King Zing Sting (Donkey Kong Country 2): Difference between revisions

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{{italic title|King Zing Sting (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{about|the level in [[Donkey Kong Country 2: Diddy's Kong Quest]]|the level in [[Donkey Kong Land 2]]|[[King Zing Sting (Donkey Kong Land 2)]]}}
{{level infobox
{{levelbox
|title=King Zing Sting
|image=[[File:King Zing Sting DKC2.png]]
|image=[[File:King Zing Sting DKC2.png]]
|code=4 - BOSS
|code=4 - BOSS
Line 8: Line 6:
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|boss=[[King Zing]]
|boss=[[King Zing]]
|song=Boss Bossanova
|track=Boss Bossanova
|before=[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Rambi Rumble (Donkey Kong Country 2)|<<]]
|after=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Ghostly Grove (Donkey Kong Country 2)|>>]]
}}
}}
'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the fourth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. To open access to the fifth world, [[Gloomy Gulch]], [[Squawks the Parrot|Squawks]] must take down the giant [[Zinger]], [[King Zing]]. This is the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'']] series to be fought by an [[Animal Friend]].
'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the fourth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It involves a boss fight between [[Squawks]] and [[King Zing]] in a large hive. This is the first boss level in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and the only boss level in the game involving the use of an [[Animal Friend]].


==Overview==
==Layout==
The battle takes place in a hive. The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. This area contains two hidden [[Banana Coin|Banana Bunch Coin]]s. There are three [[banana]]s on the way into the arena proper.
[[File:King Zing Sting GBA battle.png|thumb|left|King Zing Sting in the Game Boy Advance version]]
 
The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.
King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoots three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while the Zingers circle around him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated.
{{br|left}}
==Gallery==
<gallery>
King Zing Sting design.jpg|Concept art of the boss fight
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=たいけつ!ボス キングB
|Jap=たいけつ!ボス キングB
|JapR=Taiketsu! Bosu Kingu Bī
|JapR=Taiketsu! Bosu Kingu Bī
|JapM=Showdown! Boss King B
|JapM=Showdown! Boss [[King Zing#Names in other languages|King B]]
|Fre=Roi Zing Sting
|FreM=King Zing Sting
|Ger=Stacheldrama
|GerM=Barbed Drama
|Ita=Re Pungix
|ItaM=King Zing
|Spa=Aguijón Picante
|SpaM=Spicy Stinger
}}
}}


{{DKC2}}
{{DKC2}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Food areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 20:06, June 22, 2024

Level
King Zing Sting
King Zing Sting from Donkey Kong Country 2: Diddy's Kong Quest
Level code 4 - BOSS
World Krazy Kremland
Game Donkey Kong Country 2: Diddy's Kong Quest
Boss King Zing
Music track Boss Bossanova
<< Directory of levels >>

King Zing Sting is the boss level of Krazy Kremland, the fourth world of Donkey Kong Country 2: Diddy's Kong Quest. It involves a boss fight between Squawks and King Zing in a large hive. This is the first boss level in the Donkey Kong Country series and the only boss level in the game involving the use of an Animal Friend.

Layout[edit]

Squawks attacks King Zing by spitting an egg at him in King Zing Sting from the Game Boy Advance port of Donkey Kong Country 2: Diddy's Kong Quest
King Zing Sting in the Game Boy Advance version

The Kongs start in a small, enclosed area next to a Squawks Barrel. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a Kremkoin when defeated. In the Game Boy Advance version, King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese たいけつ!ボス キングB[?]
Taiketsu! Bosu Kingu Bī
Showdown! Boss King B
French Roi Zing Sting[?] King Zing Sting
German Stacheldrama[?] Barbed Drama
Italian Re Pungix[?] King Zing
Spanish Aguijón Picante[?] Spicy Stinger