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{{Italic title|Bramble Blast (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{levelbox
{{level infobox
|title=Bramble Blast
|image=[[File:Bramble Blast DKC2.png]]
|image=[[File:Bramble Blast DKC2.png|256px]]
|code=3 - 6
|code=3 - 6
|world=[[Krem Quay]]
|world=[[Krem Quay]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Stickerb(r)ush Symphony
|track=Stickerbush Symphony
|notes=This is the first [[bramble]] level of the games, and it features a lot of Barrel Cannons.
|before=[[Slime Climb (Donkey Kong Country 2)|<<]]
|before=[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Kudgel's Kontest|>>]]
|after=[[Kudgel's Kontest|>>]]
}}
}}
'''Bramble Blast''' is the sixteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krem Quay]].
'''Bramble Blast''' is the sixteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krem Quay]]. This is the first level that takes place within a large series of [[bramble]]s, and in it, [[Diddy Kong|Diddy]] and [[Dixie Kong]] has to navigate through a maze using a series [[Barrel Cannon]]s, sometimes including a few [[Blast Barrel]]s and [[Arrow Barrel]]s. The Kongs must figure out a path from the Barrel Cannons to reach the last one that blasts them out the area through a narrow passageway. The correct path is usually from blasting in a direction with a trail of [[banana]]s. Sometimes the bananas can lead to an item, such as a [[Banana Coin]], or even a [[Bonus Barrel]]. [[Zinger]]s are the main enemy encountered, although a few [[Flitter]]s are also present. Between the barrel-blasting segments are some thin floorboards made of wooden planks. [[Squawks]] appears just before the end of the level.
 
== Summary ==
This is the first [[bramble]] level of the game, and in it, [[Diddy Kong|Diddy]] and [[Dixie Kong]] must navigate within an maze infested with brambles via many series of [[Barrel Cannon]]s, sometimes including a few [[Auto-Fire Barrel]]s and [[Arrow Barrel]]s. A series of Barrel Cannons are usually located within an enclosed area, and most of them alternate between two or three directions. The Kongs must figure out a path from the Barrel Cannons to reach the last one that blasts them through out the area through a narrow passageway. The Kongs can often find the correct path by blasting in the direction with a trail of [[banana]]s. Sometimes the bananas can lead them to an item, such as a [[Banana Coin|Banana Bunch Coin]], or in one instance, one of the [[Bonus Barrel]]s.
 
[[Zinger]]s are the main enemy of the stage, although a few [[Flitter]]s are also present. Sometimes, Diddy and Dixie go on-foot between barrel blasting segment, by walking on thin floorboards made of wooden planks. There are two floorboards with on-foot enemies, one having a single [[Klampon]] and the other having two [[Click-Clack]]s.
 
The Kongs can find [[Squawks the Parrot]] just before the end of the level. To reach him, the Kongs must blast out of the final Auto-Fire Barrel, but instead of bouncing on the four Flitters in succession, the Kongs must bounce from the first one and fall into a gap on the left (indicated by a trail of three bananas). An Arrow Barrel then blasts the Kongs up into an Auto-Fire Barrel, which in turn blasts them into a hidden path and on to Squawks. This path is essential, as Squawks can flap the Kongs through the path to obtain the [[DK Coin]], the letter G, and even enter a [[Bonus Barrel]].


The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those.<ref name=WiseTweet>[https://twitter.com/david_wise/status/940515439649665024?lang=en Tweet by David Wise, 12 December 2017]</ref> The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The [[Game Boy Advance]] remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in ''[[Super Smash Bros. Brawl]]'', under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names "Stickerbrush Symphony" and "Brambles".<ref name=WiseTweet/> A different arrangement appears in the ''[[Donkey Kong Country: Tropical Freeze]]'' level [[Twilight Terror]].
The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those.<ref name=WiseTweet>[https://twitter.com/david_wise/status/940515439649665024?lang=en Tweet by David Wise, 12 December 2017]</ref> The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The [[Game Boy Advance]] remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in ''[[Super Smash Bros. Brawl]]'', under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names "Stickerbrush Symphony" and "Brambles".<ref name=WiseTweet/> A different arrangement appears in the ''[[Donkey Kong Country: Tropical Freeze]]'' level [[Twilight Terror]].
==Layout==
==Layout==
The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A [[Banana Bunch]] is above the entrance to the level, and it can be reached with their [[Team-up]] move. If the primates travel to the east from here, they reach an Auto Fire Barrel that shoots them into an area full of Barrel Cannons. They must use these many barrels to shoot to the top-right corner of the area, where another Auto Fire Barrel is located. Before the heroes access this Auto Fire Barrel, they are able to shoot to a Banana Bunch in the bottom-right corner of the area and also to a [[DK Barrel]] near the top-left corner of the same area. Once they reach the Auto Fire Barrel, they are shot into another section of Barrel Cannons. A Zinger and the [[K-O-N-G Letters|letter K]] are among these many barrels, which must be used to send the Kongs into the top-right corner of the area. Here, they can find a narrow passage containing a Zinger, and they must shoot through it to reach a larger area of Barrel Cannons. As they shoot towards the top of the area by using these barrels, they come up to some bananas, a Banana Bunch, and the letter O, which are all surrounded by the many cannons.  
[[File:Bramble Blast GBA narrow path.png|thumb|left|Bramble Blast in the Game Boy Advance version]]
The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A [[Banana Bunch]] is above the entrance to the level, and it can be reached with their [[team up]] move. If the primates travel to the east from here, they reach a Blast Barrel that shoots them into an area full of Barrel Cannons. They must use these many barrels to shoot to the top-right corner of the area, where another Blast Barrel is located. Before the heroes access this Blast Barrel, they are able to shoot to a Banana Bunch in the bottom-right corner of the area and also to a [[DK Barrel]] near the top-left corner of the same area. Once they reach the Blast Barrel, they are shot into another section of Barrel Cannons. A Zinger and the [[KONG Letters|letter K]] are among these many barrels, which must be used to send the Kongs into the top-right corner of the area. Here, they can find a narrow passage containing a Zinger, and they must shoot through it to reach a larger area of Barrel Cannons. As they shoot towards the top of the area by using these barrels, they come up to some bananas, a Banana Bunch, and the letter O, which are all surrounded by the many cannons.  


[[File:Bramble Blast.png|thumb|The Kongs shoot among the brambles and to another Barrel Cannon.]]
Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Blast Barrels are also mixed into it.
Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Auto Fire Barrels are also mixed into it.


After the primates shoot the correct way through the barrel maze, they reach an Auto Fire Barrel that fires them along a trail of bananas and into another Auto Fire Barrel, which can then send them into another wide area that contains only three Barrel Cannons. The first Barrel Cannon simply tilts left and right towards the two Barrel Cannons below it. The lower two barrels make full rotations when entered, and they can be used to reach a [[Banana Coin]] hidden high above the barrels. One of these Barrel Cannons can also be operated to blast the heroes towards a narrow passage that contains two more Barrel Cannons that rotate when accessed. The last of these Barrel Cannons is able to fire the Kongs along a trail of bananas and to an Auto Fire Barrel that can blast them down to a [[Star Barrel]], and then into another Barrel Cannon.
After the primates shoot the correct way through the barrel maze, they reach a Blast Barrel that fires them along a trail of bananas and into another Blast Barrel, which can then send them into another wide area that contains only three Barrel Cannons. The first Barrel Cannon simply tilts left and right towards the two Barrel Cannons below it. The lower two barrels make full rotations when entered, and they can be used to reach a [[Banana Coin]] hidden high above the barrels. One of these Barrel Cannons can also be operated to blast the heroes towards a narrow passage that contains two more Barrel Cannons that rotate when accessed. The last of these Barrel Cannons is able to fire the Kongs along a trail of bananas and to a Blast Barrel that can blast them down to a [[Star Barrel]], and then into another Barrel Cannon.


This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Auto Fire Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed.  
This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Blast Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed.  


[[File:Bramble Blast DKC2 shot 2.png|thumb|left|The Kongs in the square-shaped passage.]]
As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red [[Extra Life Balloon]] that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach a Blast Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles.  
As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red [[Extra Life Balloon]] that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach an Auto Fire Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles.  
[[File:BrambleBlastSquawksSNES.png|thumb|The Kongs riding Squawks in the hidden path of Bramble Blast.]]
[[File:BrambleBlastSquawksSNES.png|thumb|The Kongs riding Squawks in the hidden path of Bramble Blast.]]
A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and an Auto Fire Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Auto Fire Barrels, along with bananas and, in the [[Game Boy Advance]] version of the game, a [[Golden Feather]]. Once the heroes reach the bottom-right corner of the area, they can find an Auto Fire Barrel that is able to fire them through a thin passage and towards a trio of Barrel Cannons with bananas around them. The first two of these barrels rotate when loaded, so the Kong must watch their aim to avoid shooting into any brambles. The last of the three Barrel Cannons tilts from left to right when accessed, and it can be used to shoot into a nearby Flitter that the heroes must bounce on to reach an Auto Fire Barrel. This barrel automatically fires the heroes into a quadruplet of Flitters, who Diddy and Dixie must bounce on in order to cross over the brambles. Some wooden planks are ahead of here, and they support an [[End of Level Target]], which must be jumped on to complete the level. A [[Rotatable Barrel]] with only five seconds on it is above this target, and the heroes can win a prize from the End of Level Target if they shoot to it from this barrel.
A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and a Blast Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Blast Barrels, along with bananas and, in the [[Game Boy Advance]] version of the game, a [[golden feather]]. Once the heroes reach the bottom-right corner of the area, they can find a Blast Barrel that is able to fire them through a thin passage and towards a trio of Barrel Cannons with bananas around them. The first two of these barrels rotate when loaded, so the Kong must watch their aim to avoid shooting into any brambles. The last of the three Barrel Cannons tilts from left to right when accessed, and it can be used to shoot into a nearby Flitter that the heroes must bounce on to reach a Blast Barrel. This barrel automatically fires the heroes into a quadruplet of Flitters, who Diddy and Dixie must bounce on in order to cross over the brambles. Some wooden planks are ahead of here, and they support an [[End of Level Target]], which must be jumped on to complete the level. A [[Spinner Barrel|Rotatable Barrel]] with only five seconds on it is above this target, and the heroes can win a prize from the End of Level Target if they shoot to it from this barrel.


If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in an Auto Fire Barrel that is able to shoot them into another Auto Fire Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a [[DK Coin]], which is guarded by a Zinger. A pair of red Zingers are farther into the area to the right, and they both move back and forth in a vertical path. They are followed by a curvy path with a few Banana Bunches in it. After the heroes pass the second Banana Bunch, they reach a wider area with a red Zinger circling the inside of it. If they head down a small passage below this foe, they can find an Auto Fire Barrel that can shoot them into a Bonus Barrel. Once they finish playing in the Bonus Level it leads to, they lose Squawks and are fired into the letter G, which is located in a narrow passage near here. The Rotatable Barrel with four seconds (five in the Game Boy Advance version) located above the End of Level Target is at the bottom of this passage. The possible prizes include a Banana, Banana Coin, or a Banana Bunch.
If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in a Blast Barrel that is able to shoot them into another Blast Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a [[DK Coin|Video Game Hero Coin]], which is guarded by a Zinger. A pair of red Zingers are farther into the area to the right, and they both move back and forth in a vertical path. They are followed by a curvy path with a few Banana Bunches in it. After the heroes pass the second Banana Bunch, they reach a wider area with a red Zinger circling the inside of it. If they head down a small passage below this foe, they can find a Blast Barrel that can shoot them into a Bonus Barrel. Once they finish playing in the Bonus Level it leads to, they lose Squawks and are fired into the letter G, which is located in a narrow passage near here. The Rotatable Barrel with four seconds (five in the Game Boy Advance version) located above the End of Level Target is at the bottom of this passage. The possible prizes include a Banana, Banana Coin, or a Banana Bunch.


==Enemies==
==Enemies==
{|class="dktable-brown" width=15%
The following enemies appear in the following quantities:
|-
 
!Name
<gallery>
!Count
Click Clack DKC2.png|[[Click-Clack]] (2)
|-
Flitter DKC2.png|[[Flitter]] (5)
|align=center|[[File:Click Clack DKC2.png]]<br>[[Click-Clack]]
Klampon DKC2.png|[[Klampon]] (1)
|2
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (7)
|-
Zinger DKC2 red.png|Zinger (red) (3)
|align=center|[[File:Flitter DKC2.png]]<br>[[Flitter]]
</gallery>
|5
|-
|align=center|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|1
|-
|align=center|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]<br>[[Zinger]] (yellow and red)
|7 (yellow)<br>3 (red)<br>'''Total:''' 10
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=15%
The following items and objects appear in the following quantities:
|-
!Name
!Count
|-
| align="center" |[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]]
|8
|-
| align="center" |[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
|2
|-
| align="center" |[[File:DK Barrel.png]]<br>[[DK Barrel]]
|3
|}


==Secrets==
<gallery>
===Bonus Areas===
Banana Bunch DKC SNES.png|[[Banana Bunch]] (8)
{|class="dktable-brown" width=70%
Banana Coin.png|[[Banana Coin]] (2)
|-
DK Barrel.png|[[DK Barrel]] (3)
!Image
</gallery>
!Type and description
|-
| align="center" |
|'''''Find the Token!'''''<br>Some time after the letter O, the Kongs end up in a barrel blasting segment with a couple of Arrow Barrels. They must blast around the section until reaching the west corner, where a Barrel Cannon can blast them southwest into a gap (alluded by a single Banana). Here, they are caught by a Bonus Barrel that blasts them down into the Bonus Area. Here they have 40 seconds to blast between a series of Barrel Cannons (arranged in a diamond-shaped pattern) to reach a [[Kremkoin]] on the right side. The Kongs must find the correct path to the Auto-Fire Barrel, which blasts them out of the maze and directly into the Kremkoin.
|-
| align="center" |
|'''''Find the Token!'''''<br>In the hidden path with Squawks, the Kongs and Squawks must fly all the way to the end of the path. The Bonus Barrel is located after the third red Zinger in the path and is accessed from an Auto-Fire Barrel. The Bonus Area is somewhat like a continuation of the hidden path, as the Kongs and Squawks must carefully move around the bramble maze and reach the Kremkoin at the end. They only have 25 seconds to complete the challenge. There are are a few groups of three Bananas in the path, which notify them and Squawks to change direction. There is a [[No Animal Sign]] to the left of the Kremkoin: if Squawks passes it, he turns into an [[Extra Life Balloon]]. If the Kongs and Squawks hit a bramble, they lose at the challenge.
|}


===Collectibles===
===KONG Letters===
{|class="dktable-brown" width=70%
[[File:BrambleBlast-GBA-O.png|thumb|The letter O]]
|-
*'''K:''' In the second assortment of Barrel Cannons, which the Kongs transition into directly after the first, the Kongs must blast down into the Barrel Cannon at the bottom left. From it, they must blast in a northeast direction into the letter K.
!Item
*'''O:''' In the third assortment of Barrel Cannons, the letter O is located just southeast of the last Barrel Cannon, which blasts them out of the section. The Barrel Cannon alternates between four directions, one of them being southeast, directly into the letter O.
!Location
*'''N:''' Right after the [[Star Barrel]], the Kongs are blasted into an upward-facing Barrel Cannon that quickly changes its aim. The letter N is floating above the Barrel Cannon, and the Kongs can only reach it by blasting out just as the Barrel Cannon is facing north.
|-
*'''G:''' After completing the second Bonus Area, the Kongs are returned down into a narrow path with the letter G, which is floating above the [[Spinner Barrel|Rotatable Barrel]], which itself is located directly above the End of Level Target.
| align="center" |[[File:DK Coin sprite.png]]<br>[[DK Coin]]
 
|When starting the hidden path with Squawks, the Kongs and Squawks must go left. As they travel upward, they must fly to a corner in the left, where a vertically-moving Zinger is guarding a DK Coin. To obtain it, Squawks must defeat the Zinger and fly into the DK Coin.
===Key items===
|-
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' When starting the hidden path with Squawks, the Kongs and Squawks must go left. As they travel upward, they must fly to a corner in the left, where a vertically-moving Zinger is guarding a Video Game Hero Coin. To obtain it, Squawks must defeat the Zinger and fly into the Video Game Hero Coin.
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
*'''[[Golden feather]] (Game Boy Advance version only):''' After encountering the first two Click-Clacks, the Kongs must pass through a small set of Barrel Cannons and then blast into a large arrangement of Barrel Cannons. Here, the Kongs must blast from the Barrel Cannons to the left of the wall, and make their way around to the right side. The golden feather is positioned in the right corner, just southwest of the Barrel Cannon positioned between two Arrow Barrels.
|After encountering the first two Click-Clacks, the Kongs must pass through a small set of Barrel Cannons and then blast into a large arrangement of Barrel Cannons. Here, the Kongs must blast from the Barrel Cannons to the left of the wall, and make their way around to the right side. The Golden Feather is positioned in the right corner, just southwest of the Barrel Cannon positioned between two Arrow Barrels.
 
|}
==Bonus Levels==
{{multiframe|[[File:Bramble Blast Bonus Area 1.png|200px]] [[File:Bramble Blast Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Bramble Blast has two Bonus Levels, listed by their type:


===K-O-N-G Letters===
*'''''Find the Token!''''': Some time after the letter O, the Kongs end up in a barrel blasting segment with a couple of Arrow Barrels. They must blast around the section until reaching the west corner, where a Barrel Cannon can blast them southwest into a gap (alluded by a single Banana). Here, they are caught by a Bonus Barrel that blasts them down into the Bonus Area. Here they have 40 seconds to blast between a series of Barrel Cannons (arranged in a diamond-shaped pattern) to reach a [[Kremkoin]] on the right side. The Kongs must find the correct path to the Blast Barrel, which blasts them out of the maze and directly into the Kremkoin.
[[File:BrambleBlast-GBA-O.png|thumb|The letter O]]
*'''''Find the Token!''''': In the hidden path with Squawks, the Kongs and Squawks must fly all the way to the end of the path. The Bonus Barrel is located after the third red Zinger in the path and is accessed from a Blast Barrel. The Bonus Area is somewhat like a continuation of the hidden path, as the Kongs and Squawks must carefully move around the bramble maze and reach the Kremkoin at the end. They only have 25 seconds to complete the challenge. There are a few groups of three Bananas in the path, which notify them and Squawks to change direction. There is a [[No Animal Sign]] to the left of the Kremkoin: if Squawks passes it, he turns into an [[Extra Life Balloon]]. If the Kongs and Squawks hit a bramble, they lose at the challenge.
{|class="dktable-brown" width=70%
|-
!Letter
!Location
|-
| align="center" |[[File:Letter K.png]]
|In the second assortment of Barrel Cannons, which the Kongs transition into directly after the first, the Kongs must blast down into the Barrel Cannon at the bottom left. From it, they must blast in a northeast direction into the letter K.
|-
| align="center" |[[File:Letter O.png]]
|In the third assortment of Barrel Cannons, the letter O is located just southeast of the last Barrel Cannon, which blasts them out of the section. The Barrel Cannon alternates between four directions, one of them being southeast, directly into the letter O.
|-
| align="center" |[[File:Letter N.png]]
|Right after the [[Star Barrel]], the Kongs are blasted into an upward-facing Barrel Cannon that quickly changes its aim. The letter N is floating above the Barrel Cannon, and the Kongs can only reach it by blasting out just as the Barrel Cannon is facing north.
|-
| align="center" |[[File:Letter G.png]]
|After completing the second Bonus Area, the Kongs are returned in a narrow path with the letter G, which is floating above the [[Rotatable Barrel]] above the End of Level Target.
|}


==Gallery==
==Gallery==
===Game Boy Advance===
<gallery>
<gallery>
Bramble Blast DKC2 GBA.png|The Kongs blasting between a series of Barrel Cannons
Bramble Blast.png|The Kongs shoot among the brambles and to another Barrel Cannon.
Bramble Blast GBA narrow path.png|The Kongs blast from spinning Barrel Cannons in a very tight path between the brambles.
Bramble Blast DKC2 shot 2.png|The Kongs in the square-shaped passage.
Bramble Blast GBA Golden Feather.png|Location of the Golden Feather
Bramble Blast DKC2 GBA.png|The Kongs blasting between a series of Barrel Cannons in the Game Boy Advance version
Bramble Blast GBA Squawks.png|Squawks flying Dixie through the hidden path before the [[End of Level Target]].
Bramble Blast GBA Golden Feather.png|Location of the golden feather in the Game Boy Advance version
Bramble Blast GBA Squawks.png|Squawks flying Dixie through the hidden path before the [[End of Level Target]] in the Game Boy Advance version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=とげとげタルめいろ
|JapR=Togetoge Taru Meiro
|JapM=Spiky Barrel Labyrinth
|Spa=Rompezarzas
|Spa=Rompezarzas
|SpaM=Bramblebreaker
|SpaM=Bramblebreaker
|Fra=Chardon Ardent
|Fre=Chardon Ardent
|FraM=Fiery Thistle
|FreM=Fiery Thistle
|Ger=Affen Action (SNES)<br />Affen-Action (GBA)
|Ger=Affen Action (SNES)<br>Affen-Action (GBA)
|GerM=Monkey Action
|GerM=Monkey Action
|Ita=Labirinto di Rovi!
|Ita=Labirinto di Rovi
|ItaM=Brambles Maze!
|ItaM=Brambles Maze
|Jap=とげとげタルめいろ
|JapR=Togetoge taru meiro
|JapM=Spiky Barrel Labyrinth
}}
}}


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{{DKC2}}
{{DKC2}}
[[Category:Sky areas]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 20:03, June 22, 2024

Level
Bramble Blast
Diddy and Dixie shoot through barrels in Bramble Blast.
Level code 3 - 6
World Krem Quay
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Stickerbush Symphony
<< Directory of levels >>

Bramble Blast is the sixteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the sixth level of Krem Quay. This is the first level that takes place within a large series of brambles, and in it, Diddy and Dixie Kong has to navigate through a maze using a series Barrel Cannons, sometimes including a few Blast Barrels and Arrow Barrels. The Kongs must figure out a path from the Barrel Cannons to reach the last one that blasts them out the area through a narrow passageway. The correct path is usually from blasting in a direction with a trail of bananas. Sometimes the bananas can lead to an item, such as a Banana Coin, or even a Bonus Barrel. Zingers are the main enemy encountered, although a few Flitters are also present. Between the barrel-blasting segments are some thin floorboards made of wooden planks. Squawks appears just before the end of the level.

The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those.[1] The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The Game Boy Advance remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in Super Smash Bros. Brawl, under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names "Stickerbrush Symphony" and "Brambles".[1] A different arrangement appears in the Donkey Kong Country: Tropical Freeze level Twilight Terror.

Layout[edit]

The Kongs blasting through a narrow path through the brambles in Bramble Blast from Donkey Kong Country 2 on Game Boy Advance
Bramble Blast in the Game Boy Advance version

The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A Banana Bunch is above the entrance to the level, and it can be reached with their team up move. If the primates travel to the east from here, they reach a Blast Barrel that shoots them into an area full of Barrel Cannons. They must use these many barrels to shoot to the top-right corner of the area, where another Blast Barrel is located. Before the heroes access this Blast Barrel, they are able to shoot to a Banana Bunch in the bottom-right corner of the area and also to a DK Barrel near the top-left corner of the same area. Once they reach the Blast Barrel, they are shot into another section of Barrel Cannons. A Zinger and the letter K are among these many barrels, which must be used to send the Kongs into the top-right corner of the area. Here, they can find a narrow passage containing a Zinger, and they must shoot through it to reach a larger area of Barrel Cannons. As they shoot towards the top of the area by using these barrels, they come up to some bananas, a Banana Bunch, and the letter O, which are all surrounded by the many cannons.

Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Blast Barrels are also mixed into it.

After the primates shoot the correct way through the barrel maze, they reach a Blast Barrel that fires them along a trail of bananas and into another Blast Barrel, which can then send them into another wide area that contains only three Barrel Cannons. The first Barrel Cannon simply tilts left and right towards the two Barrel Cannons below it. The lower two barrels make full rotations when entered, and they can be used to reach a Banana Coin hidden high above the barrels. One of these Barrel Cannons can also be operated to blast the heroes towards a narrow passage that contains two more Barrel Cannons that rotate when accessed. The last of these Barrel Cannons is able to fire the Kongs along a trail of bananas and to a Blast Barrel that can blast them down to a Star Barrel, and then into another Barrel Cannon.

This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Blast Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed.

As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red Extra Life Balloon that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach a Blast Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles.

The Kongs and Squawks the Parrot flying through the final section of Bramble Blast in Donkey Kong Country 2: Diddy's Kong Quest
The Kongs riding Squawks in the hidden path of Bramble Blast.

A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and a Blast Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Blast Barrels, along with bananas and, in the Game Boy Advance version of the game, a golden feather. Once the heroes reach the bottom-right corner of the area, they can find a Blast Barrel that is able to fire them through a thin passage and towards a trio of Barrel Cannons with bananas around them. The first two of these barrels rotate when loaded, so the Kong must watch their aim to avoid shooting into any brambles. The last of the three Barrel Cannons tilts from left to right when accessed, and it can be used to shoot into a nearby Flitter that the heroes must bounce on to reach a Blast Barrel. This barrel automatically fires the heroes into a quadruplet of Flitters, who Diddy and Dixie must bounce on in order to cross over the brambles. Some wooden planks are ahead of here, and they support an End of Level Target, which must be jumped on to complete the level. A Rotatable Barrel with only five seconds on it is above this target, and the heroes can win a prize from the End of Level Target if they shoot to it from this barrel.

If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in a Blast Barrel that is able to shoot them into another Blast Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a Video Game Hero Coin, which is guarded by a Zinger. A pair of red Zingers are farther into the area to the right, and they both move back and forth in a vertical path. They are followed by a curvy path with a few Banana Bunches in it. After the heroes pass the second Banana Bunch, they reach a wider area with a red Zinger circling the inside of it. If they head down a small passage below this foe, they can find a Blast Barrel that can shoot them into a Bonus Barrel. Once they finish playing in the Bonus Level it leads to, they lose Squawks and are fired into the letter G, which is located in a narrow passage near here. The Rotatable Barrel with four seconds (five in the Game Boy Advance version) located above the End of Level Target is at the bottom of this passage. The possible prizes include a Banana, Banana Coin, or a Banana Bunch.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

The O in Bramble Blast (Donkey Kong Country 2)
The letter O
  • K: In the second assortment of Barrel Cannons, which the Kongs transition into directly after the first, the Kongs must blast down into the Barrel Cannon at the bottom left. From it, they must blast in a northeast direction into the letter K.
  • O: In the third assortment of Barrel Cannons, the letter O is located just southeast of the last Barrel Cannon, which blasts them out of the section. The Barrel Cannon alternates between four directions, one of them being southeast, directly into the letter O.
  • N: Right after the Star Barrel, the Kongs are blasted into an upward-facing Barrel Cannon that quickly changes its aim. The letter N is floating above the Barrel Cannon, and the Kongs can only reach it by blasting out just as the Barrel Cannon is facing north.
  • G: After completing the second Bonus Area, the Kongs are returned down into a narrow path with the letter G, which is floating above the Rotatable Barrel, which itself is located directly above the End of Level Target.

Key items[edit]

  • Cranky's Video Game Hero Coin: When starting the hidden path with Squawks, the Kongs and Squawks must go left. As they travel upward, they must fly to a corner in the left, where a vertically-moving Zinger is guarding a Video Game Hero Coin. To obtain it, Squawks must defeat the Zinger and fly into the Video Game Hero Coin.
  • Golden feather (Game Boy Advance version only): After encountering the first two Click-Clacks, the Kongs must pass through a small set of Barrel Cannons and then blast into a large arrangement of Barrel Cannons. Here, the Kongs must blast from the Barrel Cannons to the left of the wall, and make their way around to the right side. The golden feather is positioned in the right corner, just southwest of the Barrel Cannon positioned between two Arrow Barrels.

Bonus Levels[edit]

Diddy Kong and Dixie Kong in the first Bonus Level in Bramble Blast in the SNES version Diddy Kong, Dixie Kong and Squawks in the second Bonus Level in Bramble Blast in the SNES version
The first and second Bonus Levels respectively

Bramble Blast has two Bonus Levels, listed by their type:

  • Find the Token!: Some time after the letter O, the Kongs end up in a barrel blasting segment with a couple of Arrow Barrels. They must blast around the section until reaching the west corner, where a Barrel Cannon can blast them southwest into a gap (alluded by a single Banana). Here, they are caught by a Bonus Barrel that blasts them down into the Bonus Area. Here they have 40 seconds to blast between a series of Barrel Cannons (arranged in a diamond-shaped pattern) to reach a Kremkoin on the right side. The Kongs must find the correct path to the Blast Barrel, which blasts them out of the maze and directly into the Kremkoin.
  • Find the Token!: In the hidden path with Squawks, the Kongs and Squawks must fly all the way to the end of the path. The Bonus Barrel is located after the third red Zinger in the path and is accessed from a Blast Barrel. The Bonus Area is somewhat like a continuation of the hidden path, as the Kongs and Squawks must carefully move around the bramble maze and reach the Kremkoin at the end. They only have 25 seconds to complete the challenge. There are a few groups of three Bananas in the path, which notify them and Squawks to change direction. There is a No Animal Sign to the left of the Kremkoin: if Squawks passes it, he turns into an Extra Life Balloon. If the Kongs and Squawks hit a bramble, they lose at the challenge.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese とげとげタルめいろ[?]
Togetoge Taru Meiro
Spiky Barrel Labyrinth
French Chardon Ardent[?] Fiery Thistle
German Affen Action (SNES)
Affen-Action (GBA)
[?]
Monkey Action
Italian Labirinto di Rovi[?] Brambles Maze
Spanish Rompezarzas[?] Bramblebreaker

References[edit]