|align="center"|[[File:DrMarioWorld - Sprite Lakitu.png|x80px|link=Lakitu]]<br>[[Lakitu|Dr. Lakitu]]
|{{DMW attack|Attack=1}}
|align="center"|{{DMW speed|Speed=7}}
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
|-
|-
|-style="background:#998c00;
|align="center"|[[File:DrMarioWorld - Sprite Goomba Tower.png|x80px|link=Goomba Tower]]<br>[[Goomba Tower|Dr. Goomba Tower]]
!width=15%|Skill Level 1
|{{DMW attack|Attack=3}}
!width=15%|Skill Level 2
|align="center"|{{DMW speed|Speed=25}}
!width=15%|Skill Level 3
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
!width=15%|Skill Level 4
!width=15%|Skill Level 5
|-
|-
| align="center"|[[File:DMW-Goomba.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Koopa Troopa.png|x80px|link=Koopa Troopa]]<br>[[Koopa Troopa|Dr. Koopa Troopa]]
|align="center"|[[Goomba]]
|{{DMW attack|Attack=1}}
|
|align="center"|{{DMW speed|Speed=13}}
*'''Stage Mode''': "''Increases score by 1%.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>20%
*'''Versus Mode''': "''If opponent attacks, grants 4% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Increases score by 2%.''"
*'''Versus Mode''': "''If opponent attacks, grants 8% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Increases score by 3%.''"
*'''Versus Mode''': "''If opponent attacks, grants 12% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Increases score by 4%.''"
*'''Versus Mode''': "''If opponent attacks, grants 16% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Increases score by 5%.''"
*'''Versus Mode''': "''If opponent attacks, grants 20% chance attack meter fills instantly.''"
|-
|-
| align="center"|[[File:DMW-Blooper.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Dolphin.png|x80px|link=Dolphin]]<br>[[Dolphin|Dr. Dolphin]]
|align="center"|[[Blooper]]
|{{DMW attack|Attack=4}}
|
|align="center"|{{DMW speed|Speed=37}}
*'''Stage Mode''': "''Grants 10% chance initial capsules (2) will be matching-color.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>10%
*'''Versus Mode''': "''Grants 20% chance initial capsules (4) will be matching-color.''"
|
*'''Stage Mode''': "''Grants 20% chance initial capsules (2) will be matching-color.''"
*'''Versus Mode''': "''Grants 40% chance initial capsules (4) will be matching-color.''":
|
*'''Stage Mode''': "''Grants 30% chance initial capsules (2) will be matching-color.''"
*'''Versus Mode''': "''Grants 60% chance initial capsules (4) will be matching-color.''"
|
*'''Stage Mode''': "''Grants 40% chance initial capsules (2) will be matching-color.''"
*'''Versus Mode''': "''Grants 80% chance initial capsules (4) will be matching-color.''"
|
*'''Stage Mode''': "''Grants 50% chance initial capsules (2) will be matching-color.''"
*'''Versus Mode''': "''Grants 100% chance initial capsules (4) will be matching-color.''"
|-
|-
| align="center"|[[File:DMW-Lakitu.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite 8-Bit Dr. Mario.png|x80px|link=Dr. Mario]]<br>[[Dr. Mario|8-Bit Dr. Mario]]
|align="center"|[[Lakitu]]
|{{DMW attack|Attack=4}}
|
|align="center"|{{DMW speed|Speed=50}}
*'''Stage Mode''': "''Grants bonus points (50) for capsules remaining on stage clear.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>45%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>50%
*'''Versus Mode''': "''Grants 10% chance initial capsules (6) will be matching-color.''"
|
*'''Stage Mode''': "''Grants bonus points (70) for capsules remaining on stage clear.''"
*'''Versus Mode''': "''Grants 20% chance initial capsules (6) will be matching-color.''"
|
*'''Stage Mode''': "''Grants bonus points (100) for capsules remaining on stage clear.''"
*'''Versus Mode''': "''Grants 30% chance initial capsules (6) will be matching-color.''"
|
*'''Stage Mode''': "''Grants bonus points (150) for capsules remaining on stage clear.''"
*'''Versus Mode''': "''Grants 40% chance initial capsules (6) will be matching-color.''"
|
*'''Stage Mode''': "''Grants bonus points (200) for capsules remaining on stage clear.''"
*'''Versus Mode''': "''Grants 50% chance initial capsules (6) will be matching-color.''"
|-
|-
| align="center"|[[File:DMW-CheepCheep.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Baby Wario.png|x80px|link=Baby Wario]]<br>[[Baby Wario|Dr. Baby Wario]]
|align="center"|[[Cheep Cheep]]
|{{DMW attack|Attack=1}}
|
|align="center"|{{DMW speed|Speed=14}}
*'''Stage Mode''': "''Grants 10% chance viruses (1) will be eliminated on stage start.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>15%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>5%
*'''Versus Mode''': "''Grants 10% chance your attacks will be 10% faster.''"
|
*'''Stage Mode''': "''Grants 20% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''Grants 20% chance your attacks will be 10% faster.''
|
*'''Stage Mode''': "''Grants 30% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''Grants 30% chance your attacks will be 10% faster.''
|
*'''Stage Mode''': "''Grants 40% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''Grants 40% chance your attacks will be 10% faster.''
|
*'''Stage Mode''': "''Grants 50% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''Grants 50% chance your attacks will be 10% faster.''
|-
|-
| align="center"|[[File:DMW-Spiny.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Lemmy.png|x80px|link=Lemmy Koopa]]<br>[[Lemmy Koopa|Dr. Lemmy]]
|align="center"|[[Spiny]]
|{{DMW attack|Attack=3}}
|
|align="center"|{{DMW speed|Speed=31}}
*'''Stage Mode''': "''Grants 10% chance of rapid skill meter increase.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>60%
*'''Versus Mode''': "''If opponent uses a skill, grants 4% chance skill meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 20% chance of rapid skill meter increase.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 8% chance skill meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 30% chance of rapid skill meter increase.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 12% chance skill meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 40% chance of rapid skill meter increase.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 16% chance skill meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 50% chance of rapid skill meter increase.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 20% chance skill meter fills instantly.''"
|-
|-
| align="center"|[[File:DMW-Swooper.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Blooper.png|x80px|link=Blooper]]<br>[[Blooper|Dr. Blooper]]
|align="center"|[[Swoop]]
|{{DMW attack|Attack=2}}
|
|align="center"|{{DMW speed|Speed=18}}
*'''Stage Mode''': "''Increases score by 1%.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>30%
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 20% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases score by 2%.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 40% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases score by 3%.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases score by 4%.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases score by 5%.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-BulletBill.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Boo.png|x80px|link=Boo]]<br>[[Boo|Dr. Boo]]
|align="center"|[[Bullet Bill]]
|{{DMW attack|Attack=1}}
|
|align="center"|{{DMW speed|Speed=11}}
*'''Stage Mode''': "''Grants 4% chance of full skill meter on stage start.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>30%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>5%
*'''Versus Mode''': "''Grants 20% chance of full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 8% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 30% chance of full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 12% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 40% chance of full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 16% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 50% chance of full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 20% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 60% chance of full skill meter on stage start.''"
|-
|-
| align="center"|[[File:DMW-Paragoomba.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Morton.png|x80px|link=Morton Koopa Jr.]]<br>[[Morton Koopa Jr|Dr. Morton]]
|align="center"|[[Paragoomba]]
|{{DMW attack|Attack=2}}
|
|align="center"|{{DMW speed|Speed=40}}
*'''Stage Mode''': "''Increases base score by 50 points for every blue virus eliminated.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>65%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>75%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>70%
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 20% chance a shell will appear.''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every blue virus eliminated.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 40% chance a shell will appear.''"
|
*'''Stage Mode''': "''Increases base score by 100 points for every blue virus eliminated.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 60% chance a shell will appear.''"
|
*'''Stage Mode''': "''Increases base score by 150 points for every blue virus eliminated.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 80% chance a shell will appear.''"
|
*'''Stage Mode''': "''Increases base score by 200 points for every blue virus eliminated.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 100% chance a shell will appear.''"
|-
|-
| align="center"|[[File:DMW-SumoBro.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite King Boo.png|x80px|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
|align="center"|[[Sumo Bro]]
|{{DMW attack|Attack=4}}
|
|align="center"|{{DMW speed|Speed=37}}
*'''Stage Mode''': "''Grants 10% chance to earn extra coins (5) on stage clear.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>5%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>5%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>50%
*'''Versus Mode''': "''Grants 20% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Grants 20% chance to earn extra coins (5) on stage clear.''"
*'''Versus Mode''': "''Grants 40% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Grants 30% chance to earn extra coins (5) on stage clear.''"
*'''Versus Mode''': "''Grants 60% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Grants 40% chance to earn extra coins (5) on stage clear.''"
*'''Versus Mode''': "''Grants 80% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Grants 50% chance to earn extra coins (5) on stage clear.''"
*'''Versus Mode''': "''Grants 100% chance a rainbow capsule will appear within 20 seconds of match start.''"
|-
|-
| align="center"|[[File:DMW-HammerBro.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Iggy.png|x80px|link=Iggy Koopa]]<br>[[Iggy Koopa|Dr. Iggy]]
|align="center"|[[Hammer Bro]]
|{{DMW attack|Attack=3}}
|
|align="center"|{{DMW speed|Speed=26}}
*'''Stage Mode''': "''Increases capsule float time by 1.2x.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>0%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>5%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>5%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
*'''Versus Mode''': "''If opponent uses skill, grants 4% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Increases capsule float time by 1.4x.''"
*'''Versus Mode''': "''If opponent uses skill, grants 8% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Increases capsule float time by 1.7x.''"
*'''Versus Mode''': "''If opponent uses skill, grants 12% chance to clear a column in your stage.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-KoopaParatroopa.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Piranha Plant.png|x80px|link=Piranha Plant]]<br>[[Piranha Plant|Dr. Piranha Plant]]
|align="center"|[[Koopa Paratroopa]]
|{{DMW attack|Attack=1}}
|
|align="center"|{{DMW speed|Speed=15}}
*'''Stage Mode''': "''Increases base score by 50 points for every red virus eliminated.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>10%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>50%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>60%
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 20% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every red virus eliminated.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 40% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases base score by 100 points for every red virus eliminated.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases base score by 150 points for every red virus eliminated.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Increases base score by 200 points for every red virus eliminated.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-Crowber.png|75x75px]]
|align="center"|[[File:DrMarioWorld - Sprite Petey Piranha.png|x80px|link=Petey Piranha]]<br>[[Petey Piranha|Dr. Petey Piranha]]
|align="center"|[[Crowber]]
|{{DMW attack|Attack=4}}
|
|align="center"|{{DMW speed|Speed=47}}
*'''Stage Mode''': "''Grants 10% chance of extra capsules (1) on stage start.''"
|align="center"|[[File:DMW - SpriteVS AttackBomb1.png|40px]]<br>20%||align="center"|[[File:DMW - SpriteVS AttackBomb2.png|40px]]<br>40%||align="center"|[[File:DMW - SpriteVS AttackBomb3.png|40px]]<br>60%||align="center"|[[File:DMW - SpriteVS AttackBomb4.png|40px]]<br>0%
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%.''"
|}
|
</center>
*'''Stage Mode''': "''Grants 20% chance of extra capsules (1) on stage start.''"
 
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%.''"
===Assistants===
|
''Dr. Mario World'' features 64 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up by obtaining duplicates. Goomba is earned as the first assistant when players reach Stage 5.  
*'''Stage Mode''': "''Grants 30% chance of extra capsules (1) on stage start.''"
 
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%.''"
In the description of the skills, the bolded portion of the assistant's effect is different depending on the level, which is the value for level 1 to 5 respectively.
|
<center>
*'''Stage Mode''': "''Grants 40% chance of extra capsules (1) on stage start.''"
{|width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%.''"
|-style="background:#D0CC00;
|
!width=5%|Image
*'''Stage Mode''': "''Grants 50% chance of extra capsules (1) on stage start.''"
!width=5%|Name
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%.''"
!width=20%|Stage Mode Skill
!width=20%|Versus Mode Skill
|-
|-
| align="center"|[[File:DMW-BuzzyBeetle.png|75x75px]]
|align="center"|[[File:DMW-Goomba.png|75x75px]]
|align="center"|[[Buzzy Beetle]]
|align="center"|[[Goomba]]
|
|"''Increases score by '''2%/4%/6%/8%/10%'''.''"
*'''Stage Mode''': "''Grants 20% chance a shell will appear on stage start.''"
|"''If opponent attacks, grants '''4%/8%/12%/16%/20%''' chance attack meter fills instantly.''"
*'''Versus Mode''': "''Grants 20% chance a shell will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 40% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''Grants 40% chance a shell will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 60% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''Grants 60% chance a shell will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 80% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''Grants 80% chance a shell will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 100% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''Grants 100% chance a shell will appear on stage start.''"
|-
|-
| align="center"|[[File:DMW-KoopaTroopa.png|75x75px]]
|align="center"|[[File:DMW-KoopaTroopa.png|75x75px]]
|align="center"|[[Koopa Troopa]]
|align="center"|[[Koopa Troopa]]
|
|"''Grants '''80/160/240/320/400''' bonus points for capsules remaining on stage clear.''"
*'''Stage Mode''': "''Grants 50 bonus points for capsules remaining on stage clear.''"
|"''If opponent attacks, grants '''4%/8%/12%/16%/20%''' chance attack meter fills instantly.''"
*'''Versus Mode''': "''If opponent attacks, grants 4% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 70 bonus points for capsules remaining on stage clear.''"
*'''Versus Mode''': "''If opponent attacks, grants 8% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 100 bonus points for capsules remaining on stage clear.''"
*'''Versus Mode''': "''If opponent attacks, grants 12% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 150 bonus points for capsules remaining on stage clear.''"
*'''Versus Mode''': "''If opponent attacks, grants 16% chance attack meter fills instantly.''"
|
*'''Stage Mode''': "''Grants 200 bonus points for capsules remaining on stage clear.''"
*'''Versus Mode''': "''If opponent attacks, grants 20% chance attack meter fills instantly.''"
|-
|-
| align="center"|[[File:DMW-ShyGuy.png|75x75px]]
|align="center"|[[File:DMW-Boo.png|75x75px]]
|align="center"|[[Boo]]
|"''Fills skill meter '''10%/20%/30%/40%/50%''' more when yellow viruses are eliminated.''"
|"''Increases speed both your and your opponent's skill meters fill by '''20%/25%/30%/35%/40%'''.''"
|-
|align="center"|[[File:DMW-ShyGuy.png|75x75px]]
|align="center"|[[Shy Guy]]
|align="center"|[[Shy Guy]]
|
|"''Grants '''10%/20%/30%/40%/50%''' chance of easier skill meter increase.''"
*'''Stage Mode''': "''Grants 10% chance of easier skill meter increase.''"
|"''Increases chance to defend by '''2%/4%/6%/8%/10%'''.''"
*'''Versus Mode''': "''Increases chance to defend by 2%.''"
|
*'''Stage Mode''': "''Grants 20% chance of easier skill meter increase.''"
*'''Versus Mode''': "''Increases chance to defend by 4%.''"
|
*'''Stage Mode''': "''Grants 30% chance of easier skill meter increase.''"
*'''Versus Mode''': "''Increases chance to defend by 6%.''"
|
*'''Stage Mode''': "''Grants 40% chance of easier skill meter increase.''"
*'''Versus Mode''': "''Increases chance to defend by 8%.''
|
*'''Stage Mode''': "''Grants 50% chance of easier skill meter increase.''"
*'''Versus Mode''': "''Increases chance to defend by 10%.''
|-
|-
| align="center"|[[File:DMW-BobOmb.png|75x75px]]
|align="center"|[[File:DMW-BobOmb.png|75x75px]]
|align="center"|[[Bob-omb]]
|align="center"|[[Bob-omb]]
|
|"''Increases score by '''400/800/1200/1600/2000''' points.''"
*'''Stage Mode''': "''Increases score by 400 points.''"
|"''If opponent uses a skill, grants '''4%/8%/12%/16%/20%''' chance skill meter fills instantly.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 4% chance skill meter fills instantly.''"
|-
|
|align="center"|[[File:DMW-Blooper.png|75x75px]]
*'''Stage Mode''': "''Increases score by 800 points.''"
|align="center"|[[Blooper]]
*'''Versus Mode''': "''If opponent uses a skill, grants 8% chance skill meter fills instantly.''"
|"''Grants '''50%/60%/70%/80%/100%''' chance initial capsules (2) will be matching-color.''"
|
|"''Grants '''20%/40%/60%/80%/100%''' chance initial capsules (4) will be matching-color.''"
*'''Stage Mode''': "''Increases score by 1200 points.''"
|-
*'''Versus Mode''': "''If opponent uses a skill, grants 12% chance skill meter fills instantly.''"
|align="center"|[[File:DMW-Lakitu.png|75x75px]]
|
|align="center"|[[Lakitu]]
*'''Stage Mode''': "''Increases score by 1600 points.''"
|"''Grants '''80/160/240/320/400''' bonus points for capsules remaining on stage clear.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 16% chance skill meter fills instantly.''"
|"''Grants '''10%/20%/30%/40%/50%''' chance initial capsules (6) will be matching-color.''"
|
*'''Stage Mode''': "''Increases score by 2000 points.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 20% chance skill meter fills instantly.''"
|-
|-
| align="center"|[[File:DMW-HuckitCrab.png|75x75px]]
|align="center"|[[File:DMW-CheepCheep.png|75x75px]]
|align="center"|[[Cheep Cheep]]
|"''Grants '''50%/60%/70%/80%/100%''' chance viruses (1) will be eliminated on stage start.''"
|"''Grants 100% chance your attacks will be '''5%/6%/7%/8%/10%''' faster.''"
|-
|align="center"|[[File:DMW-HuckitCrab.png|75x75px]]
|align="center"|[[Huckit Crab]]
|align="center"|[[Huckit Crab]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every yellow virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every yellow virus eliminated.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance a rainbow capsule will appear within 20 seconds of match start.''"
*'''Versus Mode''': "''Grants 20% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every yellow virus eliminated.''"
*'''Versus Mode''': "''Grants 40% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Increases base score by 100 points for every yellow virus eliminated.''"
*'''Versus Mode''': "''Grants 60% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Increases base score by 150 points for every yellow virus eliminated.''"
*'''Versus Mode''': "''Grants 80% chance a rainbow capsule will appear within 20 seconds of match start.''"
|
*'''Stage Mode''': "''Increases base score by 200 points for every yellow virus eliminated.''"
*'''Versus Mode''': "''Grants 100% chance a rainbow capsule will appear within 20 seconds of match start.''"
|-
|-
| align="center"|[[File:DMW-PiranhaPlant.png|75x75px]]
|align="center"|[[File:DMW-Spiny.png|75x75px]]
|align="center"|[[Spiny]]
|"''Grants '''10%/20%/30%/40%/50%''' chance of rapid skill meter increase.''"
|"''If opponent uses a skill, grants '''4%/8%/12%/16%/20%''' chance skill meter fills instantly.''"
|-
|align="center"|[[File:DMW-PiranhaPlant.png|75x75px]]
|align="center"|[[Piranha Plant]]
|align="center"|[[Piranha Plant]]
|
|"''Grants '''30%/40%/50%/60%/80%''' chance viruses (2) will be eliminated on stage start.''"
*'''Stage Mode''': "''Grants 5% chance viruses (2) will be eliminated on stage start.''"
|"''If an object has reached the 3rd row from the bottom line, grants '''20%/40%/60%/80%/100%''' chance all capsules will be eliminated. (Once only.)''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 20% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 10% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 40% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 15% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 20% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 25% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-Pokey.png|75x75px]]
|align="center"|[[File:DMW-Pokey.png|75x75px]]
|align="center"|[[Pokey]]
|align="center"|[[Pokey]]
|
|"''Grants '''50%/60%/70%/80%/100%''' chance of extra seconds (3) in timed stages.''"
*'''Stage Mode''': "''Grants 10% chance of extra seconds (3) in timed stages.''"
|"''Grants '''10%/20%/30%/40%/50%''' chance your attacks will be 20% faster.''"
*'''Versus Mode''': "''Grants 4% chance your attacks will be 20% faster.''"
|
*'''Stage Mode''': "''Grants 20% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''Grants 8% chance your attacks will be 20% faster.''"
|
*'''Stage Mode''': "''Grants 30% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''Grants 12% chance your attacks will be 20% faster.''"
|
*'''Stage Mode''': "''Grants 40% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''Grants 16% chance your attacks will be 20% faster.''"
|
*'''Stage Mode''': "''Grants 50% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''Grants 20% chance your attacks will be 20% faster.''"
|-
|-
| align="center"|[[File:DMW-Spike.png|75x75px]]
|align="center"|[[File:DMW-Spike.png|75x75px]]
|align="center"|[[Spike]]
|align="center"|[[Spike]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every green virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every green virus eliminated.''"
|"''Grants '''10%/20%/30%/40%/50%''' chance your attacks will be 20% faster.''"
*'''Versus Mode''': "''Grants 4% chance your attacks will be 20% faster.''"
|-
|
|align="center"|[[File:DMW-Swooper.png|75x75px]]
*'''Stage Mode''': "''Increases base score by 70 points for every green virus eliminated.''"
|align="center"|[[Swoop]]
*'''Versus Mode''': "''Grants 8% chance your attacks will be 20% faster.''"
|"''Increases score by '''2%/4%/6%/8%/10%'''.''"
|
|"''If an object has reached the 3rd row from the bottom line, grants '''60%/70%/80%/90%/100%''' chance all capsules will be eliminated. (Once only.)''"
*'''Stage Mode''': "''Increases base score by 100 points for every green virus eliminated.''"
|-
*'''Versus Mode''': "''Grants 12% chance your attacks will be 20% faster.''"
|align="center"|[[File:DMW-BulletBill.png|75x75px]]
|
|align="center"|[[Bullet Bill]]
*'''Stage Mode''': "''Increases base score by 150 points for every green virus eliminated.''"
|"''Grants '''4%/8%/12%/16%/20%''' chance of full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 16% chance your attacks will be 20% faster.''"
|"''Grants '''20%/30%/40%/50%/60%''' chance of full skill meter on stage start.''"
|
*'''Stage Mode''': "''Increases base score by 200 points for every green virus eliminated.''"
*'''Versus Mode''': "''Grants 20% chance your attacks will be 20% faster.''"
|-
|-
| align="center"|[[File:DMW-Peepa.png|75x75px]]
|align="center"|[[File:DMW-Paragoomba.png|75x75px]]
|align="center"|[[Paragoomba]]
|"''Increases base score by '''50/70/100/150/200''' points for every blue virus eliminated.''"
|"''If all viruses in your stage are eliminated, grants '''20%/40%/60%/80%/100%''' chance a shell will appear.''"
|-
|align="center"|[[File:DMW-Peepa.png|75x75px]]
|align="center"|[[Peepa]]
|align="center"|[[Peepa]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every green virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every green virus eliminated.''"
|"''If all viruses in your stage are eliminated, grants '''20%/40%/60%/80%/100%''' chance an exploder will appear.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 20% chance an exploder will appear.''"
|-
|
|align="center"|[[File:DMW-ScaredyRat.png|75x75px]]
*'''Stage Mode''': "''Increases base score by 70 points for every green virus eliminated.''"
|align="center"|[[Scaredy Rat]]
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 40% chance an exploder will appear.''"
|"''Increases base score by '''50/70/100/150/200''' points for every light-blue virus eliminated.''"
|
|"''If opponent attacks, grants '''30%/35%/40%/45%/50%''' chance of received virus will be matching-color.''"
*'''Stage Mode''': "''Increases base score by 100 points for every green virus eliminated.''"
|-
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 60% chance an exploder will appear.''"
|align="center"|[[File:DMW-SumoBro.png|75x75px]]
|
|align="center"|[[Sumo Bro]]
*'''Stage Mode''': "''Increases base score by 150 points for every green virus eliminated.''"
|"''Grants '''40%/60%/80%/90%100%''' chance to earn extra coins (5) on stage clear.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 80% chance an exploder will appear.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance a rainbow capsule will appear within 20 seconds of match start.''"
|
|-
*'''Stage Mode''': "''Increases base score by 200 points for every green virus eliminated.''"
|align="center"|[[File:DMW-Porcupuffer.png|75x75px]]
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 100% chance an exploder will appear.''"
|align="center"|[[Porcupuffer]]
|"''Grants '''50%/60%/70%/80%/100%''' chance of extra seconds (3) in timed stages.''"
|"''If opponent attacks, grants '''30%/35%/40%/45%/50%''' chance received virus will be matching-color.''"
|-
|align="center"|[[File:DMW-HammerBro.png|75x75px]]
|align="center"|[[Hammer Bro]]
|"''Increases capsule float time by '''1.2x/1.4x/1.7x/2x/2.5x'''.''"
|"''If opponent uses skill, grants '''4%/8%/12%/16%/20%''' chance to clear a column in your stage.''"
|-
|-
| align="center"|[[File:DMW-SpinyCheepCheep.png|75x75px]]
|align="center"|[[File:DMW-SpinyCheepCheep.png|75x75px]]
|align="center"|[[Spiny Cheep Cheep]]
|align="center"|[[Spiny Cheep Cheep]]
|
|"''Grants '''10%/20%/30%/40%/50%''' chance of rapid skill meter increase.''"
*'''Stage Mode''': "''Fills skill meter 10% faster.''"
|"''If you are about to lose, grants '''20%/40%/60%/80%/100%''' chance viruses (1) will be eliminated. (Once only.)''"
*'''Versus Mode''': "''If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Fills skill meter 20% faster.''"
*'''Versus Mode''': "''If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Fills skill meter 30% faster.''"
*'''Versus Mode''': "''If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Fills skill meter 40% faster.''"
*'''Versus Mode''': "''If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Fills skill meter 50% faster.''"
*'''Versus Mode''': "''If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-Clampy.png|75x75px]]
|align="center"|[[File:DMW-Clampy.png|75x75px]]
|align="center"|[[Clampy]]
|align="center"|[[Clampy]]
|
|"''Grants '''50%/60%/70%/80%/100%''' chance rainbow meter sections (3) will be filled on stage start.''"
*'''Stage Mode''': "''Grants 10% chance rainbow meter sections (3) will be filled on stage start.''"
|"''Increases chance to defend by '''2%/4%/6%/8%/10%'''.''"
*'''Versus Mode''': "''Increases chance to defend by 2%.''"
|
*'''Stage Mode''': "''Grants 20% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Increases chance to defend by 4%.''"
|
*'''Stage Mode''': "''Grants 30% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Increases chance to defend by 6%.''"
|
*'''Stage Mode''': "''Grants 40% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Increases chance to defend by 8%.''"
|
*'''Stage Mode''': "''Grants 50% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Increases chance to defend by 10%.''"
|-
|-
| align="center"|[[File:DMW-ParaBeetle.png|75x75px]]
|align="center"|[[File:DMW-KoopaParatroopa.png|75x75px]]
|align="center"|[[Koopa Paratroopa]]
|"''Increases base score by '''50/70/100/150/200''' points for every red virus eliminated.''"
|"''If an object has reached the 2nd row from the bottom line, grants '''60%/70%/80%/90%/100%''' chance lowest row will be eliminated. (Once only.)''"
|-
|align="center"|[[File:DMW-ParaBeetle.png|75x75px]]
|align="center"|[[Para-Beetle]]
|align="center"|[[Para-Beetle]]
|
|"''Grants '''20%/40%/60%/80%/100%''' chance a shell will appear on stage start.''"
*'''Stage Mode''': "''Grants 20% chance a shell will appear on stage start.''"
|"''If all viruses in your stage are eliminated, grants '''20%/40%/60%/80%/100%''' chance a shell will appear.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 20% chance a shell will appear.''"
|
*'''Stage Mode''': "''Grants 40% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 40% chance a shell will appear.''"
|
*'''Stage Mode''': "''Grants 60% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 60% chance a shell will appear.''"
|
*'''Stage Mode''': "''Grants 80% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 80% chance a shell will appear.''"
|
*'''Stage Mode''': "''Grants 100% chance a shell will appear on stage start.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 100% chance a shell will appear.''"
|-
|-
| align="center"|[[File:DMW-Amp.png|75x75px]]
|align="center"|[[File:DMW-Crowber.png|75x75px]]
|align="center"|[[Crowber]]
|"''Grants '''30%/40%/50%/60%/70%''' chance of extra capsules (1) on stage start.''"
|"''Increases number of cleared pieces required to fill both your and your opponent's attack meters by '''10%/20%/30%/40%/50%'''.''"
|-
|align="center"|[[File:DMW-BuzzyBeetle.png|75x75px]]
|align="center"|[[Buzzy Beetle]]
|"''Grants '''20%/40%/60%/80%/100%''' chance a shell will appear on stage start.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance a shell will appear on stage start.''"
|-
|align="center"|[[File:DMW-Amp.png|75x75px]]
|align="center"|[[Amp]]
|align="center"|[[Amp]]
|
|"''Grants '''20%/40%/60%/80%/100%''' chance an exploder will appear on stage start.''"
*'''Stage Mode''': "''Grants 20% chance an exploder will appear on stage start.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 20% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 40% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 40% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 60% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 60% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 80% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 80% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 100% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 100% chance an exploder will appear on stage start.''"
|-
|-
| align="center"|[[File:DMW-BoomBoom.png|75x75px]]
|align="center"|[[File:DMW-BoomBoom.png|75x75px]]
|align="center"|[[Boom Boom]]
|align="center"|[[Boom Boom]]
|
|"''Grants '''20%/40%/60%/80%/100%''' chance an exploder will appear on stage start.''"
*'''Stage Mode''': "''Grants 20% chance an exploder will appear on stage start.''"
|"''If an object has reached the 2nd row from the bottom line, grants '''20%/40%/60%/80%/100%''' chance lowest row will be eliminated. (Once only.)''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 20% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 40% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 40% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 60% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 80% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 100% chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-PomPom.png|75x75px]]
|align="center"|[[File:DMW-PomPom.png|75x75px]]
|align="center"|[[Pom Pom]]
|align="center"|[[Pom Pom]]
|
|"''Grants '''50%/60%/70%/80%/100%''' chance viruses (1) will be eliminated on stage start.''"
*'''Stage Mode''': "''Grants 10% chance viruses (1) will be eliminated on stage start.''"
|"''If you are about to lose, grants '''20%/40%/60%/80%/100%''' chance viruses (1) will be eliminated. (Once only.)''"
*'''Versus Mode''': "''If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)''"
|-
|
|align="center"|[[File:DMW-KingBobOmb.png|75x75px]]
*'''Stage Mode''': "''Grants 20% chance viruses (1) will be eliminated on stage start.''"
|align="center"|[[King Bob-omb]] (obtainable only from battle boxes in versus mode, tier 3 and above)
*'''Versus Mode''': "''If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)''"
|"''Grants '''30%/40%/50%/60%/80%''' chance viruses (2) will be eliminated on stage start.''"
|
|"''If you send viruses to your opponent, grants '''4%/8%/12%/16%/20%''' chance of sending an extra row.''"
*'''Stage Mode''': "''Grants 30% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 40% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)''"
|
*'''Stage Mode''': "''Grants 50% chance viruses (1) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)''"
|-
|-
| align="center"|[[File:DMW-SledgeBro.png|75x75px]]
|align="center"|[[File:DMW-Dolphin.png|75x75px]]
|align="center"|[[Dolphin]]
|"''Increases base score by '''50/70/100/150/200''' points for every blue virus eliminated.''"
|"''If all viruses in your stage are eliminated, grants '''20%/40%/60%/80%/100%''' chance an exploder will appear.''"
|-
|align="center"|[[File:DMW-SledgeBro.png|75x75px]]
|align="center"|[[Sledge Bro]]
|align="center"|[[Sledge Bro]]
|
|"''Grants '''4%/8%/12%/16%/20%''' chance of full skill meter on stage start.''"
*'''Stage Mode''': "''Grants 4% chance of full skill meter on stage start.''"
|"''If you eliminate a virus, grants '''20%/40%/60%/80%/100%''' chance your attack meter will fill extra.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 20% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 8% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 40% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 12% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 60% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 16% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 80% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 20% chance of full skill meter on stage start.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 100% chance your attack meter will fill extra.''"
|-
|-
| align="center"|[[File:DMW-ScaredyRat.png|75x75px]]
|align="center"|[[File:DMW-Mechakoopa.png|75x75px]]
|align="center"|[[Scaredy Rat]]
|align="center"|[[Mechakoopa]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every yellow virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every light-blue virus eliminated.''"
|"''Increases speed both your and your opponent's attack meters fill by '''10%/20%/30%/40%/50%'''.''"
*'''Versus Mode''': "''If opponent attacks, grants 6% chance of received virus will be matching-color.''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every light-blue virus eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 12% chance of received virus will be matching-color.''"
|
*'''Stage Mode''': "''Increases base score by 100 points for every light-blue virus eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 18% chance of received virus will be matching-color.''"
|
*'''Stage Mode''': "''Increases base score by 150 points for every light-blue virus eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 24% chance of received virus will be matching-color.''"
|
*'''Stage Mode''': "''Increases base score by 200 points for every light-blue virus eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 30% chance of received virus will be matching-color.''"
|-
| align="center"|[[File:DMW-Porcupuffer.png|75x75px]]
|align="center"|[[Porcupuffer]]
|
*'''Stage Mode''': "''Grants 10% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''If opponent attacks, grants 6% chance received virus will be matching-color.''"
|
*'''Stage Mode''': "''Grants 20% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''If opponent attacks, grants 12% chance received virus will be matching-color.''"
|
*'''Stage Mode''': "''Grants 30% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''If opponent attacks, grants 18% chance received virus will be matching-color.''"
|
*'''Stage Mode''': "''Grants 40% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''If opponent attacks, grants 24% chance received virus will be matching-color.''"
|
*'''Stage Mode''': "''Grants 50% chance of extra seconds (3) in timed stages.''"
*'''Versus Mode''': "''If opponent attacks, grants 30% chance received virus will be matching-color.''"
|-
|-
| align="center"|[[File:DMW-MontyMole.png|75x75px]]
|align="center"|[[File:DMW-MontyMole.png|75x75px]]
|align="center"|[[Monty Mole]]
|align="center"|[[Monty Mole]]
|
|"''Grants '''40%/60%/80%/90%100%''' chance to earn extra coins (5) on stage clear.''"
*'''Stage Mode''': "''Grants 10% chance to earn 5 extra coins on stage clear.''"
|"''If you eliminate a virus, grants '''20%/40%/60%/80%/100%''' chance your attack meter will fill extra.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 20% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 20% chance to earn 5 extra coins on stage clear.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 40% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 30% chance to earn 5 extra coins on stage clear.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 60% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 40% chance to earn 5 extra coins on stage clear.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 80% chance your attack meter will fill extra.''"
|
*'''Stage Mode''': "''Grants 50% chance to earn 5 extra coins on stage clear.''"
*'''Versus Mode''': "''If you eliminate a virus, grants 100% chance your attack meter will fill extra.''"
|-
|-
| align="center"|[[File:DMW-Mechakoopa.png|75x75px]]
|align="center"|[[File:DMW-Thwomp.png|75x75px]]
|align="center"|[[Mechakoopa]]
|align="center"|[[Thwomp]]
|
|"''Increases score by '''400/800/1200/1600/2000''' points.''"
*'''Stage Mode''': "''Increases base score by 50 points for every yellow virus eliminated.''"
|"''Increases number of cleared pieces required to fill both your and your opponent's attack meters by '''10%/20%/30%/40%/50%'''.''"
*'''Versus Mode''': "''Increases speed both your and your opponent's attack meters fill by 10%.''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every yellow virus eliminated.''"
*'''Versus Mode''': "''Increases speed both your and your opponent's attack meters fill by 20%.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-Fuzzy.png|75x75px]]
|align="center"|[[File:DMW-Fuzzy.png|75x75px]]
|align="center"|[[Fuzzy]]
|align="center"|[[Fuzzy]]
|
|"''Grants '''40%/50%/60%/70%/80%''' chance initial capsules (3) will be matching-color.''"
*'''Stage Mode''': "''Grants 5% chance of initial capsules (3) will be matching-color.''"
|"''If opponent uses a skill, grants '''4%/8%/12%/16%/20%''' chance to clear a column in your stage.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 4% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Grants 10% chance of initial capsules (3) will be matching-color.''"
*'''Versus Mode''': "''If opponent uses a skill, grants 8% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Grants 15% chance of initial capsules (3) will be matching-color.''
*'''Versus Mode''': "''If opponent uses a skill, grants 12% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Grants 20% chance of initial capsules (3) will be matching-color.''
*'''Versus Mode''': "''If opponent uses a skill, grants 16% chance to clear a column in your stage.''"
|
*'''Stage Mode''': "''Grants 25% chance of initial capsules (3) will be matching-color.''
*'''Versus Mode''': "''If opponent uses a skill, grants 20% chance to clear a column in your stage.''"
|-
|-
| align="center"|[[File:DMW-Thwomp.png|75x75px]]
|align="center"|[[File:DMW-BanzaiBill.png|75x75px]]
|align="center"|[[Thwomp]]
|align="center"|[[Bomber Bill|Banzai Bill]] (obtainable only from battle boxes in versus mode, tier 5 and above)
|
|"''Grants '''10%/20%/30%/40%/50%''' chance of easier skill meter increase.''"
*'''Stage Mode''': "''Increases score by 400 points.''"
|"''If you send viruses to your opponent, grants '''10%/15%/20%/25%/30%''' chance of sending an extra row.''"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%.''"
|
*'''Stage Mode''': "''Increases score by 800 points.''"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%.''"
|
*'''Stage Mode''': "''Increases score by 1200 points.''"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%.''"
|
*'''Stage Mode''': "''Increases score by 1600 points.''"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%.''"
|
*'''Stage Mode''': "''Increases score by 2000 points.''"
*'''Versus Mode''': "''Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%.''"
|-
|-
| align="center"|[[File:DMW-BoomerangBro.png|75x75px]]
|align="center"|[[File:DMW-BoomerangBro.png|75x75px]]
|align="center"|[[Boomerang Bro]]
|align="center"|[[Boomerang Bro]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every light-blue virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every light-blue virus eliminated.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance a shell will appear on stage start.''"
*'''Versus Mode''': "''Grants 20% chance a shell will appear on stage start.''"
|
*'''Stage Mode''': "''Increases base score by 70 points for every light-blue virus eliminated.''"
*'''Versus Mode''': "''Grants 40% chance a shell will appear on stage start.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-ChainChomp.png|75x75px]]
|align="center"|[[File:DMW-ChainChomp.png|75x75px]]
|align="center"|[[Chain Chomp]]
|align="center"|[[Chain Chomp]]
|
|"''Grants '''50%/60%/70%/80%/100%''' chance rainbow meter sections (3) will be filled on stage start.''"
*'''Stage Mode''': "''Grants 10% chance rainbow meter sections (3) will be filled on stage start.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance an exploder will appear on stage start.''"
*'''Versus Mode''': "''Grants 20% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 20% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Grants 40% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 30% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Grants 60% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 40% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Grants 80% chance an exploder will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 50% chance rainbow meter sections (3) will be filled on stage start.''"
*'''Versus Mode''': "''Grants 100% chance an exploder will appear on stage start.''"
|-
|-
| align="center"|[[File:DMW-FlyGuy.png|75x75px]]
|align="center"|[[File:DMW-FlyGuy.png|75x75px]]
|align="center"|[[Fly Guy]]
|align="center"|[[Fly Guy]]
|
|"''Increases base score by '''50/70/100/150/200''' points for every red virus eliminated.''"
*'''Stage Mode''': "''Increases base score by 50 points for every red virus eliminated.''"
|"''Increases speed both your and your opponent's attack meters fill by '''10%/20%/30%/40%/50%'''.''"
*'''Versus Mode''': "''Increases speed both your and your opponent's attack meters fill by 10%.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-Dolphin.png|75x75px]]
|align="center"|[[File:DMW-KingBoo.png|75x75px]]
|align="center"|[[Dolphin]]
|align="center"|[[King Boo]] (obtainable only from battle boxes in versus mode, tier 7 and above)
|
|"''Grants '''4%/8%/12%/16%/20%''' chance of extra capsules (5) when the number of capsules remaining reaches 5. (Once only.)''"
*'''Stage Mode''': "''Increases base score by 50 points for every blue virus eliminated.''"
|"''If you send viruses to your opponent, grants '''3%/6%/9%/12%/15%''' chance of sending 2 extra rows.''"
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 20% chance an exploder will appear.''"
|-
|
|align="center"|[[File:DMW-StarBunny.png|75x75px]]
*'''Stage Mode''': "''Increases base score by 70 points for every blue virus eliminated.''"
|align="center"|[[Star Bunny]]
*'''Versus Mode''': "''If all viruses in your stage are eliminated, grants 40% chance an exploder will appear.''"
|"''Grants '''30%/40%/50%/60%/70%''' chance of full-size rainbow capsules when the rainbow meter fills.''"
|
|"''If an opponent attacks, grants '''30%/40%/50%/60%/70%''' chance the next capsule will be a rainbow capsule.''"
*'''Stage Mode''':
|-
*'''Versus Mode''':
|align="center"|[[File:DMW-HoneyQueen.png|75x75px]]
|
|align="center"|[[Honey Queen]]
*'''Stage Mode''':
|"''Grants '''10%/20%/30%/40%/50%''' chance a skill charger will appear on stage start.''"
*'''Versus Mode''':
|"''Grants '''30%/40%/50%/60%/70%''' chance a skill charger will appear on stage start.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-Octoomba.png|75x75px]]
|align="center"|[[File:DMW-Octoomba.png|75x75px]]
|align="center"|[[Octoomba]]
|align="center"|[[Octoomba]]
|
|"''Grants '''10%/20%/30%/40%/50%''' chance of half-full skill meter on stage start.''"
*'''Stage Mode''': "''Grants 10% chance of half-full skill meter on stage start.''"
|"''Decreases time until your and your opponent's stages begin to shrink by '''10%/20%/30%/40%/50%'''.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 10%.''"
|
*'''Stage Mode''': "''Grants 20% chance of half-full skill meter on stage start.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 20%.''"
|
*'''Stage Mode''': "''Grants 30% chance of half-full skill meter on stage start.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 30%.''"
|
*'''Stage Mode''': "''Grants 30% chance of half-full skill meter on stage start.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 30%.''"
|
*'''Stage Mode''': "''Grants 30% chance of half-full skill meter on stage start.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 30%.''"
|-
|-
| align="center"|[[File:DMW-BombBoo.png|75x75px]]
|align="center"|[[File:DMW-BombBoo.png|75x75px]]
|align="center"|[[Bomb Boo]]
|align="center"|[[Bomb Boo]]
|
|"''Grants '''5%/10%/15%/20%/25%''' chance of extra capsules (3) when the number of capsules remaining reaches 3. (Once only.)''"
*'''Stage Mode''': "''Grants 5% chance of extra capsules (3) when the number of capsules remaining reaches 3.''"
|"''Grants '''50%/60%/70%/80%/100%''' chance of half-full skill meter on stage start.''"
*'''Versus Mode''': "''Grants 50% chance of half-full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 10% chance of extra capsules (3) when the number of capsules remaining reaches 3.''"
*'''Versus Mode''': "''Grants 60% chance of half-full skill meter on stage start.''"
|
*'''Stage Mode''': "''Grants 15% chance of extra capsules (3) when the number of capsules remaining reaches 3.''"
*'''Versus Mode''': "''Grants 70% chance of half-full skill meter on stage start.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-HoneyQueen.png|75x75px]]
|align="center"|[[File:DMW-Scuttlebug.png|75x75px]]
|align="center"|[[Honey Queen]]
|align="center"|[[Scuttlebug]]
|
|"''Fills skill meter '''10%/20%/30%/40%/50%''' more when red viruses are eliminated.''"
*'''Stage Mode''': "''Grants 10% chance a skill charger will appear on stage start.''"
|"''Decreases time until your and your opponent's stages begin to shrink by '''10%/20%/30%/40%/50%'''.''"
*'''Versus Mode''': "''Grants 30% chance a skill charger will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 20% chance a skill charger will appear on stage start.''"
*'''Versus Mode''': "''Grants 40% chance a skill charger will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 30% chance a skill charger will appear on stage start.''"
*'''Versus Mode''': "''Grants 50% chance a skill charger will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 40% chance a skill charger will appear on stage start.''"
*'''Versus Mode''': "''Grants 60% chance a skill charger will appear on stage start.''"
|
*'''Stage Mode''': "''Grants 50% chance a skill charger will appear on stage start.''"
*'''Versus Mode''': "''Grants 70% chance a skill charger will appear on stage start.''"
|-
|-
| align="center"|[[File:DMW-StarBunny.png|75x75px]]
|align="center"|[[File:DMW-Goombrat.png|75x75px]]
|align="center"|[[Star Bunny]]
|
*'''Stage Mode''': "''Grants 10% chance of full-size rainbow capsules when the rainbow meter fills.''"
*'''Versus Mode''': "''If an opponent attacks, grants 30% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Grants 20% chance of full-size rainbow capsules when the rainbow meter fills.''"
*'''Versus Mode''': "''If an opponent attacks, grants 40% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Grants 30% chance of full-size rainbow capsules when the rainbow meter fills.''"
*'''Versus Mode''': "''If an opponent attacks, grants 50% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Grants 40% chance of full-size rainbow capsules when the rainbow meter fills.''"
*'''Versus Mode''': "''If an opponent attacks, grants 60% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Grants 50% chance of full-size rainbow capsules when the rainbow meter fills.''"
*'''Versus Mode''': "''If an opponent attacks, grants 70% chance the next capsule will be a rainbow capsule.''"
|-
| align="center"|[[File:DMW-Goombrat.png|75x75px]]
|align="center"|[[Goombrat]]
|align="center"|[[Goombrat]]
|
|"''Fills skill meter '''10%/20%/30%/40%/50%''' more when blue viruses are eliminated.''"
*'''Stage Mode''': "''Fills skill meter 10% more when blue viruses are eliminated.''"
|"''If opponent attacks, grants '''30%/40%/50%/60%/70%''' chance the next capsule will be a rainbow capsule.''"
*'''Versus Mode''': "''If opponent attacks, grants 30% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Fills skill meter 20% more when blue viruses are eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 40% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Fills skill meter 30% more when blue viruses are eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 50% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Fills skill meter 40% more when blue viruses are eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 60% chance the next capsule will be a rainbow capsule.''"
|
*'''Stage Mode''': "''Fills skill meter 50% more when blue viruses are eliminated.''"
*'''Versus Mode''': "''If opponent attacks, grants 70% chance the next capsule will be a rainbow capsule.''"
|-
|-
| align="center"|[[File:DMW-Wiggler.png|75x75px]]
|align="center"|[[File:DMW-Wiggler.png|75x75px]]
|align="center"|[[Wiggler]]
|align="center"|[[Wiggler]]
|
|"''Grants '''10%/20%/30%/40%/50%''' chance a skill charger will appear on stage start.''"
*'''Stage Mode''': "''Grants 10% chance a skill charger will appear on stage start.''"
|"''Decreases speed both your and your opponent's skill meters fill by '''20%/25%/30%/35%/40%'''.''"
*'''Versus Mode''': "''Decreases speed both your and your opponent's skill meters fill by 20%.''"
|-
|
|align="center"|[[File:DMW-Penguin.png|75x75px]]
*'''Stage Mode''': "''Grants 20% chance a skill charger will appear on stage start.''"
|align="center"|[[Penguin]]
*'''Versus Mode''': "''Decreases speed both your and your opponent's skill meters fill by 30%.''"
|"''Fills skill meter '''30%/40%/50%/60%/70%''' more when four or more viruses are eliminated at the same time.''"
|
|"''Grants '''30%/35%/40%/45%/50%''' chance of disregarding opponent's defense when attacking.''"
*'''Stage Mode''': "''Grants 30% chance a skill charger will appear on stage start.''"
|-
*'''Versus Mode''': "''Decreases speed both your and your opponent's skill meters fill by 40%.''"
|align="center"|[[File:DMW-DryBones.png|75x75px]]
|
|align="center"|[[Dry Bones]]
*'''Stage Mode''': "''Grants 40% chance a skill charger will appear on stage start.''"
|"''Grants '''5%/10%/15%/20%/25%''' chance of extra capsules (3) when all capsules have been used. (Once only.)''"
*'''Versus Mode''': "''Decreases speed both your and your opponent's skill meters fill by 50%.''"
|"''When next capsule appears, grants '''10%/12%/14%/16%/18%''' chance it will be a rainbow capsule.''"
|
|-
*'''Stage Mode''': "''Grants 50% chance a skill charger will appear on stage start.''"
|align="center"|[[File:DMW-AntTrooper.png|75x75px]]
*'''Versus Mode''': "''Decreases speed both your and your opponent's skill meters fill by 60%.''"
|align="center"|[[Ant Trooper]]
|"''Fills skill meter '''30%/40%/50%/60%/70%''' more when four or more viruses are eliminated at the same time.''"
|"''If targeted by opponent's skill, grants '''30%/35%/40%/45%/50%''' chance of canceling skill effects.''"
|-
|align="center"|[[File:DMW-BonyBeetle.png|75x75px]]
|align="center"|[[Bony Beetle]]
|"''Increases score by '''15%/30%/45%/60%/75%''' when four or more viruses are eliminated at the same time.''"
|"''If only three rows remain, grants '''20%/40%/60%/80%/100%''' chance to clear lowest rows (1).''"
|-
|align="center"|[[File:DMW-WhompKing.png|75x75px]]
|align="center"|[[Whomp King]] (obtainable only from battle boxes in versus mode, tier 9 and above)
|"''Increases score by '''30%/60%/90%/120%/150%''' when viruses are eliminated with a rainbow capsule.''"
|"''If opponent attacks, grants '''20%/25%/30%/35%/40%''' chance rows of received viruses will be decreased by 1.''"
|-
|align="center"|[[File:DMW-Stingby.png|75x75px]]
|align="center"|[[Stingby]]
|"''Grants '''30%/40%/50%/60%/80%''' chance of extra seconds (8) in timed stages.''"
|"''If only eight rows remain, grants '''10%/15%/20%/25%/30%''' chance to send rows (2) of viruses to your opponent.''"
|-
|align="center"|[[File:DMW-Parabomb.png|75x75px]]
|align="center"|[[Parabomb]]
|"''Grants '''15%/30%/45%/60%/80%''' chance exploders (2) will appear on stage start.''"
|"''Grants '''15%/30%/45%/60%/80%''' chance exploders (2) will appear on stage start.''"
|-
|align="center"|[[File:DMW-Urchin.png|75x75px]]
|align="center"|[[Urchin]]
|"''Grants '''15%/30%/45%/60%/80%''' chance shells (2) will appear on stage start.''"
|"''Grants '''15%/30%/45%/60%/80%''' chance shells (2) will appear on stage start.''"
|-
|align="center"|[[File:DMW-YellowShyGuy.png|75x75px]]
|align="center"|[[Shy Guy|Yellow Shy Guy]]
|"''If there are yellow viruses (2) remaining, grants '''40%/50%/60%/70%/80%''' chance all yellow viruses will be eliminated.''"
|"''Grants '''30%/35%/40%/45%/50%''' chance of defending against one-row attacks.''"
|-
|-
| align="center"|[[File:DMW-Scuttlebug.png|75x75px]]
|align="center"|[[File:DMW-Sushi.png|75x75px]]
|align="center"|[[Scuttlebug]]
|align="center"|[[Sushi]]
|
|"''If there are blue viruses (2) remaining, grants '''40%/50%/60%/70%/80%''' chance all blue viruses will be eliminated.''"
*'''Stage Mode''': "''Fills skill meter 10% more when red viruses are eliminated.''"
|"''Grants '''30%/35%/40%/45%/50%''' chance of defending against two-row attacks.''"
*'''Versus Mode''': "''Decreases time until your and your opponent's stages begin to shrink by 10%.''"
|-
|
|align="center"|[[File:DMW-Fishbone.png|75x75px]]
*'''Stage Mode''':
|align="center"|[[Fish Bone]]
*'''Versus Mode''':
|"''Grants '''15%/25%/35%/45%/55%''' chance of extra capsules (2) when all capsules have been used. (Once only).''"
|
|"''Grants '''30%/35%/40%/45%/50%''' chance of defending against four-row attacks.''"
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-Boo.png|75x75px]]
|align="center"|[[File:DMW-Broozer.png|75x75px]]
|align="center"|[[Boo]]
|align="center"|[[Broozer]]
|
|"''Grants '''20%/40%/60%/80%/100%''' chance pop cannons (1) will appear on stage start.''"
*'''Stage Mode''': "''Fills skill meter 10% more when yellow viruses are eliminated.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance pop cannons (2) will appear on stage start.''"
*'''Versus Mode''': "''Increases speed both your and your opponent's skill meters fill by 20%.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|-
|-
| align="center"|[[File:DMW-KingBobOmb.png|75x75px]]
|align="center"|[[File:DMW-Galoomba.png|75x75px]]
|align="center"|[[King Bob-omb]] (obtainable only from battle boxes in versus mode, tier 3 and above)
|align="center"|[[Galoomba]]
|
|"''Grants '''15%/30%/45%/60%/80%''' chance pop cannons (2) will appear on stage start.''"
*'''Stage Mode''': "''Grants 5% chance viruses (2) will be eliminated on stage start.''"
|"''If all viruses in your stage are eliminated, grants '''15%/30%/45%/60%/80%''' chance pop cannons (2) will appear.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 4% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 10% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 8% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 15% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 12% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 20% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 16% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 25% chance viruses (2) will be eliminated on stage start.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 20% chance of sending an extra row.''"
|-
|-
| align="center"|[[File:DMW-BanzaiBill.png|75x75px]]
|align="center"|[[File:DMW-BoneGoomba.png|75x75px]]
|align="center"|[[Banzai Bill]] (obtainable only from battle boxes in versus mode, tier 5 and above)
|align="center"|[[Bone Goomba]]
|
|"''Grants '''20%/40%/60%/80%/100%''' chance rotating cannons (1) will appear on stage start.''"
*'''Stage Mode''': "''Grants 10% chance of easier skill meter increase.''"
|"''Grants '''20%/40%/60%/80%/100%''' chance rotating cannons (2) will appear on stage start.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 10% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 20% chance of easier skill meter increase.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 20% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 30% chance of easier skill meter increase.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 30% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 40% chance of easier skill meter increase.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 40% chance of sending an extra row.''"
|
*'''Stage Mode''': "''Grants 50% chance of easier skill meter increase.''"
*'''Versus Mode''': "''If you send viruses to your opponent, grants 50% chance of sending an extra row.''"
|-
|-
| align="center"|[[File:DMW-KingBoo.png|75x75px]]
|align="center"|[[File:DMW-Conkdor.png|75x75px]]
|align="center"|[[King Boo]] (obtainable only from battle boxes in versus mode, tier 7 and above)
|align="center"|[[Conkdor]]
|
|"''Grants '''15%/30%/45%/60%/80%''' chance rotating cannons (2) will appear on stage start.''"
*'''Stage Mode''': "''Grants 4% chance of extra capsules (5) when the number of capsules remaining reaches 5.''"
|"''If all viruses in your stage are eliminated, grants '''15%/30%/45%/60%/80%''' chance rotating cannons (2) will appear.''"
*'''Versus Mode''': "''If you send viruses to the opponent, grants 3% chance of sending 2 extra rows.''"
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|
*'''Stage Mode''':
*'''Versus Mode''':
|}
|}
 
</center>
More assistants are planned to be added via software updates.


===Viruses===
===Viruses===
While the red, blue, and yellow viruses return from previous ''Dr. Mario'' titles, ''Dr. Mario World'' introduces four more colors of viruses: green, light-blue, purple, and pink.
While the red, blue, and yellow viruses return from previous ''Dr. Mario'' titles, ''Dr. Mario World'' introduces four more colors of viruses: green, cyan, magenta, and purple. Pink viruses are exclusive to challenge and special stages, while purple viruses appear in the overworld, but remain unused in the game's puzzles.
 
<gallery>
<gallery>
Red Virus DMW.png|Red [[virus]]
Red Virus DMW.png|Red [[virus]]
Line 1,354: Line 1,216:
Yellow Virus DMW.png|Yellow virus
Yellow Virus DMW.png|Yellow virus
DrMarioWorldGreenVirus.png|Green virus
DrMarioWorldGreenVirus.png|Green virus
DrMarioWorldCyanVirus.png|Light-blue virus
DrMarioWorldCyanVirus.png|Cyan virus
PinkVirusDrMarioWorld.png|Magenta virus
PurpleVirusDrMarioWorld.png|Purple virus
PurpleVirusDrMarioWorld.png|Purple virus
PinkVirusDrMarioWorld.png|Pink virus
</gallery>
</gallery>


===Other characters===
===Other characters===
*[[Dorrie]]s
*[[Dorrie]]
*[[Toad (species)|Toads]]
*[[Toad (species)|Toads]]
*[[Stone-Eye]]s
*[[Stone-Eye]]s
*[[Ice Bro]]s.
*[[Lava Bubble]]s
*[[Whomp]]
*[[Foo]]s
*[[Deep Cheep]]s
*[[Stone Spike]]s
*[[Waddlewing]]s


==Worlds==
==Worlds==
There are five worlds total in the base game for ''Dr. Mario World''. Each world is sorted into two areas, with each area containing 20 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. When players clear a world, they get a silver medal; if they earn all stars in a world, they earn a medal for that world. New worlds are planned to be added in an update. When a player clears the world, represented by a [[Castle]], they earn a free ticket for use in the Staffing menu that can unlock new doctors or assistants.
There are 31 worlds in total. Each world is sorted into two areas, with each area containing 20 stages, for a total of 1240 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. Clearing an area will grant a 30-minute infinite play heart. Clearing the world's first area rewards a coin or assistant, while clearing the world's second area, represented by a [[Goal Pole]], rewards a staff ticket and a silver medal. If they earn all stars in a world, they earn a gold medal for that world; and clearing a special stage in a world rewards a platinum medal, 1000 coins and a doctor. In every special stage, there are blue, yellow, and pink viruses, except in World 13, where the red virus replaces the pink one. Several of the worlds' designs take some inspiration from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series.
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
Line 1,372: Line 1,240:
!width="5%"|Name
!width="5%"|Name
!width="50%"|Description
!width="50%"|Description
!width="7%"|Clear rewards
|-
|-
|align=center|[[File:DMW World 1 Map.jpg|125px]]
|align=center|[[File:DMW World 1 Map.jpg|125px]]
|align=center|[[World 1 (Dr. Mario World)|World 1]]
|align=center|[[World 1 (Dr. Mario World)|World 1]]
|World 1 is a grassy plains world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 21, players have a limited amount of hearts and unlock Vs mode, as well as gaining a [[Goomba]] as an assistant. The world introduces ice as a hazard and the objective of finding coins hidden inside [[Brick Block]]s. When an area is cleared, [[Toad (species)|Toad]]s appear, along with [[Dorrie]] in the second area.
|World 1 is a grassland world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 5, players unlock Versus mode, as well as gaining a [[Goomba]] as an assistant. After beating stage 20, players no longer have unlimited hearts and Skill Summit is unlocked. The world introduces ice as a hazard and the objective of finding coins hidden inside [[Brick Block]]s. When an area is cleared, [[Toad (species)|Toad]]s appear, along with [[Dorrie]] in the second area.
|align=center|First area: Dr. Toad (formerly 500 coins)<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Toad
|-
|-
|align=center|[[File:DMW World 2 Map.jpg|125px]]
|align=center|[[File:DMW World 2 Map.jpg|125px]]
|align=center|[[World 2 (Dr. Mario World)|World 2]]
|align=center|[[World 2 (Dr. Mario World)|World 2]]
|World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining [[Virus Coin]]s from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating [[Lock Block]]s exposes them. When an area is cleared, [[Spike]]s and [[Pokey]]s appear.
|World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining [[Virus Coin]]s from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating [[lock block]]s exposes them. When an area is cleared, [[Spike]]s, [[Pokey]]s, and [[Stone-Eye]]s appear.
|align=center|First area: 500 coins<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Yoshi
|-
|-
|align=center|[[File:DMW World 3 Map.png|125px]]
|align=center|[[File:DMW World 3 Map.png|125px]]
|align=center|[[World 3 (Dr. Mario World)|World 3]]
|align=center|[[World 3 (Dr. Mario World)|World 3]]
|World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, [[Huckit Crab]]s and [[Goomba]]s appear.
|World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, [[Huckit Crab]]s and [[Goomba]]s appear.
|align=center|First area: 500 coins<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Bowser Jr.
|-
|-
|align=center|[[File:DMW World 4 Map.png|125px]]
|align=center|[[File:DMW World 4 Map.png|125px]]
|align=center|[[World 4 (Dr. Mario World)|World 4]]
|align=center|[[World 4 (Dr. Mario World)|World 4]]
|World 4 is a haunted world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area includes Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, [[Boo]]s and [[Peepa]]s appear.
|World 4 is a haunted forest world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area introduces Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, [[Boo]]s and [[Peepa]]s appear.
|align=center|First area: 500 coins<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Luigi
|-
|-
|align=center|[[File:Dr. Mario World World 5.png‎|125px]]
|align=center|[[File:Dr. Mario World World 5.png|125px]]
|align=center|[[World 5 (Dr. Mario World)|World 5]]
|align=center|[[World 5 (Dr. Mario World)|World 5]]
|World 5 is a sky world. When an area is cleared, [[Spiny|Spinies]], [[Koopa Paratroopa|Paratroopa]]s, and [[Lakitu]]s appear.
|World 5 is a cloud world. This world introduces clouds, which can hide viruses and become transparent in short time periods. When an area is cleared, [[Spiny|Spinies]], [[Koopa Paratroopa|Paratroopa]]s, and [[Lakitu]]s appear.
|align=center|First area: 500 coins<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Toadette
|-
|-
|align=center|[[File:DMW World 6.png|125px]]
|align=center|[[File:DMW World 6.png|125px]]
|align=center|[[World 6 (Dr. Mario World)|World 6]]
|align=center|[[World 6 (Dr. Mario World)|World 6]]
|World 6 is a mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, [[Bob-omb]]s and [[Monty Mole]]s appear.  
|World 6 is a mine mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, [[Bob-omb]]s and [[Monty Mole]]s appear.
|align=center|First area: Bob-omb assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Waluigi
|-
|-
|align=center|[[File:Dr_Mario_World_World_7.png]]
|align=center|[[File:Dr_Mario_World_World_7.png|125px]]
|align=center|[[World 7 (Dr. Mario World)|World 7]]
|align=center|[[World 7 (Dr. Mario World)|World 7]]
|World 7 is an amusement park world. This world introduces cooling fans, which freeze up viruses if an object or a virus touching them is eliminated. When an area is cleared, [[Toad (species)|Toad]]s, [[Shy Guy]]s, [[Fly Guy]]s, and [[Koopa Troopa]]s appear.
|World 7 is an amusement park world. This world introduces Ice Fans, which freeze up viruses when activated, which happens each time an object or a virus touching them is eliminated for a second time, switching from the "off mode" to the "on mode". When an area is cleared, [[Toad (species)|Toad]]s, [[Shy Guy]]s, [[Fly Guy]]s, and [[Koopa Troopa]]s appear.
|align=center|First area: Shy Guy assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Baby Luigi
|-
|-
|align=center|[[File:Nocoverart.png]]
|align=center|[[File:Dr_Mario_World_World 8.png|125px]]
|align=center|[[World 8 (Dr. Mario World)|World 8]]
|align=center|[[World 8 (Dr. Mario World)|World 8]]
|World 8 is a ''Super Mario Galaxy''-themed world. When an area is cleared, [[Luma (species)|Luma]]s, [[Octoomba]]s, [[Star Bunny|Star Bunnies]] and [[Toad (species)|Toad]]s appear.
|World 8 is a space world themed after ''[[Super Mario Galaxy]]''. This world introduces keys and doors, which the keys are needed to unlock doors for clearing an objective. The second area introduces Capsule Plus, which can be collected by capsule or virus matches to add the amount capsules remaining. When an area is cleared, [[Luma]]s, [[Octoomba]]s, [[Star Bunny|Star Bunnies]], and [[Toad (species)|Toad]]s appear.
|align=center|First area: Star Bunny assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Luma
|-
|-
|align=center|[[File:Nocoverart.png]]
|align=center|[[File:Dr_Mario_World_World_9.png|125px]]
|align=center|[[World 9 (Dr. Mario World)|World 9]]
|align=center|[[World 9 (Dr. Mario World)|World 9]]
|World 9 is a jungle world. When an area is cleared, [[Goombrat]]s, [[Scuttlebug]]s and [[Wiggler]]s appear.
|World 9 is a jungle world resembling [[Soda Jungle]] from ''[[New Super Mario Bros. U]]''. This world introduces flasks where it fills up when the player does not eliminate stage objects, and shoots out random objects when the flask is full. When an area is cleared, [[Goombrat]]s, [[Scuttlebug]]s, and [[Wiggler]]s appear.
|align=center|First area: Goombrat assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Diddy Kong
|-
|align=center|[[File:Dr_Mario_World_World_10.png|125px]]
|align=center|[[World 10 (Dr. Mario World)|World 10]]
|World 10 is a snowy Christmas-themed world. Laser barriers are introduced, which alternate between on and off, depending on capsule drops. When an area is cleared, [[Penguin]]s and [[Ice Bro]]s appear.
|align=center|First area: Penguin assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Dry Bowser
|-
|align=center|[[File:Dr_Mario_World_World_11.png|125px]]
|align=center|[[World 11 (Dr. Mario World)|World 11]]
|World 11 is a volcanic world, where [[Bowser's Castle]] appears in the second area. This world introduces barrels, which contain viruses and need several approximate capsule or virus matches to break. When an area is cleared, [[Dry Bones]], [[Bone Goomba]]s, and [[Lava Bubble]]s appear, along with [[Whomp]] in the second area.
|align=center|First area: Dry Bones assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Fire Peach
|-
|align=center|[[File:Dr_Mario_World_World_12.jpg|125px]]
|align=center|[[World 12 (Dr. Mario World)|World 12]]
|World 12 is a candy world. When an area is cleared, [[Ant Trooper]]s and [[Stingby|Stingbies]] appear.
|align=center|First area: Ant Trooper assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Larry
|-
|align=center|[[File:Dr_Mario_World_World_13.jpg|125px]]
|align=center|[[World 13 (Dr. Mario World)|World 13]]
|World 13 is an underground crystal cavern world resembling [[Tilted Tunnel]] from ''New Super Mario Bros. U''. This world introduces Bubble Machines, which can trap a random virus into a Bubble if an object touching it is blasted. When an area is cleared, [[Bony Beetle]]s, [[Bone Goomba]]s, and [[Swoop]]s appear.
|align=center|First area: Bony Beetle assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Fire Luigi
|-
|align=center|[[File:DMW World 14.png|125px]]
|align=center|[[World 14 (Dr. Mario World)|World 14]]
|World 14 is a cherry blossom world, where [[Peach's Castle]] appears in the second area. When an area is cleared, [[Toad (species)|Toads]] appear.
|align=center|First area: Stingby assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Peach
|-
|align=center|[[File:DMW World 15.png|125px]]
|align=center|[[World 15 (Dr. Mario World)|World 15]]
|World 15 is a sunset cloud world with floating platforms resembling [[Bouncy Cloud Boomerangs]] from ''New Super Mario Bros. U''. When an area is cleared, [[Koopa Paratroopa|Paratroopa]]s, [[Parabomb]]s, and [[Foo]]s appear.
|align=center|First area: Parabomb assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Lakitu
|-
|align=center|[[File:DMW World 16.png|125px]]
|align=center|[[World 16 (Dr. Mario World)|World 16]]
|World 16 is a rocky archipelago world resembling [[Sparkling Waters]] from ''New Super Mario Bros. U''. When an area is cleared, [[Huckit Crab]]s and [[Urchin]]s appear.
|align=center|First area: Urchin assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Koopa Troopa
|-
|align=center|[[File:DMW World 17.png|125px]]
|align=center|[[World 17 (Dr. Mario World)|World 17]]
|World 17 is a night park world. When an area is cleared, [[Toad (species)|Toad]]s, [[Koopa Troopa]]s, and [[Shy Guy|Yellow Shy Guy]]s appear.
|align=center|First area: Yellow Shy Guy assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Baby Peach
|-
|align=center|[[File:DMW World 18.png|125px]]
|align=center|[[World 18 (Dr. Mario World)|World 18]]
|World 18 is a colorful sea world. When an area is cleared, [[Cheep Cheep]]s, [[Deep Cheep]]s, and [[Sushi]]s appear.
|align=center|First area: Sushi assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Dolphin
|-
|align=center|[[File:DMW World 19.png|125px]]
|align=center|[[World 19 (Dr. Mario World)|World 19]]
|World 19 is a sunken ship world. This world introduces handy bottles where it fills up when the player does not eliminate stage objects, and shoots out the labelled objects when the bottle is full. When an area is cleared, [[Dry Bones]] and [[Fish Bone]]s appear.
|align=center|First area: Fish Bone assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Kamek
|-
|align=center|[[File:DMW World 20.png|125px]]
|align=center|[[World 20]]
|World 20 is a world taking place in a spooky forest. This world introduces electric exploders, where matching three of the same color will send electric shocks to viruses. When an area is cleared, [[Broozer]]s, [[Boo]]s, [[Peepa]]s and [[Swoop]]s appear.
|align=center|First area: Broozer assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. King Boo
|-
|align=center|[[File:Dr Mario World World 21.jpg|125px]]
|align=center|[[World 21]]
|World 21 is an autumn-themed world. When an area is cleared, [[Goombrat]]s, [[Wiggler]]s and [[Galoomba]]s appear.
|align=center|First area: Galoomba assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Roy
|-
|align=center|[[File:DMW World 22.png|125px]]
|align=center|[[World 22]]
|World 22 is a cliff rock-themed world resembling [[Rock-Candy Mines]] in ''New Super Mario Bros. U''. When an area is cleared,  red [[Koopa Troopa]]s, [[Fuzzy|Fuzzies]] and [[Stone Spike]]s appear.
|align=center|First area: Fuzzy assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Goomba Tower
|-
|align=center|[[File:Dr Mario World World 23.jpg|125px]]
|align=center|[[World 23]]
|World 23 is the interior of [[Bowser's Castle]]. In this world, several levels have objects that usually contain something but are instead empty, such as ice, bubbles, cages and dust clouds. When an area is cleared, [[Bone Goomba]]s, [[Thwomp]]s and [[Bony Beetle]]s appear.
|align=center|First area: Bone Goomba assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Bowser
|-
|align=center|[[File:Dr Mario World World 24.jpg|125px]]
|align=center|[[World 24]]
|World 24 is another desert world, this one featuring many [[Stone-Eye]]s scattered throughout. When an area is cleared, [[Spike]]s and [[Conkdor]]s appear.
|align=center|First area: Conkdor assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Nabbit
|-
|align=center|[[File:Dr Mario World World 25.jpg|125px]]
|align=center|[[World 25]]
|World 25 is a forest-themed world. When an area is cleared, [[Goomba]]s and [[Waddlewing]]s appear.
|align=center|First area: Goomba assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Donkey Kong
|-
|align=center|[[File:Dr Mario World World 26.jpg|125px]]
|align=center|[[World 26]]
|World 26 is an iceberg-themed world. When an area is cleared, [[Skating Goomba]]s and [[Penguin]]s appear.
|align=center|First area: Penguin assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Ludwig
|-
|align=center|[[File:Dr Mario World World 27.jpg|125px]]
|align=center|[[World 27]]
|World 27 is a night version of World 14. When an area is cleared, [[Toad (species)|Toads]] appear.
|align=center|First area: Stingby assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Fire Mario
|-
|align=center|[[File:Dr Mario World World 28.jpg|125px]]
|align=center|[[World 28]]
|World 28 is much like World 15, only at night. When an area is cleared, [[Koopa Paratroopa|Paratroopa]]s, [[Parabomb]]s, and [[Foo]]s appear.
|align=center|First area: Parabomb assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Lemmy
|-
|align=center|[[File:Dr Mario World World 29.jpg|125px]]
|align=center|[[World 29]]
|World 29 is a night version of World 22. When an area is cleared,  red [[Koopa Troopa]]s, [[Fuzzy|Fuzzies]] and [[Stone Spike]]s appear.
|align=center|First area: Fuzzy assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Morton
|-
|align=center|[[File:Dr Mario World World 30.jpg|125px]]
|align=center|[[World 30]]
|World 30 is much like World 5, only at night. When an area is cleared, [[Spiny|Spinies]], [[Koopa Paratroopa|Paratroopa]]s, and [[Lakitu]]s appear.
|align=center|First area: Lakitu assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Iggy
|-
|align=center|[[File:Dr Mario World World 31.jpg|125px]]
|align=center|[[World 31]]
|World 31 is the last world in the game, and is set on a stormy clifftop. When an area is cleared, crystals appear.
|align=center|First area: Bullet Bill assistant<br>Second area: Staff ticket<br>Special stage: 1000 coins, Dr. Fire Rosalina
|}
|}
More worlds are planned to be added in future updates.


==Items and objects==
==Items and objects==
===Currencies===
===Currencies===
{{image|section=yes}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
Line 1,423: Line 1,408:
|align="center"|[[File:DrMarioWorldHeart.png|100px]]
|align="center"|[[File:DrMarioWorldHeart.png|100px]]
|align="center"|[[Heart (item)|Heart]]
|align="center"|[[Heart (item)|Heart]]
|Hearts serve as the players' energy meter in Stage Mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20, players have five hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive up to ten hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds.
|Hearts serve as the players' energy meter in stage mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20 players have limited hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds. Extra hearts can be added to the total to exceed the limit except through refilling through the timer or receiving hearts from friends.
|-
|-
|align="center"|[[File:DrMarioWorldCoin.png|100px]]
|align="center"|[[File:DrMarioWorldCoin.png|100px]]
|align="center"|[[Coin]]
|align="center"|[[Coin]]
|Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours, players are gifted with bonus coins or a bonus item for logging in. Players can earn bonus coins by completing Doctor's Orders.
|Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. In versus mode, players can earn coins after winning a match, earning more at higher tiers. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours prior to version 1.3.0, players are gifted with bonus coins or a bonus item for logging in. Since version 1.3.0, players can earn coins by eliminating viruses in Daily Booster. Players can earn bonus coins by completing Doctor's Orders and possibly earning them in battle boxes.
|-
|-
|align="center"|[[File:DrMarioWorldDiamond.png|100px]]
|align="center"|[[File:DrMarioWorldDiamond.png|100px]]
|align="center"|[[Diamond (Dr. Mario World)|Diamond]]
|align="center"|[[Diamond]]
|Diamonds are the premium currency of ''Dr. Mario World''. They can be used to purchase a wide variety of items, such as items that help out players in Stage Mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the Shop or possibly obtaining them from battle boxes.
|Diamonds are the premium currency of ''Dr. Mario World''. They can be used to purchase a wide variety of items, such as items that help out players in stage mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the shop or possibly obtaining them from battle boxes or flying boxes. Linking to a [[Nintendo Account]] or a Facebook account the first time will also allow the player to claim 10 diamonds for each.
|-
|-
|align="center"|[[File:Nocoverart.png|100px]]
|align="center"|[[File:DrMarioWorldStaffTicket.png|100px]]
|align="center"|[[Staff Ticket]]
|align="center"|[[Staff ticket]]
|Staff Tickets are used to purchase random doctors and assistants under the Staffing menu.
|Staff tickets are used to purchase random doctors and assistants under the Staffing menu. Up to 99 of them can be stored at once.
|-
|align="center"|[[File:DrMarioWorldDocToken.png|100px]]
|align="center"|[[Doc token]] (added in version 1.2.0)
|100 Doc tokens are used to purchase random doctors under the Doc Staffing menu.  
|}
|}


===Bonus items===
===Stage items===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
Line 1,446: Line 1,435:
|-
|-
|align="center"|[[File:DrMarioWorldCapsuleBoost.png|100x100px]]
|align="center"|[[File:DrMarioWorldCapsuleBoost.png|100x100px]]
|align="center"|[[Capsule Boost]]
|align="center"|[[Capsule+]]
|Capsule Boost or Capsule+ adds extra capsules for players prior to starting the stage.
|Capsule+ adds 5 extra capsules for players prior to starting the stage.
|-
|-
|align="center"|[[File:DrMarioWorldSkillUp.png|100x100px]]
|align="center"|[[File:DrMarioWorldSkillUp.png|100x100px]]
|align="center"|[[Skill Up]]
|align="center"|[[Skill Up]]
|Skill Up (named Skill Filler in the store) fills up the skill meter prior to starting the stage.
|Skill Up fully fills up the skill meter prior to starting the stage.
|-
|align="center"|[[File:DMW Rainbow Start.png|100x100px]]
|align="center"|[[Rainbow Start]] (added in version 1.4.0)
|When used, the item grants 3 full-sized Rainbow Capsules at the start of the stage.
|-
|-
|align="center"|[[File:DrMarioWorldScorePlus.png|100x100px]]
|align="center"|[[File:DrMarioWorldScorePlus.png|100x100px]]
Line 1,458: Line 1,451:
|-
|-
|align="center"|[[File:DrMarioWorldRandom.png|100x100px]]
|align="center"|[[File:DrMarioWorldRandom.png|100x100px]]
|align="center"|Random!
|align="center"|[[Random!]]
|For a price of 200 coins, players can randomly receive a Capsule+, Skill Up, or Score+ item prior to starting the stage.
|For a price of 200 coins, players can randomly receive one of a number of random bonuses during stage start.
|-
|-
|align="center"|[[File:DrMarioWorldTimePlus.png|100x100px]]
|align="center"|[[File:DrMarioWorldTimePlus.png|100x100px]]
Line 1,467: Line 1,460:
|align="center"|[[File:DrMarioWorldHammer.png|100x100px]]
|align="center"|[[File:DrMarioWorldHammer.png|100x100px]]
|align="center"|[[Hammer]]
|align="center"|[[Hammer]]
|Hammers can destroy any object on a single tile.
|Hammers can eliminate any object on a single tile.
|-
|align="center"|[[File:DMW Capsule Swapper.png|100x100px]]
|align="center"|[[Capsule Swapper]] (added in version 1.4.0)
|Capsule Swappers can make the player choose a matching color of the next capsule.
|-
|-
|align="center"|[[File:DrMarioWorldSkillFiller.png|100x100px]]
|align="center"|[[File:DrMarioWorldSkillFiller.png|100x100px]]
|align="center"|[[Skill Filler]]
|align="center"|[[Skill filler]]
|Skill Fillers fill up the skill meter if tapped on while playing on a stage.
|Skill fillers fill up the skill meter if tapped on while playing on a stage.
|-
|align="center"|[[File:DrMarioWorldBoomerang.png|100x100px]]
|align="center"|[[Boomerang]] (added in version 1.3.0)
|Boomerangs can clear a selected row.
|-
|-
|align="center"|[[File:DrMarioWorldCapsuleBlaster.png|100x100px]]
|align="center"|[[File:DrMarioWorldCapsuleBlaster.png|100x100px]]
|align="center"|[[Capsule Blaster]]
|align="center"|[[Capsule blaster]] (removed in version 1.4.0)
|Capsule Blasters clear the stage of all capsules.
|Capsule blasters clear the stage of all capsules.
|}
|}


===Stage objects===
===Stage objects===
{{construction|section=y}}
{{image|section=y}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
Line 1,489: Line 1,488:
|align="center"|[[File:DrMarioWorldShell.png|100x100px]]
|align="center"|[[File:DrMarioWorldShell.png|100x100px]]
|align="center"|[[Shell]]
|align="center"|[[Shell]]
|When activated, shells destroy objects to the left and right of them.
|When activated, shells destroy objects to the right and left of them in that order. Shells will not activate another shell. Empty Blocks will block a shell.
|-
|-
|align="center"|[[File:DrMarioWorldExploder.png|100x100px]]
|align="center"|[[File:DrMarioWorldExploder.png|100x100px]]
|align="center"|[[Exploder]]
|align="center"|[[Exploder]]
|When activated, exploders destroy all blocks adjacent to them.
|When activated, exploders destroy all objects surrounding them, within a one-tile radius.
|-
|-
|align="center"|[[File:DrMarioWorldSkillCharger.png|100x100px]]
|align="center"|[[File:DrMarioWorldSkillCharger.png|100x100px]]
|align="center"|[[Skill Charger]]
|align="center"|[[Skill charger|Skill Charger]]
|When activated, skill chargers grant doctors a fully charged skill meter.
|When activated, the doctor's skill meters are filled by 60 points.
|-
|align="center"|[[File:DrMarioWorldBrickBlock.png|100px100px]]
|align="center"|[[Brick Block]]
|Matching next to Brick Blocks destroy them or reveal something hidden inside them.
|-
|align="center"|[[File:DrMarioWorldEmptyBlock.png|100px100px]]
|align="center"|[[Empty Block]]
|Empty Blocks serve as impermeable obstacles. Any projectile such as a shell or cannonballs cannot bypass them.  
|-
|-
|align="center"|[[File:DrMarioWorldHiddenVirus.png|100x100px]]
|align="center"|[[File:DMW Handy Box.png|100x100px]]
|align="center"|Hidden Virus
|align="center"|[[Handy box|Handy Box]]
|Viruses hidden in blocks need to be revealed in order to destroy them.
|Matching next to a handy box reveals a beneficial stage object.
|-
|-
|align="center"|[[File:DrMarioWorldIce.png|100x100px]]
|align="center"|[[File:DrMarioWorldIce.png|100x100px]]
|align="center"|Ice
|align="center"|[[Ice (Dr. Mario World)|Ice]]
|Viruses partially encased in ice require two matches to destroy. Fully frozen viruses require three matches to destroy.
|Objects that are half-frozen require one match to remove the ice. Fully frozen objects require two matches to remove the ice.
|-
|-
|align="center"|[[File:DrMarioWorldCoinItem.png|100x100px]]
|align="center"|[[File:DrMarioWorldCoinItem.png|100x100px]]
|align="center"|[[Coin]]
|align="center"|[[Coin Block]]
|Purple coins that are found inside Brick Blocks. They are required to collect to clear certain stages.
|Brick Blocks that contain three coins each. They are required to be collected to clear certain stages. When a Coin Block is completely exhausted of coins, it will turn into an Empty Block.
|-
|-
|align="center"|[[File:DrMarioWorldBubble.png|100x100px]]
|align="center"|[[File:DrMarioWorldBubble.png|100x100px]]
|align="center"|[[Bubble]]
|align="center"|[[Bubble]]
|Viruses and items encased in bubbles float upward. They require a match to pop and a second match to eliminate or activate them.
|These objects float upward, and may contain viruses or other objects. Viruses or objects encased in bubbles will require the bubble to be popped before they can be eliminated or activated. They cannot pop if they are currently floating upward.
|-
|-
|align="center"|[[File:DrMarioWorldVirusCoin.png|100x100px]]
|align="center"|[[File:DrMarioWorldVirusCoin.png|100x100px]]
|align="center"|[[Virus Coin]]
|align="center"|[[Virus Coin]]
|Coins that are required to collect to complete certain stages. They are found hidden inside viruses.
|Coins that are required to be collected to complete certain stages. They are found behind viruses or various objects, and can only be collected if nothing is in front of them.
|-
|-
|align="center"|[[File:DrMarioWorldLockBlock.png|100x100px]]
|align="center"|[[File:DrMarioWorldLockBlock.png|100x100px]]
|align="center"|[[Lock Block]]
|align="center"|[[Lock block|Lock Block]]
|When activated, they expose viruses hidden in cages.
|When eliminated, they unlock viruses or objects behind the cages with the matching color.
|-
|-
|align="center"|[[File:DrMarioWorldFloatieVirus.png|100x100px]]
|align="center"|[[File:DrMarioWorldFloatieVirus.png|100x100px]]
|align="center"|Floatie Virus
|align="center"|[[Floatie virus|Floatie Virus]]
|Viruses in an inner tube teleport to another part of the stage when matched. They require three matches to destroy.
|Viruses in an inner tube teleport to another part of the stage when eliminate. They require three matches to fully eliminate.
|-
|-
|align="center"|[[File:DrMarioWorldCagedCoin.png|100x100px]]
|align="center"|[[File:DrMarioWorldCagedCoin.png|100x100px]]
|align="center"|[[Caged Coin]]
|align="center"|[[Caged coin|Caged Coin]]
|Coins that cannot be collected until the coin that unlocks the cage is collected.
|Coins that cannot be collected until the coin that unlocks the cage is collected.
|-
|-
|align="center"|[[File:DrMarioWorldDustVirus.png|100x100px]]
|align="center"|[[File:DrMarioWorldDustVirus.png|100x100px]]
|align="center"|Dust Virus
|align="center"|[[Dust virus|Dust Virus]]
|Viruses hidden in dust get revealed when a capsule is placed next to them.
|Viruses hidden in dust that get revealed when a capsule is placed next to them or when an object is destroyed next to it. Other objects might be hidden in dust instead of viruses.
|-
|-
|align="center"|[[File:DrMarioWorldCloud.png|100x100px]]
|align="center"|[[File:DrMarioWorldCloud.png|100x100px]]
|align="center"|Cloud
|align="center"|[[Cloud (Dr. Mario World)|Cloud]]
|Clouds can hide viruses. When the cloud becomes transparent, the color of the virus gets revealed.
|Clouds can hide viruses or objects, and will occasionally become transparent if an object is hidden as to reveal what it contains.  
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldCrate.png|100x100px]]
|align="center"|[[Crate]]
|align="center"|[[Crate]]
|Takes five hits to destroy.
|Takes up to four hits to destroy, depending on its current state.
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldIceFan.png|100x100px]]
|align="center"|Colored Crate
|align="center"|[[Ice Fan]]
|
|When an adjacent tile is matched, the fan turns on. Activating the ice fan again makes a random virus or certain objects that can be matched (such as a shell or exploder) half-frozen, and fully-frozen if the affected object is already half-frozen.
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldKey.png|100x100px]]
|align="center"|Ice Fan
|align="center"|[[Key]]
|Activating an ice fan freezes a random virus.
|Keys are found within bubbles, and like bubbles will float upward until they hit a door. They unlock the doors which are required to clear the stage. Any obstacle obstructing the key's path must be disposed of in order to make it reach the door.
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldKeyDoor.png|100x100px]]
|align="center"|[[Key]] and [[Key Door|Door]]
|align="center"|[[Key Door|Door]]
|
|Doors cannot be eliminated unless the key below it reaches the door; after both are united, the door is removed from the stage.
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldColoredCrate.png|100x100px]]
|align="center"|Flask
|align="center"|[[Colorful crate|Colorful Crate]]
|The flask fills, when not eliminating stage objects. The flask shoots out random objects after the flask is full.
|A capsule match that share a color with the border of the crate are only able to destroy the crate.
|-
|-
|align="center"|[[File:Nocoverart.png|100px100px]]
|align="center"|[[File:DrMarioWorldCapsulePlus.png|100x100px]]
|align="center"|Capsule Plus
|align="center"|[[Capsule Plus]]
|Matching with this object adds up to the amount of capsules remaining, depending on the number marked.
|Matching with this object adds that amount of capsules or number of seconds remaining depending on the number marked.
|-
|align="center"|[[File:DrMarioWorldFlask.png|100x100px]]
|align="center"|[[Flask (object)|Flask]]
|The flask fills when not eliminating stage objects after a capsule lands. The flask shoots out random objects after the flask is full. The objects shot out from the flask may be different between stages.
|-
|align="center"|[[File:DrMarioWorldBarrier.png|100x100px]]
|align="center"|[[Barrier (Dr. Mario World)|Barrier]]
|Switches back and forth between on and off after a capsule landed without making a match. Barriers can only be eliminated when they are currently switched off.
|-
|align="center"|[[File:DrMarioWorldBarrel.png|100x100px]]
|align="center"|[[Barrel]]
|Requires a match to damage it if undamaged, or broken entirely if damaged. Barrels can contain viruses or objects in which the player can see if damaged, but the objects within cannot be interacted with until the barrel is completely broken.
|-
|align="center"|[[File:DrMarioWorldBubbleMachine.png|100x100px]]
|align="center"|[[Bubble Machine]]
|When an adjacent tile is matched, the machine turns on. Activating the bubble machine again traps a random virus or certain objects that can be matched (such as a shell or exploder) in a bubble.
|-
|align="center"|[[File:DrMarioWorldPopCannon.png|100x100px]]
|align="center"|[[Pop cannon|Pop Cannon]]
|When activated, cannonballs will fire above and below the cannon, destroying objects within that column. Empty Blocks will block cannonballs.
|-
|align="center"|[[File:DrMarioWorldHandyBottle.png|100x100px]]
|align="center"|[[Handy Bottle]]
|The handy bottle fills when not eliminating stage objects after a capsule lands. The bottle shoots out the labelled objects after it is full.
|-
|align="center"|[[File:DrMarioWorldElectricExploder.png|100x100px]]
|align="center"|[[Electric exploder|Electric Exploder]]
|When activated, these will shoot out shockwaves that will destroy three nearby objects.
|-
|align="center"|[[File:DrMarioWorldRotatingCannon.png|100x100px]]
|align="center"|[[Rotating cannon|Rotating Cannon]]
|When activated, these will shoot out a cannonball at the direction it is facing. If a capsule lands without making a match, each cannon will spin 90 degrees clockwise.
|-
|align="center"|[[File:DrMarioWorldMuddyCoin.png|100x100px]]
|align="center"|[[Muddy Coin]]
|Virus coins that are covered in mud, and by making a match in contact with them or hitting them through skill, mud will be cleared. Once the coin is cleaned up, the coin will be collected.
|}
|}


Line 1,575: Line 1,618:


==Pricing==
==Pricing==
{{construction|section=y}}
Diamonds obtained by purchases come in two types: purchased diamonds and bonus diamonds. Purchased diamonds are tied to the device that is used to purchase them and are thus not transferrable to another device, while bonus diamonds are retained within the player's save. The rate of purchased diamonds is 10 diamonds per US $1 (currency varies by region), while bonus diamonds are added in for diamonds bought in higher quantities. Prior to the game's discontinuation, diamonds were made unavailable for purchase starting from July 28, 2021.<ref>[https://drmario-world.com/en-US/topics/ Topics]. ''Dr. Mario World''. Retrieved September 14, 2023.</ref>
===Tier Rank up Promo===
{| border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
!width=20%|Bundle
!width=10%|Japan
!width=10%|North America
!width=10%|Europe
!width=10%|Oceania
|-
|Tier 2 Rank Up Promo (40 diamonds)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->US $1.99
|€2.29 <!-- UK and EU price -->
|<!-- NZ price -->
|-
|Tier 3 Rank Up Promo (80 diamonds)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->US $3.99
|€4.49<!-- UK and EU price -->
|<!-- NZ price -->
|-
|Tier 4 Rank Up Promo (200 diamonds)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->US $9.99
|€10.99<!-- UK and EU price -->
|<!-- NZ price -->
|-
|Tier 5 Rank Up Promo (360 diamonds + 1 Staff Ticket)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->US $19.99
|€21.99 <!-- UK and EU price -->
|<!-- NZ price -->
|-
|Tier 6 Rank Up Promo (550 diamonds + 2 Staff Tickets)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->US $29.99
|<!-- UK and EU price -->
|<!-- NZ price -->
|-
|Tier 7 Rank Up Promo
|<!-- JP Price -->
|<!-- US, Canada and Mexico price -->
|<!-- UK and EU price -->
|<!-- NZ price -->
|}
 
===Special Packs===
{| border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
!width=20%|Bundle
!width=10%|Japan
!width=10%|North America
!width=10%|Europe
!width=10%|Oceania
|-
|Special Pack A (160 Diamonds, 1 Capsule+, 1 Skill Up, 1 Hammer)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price --> US $14.99
|€16.99 <!-- UK and EU price -->
|AU $22.99 <!-- NZ price -->
|-
|Special Pack B (380 Diamonds, 2 Capsule+, 1 Skill Up, 1 Hammer)
|<!-- JP Price -->
|<!-- US, Canada and Mexico price --> US $29.99
|€32.99 <!-- UK and EU price -->
|AU $46.99 <!-- NZ price -->
|}


===Diamonds===
===Diamonds===
{| border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
{|border=1 style=text-align:center;border-collapse:collapse;width:50% cellpadding=3
!width=20%|Amount
!width=18%|Amount
!width=10%|Japan
!width=8%|Japan
!width=10%|North America
!width=8%|North America
!width=10%|Europe
!width=8%|Europe
!width=10%|Oceania
!width=8%|Oceania
|-
|-
|20 Diamonds
|20 diamonds
|
|JP¥250
|US $1.99
|US $1.99
|€2.29
|€2.29
|AU $2.99
|AU $2.99
|-
|-
|53 Diamonds
|53 diamonds <small>(50 + 3 bonus)</small>
|
|JP¥610
|US $4.99
|US $4.99
|€5.49
|€5.49
|AU $7.99
|AU $7.99
|-
|-
|110 Diamonds
|110 diamonds <small>(100 + 10 bonus)</small>
|
|JP¥1,220
|US $9.99
|US $9.99
|€10.99
|€10.99
|AU $14.99
|AU $14.99
|-
|-
|250 Diamonds
|250 diamonds <small>(200 + 50 bonus)</small>
|
|JP¥2,440
|US $19.99
|US $19.99
|€21.99  
|€21.99  
|AU $30.99
|AU $30.99
|-
|-
|550 Diamonds
|550 diamonds <small>(400 + 150 bonus)</small>
|
|JP¥4,900
|US $39.99
|US $39.99
|€43.99
|€43.99
|AU $62.99
|AU $62.99
|-
|-
|1050 Diamonds
|1050 diamonds <small>(700 + 350 bonus)</small>
|
|JP¥8,500
|US $69.99
|US $69.99
|€74.99
|€74.99
Line 1,687: Line 1,665:
|}
|}


==Updates==
===Tier Rank up Promo===
The following is a list of updates the game has received since launch.
{|border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
!width=28%|Offer
!width=8%|Japan
!width=8%|North America
!width=8%|Europe
!width=8%|Oceania
|-
|Tier 2 Rank Up Promo (40 diamonds <small>(20 + 20 bonus)</small>)
|<!--JP Price-->JP¥250
|<!--US, Canada and Mexico price-->US $1.99
|<!--UK and EU price-->€2.29
|<!--NZ price-->AU $2.99
|-
|Tier 3 Rank Up Promo (80 diamonds <small>(40 + 40 bonus)</small>)
|<!--JP Price-->JP¥490
|<!--US, Canada and Mexico price-->US $3.99
|<!--UK and EU price-->€4.49
|<!--NZ price-->AU $5.99
|-
|Tier 4 Rank Up Promo (200 diamonds <small>(100 + 100 bonus)</small>)
|<!--JP Price-->JP¥1,220
|<!--US, Canada and Mexico price-->US $9.99
|<!--UK and EU price-->€10.99
|<!--NZ price-->AU $14.99
|-
|Tier 5 Rank Up Promo (360 diamonds <small>(200 + 160 bonus)</small>, 1 staff ticket)
|<!--JP Price-->JP¥2,440
|<!--US, Canada and Mexico price-->US $19.99
|<!--UK and EU price-->€21.99
|<!--NZ price-->AU $30.99
|-
|Tier 6 Rank Up Promo (550 diamonds <small>(300 + 250 bonus)</small>, 2 staff tickets)
|<!--JP Price-->JP¥3,680
|<!--US, Canada and Mexico price-->US $29.99
|<!--UK and EU price-->€32.99
|<!--NZ price-->AU $46.99
|-
|Tier 7 Rank Up Promo (750 diamonds <small>(400 + 350 bonus)</small>, 3 staff tickets)
|<!--JP Price-->JP¥4,900
|<!--US, Canada and Mexico price-->US $39.99
|<!--UK and EU price-->€43.99
|<!--NZ price-->AU $62.99
|-
|Tier 8 Rank Up Promo (800 diamonds <small>(400 + 400 bonus)</small>)
|<!--JP Price-->JP¥4,900
|<!--US, Canada and Mexico price-->US $39.99
|<!--UK and EU price-->€43.99
|<!--NZ price-->AU $62.99
|-
|Tier 9 Rank Up Promo (800 diamonds <small>(400 + 400 bonus)</small>)
|<!--JP Price-->JP¥4,900
|<!--US, Canada and Mexico price-->US $39.99
|<!--UK and EU price-->€43.99
|<!--NZ price-->AU $62.99
|-
|Tier 10 Rank Up Promo (1000 diamonds <small>(500 + 500 bonus)</small>)
|<!--JP Price-->JP¥6,000
|<!--US, Canada and Mexico price-->US $49.99
|<!--UK and EU price-->€54.99
|<!--NZ price-->AU $79.99
|-
|Rainbow Tier Rank Up Promo (1000 diamonds <small>(500 + 500 bonus)</small>)
|<!--JP Price-->JP¥6,000
|<!--US, Canada and Mexico price-->US $49.99
|<!--UK and EU price-->€54.99
|<!--NZ price-->AU $79.99
|}


===Ver. 1.0.2===
===Special Packs===
<blockquote>
{|border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
Release date: July 10th 2019
!width=28%|Pack
*''Implemented bug fixes.''
!width=8%|Japan
</blockquote>
!width=8%|North America
!width=8%|Europe
!width=8%|Oceania
|-
|Boomerang Pack (290 diamonds <small>(250 + 40 bonus)</small>, 4 Boomerangs)
|<!--JP Price-->JP¥3,060
|<!--US, Canada and Mexico price-->US $24.99
|<!--UK and EU price-->€27.99
|<!--NZ price-->AU $38.99
|-
|Infinite Play Heart Pack (30 diamonds, 30 minutes of infinite play)
|<!--JP Price-->JP¥370
|<!--US, Canada and Mexico price-->US $2.99
|<!--UK and EU price-->€3.49
|<!--NZ price-->AU $4.49
|}
====Removed Special Packs====
{|border=1 style=text-align:center;border-collapse:collapse;width:60% cellpadding=3
!width=28%|Pack
!width=8%|Japan
!width=8%|North America
!width=8%|Europe
!width=8%|Oceania
|-
|Special Pack A (160 diamonds <small>(150 + 10 bonus)</small>, 1 Capsule+, 1 Skill Up, 1 Hammer)
|<!--JP Price-->JP¥1,840
|<!--US, Canada and Mexico price-->US $14.99
|<!--UK and EU price-->€16.99
|<!--NZ price-->AU $22.99
|-
|Special Pack B (380 diamonds <small>(300 + 80 bonus)</small>, 2 Capsule+, 1 Skill Up, 1 Hammer)
|<!--JP Price-->JP¥3,680
|<!--US, Canada and Mexico price-->US $29.99
|<!--UK and EU price-->€32.99
|<!--NZ price-->AU $46.99
|}


===Ver. 1.0.3===
==Updates==
<blockquote>
{{main|Dr. Mario World update history}}
Release date: July 13th 2019
''Dr. Mario World'' had consistently received updates during its lifespan. These updates had occurred between July 10, 2019, and July 28, 2021. These additions range from additions of content, such as added modes, bug fixes, and the eventual removal of the ability to purchase diamonds and packs.
*''Implemented bug fixes.''
*''We have included balance adjustments.''
</blockquote>


===Ver. 1.0.4===
==''Dr. Mario World'' Memories==
<blockquote>
Shortly after the end of the game's service, the ''Dr. Mario World'' Memories website was made available. The user could either access it through the ''Dr. Mario World'' app or through the official home page. The former was only available until January 31, 2022, at 5:59 UTC and the latter was only available until April 30, 2022, at 5:59 UTC.<ref name="DMWM"/> In order for the user to view from the official home page, they would need to link their Nintendo Account through the app, which could only be done until January 31, 2022, at 5:59 UTC.
Release date: August 5th 2019
*''Implemented bug fixes.''
*''We have included balance adjustments.''
*''Implemented feature improvements.''
</blockquote>


===Ver. 1.0.5===
The website lists down the following information as a slide show before going to the records:
<blockquote>
*The date that the player started playing this game.
Release date: August 7th 2019
*The amount of doctors obtained, also listing the obtained doctors ordered by level and ID.
*''Implemented bug fixes.''
*The most-used doctor in stage mode, along with the amount of times that doctor is used.
</blockquote>
*The latest world that the player reached.
 
*The tier that the player reached, the amount of battles taken and the amount of wins, and the Battle Point Record (highest amount of battle points obtained).  
===Ver. 1.1.0===
*The most-used doctor in versus mode, along with the amount of times that doctor is used.
<blockquote>
*The medals that the player have collected, also listing the medals obtained. The amount of Sparkly, Dazzling, and Brilliant medals obtained are also mentioned.
Release date: September 30th 2019
*A message thanking the player.
*''Increased the number of times you can continue in stage mode to two.
After the slide show is finished, the player can view the following records:
*''It is now possible to accept a reward for linking your Nintendo Account and social media accounts.''
*General Information
*''Doctor's Orders difficulty and wait times have been reduced.''
**User Name
*''It is now possible to view the details for characters you do not have.''
**Play Start Date
*''It is now possible to see your opponent's character information in versus mode.''
**Cleared Worlds
*''General improvements to enhance the user's experience.''
**Final Stage Reached
*(Unlisted) New results music is added when winning a match in versus mode, while the old results music prior to this version is used when losing a match.
**Collected Clear Stars
</blockquote>
**Stage Mode Play Count
 
**Highest Tier Reached in Versus Mode
===Ver. 1.1.1===
**Battle Point Reached
<blockquote>
**Final Season Ranking
Release date: October 3rd 2019
**Total Battle Record
*(Unlisted) Implemented bug fixes.
**Total Kudos Collected
</blockquote>
**Skill Summit Play Count
 
**Most Viruses Eliminated in Daily Booster
===Ver. 1.1.2===
**Total Coins Collected
<blockquote>
**Total Doc Tokens Collected
Release date: October 28th 2019
*Doctors
*''General improvements to enhance the user's experience.''
**The obtained doctors, where their current levels are also listed.
</blockquote>
**The top 10 most used doctors in stage mode, along with the number of times each are used.
**The top 10 most used doctors in versus mode, along with the number of times each are used.
*Medals
**The medals awarded, where their descriptions can be seen by tapping on them. Unlike when the game was active, the ranking is not listed on the medal.


==Reception==
==Reception==
===Critical reception===
===Critical reception===
At launch, ''Dr. Mario World'' received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its overabundance of microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on sixteen reviews<ref>[http://www.metacritic.com/game/ios/dr-mario-world Metacritic score for ''Dr. Mario World''.] ''Metacritic''. Retrieved July 13, 2019.</ref> and a score of 55.94% on GameRankings based on eight reviews.<ref>[http://www.gamerankings.com/iphone/256968-dr-mario-world/index.html GameRankings score for ''Dr. Mario World''.] ''GameRankings''. Retrieved July 13, 2019.</ref>
At launch, ''Dr. Mario World'' received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on seventeen reviews<ref>[http://www.metacritic.com/game/ios/dr-mario-world Metacritic score for ''Dr. Mario World''.] ''Metacritic''. Retrieved July 13, 2019.</ref> and a score of 55.94% on GameRankings based on eight reviews.<ref>[https://web.archive.org/web/20191205224851/http://www.gamerankings.com/iphone/256968-dr-mario-world/index.html GameRankings score for ''Dr. Mario World''.] ''GameRankings''. Archived from [http://www.gamerankings.com/iphone/256968-dr-mario-world/index.html the original] on October 9, 2021. Retrieved July 13, 2019.</ref>
 
Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since ''Flight Control'' in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute ''Mario'' characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."<ref>Carter, Chris (July 10, 2019). "[https://www.destructoid.com/review-dr-mario-world-560164.phtml Review: ''Dr. Mario World'']". ''Destructoid''. Retrieved July 13, 2019.</ref> In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie." He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.<ref>Bertoli, Ben (Last updated July 10, 2019). "[https://www.ign.com/articles/2019/07/09/doctor-mario-world-review-impressions ''Dr. Mario World'' is Fun, But Flawed]". ''IGN''. Retrieved July 13, 2019.</ref> In an even more negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired," and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such predatory practices.<ref>Fox, Glen (July 11, 2019). "[https://www.gamezebo.com/2019/07/11/dr-mario-world-review-an-uninspiring-puzzler-from-nintendo-thats-infested-with-predatory-iaps/ ''Dr. Mario World'' Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs]". ''Gamezebo''. Retrieved July 13, 2019.</ref>


In stark contrast to other critics, Chris Scullion of Nintendo Life gave the game an 8/10, and praised mainly the multiplayer mode. While he agreed with other critics that the single-player mode was muddled with excessive microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.<ref>Scullion, Chris (July 11, 2019). "[http://www.nintendolife.com/reviews/mobile/dr_mario_world ''Dr. Mario World'' Review (Mobile)]". ''Nintendo Life''. Retrieved July 13, 2019.</ref>
Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since ''{{wp|Flight Control (video game)|Flight Control}}'' in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute ''Super Mario'' characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."<ref>Carter, Chris (July 10, 2019). "[https://www.destructoid.com/review-dr-mario-world-560164.phtml Review: ''Dr. Mario World'']". ''Destructoid''. Retrieved July 13, 2019.</ref> In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to the previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this ''Dr. Mario'''s priorities lie". He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.<ref>Bertoli, Ben (Last updated July 10, 2019). "[https://www.ign.com/articles/2019/07/09/doctor-mario-world-review-impressions ''Dr. Mario World'' is Fun, But Flawed]". ''IGN''. Retrieved July 13, 2019.</ref> In a negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired", and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such practices.<ref>Fox, Glen (July 11, 2019). "[https://www.gamezebo.com/2019/07/11/dr-mario-world-review-an-uninspiring-puzzler-from-nintendo-thats-infested-with-predatory-iaps/ ''Dr. Mario World'' Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs]". ''Gamezebo''. Retrieved July 13, 2019.</ref>


On the Google Play storefront, ''Dr. Mario World'' currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of a 4.5 out of 5.
In contrast to other critics, Chris Scullion of Nintendo Life gave the game a positive review and a score of 8/10, praising mainly the multiplayer mode. While he agreed with other critics that the single-player mode had too many microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.<ref>Scullion, Chris (July 11, 2019). "[http://www.nintendolife.com/reviews/mobile/dr_mario_world ''Dr. Mario World'' Review (Mobile)]". ''Nintendo Life''. Retrieved July 13, 2019.</ref>


{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
On the Google Play storefront, ''Dr. Mario World'' currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of 4.5 out of 5.
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,762: Line 1,835:
|Chris Carter, [https://www.destructoid.com/review-dr-mario-world-560164.phtml Destructoid]
|Chris Carter, [https://www.destructoid.com/review-dr-mario-world-560164.phtml Destructoid]
|6/10
|6/10
|align=left|''"It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen."''
|align=left|"''It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. [[Super Mario Run]]'s "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen.''"
|-
|-
|iOS
|iOS
|Glen Fox, [https://www.gamezebo.com/2019/07/11/dr-mario-world-review-an-uninspiring-puzzler-from-nintendo-thats-infested-with-predatory-iaps/ Gamezebo]
|Glen Fox, [https://www.gamezebo.com/2019/07/11/dr-mario-world-review-an-uninspiring-puzzler-from-nintendo-thats-infested-with-predatory-iaps/ Gamezebo]
|2/5
|2/5
|align=left|''"And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all."''
|align=left|"''And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all.''"
|-
|-
|iOS
|iOS
|Ben Bertoli, [https://www.ign.com/articles/2019/07/09/doctor-mario-world-review-impressions IGN]
|Ben Bertoli, [https://www.ign.com/articles/2019/07/09/doctor-mario-world-review-impressions IGN]
|N/A
|N/A
|align=left|''"Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice."''
|align=left|"''Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice.''"
|-
|-
|iOS
|iOS
|Chris Scullion, [http://www.nintendolife.com/reviews/mobile/dr_mario_world Nintendo Life]
|Chris Scullion, [http://www.nintendolife.com/reviews/mobile/dr_mario_world Nintendo Life]
|8/10
|8/10
|align=left|''"Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad."''
|align=left|"''Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad.''"
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
Line 1,788: Line 1,861:
|-
|-
|colspan=2|GameRankings
|colspan=2|GameRankings
|colspan=2|[http://www.gamerankings.com/iphone/256968-dr-mario-world/index.html 55.94%]
|colspan=2|[https://web.archive.org/web/20191205224851/http://www.gamerankings.com/iphone/256968-dr-mario-world/index.html 55.94%]
|}
|}


===Sales===
===Sales===
[[File:DrMarioWorld - SalesChart.jpg|thumb|Bar graph demonstrating sales and downloads of ''Dr. Mario World'' in the first 72 hours compared to other Nintendo properties.]]
[[File:DrMarioWorld - SalesChart.jpg|thumb|Bar graph demonstrating sales and downloads of ''Dr. Mario World'' in the first 72 hours compared to other Nintendo properties.]]
''Dr. Mario World'' has received 2 million downloads in the first 72 hours of its launch.<ref>(Jul 18, 2019) [https://sensortower.com/blog/dr-mario-world-first-72-hours  Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours.] ''Sensor Tower''. Retrieved July 19, 2019.</ref> It additionally received $100,000 from its in-app purchases. While it had only half of the downloads ''[[Super Mario Run]]'' had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, ''Dr. Mario World''{{'}}s revenue is comparable to other games in its genre such as ''Candy Crush Friends Saga''; ''Dr. Mario World'' generated 75% of the revenue compared to ''Candy Crush Friends Saga''{{'}}s $137,000 in the same markets.
''Dr. Mario World'' has received 2 million downloads in the first 72 hours of its launch.<ref>(Jul 18, 2019) [https://sensortower.com/blog/dr-mario-world-first-72-hours  Nintendo's ''Dr. Mario World'' Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours.] ''Sensor Tower''. Retrieved July 19, 2019.</ref> It additionally received $100,000 from its in-app purchases. While it had only half of the downloads ''[[Super Mario Run]]'' had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, ''Dr. Mario World''{{'}}s revenue is comparable to other games in its genre such as ''Candy Crush Friends Saga''; ''Dr. Mario World'' generated 75% of the revenue compared to ''Candy Crush Friends Saga''{{'}}s $137,000 in the same markets.


''Dr. Mario World'' has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in ''Dr. Mario World''{{'}}s genre; ''Toon Blast'' from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.<ref>(Jul 19, 2019) [https://sensortower.com/blog/dr-mario-world-first-week  Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally.] ''Sensor Tower''. Retrieved July 20, 2019.</ref> ''Dr. Mario World'' charted as the #1 free iPhone app in Japan and #6 in the US.  
''Dr. Mario World'' has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in ''Dr. Mario World''{{'}}s genre; ''Toon Blast'' from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.<ref>(Jul 19, 2019) [https://sensortower.com/blog/dr-mario-world-first-week  ''Dr. Mario World''{{'}}s First Week Downloads Reach a Healthy Five Million Globally.] ''Sensor Tower''. Retrieved July 20, 2019.</ref> ''Dr. Mario World'' charted as the #1 free iPhone app in Japan and #6 in the US.  
{{br}}
 
As of July 28, 2021, this game is reported to have made $13.9 million in its entire lifespan and 13 million installs, the worst performing out of Nintendo's mobile titles excluding ''Miitomo''.<ref>Partis, Danielle.(28th July 2021). [https://www.gamesindustry.biz/articles/2021-07-28-dr-mario-world-game-shutting-down-in-november Dr. Mario World game shutting down in November.] ''GameIndustry.biz.'' Retrieved October 31, 2021.</ref>


==App Store description==
==Mobile app store description==
<blockquote>
<blockquote>
<i>
<i>
;Match 3 puzzle versus viruses!
■ Use your puzzle skills to eliminate pesky viruses!
■ Use your puzzle skills to eliminate pesky viruses!
 
*Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
* Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
*Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
* Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
*Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!
* Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!
 
■ Paging Dr. Mario!
■ Paging Dr. Mario!
 
*A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
* A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
*Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
* Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
*Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
* Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
*Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.
* Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.
 
■ Play together with friends and family around the world!
■ Play together with friends and family around the world!
 
*You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
* You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
*In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
* In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
*Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!
* Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!
 
Notes:
Notes:
* This game is free to start, with optional in-game purchases.
*This game is free to start, with optional in-game purchases.
* Persistent Internet and compatible smart device required. Data charges may apply.
*Persistent Internet and compatible smart device required. Data charges may apply.
* May contain advertising.
*May contain advertising.
* For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.
*For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.
</i></blockquote>
</i></blockquote>
==References to other games==
*[[Super Mario (series)|''Super Mario'' series]]: This game's five worlds are commonly featured across the ''Super Mario'' platformers.
*''[[Super Mario Bros.]]'': The coin sound effect is directly taken from this game's NES version.
*''[[Dr. Mario (game)|Dr. Mario]]'': The music heard in the stage select and versus mode menu are the respective arrangements of the title screen from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game.
*''[[Tetris & Dr. Mario]]'': The music heard during [[Dr. Toad]]'s first gameplay tutorial is an arrangement of Music 1 from the Mixed Match mode from this game.
*''[[Super Mario Galaxy]]'': A [[Star Bunny]] and [[Honey Queen]] appears as assistants. [[Dino Piranha]]'s [[Good Egg Galaxy#Dino Geo planet|planet]] and the [[Starshroom]] appear on the map.
*''[[Mario Party 10]]'': Most of the characters' victory, losing, and idle animations are taken from this game.
*''[[Super Mario Odyssey]]'': [[Dr. Bowser]]'s attire is similar to his normal self's wedding attire in this game.


==Quotes==
==Quotes==
{{rewrite-expand|reason=include all quotes}}
===[[Bowser]]===
===[[Bowser]]===
*''"My minions! Grrr... I'll take care of all these viruses!"''
*"''My minions! Grrr... I'll take care of all these viruses!''"


===[[Toad|Dr. Toad]]===
===[[Toad|Dr. Toad]]===
*''"Oh no! Viruses have gotten everywhere! We'd better do something."''
*"''Oh no! Viruses have gotten everywhere! We'd better do something.''"
*''"Let's eliminate the viruses!"''
*"''Let's eliminate the viruses!''"
*''"To eliminate a virus, you need to use a {{color|capsule|blue}}."''
*"''To eliminate a virus, you need to use a {{color|blue|capsule}}.''"
*''"I'll show you how to do it!"''
*"''I'll show you how to do it!''"
*''"While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."''
*"''While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen.''"
*''"If the capsule collides with a virus or another object, it will stop moving."''
*"''If the capsule collides with a virus or another object, it will stop moving.''"
*''"Once it stops moving, if {{color|three|blue}} colors match {{color|vertically|blue}} or {{color|horizontally|blue}}, the virus will be eliminated!"''
*"''Once it stops moving, if {{color|blue|three}} colors match {{color|blue|vertically}} or {{color|blue|horizontally}}, the virus will be eliminated!''"
*''"Tap a capsule to rotate it."''
*"''Tap a capsule to rotate it.''"
*''"It can be helpful to rotate the capsule before moving it into the stage, too!"''
*"''You can tap a capsule to rotate it.''"
*''"Tap, hold, and drag the capsule to move it."''
*"''It can be helpful to rotate the capsule before moving it into the stage, too!''"
*''"You can't move a capsule back toward the bottom of the screen, so be careful!"''
*"''Tap, hold, and drag the capsule to move it.''"
*''"OK! We eliminated all the viruses. Go, us!"''
*"''You can't move a capsule back toward the bottom of the screen, so be careful!''"
*''"You have a {{color|limited number|blue}} of capsules. The number in the top right of the screen shows how many are left."''
*"''OK! We eliminated all the viruses. Go, us!''"
*''"Eliminate all the viruses before you run out of capsules to clear the stage!"''
*"''You have a {{color|blue|limited number}} of capsules. The number in the top right of the screen shows how many are left.''"
*''"If you run out of capsules... Well... Too bad. You'll have to try again!"''
*"''Eliminate all the viruses before you run out of capsules to clear the stage!''"
*''"You'd better pay attention to how many capsules you have left!"''
*"''If you run out of capsules... Well... Too bad. You'll have to try again!''"
*''"Look at that! Your next capsule has turned into a {{color|rainbow capsule|blue}}!"''
*"''Oh, no. You're all out of capsules!''"
*''"Rainbow capsules are special. They can match with objects of any color."''
*"''The number of capsules you get changes from stage to stage.''"
*''"After you make seven matches that eliminate viruses or capsules, one will appear."''
*"''You'd better pay attention to how many capsules you have left!''"
*''"There's a {{color|rainbow meter|blue}} on both the left and right sides of the stage that shows how many matches you've made."''
*"''You need to eliminate all the viruses before you run out of capsules.''"
*''"Use the rainbow capsule to eliminate a virus of any color!"''
*"''Look at that! Your next capsule has turned into a {{color|blue|rainbow capsule}}!''"
*''"You can use items now!"''
*"''Rainbow capsules are special. They can match with objects of any color.''"
*''"Tap an item to see what it does."''
*"''After you make seven matches that eliminate viruses or capsules, one will appear.''"
*''"If you select an item before starting a stage, it will be used when the stage begins."''
*"''There's a {{color|blue|rainbow meter}} on both the left and right sides of the stage that shows how many matches you've made.''"
*''"To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"''
*"''Use the rainbow capsule to eliminate a virus of any color!''"
*''"You now have access to all the items. I hope they'll help in your virus hunt!"''
*"''You can use items now!''"
*''"Now that all the viruses are gone, our friends are back!"''
*"''Tap an item to see what it does.''"
*''"But wait! I see more viruses causing mischief up ahead. We've got to keep going!"''
*"''If you select an item before starting a stage, it will be used when the stage begins.''"
*''"And now the virus hunt begins!"''
*"''To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!''"
*''"Please select the doctor you want from among these three choices."''
*"''That filled up your skill meter. Let's go ahead and use it!''"
*''"This item, the {{color|skill charger|blue}}, will charge up your {{color|skill meter|blue}}."''
*"''Tap the skill button!''"
*''"Let's try it out. First, match three pieces of the same color."''
*"''You're doing great so far!''"
*''"Look at that! You've still got half a capsule there."''
*"''But don't let your guard down! I see viruses ahead.''"
*''"You can tap and hold it to move it around, just like a full-sized capsule."''
*"''You now have access to all the items. I hope they'll help in your virus hunt!''"
*''"Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"''
*"''Now that all the viruses are gone, our friends are back!''"
*"''You have to keep going, and rid the world of pesky viruses!''"
*"''But wait! I see more viruses causing mischief up ahead. We've got to keep going!''"
*"''And now the virus hunt begins!''"
*"''Please select the doctor you want from among these three choices.''"
*"''This item, the {{color|blue|skill charger}}, will charge up your {{color|blue|skill meter}}.''"
*"''Let's try it out. First, match three pieces of the same color.''"
*"''Look at that! You've still got half a capsule there.''"
*"''You can tap and hold it to move it around, just like a full-sized capsule.''"
*"''Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!''"
*"''Now you can use the {{color|blue|hammer}}! You can use it to destroy objects.''"
*"''I've given you one for free. Here, go ahead and try it!''"
*"''You can now use the {{color|blue|skill filler}}! It'll fill your doctor's skill meter in an instant.''"
*"''Here, take this one. Come on, give it a try!''"
*"''Now you can use the {{color|blue|capsule blaster}}! This'll let you clear out all the capsules on the stage at once.''" (prior to version 1.4.0)
*"''You can now use the {{color|blue|capsule swapper}}! Use it to change the color of your next capsule.''" (since version 1.4.0)
*"''You can now use the {{color|blue|boomerang}}! Select a row and you can clear it immediately.''" (since version 1.3.0)
*"''You can now use the {{color|blue|rainbow start}}! Here's one to use—give it a shot!''" (since version 1.4.0)
*"''You've entered a new area!''"
*"''From here on, we'll need the help of {{color|blue|assistant}} characters.''"
*"''To add your new recruit to the team, tap the {{color|blue|characters}} button.''"
*"''Characters are divided into two categories: {{color|blue|doctors}} and {{color|blue|assistants}}.''"
*"''Your doctor is your main character. You can choose one-and only one-at a time!''"
*"''Each doctor has their own unique {{color|blue|skill}}.''"
*"''Assistants? Well, they help doctors, of course. You can select two.''"
*"''The assistants you choose have {{color|blue|effects}} that aid the doctor in the fight against viruses.''"
*"''Want to know what effect an assistant will have? Just tap the assistant to see.''"
*"''Now it's your turn. Choose an assistant.''"
*"''You've made your team! Let's try clearing a stage now.''"
*"''You got a {{color|blue|staff ticket}}! Select characters and then select staffing to use it.''"
*"''Here, you can add friends, {{color|blue|send and receive hearts}}, see {{color|blue|rankings}}... When you have friends, it's just more fun!''"
*"''See those arrows at the top of the stage?''"
*"''On stages like this one...the longer you play, the less space you have to play in!''"
*"''When a virus or a block crosses the bottom line, you'll lose—so be careful!''"
*"''It seems the virus levels are falling in this area...''"
*"''Let's hurry on ahead!''"
*"''{{color|blue|Versus mode}}, the {{color|blue|friends}} menu, and other features are now unlocked!''"
*"''Welcome to versus mode! Here, you can compete with people from around the world in real-time, online battles.''"
*"''Depending on the outcome of these matches...you'll gain or lose battle points.''"
*"''As your battle points go up, you'll rise in tier, and be able to earn bigger rewards!''"
*"''Let's head on over to versus mode and give it a try!''"
*"''You battle by sending viruses to your opponent. But watch out! They can send viruses your way, too.''"
*"''If the stage fills with enough viruses that they cross the bottom line, you'll {{color|blue|lose}} the match.''"
*"''Your {{color|blue|attack meter}} will fill as you eliminate viruses.''"
*"''Your attack meter is full! When that happens, you'll attack your opponent with viruses.''"
*"''Look at that! Your attack was a success. Your opponent's stage got hit with a new row of viruses!''"
*"''How many rows you send depends on your doctor's {{color|blue|attack power}}.''"
*"''The higher it is, the stronger the attack-but the longer it takes to charge up!''"
*"''Different doctors fill up their attack meters at different rates. Try out some doctors, and find the one that you like!''"
*"''Check out the map at the top right. It shows your opponent's stage.''"
*"''This dotted line shows how far down the viruses have gotten on your opponent's stage.''"
*"''Keep an eye on how your opponent is doing...and send over viruses at just the right time!''"
*"''Be careful! Your opponent's attack meter is full!''"
*"''What-? How did you DO that? You defended against their attack!''"
*"''Oh, right! I forgot. You have a chance to defend against any attack.''"
*"''The higher your doctor's {{color|blue|defense power}}, the better chance you have to defend!''"
*"''Your {{color|blue|skill meter}} is full! Let's try using a skill.''"
*"''Each doctor has a skill of their own. There are lots of different ones!''"
*"''Well, that should do you. You're ready to try out what you've learned on a real opponent!''"
*"''How's the virus hunt going? I'd like to show you a little technique that might just help...''"
*"''Get good at this, and you'll be eliminating viruses like a pro!''"
*"''See how these viruses are surrounded by blocks?''"
*"''If you tap and hold a capsule, you can drag it between the blocks!''"
*"''See? No matter the obstacle, as long as there is space, you can put the capsule there.''"
*"''But be careful! If there's not enough space, you can't place a capsule!''"
*"''Use this trick to your advantage and take care of those viruses!''"
*"''Clearing this stage requires you to do something a little... different from usual!''"
*"''Break blocks to collect the coins that are hiding inside! Sometimes these blocks hold more than one coin.''"
*"''Collect enough coins, and you'll clear the stage!''"
*"''Find the virus coins hidden throughout the play area!''"
*"''Here's a little something to help you clear that tough stage!''"
*"''Wow, somebody doesn't look so good... It's got to be those pesky viruses!''"
*"''Give the patient an exam and see what you can do to make them feel better!''"
*"''{{color|blue|Daily Booster}} is unlocked!''" (since version 1.3.0)
*"''The more viruses you eliminate, the more rewards you'll earn!''" (since version 1.3.0)
*"''The {{color|blue|Skill Summit}}, where doctors gather to share their skills, is open now!''" (since version 2.0.0)
*"''Clear summits to gain power boosts, which you can use to progress through stages.''" (since version 2.0.0)
*"''Summits change on a regular basis, so it pays to keep an eye on what's new!''" (since version 2.0.0)
*"''This patient is back for another examination...''"
*"''It's got to be those pesky viruses again. Give the patient an exam and help them out!''"
*"''When a virus or a block crosses the bottom line, you'll lose - so be careful!''"
*"''Power Boost Rally! Power boosts stack together when you clear multiple stages without a loss.''" (since version 2.2.0)
*"''This is a good chance to clear a bunch of stages!''" (since version 2.2.0)
*"''There are so many viruses... I've got a bad feeling about this, so be careful out there!''"
*"''Viruses keep coming out of that hole! Let's hurry!''"
*"''If you clear this stage, you'll put a stop to all these viruses! We're counting on you!''"


===Narrator===
===Narrator===
*''"Viruses have invaded-everywhere!"''
*"''Viruses have invaded-everywhere!''"
*''"Both the Toads and Bowser's minions have been sent into a panic!"''
*"''Both the Toads and Bowser's minions have been sent into a panic!''"
*''"Hunt down all the viruses and save everyone!"''
*"''Hunt down all the viruses and save everyone!''"
*''"The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."''
*"''The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins...''"
*"''Mario and friends have reached the end of their journey and taken back their world, freeing it of viruses.''"


===[[Princess Peach]]===
===[[Princess Peach]]===
*''"The Toads are in danger... I have to help!"''
*"''The Toads are in danger... I have to help!''"
 
===[[Virus]]es===
;Red
{{main|List of quotes by Red}}
*"''It's bad enough you're eliminating us, but do you have to look cool doing it?''"
 
;Blue
{{main|List of quotes by Blue}}
*"''Receiving [[coin]]s is a problem now? What a rare and valuable experience.''"
 
;Yellow
{{main|List of quotes by Yellow}}
*"''Hmm... I wonder if I can trade [[diamond]]s for some snacks...''"


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Dr. Mario World JP logo.png|Japanese logo
Dr Mario DMW.png|[[Dr. Mario]]
Dr. Mario and Dr. Toad DMW.png|[[Dr. Mario]] and [[Dr. Toad]]
Dr Mario World - Dr Peach.png|[[Princess Peach|Dr. Peach]]
Red Virus DMW.png|Red [[virus]]
Dr Mario World - Dr Bowser.png|[[Bowser|Dr. Bowser]]
Dr Mario World - Dr Luigi.png|[[Luigi|Dr. Luigi]]
Dr Mario World - Dr Toad.png|[[Toad|Dr. Toad]]
DMW viruses art.png|[[Virus|Viruses]]
</gallery>
</gallery>


==Pre-release and unused content==
==Pre-release and unused content==
{{construction|section=yes}}
Unused assets have been extracted from the game, showing [[Cooligan]], [[Dino Piranha]], [[Freezie]], [[Ice Bro]], [[Lava Bubble]], and [[Whomp]] assistants,<ref>https://drmarioworld.miraheze.org/wiki/Assistants</ref> and text strings for [[Magikoopa]] and [[King Kaliente]] assistants.<ref>https://twitter.com/MarioJoe11/status/1154425661299286027</ref> A tutorial image involving an asteroid game mechanic is present in the game's files, but it goes unused since the mechanic is not incorporated into the game. The asteroids would block four tiles (2x2) of viruses; once an adjacent row is matched, the asteroids would break, revealing the viruses.
Unused assets have been extracted from the game; this includes unused graphics for a [[Dino Piranha]] assistant<ref>[https://drmarioworld.miraheze.org/wiki/Assistants]</ref>  
 
and unused text strings for [[Magikoopa]] and [[King Kaliente]] assistants.<ref>[https://mobile.twitter.com/MarioJoe11/status/1154425661299286027]</ref>.
There are also medals featuring Boo indicating future Clinic Events,<ref>https://drmarioworld.miraheze.org/wiki/Medals</ref><ref name="Medals">[https://www.spriters-resource.com/mobile/drmarioworld/sheet/119471/ The Spriters Resouce]</ref> a golden ticket to unlock costumes for characters,<ref>https://twitter.com/MarioJoe11/status/1178715531916042243</ref> medals themed around ''[[Super Mario Galaxy]]'', and a black, spiky, [[Fuzzy]]-looking creature wearing a surgical mask.<ref>https://twitter.com/MarioJoe11/status/1178720092881850369</ref>
There are also medals featuring Spike and Boo indicating future Clinic Events<ref>[https://drmarioworld.miraheze.org/wiki/Medals]</ref>, a golden ticket to unlock costumes for characters<ref>[https://mobile.twitter.com/MarioJoe11/status/1178715531916042243]</ref>, a ''[[Super Mario Galaxy]]'' medal, and a black, spiky  
Fuzzy-looking creature wearing a surgical mask.<ref>[https://mobile.twitter.com/MarioJoe11/status/1178720092881850369]</ref>


===Unused assistants===
===Unused assistants===
<gallery>
<gallery>
DMW-DinoPiranha.jpg|[[Dino Piranha]]
DMW-Cooligan.png|[[Cooligan]]
DMW-DinoPiranha.png|[[Dino Piranha]]
DMW-Freezie.png|[[Freezie]]
DMW-IceBro.png|[[Ice Bro]]
DMW-LavaBubble.png|[[Lava Bubble]]
DMW-Whomp.png|[[Whomp]]
</gallery>
</gallery>


===Unused Medals===
===Unused medals===
<gallery>
<gallery>
DMW-SMGMedal.jpg|[[Super Mario Galaxy]] medal
DMW-BooNormalMedal.png|[[Boo]] Clinic event (Sparkly)
DMW-BooGoldMedal.png|Boo Clinic event (Dazzling)
DMW-BooPlatinumMedal.png|Boo Clinic event (Brilliant)
DMW-GalaxyNormalMedal.png|Super Mario Galaxy event (Sparkly)
DMW-GalaxyGoldMedal.png|Super Mario Galaxy event (Dazzling)
DMW-GalaxyPlatinumMedal.png|Super Mario Galaxy event (Brilliant)
</gallery>
</gallery>


Line 1,916: Line 2,085:
DMW-GoldTicket.jpg|Gold staff ticket
DMW-GoldTicket.jpg|Gold staff ticket
DMW-BlackVirus.jpg|[[Fuzzy]]-like creature
DMW-BlackVirus.jpg|[[Fuzzy]]-like creature
DrMarioWorldAsteroid.png|Tutorial image for the asteroid
</gallery>
</gallery>
==References to other games==
*[[Super Mario (series)|''Super Mario'' series]]: This game's six worlds, as well as World 9, World 10 and World 11, are commonly featured across the ''Super Mario'' platformers.
*[[Mario Party (series)|''Mario Party'' series]]: Most of the characters' victory, losing, and idle animations are taken from ''[[Mario Party 10]]'' and ''[[Super Mario Party]]''.
*''[[Super Mario Bros.]]'': The coin sound effect is directly taken from this game's NES version.
*''[[Dr. Mario (game)|Dr. Mario]]'': Dr. Mario's sprites from this game are reused for a separate playable doctor, 8-Bit Dr. Mario. The music heard in the stage select and versus mode menus are arrangements of the respective title screens from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game. Two arrangements of Fever are used in stage mode and in versus mode, while an arrangement of Chill is used for the stage mode's challenge stages. The music heard in the game's ending when the player clears World 31's second area is an arrangement of the ending theme from this game.
*''[[Tetris & Dr. Mario]]'': The music heard during [[Dr. Toad]]'s demo tutorial in World 1's first area is an arrangement of Music 1 from the Mixed Match mode from this game.
*''[[Dr. Mario 64]]'': The music in the Skill Summit menu uses an arrangement of Cube (Cough), and Skill Summit stages use an arrangement of Que Que (Sneeze).
*''[[Yoshi's Island DS]]'': [[Baby Wario]] appears as a playable doctor, Dr. Baby Wario, with his magnet from this game as his special skill.
*''[[Super Mario Galaxy]]'': A [[Star Bunny]], [[Honey Queen]], an [[Octoomba]] and a [[Bomb Boo]] appear as assistants. [[Dino Piranha]]'s [[Good Egg Galaxy#Dino Geo planet|planet]], the [[Starshroom]], and the [[Comet Observatory]] appear on the World 8 map.
*''[[New Super Mario Bros. Wii]]'': [[Wendy O. Koopa|Dr. Wendy]]'s artwork is based on Wendy's artwork from this game, albeit mirrored.
*''[[Donkey Kong Country Returns]]'': One of [[Donkey Kong|Dr. Donkey Kong]] and [[Diddy Kong|Dr. Diddy Kong]]'s artworks is based on Donkey Kong and Diddy Kong's artwork from this game.
*''[[Mario Party 9]]'': [[Koopa Troopa|Dr. Koopa Troopa]]'s artwork is based on Koopa Troopa's artwork from this game. Additionally, the render for the [[Chain Chomp]] is based on its artwork from this game.
*''[[New Super Mario Bros. U]]'': [[Ludwig von Koopa|Dr. Ludwig]]'s artwork is based on Ludwig's artwork from this game. [[Morton Koopa Jr.|Dr. Morton]]'s artwork is based on Morton's artwork from this game. [[Lemmy Koopa|Dr. Lemmy]]'s artwork is based on Lemmy's artwork from this game, albeit without his tongue out. Dr. Iggy also uses a pose based on his artwork from this game.
*''[[Super Mario 3D World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors, Dr. Fire Peach and Dr. Fire Rosalina.
*''[[Super Smash Bros. Ultimate]]'': One of [[Roy Koopa|Dr. Roy]]'s renders is based on Roy's official render from this game.
==References in later games==
*''[[Mario Kart Tour]]'': The red, blue, and yellow viruses from ''Dr. Mario World'' appear on the [[Magniflying Glass]] and [[Pink Magniflying Glass]] gliders introduced in the [[Doctor Tour (2022)|2022 Doctor Tour]] and the [[Peach vs. Bowser Tour (May 2022)|May 2022 Peach vs. Bowser Tour]], respectively. Dr. Luigi also reuses his artwork from this game, as well as Dr. Peach and Dr. Bowser from this game making a playable appearance.


==Names in other languages==
==Names in other languages==
Line 1,923: Line 2,112:
|JapR=Dokutā Mario Wārudo
|JapR=Dokutā Mario Wārudo
|JapM=Dr. Mario World
|JapM=Dr. Mario World
|Chi=瑪利歐醫生世界 (Traditional)<br>马力欧医生世界 (Simplified)
|ChiS=马力欧医生世界
|ChiR=Mǎlì'ōu yīshēng shìjiè
|ChiSR=Mǎlì'ōu yīshēng shìjiè
|ChiM=Dr. Mario World
|ChiSM=Dr. Mario World
|ChiT=瑪利歐醫生世界
|ChiTR=Mǎlì'ōu yīshēng shìjiè
|ChiTM=Dr. Mario World
|Kor=닥터마리오 월드
|KorR=Dagteomalio Woldeu
|KorM=Dr. Mario World
}}
}}
==Trivia==
*A number of character renders for this game are posed similarly to pre-existent renders of them. While most of these renders use official material as posing reference, several are based on fan work:
**[[Yoshi]]'s [[:File:Dr Mario World - Dr Yoshi.png|render]] mimics a composite artwork by {{wp|DeviantArt}} user TheArendDude, which uses body parts clipped from various official renders of Yoshi, including his [[:File:Yoshi Artwork - Mario Party 5.png|''Mario Party 5'' render]].<ref>TheArendDude (May 13, 2011). [https://www.deviantart.com/thearenddude/art/3D-Yoshi-208693970 3D Yoshi]. ''DeviantArt''. Retrieved November 6, 2021.</ref>
**[[Wario]]'s [[:File:Dr Mario World - Dr Wario.png|render]] mimics a render by an artist mostly known online by the name of RatchetMario.<ref>SirFowlman (July 29, 2021). [https://twitter.com/sirfowlman/status/1420508530839146501?s=21 Oh that's nothing, the official artwork of Wario is based on @RatchetMario's old Wario render that you see everywhere.] ''Twitter''. Retrieved November 6, 2021.</ref>
**One of [[Baby Rosalina]]'s [[:File:DMW - New doctors December 2019.jpg|renders]] mimics a fan-made render made before her introduction in official media.<ref>[[:File:BabyRosalina3D.png|The render in question]]</ref>
**[[Petey Piranha]]'s [[:File:DMW Petey Piranha Solo Art.png|render]] mimics a render by DeviantArt user Nintega-Dario.<ref>Nintega-Dario (February 7, 2019). [https://www.deviantart.com/nintega-dario/art/Petey-Piranha-Happy-Render-784547972 Petey Piranha Happy Render]. ''DeviantArt''. Retrieved November 6, 2021.</ref>
*The official ''Dr. Mario World'' {{wp|Facebook}} page (see [[Dr. Mario World#External links|Dr. Mario World § External links]]) has never been {{wp|Account verification|verified}}, unlike other Facebook pages operated by Nintendo.
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://drmario-world.com Official website]
*[https://drmario-world.com Official website]
*[https://apps.apple.com/app/id1440129313 App Store page]
*[https://play.google.com/store/apps/details?id=com.nintendo.zama Google Play page]
*[https://play.google.com/store/apps/details?id=com.nintendo.zama Google Play page]


==References==
;Official social media accounts
<references/>
*[https://facebook.com/DrMarioWorld Facebook]
*[https://X.com/Drmarioworld_EN X] (English)
*[https://X.com/Drmarioworld_JP X] (Japanese)


{{DMW}}
{{DMW}}
{{MarioGames}}
{{Super Mario games}}
{{Mobile}}
{{Mobile}}
[[Category:Dr. Mario World|*]]
[[Category:Dr. Mario World|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:2019 games]]
[[Category:2019 games]]
[[Category:Mobile Games]]
[[Category:Mobile games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[de:Dr. Mario World]]
[[de:Dr. Mario World]]
[[it:Dr. Mario World]]
[[it:Dr. Mario World]]

Latest revision as of 17:10, December 26, 2024

Dr. Mario World
Dr. Mario World English logo
Developer Nintendo
LINE
NHN Entertainment[1]
Publisher Nintendo
Platform(s) iOS, iPadOS, Android
Release date World July 9, 2019[2][3]
End of service World November 1, 2021[4]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Portuguese (Brazil)
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Puzzle
Rating(s) iOS & iPadOS:
4+ - Four years and older
Android:
ESRB:E - Everyone
PEGI:3 - Three years and older
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
IARC:3+ - Three years and older
Mode(s) Single player, multiplayer
Format
Mobile phone:
Digital download
Input Touch controls

Dr. Mario World is a discontinued puzzle game in the Dr. Mario series for iOS, iPadOS, and Android devices. The game was originally set to release on July 10, 2019,[5] but ended up being released a day earlier on July 9.[6] It was a free-to-download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English.[1] Dr. Mario World is the second game of the Super Mario franchise for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Super Mario franchise. Pre-registration for the game opened on July 1.[7] Like Super Mario Run, the game required a constant internet connection to play.

Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players dragged capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in comparison to prior Dr. Mario titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include three introduced colors of viruses: green, light-blue, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Super Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities that help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Super Mario enemies. As well as having a single-player mode, Dr. Mario World introduces a competitive versus mode, where players battled against opponents online in a gameplay style similar to that of the traditional Dr. Mario games.

The game ended its two-year services on November 1, 2021, at 6:00 a.m. (UTC).[8] A day later, the "Dr. Mario World Memories" website was released, allowing players with Nintendo Accounts to view personal statistics and collected medals from the game.[9]

Story[edit]

Dr. Mario World opening
The opening cutscene of the game

A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, and Dr. Mario begins hunting down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the third (eleventh in version 1.10) level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.

Gameplay[edit]

Stage 3 from Dr. Mario World
A screenshot showing Stage 3 of stage mode in Dr. Mario World

As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and the player can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, the player can drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[10] If the player uses a half of a capsule to eliminate viruses, the other half remains, and the player can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut,[11] though purple viruses have never appeared in any stage before.

Depending on the stage, various obstacles may appear on the field, including Empty Blocks and Brick Blocks, and viruses can be hidden inside the Brick Blocks. Helpful objects such as shells, exploders, and skill chargers can also appear among the viruses. When matched with capsules of the same color, the helpful objects help out the player: Shells clear out viruses within the same row, exploders eliminate surrounding viruses, and skill chargers significantly fill the doctor's skill meter. There are various objects that act as obstacles, such as ice that may trap viruses that require a match to remove the ice, bubbles that shield them from capsules once before they disappear, and cages that require clearing the lock block to release them.[10]

Special items can be used prior to entering a stage and while in the middle of a stage, aiding players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.

Game modes[edit]

Dr. Mario World has three main modes (stage mode, versus mode, and Skill Summit), a daily booster (daily mode prior to its introduction), and events. Stage mode serves as the game's single-player mode, while versus mode serves as the game's multiplayer mode. Versus mode is unlocked when players have cleared Stage 5 (20 in old versions). Skill Summit is unlocked when players have cleared Stage 20.

Stage mode[edit]

Stage overview in stage mode from Dr. Mario World for stage 1000.
The stage overview where the stage's information is shown

Stage mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives include obtaining Virus Coins hidden in Brick Blocks. Stages are grouped into worlds, beginning with five—which are, in order, grass-, desert-, beach-, ghost-, and sky-themed—with more to be added in the future.[10] Each world has two areas, which have 20 stages in each area. Each world also has its own set of challenge stages, in which players need to clear the stage before the time limit runs out, except for the last world where the challenge stages are not timed. Unlike in the prior Dr. Mario games, players are limited to a certain number of capsules per stage.[10]

In order to play a stage, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a stage for a free heart (prior to version 2.3.0, clearing only uncleared stages rewards a heart). Since version 2.4.0, players who made at least one in-app purchase prior to that version have unlimited hearts. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of 10 hearts (five hearts prior to version 2.3.0), where if they have less than that number, each heart takes 30 minutes to refill. Diamonds can also be used to obtain items, obtain new doctors and assistants, and continue a stage should a player fail to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).[10] Diamonds can be purchased through the app with real money.[10] Two versions of continues are available: One of them provides five capsules or 15 seconds of time for the cost of 10 diamonds, while the other provides eight capsules or 30 seconds of time for 15 diamonds.

When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. Coins are rewarded only if the player has not obtained the star(s) yet, while hearts were not rewarded for cleared stages prior to version 2.3.0. If a player retries or fails a stage too many times, Dr. Toad provides the player with extra capsules or time to the player (previously he uses a free hammer on a tile for the player), giving three extra capsules or nine extra seconds in the process. This amount increases in number the more they failed to complete that stage. Since version 2.0.0, diamond offers for three items for the price of two appear (boomerangs, skill fillers, and Capsule+ in this order based on the number of times failed).

Versus mode[edit]

Dr. Peach vs Dr. Bowser in Versus mode from Dr. Mario World
Dr. Peach facing off against Dr. Bowser in the game's versus mode

In versus mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if an object crossed the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send row(s) of viruses to their opponent. The attack meter influences the amount of viruses/objects that must be cleared before they attack. Every doctor sends a different amount of lines of viruses for each attack, determined by a bomb with a number: for example, Dr. Mario sends 2 lines of viruses on each attack while Dr. Toad sends 1 line of viruses on each attack. Players can view their opponent's grid as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is against a specific bomb, the likelier the attack will be defended against.

If the player successfully eliminated all the viruses on their field, they will send three lines of viruses to the opponent that cannot be defended against while at the same time resetting their opponent's attack meter. They also gain three more lines of viruses after they attack, so that the player has viruses to work with. However, if there is an object that is close enough to the bottom after all viruses are cleared, the object will go past the line and the player will lose. When both players have not yet reached a point where one of them has filled the board, there will be a warning. After a brief period of time, the field will be pushed down by one line of blocks that cannot be cleared, and will continue to do so at 10 second intervals until there are only two rows to work with. If a player is left with three or less rows left, clearing all the viruses will not result in extra lines of viruses forming.

Players are sorted into tiers, which serves as the game's matchmaking feature. As of now, there are 11 tiers: Tier 1 to 10, and a Rainbow tier. Each tier has different virus layouts, and in a few of the tiers, the virus colors are different from the standard red, blue and yellow viruses. Some objects are only present in higher tiers, such as barrels in Tier 10. In the Rainbow tier, non-virus objects appear when new lines appear on each player's field even if the appropriate assistant is not equipped, whether it is an attack from the opponent or as a bonus for eliminating all viruses. Players earn battle points if they win matches and lose battle points if they do not. The amount of points earned compared to the amount of points will be a net positive for lower tiers (tier 9 and below currently), but in higher tiers (tier 10 and Rainbow tier) the amount of points gained for the winner is the same as the amount of points lost for the loser. If players of different tiers are matched up, the winner in a lower tier will earn more points than usual while the loser loses less points than usual, but if the winner is in the higher tier they will earn less points than usual while the loser lose more points than usual.

When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. The following amount of battle points are required to reach the respective tiers since their introductions: 400+ (tier 2), 800+ (tier 3), 1200+ (tier 4), 1600+ (tier 5), 2100+ (tier 6), 2600+ (tier 7), 3100+ (tier 8), 3600+ (tier 9), 4100+ (tier 10), 5000+ (Rainbow tier). The first time a player reaches a tier, they gain rewards based on where they are promoted to. The rewards are: 1000 coins for tier 2, 3000 coins for tier 3, 1 staff ticket each for tier 4 to tier 7, 100 doc tokens each for tier 8 to tier 10, and 200 doc tokens for Rainbow tier. Prior to version 2.4.0, a 72-hour offer appears in the shop, where the diamonds and potentially other items offered are proportionally higher than anything else in the shop.

Starting from version 1.4.0, which is also when season 3 started, the specialists feature is introduced. During each period, which typically lasts for 7 days, four or five doctors are selected to be specialists, in which they gain a couple of advantages in each match. For more information on specialists, refer to: List of specialists in Dr. Mario World.

Players earn coins and/or keys for a battle box if they win battles. Coins are earned if the player has won 20 or less times in a day, and are rewarded with more coins the higher their tier is. Likewise, keys are earned if the battle box has not accrued enough keys yet, where it was 7 keys prior to version 2.1.0 and 5 keys since then, although at certain time periods the amount of keys required is reduced to 3. If they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, staff tickets, items, etc., including special assistants exclusive to higher tier battle boxes. In older versions, some of the battle boxes may contain viruses, where the player essentially won nothing from it. Battle boxes can be opened once every 10 hours after they have been opened, but by using up to 3 diamonds (depending on the amount of time left), players can immediately obtain a new box to unlock. Diamonds can be spent this way for up to five times a day.

Once every two to three months, the game is updated to add a new season, which adds new tiers. When a new season starts, players earn 20 coins for every point they have over a specific threshold in addition to doc tokens for some seasons, before the score is reduced to that threshold. Tiers are held during the following periods (start times are all 6:00 UTC and end times are all 5:59 UTC):

Season Start Date End Date Notes
Season 1 2019-11-14 2020-02-06
  • Tier 6 is introduced, requiring 2100+ points to reach
  • Tier 7 is introduced, requiring 2600+ points to reach
  • At the beginning of the season, battle points higher than 2000 are reset to that amount, earning 20 coins for every point deducted.
  • King Boo (assistant) is added, obtainable starting from Tier 7
Season 2 2020-02-06 2020-06-25
  • Tier 8 is introduced, requiring 3100+ points to reach
  • At the beginning of the season, battle points higher than 3000 are reset to that amount, earning 20 coins for every point deducted.
Season 3 2020-06-25 2020-09-23
  • Tier 9 is introduced, requiring 3600+ points to reach
  • At the beginning of the season, battle points higher than 3500 are reset to that amount, earning 20 coins for every point deducted.
  • Specialists are introduced
  • Whomp King (assistant) is added, obtainable starting from Tier 9
Season 4 2020-09-23 2020-12-10
  • Tier 10 is introduced, requiring 4100+ points to reach
  • At the beginning of the season, battle points higher than 4000 are reset to that amount, earning 20 coins for every point deducted.
  • Coin rewards from winning matches are reduced to 60% of the previous reward (e.g.: tier 1 winners will win 12 coins instead of 20 coins)
Season 5 2020-12-10 2021-03-18
  • Rainbow tier is introduced, requiring 5000+ points to reach
  • In Rainbow tier, exploders appear at the start of the match and as attacks in addition to viruses
  • At the beginning of the season, battle points higher than 4500 are reset to that amount, earning 20 coins for every point deducted. 100 doc tokens are also awarded for exceeding that amount of battle points.
Season 6 2021-03-18 2021-06-03
  • Rainbow tier is refreshed, with a different colored background
  • In Rainbow tier, skill chargers appear at the start of the match and as attacks in addition to viruses
  • At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
  • Starting from version 2.3.0, skill chargers are not guaranteed to appear among viruses in Rainbow tier
Season 7 2021-06-03 2021-08-26
  • In addition to Rainbow tier, tiers 4 to 10 will also have skill chargers occasionally appearing as attacks in addition to viruses (starting layouts do not have skill chargers for non-Rainbow tiers)
  • At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
  • Opening stage layouts are changed up
Final Season 2021-08-26 2021-11-01
  • At the beginning of the season, battle points higher than 4999 are reset to that amount, earning 20 coins for every point deducted. 200 doc tokens are also awarded for exceeding that amount of battle points.
  • Because the end of this season coincides with when this game's service ended, rewards based on the amount of points earned were not given out, unlike prior seasons.

Daily Booster[edit]

The Daily Booster, introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all of them have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. When the player runs out of capsules and cannot make any more moves, an object reaches beyond the bottom-most row, or the player quits the daily booster from the menu, the game ends and the player cashes in their rewards based on the amount of viruses cleared. The player gets 4 coins for every virus eliminated, and one doc token for every 45 viruses eliminated. It can be played for free once per day, and can be played again using diamonds, with the rewards being received at a tripled rate: each virus rewards 12 coins and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.

Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme only played at the results screen.

Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:

  • Players start with 20 capsules instead of 30 or 33 capsules.
  • Each round starts with more viruses and objects on the field compared to the previous updates.
  • After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
  • Only two colors of viruses and objects are available. Since the change, only red and blue are available but as of version 2.1.0, any two colors between red, blue and yellow are randomly selected.
  • The objective shown at the start of the first round will display infinite viruses instead of the number of viruses in the first round.

Skill Summit[edit]

Skill Summit Season 1 - Special Summit 6 from Dr. Mario World
Dr. Daisy as the mentor doctor with Dr. Bowser as the player's doctor.
See also: List of Skill Summits in Dr. Mario World

The Skill Summit, introduced in the version 2.0.0 update, is placed next to Stage mode or Versus mode. This mode is only available after the player has finished Stage 20 in Stage Mode. In this mode, four different doctors are assigned as mentor doctors, and each stage will feature one of those doctors. Each stage in this game is called a summit, and there are four types of summits: Basic, Intermediate, Advanced and Special. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play that summit. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is Dr. Baby Mario, the player will not be allowed to use that doctor. Similarly, variations of that doctor are prohibited, so in Dr. Baby Mario's case, Dr. Mario, Dr. Fire Mario, or 8-bit Dr. Mario cannot be selected as the doctor. Besides the regular, baby and fire versions of specific characters, Dr. Bowser and Dr. Dry Bowser are considered the same type of character and thus cannot be used together.

Similar to stage mode, the player needs to have at least one heart before they can play a summit. In each summit, players are assigned various objectives and a limited amount of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in stage mode, but the difference is that a mentor doctor is displayed at the top-left corner with a meter. This meter will fill each time a capsule is added to the stage, and once it is fully filled, the active capsule will be replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can introduce more capsules to the stage, although other functions can still be used such as utilizing capsules currently on the stage, use in-stage items or activating their doctor's skill if it is filled. The mentor's skills may differ from their doctor's skill, typically with reduced effect. For example, while Dr. Baby Peach's skill normally change the next three capsules to rainbow capsules, Dr. Baby Peach's skill as a mentor instead only change one or two next capsules to rainbow capsules.

After clearing a summit, players will be awarded Kudos, which are functionally the same as clear stars in stage mode in that reaching specified benchmarks in the score will reward up to three of them. Each new kudos obtained will reward the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage will reward a player with a heart (prior to version 2.3.0, only when the stage was originally uncleared), no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens, staff tickets, 10% score boost in Stage Mode or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which can include extra capsules boost in Stage Mode, faster skill meter charge, Staff Tickets and 100 doc tokens. The Stage Mode boosts earned from Skill Summit are bonuses specifically for Stage Mode (thus, the changes do not apply to Daily Booster), and they last for 24 hours starting from the time each bonus is obtained, but it only takes effect in stages up to a specified World. The duration of the bonuses are cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.

During the Skill Summit's first week and third week, there will be a staffing event where one or two of the doctors will have a higher chance of being added, allowing the player to potentially play the Special summits as they require specific doctors. The only exception thus far are Dr. Dry Bowser and Dr. King Boo, who are not obtainable by regular staffing. In addition, the shop will have two options for purchase each week for two of the Skill Summit's featured doctors: one is a purchasable Doctor Pack that contains that doctors alongside 210 (200 + 10 bonus) complimentary diamonds, while the other is a Referral that can be exchanged for 100 diamonds.

Each Skill Summit lasts for two weeks, although the duration was increased to four weeks from the 19th summit onward. After that, a new Skill Summit will replace the old summits and the rewards and kudos are refreshed. Starting from version 2.2.0 when the 10th Skill Summit begins, obtaining enough kudos will reward players with medals, and getting all of the kudos will reward the player with a Platinum/Dazzling medal that contains a number that signifies the rank of the player that collected it.

Events[edit]

Doctor's Orders[edit]

Doctor's Orders are a list of objectives that players can complete for bonus coins. The player is given 5 different objectives at one time. Some objectives can be filled in both stage mode (which extends to Daily Booster and Skill Summit) and versus mode while others are exclusive to neither. Once one of the objectives is completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive another, while skipping an objective takes 1 hour (8 hours prior to version 1.1.0) before a new one is replaced. The following are doctor's orders that can appear since version 1.1.0:

Stage Mode

  • Use an item: 150 coins
  • Play a stage 1 time(s): 50 coins
  • Play a stage 3 time(s): 100 coins
  • Use a skill 1 time(s): 50 coins
  • Use a skill 3 time(s): 100 coins
  • Simultaneously eliminate two different-color viruses: 100 coins
  • In stage mode, use a rainbow capsule 10 times: 100 coins

Versus Mode

  • In versus mode, win 1 time(s): 100 coins
  • In versus mode, win 3 time(s): 150 coins
  • In versus mode, use a skill 1 time(s): 50 coins
  • In versus mode, use a skill 3 time(s): 100 coins
  • In versus mode, attack an opponent 10 times: 100 coins
  • In versus mode, eliminate all viruses in the stage: 150 coins

Others

  • Obtain 500 coins: 50 coins
  • Send a heart to a friend 1 time(s): 50 coins
  • Send a heart to a friend 3 time(s): 100 coins

Clinic Event[edit]

See also: List of Clinic Events in Dr. Mario World

For this event, the player needs to do the following steps for the event:

  1. Examine the patient.
  2. Eliminate the viruses.
  3. Clear all stages with three stars!

Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:

Collect Clear Stars[edit]

In Collect Clear Stars!, the player needs to collect stars and receive rewards. However, they do not count if they were previously earned. These events are active when a new area of a world is added, meaning that new stages are added.

Most of the time that this event is held, the rewards gained are the following:

  • 5+ stars: 500 coins
  • 10+ stars: 20 doc tokens (1 Capsule+ before May 20th, 2021)
  • 20+ stars: 3000 coins
  • 30+ stars: 30 doc tokens (2 Capsule+ before May 20th, 2021)
  • 40+ stars: 3 Score+ and 1 staff ticket

Eliminate the viruses![edit]

In Eliminate the viruses!, also referred to as Virus Events[12], the player eliminates viruses in stages and receive rewards. They only count in stage mode. Before Skill Summit was introduced, these events are sporadic but after its introduction, they are active on any week where there is not a Star Clear event.

The rewards gained are the following:

  • 300+ viruses: 500 coins
  • 500+ viruses: 20 doc tokens (1 Capsule+ before May 13th, 2021)
  • 1000+ viruses: 3000 coins
  • 1500+ viruses: 30 doc tokens (2 Capsule+ before May 13th, 2021)
  • 2000+ viruses: 2 Capsule+ (2 Hammers before May 13th, 2021) and 1 staff ticket

Power Boost Rally[edit]

Starting from version 2.2.0, Power Boost Rally is introduced, which can be activated after Stage 20 in Stage Mode is cleared when all the stage start items are unlocked. When Power Boost Rally is active, the player is able to use certain stage start items as a bonus without using up limited free items or diamonds. In order to activate Power Boost Rally, the player has to beat an uncleared stage without losing or restarting that stage. Once the requirement is met, they will be able to use Power Boost Rally that lasts for 48 hours since the first time the player clears an uncleared stage. Once the Power Boost Rally's 48 hours are expired, the player will not be able to start another Power Boost Rally until the next day on the mobile device's clock.

Depending on the amount of stages cleared in a row, the player gains the following boosts:

  • 1+: Rainbow Start (Changes the first 3 capsules into rainbow capsules)
  • 2+: Skill Up (Start the stage with a full skill meter)
  • 3+: Capsule+ (Adds 5 capsules)

If the player loses or restarts an uncleared stage, the boosts are lost and the player needs to start over. However, the streak is not affected for stages the player has already cleared, challenge stages or special stages, so the player do not lose the boosts if they didn't manage to clear them on the first attempt. Prior to when World 26 was introduced, the boosts are also lost if the player has reached the stages in around the last two added worlds.

Characters[edit]

Doctors[edit]

Dr. Mario World features 45 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[10] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they have beaten stage 3; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players have beaten Stage 20.

Players can purchase new doctors with coins, diamonds, staff tickets or doc tokens in the Staffing menu of the game (The exceptions are Dr. Dry Bowser and Dr. King Boo, who is as of now only available as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, it goes towards that doctor's skill level. Level 1 doctors require one copy, Level 2 doctors require two copies, Level 3 requires 5 copies, Level 4 requires 14 copies while the maximum level requires 30 copies. Players stop earning duplicates if a particular character has a maxed out skill level of that available doctor. Reaching new skill levels will make the skill meter fill faster for that doctor in stage mode, while in VS mode the skill meter will fill faster and/or increase the potency of the skill.

Image Name Stage Mode Skill VS Mode Skill
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
Icon of Dr. Mario from Dr. Mario World Dr. Mario "Clears rows (1) in lowest position." "Clears rows (1) in lowest position." "Clears rows (2) in lowest position." "Clears rows (2) in lowest position. Fills skill meter faster (low)." "Clears rows (2) in lowest position. Fills skill meter faster (medium)." "Clears rows (2) in lowest position. Fills skill meter faster (high)."
Icon of Dr. Bowser from Dr. Mario World Dr. Bowser "Clears rows (2) at random." "Clears rows (1) at random." "Clears rows (2) at random." "Clears rows (3) at random." "Clears rows (3) at random. Fills skill meter faster (medium)." "Clears rows (3) at random. Fills skill meter faster (high)."
Icon of Dr. Peach from Dr. Mario World Dr. Peach "Clears columns (1) at random." "Clears columns (1) at random." "Clears columns (2) at random." "Clears columns (2) at random. Fills skill meter faster (medium)." "Clears columns (2) at random. Fills skill meter faster (high)." "Clears columns (3) at random. Fills skill meter faster (high)."
Icon of Dr. Luigi from Dr. Mario World Dr. Luigi "Eliminates objects in an L shape." "Prevents opponent's capsules from rotating (duration in seconds: 5)." "Prevents opponent's capsules from rotating (duration in seconds: 8). Fills skill meter faster (low)." "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (medium)." "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (high)." "Prevents opponent's capsules from rotating (duration in seconds: 14). Fills skill meter faster (high)."
Icon of Dr. Yoshi from Dr. Mario World Dr. Yoshi "Eliminates objects (5) at random." "Eliminates objects (4) at random." "Eliminates objects (7) at random." "Eliminates objects (10) at random." "Eliminates objects (13) at random." "Eliminates objects (16) at random."
Icon of Dr. Toad from Dr. Mario World Dr. Toad "Selects locations (20) at random and eliminates objects at those locations." "Selects locations (10) at random and eliminates objects at those locations." "Selects locations (20) at random and eliminates objects at those locations." "Selects locations (30) at random and eliminates objects at those locations." "Selects locations (40) at random and eliminates objects at those locations." "Selects locations (50) at random and eliminates objects at those locations."
Icon of Dr. Toadette from Dr. Mario World Dr. Toadette "Changes objects (2) into handy boxes at random." "Hides viruses (4) in opponent's stage in clouds." "Hides viruses (8) in opponent's stage in clouds." "Hides viruses (12) in opponent's stage in clouds." "Hides viruses (16) in opponent's stage in clouds." "Hides viruses (20) in opponent's stage in clouds."
Icon of Dr. Bowser Jr. from Dr. Mario World Dr. Bowser Jr. "Pops bubbles (10)." "Hides viruses (2) in opponent's stage in bubbles." "Hides viruses (4) in opponent's stage in bubbles." "Hides viruses (6) in opponent's stage in bubbles." "Hides viruses (8) in opponent's stage in bubbles." "Hides viruses (10) in opponent's stage in bubbles."
Icon of Dr. Ludwig from Dr. Mario World Dr. Ludwig "Breaks ice on objects (10) one time." "Hides viruses (2) in opponent's stage in ice." "Hides viruses (4) in opponent's stage in ice." "Hides viruses (6) in opponent's stage in ice." "Hides viruses (8) in opponent's stage in ice." "Hides viruses (10) in opponent's stage in ice. Fills skill meter faster (medium)."
Icon of Dr. Wendy from Dr. Mario World Dr. Wendy "Breaks blocks (10) one time." "Changes (2) viruses in opponent's stage to blocks." "Changes (4) viruses in opponent's stage to blocks." "Changes (6) viruses in opponent's stage to blocks." "Changes (8) viruses in opponent's stage to blocks." "Changes (10) viruses in opponent's stage to blocks. Fills skill meter faster (medium)."
Icon of Dr. Waluigi from Dr. Mario World Dr. Waluigi "Eliminates dust viruses (10)." "Changes viruses (3) in opponent's stage into dust viruses." "Changes viruses (6) in opponent's stage into dust viruses." "Changes viruses (9) in opponent's stage into dust viruses." "Changes viruses (12) in opponent's stage into dust viruses." "Changes viruses (15) in opponent's stage into dust viruses. Fills skill meter faster (medium)."
Icon of Dr. Wario from Dr. Mario World Dr. Wario "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)." "Prevents opponents's attack meter from filling (duration in seconds: 3)." "Prevents opponents's attack meter from filling (duration in seconds: 5)." "Prevents opponents's attack meter from filling (duration in seconds: 7)." "Prevents opponents's attack meter from filling (duration in seconds: 9)." "Prevents opponents's attack meter from filling (duration in seconds: 9). Fills skill meter faster (medium)."
Icon of Dr. Daisy from Dr. Mario World Dr. Daisy "Eliminates an object, including objects that require multiple matches (tap to choose)." "Eliminates objects, including objects that require multiple matches, in a 1 × 1 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 2 × 2 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 3 × 3 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 4 × 4 area (tap to choose center)." "Eliminates objects, including objects that require multiple matches, in a 5 × 5 area (tap to choose center)."
Icon of Dr. Baby Mario from Dr. Mario World Dr. Baby Mario "Changes objects (1) into exploders." Changes objects (2) in your stage into exploders." "Changes objects (4) in your stage into exploders." "Changes objects (6) in your stage into exploders." "Changes objects (8) in your stage into exploders." "Changes objects (10) in your stage into exploders."
Icon of Dr. Baby Luigi from Dr. Mario World Dr. Baby Luigi "Changes objects (1) into shells." "Changes objects (1) in your stage into shells." "Changes objects (2) in your stage into shells." "Changes objects (2) in your stage into shells. Fills skill meter faster (low)." "Changes objects (2) in your stage into shells. Fills skill meter faster (medium)." "Changes objects (2) in your stage into shells. Fills skill meter faster (high)."
Icon of Dr. Baby Peach from Dr. Mario World Dr. Baby Peach "Changes next capsules (3) into rainbow capsules." "Changes next capsules (1) into rainbow capsules." "Changes next capsules (2) into rainbow capsules." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (low)." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (medium)." "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (high)."
Icon of Dr. Baby Daisy from Dr. Mario World Dr. Baby Daisy "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (2) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (low)." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (high)."
Icon of Dr. Rosalina from Dr. Mario World Dr. Rosalina "Capsule pieces that have stopped moving and can be moved again for 15 seconds." "Randomly changes the form of virus (2) in opponent's stage." "Randomly changes the form of virus (4) in opponent's stage." "Randomly changes the form of virus (6) in opponent's stage." "Randomly changes the form of virus (8) in opponent's stage." "Randomly changes the form of virus (10) in opponent's stage. Fills skill meter faster (medium)."
Icon of Dr. Luma from Dr. Mario World Dr. Luma "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (low)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (medium)." "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (high)."
Icon of Dr. Donkey Kong from Dr. Mario World Dr. Donkey Kong "Eliminates objects at the targeted location by throwing a barrel." "Sends rows (1) of viruses to your opponent." "Sends rows (1) of viruses to your opponent. Fills skill meter faster (medium)." "Sends rows (2) of viruses to your opponent." "Sends rows (2) of viruses to your opponent. Fills skill meter faster (medium)." "Sends rows (2) of viruses to your opponent. Fills skill meter faster (high)."
Icon of Dr. Diddy Kong from Dr. Mario World Dr. Diddy Kong "Changes next full capsules (4) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (3) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (low)." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (high)."
Icon of Dr. Baby Rosalina from Dr. Mario World Dr. Baby Rosalina "Changes objects (1) into rainbow capsules." "Changes objects (2) in your stage into rainbow capsules." "Changes objects (4) in your stage into rainbow capsules." "Changes objects (6) in your stage into rainbow capsules." "Changes objects (8) in your stage into rainbow capsules." "Changes objects (10) in your stage into rainbow capsules."
Icon of Dr. Kamek from Dr. Mario World Dr. Kamek "Immediately eliminates viruses (4) of the most common color in the stage." "Immediately eliminates viruses (4) of the most common color in the stage." "Immediately eliminates viruses (8) of the most common color in the stage." "Immediately eliminates viruses (12) of the most common color in the stage." "Immediately eliminates viruses (16) of the most common color in the stage. Fills skill meter faster (medium)." "Immediately eliminates viruses (20) of the most common color in the stage. Fills skill meter faster (high)."
Icon of Dr. Dry Bowser from Dr. Mario World Dr. Dry Bowser "Clears rows (2) at random, including objects that require multiple matches." "Clears rows (1) at random, including objects that require multiple matches." "Clears rows (2) at random, including objects that require multiple matches." "Clears rows (3) at random, including objects that require multiple matches." "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Mario from Dr. Mario World Dr. Fire Mario "Clears rows (1) in lowest position, including objects that require multiple matches." "Clears rows (1) in lowest position, including objects that require multiple matches." "Clears rows (2) in lowest position, including objects that require multiple matches." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (low)." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Peach from Dr. Mario World Dr. Fire Peach "Clears columns (1) at random, including objects that require multiple matches." "Clears columns (1) at random, including objects that require multiple matches." "Clears columns (2) at random, including objects that require multiple matches." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (low)." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (medium)." "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Roy from Dr. Mario World Dr. Roy "Immediately breaks crates (10)." "Sends crates (2) to your opponent." "Sends crates (4) to your opponent." "Sends crates (6) to your opponent." "Sends crates (8) to your opponent." "Sends crates (8) to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Larry from Dr. Mario World Dr. Larry "Immediately breaks colorful crates (10)." "Sends colorful crates (2) to your opponent." "Sends colorful crates (4) to your opponent." "Sends colorful crates (6) to your opponent." "Sends colorful crates (8) to your opponent." "Sends colorful crates (8) to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Fire Luigi from Dr. Mario World Dr. Fire Luigi "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (medium)." "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (high)." "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (medium)." "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Fire Rosalina from Dr. Mario World Dr. Fire Rosalina "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." "Eliminates objects in a random 4 x 4 area, including objects that require multiple matches." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (medium)." "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Nabbit from Dr. Mario World Dr. Nabbit "Increases score by 3000 points." "Changes objects (2) in your stage into exploders, shells, or rainbow capsules." "Changes objects (4) in your stage into exploders, shells, or rainbow capsules." "Changes objects (6) in your stage into exploders, shells, or rainbow capsules." "Changes objects (8) in your stage into exploders, shells, or rainbow capsules." "Changes objects (10) in your stage into exploders, shells, or rainbow capsules."
Icon of Dr. Lakitu from Dr. Mario World Dr. Lakitu "Changes objects (1) into handy boxes at random." "Hides viruses (2) in opponent's stage in clouds." "Hides viruses (3) in opponent's stage in clouds." "Hides viruses (5) in opponent's stage in clouds." "Hides viruses (7) in opponent's stage in clouds." "Hides viruses (9) in opponent's stage in clouds."
Icon of Dr. Goomba Tower from Dr. Mario World Dr. Goomba Tower "Selects locations (10) at random and eliminates objects at those locations." "Selects locations (6) at random and eliminates objects at those locations." "Selects locations (12) at random and eliminates objects at those locations." "Selects locations (18) at random and eliminates objects at those locations." "Selects locations (24) at random and eliminates objects at those locations." "Selects locations (30) at random and eliminates objects at those locations."
Icon of Dr. Koopa Troopa from Dr. Mario World Dr. Koopa Troopa "Breaks blocks (4) one time." "Changes viruses (1) in opponent's stage into blocks." "Changes viruses (2) in opponent's stage into blocks." "Changes viruses (3) in opponent's stage into blocks." "Changes viruses (4) in opponent's stage into blocks." "Changes viruses (5) in opponent's stage into blocks. Fills skill meter faster (medium)."
Icon of Dr. Dolphin from Dr. Mario World Dr. Dolphin "Pops bubbles (4)." "Hides viruses (1) in opponent's stage in bubbles." "Hides viruses (2) in opponent's stage in bubbles." "Hides viruses (3) in opponent's stage in bubbles." "Hides viruses (4) in opponent's stage in bubbles." "Hides viruses (6) in opponent's stage in bubbles."
Icon of 8-Bit Dr. Mario from Dr. Mario World 8-Bit Dr. Mario "Immediately eliminates special viruses (3)." "Prevents opponent from controlling half-capsules (duration in seconds: 4)." "Prevents opponent from controlling half-capsules (duration in seconds: 6). Fills skill meter faster (low)." "Prevents opponent from controlling half-capsules (duration in seconds: 8). Fills skill meter faster (medium)." "Prevents opponent from controlling half-capsules (duration in seconds: 10). Fills skill meter faster (high)." "Prevents opponent from controlling half-capsules (duration in seconds: 14). Fills skill meter faster (high)."
Icon of Dr. Baby Wario from Dr. Mario World Dr. Baby Wario "Collects all coins at the targeted location." "Sends coins (3) to your opponent." "Sends coins (6) to your opponent." "Sends coins (9) to your opponent." "Sends coins (12) to your opponent." "Sends coins (12) to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Lemmy from Dr. Mario World Dr. Lemmy "Immediately breaks barrels (10)." "Hides viruses (1) in opponent's stage in barrels." "Hides viruses (2) in opponent's stage in barrels." "Hides viruses (3) in opponent's stage in barrels." "Hides viruses (4) in opponent's stage in barrels." "Hides viruses (5) in opponent's stage in barrels. Fills skill meter faster (medium)."
Icon of Dr. Blooper from Dr. Mario World Dr. Blooper "Immediately eliminates viruses (2) of the most common color in the stage." "Immediately eliminates viruses (2) of the most common color in the stage." "Immediately eliminates viruses (4) of the most common color in the stage." "Immediately eliminates viruses (6) of the most common color in the stage." "Immediately eliminates viruses (9) of the most common color in the stage. Fills skill meter faster (medium)." "Immediately eliminates viruses (12) of the most common color in the stage. Fills skill meter faster (high)."
Icon of Dr. Boo from Dr. Mario World Dr. Boo "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches." "Eliminates objects in a random 1 x 1 area, including objects that require multiple matches." "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches." "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (medium)." "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (high)."
Icon of Dr. Morton from Dr. Mario World Dr. Morton "Changes bubble machines or ice fans (3) into empty blocks." "Hides viruses (2) in opponent's stage in ice or bubbles." "Hides viruses (4) in opponent's stage in ice or bubbles." "Hides viruses (6) in opponent's stage in ice or bubbles." "Hides viruses (8) in opponent's stage in ice or bubbles." "Hides viruses (10) in opponent's stage in ice or bubbles. Fills skill meter faster (medium)."
Icon of Dr. King Boo from Dr. Mario World Dr. King Boo "Eliminates viruses (5) at random, including viruses that require multiple matches." "Eliminates viruses (4) at random, including viruses that require multiple matches." "Eliminates viruses (7) at random, including viruses that require multiple matches." "Eliminates viruses (10) at random, including viruses that require multiple matches." "Eliminates viruses (13) at random, including viruses that require multiple matches." "Eliminates viruses (16) at random, including viruses that require multiple matches."
Icon of Dr. Iggy from Dr. Mario World Dr. Iggy "Immediately eliminates floatie viruses (3)." "Sends floatie viruses (3) that can be eliminated with one match to your opponent." "Sends floatie viruses (6) that can be eliminated with one match to your opponent." "Sends floatie viruses (9) that can be eliminated with one match to your opponent." "Sends floatie viruses (12) that can be eliminated with one match to your opponent." "Sends floatie viruses (15) that can be eliminated with one match to your opponent. Fills skill meter faster (medium)."
Icon of Dr. Piranha Plant from Dr. Mario World Dr. Piranha Plant "Eliminates objects (3) at random." "Eliminates objects (2) at random." "Eliminates objects (3) at random." "Eliminates objects (5) at random." "Eliminates objects (7) at random." "Eliminates objects (9) at random."
Icon of Dr. Petey Piranha from Dr. Mario World Dr. Petey Piranha "Immediately eliminates objects (1) in lowest position of each column. If an object can't be eliminated, it won't be." "Eliminates objects (1) in lowest position of each column, including objects that require multiple matches." "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches." "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (low)" "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (medium)" "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (high)"

Doctor stats[edit]

The following are the stats for all doctors in Versus mode. The bomb displays how many rows of viruses the doctors can send to their opponents, the speed lists how many viruses or capsules are required to be eliminated for the meter to fill, and the defense represents the chance a doctor has to block against the bomb displayed. The rate skill meters are charged are hidden and differ from each doctor.

Doctor Attack Speed Defense
Dr. Mario
Dr. Mario
An attack bomb representing a doctor's attack from Dr. Mario World
23
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
25%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
Bowser
Dr. Bowser
An attack bomb representing a doctor's attack from Dr. Mario World
53
An attack bomb representing a doctor's attack from Dr. Mario World
45%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Peach
Dr. Peach
An attack bomb representing a doctor's attack from Dr. Mario World
17
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
75%
Luigi
Dr. Luigi
An attack bomb representing a doctor's attack from Dr. Mario World
45
An attack bomb representing a doctor's attack from Dr. Mario World
75%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
45%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
Yoshi
Dr. Yoshi
An attack bomb representing a doctor's attack from Dr. Mario World
19
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Toad
Dr. Toad
An attack bomb representing a doctor's attack from Dr. Mario World
9
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Toadette
Dr. Toadette
An attack bomb representing a doctor's attack from Dr. Mario World
25
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Bowser Jr.
Dr. Bowser Jr.
An attack bomb representing a doctor's attack from Dr. Mario World
36
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
Ludwig von Koopa
Dr. Ludwig
An attack bomb representing a doctor's attack from Dr. Mario World
31
An attack bomb representing a doctor's attack from Dr. Mario World
35%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
45%
An attack bomb representing a doctor's attack from Dr. Mario World
35%
Wendy O. Koopa
Dr. Wendy
An attack bomb representing a doctor's attack from Dr. Mario World
29
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
Waluigi
Dr. Waluigi
An attack bomb representing a doctor's attack from Dr. Mario World
34
An attack bomb representing a doctor's attack from Dr. Mario World
65%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
Wario
Dr. Wario
An attack bomb representing a doctor's attack from Dr. Mario World
60
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
55%
An attack bomb representing a doctor's attack from Dr. Mario World
55%
Princess Daisy
Dr. Daisy
An attack bomb representing a doctor's attack from Dr. Mario World
32
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
55%
Baby Mario
Dr. Baby Mario
An attack bomb representing a doctor's attack from Dr. Mario World
15
An attack bomb representing a doctor's attack from Dr. Mario World
75%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
Baby Luigi
Dr. Baby Luigi
An attack bomb representing a doctor's attack from Dr. Mario World
22
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
Baby Peach
Dr. Baby Peach
An attack bomb representing a doctor's attack from Dr. Mario World
31
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Baby Daisy
Dr. Baby Daisy
An attack bomb representing a doctor's attack from Dr. Mario World
29
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Rosalina
Dr. Rosalina
An attack bomb representing a doctor's attack from Dr. Mario World
57
An attack bomb representing a doctor's attack from Dr. Mario World
75%
An attack bomb representing a doctor's attack from Dr. Mario World
75%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
Luma
Dr. Luma
An attack bomb representing a doctor's attack from Dr. Mario World
16
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
80%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
Donkey Kong
Dr. Donkey Kong
An attack bomb representing a doctor's attack from Dr. Mario World
31
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Diddy Kong
Dr. Diddy Kong
An attack bomb representing a doctor's attack from Dr. Mario World
14
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Baby Rosalina
Dr. Baby Rosalina
An attack bomb representing a doctor's attack from Dr. Mario World
15
An attack bomb representing a doctor's attack from Dr. Mario World
55%
An attack bomb representing a doctor's attack from Dr. Mario World
55%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
Kamek
Dr. Kamek
An attack bomb representing a doctor's attack from Dr. Mario World
33
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Dry Bowser
Dr. Dry Bowser
An attack bomb representing a doctor's attack from Dr. Mario World
39
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Fire Mario
Dr. Fire Mario
An attack bomb representing a doctor's attack from Dr. Mario World
18
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Fire Mario
Dr. Fire Peach
An attack bomb representing a doctor's attack from Dr. Mario World
15
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
55%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
Roy Koopa
Dr. Roy
An attack bomb representing a doctor's attack from Dr. Mario World
40
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
Larry Koopa
Dr. Larry
An attack bomb representing a doctor's attack from Dr. Mario World
14
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
Fire Mario
Dr. Fire Luigi
An attack bomb representing a doctor's attack from Dr. Mario World
40
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Fire Mario
Dr. Fire Rosalina
An attack bomb representing a doctor's attack from Dr. Mario World
50
An attack bomb representing a doctor's attack from Dr. Mario World
55%
An attack bomb representing a doctor's attack from Dr. Mario World
35%
An attack bomb representing a doctor's attack from Dr. Mario World
25%
An attack bomb representing a doctor's attack from Dr. Mario World
25%
Nabbit
Dr. Nabbit
An attack bomb representing a doctor's attack from Dr. Mario World
16
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Lakitu
Dr. Lakitu
An attack bomb representing a doctor's attack from Dr. Mario World
7
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Goomba Tower
Dr. Goomba Tower
An attack bomb representing a doctor's attack from Dr. Mario World
25
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Koopa Troopa
Dr. Koopa Troopa
An attack bomb representing a doctor's attack from Dr. Mario World
13
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
Dolphin
Dr. Dolphin
An attack bomb representing a doctor's attack from Dr. Mario World
37
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
Dr. Mario
8-Bit Dr. Mario
An attack bomb representing a doctor's attack from Dr. Mario World
50
An attack bomb representing a doctor's attack from Dr. Mario World
45%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
Baby Wario
Dr. Baby Wario
An attack bomb representing a doctor's attack from Dr. Mario World
14
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
15%
An attack bomb representing a doctor's attack from Dr. Mario World
5%
Lemmy Koopa
Dr. Lemmy
An attack bomb representing a doctor's attack from Dr. Mario World
31
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
Blooper
Dr. Blooper
An attack bomb representing a doctor's attack from Dr. Mario World
18
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
30%
Boo
Dr. Boo
An attack bomb representing a doctor's attack from Dr. Mario World
11
An attack bomb representing a doctor's attack from Dr. Mario World
30%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
5%
Morton Koopa Jr.
Dr. Morton
An attack bomb representing a doctor's attack from Dr. Mario World
40
An attack bomb representing a doctor's attack from Dr. Mario World
65%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
75%
An attack bomb representing a doctor's attack from Dr. Mario World
70%
King Boo
Dr. King Boo
An attack bomb representing a doctor's attack from Dr. Mario World
37
An attack bomb representing a doctor's attack from Dr. Mario World
5%
An attack bomb representing a doctor's attack from Dr. Mario World
5%
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
Iggy Koopa
Dr. Iggy
An attack bomb representing a doctor's attack from Dr. Mario World
26
An attack bomb representing a doctor's attack from Dr. Mario World
0%
An attack bomb representing a doctor's attack from Dr. Mario World
5%
An attack bomb representing a doctor's attack from Dr. Mario World
5%
An attack bomb representing a doctor's attack from Dr. Mario World
0%
Piranha Plant
Dr. Piranha Plant
An attack bomb representing a doctor's attack from Dr. Mario World
15
An attack bomb representing a doctor's attack from Dr. Mario World
10%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
50%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
Petey Piranha
Dr. Petey Piranha
An attack bomb representing a doctor's attack from Dr. Mario World
47
An attack bomb representing a doctor's attack from Dr. Mario World
20%
An attack bomb representing a doctor's attack from Dr. Mario World
40%
An attack bomb representing a doctor's attack from Dr. Mario World
60%
An attack bomb representing a doctor's attack from Dr. Mario World
0%

Assistants[edit]

Dr. Mario World features 64 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up by obtaining duplicates. Goomba is earned as the first assistant when players reach Stage 5.

In the description of the skills, the bolded portion of the assistant's effect is different depending on the level, which is the value for level 1 to 5 respectively.

Image Name Stage Mode Skill Versus Mode Skill
DMW-Goomba.png Goomba "Increases score by 2%/4%/6%/8%/10%." "If opponent attacks, grants 4%/8%/12%/16%/20% chance attack meter fills instantly."
DMW-KoopaTroopa.png Koopa Troopa "Grants 80/160/240/320/400 bonus points for capsules remaining on stage clear." "If opponent attacks, grants 4%/8%/12%/16%/20% chance attack meter fills instantly."
DMW-Boo.png Boo "Fills skill meter 10%/20%/30%/40%/50% more when yellow viruses are eliminated." "Increases speed both your and your opponent's skill meters fill by 20%/25%/30%/35%/40%."
DMW-ShyGuy.png Shy Guy "Grants 10%/20%/30%/40%/50% chance of easier skill meter increase." "Increases chance to defend by 2%/4%/6%/8%/10%."
DMW-BobOmb.png Bob-omb "Increases score by 400/800/1200/1600/2000 points." "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance skill meter fills instantly."
DMW-Blooper.png Blooper "Grants 50%/60%/70%/80%/100% chance initial capsules (2) will be matching-color." "Grants 20%/40%/60%/80%/100% chance initial capsules (4) will be matching-color."
DMW-Lakitu.png Lakitu "Grants 80/160/240/320/400 bonus points for capsules remaining on stage clear." "Grants 10%/20%/30%/40%/50% chance initial capsules (6) will be matching-color."
DMW-CheepCheep.png Cheep Cheep "Grants 50%/60%/70%/80%/100% chance viruses (1) will be eliminated on stage start." "Grants 100% chance your attacks will be 5%/6%/7%/8%/10% faster."
DMW-HuckitCrab.png Huckit Crab "Increases base score by 50/70/100/150/200 points for every yellow virus eliminated." "Grants 20%/40%/60%/80%/100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-Spiny.png Spiny "Grants 10%/20%/30%/40%/50% chance of rapid skill meter increase." "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance skill meter fills instantly."
DMW-PiranhaPlant.png Piranha Plant "Grants 30%/40%/50%/60%/80% chance viruses (2) will be eliminated on stage start." "If an object has reached the 3rd row from the bottom line, grants 20%/40%/60%/80%/100% chance all capsules will be eliminated. (Once only.)"
DMW-Pokey.png Pokey "Grants 50%/60%/70%/80%/100% chance of extra seconds (3) in timed stages." "Grants 10%/20%/30%/40%/50% chance your attacks will be 20% faster."
DMW-Spike.png Spike "Increases base score by 50/70/100/150/200 points for every green virus eliminated." "Grants 10%/20%/30%/40%/50% chance your attacks will be 20% faster."
DMW-Swooper.png Swoop "Increases score by 2%/4%/6%/8%/10%." "If an object has reached the 3rd row from the bottom line, grants 60%/70%/80%/90%/100% chance all capsules will be eliminated. (Once only.)"
DMW-BulletBill.png Bullet Bill "Grants 4%/8%/12%/16%/20% chance of full skill meter on stage start." "Grants 20%/30%/40%/50%/60% chance of full skill meter on stage start."
DMW-Paragoomba.png Paragoomba "Increases base score by 50/70/100/150/200 points for every blue virus eliminated." "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance a shell will appear."
DMW-Peepa.png Peepa "Increases base score by 50/70/100/150/200 points for every green virus eliminated." "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance an exploder will appear."
DMW-ScaredyRat.png Scaredy Rat "Increases base score by 50/70/100/150/200 points for every light-blue virus eliminated." "If opponent attacks, grants 30%/35%/40%/45%/50% chance of received virus will be matching-color."
DMW-SumoBro.png Sumo Bro "Grants 40%/60%/80%/90%100% chance to earn extra coins (5) on stage clear." "Grants 20%/40%/60%/80%/100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-Porcupuffer.png Porcupuffer "Grants 50%/60%/70%/80%/100% chance of extra seconds (3) in timed stages." "If opponent attacks, grants 30%/35%/40%/45%/50% chance received virus will be matching-color."
DMW-HammerBro.png Hammer Bro "Increases capsule float time by 1.2x/1.4x/1.7x/2x/2.5x." "If opponent uses skill, grants 4%/8%/12%/16%/20% chance to clear a column in your stage."
DMW-SpinyCheepCheep.png Spiny Cheep Cheep "Grants 10%/20%/30%/40%/50% chance of rapid skill meter increase." "If you are about to lose, grants 20%/40%/60%/80%/100% chance viruses (1) will be eliminated. (Once only.)"
DMW-Clampy.png Clampy "Grants 50%/60%/70%/80%/100% chance rainbow meter sections (3) will be filled on stage start." "Increases chance to defend by 2%/4%/6%/8%/10%."
DMW-KoopaParatroopa.png Koopa Paratroopa "Increases base score by 50/70/100/150/200 points for every red virus eliminated." "If an object has reached the 2nd row from the bottom line, grants 60%/70%/80%/90%/100% chance lowest row will be eliminated. (Once only.)"
DMW-ParaBeetle.png Para-Beetle "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance a shell will appear."
DMW-Crowber.png Crowber "Grants 30%/40%/50%/60%/70% chance of extra capsules (1) on stage start." "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%/20%/30%/40%/50%."
DMW-BuzzyBeetle.png Buzzy Beetle "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start."
DMW-Amp.png Amp "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start."
DMW-BoomBoom.png Boom Boom "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." "If an object has reached the 2nd row from the bottom line, grants 20%/40%/60%/80%/100% chance lowest row will be eliminated. (Once only.)"
DMW-PomPom.png Pom Pom "Grants 50%/60%/70%/80%/100% chance viruses (1) will be eliminated on stage start." "If you are about to lose, grants 20%/40%/60%/80%/100% chance viruses (1) will be eliminated. (Once only.)"
DMW-KingBobOmb.png King Bob-omb (obtainable only from battle boxes in versus mode, tier 3 and above) "Grants 30%/40%/50%/60%/80% chance viruses (2) will be eliminated on stage start." "If you send viruses to your opponent, grants 4%/8%/12%/16%/20% chance of sending an extra row."
DMW-Dolphin.png Dolphin "Increases base score by 50/70/100/150/200 points for every blue virus eliminated." "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance an exploder will appear."
DMW-SledgeBro.png Sledge Bro "Grants 4%/8%/12%/16%/20% chance of full skill meter on stage start." "If you eliminate a virus, grants 20%/40%/60%/80%/100% chance your attack meter will fill extra."
DMW-Mechakoopa.png Mechakoopa "Increases base score by 50/70/100/150/200 points for every yellow virus eliminated." "Increases speed both your and your opponent's attack meters fill by 10%/20%/30%/40%/50%."
DMW-MontyMole.png Monty Mole "Grants 40%/60%/80%/90%100% chance to earn extra coins (5) on stage clear." "If you eliminate a virus, grants 20%/40%/60%/80%/100% chance your attack meter will fill extra."
DMW-Thwomp.png Thwomp "Increases score by 400/800/1200/1600/2000 points." "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%/20%/30%/40%/50%."
DMW-Fuzzy.png Fuzzy "Grants 40%/50%/60%/70%/80% chance initial capsules (3) will be matching-color." "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance to clear a column in your stage."
DMW-BanzaiBill.png Banzai Bill (obtainable only from battle boxes in versus mode, tier 5 and above) "Grants 10%/20%/30%/40%/50% chance of easier skill meter increase." "If you send viruses to your opponent, grants 10%/15%/20%/25%/30% chance of sending an extra row."
DMW-BoomerangBro.png Boomerang Bro "Increases base score by 50/70/100/150/200 points for every light-blue virus eliminated." "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start."
DMW-ChainChomp.png Chain Chomp "Grants 50%/60%/70%/80%/100% chance rainbow meter sections (3) will be filled on stage start." "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start."
DMW-FlyGuy.png Fly Guy "Increases base score by 50/70/100/150/200 points for every red virus eliminated." "Increases speed both your and your opponent's attack meters fill by 10%/20%/30%/40%/50%."
DMW-KingBoo.png King Boo (obtainable only from battle boxes in versus mode, tier 7 and above) "Grants 4%/8%/12%/16%/20% chance of extra capsules (5) when the number of capsules remaining reaches 5. (Once only.)" "If you send viruses to your opponent, grants 3%/6%/9%/12%/15% chance of sending 2 extra rows."
Icon of Star Bunny from Dr. Mario World Star Bunny "Grants 30%/40%/50%/60%/70% chance of full-size rainbow capsules when the rainbow meter fills." "If an opponent attacks, grants 30%/40%/50%/60%/70% chance the next capsule will be a rainbow capsule."
Icon of Honey Queen from Dr. Mario World Honey Queen "Grants 10%/20%/30%/40%/50% chance a skill charger will appear on stage start." "Grants 30%/40%/50%/60%/70% chance a skill charger will appear on stage start."
Icon of Octoomba from Dr. Mario World Octoomba "Grants 10%/20%/30%/40%/50% chance of half-full skill meter on stage start." "Decreases time until your and your opponent's stages begin to shrink by 10%/20%/30%/40%/50%."
Icon of Bomb Boo from Dr. Mario World Bomb Boo "Grants 5%/10%/15%/20%/25% chance of extra capsules (3) when the number of capsules remaining reaches 3. (Once only.)" "Grants 50%/60%/70%/80%/100% chance of half-full skill meter on stage start."
Icon of Scuttlebug from Dr. Mario World Scuttlebug "Fills skill meter 10%/20%/30%/40%/50% more when red viruses are eliminated." "Decreases time until your and your opponent's stages begin to shrink by 10%/20%/30%/40%/50%."
Icon of Goombrat from Dr. Mario World Goombrat "Fills skill meter 10%/20%/30%/40%/50% more when blue viruses are eliminated." "If opponent attacks, grants 30%/40%/50%/60%/70% chance the next capsule will be a rainbow capsule."
Icon of Wiggler from Dr. Mario World Wiggler "Grants 10%/20%/30%/40%/50% chance a skill charger will appear on stage start." "Decreases speed both your and your opponent's skill meters fill by 20%/25%/30%/35%/40%."
Icon of Penguin from Dr. Mario World Penguin "Fills skill meter 30%/40%/50%/60%/70% more when four or more viruses are eliminated at the same time." "Grants 30%/35%/40%/45%/50% chance of disregarding opponent's defense when attacking."
Icon of Dry Bones from Dr. Mario World Dry Bones "Grants 5%/10%/15%/20%/25% chance of extra capsules (3) when all capsules have been used. (Once only.)" "When next capsule appears, grants 10%/12%/14%/16%/18% chance it will be a rainbow capsule."
Icon of Ant Trooper from Dr. Mario World Ant Trooper "Fills skill meter 30%/40%/50%/60%/70% more when four or more viruses are eliminated at the same time." "If targeted by opponent's skill, grants 30%/35%/40%/45%/50% chance of canceling skill effects."
Icon of Bony Beetle from Dr. Mario World Bony Beetle "Increases score by 15%/30%/45%/60%/75% when four or more viruses are eliminated at the same time." "If only three rows remain, grants 20%/40%/60%/80%/100% chance to clear lowest rows (1)."
Icon of Whomp King from Dr. Mario World Whomp King (obtainable only from battle boxes in versus mode, tier 9 and above) "Increases score by 30%/60%/90%/120%/150% when viruses are eliminated with a rainbow capsule." "If opponent attacks, grants 20%/25%/30%/35%/40% chance rows of received viruses will be decreased by 1."
Icon of Stingby from Dr. Mario World Stingby "Grants 30%/40%/50%/60%/80% chance of extra seconds (8) in timed stages." "If only eight rows remain, grants 10%/15%/20%/25%/30% chance to send rows (2) of viruses to your opponent."
Icon of Parabomb from Dr. Mario World Parabomb "Grants 15%/30%/45%/60%/80% chance exploders (2) will appear on stage start." "Grants 15%/30%/45%/60%/80% chance exploders (2) will appear on stage start."
Icon of Urchin from Dr. Mario World Urchin "Grants 15%/30%/45%/60%/80% chance shells (2) will appear on stage start." "Grants 15%/30%/45%/60%/80% chance shells (2) will appear on stage start."
Icon of Yellow Shy Guy from Dr. Mario World Yellow Shy Guy "If there are yellow viruses (2) remaining, grants 40%/50%/60%/70%/80% chance all yellow viruses will be eliminated." "Grants 30%/35%/40%/45%/50% chance of defending against one-row attacks."
Icon of Sushi from Dr. Mario World Sushi "If there are blue viruses (2) remaining, grants 40%/50%/60%/70%/80% chance all blue viruses will be eliminated." "Grants 30%/35%/40%/45%/50% chance of defending against two-row attacks."
Icon of Fish Bone from Dr. Mario World Fish Bone "Grants 15%/25%/35%/45%/55% chance of extra capsules (2) when all capsules have been used. (Once only)." "Grants 30%/35%/40%/45%/50% chance of defending against four-row attacks."
Icon of Broozer from Dr. Mario World Broozer "Grants 20%/40%/60%/80%/100% chance pop cannons (1) will appear on stage start." "Grants 20%/40%/60%/80%/100% chance pop cannons (2) will appear on stage start."
Icon of Galoomba from Dr. Mario World Galoomba "Grants 15%/30%/45%/60%/80% chance pop cannons (2) will appear on stage start." "If all viruses in your stage are eliminated, grants 15%/30%/45%/60%/80% chance pop cannons (2) will appear."
Icon of Bone Goomba from Dr. Mario World Bone Goomba "Grants 20%/40%/60%/80%/100% chance rotating cannons (1) will appear on stage start." "Grants 20%/40%/60%/80%/100% chance rotating cannons (2) will appear on stage start."
Icon of Conkdor from Dr. Mario World Conkdor "Grants 15%/30%/45%/60%/80% chance rotating cannons (2) will appear on stage start." "If all viruses in your stage are eliminated, grants 15%/30%/45%/60%/80% chance rotating cannons (2) will appear."

Viruses[edit]

While the red, blue, and yellow viruses return from previous Dr. Mario titles, Dr. Mario World introduces four more colors of viruses: green, cyan, magenta, and purple. Pink viruses are exclusive to challenge and special stages, while purple viruses appear in the overworld, but remain unused in the game's puzzles.

Other characters[edit]

Worlds[edit]

There are 31 worlds in total. Each world is sorted into two areas, with each area containing 20 stages, for a total of 1240 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. Clearing an area will grant a 30-minute infinite play heart. Clearing the world's first area rewards a coin or assistant, while clearing the world's second area, represented by a Goal Pole, rewards a staff ticket and a silver medal. If they earn all stars in a world, they earn a gold medal for that world; and clearing a special stage in a world rewards a platinum medal, 1000 coins and a doctor. In every special stage, there are blue, yellow, and pink viruses, except in World 13, where the red virus replaces the pink one. Several of the worlds' designs take some inspiration from the New Super Mario Bros. series.

Image Name Description Clear rewards
World 1 from Dr. Mario World World 1 World 1 is a grassland world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 5, players unlock Versus mode, as well as gaining a Goomba as an assistant. After beating stage 20, players no longer have unlimited hearts and Skill Summit is unlocked. The world introduces ice as a hazard and the objective of finding coins hidden inside Brick Blocks. When an area is cleared, Toads appear, along with Dorrie in the second area. First area: Dr. Toad (formerly 500 coins)
Second area: Staff ticket
Special stage: 1000 coins, Dr. Toad
World 2 from Dr. Mario World World 2 World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining Virus Coins from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating lock blocks exposes them. When an area is cleared, Spikes, Pokeys, and Stone-Eyes appear. First area: 500 coins
Second area: Staff ticket
Special stage: 1000 coins, Dr. Yoshi
World 3 from Dr. Mario World World 3 World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, Huckit Crabs and Goombas appear. First area: 500 coins
Second area: Staff ticket
Special stage: 1000 coins, Dr. Bowser Jr.
World 4 from Dr. Mario World World 4 World 4 is a haunted forest world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area introduces Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, Boos and Peepas appear. First area: 500 coins
Second area: Staff ticket
Special stage: 1000 coins, Dr. Luigi
World 5 from Dr. Mario World World 5 World 5 is a cloud world. This world introduces clouds, which can hide viruses and become transparent in short time periods. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. First area: 500 coins
Second area: Staff ticket
Special stage: 1000 coins, Dr. Toadette
World 6 from Dr. Mario World World 6 World 6 is a mine mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, Bob-ombs and Monty Moles appear. First area: Bob-omb assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Waluigi
World 7 from Dr. Mario World World 7 World 7 is an amusement park world. This world introduces Ice Fans, which freeze up viruses when activated, which happens each time an object or a virus touching them is eliminated for a second time, switching from the "off mode" to the "on mode". When an area is cleared, Toads, Shy Guys, Fly Guys, and Koopa Troopas appear. First area: Shy Guy assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Baby Luigi
World 8 from Dr. Mario World World 8 World 8 is a space world themed after Super Mario Galaxy. This world introduces keys and doors, which the keys are needed to unlock doors for clearing an objective. The second area introduces Capsule Plus, which can be collected by capsule or virus matches to add the amount capsules remaining. When an area is cleared, Lumas, Octoombas, Star Bunnies, and Toads appear. First area: Star Bunny assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Luma
World 9 from Dr. Mario World World 9 World 9 is a jungle world resembling Soda Jungle from New Super Mario Bros. U. This world introduces flasks where it fills up when the player does not eliminate stage objects, and shoots out random objects when the flask is full. When an area is cleared, Goombrats, Scuttlebugs, and Wigglers appear. First area: Goombrat assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Diddy Kong
World 10 from Dr. Mario World World 10 World 10 is a snowy Christmas-themed world. Laser barriers are introduced, which alternate between on and off, depending on capsule drops. When an area is cleared, Penguins and Ice Bros appear. First area: Penguin assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Dry Bowser
World 11 from Dr. Mario World World 11 World 11 is a volcanic world, where Bowser's Castle appears in the second area. This world introduces barrels, which contain viruses and need several approximate capsule or virus matches to break. When an area is cleared, Dry Bones, Bone Goombas, and Lava Bubbles appear, along with Whomp in the second area. First area: Dry Bones assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Fire Peach
World 12 from Dr. Mario World World 12 World 12 is a candy world. When an area is cleared, Ant Troopers and Stingbies appear. First area: Ant Trooper assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Larry
World 13 from Dr. Mario World World 13 World 13 is an underground crystal cavern world resembling Tilted Tunnel from New Super Mario Bros. U. This world introduces Bubble Machines, which can trap a random virus into a Bubble if an object touching it is blasted. When an area is cleared, Bony Beetles, Bone Goombas, and Swoops appear. First area: Bony Beetle assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Fire Luigi
World 14 from Dr. Mario World World 14 World 14 is a cherry blossom world, where Peach's Castle appears in the second area. When an area is cleared, Toads appear. First area: Stingby assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Peach
World 15 from Dr. Mario World World 15 World 15 is a sunset cloud world with floating platforms resembling Bouncy Cloud Boomerangs from New Super Mario Bros. U. When an area is cleared, Paratroopas, Parabombs, and Foos appear. First area: Parabomb assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Lakitu
World 16 from Dr. Mario World World 16 World 16 is a rocky archipelago world resembling Sparkling Waters from New Super Mario Bros. U. When an area is cleared, Huckit Crabs and Urchins appear. First area: Urchin assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Koopa Troopa
World 17 from Dr. Mario World World 17 World 17 is a night park world. When an area is cleared, Toads, Koopa Troopas, and Yellow Shy Guys appear. First area: Yellow Shy Guy assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Baby Peach
World 18 from Dr. Mario World World 18 World 18 is a colorful sea world. When an area is cleared, Cheep Cheeps, Deep Cheeps, and Sushis appear. First area: Sushi assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Dolphin
World 19 from Dr. Mario World World 19 World 19 is a sunken ship world. This world introduces handy bottles where it fills up when the player does not eliminate stage objects, and shoots out the labelled objects when the bottle is full. When an area is cleared, Dry Bones and Fish Bones appear. First area: Fish Bone assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Kamek
World 20 from Dr. Mario World World 20 World 20 is a world taking place in a spooky forest. This world introduces electric exploders, where matching three of the same color will send electric shocks to viruses. When an area is cleared, Broozers, Boos, Peepas and Swoops appear. First area: Broozer assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. King Boo
World 21 from Dr. Mario World World 21 World 21 is an autumn-themed world. When an area is cleared, Goombrats, Wigglers and Galoombas appear. First area: Galoomba assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Roy
World 22 from Dr. Mario World World 22 World 22 is a cliff rock-themed world resembling Rock-Candy Mines in New Super Mario Bros. U. When an area is cleared, red Koopa Troopas, Fuzzies and Stone Spikes appear. First area: Fuzzy assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Goomba Tower
World 23 from Dr. Mario World World 23 World 23 is the interior of Bowser's Castle. In this world, several levels have objects that usually contain something but are instead empty, such as ice, bubbles, cages and dust clouds. When an area is cleared, Bone Goombas, Thwomps and Bony Beetles appear. First area: Bone Goomba assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Bowser
World 24 from Dr. Mario World World 24 World 24 is another desert world, this one featuring many Stone-Eyes scattered throughout. When an area is cleared, Spikes and Conkdors appear. First area: Conkdor assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Nabbit
World 25 from Dr. Mario World World 25 World 25 is a forest-themed world. When an area is cleared, Goombas and Waddlewings appear. First area: Goomba assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Donkey Kong
World 26 from Dr. Mario World World 26 World 26 is an iceberg-themed world. When an area is cleared, Skating Goombas and Penguins appear. First area: Penguin assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Ludwig
World 27 from Dr. Mario World World 27 World 27 is a night version of World 14. When an area is cleared, Toads appear. First area: Stingby assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Fire Mario
World 28 from Dr. Mario World World 28 World 28 is much like World 15, only at night. When an area is cleared, Paratroopas, Parabombs, and Foos appear. First area: Parabomb assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Lemmy
World 29 from Dr. Mario World World 29 World 29 is a night version of World 22. When an area is cleared, red Koopa Troopas, Fuzzies and Stone Spikes appear. First area: Fuzzy assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Morton
World 30 from Dr. Mario World World 30 World 30 is much like World 5, only at night. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. First area: Lakitu assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Iggy
World 31 from Dr. Mario World World 31 World 31 is the last world in the game, and is set on a stormy clifftop. When an area is cleared, crystals appear. First area: Bullet Bill assistant
Second area: Staff ticket
Special stage: 1000 coins, Dr. Fire Rosalina

Items and objects[edit]

Currencies[edit]

Image Name Description
Heart item from Dr. Mario World Heart Hearts serve as the players' energy meter in stage mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20 players have limited hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds. Extra hearts can be added to the total to exceed the limit except through refilling through the timer or receiving hearts from friends.
Coin from Dr. Mario World Coin Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. In versus mode, players can earn coins after winning a match, earning more at higher tiers. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours prior to version 1.3.0, players are gifted with bonus coins or a bonus item for logging in. Since version 1.3.0, players can earn coins by eliminating viruses in Daily Booster. Players can earn bonus coins by completing Doctor's Orders and possibly earning them in battle boxes.
Diamond item from Dr. Mario World Diamond Diamonds are the premium currency of Dr. Mario World. They can be used to purchase a wide variety of items, such as items that help out players in stage mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the shop or possibly obtaining them from battle boxes or flying boxes. Linking to a Nintendo Account or a Facebook account the first time will also allow the player to claim 10 diamonds for each.
Staff Ticket item from Dr. Mario World Staff ticket Staff tickets are used to purchase random doctors and assistants under the Staffing menu. Up to 99 of them can be stored at once.
Doc token from Dr. Mario World Doc token (added in version 1.2.0) 100 Doc tokens are used to purchase random doctors under the Doc Staffing menu.

Stage items[edit]

Image Name Description
Capsule Boost from Dr. Mario World Capsule+ Capsule+ adds 5 extra capsules for players prior to starting the stage.
Skill Up from Dr. Mario World Skill Up Skill Up fully fills up the skill meter prior to starting the stage.
A Rainbow Start Rainbow Start (added in version 1.4.0) When used, the item grants 3 full-sized Rainbow Capsules at the start of the stage.
Score+ from Dr. Mario World Score+ This item increases the players' score by 10% at the end of the stage.
Random! from Dr. Mario World Random! For a price of 200 coins, players can randomly receive one of a number of random bonuses during stage start.
Time+ from Dr. Mario World Time+ For a price of 10 diamonds, players can increase the time limit for challenge levels.
Hammer from Dr. Mario World Hammer Hammers can eliminate any object on a single tile.
A Capsule Swapper Capsule Swapper (added in version 1.4.0) Capsule Swappers can make the player choose a matching color of the next capsule.
Skill Filler from Dr. Mario World Skill filler Skill fillers fill up the skill meter if tapped on while playing on a stage.
Boomerang from Dr. Mario World Boomerang (added in version 1.3.0) Boomerangs can clear a selected row.
Capsule Blaster from Dr. Mario World Capsule blaster (removed in version 1.4.0) Capsule blasters clear the stage of all capsules.

Stage objects[edit]

Image Name Description
Shell from Dr. Mario World Shell When activated, shells destroy objects to the right and left of them in that order. Shells will not activate another shell. Empty Blocks will block a shell.
Exploder from Dr. Mario World Exploder When activated, exploders destroy all objects surrounding them, within a one-tile radius.
Skill Charger from Dr. Mario World Skill Charger When activated, the doctor's skill meters are filled by 60 points.
100px100px Brick Block Matching next to Brick Blocks destroy them or reveal something hidden inside them.
100px100px Empty Block Empty Blocks serve as impermeable obstacles. Any projectile such as a shell or cannonballs cannot bypass them.
A Handy Box Handy Box Matching next to a handy box reveals a beneficial stage object.
Ice from Dr. Mario World Ice Objects that are half-frozen require one match to remove the ice. Fully frozen objects require two matches to remove the ice.
Coin from Dr. Mario World Coin Block Brick Blocks that contain three coins each. They are required to be collected to clear certain stages. When a Coin Block is completely exhausted of coins, it will turn into an Empty Block.
Bubble from Dr. Mario World Bubble These objects float upward, and may contain viruses or other objects. Viruses or objects encased in bubbles will require the bubble to be popped before they can be eliminated or activated. They cannot pop if they are currently floating upward.
Virus Coin from Dr. Mario World Virus Coin Coins that are required to be collected to complete certain stages. They are found behind viruses or various objects, and can only be collected if nothing is in front of them.
Lock Block from Dr. Mario World Lock Block When eliminated, they unlock viruses or objects behind the cages with the matching color.
Floatie Virus from Dr. Mario World Floatie Virus Viruses in an inner tube teleport to another part of the stage when eliminate. They require three matches to fully eliminate.
Caged Coin from Dr. Mario World Caged Coin Coins that cannot be collected until the coin that unlocks the cage is collected.
Dust Virus from Dr. Mario World Dust Virus Viruses hidden in dust that get revealed when a capsule is placed next to them or when an object is destroyed next to it. Other objects might be hidden in dust instead of viruses.
Cloud from Dr. Mario World Cloud Clouds can hide viruses or objects, and will occasionally become transparent if an object is hidden as to reveal what it contains.
Crate from Dr. Mario World Crate Takes up to four hits to destroy, depending on its current state.
Ice Fan from Dr. Mario World Ice Fan When an adjacent tile is matched, the fan turns on. Activating the ice fan again makes a random virus or certain objects that can be matched (such as a shell or exploder) half-frozen, and fully-frozen if the affected object is already half-frozen.
Key from Dr. Mario World Key Keys are found within bubbles, and like bubbles will float upward until they hit a door. They unlock the doors which are required to clear the stage. Any obstacle obstructing the key's path must be disposed of in order to make it reach the door.
Key Door from Dr. Mario World Door Doors cannot be eliminated unless the key below it reaches the door; after both are united, the door is removed from the stage.
Colored Crate from Dr. Mario World Colorful Crate A capsule match that share a color with the border of the crate are only able to destroy the crate.
Capsule Plus from Dr. Mario World Capsule Plus Matching with this object adds that amount of capsules or number of seconds remaining depending on the number marked.
Flask from Dr. Mario World Flask The flask fills when not eliminating stage objects after a capsule lands. The flask shoots out random objects after the flask is full. The objects shot out from the flask may be different between stages.
Barrier from Dr. Mario World Barrier Switches back and forth between on and off after a capsule landed without making a match. Barriers can only be eliminated when they are currently switched off.
Barrel from Dr. Mario World Barrel Requires a match to damage it if undamaged, or broken entirely if damaged. Barrels can contain viruses or objects in which the player can see if damaged, but the objects within cannot be interacted with until the barrel is completely broken.
Bubble Machine from Dr. Mario World Bubble Machine When an adjacent tile is matched, the machine turns on. Activating the bubble machine again traps a random virus or certain objects that can be matched (such as a shell or exploder) in a bubble.
Pop Cannon from Dr. Mario World. This image is squashed horizontally. Pop Cannon When activated, cannonballs will fire above and below the cannon, destroying objects within that column. Empty Blocks will block cannonballs.
Handy Bottle from Dr. Mario World. This image is squashed horizontally. Handy Bottle The handy bottle fills when not eliminating stage objects after a capsule lands. The bottle shoots out the labelled objects after it is full.
Electric Exploder from Dr. Mario World. This image is squashed horizontally. Electric Exploder When activated, these will shoot out shockwaves that will destroy three nearby objects.
Rotating Cannon from Dr. Mario World. This image is squashed horizontally. Rotating Cannon When activated, these will shoot out a cannonball at the direction it is facing. If a capsule lands without making a match, each cannon will spin 90 degrees clockwise.
Muddy Coin from Dr. Mario World. Muddy Coin Virus coins that are covered in mud, and by making a match in contact with them or hitting them through skill, mud will be cleared. Once the coin is cleaned up, the coin will be collected.

Release[edit]

Virus Vid[edit]

June 18 Virus Vid thumbnail
The thumbnail for the first Virus Vid
Main article: Virus Vid

To promote Dr. Mario World, Nintendo released a series of short videos on social media featuring the viruses performing various activities, beginning on June 18, 2019 and ending on July 10, 2019, on a daily basis.

Animal Crossing: Pocket Camp[edit]

To celebrate the release of Dr. Mario World, three T-shirts based on the blue, red, and yellow viruses were made available to players for free in Animal Crossing: Pocket Camp on July 19, 2019.

Pricing[edit]

Diamonds obtained by purchases come in two types: purchased diamonds and bonus diamonds. Purchased diamonds are tied to the device that is used to purchase them and are thus not transferrable to another device, while bonus diamonds are retained within the player's save. The rate of purchased diamonds is 10 diamonds per US $1 (currency varies by region), while bonus diamonds are added in for diamonds bought in higher quantities. Prior to the game's discontinuation, diamonds were made unavailable for purchase starting from July 28, 2021.[13]

Diamonds[edit]

Amount Japan North America Europe Oceania
20 diamonds JP¥250 US $1.99 €2.29 AU $2.99
53 diamonds (50 + 3 bonus) JP¥610 US $4.99 €5.49 AU $7.99
110 diamonds (100 + 10 bonus) JP¥1,220 US $9.99 €10.99 AU $14.99
250 diamonds (200 + 50 bonus) JP¥2,440 US $19.99 €21.99 AU $30.99
550 diamonds (400 + 150 bonus) JP¥4,900 US $39.99 €43.99 AU $62.99
1050 diamonds (700 + 350 bonus) JP¥8,500 US $69.99 €74.99 AU $109.99

Tier Rank up Promo[edit]

Offer Japan North America Europe Oceania
Tier 2 Rank Up Promo (40 diamonds (20 + 20 bonus)) JP¥250 US $1.99 €2.29 AU $2.99
Tier 3 Rank Up Promo (80 diamonds (40 + 40 bonus)) JP¥490 US $3.99 €4.49 AU $5.99
Tier 4 Rank Up Promo (200 diamonds (100 + 100 bonus)) JP¥1,220 US $9.99 €10.99 AU $14.99
Tier 5 Rank Up Promo (360 diamonds (200 + 160 bonus), 1 staff ticket) JP¥2,440 US $19.99 €21.99 AU $30.99
Tier 6 Rank Up Promo (550 diamonds (300 + 250 bonus), 2 staff tickets) JP¥3,680 US $29.99 €32.99 AU $46.99
Tier 7 Rank Up Promo (750 diamonds (400 + 350 bonus), 3 staff tickets) JP¥4,900 US $39.99 €43.99 AU $62.99
Tier 8 Rank Up Promo (800 diamonds (400 + 400 bonus)) JP¥4,900 US $39.99 €43.99 AU $62.99
Tier 9 Rank Up Promo (800 diamonds (400 + 400 bonus)) JP¥4,900 US $39.99 €43.99 AU $62.99
Tier 10 Rank Up Promo (1000 diamonds (500 + 500 bonus)) JP¥6,000 US $49.99 €54.99 AU $79.99
Rainbow Tier Rank Up Promo (1000 diamonds (500 + 500 bonus)) JP¥6,000 US $49.99 €54.99 AU $79.99

Special Packs[edit]

Pack Japan North America Europe Oceania
Boomerang Pack (290 diamonds (250 + 40 bonus), 4 Boomerangs) JP¥3,060 US $24.99 €27.99 AU $38.99
Infinite Play Heart Pack (30 diamonds, 30 minutes of infinite play) JP¥370 US $2.99 €3.49 AU $4.49

Removed Special Packs[edit]

Pack Japan North America Europe Oceania
Special Pack A (160 diamonds (150 + 10 bonus), 1 Capsule+, 1 Skill Up, 1 Hammer) JP¥1,840 US $14.99 €16.99 AU $22.99
Special Pack B (380 diamonds (300 + 80 bonus), 2 Capsule+, 1 Skill Up, 1 Hammer) JP¥3,680 US $29.99 €32.99 AU $46.99

Updates[edit]

Main article: Dr. Mario World update history

Dr. Mario World had consistently received updates during its lifespan. These updates had occurred between July 10, 2019, and July 28, 2021. These additions range from additions of content, such as added modes, bug fixes, and the eventual removal of the ability to purchase diamonds and packs.

Dr. Mario World Memories[edit]

Shortly after the end of the game's service, the Dr. Mario World Memories website was made available. The user could either access it through the Dr. Mario World app or through the official home page. The former was only available until January 31, 2022, at 5:59 UTC and the latter was only available until April 30, 2022, at 5:59 UTC.[9] In order for the user to view from the official home page, they would need to link their Nintendo Account through the app, which could only be done until January 31, 2022, at 5:59 UTC.

The website lists down the following information as a slide show before going to the records:

  • The date that the player started playing this game.
  • The amount of doctors obtained, also listing the obtained doctors ordered by level and ID.
  • The most-used doctor in stage mode, along with the amount of times that doctor is used.
  • The latest world that the player reached.
  • The tier that the player reached, the amount of battles taken and the amount of wins, and the Battle Point Record (highest amount of battle points obtained).
  • The most-used doctor in versus mode, along with the amount of times that doctor is used.
  • The medals that the player have collected, also listing the medals obtained. The amount of Sparkly, Dazzling, and Brilliant medals obtained are also mentioned.
  • A message thanking the player.

After the slide show is finished, the player can view the following records:

  • General Information
    • User Name
    • Play Start Date
    • Cleared Worlds
    • Final Stage Reached
    • Collected Clear Stars
    • Stage Mode Play Count
    • Highest Tier Reached in Versus Mode
    • Battle Point Reached
    • Final Season Ranking
    • Total Battle Record
    • Total Kudos Collected
    • Skill Summit Play Count
    • Most Viruses Eliminated in Daily Booster
    • Total Coins Collected
    • Total Doc Tokens Collected
  • Doctors
    • The obtained doctors, where their current levels are also listed.
    • The top 10 most used doctors in stage mode, along with the number of times each are used.
    • The top 10 most used doctors in versus mode, along with the number of times each are used.
  • Medals
    • The medals awarded, where their descriptions can be seen by tapping on them. Unlike when the game was active, the ranking is not listed on the medal.

Reception[edit]

Critical reception[edit]

At launch, Dr. Mario World received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on seventeen reviews[14] and a score of 55.94% on GameRankings based on eight reviews.[15]

Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since Flight Control in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute Super Mario characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."[16] In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to the previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie". He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.[17] In a negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired", and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such practices.[18]

In contrast to other critics, Chris Scullion of Nintendo Life gave the game a positive review and a score of 8/10, praising mainly the multiplayer mode. While he agreed with other critics that the single-player mode had too many microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.[19]

On the Google Play storefront, Dr. Mario World currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of 4.5 out of 5.

Reviews
Release Reviewer, Publication Score Comment
iOS Chris Carter, Destructoid 6/10 "It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen."
iOS Glen Fox, Gamezebo 2/5 "And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all."
iOS Ben Bertoli, IGN N/A "Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice."
iOS Chris Scullion, Nintendo Life 8/10 "Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad."
Aggregators
Compiler Platform / Score
Metacritic 58
GameRankings 55.94%

Sales[edit]

Graph illustrating the sales of Dr. Mario World compared to other Nintendo properties.
Bar graph demonstrating sales and downloads of Dr. Mario World in the first 72 hours compared to other Nintendo properties.

Dr. Mario World has received 2 million downloads in the first 72 hours of its launch.[20] It additionally received $100,000 from its in-app purchases. While it had only half of the downloads Super Mario Run had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, Dr. Mario World's revenue is comparable to other games in its genre such as Candy Crush Friends Saga; Dr. Mario World generated 75% of the revenue compared to Candy Crush Friends Saga's $137,000 in the same markets.

Dr. Mario World has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in Dr. Mario World's genre; Toon Blast from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.[21] Dr. Mario World charted as the #1 free iPhone app in Japan and #6 in the US.

As of July 28, 2021, this game is reported to have made $13.9 million in its entire lifespan and 13 million installs, the worst performing out of Nintendo's mobile titles excluding Miitomo.[22]

Mobile app store description[edit]

Match 3 puzzle versus viruses!

■ Use your puzzle skills to eliminate pesky viruses!

  • Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
  • Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
  • Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!

■ Paging Dr. Mario!

  • A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
  • Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
  • Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
  • Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.

■ Play together with friends and family around the world!

  • You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
  • In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
  • Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!

Notes:

  • This game is free to start, with optional in-game purchases.
  • Persistent Internet and compatible smart device required. Data charges may apply.
  • May contain advertising.
  • For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.

Quotes[edit]

Bowser[edit]

  • "My minions! Grrr... I'll take care of all these viruses!"

Dr. Toad[edit]

  • "Oh no! Viruses have gotten everywhere! We'd better do something."
  • "Let's eliminate the viruses!"
  • "To eliminate a virus, you need to use a capsule."
  • "I'll show you how to do it!"
  • "While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."
  • "If the capsule collides with a virus or another object, it will stop moving."
  • "Once it stops moving, if three colors match vertically or horizontally, the virus will be eliminated!"
  • "Tap a capsule to rotate it."
  • "You can tap a capsule to rotate it."
  • "It can be helpful to rotate the capsule before moving it into the stage, too!"
  • "Tap, hold, and drag the capsule to move it."
  • "You can't move a capsule back toward the bottom of the screen, so be careful!"
  • "OK! We eliminated all the viruses. Go, us!"
  • "You have a limited number of capsules. The number in the top right of the screen shows how many are left."
  • "Eliminate all the viruses before you run out of capsules to clear the stage!"
  • "If you run out of capsules... Well... Too bad. You'll have to try again!"
  • "Oh, no. You're all out of capsules!"
  • "The number of capsules you get changes from stage to stage."
  • "You'd better pay attention to how many capsules you have left!"
  • "You need to eliminate all the viruses before you run out of capsules."
  • "Look at that! Your next capsule has turned into a rainbow capsule!"
  • "Rainbow capsules are special. They can match with objects of any color."
  • "After you make seven matches that eliminate viruses or capsules, one will appear."
  • "There's a rainbow meter on both the left and right sides of the stage that shows how many matches you've made."
  • "Use the rainbow capsule to eliminate a virus of any color!"
  • "You can use items now!"
  • "Tap an item to see what it does."
  • "If you select an item before starting a stage, it will be used when the stage begins."
  • "To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"
  • "That filled up your skill meter. Let's go ahead and use it!"
  • "Tap the skill button!"
  • "You're doing great so far!"
  • "But don't let your guard down! I see viruses ahead."
  • "You now have access to all the items. I hope they'll help in your virus hunt!"
  • "Now that all the viruses are gone, our friends are back!"
  • "You have to keep going, and rid the world of pesky viruses!"
  • "But wait! I see more viruses causing mischief up ahead. We've got to keep going!"
  • "And now the virus hunt begins!"
  • "Please select the doctor you want from among these three choices."
  • "This item, the skill charger, will charge up your skill meter."
  • "Let's try it out. First, match three pieces of the same color."
  • "Look at that! You've still got half a capsule there."
  • "You can tap and hold it to move it around, just like a full-sized capsule."
  • "Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"
  • "Now you can use the hammer! You can use it to destroy objects."
  • "I've given you one for free. Here, go ahead and try it!"
  • "You can now use the skill filler! It'll fill your doctor's skill meter in an instant."
  • "Here, take this one. Come on, give it a try!"
  • "Now you can use the capsule blaster! This'll let you clear out all the capsules on the stage at once." (prior to version 1.4.0)
  • "You can now use the capsule swapper! Use it to change the color of your next capsule." (since version 1.4.0)
  • "You can now use the boomerang! Select a row and you can clear it immediately." (since version 1.3.0)
  • "You can now use the rainbow start! Here's one to use—give it a shot!" (since version 1.4.0)
  • "You've entered a new area!"
  • "From here on, we'll need the help of assistant characters."
  • "To add your new recruit to the team, tap the characters button."
  • "Characters are divided into two categories: doctors and assistants."
  • "Your doctor is your main character. You can choose one-and only one-at a time!"
  • "Each doctor has their own unique skill."
  • "Assistants? Well, they help doctors, of course. You can select two."
  • "The assistants you choose have effects that aid the doctor in the fight against viruses."
  • "Want to know what effect an assistant will have? Just tap the assistant to see."
  • "Now it's your turn. Choose an assistant."
  • "You've made your team! Let's try clearing a stage now."
  • "You got a staff ticket! Select characters and then select staffing to use it."
  • "Here, you can add friends, send and receive hearts, see rankings... When you have friends, it's just more fun!"
  • "See those arrows at the top of the stage?"
  • "On stages like this one...the longer you play, the less space you have to play in!"
  • "When a virus or a block crosses the bottom line, you'll lose—so be careful!"
  • "It seems the virus levels are falling in this area..."
  • "Let's hurry on ahead!"
  • "Versus mode, the friends menu, and other features are now unlocked!"
  • "Welcome to versus mode! Here, you can compete with people from around the world in real-time, online battles."
  • "Depending on the outcome of these matches...you'll gain or lose battle points."
  • "As your battle points go up, you'll rise in tier, and be able to earn bigger rewards!"
  • "Let's head on over to versus mode and give it a try!"
  • "You battle by sending viruses to your opponent. But watch out! They can send viruses your way, too."
  • "If the stage fills with enough viruses that they cross the bottom line, you'll lose the match."
  • "Your attack meter will fill as you eliminate viruses."
  • "Your attack meter is full! When that happens, you'll attack your opponent with viruses."
  • "Look at that! Your attack was a success. Your opponent's stage got hit with a new row of viruses!"
  • "How many rows you send depends on your doctor's attack power."
  • "The higher it is, the stronger the attack-but the longer it takes to charge up!"
  • "Different doctors fill up their attack meters at different rates. Try out some doctors, and find the one that you like!"
  • "Check out the map at the top right. It shows your opponent's stage."
  • "This dotted line shows how far down the viruses have gotten on your opponent's stage."
  • "Keep an eye on how your opponent is doing...and send over viruses at just the right time!"
  • "Be careful! Your opponent's attack meter is full!"
  • "What-? How did you DO that? You defended against their attack!"
  • "Oh, right! I forgot. You have a chance to defend against any attack."
  • "The higher your doctor's defense power, the better chance you have to defend!"
  • "Your skill meter is full! Let's try using a skill."
  • "Each doctor has a skill of their own. There are lots of different ones!"
  • "Well, that should do you. You're ready to try out what you've learned on a real opponent!"
  • "How's the virus hunt going? I'd like to show you a little technique that might just help..."
  • "Get good at this, and you'll be eliminating viruses like a pro!"
  • "See how these viruses are surrounded by blocks?"
  • "If you tap and hold a capsule, you can drag it between the blocks!"
  • "See? No matter the obstacle, as long as there is space, you can put the capsule there."
  • "But be careful! If there's not enough space, you can't place a capsule!"
  • "Use this trick to your advantage and take care of those viruses!"
  • "Clearing this stage requires you to do something a little... different from usual!"
  • "Break blocks to collect the coins that are hiding inside! Sometimes these blocks hold more than one coin."
  • "Collect enough coins, and you'll clear the stage!"
  • "Find the virus coins hidden throughout the play area!"
  • "Here's a little something to help you clear that tough stage!"
  • "Wow, somebody doesn't look so good... It's got to be those pesky viruses!"
  • "Give the patient an exam and see what you can do to make them feel better!"
  • "Daily Booster is unlocked!" (since version 1.3.0)
  • "The more viruses you eliminate, the more rewards you'll earn!" (since version 1.3.0)
  • "The Skill Summit, where doctors gather to share their skills, is open now!" (since version 2.0.0)
  • "Clear summits to gain power boosts, which you can use to progress through stages." (since version 2.0.0)
  • "Summits change on a regular basis, so it pays to keep an eye on what's new!" (since version 2.0.0)
  • "This patient is back for another examination..."
  • "It's got to be those pesky viruses again. Give the patient an exam and help them out!"
  • "When a virus or a block crosses the bottom line, you'll lose - so be careful!"
  • "Power Boost Rally! Power boosts stack together when you clear multiple stages without a loss." (since version 2.2.0)
  • "This is a good chance to clear a bunch of stages!" (since version 2.2.0)
  • "There are so many viruses... I've got a bad feeling about this, so be careful out there!"
  • "Viruses keep coming out of that hole! Let's hurry!"
  • "If you clear this stage, you'll put a stop to all these viruses! We're counting on you!"

Narrator[edit]

  • "Viruses have invaded-everywhere!"
  • "Both the Toads and Bowser's minions have been sent into a panic!"
  • "Hunt down all the viruses and save everyone!"
  • "The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."
  • "Mario and friends have reached the end of their journey and taken back their world, freeing it of viruses."

Princess Peach[edit]

  • "The Toads are in danger... I have to help!"

Viruses[edit]

Red
Main article: List of quotes by Red
  • "It's bad enough you're eliminating us, but do you have to look cool doing it?"
Blue
Main article: List of quotes by Blue
  • "Receiving coins is a problem now? What a rare and valuable experience."
Yellow
Main article: List of quotes by Yellow
  • "Hmm... I wonder if I can trade diamonds for some snacks..."

Gallery[edit]

For this subject's image gallery, see Gallery:Dr. Mario World.

Pre-release and unused content[edit]

Unused assets have been extracted from the game, showing Cooligan, Dino Piranha, Freezie, Ice Bro, Lava Bubble, and Whomp assistants,[23] and text strings for Magikoopa and King Kaliente assistants.[24] A tutorial image involving an asteroid game mechanic is present in the game's files, but it goes unused since the mechanic is not incorporated into the game. The asteroids would block four tiles (2x2) of viruses; once an adjacent row is matched, the asteroids would break, revealing the viruses.

There are also medals featuring Boo indicating future Clinic Events,[25][26] a golden ticket to unlock costumes for characters,[27] medals themed around Super Mario Galaxy, and a black, spiky, Fuzzy-looking creature wearing a surgical mask.[28]

Unused assistants[edit]

Unused medals[edit]

Miscellaneous[edit]

References to other games[edit]

  • Super Mario series: This game's six worlds, as well as World 9, World 10 and World 11, are commonly featured across the Super Mario platformers.
  • Mario Party series: Most of the characters' victory, losing, and idle animations are taken from Mario Party 10 and Super Mario Party.
  • Super Mario Bros.: The coin sound effect is directly taken from this game's NES version.
  • Dr. Mario: Dr. Mario's sprites from this game are reused for a separate playable doctor, 8-Bit Dr. Mario. The music heard in the stage select and versus mode menus are arrangements of the respective title screens from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game. Two arrangements of Fever are used in stage mode and in versus mode, while an arrangement of Chill is used for the stage mode's challenge stages. The music heard in the game's ending when the player clears World 31's second area is an arrangement of the ending theme from this game.
  • Tetris & Dr. Mario: The music heard during Dr. Toad's demo tutorial in World 1's first area is an arrangement of Music 1 from the Mixed Match mode from this game.
  • Dr. Mario 64: The music in the Skill Summit menu uses an arrangement of Cube (Cough), and Skill Summit stages use an arrangement of Que Que (Sneeze).
  • Yoshi's Island DS: Baby Wario appears as a playable doctor, Dr. Baby Wario, with his magnet from this game as his special skill.
  • Super Mario Galaxy: A Star Bunny, Honey Queen, an Octoomba and a Bomb Boo appear as assistants. Dino Piranha's planet, the Starshroom, and the Comet Observatory appear on the World 8 map.
  • New Super Mario Bros. Wii: Dr. Wendy's artwork is based on Wendy's artwork from this game, albeit mirrored.
  • Donkey Kong Country Returns: One of Dr. Donkey Kong and Dr. Diddy Kong's artworks is based on Donkey Kong and Diddy Kong's artwork from this game.
  • Mario Party 9: Dr. Koopa Troopa's artwork is based on Koopa Troopa's artwork from this game. Additionally, the render for the Chain Chomp is based on its artwork from this game.
  • New Super Mario Bros. U: Dr. Ludwig's artwork is based on Ludwig's artwork from this game. Dr. Morton's artwork is based on Morton's artwork from this game. Dr. Lemmy's artwork is based on Lemmy's artwork from this game, albeit without his tongue out. Dr. Iggy also uses a pose based on his artwork from this game.
  • Super Mario 3D World: An Ant Trooper and a Conkdor appear as assistants. The fire forms of Peach and Rosalina appear as playable doctors, Dr. Fire Peach and Dr. Fire Rosalina.
  • Super Smash Bros. Ultimate: One of Dr. Roy's renders is based on Roy's official render from this game.

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドクターマリオ ワールド[?]
Dokutā Mario Wārudo
Dr. Mario World
Chinese (simplified) 马力欧医生世界[?]
Mǎlì'ōu yīshēng shìjiè
Dr. Mario World
Chinese (traditional) 瑪利歐醫生世界[?]
Mǎlì'ōu yīshēng shìjiè
Dr. Mario World
Korean 닥터마리오 월드[?]
Dagteomalio Woldeu
Dr. Mario World

Trivia[edit]

  • A number of character renders for this game are posed similarly to pre-existent renders of them. While most of these renders use official material as posing reference, several are based on fan work:
  • The official Dr. Mario World Facebook page (see Dr. Mario World § External links) has never been verified, unlike other Facebook pages operated by Nintendo.

References[edit]

  1. ^ a b https://www.nintendo.co.jp/corporate/release/en/2019/190201.html
  2. ^ Michael McWhertor (July 8, 2019). Dr. Mario World has some fun twists on a classic puzzler, with a few mobile game gotchas. Polygon (English). Retrieved November 23, 2024. (Archived February 24, 2024, 03:03:59 UTC via Wayback Machine.)
  3. ^ Ryan Craddock (June 18, 2019). Dr. Mario World Only Launching For Specific Mobile Platforms In Some Countries. Nintendo Life (English). Retrieved November 23, 2024. (Archived November 7, 2020, 22:36:50 UTC via Wayback Machine.)
  4. ^ Michael McWhertor (July 28, 2021). Nintendo gives Dr. Mario mobile game just 3 months to live. Polygon (English). Retrieved November 23, 2024. (Archived October 11, 2022, 18:40:49 UTC via Wayback Machine.)
  5. ^ Nintendo of America's Twitter, announcing the release date
  6. ^ Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android - Nintendo Life
  7. ^ Official Dr. Mario World Twitter (July 1, 2019)
  8. ^ Nintendo (July 28, 2021). End of Service Notice. Dr. Mario World. Retrieved August 13, 2021.
  9. ^ a b Nintendo (November 2, 2021). Dr. Mario World Memories Is Now Open. Dr. Mario World. Retrieved November 2, 2021.
  10. ^ a b c d e f g Nintendo Mobile (June 17, 2019). Welcome to Dr. Mario World. YouTube. Retrieved June 18, 2019.
  11. ^ Official website
  12. ^ Drmarioworld_EN (September 26, 2019). Red: "A Virus Event starts today! Defeat 2,000 of us to get a Staff Ticket. Uh oh, I know what that look means... Sayonara!" #DrMarioWorld. Twitter. Retrieved October 25, 2021. (Archived September 26, 2019, 06:28:15 UTC via Wayback Machine.)
  13. ^ Topics. Dr. Mario World. Retrieved September 14, 2023.
  14. ^ Metacritic score for Dr. Mario World. Metacritic. Retrieved July 13, 2019.
  15. ^ GameRankings score for Dr. Mario World. GameRankings. Archived from the original on October 9, 2021. Retrieved July 13, 2019.
  16. ^ Carter, Chris (July 10, 2019). "Review: Dr. Mario World". Destructoid. Retrieved July 13, 2019.
  17. ^ Bertoli, Ben (Last updated July 10, 2019). "Dr. Mario World is Fun, But Flawed". IGN. Retrieved July 13, 2019.
  18. ^ Fox, Glen (July 11, 2019). "Dr. Mario World Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs". Gamezebo. Retrieved July 13, 2019.
  19. ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved July 13, 2019.
  20. ^ (Jul 18, 2019) Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours. Sensor Tower. Retrieved July 19, 2019.
  21. ^ (Jul 19, 2019) Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally. Sensor Tower. Retrieved July 20, 2019.
  22. ^ Partis, Danielle.(28th July 2021). Dr. Mario World game shutting down in November. GameIndustry.biz. Retrieved October 31, 2021.
  23. ^ https://drmarioworld.miraheze.org/wiki/Assistants
  24. ^ https://twitter.com/MarioJoe11/status/1154425661299286027
  25. ^ https://drmarioworld.miraheze.org/wiki/Medals
  26. ^ The Spriters Resouce
  27. ^ https://twitter.com/MarioJoe11/status/1178715531916042243
  28. ^ https://twitter.com/MarioJoe11/status/1178720092881850369
  29. ^ TheArendDude (May 13, 2011). 3D Yoshi. DeviantArt. Retrieved November 6, 2021.
  30. ^ SirFowlman (July 29, 2021). Oh that's nothing, the official artwork of Wario is based on @RatchetMario's old Wario render that you see everywhere. Twitter. Retrieved November 6, 2021.
  31. ^ The render in question
  32. ^ Nintega-Dario (February 7, 2019). Petey Piranha Happy Render. DeviantArt. Retrieved November 6, 2021.

External links[edit]

Official social media accounts