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{{Infobox
{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 3 (Game Boy Advance)]]}}
|image=[[File:Original DKC3 box US.jpg|300px]]
{{game infobox
|image=[[File:DKC3 cover art.jpg|300px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''SNES'''<br>{{released|USA|November 22, 1996|Japan|November 23, 1996|Europe|December 19, 1996|Australia|December 19, 1996}} '''Game Boy Advance'''<br>{{released|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}} '''Virtual Console (Wii)'''<br>{{released|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}} '''Virtual Console (Wii U)'''<br>{{released|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}} '''Virtual Console (New 3DS)'''<br>{{released|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}
|release='''SNES:'''<br>{{flag list|USA|November 18, 1996<ref>{{cite|url=https://archive.org/details/N-E3-1996-PK-USA/|title=Nintendo E3 1996 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>|Japan|November 23, 1996|Europe|November 1996<ref>{{cite|title=''Super Smash Bros. Brawl''|author=[[smashwiki:Chronicle|Chronicle]]}}</ref>|Australia|November 1996<ref>{{cite|date=November 1996|title=''Nintendo Magazine System'' (AU) Issue #44|page=18}}</ref>|South Korea|1996<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-3-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 3 (KR)|language=French|archive=https://archive.ph/Ze0xP|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|December 18, 2020<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=December 15, 2020|url=youtu.be/niMg9HhIquw|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|December 18, 2020<ref>{{cite|author=Nintendo of America|date=December 14, 2020|url=youtu.be/n545MB4Y43s|title=NES & Super NES - December Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|December 18, 2020<ref>{{cite|author=@NintendoEurope|date=December 18, 2020|url=x.com/NintendoEurope/status/1339873076566220800?s=20|title=''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!|publisher=X|accessdate=June 4, 2024}}</ref>|Australia|December 18, 2020<ref>{{cite|author=@vooksdotnet|date=December 18, 2020|url=x.com/vooksdotnet/status/1339846389803614209?s=20|title=These are out now!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|December 18, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer {{!}} Nintendo Switch Online {{!}} Nintendo Switch|publisher=Nintendo HK|language=zh-hant|accessdate=June 5, 2024}}</ref>|South Korea|December 18, 2020<ref>{{cite|language=ko|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online|accessdate=June 5, 2024|publisher=Nintendo Korea}}</ref>}}
|genre=Platformer
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|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]]), [[Game Boy Advance]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third game in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game series. It is the sequel to ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It also has a semi-sequel for the [[Game Boy]], ''[[Donkey Kong Land III]]'', as well another sequel, ''[[Donkey Kong Country Returns]]'' for the [[Wii]]. The game stars [[Dixie Kong]] and her younger cousin, [[Kiddy Kong]], as they travel through the numerous lands of the [[Northern Kremisphere]] in order to rescue [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' (or simply '''''Donkey Kong Country 3''''')<ref>{{Cite|archive=https://web.archive.org/web/19980705001825/http://www.rare.co.uk/retro/backcat/gamepages/dkc3.html|title=Rarewhere|publisher=Rareware}}</ref> is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which followed ''[[Donkey Kong Country]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].


A remake of the game was released for the [[Game Boy Advance]] on November 7, 2005 with new features, most noticeably six new stages and an all-new soundtrack specially designed for the Game Boy Advance sound system. It also just refers to the game as '''''Donkey Kong Country 3''''' by omitting ''Dixie Kong's Double Trouble!''. Also, on December 24, 2007, the game was released on the [[Virtual Console]] for the Wii in North America. On December 25, it was released in Europe and Australia. The Wii Virtual Console release has since been delisted for unknown reasons until it and the [[Wii U]] version was released in PAL regions at the end of October 2014. It was also released on the [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]] Virtual Console in 2016.
In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.


==Storyline==
A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
Sometime after the events of ''Donkey Kong Country 2: Diddy's Kong Quest'', both [[Donkey Kong|Donkey]] and [[Diddy Kong]] suddenly go missing. With the help of her cousin, [[Kiddy Kong]], [[Dixie Kong]] travels across the Northern Kremisphere to search for them, while using [[Funky Kong]]'s vehicles to sail over the water. Eventually, they reach [[Kastle KAOS]], where they fight [[KAOS]], at that time believed to be the new leader of the Kremlings. However, after it is defeated, they discover that the robot was being controlled by [[Baron K. Roolenstein]]. The Kongs fight the villain and finally find Donkey and Diddy Kong, who were being used to power KAOS.  
==Story==
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]]
Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[King K. Rool|K. Rool]] and the [[Kremling]]s. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.


[[File:BananaBirdQueen.png|200px|thumb|left|The Banana Bird Queen is freed.]]
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
The Kongs eventually discover the lost world [[Krematoa]] and meet the local, [[Boomer (bear)|Boomer]], who requests the Kongs to give him [[Bonus Coin]]s in order to blow up boulders blocking the path of Krematoa. After finding all bonus coins and five [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s hidden in Krematoa, Dixie and Kiddy Kong give the cogs to Boomer, who then insert them in a machine in his shelter. The machine then causes the dormant volcano in the center of Krematoa to become active again, forcing K. Rool's personal submarine, the [[Knautilus]], to emerge. The Kongs board the submarine and eventually meet Baron K. Roolenstein. They battle him a second time, but he escapes once again. Once the Kongs collect all of the DK Coins scattered around the world, they acquire the [[Gyrocopter]] from Funky Kong and soon find the [[Banana Bird Queen]]. She has been imprisoned by Baron K. Roolenstein, and can only be freed if her children, the [[Banana Bird]]s, are taken to her. After rescuing the birds from several hidden [[Banana Bird Cave]]s and completing a complex chain of deal for the [[Brother Bears]] inhabiting the Northern Kremisphere, the birds are united. They carry the Kongs to the queen and free her. In exchange for helping her, the Banana Bird Queen chases Baron K. Roolenstein out of the Northern Kremisphere once and for all.
:''Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy''
 
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
 
Dixie briefly visits [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals]]. As Dixie leaves, Wrinkly asks her to search for [[Banana Bird]]s along the way.
 
When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
 
As they travel through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
 
[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3)|Boomer]]. Dixie and Kiddy must recover the five [[Cog (Donkey Kong Country 3)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
 
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


==Gameplay==
==Gameplay==
Like the previous installments in the ''Donkey Kong Country'' series, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' follows a "tag-team" system. This way, the two playable Kongs follow each other through each level. The Kong in the front of the group is the one in play. If this Kong is hit by an enemy, he or she is injured and runs away from the small group. When this happens, the lone Kong must watch out for all obstacles, as if that player is injured, a life is lost. Missing Kongs can be recovered from [[DK Barrel]]s, but there are only a few of these objects in every level. When one of the Kongs is freed from a DK Barrel, he or she goes to the back of the line and follows the other Kong. At this point, the Kong in the back does not go to the front of the line unless the Kong in the lead is hit by an enemy, or if the player presses the select button on the controller.
[[File:Squeals Wheels DKC3 shot 4.png|thumb|left|Dixie runs on a rolling barrel.]]
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' combines elements from both ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. As a platformer, the objective is for the two playable characters, [[Dixie Kong]] and [[Kiddy Kong]], to reach the end of every [[level]]. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world.


===Kong abilities===
The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an [[extra life]] and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a [[DK Barrel]], a few of which appear in every level. The player can press the {{button|snes|Select}} button to switch between Kongs.
[[File:BarrelRides65.png|thumb|left|Dixie runs on a rolling barrel.]]
The object of the game is to reach the end of every level, however, this cannot be done without the Kongs using some of their trademark abilities. The two Kongs, Kiddy and Dixie, both have different special abilities, although their basic abilities are mostly the same. Both Kongs are able to swim, [[jump]], climb, and move. They can use their jumping abilities to defeat enemies or cross gaps, and also use their climbing abilities to maneuver on the game's various ropes. When swimming, however, neither of these moves can be used. Another way to attack on land besides jumping is rolling. The attack can knock foes off of the stage easily, although some enemies, such as Bristles, are almost completely immune to this attack. Additionally, if the Kongs are to roll off of a ledge and jump in mid air, they perform a super-jump. The duo is also able to balance on moving [[Steel Keg]]s, which ram into foes are they ride on it.


[[File:RocketBarrelRideSNES1.png|thumb|Kiddy protecting himself from a [[Krimp]] with a barrel.]]
Some basic moves shared between Dixie and Kiddy include swimming, [[jump]]ing, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal [[rope]]s are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.
Both Kongs have different special abilities. The most notable ability, used by Dixie Kong, is the [[Helicopter Spin]], which Kiddy Kong is unable to perform. This move allows Dixie to propel through the air until she hits the ground. Although Kiddy doesn't have this move, his strength makes up for the loss. He can throw barrels much faster than Dixie, as well as defeat foes that his partner cannot defeat alone. Another advantage Kiddy has is how he holds objects such as barrels. While Dixie holds objects over her head, Kiddy Kong holds them in front of his body, protecting himself. Therefore, if an enemy is to hit into him as he holds an object, it is likely that the attack won't hurt him at all, and it defeats the foe instead. Although not used too often in the game, Kiddy can also jump on water a few times while rolling. This can help the Kongs reach high areas atop the water.


[[File:DoorstopDash465.PNG|left|thumb|Dixie about to throw Kiddy into a [[Bonus Barrel]].]]
[[File:Doorstop Dash DKC3 shot 4.png|thumb|Dixie about to throw Kiddy into a [[Bonus Barrel]].]]
There are also some moves that both Kongs are needed to use, such as the [[Team-up]] move. When using this move, one Kong picks up the other and puts them on his or her shoulders. Then, they can throw that Kong into enemies or into high areas. Because of Kiddy's weight, Dixie is hardly able to hold him. As a result, she cannot throw him too far. However, if she throws him upwards and lets him fall onto the ground, the toddler can break through the ground and find hidden items. When Kiddy teams up with Dixie and carries her, he is able to easily maneuver around, as he is quite strong. He can also throw her much farther, although she cannot break through the ground. Additionally, when both Kongs are around, Dixie can throw Kiddy into a wall, causing the toddler to bounce back. When this happens, she can jump on him as if he were a Steel Keg and ram into most enemies.
Both Dixie and Kiddy have unique abilities which only they can use. Dixie can use her [[Helicopter Spin]] to glide in midair until hitting the ground. She can also use the move on the ground to spin into enemies. Kiddy is slower, stronger, and heavier than Dixie. Kiddy can perform a roll instead of spin. Kiddy holds a barrel in front unlike Dixie, who carries a barrel over her head. By doing so, Kiddy can protect himself from an enemy, which gets defeat upon hitting into the barrel. Kiddy can throw barrels farther than Dixie. In some of the levels, Kiddy can perform a [[Water Skip]] to bounce on the water surface, often needed for reaching higher areas.


===Special areas===
A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.


[[File:BananaBirdCave.png|thumb|Inside a Banana Bird Cave.]]
The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by the [[Brothers Bear]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brothers Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]].
*'''Banana Bird Caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
*'''Brothers Bear Cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
*'''[[Swanky's Sideshow]]:''' This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few Bear Coins, the Kongs can face Cranky here in a ball tossing Bonus Game.
*'''[[Wrinkly's Save Cave]]:''' This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.


====Special areas in the GBA remake====
==Characters==
*'''[[Cranky's Dojo]]:''' Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two Bear Coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
*'''[[Swanky's Dash]]:''' Another area exclusive to the Game Boy Advance remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few Bear Coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
===Crucial Kongs===
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
{|class="wikitable dk"style="width:100%"
 
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
==Items and objects==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=12%|Image
!Name
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:BananaSprite65.png]]
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Banana]]s
|style="text-align:center"|[[Dixie Kong]]
|Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
|Dixie is the girlfriend of Diddy and is the main character of the game. Her main attribute is her ponytail, which she can use to glide across the air.
|-
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[Kiddy Kong]]
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
| align="center" |[[File:BunchoBanana65.png]]
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|style="text-align:center"|[[Banana|Banana Bunch]]es
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
|-
|-
| align="center" |[[File:Red Extra Life Balloon DKC3.png]][[File:Green Extra Life Balloon DKC3.png]][[File:Blue Extra Life Balloon DKC3.png]]
!width=12%|Image
|style="text-align:center"|[[Extra Life Balloon]]s
!width=10%|Name
|Extra Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The red balloons give the Kongs one extra life, while the green balloons give them two. The rare blue balloons give them three extra lives.
!Description
|-
|-
| align="center" |[[File:DKC2coin.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[DK Coin]]s
|style="text-align:center"|[[Cranky Kong]]
|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Bird Queen]].
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, he is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|-
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]]
|Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
|-
|-
| align="center" |[[File:Bonus Coin.png]]
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Bonus Coin]]
|style="text-align:center"|[[Funky Kong]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from him, but as they obtain certain items, he uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|-
|-
| align="center" |[[File:Cog.png]]
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|style="text-align:center"|[[Swanky Kong]]
|Each level in [[Krematoa]] gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (bear)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong.
|-
|-
| align="center" |[[File:Bear Coin.png]]
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]]
|style="text-align:center"|[[Bear Coin]]s
|style="text-align:center"|[[Wrinkly Kong]]
|These items replace the [[Banana Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash.
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds.
|}
 
===First-Class Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="wikitable dk"style="width:100%"
|-
|-
| align="center" |[[File:BananaBird65.png]]
!width=12%|Image
|style="text-align:center"|[[Banana Bird]]s
!width=10%|Name
|Banana Birds are very important creatures in the game that must be collected to free the Banana Bird Queen. They are found in Banana Bird Caves or with characters residing in the Northern Kremisphere.
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:Letter K.png]][[File:Letter O.png]][[File:Letter N.png]][[File:Letter G.png]]
|style="text-align:center"|[[File:Ellie DKC3 sprite.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[Ellie]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Ellie the elephant is a new Animal Friend that replaces [[Rambi]] from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against [[Squirt (boss)|Squirt]].
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Stampede Sprint]]
|-
|-
| align="center" |[[File:EllieCrate.png]]
|style="text-align:center"|[[File:Enguarde DKC sprite.png]]
|style="text-align:center"|[[Animal Crate]]s
|style="text-align:center"|[[Enguarde]]
|Like in the previous titles, these crates contain an [[Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|Enguarde the swordfish returns from the first two ''Donkey Kong Country'' games and retains his role and [[super move|supercharge]] attack from ''Donkey Kong Country 2: Diddy's Kong Quest''. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against [[Barbos]].
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
| align="center" |[[File:Crate65.png]]
|style="text-align:center"|[[File:Nibbla-Blue-DKC3.png]] [[File:Nibbla-Purple-DKC3.png]] [[File:Nibbla-Pink-DKC3.png]] [[File:Nibbla-Red-DKC3.png]]
|style="text-align:center"|[[Crate]]s
|style="text-align:center"|[[Nibbla]]
|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level, [[Barrel Drop Bounce]].
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|colspan=2, style="text-align:center"|[[Fish Food Frenzy]]
|-
|-
| align="center" |[[File:DKC3-GreenBanana.png]]
|style="text-align:center"|[[File:Parry DKC3 sprite.png]]
|style="text-align:center"|[[Green Banana]]s
|style="text-align:center"|[[Parry (character)|Parry]]
|Green Bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen Green Bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects.
|Parry the parallel bird is a small Animal Friend who flies directly above Dixie and Kiddy. It can defeat [[Booty Bird]]s by flying into them, although any other enemy, especially [[Buzz (enemy)|Buzz]]es, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a [[Blue Balloon]] or a [[Bonus Barrel]].
|style="text-align:center"|[[Squeals on Wheels]]
|style="text-align:center"|[[Stampede Sprint]]
|-
|-
| align="center" |[[File:Star (Donkey Kong).PNG]]
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Squawks]]
|Like Green Bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
| align="center" |[[File:DKC3-XmasPresent.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Green Banana|Presents]]
|style="text-align:center"|[[Quawks]]
|Presents are items that can only be found in Bonus Levels. Presents replace Green Bananas in Bonus Stages when the "MERRY" cheat is activated.
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Buzzer Barrage]]
|-
|-
| align="center" |[[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[File:Squitter DKC2 sprite.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Ornaments]]
|style="text-align:center"|[[Squitter]]
|Ornaments are items that can only be found in Bonus Levels. Ornaments replace Stars in Bonus Stages when the "MERRY" cheat is activated.
|Squitter the spider can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout [[Krack Shot Kroc]].
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|}
|}


===Brothers Bear items===
===Brothers Bear===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the Game Boy Advance version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
 
{|class="wikitable dk"style="width:100%"
{|class="wikitable dktable-brown" width=100%
|-
!width=12%|Image
!width=10%|Name
!|Description
!width=7%|Location
|-
|[[File:Baffle DKC3 sprite.png|center]]
|style="text-align:center"|[[Baffle]]
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave.
|style="text-align:center"|[[Baffle's Code Room]]
|-
|[[File:Barnacle DKC3 sprite.png|center]]
|style="text-align:center"|[[Barnacle]]
|Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird.
|style="text-align:center"|[[Barnacle's Island]]
|-
|-
|- style=background:yellow align=center
|style="text-align:center"|[[File:Barter DKC3 alt.png]] [[File:Barter DKC3 sprite.png]]
!width=3%|Image
|style="text-align:center"|[[Barter]]
!width=7%|Name
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts.
!width=45%|Description (SNES Version)
|style="text-align:center"|[[Barter's Swap Shop]]
!width=45%|Description (GBA Version)
|-
|-
| align="center" |[[File:Bowling Ball.PNG]]
|[[File:Bazaar DKC3 sprite.png|center]]
|style="text-align:center"|[[Bowling Ball]]
|style="text-align:center"|[[Bazaar]]
|colspan="2"|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka|Bazooka's]] cannon, "[[Big Bessie]]," to get to the Banana Bird Cave of [[Mekanos]].
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror.
|style="text-align:center"|[[Bazaar's General Store]]
|-
|-
| align="center" |[[File:Box of Chocolates65.PNG|15px]]
|[[File:Bazooka DKC3 sprite.png|center]]
|style="text-align:center"|[[Box of Chocolates]]
|style="text-align:center"|[[Bazooka]]
|N/A
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave.
|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty Bear Coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the Rose in exchange for a Banana Bird.
|style="text-align:center"|[[Bazooka's Barracks]]
|-
|-
| align="center" |[[File:DKC3Flower65.PNG]]
|[[File:Benny DKC3 sprite.png|center]]
|style="text-align:center"|[[Flupperius Petallus Pongus]]
|style="text-align:center"|[[Benny]]
|The Flupperius Petallus Pongus is a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose.
|style="text-align:center"|[[Benny's Chairlift]]s
|-
|-
| align="center" |[[File:Mirrordkc3.png]]
|[[File:Bjorn DKC3 sprite.png|center]]
|style="text-align:center"|[[Mirror (item)|Mirror]]
|style="text-align:center"|[[Björn]]
|colspan="2"|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty Bear Coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing KAOS Kore's Banana Bird Cave), or [[Barter]] in exchange for a [[No. 6 Wrench]]. They can also take back the mirror from either bear for the other's use.
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave.
|style="text-align:center"|[[Björn's Chairlift]]s
|-
|-
| align="center" |[[File:N6Wrench65.PNG]]
|[[File:Blizzard DKC3 sprite.png|center]]
|style="text-align:center"|[[No. 6 Wrench]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|colspan="2"|The No. 6 Wrench is given to the Kongs by Barter in exchange for a Mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new Banana Bird Cave is accessed.
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue.
|style="text-align:center"|[[Blizzard's Basecamp]]
|-
|-
| align="center" |[[File:Patch65.PNG]]
|[[File:Blue DKC3 sprite.png|center]]
|style="text-align:center"|[[Patch (item)|Patch]]
|style="text-align:center"|[[Blue]]
|colspan="2"|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy.
|style="text-align:center"|[[Blue's Beach Hut]]
|-
|-
| align="center" |[[File:DKC3-PresentForBlueBear.png]]
|[[File:Blunder DKC3 sprite.png|center]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|style="text-align:center"|[[Blunder]]
|colspan="2"|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located.
|style="text-align:center"|[[Blunder's Booth]]
|-
|-
| align="center" |[[File:Rose65.png]]
|[[File:Boomer DKC3 sprite.png|center]]
|style="text-align:center"|[[Rose]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3)|Boomer]]
|N/A
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird.
|style="text-align:center"|[[Boomer's Bomb Shelter]]
|-
|-
| align="center" |[[File:DKC3-Shell.png]]
|[[File:Bramble DKC3 sprite.png|center]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five Bear Coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird.
|Same as in the original. However, Barnacle is in [[Pacifica]], rather than Lake Orangatanga.
|style="text-align:center"|[[Bramble's Bungalow]]
|-
|-
| align="center" |[[File:Skis65.PNG]]
|[[File:Brash DKC3 sprite.png|center]]
|style="text-align:center"|[[Ski]]s
|style="text-align:center"|[[Brash]]
|colspan="2"|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|style="text-align:center"|[[Brash's Cabin]]
|}
|}


=== Barrels ===
===Other===
Various barrels appear throughout the game. They are the main objects in the ''Donkey Kong Country'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Queen Banana Bird DKC3.png]]
|style="text-align:center"|[[Banana Queen]]
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
|}


{|class="wikitable dktable-brown" width=100%
==Enemies==
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
|-
|-
|-
!Image
!width=12%|Image
!Name
!width=10%|Name
!Description
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|style="text-align:center"|[[Blazing Bazukas]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|-
| align="center" |[[File:DKC2 Barrel.png]]
|style="text-align:center"|[[File:Klasp DKC3.png]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|style="text-align:center"|[[Klasp]]
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
|Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal [[rope]]s. Klasps always move in the direction of the Kongs, and some Klasps are faster than others.
|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|[[File:Knocka DKC3.png]] [[File:DKC3 Knocka run.png]] [[File:DKC3 Knocka roll.png]]
|style="text-align:center"|[[Knocka]]
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Creepy Caverns]]
|-
|style="text-align:center"|[[File:Kobble DKC3.png]]
|style="text-align:center"|[[Kobble]]
|A generic Kremling enemy which is very similar to [[Kritter]]s from ''[[Donkey Kong Country]]''. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Kreeping Klasps]]
|-
|style="text-align:center"|[[File:Koin DKC3.png]] [[File:DKC3 Koin empty.png]]
|style="text-align:center"|[[Koin]]
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|style="text-align:center"|[[File:Koindozer DKC3.png]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|-
|style="text-align:center"|[[File:Kopter DKC3.png]]
|style="text-align:center"|[[Kopter]]
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|-
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[Krimp]]
|Krimps are the game's equivalent to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:DKC3 Kroc aiming.png]] [[File:DKC3 Kroc primed.png]] [[File:Kroc DKC3.png]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|-
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong or a team up, or having an Animal Friend attack it.
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Creepy Caverns]]
|-
|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. They only appear in one level, Pot Hole Panic.
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|-
|style="text-align:center"|[[File:DKC3 Kuff 'n' Klout stand.png]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:Rekoil DKC3.png]]
|style="text-align:center"|[[Re-Koil]]
|Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks.
|style="text-align:center"|[[Murky Mill]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
| align="center" |[[File:DK Barrel.png]]
|style="text-align:center"|[[File:Skidda DKC3.png]]
|style="text-align:center"|[[DK Barrel]]
|style="text-align:center"|[[Skidda]]
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Lemguin Lunge]]
|-
|-
| align="center" |[[File:Bonus Barrel.png]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys'''
|style="text-align:center"|[[Bonus Barrel]]
|Two or three of these special barrels appear in every level, except for [[Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|-
|-
| align="center" |[[File:Star Barrel.png]]
!width=12%|Image
|style="text-align:center"|[[Star Barrel]]
!width=10%|Name
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:WarpBarrelSprite-DKC3.png]]
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[Warp Barrel]]
|style="text-align:center"|[[Bristles]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
| align="center" |[[File:EllieBarrel.png]]
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]] [[File:DKC3 Knik-Knak red walk.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Knik-Knak]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
| align="center" |[[File:Barrel Cannon.png]]
|style="text-align:center"|[[File:Lemguin DKC3.png]]
|style="text-align:center"|[[Blast Barrel]]
|style="text-align:center"|[[Lemguin]]
|These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|-
|-
| align="center" |[[File:TNT Barrel.png]]
|style="text-align:center"|[[File:Minkey DKC3.png]]
|style="text-align:center"|[[TNT Barrel]]
|style="text-align:center"|[[Minkey]]
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated.
|colspan=2 style="text-align:center"|[[Barrel Shield Bust-Up]]
|-
|-
| align="center" |[[File:SwitchBarrel.png]]
|style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[Switch Barrel]]
|style="text-align:center"|[[Nid]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Kegs or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.  
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Springin' Spiders]]
|-
|-
| align="center" |[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[File:Sneek DKC3.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|style="text-align:center"|[[Sneek]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|These enemies are much like [[Neek]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Stampede Sprint]]
|-
|-
| align="center" |[[File:TrackerBarrel.png]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends'''
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only two levels, [[Tracker Barrel Trek]] and [[Barrel Drop Bounce]]. In these levels, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|-
| align="center" |[[File:BoosterBarrel65.png]]
!width=12%|Image
|style="text-align:center"|[[Booster Barrel]]
!width=10%|Name
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align="center" |[[File:SteelKeg.png]]
|style="text-align:center"|[[File:Booty Bird DKC3.png]]
|style="text-align:center"|[[Steel Keg]]
|style="text-align:center"|[[Booty Bird]]
|This item first appears in the original ''[[Donkey Kong Country]]'', but appears again in ''Donkey Kong Country 3''. They are basically unbreakable barrels, capable of taking out many enemies in their path. The kegs are needed to defeat Koins.
|A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a [[Banana Bunch]] or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
| align="center" |[[File:Ghost Barrel.png]]
|style="text-align:center"|[[File:Buzz DKC3 green.png]] [[File:Buzz DKC3 red.png]]
|style="text-align:center"|[[Ghost Barrel]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy.  These barrels only appears in the level [[Creepy Caverns]].
|Mechanical wasps who serve as the replacement of [[Zinger]]s and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a [[TNT Barrel]] or an [[Invincibility Barrel]].
|style="text-align:center"|[[Doorstop Dash]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|-
| align="center" |[[File:RocketBarrel.png]]
|style="text-align:center"|[[File:Karbine DKC3.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Karbine]]
| This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|-
| align="center" |[[File:Fuel Tank.png]]
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
|style="text-align:center"|[[Fuel Barrel]]
|style="text-align:center"|[[Killer bees]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
| align="center" |[[File:IgnitionBarrel.png]]
|style="text-align:center"|[[File:Swoopy DKC3.png]]
|style="text-align:center"|[[Ignition Barrel]]
|style="text-align:center"|[[Swoopy]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform.
|}
|style="text-align:center"|[[Springin' Spiders]]
 
|style="text-align:center"|[[Swoopy Salvo]]
==List of levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle KAOS and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the SNES version of the game.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown"
! colspan=6 style="background:saddlebrown;color:white" align=center | <big>Levels and Bonus Areas</big>
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Lake Orangatanga]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers'''
|- style=background:burlywood align=center
!colspan="2" width=5%|#
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center colspan=2 | 1 || align=center | [[Lakeside Limbo]] || align=center | 2 || align=center | Stilt || align=center | Stilt Village
!width=12%|Image
|- style=background:#FFF8DC
!width=10%|Name
| align=center colspan=2 | 2 || align=center | [[Doorstop Dash]] || align=center | 2 || align=center | Mill || align=center | Mill Fever
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
| align=center colspan=2 | 3 || align=center | [[Tidal Trouble]] || align=center | 2 || align=center | Stilt || align=center | Stilt Village
|style="text-align:center"|[[File:Bazza DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Bazza]]
| align=center colspan=2 | 4 || align=center | [[Skidda's Row]] || align=center | 2 || align=center | Snow || align=center | Frosty Frolics
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers.
|colspan=2 style="text-align:center"|[[Bazza's Blockade]]
|-
|-
| align=center colspan=2 | 5 || align=center | [[Murky Mill]] || align=center | 2 || align=center | Mill || align=center | Mill Fever
|style="text-align:center"|[[File:Bounty Bass DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Bounty Bass]]
| align=center colspan=2 | 6 || align=center | BOSS LEVEL: [[Belcha's Barn]] || align=center | 0 || align=center | Mill || align=center | Boss Boogie
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Kremwood Forest]]
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[Gleamin' Bream]]
!colspan="2" width=5%|#
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
!rowspan="2" width=35%|Level
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center | 7 || align=center | 10 || align=center | [[Barrel Shield Bust-Up]] || align=center | 2 || align=center | Tree || align=center | Treetop Tumble
|style="text-align:center"|[[File:Koco DKC3 green.png]] [[File:Koco DKC3 red.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Koco]]
| align=center colspan=2 | 8 || align=center | [[Riverside Race]] || align=center | 2 || align=center | Riverbank || align=center | Hot Pursuit (SNES)<br>Enchanted Riverbank (GBA)
|Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
| align=center colspan=2 | 9 || align=center | [[Squeals on Wheels]] || align=center | 2 || align=center | Mill || align=center | Mill Fever
|style="text-align:center"|[[File:Lurchin DKC3.png]] [[File:DKC3 Lurchin Barbos.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Lurchin]]
| align=center | 10 || align=center | 7 || align=center | [[Springin' Spiders]] || align=center | 2 || align=center | Tree || align=center | Treetop Tumble
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
| align=center colspan=2 | 11 || align=center | [[Bobbing Barrel Brawl]] || align=center | 2 || align=center | Riverbank || align=center | Enchanted Riverbank
|style="text-align:center"|[[File:Missile Shell DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Missile shell]]
| align=center colspan=2 | 12 || align=center | BOSS LEVEL: [[Arich's Ambush]] || align=center | 0 || align=center | Tree || align=center | Boss Boogie (SNES)<br>Arich Boss (GBA)
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Cotton-Top Cove]]
|style="text-align:center"|[[File:Nibbla-Orange-DKC3.png]] [[File:Nibbla-Red-DKC3.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[Nibbla]]
!colspan="2" width=5%|#
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
!rowspan="2" width=35%|Level
|style="text-align:center"|[[Bobbing Barrel Brawl]]
!rowspan="2" width=10%|Bonus Areas
|style="text-align:center"|[[Fish Food Frenzy]]
!rowspan="2" width=20%|Type of level
|}
!rowspan="2" width=30%|Music theme
 
|-style="background:burlywood" align="center"
==Big Time Bad Guys==
!width=5%|SNES
{|class="wikitable dk"style="width:100%"
!width=5%|GBA
|-
|-
| align=center colspan=2 | 13 || align=center | [[Bazza's Blockade]] || align=center | 2 || align=center | Coral<br>Cave || align=center | Water World (SNES)<br>Water World & Cavern Caprice (GBA)
!width=18%|Image
|- style=background:#FFF8DC
!width=10%|Name
| align=center colspan=2 | 14 || align=center | [[Rocket Barrel Ride]] || align=center | 2 || align=center | Falls || align=center | Cascade Capers
!Description
!width=7%|Level appearance
|-
|-
| align=center colspan=2 | 15 || align=center | [[Kreeping Klasps]] || align=center | 2 || align=center | Stilt || align=center | Stilt Village
|style="text-align:center"|[[File:Belcha DKC3 sprite.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Belcha]]
| align=center colspan=2 | 16 || align=center | [[Tracker Barrel Trek]] || align=center | 2 || align=center | Falls || align=center | Cascade Capers
|This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead.
|style="text-align:center"|[[Belcha's Barn]]
|-
|-
| align=center colspan=2 | 17 || align=center | [[Fish Food Frenzy]] || align=center | 2 || align=center | Coral<br>Cave || align=center | Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|style="text-align:center"|[[File:Arich DKC3 sprite.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Arich]]
| align=center colspan=2 | 18 || align=center | BOSS LEVEL: [[Squirt's Showdown]] || align=center | 0 || align=center | Falls || align=center | Boss Boogie
|Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated.
|style="text-align:center"|[[Arich's Ambush]]
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Mekanos]]
|style="text-align:center"|[[File:Squirt DKC3 sprite.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[Squirt (boss)|Squirt]]
!colspan="2" width=5%|#
|Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated.
!rowspan="2" width=35%|Level
|style="text-align:center"|[[Squirt's Showdown]]
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center colspan=2 | 19 || align=center | [[Fire-Ball Frenzy]] || align=center | 2 || align=center | Machine || align=center | Nuts and Bolts
|style="text-align:center"|[[File:DKC3 KAOS 1 attack.png]] [[File:DKC3 KAOS 1.5 attack.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[KAOS]]
| align=center colspan=2 | 20 || align=center | [[Demolition Drain-Pipe]] || align=center | 2 || align=center | Tube || align=center | Hot Pursuit
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser.
|style="text-align:center"|[[Kaos Karnage]]
|-
|-
| align=center colspan=2 | 21 || align=center | [[Ripsaw Rage]] || align=center | 2 || align=center | Tree || align=center | Treetop Tumble
|style="text-align:center"|[[File:Bleak DKC3 sprite.png]] [[File:DKC3 Bleak far.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Bleak]]
| align=center colspan=2 | 22 || align=center | [[Blazing Bazukas]] || align=center | 2 || align=center | Machine || align=center | Nuts and Bolts
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet.
|style="text-align:center"|[[Bleak's House]]
|-
|-
| align=center colspan=2 | 23 || align=center | [[Low-G Labyrinth]] || align=center | 2 || align=center | Tube || align=center | Pokey Pipes
|style="text-align:center"|[[File:Barbos DKC3 sprite.png]] [[File:DKC3 Barbos squished.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Barbos]]
| align=center colspan=2 | 24 || align=center | BOSS LEVEL: [[KAOS Karnage]] || align=center | 0 || align=center | Machine || align=center | Boss Boogie
|Barbos is a giant Lurchin and the boss of Razor Ridge. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|style="text-align:center"|[[Barbos's Barrier]]
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[K3]]
|style="text-align:center"|[[File:DKC3 KAOS 2 attack.png]] [[File:DKC3 KAOS 2.5 attack.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[KAOS|KAOS MK. II]]
!colspan="2" width=5%|#
|KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle.
!rowspan="2" width=35%|Level
|style="text-align:center"|[[Kastle Kaos]]
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center colspan=2 | 25 || align=center | [[Krevice Kreepers]] || align=center | 2 || align=center | Cliff || align=center | Rockface Rumble
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]] [[File:DKC3 Baron K. Roolenstein fly.png]] [[File:DKC3 Baron K. Roolenstein small.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
| align=center colspan=2 | 26 || align=center | [[Tearaway Toboggan]] || align=center | 2 || align=center | Snow || align=center | Hot Pursuit
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|style="text-align:center"|[[Kastle Kaos]]<br>[[Knautilus]]
|}
 
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
{|class="wikitable dk"style="width:100%"
|-
|-
| align=center colspan=2 | 27 || align=center | [[Barrel Drop Bounce]] || align=center | 2 || align=center | Falls || align=center | Cascade Capers
!width=15%|Image
|- style=background:#FFF8DC
!width=10%|Name
| align=center colspan=2 | 28 || align=center | [[Krack Shot Kroc]] || align=center | 2 || align=center | Machine || align=center | Nuts and Bolts
!Description
|-
|-
| align=center colspan=2 | 29 || align=center | [[Lemguin Lunge]] || align=center | 2 || align=center | Snow || align=center | Frosty Frolics
|style="text-align:center"|[[File:Banana DKC SNES.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Banana]]s
| align=center colspan=2 | 30 || align=center | BOSS LEVEL: [[Bleak's House]] || align=center | 0 || align=center | Snow || align=center | Boss Boogie
|Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Razor Ridge]]
|style="text-align:center"|[[File:Banana Bunch DKC SNES.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[Banana Bunch]]es
!colspan="2" width=5%|#
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center colspan=2 | 31 || align=center | [[Buzzer Barrage]] || align=center | 2 || align=center | Cave || align=center | Cavern Caprice
|style="text-align:center"|[[File:Red Extra Life Balloon DKC3.png]] [[File:Green Extra Life Balloon DKC3.png]] [[File:Blue Extra Life Balloon DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Red Balloon|Extra]]-[[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
| align=center colspan=2 | 32 || align=center | [[Kong-Fused Cliffs]] || align=center | 2 || align=center | Cliff || align=center | Rockface Rumble
|Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The [[Red Balloon]]s give the Kongs one extra life, while the uncommon [[Green Balloon]]s give them two. The rare [[Blue Balloon]]s give them three extra lives.
|-
|-
| align=center colspan=2 | 33 || align=center | [[Floodlit Fish]] || align=center | 2 || align=center | Coral<br>Cave || align=center | Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|style="text-align:center"|[[File:DK Coin sprite.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[DK Coin]]s
| align=center colspan=2 | 34 || align=center | [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]] || align=center | 2 || align=center | Cave || align=center | Cavern Caprice
|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|-
|-
| align=center colspan=2 | 35 || align=center | [[Ropey Rumpus]] || align=center | 2 || align=center | Cliff || align=center | Rockface Rumble
|style="text-align:center"|[[File:Bonus Coin.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
| align=center | 36 || align=center | - || align=center | BOSS LEVEL: [[Barbos's Barrier]] || align=center | 0 || align=center | Coral || align=center | Boss Boogie
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
| align=center | - || align=center | 36 || align=center | BOSS LEVEL: [[Kroctopus Krush]] || align=center | 0 || align=center| Falls || align=center | Arich Boss
|style="text-align:center"|[[File:Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3)|Boomer]]'s cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Pacifica]] (GBA Version Exclusive)
|style="text-align:center"|[[File:Bear Coin.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[Bear coin]]s
!colspan="2" width=5%|#
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bear and gaining access to Swanky's Sideshow.
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center | - || align=center | 37 || align=center | [[Dingy Drain-Pipe]] || align=center | 2 || align=center | Tube || align=center | Pokey Pipes
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Banana Bird]]s
| align=center | - || align=center | 38 || align=center | [[Stormy Seas]] || align=center | 2 || align=center | Stilt || align=center | Stilt Village
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|-
|-
| align=center | - || align=center | 39 || align=center | [[Sunken Spruce]] || align=center | 2 || align=center | Tree || align=center | Treetop Tumble
|style="text-align:center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[K-O-N-G Letters]]
| align=center | - || align=center | 40 || align=center | [[Cliffside Blast]] || align=center | 2 || align=center | Cliff || align=center | Rockface Rumble
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|-
| align=center | - || align=center | 41 || align=center | [[Ripcurl Reef]] || align=center | 2 || align=center | Coral<br>Cave || align=center | Water World and Cavern Caprice
|style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Green banana]]s
| align=center | - || align=center | 42 || align=center | [[Surf's Up]] || align=center | 2 || align=center | Tube || align=center | Hot Pursuit
|Green bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated.
|-
|-
| align=center | - || align=center | 43 || align=center | BOSS LEVEL: [[Barbos's Barrier]] || align=center | 0 || align=center | Coral || align=center | Boss Boogie
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|}
===Trade items===
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
{|class="wikitable dk"style="width:100%"
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[KAOS Kore]]
|-style=background:yellow align=center
|- style=background:burlywood align=center
!width=3%|Image
!colspan="2" width=5%|#
!width=7%|Name
!rowspan="2" width=35%|Level
!width=45%|Description
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center | 37 || align=center | 44 || align=center | [[Konveyor Rope Klash]] || align=center | 2 || align=center | Jungle || align=center | Jungle Jitter
|style="text-align:center"|[[File:Bowling Ball DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3)|Bowling ball]]
| align=center | 38 || align=center | 45 || align=center | [[Creepy Caverns]] || align=center | 2 || align=center | Cave || align=center | Cavern Caprice
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|-
|-
| align=center | 39 || align=center | 46 || align=center | [[Lightning Lookout]] || align=center | 2 || align=center | Riverbank || align=center | Enchanted Riverbank
|style="text-align:center"|[[File:Flower DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Flupperius Petallus Pongus|Flower]]
| align=center | 40 || align=center | 47 || align=center | [[Koindozer Klamber]] || align=center | 2 || align=center | Jungle || align=center | Jungle Jitter
|A specimen of "''Flupperius Petallus Pongus''," a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|-
|-
| align=center | 41 || align=center | 48 || align=center | [[Poisonous Pipeline]] || align=center | 2 || align=center | Tube || align=center | Pokey Pipes
|style="text-align:center"|[[File:Mirror DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Mirror (item)|Mirror]]
| align=center | 42 || align=center | 49 || align=center | BOSS LEVEL: [[Kastle KAOS]] || align=center | 0 || align=center | Kastle KAOS || align=center | Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|-
|-
! colspan=6 style="background:#BB8855" align=center | [[Krematoa]]
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]]
|- style=background:burlywood align=center
|style="text-align:center"|[[No.6 wrench]]
!colspan="2" width=5%|#
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
!rowspan="2" width=35%|Level
!rowspan="2" width=10%|Bonus Areas
!rowspan="2" width=20%|Type of level
!rowspan="2" width=30%|Music theme
|-style="background:burlywood" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
| align=center | 43 || align=center | 50 || align=center | [[Stampede Sprint]] || align=center | 3 || align=center | Jungle || align=center | Hot Pursuit (SNES)<br>Jungle Jitter & Chase (GBA)
|style="text-align:center"|[[File:DKC3 Patch drop.png]] [[File:Patch DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Patch (item)|Patch]]
| align=center | 44 || align=center | 51 || align=center | [[Criss Kross Cliffs]] || align=center | 2 || align=center | Cliff || align=center | Rockface Rumble
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|-
|-
| align=center | 45 || align=center | 52 || align=center | [[Tyrant Twin Tussle]] || align=center | 3 || align=center | Cave || align=center | Cavern Caprice
|style="text-align:center"|[[File:Present DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Present (Donkey Kong Country 3)|Present]]
| align=center | 46 || align=center | 53 || align=center | [[Swoopy Salvo]] || align=center | 3 || align=center | Tree || align=center | Treetop Tumble
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|-
|-
| align=center | 47 || align=center | 54 || align=center | [[Rocket Rush]] || align=center | 0 || align=center | Cliff || align=center | Rocket Run (SNES)<br>Hot Pursuit (GBA)
|style="text-align:center"|[[File:Shell DKC3.png]]
|- style=background:#FFF8DC
|style="text-align:center"|[[Shell (Donkey Kong Country 3)|Shell]]
| align=center | 48 || align=center | 55 || align=center | BOSS LEVEL: [[Knautilus]] || align=center | 0 || align=center | The Knautilus || align=center | Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|[[File:DKC3 ski.png]] [[File:Skis DKC3.png]]
|style="text-align:center"|[[Ski]]s
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|}
|}


==Characters==
==Objects==
===Playable characters===
===Mechanisms===
The game features two main playable characters who team up to save Donkey and Diddy Kong. Below is the two characters and a brief description about them.
{|class="wikitable dk"style="width:100%"
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=15%|Image
!Name
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:DKC2DKQSNESDixieKongSprite.png]]
|style="text-align:center"|[[File:EllieCrate.png]] [[File:EnguardeCrateDKC2.png]] [[File:ParryCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Animal crate]]s
|Dixie Kong is the cousin of Kiddy Kong and the girlfriend of Diddy Kong. With her long ponytail, she is able to propel through the air and cross large gaps easily. However, she is not very strong and can hardly even hold Kiddy on her shoulders.
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:DKC3 Big Bessie.png]]
|style="text-align:center"|[[Big Bessie]]
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|-
|style="text-align:center"|[[File:DKC3 boulder.png]]
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3)|Boomer]]'s explosives.
|-
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 chairlift.png]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|style="text-align:center"|[[File:DKC3 conveyor belt.png]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|Cracked planks<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=19, 23|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. A single crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|style="text-align:center"|[[File:DKC3 crystal blue.png]] [[File:DKC3 crystal green.png]]<br>[[File:DKC3 crystal red.png]] [[File:DKC3 crystal yellow.png]]
|style="text-align:center"|Crystals
|Four differently colored clusters of crystals are found in each [[secret cave]]. The player needs to light them in the order shown when first entering.
|-
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|Electricity<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=105, 118|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|style="text-align:center"|[[File:DKC3 evil barrier.png]]
|style="text-align:center"|[[Evil barrier]]
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|Flame<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=84|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Cannon|Kannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|style="text-align:center"|[[File:Krem Flag.png]]
|style="text-align:center"|[[Krem Flag]]s
|Mark non-beaten levels on the overworld.
|-
|style="text-align:center"|[[File:DKC3 Kroc start sign.png]] [[File:DKC3 Kroc stop sign.png]]
|style="text-align:center"|{{conjectural|Kroc signs}}
|Designate the beginning and ending points of [[Kroc]]'s shooting range.
|-
|style="text-align:center"|[[File:End of Level Flag.png]]
|style="text-align:center"|[[Level Flag]]s
|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|-
|style="text-align:center"|[[File:DKC3 Lift.png]] [[File:DKC3 lift light wide.png]] [[File:DKC3 lift Kastle KAOS.png]]
|style="text-align:center"|[[Lift]]s
|Floating wooden platforms that appear primarily in mill stages.
|-
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout|Lightning Look-Out]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|[[Metal door]]s
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|-
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|Overhead vent<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=118|language=en-us|publisher=Nintendo of America|date=1996}}</ref>
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
|style="text-align:center"|[[Ripsaw]]
|An upwards-moving saw that is the main obstacle in [[Ripsaw Rage]].
|-
|style="text-align:center"|[[File:DKC3 Rope.png]]
|style="text-align:center"|[[Rope]]s
|Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
|-
|style="text-align:center"|[[File:DKC3 shield.png]]
|style="text-align:center"|{{conjectural|Shields}}
|Protect against [[Kroc]]'s fire.
|-
|style="text-align:center"|[[File:DKC3 target.png]]
|style="text-align:center"|Targets
|Hitting these in [[Swanky's Sideshow]] increases the player's score in the minigame.
|-
|style="text-align:center"|[[File:Toboggan DKC3 Sprite.png]]
|style="text-align:center"|[[Toboggan]]s
|Sleds that travel on multiple terrains.
|-
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|style="text-align:center"|[[File:DKC3 turret.png]]
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|-
| align="center" |[[File:KiddySprite65.png]]
|style="text-align:center"|[[File:DKC3 wheel.png]]
|style="text-align:center"|[[Kiddy Kong]]
|style="text-align:center"|[[Wheel]]s
|This Kong is Dixie Kong's cousin. He is so strong that he can easily throw Dixie high in the air or at enemies. Although he does not have a move like Dixie's Helicopter Spin, he can skip over water a few times while rolling.
|Keep doors shut as long as [[Sneek]]s walk in them.
|}
|}


===Supporting characters===
===Projectiles===
Many other characters appear in the game to help out the Kongs. Below is a list of these supporting characters and a short description about them.
{|class="wikitable dk"style="width:100%"
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
!width=15%|Image
!Name
!width=10%|Name
!Description
!Description
|-
|-
| align="center" |[[File:BananaQueen65.png|70px]]
|style="text-align:center"|[[File:DKC3 acorn.png]]
|style="text-align:center"|[[Banana Bird Queen]]
|style="text-align:center"|Acorns
|The Banana Bird Queen is the mother of the Banana Birds scattered across the Northern Kremisphere. She is only found after the Kongs earn the Gyrocopter and fly into the clouds. She is sealed away by Baron K. Roolenstein in the game, but with the help from the Kongs, the Banana Birds are united and help her break free from the [[Evil Barrier]]. Once free, she defeats K. Rool once and for all.
|Projectiles thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3 ball red.png]] [[File:DKC3 ball blue.png]]
|style="text-align:center"|Balls
|Thrown at the targets in [[Swanky's Sideshow]].
|-
|style="text-align:center"|[[File:DKC3 bomb Kuchuka.png]] [[File:DKC3 bomb KAOS.png]]
|style="text-align:center"|[[Bomb]]s
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
|-
|align="center"|[[File:DKC3 egg.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]].
|-
|-
| align="center" |[[File:CrankyDKC365.png]]
|style="text-align:center"|[[File:DKC3 fireball.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Cranky Kong is Donkey Kong's grandfather. In the Super Nintendo version of the game, he plays against the Kongs in a ball tossing game hosted by Swanky. However, in the remake, he runs Cranky's Dojo, where the player must control him to deflect the Bristles coming at him.
|Projectiles launched from the background by [[Karbine]]s and K. Rool's turret and from the foreground by [[Kroc]].
|-
|-
| align="center" |[[File:DiddyKongDKC365.png]]
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|[[Diddy Kong]]
|style="text-align:center"|[[Snowball]]s
|During the events of the game, Diddy Kong must be rescued by Kiddy and Dixie from Baron K. Roolenstein, who uses his and Donkey Kong's power to power up KAOS. This is the only game in the ''Donkey Kong Country'' series where he is not playable.
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|-
| align="center" |[[File:DonkeyKongDKC365.png]]
|style="text-align:center"|[[File:DKC3 stinger.png]]
|style="text-align:center"|[[Donkey Kong]]
|style="text-align:center"|Stingers
|Like Diddy, Donkey Kong is captured by Baron K. Roolenstein because that he can utilize Donkey Kong's energy to power KAOS. He must be rescued once again by Dixie and Kiddy.
|Quills shot by [[Barbos]].
|-
|-
| align="center" |[[File:FunkyDKC365.png]]
|align="center"|[[File:DKC3 venom.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|Venom
|Funky runs Funky's Rentals, where the Kongs can rent vehicles, such as the Gyrocopter or the Hover Craft. However, in order to use these vehicles, they must give Funky certain parts and items, such as a patch or skis.
|Small, bouncy balls of toxins spat by [[Arich]].
|-
|-
| align="center" |[[File:SwankyDKC365.png]]
|align="center"|[[File:DKC3 water jet Ellie.png]] [[File:DKC3 water jet Squirt.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|Water jets
|In the Super Nintendo version of the game, Swanky runs Swanky's Sideshow, while in the remake, he runs Swanky's Dash. He gives the Kongs collectibles, such as Bear Coins and Banana Bunches, if they are able to complete his Bonus Games.
|Projectiles shot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|-
| align="center" |[[File:WrinklyDKC365.png]]
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|Webs
|Wrinkly runs Wrinkly's Save Cave in the Super Nintendo version of the game, and she also runs Wrinkly's Retreat in the Game Boy Advance remake. Although she only holds the Kongs' Banana Birds in the remake, she allows them to save their game and check their progress in the original version.
|[[Squitter]] can create these as temporary platforms or projectiles.
|}
|}


===Animal Friends===
===Barrels===
As with every ''Donkey Kong Country'' game, [[Animal Friends]] appear to help out the Kongs. Several old friends return in ''Donkey Kong Country 3'', such as Enguarde, Squawks, and Squitter, and several new ones appear, such as Ellie and Parry. Each friend helps the Kongs in a different way, but are only found in certain levels. Below shows the game's Animal Friends, along with their abilities and their first and last level appearances.
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
 
{|class="wikitable dk"style="width:100%"
{|class="wikitable dktable-brown" width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!Image
!width=15%|Image
!Name
!width=10%|Name
!Description
!Description
!First level appearance
!Last level appearance
|-
|-
| align="center" |[[File:ElephantThingDonkeyKongCountryThreeDixieDoubleTrouble.png]]
|style="text-align:center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|style="text-align:center"|[[Ellie the Elephant]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|Ellie the Elephant is a new Animal Friend that replaces [[Rambi]] from the first two games. Ellie is not as strong as Rambi, but she can pick up and suck barrels towards her, which is a useful technique for defeating certain enemies. She can also suck up water from lakes and waterfalls to shoot at enemies. Unfortunately, she is afraid of Sneeks, and she runs away from them at first sight. Ellie is also used in the boss fight against [[Squirt (boss)|Squirt]].
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
| align="center" |[[Lakeside Limbo|Lakeside<br>Limbo]]
| align="center" |[[Stampede Sprint]]
|-
|-
| align="center" |[[File:EnguardeDKC.PNG]]
|style="text-align:center"|[[File:DK Barrel.png]]
|style="text-align:center"|[[Enguarde the Swordfish]]
|style="text-align:center"|[[DK Barrel]]
|Enguarde returns from the first two games, acting the same as he did previously. He is able to defeat underwater enemies with his sharp nose and is used in the boss fight against [[Barbos]]. In this game, he can be found in most levels with water, even ones that are not fully submerged, such as [[Tidal Trouble]].
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
| align="center" |[[Tidal Trouble|Tidal<br>Trouble]]
|-
| align="center" |[[Poisonous Pipeline]]
|style="text-align:center"|[[File:SteelKeg.png]] [[File:DKC3 Steel Barrel roll.png]] [[File:DKC3 Steel Barrel Knautilus.png]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|-
| align="center" |[[File:Nibbla65.png]]
|style="text-align:center"|[[File:TNT Barrel.png]] [[File:DKC2-3 TNT Barrel roll.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[TNT Barrel]]
|Although usually an enemy, Nibbla serves as an Animal Friend through the level, [[Fish Food Frenzy]], and must follow the Kongs throughout the whole level. While it is helpful in some cases (eating enemies such as [[Koco]]s), it can also attack the Kongs if not properly fed. Feeding it [[Lurchin]]s makes the fish more likely to attack the Kongs, and not feeding it at all can also make it attack them.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
| align="center" |[[Fish Food Frenzy]]
|-
| align="center" |[[Fish Food Frenzy]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Quawks Barrel Sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[Animal Barrel]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|-
|-
| align="center" |[[File:ParrotmanthingDonkeyKongCountryThree.png]]
|style="text-align:center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Parry the Parallel Bird]]
|style="text-align:center"|[[Blast Barrel|Auto-Fire Barrel]]
|Parry is a new non-playable Animal Friend that is a big help to the Kongs, in terms of finding hidden objects. As his name suggests, he is always parallel to the Kongs and usually has enemies waiting for him. He can easily defeat [[Booty Bird]]s, but can be defeated by any other enemy, especially Buzzes. The Kongs go though many challenges to reach the friend's [[No Animal Sign]], but if they do make it to the sign, the Kongs usually get a large reward, such as a blue Extra Life Balloon or [[Bonus Barrel]].
|These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
| align="center" |[[Squeals on Wheels]]
| align="center" |[[Stampede Sprint]]
|-
|-
| align="center" |[[File:Quawks Sprite.png]]
|style="text-align:center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Quawks]]
|style="text-align:center"|[[Barrel Cannon]]s
|Quawks is a purple counterpart of Squawks found only in two levels, [[Low-G Labyrinth]] and [[Buzzer Barrage]]. He has the ability to pick up and roll barrels.
|These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
| align="center" |[[Low-G Labyrinth]]
| align="center" |[[Buzzer Barrage]]
|-
|-
| align="center" |[[File:Squawkssprite65.png]]
|style="text-align:center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Squawks the Parrot]]
|style="text-align:center"|[[Arrow Barrel|Blast Barrel]]
|Squawks is much like Quawks, however, instead of picking up barrels, he is able to shoot eggs at enemies, an ability Quawks does not possess. He can also fly through the many levels of the game easily and attack any enemies, usually Buzzes, that are in the way.
|These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
| align="center" |[[Springin' Spiders]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:Squittersprite65.png]]
|style="text-align:center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Squitter the Spider]]
|style="text-align:center"|[[Bonus Barrel]]
|Squitter returns from ''Donkey Kong Country 2'', acting exactly as he did previously. He can create web platforms to reach higher areas and spit webs to defeat enemies, usually [[Bristles]]. As in ''Donkey Kong Country 2'', Squitter has a level dedicated to himself, known as [[Krack Shot Kroc]]. He appears in all factory levels of the game.
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
| align="center" |[[Fire-Ball Frenzy]]
| align="center" |[[Tyrant Twin Tussle]]
|}
 
===Brothers Bear===
Throughout the game, the Kongs can find several cabins that are home to the [[Brothers Bear]]. Most of these bears are facing a certain problem, and the Kongs must trade items with them to help them and earn Banana Birds. For the Game Boy Advance remake, every bear received a complete redesign and a new brother, [[Bachelor]], also appeared.
 
The table below shows each of these bears and a description of them.
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!colspan="2"|Image
|style="text-align:center"|[[File:Ghost Barrel.png]]
!rowspan="2"|Name
|style="text-align:center"|[[Boo Barrel]]
!rowspan="2"|Description
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level [[Creepy Caverns]].
|-
|-
!SNES
|style="text-align:center"|[[File:Booster Barrel.png]]
!GBA
|style="text-align:center"|[[Booster Barrel]]
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|-
|-
|style="text-align:center"|N/A
|style="text-align:center"|[[File:RocketBarrel.png]]
|[[File:BachelorBear.png|center]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Bachelor]] <br>(Game Boy Advance version only)
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This Brother Bear lives on a small island in the center of Lake Orangatanga, where Barnacle had originally been in the Super Nintendo version. He wants a rose and a box of chocolates for his girlfriend, but needs the help of the Kongs to get them. After they help him out, Bachelor gives them a Banana Bird. Also, upon meeting him, the Kongs are given the Flupperius Petallus Pongus flower, which Bachelor has no use for.
|-
|-
|[[File:Baffle65.PNG|center]]
|style="text-align:center"|[[File:TrackerBarrel.png]]
|[[File:DKC3GBA-BaffleBear.png|center]]
|style="text-align:center"|[[Tracker Barrel]]
|style="text-align:center"|[[Baffle]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|This code-breaker resides in KAOS Kore. In order to solve one of his codes, the Kongs have to give him the mirror item, bought by Bazaar for fifty Bear Coins. If the Kongs find out what he is saying, they learn about how to find KAOS Kore's Banana Bird Cave.
|-
|-
|[[File:Barnacles!65.png|center]]
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]]
|[[File:DKC3GBA-BarnacleBear.png|center]]
|style="text-align:center"|[[Warp Barrel]]
|style="text-align:center"|[[Barnacle]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|Barnacle is a shell collector living residing in Pacifica (although he resides in Lake Orangatanga in the Super Nintendo verion). In exchange for a shell, Barnacle gives the Kongs his Banana Bird, which he is not very fond of anyway.
|-
|-
|[[File:Barter65.PNG|center]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|[[File:DKC3GBA-BarterBear.png|center]]
|style="text-align:center"|[[Barter]]
|Barter is a Brother Bear living in a swap shop near K3. The first time the Kongs meet him, he appears to look ragged, but if the Kongs give him the mirror, his appearance slightly changes. In exchange for the mirror, Barter gives the Kongs a No. 6 Wrench to help fix Björn's chairlift.
|-
|-
|[[File:Bazaar65.png|center]]
!width=15%|Image
|[[File:DKC3GBA-BazaarBear.png|center]]
!width=10%|Name
|style="text-align:center"|[[Bazaar]]
!Description
|Bazaar runs a general store next to Funky's Rentals and Wrinkly's Save Cave. He sells a shell for five coins, a box of chocolates for twenty coins, and a mirror for fifty coins.
|-
|-
|[[File:Bazooka65.png|center]]
|style="text-align:center"|[[File:Fuel Tank.png]]
|[[File:DKC3GBA-BazookaBear.png|center]]
|style="text-align:center"|[[Fuel Drum]]
|style="text-align:center"|[[Bazooka]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|Bazooka is a veteran of the [[Kremean War]] who resides in Mekanos. He owns a cannon known as "Big Bessie", which must be loaded up with a Bowling Ball to blast the Kongs to a Banana Bird Cave.
|-
|-
|[[File:Benny65.PNG|center]]
|style="text-align:center"|[[File:IgnitionBarrel.png]]
|[[File:DKC3GBA-BennyBear.png|center]]
|style="text-align:center"|[[Ignition Barrel]]
|style="text-align:center"|[[Benny]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Similar to his brother, Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to use his chairlifts at no charge to cross over to Kong-Fused Cliffs. Unlike most of the other bears, Benny does not need any assistance from the Kongs, nor does he hold a Banana Bird.
|-
|-
|[[File:Bjorn65.PNG|center]]
|style="text-align:center"|[[File:Invincibility Barrel.png]]
|[[File:DKC3GBA-BjornBear.png|center]]
|style="text-align:center"|[[Invincibility Barrel]]
|style="text-align:center"|[[Björn]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|Björn, the brother of Benny, runs the second set of chairlifts in Razor Ridge. However, his are not working; the Kongs have to offer their help to use them. If they give him the No. 6 Wrench from Barter, he can fix the chairlifts and help them reach a Banana Bird Cave.
|-
|-
|[[File:Blizzard65.png|center]]
|style="text-align:center"|[[File:Star Barrel.png]]
|[[File:DKC3GBA-BlizzardBear.png|center]]
|style="text-align:center"|[[Star Barrel]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|After being stuck in K3 due to the snowy weather, Blizzard is unable to reach Blue's birthday party. When the Kongs find him in the world, he gives them his gift for Blue that the Kongs to deliver.
|-
|-
|[[File:Blue65.png|center]]
|style="text-align:center"|[[File:SwitchBarrel.png]] [[File:DKC3 Switch Barrel Steel.png]] [[File:DKC3 Switch Barrel TNT.png]]
|[[File:DKC3GBA-BlueBear.png|center]]
|style="text-align:center"|[[Switch Barrel]]
|style="text-align:center"|[[Blue]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|Blue is depressed during the events of the game due to nobody coming to his birthday party. In order to finally cheer him up, the Kongs must talk to Blizzard in K3 and get the present from him. After the gift is delivered, Blue cheers up, although he ends up giving the contents of the gift back to the Kongs.
|-
|-
|[[File:Blunder65.png|center]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|[[File:DKC3GBA-BlunderBear.png|center]]
|style="text-align:center"|[[Blunder]]
|Blunder is found in a cabin to the west of the Kremwood Forest. Visiting him is completely optional, although if he is talked to, the Kongs are given the secret on how to find the lost world, Krematoa.
|-
|-
|[[File:Boomer65.PNG|center]]
!width=15%|Image
|[[File:DKC3GBA-BoomerBear.png|center]]
!width=10%|Name
|style="text-align:center"|[[Boomer (bear)|Boomer]]
!Description
|Boomer is found on the lost world of Krematoa. If the Kongs give him some of their Bonus Coins, he blows up roadblocks blocking the pathways to secret levels. Cogs are found in these levels, and if they are all placed in one of his machines, the submarine, Knautilus, is revealed in the nearby lake.
|-
|-
|[[File:Bramble65.png|center]]
|style="text-align:center"|[[File:Barrel Shield DKC3.png]]
|[[File:DKC3GBA-BrambleBear.png|center]]
|style="text-align:center"|[[Barrel Shield]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|Barrel Shields are the main gimmick of [[Barrel Shield Bust-Up]], and protect against the nuts thrown by [[Minkey]]s.
|Bramble is a Brothers Bear located near Cotton-Top Cove who is interested in plants, but not the machines in Mekanos. Once the machines are shut down on the nearby island and the Kongs complete Razor Ridge, a Flupperius Petallus Pongus appears near his cabin to pick. In exchange for the flower, he gives the Kongs a Banana Bird. In the Game Boy Advance remake, the Flupperius Petallus Pongus is actually given to the Kongs by Bachelor, and if it is given to Bramble, he gives the Kongs a rose.  
|-
|-
|[[File:Brash65.png|center]]
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|[[File:DKC3GBA-BrashBear.png|center]]
|style="text-align:center"|[[Tumbling barrel]]
|style="text-align:center"|[[Brash]]
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|This bear is a jock in the Kremwood Forest who holds the record of completing Riverside Race in one minute and fifteen seconds. Although he brags to the Kongs about his feat, the Kongs beat his time in the level, causing the bear to become enraged. As a result of his tantrum, a log in the forest falls into the riverbank, creating a bridge to a Banana Bird Cave.
|}
|}


===Enemies===
===Funky's Rentals' vehicles===
====Normal Enemies====
These vehicles can be loaned from Funky Kong to help explore the overworld.
Many different enemies appear in ''Dixie Kong's Double Trouble!'', each with different ways of attacking and defeating ways of being defeated. The table below list these enemies, their attacks, and their first and last level appearances.
{|class="wikitable dk"style="width:100%"
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
|-style=background:yellow align=center
!Name
!width=3%|Image
!Description
!width=7%|Name
!First level appearance
!width=45%|Description
!Last level appearance
|-
|-
| align="center" |[[File:BazukaSprite65.PNG]]
|style="text-align:center"|[[File:DKC3 Motor Boat.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Motor Boat]]
|These Kremlings carry large round bazookas, which they use to fire Barrels out of. [[Switch Barrel]]s can be used to change what type of barrels they shoot. A vertical firing Bazuka also appears in Criss Kross Cliffs. Bazukas have a level dedicated to themselves, known as Blazing Bazukas.
|The basic vehicle, it can travel over water faster than swimming.
| align="center" |[[Blazing Bazukas]]
| align="center" |[[Criss Kross Cliffs|Criss<br>Kross<br>Cliffs]]
|-
|-
| align="center" |[[File:BazzaSprite65.png]]
|style="text-align:center"|[[File:DKC3 Hover Craft.png]]
|style="text-align:center"|[[Bazza]]
|style="text-align:center"|[[Hover Craft]]
|These enemies, similar to [[Swoopy]]s, always move from one hole to another. They are located underwater, and are only found in one level in the Super Nintendo version of the game, Bazza's Blockade. They are also found in Stormy Seas, Sunken Spruce and Ripcurl Reef in the Game Boy Advance version.
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
| align="center" |[[Bazza's Blockade]]
| align="center" |[[Bazza's Blockade]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]] in the GBA version)
|-
|-
| align="center" |[[File:BootyBirdSprite65.png]]
|style="text-align:center"|[[File:DKC3 Turbo Ski.png]]
|style="text-align:center"|[[Booty Bird]]
|style="text-align:center"|[[Turbo Ski]]
|A round bird enemy that flies in the air during many levels. It attacks by simply flying around areas and trying to hit the Kongs. When defeated, they usually drop special items, such as Banana Bunches and K-O-N-G Letters. The Kongs can defeat them by jumping on them or by hitting them with a barrel. Animal Friends can also attack them.
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
| align="center" |[[Lakeside Limbo|Lakeside<br>Limbo]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:BountyBassSprite65.png]]
|style="text-align:center"|[[File:DKC3 Gyrocopter.png]]
|style="text-align:center"|[[Bounty Bass]]
|style="text-align:center"|[[Gyrocopter]]
|This foe is quite similar to Booty Birds, but only appears underwater. It swims back and forth in the coral reefs and tries to hit the Kongs. When defeated, it drops items for the Kongs to grab, such a [[Bear Coin]]s. However, only Enguarde can defeat this plump enemy.
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
| align="center" |[[Bazza's Blockade|Bazza's<br>Blockade]]
|}
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version)
 
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
{|class="wikitable dk"style="width:100%"
!width=12%|Image
!width=10%|Name
!Description
|-
|-
| align="center" |[[File:BristlesSprite65.png]]
|style="text-align:center"|[[File:Banana Bird Cave.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Secret cave]]s
|This spiky hedgehog enemy can be found commonly in the game. Because of its spikes, it can not be defeated by a jump. Therefore, the only way to defeat it is by using a roll or a barrel attack to hit it. However, the Kongs must watch for his spikes while rolling into them, as it can still hurt them if they attack the foe's backside.
|Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
| align="center" |[[Springin' Spiders|Springin'<br>Spiders]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:BuzzSprite65.png]]<br>[[File:RedBuzzSprite.png]]
|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|style="text-align:center"|[[Brothers Bear]] cabins
|Buzzes are wasps much like the [[Zinger]]s from the previous installments in the series, but they appear to be more robotic. These very common foes move around areas, trying to hit the Kongs. If they are touched, one of the Kongs are damaged and run away, only to be found again in a DK Barrel. Buzzes come in both green and red variations. The green Buzzes can be defeated only by a barrel or by an attack from an Animal Friend, while the red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel.
|There are several cabins in the game, one for each of the Brothers Bear. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
| align="center" |[[Doorstop Dash|Doorstop<br>Dash]]
| align="center" |[[Rocket Rush| Rocket<br>Rush]]
|-
|-
| align="center" |[[File:Gleamin'BreamSprite65.png]]
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Funky's Rentals]]
|Gleamin' Breams are rare enemies that have a very similar appearance to Bounty Basses. They are plump, yellow, underwater foes that give off a beams of light around them. If Enguarde hits them, they do not flee, but instead light up the dark areas of Floodlit Fish. However, they only appear in the said level.
|This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in.
| align="center" |[[Floodlit Fish|Floodlit<br>Fish]]
| align="center" |[[Floodlit Fish|Floodlit<br>Fish]]
|-
|-
| align="center" |[[File:KarbineSprite65.png]]
|style="text-align:center"|[[File:Swanky's Sideshow DKC3.png]]
|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Swanky's Sideshow]]
|Another uncommon enemy that only appears in Fire-Ball Frenzy. They use their cannons to shoot large fireballs at the Kongs. They often follow the Kongs when they are in sight, and they also shoot in a certain pattern. This way, the Kongs can find out when they are going to shoot. Karbines are always attacking from the background, and therefore cannot be defeated.
|This is where the Kongs can play a special ball tossing Bonus Game against Cranky for a few bear coins.
| align="center" |[[Fire-Ball Frenzy]]
| align="center" |[[Fire-Ball Frenzy]]
|-
|-
| align="center" |[[File:KlaspSprite65.png]]
|style="text-align:center"|[[File:Wrinkly's Save Cave DKC3.png]]
|style="text-align:center"|[[Klasp]]
|style="text-align:center"|[[Wrinkly's Save Cave]]
|A Kremling that is similar enemy to [[Kracka]]s, however, they are only found gripping onto long, horizontal ropes. They always try to move with the Kongs, and the Kongs have to climb fast if they want to escape being blown up by this explosive enemy.
|This area is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.
| align="center" |[[Kreeping Klasps]]
|}
| align="center" |[[Criss Kross Cliffs|Criss<br>Cross<br>Cliffs]]
 
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
| align="center" |[[File:Knik-KnakSprite65.png]]<br>[[File:YellowKnik-KnakSprite.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Lake Orangatanga}}
|style="text-align:center"|[[Knik-Knak]]
|-style=background:burlywood
|These common enemies replace [[Flitter]]s and [[Click-Clack]]s from the previous game. Knik-Knaks can hurt the Kongs if hit on the side. They appears in both red and yellow variations. The red Knik-Knaks can fly, usually remaining stationary in the air. They can often be used as stepping stones for the Kongs to reach higher areas by jumping on them, however, it defeats them. The rarer yellow variety of Knik-Knak are found exclusively on the ground.
!width=5%|#
| align="center" |[[Tidal Trouble|Tidal<br>Trouble]]
!width=35%|Level
| align="center" |[[Lightning Lookout]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:KnockaSprite65.png]]
|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
|style="text-align:center"|[[Knocka]]
|-style=background:#FFF8DC
|These Kremlings in green barrels are the replacements of [[Klobber]]s from the previous game. They do the same thing as the Klobbers: trying to knock the Kongs into the water or off a cliff. However, they cannot steal anything in this game when hitting the Kongs.
|2||[[Doorstop Dash]]||2||Mill||Mill Fever
| align="center" |[[Tidal Trouble|Tidal<br>Trouble]]
| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
|-
|-
| align="center" |[[File:KobbleSprite65.png]]
|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
|style="text-align:center"|[[Kobble]]
|-style=background:#FFF8DC
|A generic Kremling enemy that simply walks back and fourth through areas to attack. If the Kongs touch it at the side, they take damage, but if they jump on its head, they can easily defeat it. Any cartwheel attack or Animal Friend attack can also defeat it. Kobbles are very similar to [[Kritter]]s and [[Klomp]]s from the first two ''Donkey Kong Country'' games.
|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
| align="center" |[[Lakeside Limbo]]
| align="center" |[[Kreeping Klasps]]
|-
|-
| align="center" |[[File:KocoSprite65.png]]
|5||[[Murky Mill]]||2||Mill||Mill Fever
|style="text-align:center"|[[Koco]]
|-style=background:#FFF8DC
|Kocos are the game's basic underwater enemies. Red and green variations of these foes appear; The green Kocos simply swim in place, serving as an obstacle for the Kongs, while the red kinds swim around, trying to hit them. They are very common underwater enemies, but can only be defeated by Enguarde the Swordfish or by the Nibbla ally.
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
| align="center" |[[Tidal Trouble|Tidal<br>Trouble]]
| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|-
| align="center" |[[File:KoinSprite65.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Kremwood Forest}}
|style="text-align:center"|[[Koin]]
|-style=background:burlywood
|These Kremlings are one of the most common enemies in the game. One appears in every level, and they are always seen guarding a DK Coin, unless the Kongs have already collected the item. They can only be defeated by Steel Kegs, and their shield can easily protect themselves from all attacks. The Kongs must bounce the barrel off of a wall and trick the Koin to defeat it.
!width=5%|#
| align="center" |[[Lakeside Limbo]]
!width=35%|Level
| align="center" |[[Rocket Rush]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Koindozer.PNG]]
|7||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble
|style="text-align:center"|[[Koindozer]]
|-style=background:#FFF8DC
|Koindozers are Kremlings that are very similar to Koins, although they do not carry any DK Coins. Unlike Koins, they are not stationary; they chase after the Kongs with their shields, trying to knock them into gaps and other foes, much like Knockas. However, they can sometimes be used as a platform to reach higher areas. They only appear in Koindozer Klamber, one of the game's final levels.
|8||[[Riverside Race]]||2||Riverbank||Hot Pursuit
| align="center" |[[Koindozer Klamber]]
| align="center" |[[Koindozer Klamber]]
|-
|-
| align="center" |[[File:KopterSprite65.png]]
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|style="text-align:center"|[[Kopter]]
|-style=background:#FFF8DC
|These Kremling enemies are usually seen propelling around mountainous levels. They attack by spinning downwards with their blades, trying to hit the Kongs. They wear green helmets, and therefore cannot be defeated with a jump. In fact, the Kongs have no way of defeating these uncommon enemies.
|10||[[Springin' Spiders]]||2||Tree||Treetop Tumble
| align="center" |[[Buzzer Barrage]]
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
|-
|-
| align="center" |[[File:KrimpSprite65.png]]
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
|style="text-align:center"|[[Krimp]]
|-style=background:#FFF8DC
|Similar to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games, Krimps are common enemies in the game. They move back and forth through various areas and try to bite the Kongs. While their backside is vulnerable to cartwheel attacks, the Kongs cannot attack them from the front without getting injured. However, a jump can easily defeat them.
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie
| align="center" |[[Skidda's Row|Skidda's<br>Row]]
| align="center" |[[Tyrant Twin Tussle]]
|-
|-
| align="center" |[[File:KrosshairSprite65.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Cotton Top Cove|Cotton-Top Cove}}
|style="text-align:center"|[[Kroc]]
|-style=background:burlywood
|This is a very rare enemy that only appears in one level, Krack Shot Kroc. During the level, it tries to target Squitter, the Animal Friend being ridden on during the level. After it does so, it shoots a fireball at the spider, harming the friend if he/she is hit. The Kroc cannot be defeated, and because it cannot be defeat, the Kong must deal with it until the end of the level, where a "No Krosshair" sign is present.
!width=5%|#
| align="center" |[[Krack Shot Kroc]]
!width=35%|Level
| align="center" |[[Krack Shot Kroc]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:KrumpleSprite65.PNG]]
|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World
|style="text-align:center"|[[Krumple]]
|-style=background:#FFF8DC
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two games in the series. When touched on the sides, or on the head by Dixie, they push the Kongs out of the way, possibly hitting them into an obstacle. They can only be defeated by being jumped on by Kiddy Kong or by being hit by a barrel. Animal Friends such as Ellie can also defeat them.
|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
| align="center" |[[Rocket Barrel Ride|Rocket<br>Barrel<br>Ride]]
| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
|-
|-
| align="center" |[[File:KuchukaSprite65.PNG]]
|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
|style="text-align:center"|[[Kuchuka]]
|-style=background:#FFF8DC
|A Kremling that is similar in appearance to Knockas and Krackas. Kuchukas only appear in the level [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]. They appear as purple barrels painted with odd faces. They do not move, but instead throw bombs at the Kongs from where they are sitting. Kuchukas cannot be defeated.
|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
|-
|-
| align="center" |[[File:Kuff'n'KloutSprite65.PNG]]
|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World
|style="text-align:center"|[[Kuff 'n' Klout]]
|-style=background:#FFF8DC
|Another muscular type of Kremling, the Kuff 'n' Klouts always appear with a partner Kuff 'n' Klout, and the two jump through the few levels they appear in. Sometimes, they also try to ram into the Kongs. They can be defeated by Squitter's webs, or by throwing a barrel at them, but otherwise, the Kongs have to dodge them, as they cannot be defeated in any other way.
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
| align="center" |[[Stampede Sprint]]
| align="center" |[[Tyrant Twin Tussle]]
|-
|-
| align="center" |[[File:LemguinSprite65.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Mekanos}}
|style="text-align:center"|[[Lemguin]]
|-style=background:burlywood
|These penguin enemies are found in snow levels, where they slide down slopes on their bellies, trying to run into the Kongs. A jump attack can easily defeat them, but if the Kongs are hit by them without using an attack, they take damage. Likewise, roll attacks are rendered useless, due to their beaks. Lemguins only appear in Lemguin Lunge.
!width=5%|#
| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
!width=35%|Level
| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Lurchinsprite.png]]
|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|style="text-align:center"|[[Lurchin]]
|-style=background:#FFF8DC
|These sea urchin enemies are found inside water. When their shells are closed, they cannot be harmed in any way, however, when their shells open up, they leave their body discovered. Enguarde can use his pointed bill to prickle the Lurchins' body.
|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
| align="center" |[[Tidal Trouble|Tidal<br>Trouble]]
| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]]<br> in the GBA version)
|-
|-
| align="center" |[[File:MinkeySprite65.png]]
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|style="text-align:center"|[[Minkey]]
|-style=background:#FFF8DC
|A monkey enemy that sticks its head out of the side of the inside part of trees. It attacks by throwing acorns at the Kongs, which must be avoided at all cost since the Minkies cannot be defeated. Sometimes, [[Barrel Shield]]s can block the acorns thrown by these foes. They only appear in Barrel Shield Bust-Up in the SNES version.
|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
| align="center" |[[Barrel Shield Bust-Up|Barrel Shield<br>Bust-Up]]
| align="center" |[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce|Sunken<br>Spruce]] in the GBA version)
|-
|-
| align="center" |[[File:ShellMissile-DKC3.png]]
|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
|style="text-align:center"|[[Missile Shell]]
|-style=background:#FFF8DC
|This underwater enemy only appears in Barbos's Barrier. It can be defeated only by luring it at the wall, or on a Lurchin, as these smash it.
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
| align="center" |[[Barbos|Barbos's Barrier]]
| align="center" |[[Barbos|Barbos's Barrier]]
|-
|-
| align="center" |[[File:Nibbla-Orange-DKC3.png]]<br>[[File:Nibbla-Blue-DKC3.png]]<br>[[File:Nibbla-Purple-DKC3.png]]<br>[[File:Nibbla-Pink-DKC3.png]]<br>[[File:Nibbla-Red-DKC3.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|K3}}
|style="text-align:center"|[[Nibbla]]
|-style=background:burlywood
|This underwater enemy, serving as a pseudo Animal Friend in Fish Food Frenzy, is much like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] and [[Lockjaw]]s from ''Donkey Kong Country 2''. They swim through the water under the Kongs, waiting to attack. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly attacks them. Nibblas cannot be defeated.
!width=5%|#
| align="center" |[[Bobbing Barrel Brawl|Bobbing<br>Barrel<br>Brawl]]
!width=35%|Level
| align="center" |[[Fish Food Frenzy|Fish<br>Food<br>Frenzy]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:PurpleNidSprite.png]]<br>[[File:YellowNidSprite.png]]
|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|style="text-align:center"|[[Nid]]
|-style=background:#FFF8DC
|Nids are spider-like creatures encountered in Barrel Shield Bust-Up and Springin' Spiders. Nids spend most of their time hopping either up and down in place or in arcs and they can not hurt the Kongs. The Kongs can jump on the plank of wood located on the their back to reach greater heights. There are two varieties of Nid, purple and yellow. The yellow Nids hop constantly and the purple ones only start hopping when the Kongs jump on their plank.
|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
| align="center" |[[Barrel Shield Bust-Up]]
| align="center" |[[Springin' Spiders]]
|-
|-
| align="center" |[[File:Re-KoilSprite65.png]]
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|style="text-align:center"|[[Re-Koil]]
|-style=background:#FFF8DC
|This species of Kremling bounces through areas, much like [[Kaboing]]s from ''Donkey Kong Country 2''. If the Kongs run into it, they are damaged, although a simple cartwheel or roll attack can easily defeat the foe. Jumping on the Re-Koil's head can also defeat it.
|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts
| align="center" |[[Murky Mill|Murky<br>Mill]]
| align="center" |[[Koindozer Klamber|Koindozer<br>Klamber]]
|-
|-
| align="center" |[[File:SkiddaSprite65.png]]
|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
|style="text-align:center"|[[Skidda]]
|-style=background:#FFF8DC
|These Kremlings are often seen in snow levels, where they slide all over housetops and on icy hills. They are very similar to Kobbles, and can easily be defeated by a roll or cartwheel attack, as well as a jump.
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
| align="center" |[[Skidda's Row|Skidda's<br>Row]]
| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
|-
|-
| align="center" |[[File:SneekSprite65.png]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Razor Ridge}}
|style="text-align:center"|[[Sneek]]
|-style=background:burlywood
|These enemies are much like [[Neek]]s from the second game in the series. They simply walk back and fourth through areas and try to hit into the Kongs. Additionally, they must be defeated in Squeals on Wheels for the Kongs to progress. Ellie the Elephant is also afraid of these foes, and if she notices them, she quickly dashes away.
!width=5%|#
| align="center" |[[Lakeside Limbo|Lakeside<br>Limbo]]
!width=35%|Level
| align="center" |[[Stampede Sprint|Stampede<br>Sprint]]
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:SwoopySprite65.png]]
|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
|style="text-align:center"|[[Swoopy]]
|-style=background:#FFF8DC
|Similar to Bazzas, these foes quickly swoop through the trees in tree levels to attack the Kongs. Sometimes, however, they crash into the sides of the trees and can be used as platforms to reach higher areas. Jumping on these foes can defeat them.
|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
| align="center" |[[Springin' Spiders|Springin'<br>Spiders]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:TNTKnockaSprite65.png]]
|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World
|style="text-align:center"|[[Kracka]]
|-style=background:#FFF8DC
|This rare Kremling enemy can only be found in the Game Boy Advance remake of the game. It acts much like Knockas: jumping out of its barrel when the Kongs approach and chasing them. However, instead of simply pushing the Kongs, it explodes when touched, much like [[Kaboom]]s from ''Donkey Kong Country 2''. The explosion can easily damage a Kong.
|34||[[Pot Hole Panic (Donkey Kong Country 3)|Pot Hole Panic]]||2||Cave||Cavern Caprice
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
|}
 
====Bosses====
A boss is encountered at the end of each world. Like bosses in other games, they are much stronger than normal enemies and take longer to defeat. The bosses in ''Donkey Kong Country 3'' all have different weaknesses. The table below shows a list of the game's bosses and a brief description on them.
 
{|class="wikitable dktable-brown" width=100%
|-
|-
!Image
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
!Name
|-style=background:#FFF8DC
!Description
|36||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
| align="center" |[[File:BelchaBarrels.PNG|80px]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Kaos Kore}}
|style="text-align:center"|[[Belcha]]
|-style=background:burlywood
|This giant barrel resides inside an old barn at the end of Lake Orangatanga. He has a tendency to burp when full, hence his name. His way of attacking is spitting barrels out of his mouth. Inside these barrels are yellow Knik-Knaks, which must be thrown into the boss' mouth to make him burp himself into a pit. However, if this isn't done fast enough, the foe might push the Kongs into a pit first.
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:Arichsprite65.png|105px]]
|37||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
|style="text-align:center"|[[Arich]]
|-style=background:#FFF8DC
|Arich is a large, red spider. He is fought at the end of Kremwood Forest in the level, Arich's Ambush. Arich hangs on a tread of web and he attacks by bouncing up and down and spitting venom at the Kongs. Only the barrels can defeat the colossus arachnid, as if thrown to the arachnid's jaw 4 times, he can fall.
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
| align="center" |[[File:Squirtsprite65.png]]
|39||[[Lightning Lookout|Lightning Look-Out]]||2||Riverbank||Enchanted Riverbank
|style="text-align:center"|[[Squirt (boss)|Squirt]]
|-style=background:#FFF8DC
|Squirt is a large, rocky slug who lives on a waterfall. He is found in the Cotton-Top Cove in the level, Squirt's Showdown. Squirt's attacks involve him spitting water at the pachyderm to knock her off the cliffs where the battle takes place. Ellie the elephant can rebound it by sucking water from the waterfall and blasting it into Squirt's eyes.
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|-
|-
| align="center" |[[File:KAOSsprite65.png|70px]]
|41||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
|style="text-align:center"|[[KAOS]]
|-style=background:#FFF8DC
|KAOS is fought in the island, Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, his head floats off of his body, and it fights against the Kongs separately. It can blast them with a quick laser. Eventually, KAOS stops and spins blades around him to hurt the Kongs. However, they can use it to their benefit by jump on them and attacking the robot's head. However, robotic arms try to sweep them away as they try to do so. KAOS is fought a second time in Kastle KAOS, with different tactics and moves. The Kongs must use barrels to defeat him, as he does not use his blades anymore. He reveals a new head during this battle, which uses bomb-launchers in its eye. He is still vulnerable to barrels, though.
|42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues
|-
|-
| align="center" |[[File:BleakSnowmanThing.PNG]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Krematoa}}
|style="text-align:center"|[[Bleak]]
|-style=background:burlywood
|Bleak appears in the snowy mountain, K3. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. He can also use his hat as a snow cannon, blasting snow boulders out of it later in the battle. The Kongs can defeat Bleak by throwing snowballs at Bleak's amulet.
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=20%|Type of level
!width=30%|Music theme
|-
|-
| align="center" |[[File:DKC3 SNES Barbos.png|75px]]
|43||[[Stampede Sprint]]||3||Jungle||Hot Pursuit
|style="text-align:center"|[[Barbos]]
|-style=background:#FFF8DC
|Barbos is a large Lurchin who resides in the area, Razor Ridge. However, she is fought in Pacifica in the Game Boy Advance version of the game. The Kongs must use Enguarde the Swordfish to defeat Barbos, as she is underwater in a red lake. She attacks by sending out Lurchins at Enguarde. Enguarde must smash the Lurchins into the spike balls of Barbos. Once Barbos's body is exposed as a result, Enguarde can smash her body. Barbos can also shoot out [[Missile Shell]]s, which Enguarde can lead to her to attack. After that, she sends spikes that Enguarde must avoid.
|44||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|-
|-
| align="center" |[[File:Krocsprite.png|135px]]
|45||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
|style="text-align:center"|[[Kroctopus]] (Game Boy Advance version only)
|-style=background:#FFF8DC
|Kroctopus replaces Barbos in Razor Ridge in the Game Boy Advance version of the game. The Kongs cannot fight the submerged green creature; instead, they must lead the bombs Kroctopus sends out into the clawed tentacles. After being caught in the bombs several times, Kroctopus gets angrier and attacks faster; however, he can still be defeated the same way.
|46||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|-
|-
| align="center" |[[File:BaronKroolEinstein.PNG]]
|47||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run
|style="text-align:center"|[[Baron K. Roolenstein]]
|-style=background:#FFF8DC
|The game's final boss, Baron K. Roolenstein, is fought in Kastle KAOS just shortly after KAOS is dispatched by the Kongs. Baron K. Roolenstein uses his jetpack to fly around and using blasts of electricity to attack the Kongs. The Kongs need to pull a pipe on the ceiling to make a barrel appear. The barrel can then be thrown at Baron K. Roolenstein's jetpack several times to defeat him. He can also be fought again at Krematoa using a fireball launching cannon as well as bolts of electricity to battle the Kongs. He is fought in a similar way here.
|48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues
|}
|}


==Codes==
==Codes==
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes.
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]]
 
Players can initiate the [[Cheat code|code]]-entering screen by pressing the following sequence at the file selection screen: {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}}. Some codes are permanently attached to a file if entered before starting a new game.
===Super Nintendo Version===
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}. Some codes are permanently attached to a file if entered before starting a new game.
 
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|Stars]] into ornaments and [[Green Bananas]] into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong franchise)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[End of Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[Banana Bird Cave]]. If the player wins the game, all 85 [[Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong franchise|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files.
*'''ERASE''' – The record times for completing the game will be reset.<ref>{{cite|title=time for a real little-known DKC3 fact: the ERASE code erases your high scores, even though most websites say it is just for erasing your time on riverside race #SNES #NintendoSwitch|url=x.com/JoyContent_/status/1614147825365028865|publisher=X|accessdate=June 5, 2024|author=Joy/Skylar 🐦|language=en|archive=http://archive.today/2024.11.04-215921/https://x.com/JoyContent_/status/1614147825365028865}}</ref>
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All [[Star Barrel]]s are removed. If entered before starting a new file, almost all [[DK Barrels]] will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.


===Game Boy Advance Version===
==Glitches==
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
===Creepy Caverns glitch===
{{Damage|1}}
{{media table
|file1=DKC3 Creepy Cavern Knocka ACI Bug.mp4
|title1=Creepy Caverns glitch
|description1=How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
|length1=0:10
}}
[[File:DKC3 Creepy Cavern Knocka ACI Bug Results.png|thumb|The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.]]
'''Note:''' This glitch only occurs in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed in the Game Boy Advance version.


*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu.
This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.
*'''AQUA''' – Players get all 98 Bonus Coins for any new game file.
*'''46COINS''' – Players unlock all 46 DK Coins.
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to.
*'''MONKEY''' – Players get 50 additional lives when used.
*'''HARDER''' – [[Star Barrel]]s are removed.
*'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game.
*'''KREDITS''' – The credits play.


==Differences in the Game Boy Advance version==
==Quotes==
[[File:Stormy Seas.PNG|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
There are many differences between the Super Nintendo version and the Game Boy Advance version.
===[[Baron K. Roolenstein]]===
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
*"''WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!''"
*"''Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!''"
*"''What the blazes!? So, YOU'RE the one who's been scuttling my [[Knautilus|super secret submarine]]! This is the LAST time you'll spoil my plans! I'm gonna bash you good!''"
*"''Right!!! Look out, you cheeky [[Kong|monkeys]]!''"


===Gameplay changes===
===[[Blue]]===
[[File:WrinklysRetreat.png|thumb|The new area, Wrinkly's Retreat.]]
*"''H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.''"
*Players are now able to save at any time.
*"''You wouldn't have brought... Oh, I can see you haven't. Never mind.''"
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and KAOS Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*"''I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all.''"
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*"''I get lots of post you know, but it's all bills - not a single card.''"
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
*"''What's that red circle on the calendar? Oh - sigh - It's nothing of importance.''"
*Cranky's Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3''. At the dojo, the Kongs can play a Bonus Game to earn a Banana Bird.
*Dixie's Photo Album was entirely scrapped.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete. Funky Kong has four new Bonus Games, although the types of games available depends on how many vehicles the Kongs can rent, while Cranky and Swanky both have a single Bonus Game.
*After beating Mekanos and Cotton-Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*There are now five extra Banana Birds to collect, increasing the total to twenty.
*Anytime after completing Mekanos, the player can visit Bramble to earn a Banana Bird.
*Similar to ''[[Donkey Kong Land III]]'', when a Koin is defeated their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many more are left.
*The boss, Squirt, has more attacks and has been made harder to defeat.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and there is no Star Barrel at any point of the stage.
*A new enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].


===Graphical changes===
==References to other games==
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original [[SNES]] version for some reason. The background was changed in the [[Game Boy Advance]] version to a mill background to match with where the battle takes place.
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redesigned, and they show a closer view of the Kongs than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle KAOS]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.


===Sound changes===
==References in later games==
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. For some reason, both K. Rool battles use the same battle theme as the other bosses.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's shop, Wrinkly's Retreat, and when meeting the mother Banana Bird.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original [[Super Nintendo Entertainment System|SNES]] version, depending on the level.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
 
===Other changes===
*A completely new intro sequence and title screen have been created for this game.
*In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game ports, only the latter happens.


==Development==
==Development==
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3|title=''Donkey Kong Country 3''|publisher=Rarewhere|language=en-gb|accessdate=June 5, 2024}}</ref>
 
===[[Game Boy Advance]] version===
As with the other ''Donkey Kong Country'' ports on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' port was coded from scratch<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The Donkey Kong Country GBA Trilogy]</ref>. Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically named by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the porting team tried to improve <ref name="DK Vine"></ref>.
 
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
 
An online, {{wp|Adobe Flash|Flash}} powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the Game Boy Advance release of ''Donkey Kong Country 3''. The website's servers were eventually shut down along with the Flash game.
 
==Gallery==
{{main-gallery|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
<gallery>
Original DKC3 box US.jpg|The original US box art.
Back US box DKC3.jpg|The back of the original US box.
Wrinkly Kong DKC3.png|[[Wrinkly Kong]]
Swanky Kong DKC3.png|[[Swanky Kong]]
Bananabird.jpg|A [[Banana Bird]]
</gallery>
==Media==
{{more media|SNES and GBA|section=yes}}
 
==Dixie Kong's Photo Album==
After Baron K. Roolenstein is beaten at Kastle Kaos, the player would automatically view this [[Dixie Kong's Photo Album|type of character parade]] at the end of the first part of the credits, showing most of the enemies and characters in the game.
 
==Quotes==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
 
===[[Baron K. Roolenstein]]===
*''"NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!"''
*''"WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"''
*''"Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"''
*''"What the blazes!? So, YOU'RE the one who's been scuttling my [[Knautilus|super secret submarine]]! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"''
*''"Right!!! Look out, you cheeky [[Kong|monkeys]]!"''
 
===[[Blue]]===
*''"H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.
*''"You wouldn't have brought... Oh, I can see you haven't. Never mind.
*''"I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."''
*''"I get lots of post you know, but it's all bills - not a single card."''
*''"What's that red circle on the calendar? Oh - sigh - It's nothing of importance."''


==Staff==
==Staff==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
 
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>{{cite|author=[[Leigh Loveday|Loveday, Leigh]]|deadlink=y|archive=web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html|title=February 06, 2006 edition of Scribes|publisher=Rare|language=en-gb|accessdate=June 5, 2024}}</ref>
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win" and "Bonus Lose" while [[Eveline Novakovic]] did the rest<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com'' [Dead link]</ref>. David Wise composed the whole GBA soundtrack.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content}}
There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some similar sprites are used in ''[[Donkey Kong Land III]]'').


There are unused sprites in the game. They are sprites of [[Kracka]] (which were eventually used in the [[Game Boy Advance]] version) and unused sprites of [[Kopter]] (some of which were eventually used in ''[[Donkey Kong Land III]]'').
==Reception==
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Marcel van Duyn, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_3_dixie_kongs_double_trouble_snes Nintendo Life]
|9/10
|align="left"|"''Aside from the few new features, DKC3 is pretty much just like the second game. Many people haven't played this one, but if you liked the previous two, you won't be disappointed. One would argue that it's slightly worse than DKC2, but it is still very much worthy of your attention.''"
|-
|Wii
|Lucas M.Thomas, [https://www.ign.com/articles/2008/01/05/donkey-kong-country-3-dixie-kongs-double-trouble-review IGN]
|8.5/10
|align="left"|"''Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a [[Virtual Console]] download for the large amount of Nintendo fans who early-adopted with the [[Nintendo 64|N64]] and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 [[Virtual Console#Wii Points|Wii Points]] and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html 83.24%]
|}
===Sales===
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html|author=Provo, Frank|date=November 14, 2005|publisher=GameSpot|language=en-us|accessdate=June 5, 2024|title=''Donkey Kong Country 3''}}</ref>


==Glitches==
==Nintendo eShop description==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
<blockquote>''Donkey Kong and Diddy Kong have gone missing! As Dixie Kong checks in with the rest of the family, she gets stuck with babysitting duties! But that won't stop her from going on her next adventure!
 
''Play as Dixie Kong or Kiddy Kong solo, against a friend, or with a friend! Take advantage of each of their unique abilities as they throw each other into action in over 40 levels. There are plenty of collectibles—including Bear Coins, which grant access to the services of the Brothers Bear, and Banana Birds, which Wrinkly Kong has a deep fondness for.


===Lose a Life and Continue===
''You can also call on Funky Kong to build some wild vehicles for you to try to get to places that seem far out of reach. Not to mention there are animal friends to fight at your side! The final showdown takes place in a cliff-top laboratory at the End of the World.
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.


===Rickety Koin===
''Things could get seriously ugly, so you'd better be ready!</blockquote>
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Steel Keg]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Keg as soon as it rolls offscreen. The Steel Keg will be seen defeating Koin.


==References to other games==
==Gallery==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Kegs and hidden item caches also return.
{{main-gallery|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
**Also, the GBA version of ''Donkey Kong Country 3''{{'}}s underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of ''Donkey Kong Country 3''{{'}}s theme music is an arrangement of this game's bonus stage theme.
<gallery>
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
Dixie on Kiddy Team-up DKC3 artwork.jpg|[[Dixie Kong]] and [[Kiddy Kong]]
**The "Chase" theme in the GBA version of ''Donkey Kong Country 3'' is a rearrangement of the bonus stage theme from this game.
Funky Artwork - Donkey Kong Country 3.png|[[Funky Kong]]
**The GBA version of ''Donkey Kong Country 3''{{'}}s "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
Wrinkly Kong DKC3.png|[[Wrinkly Kong]]
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of the [[Princess Peach's Castle|Peach's Castle]] theme is heard when entering [[Wrinkly's Save Cave|her save cave]].
Swanky Kong DKC3.png|[[Swanky Kong]]
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games in the Game Boy Advance version.
EllieDKC3.png|[[Ellie]]
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
</gallery>


==References in later games==
==Media==
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
*''[[Donkey Kong Country]]'': In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to the game's Banana Birds when he says, ''"Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."''
{{media table
*''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'': Barnacle, a Brothers Bear first appearing in ''Donkey Kong Country 3'', reappears in this game.  
|file1=DKC3 OST Dixie Beat.oga
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
|title1=Dixie Beat
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
|length1=0:30
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping returns.
|description1=Main theme
|file2=DKC3 OST Stilt Village.oga
|title2=Stilt Village
|length2=0:30
|description2=Lakeside theme
|file3=DKC3 OST Wrinkly's Save Cave.oga
|title3=Wrinkly's Save Cave
|length3=0:19
|description3=An arrangement of [[DK Island Swing]]
|file4=DKC3 OST Boss Boogie.oga
|title4=Boss Boogie
|length4=0:30
|description4=Boss theme
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島
|Jap=スーパードンキーコング{{ruby|3|スリー}} 謎のクレミス島
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3: Mysterious Kremis Island''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|Fre=Donkey Kong Country 3: Dixie Kong's Double Trouble!
}}
}}


==Trivia==
==Trivia==
*The game was placed 23rd in the 100th issue of [[Nintendo Power|Nintendo Power's]] "100 best Nintendo games of all time" in 1997. <ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy.
*The image of Dixie Kong and Kiddy Kong in the hovercraft, on the Western box art of the SNES version, is mirrored for unknown reasons.
*This is also the only ''Donkey Kong Country'' game not to have a Time Attack mode in any version (however, [[Donkey Kong Land III|the game's ''Donkey Kong Land'' counterpart]] does, and [[Riverside Race]] saves players' best times).
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter will remain at 99 until the player has less than 99 lives.
*Even though the [[extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]].
*In the group artwork of the Kongs playing on the Nintendo 64, Wrinkly Kong is seen with a green blanket like her original design from the prequel, yet in the game and solo artwork, she wears a white and purple gymnastics outfit.
*By pressing {{button|snes|X}} while in a [[Motor Boat]], [[Hover Craft]], or [[Turbo Ski]], the Kongs will honk the vehicle's horn. By holding {{button|snes|X}} and then pressing {{button|snes|R}} and {{button|snes|L}}, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "[[Gangplank Galleon]]", and the Turbo Ski honks out the theme of "{{wp|Hawaii Five-O (1968 TV series)|Hawaii Five-O}}".
*''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' received two manga based around it: one in the series ''[[4koma Gag Battle]]'', and the other in the series ''[[4koma Manga Kingdom]]''.


==References==
==References==
{{NIWA|DKWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>
{{DKC3}}
{{DKC3}}
{{DKGames}}
{{Donkey Kong games}}
{{SNES}}
{{SNES}}
{{GBA}}
{{Virtual Console}}
{{VirtualConsole}}
{{NSO}}
 
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Game Boy Advance Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Virtual Console Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Virtual Console games]]
[[Category:1996 games]]
[[Category:1996 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Nintendo Classics]]
[[Category:Platforming Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

Latest revision as of 19:29, November 10, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 3 (Game Boy Advance).
Donkey Kong Country 3: Dixie Kong's Double Trouble!
North American box art for Donkey Kong Country 3: Dixie Kong's Double Trouble!
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
USA November 18, 1996[1]
Japan November 23, 1996
Europe November 1996[2]
Australia November 1996[3]
South Korea 1996[4]
Virtual Console (Wii):
USA December 24, 2007
Europe December 25, 2007
Australia December 25, 2007
Japan October 21, 2008
Virtual Console (Wii U):
Europe October 30, 2014
Australia October 31, 2014
Japan November 26, 2014
USA February 26, 2015
Virtual Console (New 3DS):
Japan May 9, 2016
USA June 2, 2016
Europe June 2, 2016
Australia June 3, 2016
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan December 18, 2020[5]
USA December 18, 2020[6]
Europe December 18, 2020[7]
Australia December 18, 2020[8]
HK December 18, 2020[9]
South Korea December 18, 2020[10]
Language(s) English (United States)
French (France)
German
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) 1-2 players
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
Serial code(s) USA SNS-A3CE-USA

Donkey Kong Country 3: Dixie Kong's Double Trouble! (or simply Donkey Kong Country 3)[11] is the third installment in the Donkey Kong Country series released in November 1996. It was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is a sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, which followed Donkey Kong Country. The game stars Dixie Kong and her toddler cousin, Kiddy Kong, as they travel through Northern Kremisphere on an adventure to save Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS.

In 2005, a remake of the game was released for Game Boy Advance, and in 2007/2008, the original version was ported to the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 3 and its predecessors were delisted from the Wii Virtual Console,[12] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 3: Dixie Kong's Double Trouble! was ported exclusively to the New Nintendo 3DS's Virtual Console in May/June 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on December 18, 2020.

A similar game was released for the Game Boy in 1997, Donkey Kong Land III, and it has the same characters and settings.

Story[edit]

A letter that Diddy wrote to Dixie just prior to the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!
The letter written by Diddy, as shown from the instruction booklet

Months after the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs were back at DK Island, still celebrating their victory over the K. Rool and the Kremlings. Donkey Kong and Diddy Kong often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.

One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:

Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy

Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the Northern Kremisphere, looking for them.

Dixie briefly visits Wrinkly Kong, who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited Funky's Rentals. As Dixie leaves, Wrinkly asks her to search for Banana Birds along the way.

When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the Brothers Bear for help.1

As they travel through the worlds, Dixie and Kiddy encounter different Kremlings than before. At the end of Mekanos, the Kongs first encounter KAOS, who was believed to be the new leader of the Kremling Krew at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at Kastle Kaos, which is at the end of Kaos Kore. During the battle, it is revealed that KAOS was a puppet of Baron K. Roolenstein all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.

The Banana Queen is freed.

The Kongs eventually discover the lost world, Krematoa, where they meet the local Brother Bear, Boomer. Dixie and Kiddy must recover the five cogs found in each level of Krematoa and return them to Boomer's Bomb Shelter. Boomer inserts them on a machine, which causes the Knautilus to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.

After acquiring every DK Coin, the Kongs return to Funky's Rentals, and he builds the Gyrocopter for them. With the Gyrocopter, the Kongs can access the remaining few secret caves to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the Banana Queen. All of the Banana Birds sing to destroy the evil barrier that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.

1 - At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.

Gameplay[edit]

Squeals on Wheels
Dixie runs on a rolling barrel.

Donkey Kong Country 3: Dixie Kong's Double Trouble! combines elements from both Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest. As a platformer, the objective is for the two playable characters, Dixie Kong and Kiddy Kong, to reach the end of every level. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world.

The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an extra life and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a DK Barrel, a few of which appear in every level. The player can press the Select Button button to switch between Kongs.

Some basic moves shared between Dixie and Kiddy include swimming, jumping, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal ropes are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.

Doorstop Dash
Dixie about to throw Kiddy into a Bonus Barrel.

Both Dixie and Kiddy have unique abilities which only they can use. Dixie can use her Helicopter Spin to glide in midair until hitting the ground. She can also use the move on the ground to spin into enemies. Kiddy is slower, stronger, and heavier than Dixie. Kiddy can perform a roll instead of spin. Kiddy holds a barrel in front unlike Dixie, who carries a barrel over her head. By doing so, Kiddy can protect himself from an enemy, which gets defeat upon hitting into the barrel. Kiddy can throw barrels farther than Dixie. In some of the levels, Kiddy can perform a Water Skip to bounce on the water surface, often needed for reaching higher areas.

A few of the moves involve both Kongs. The team up move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a Roll Attack involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.

The game features greatly expanded map gameplay compared to the previous and following Donkey Kong Country installments. Unlike previous games where the world maps consisted entirely of linear paths, Donkey Kong Country 3 allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden Secret caves. The player's original vehicle, the Motor Boat can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The Northern Kremisphere is inhabited by the Brothers Bear, who usually challenge the Kongs to bring them an object or complete some task. Completing the Brothers Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% Completion.

Characters[edit]

Most of the characters and enemies in the game are shown under Dixie Kong's Photo Album, which appears in the end credits after the Kongs complete Kastle Kaos.

Crucial Kongs[edit]

Playable
Image Name Description
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie is the girlfriend of Diddy and is the main character of the game. Her main attribute is her ponytail, which she can use to glide across the air.
DKC3 sprite Kiddy Kong Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
Supporting
Image Name Description
Cranky Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES). Cranky Kong Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, he is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
DKC3 sprite Donkey Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! Donkey Kong and Diddy Kong Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
DKC3 sprite Funky Kong Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the Motor Boat from him, but as they obtain certain items, he uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
Swanky Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! Swanky Kong Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong.
Sprite of Wrinkly Kong from Donkey Kong Country 3: Dixie Kong's Double Trouble! Wrinkly Kong Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds.

First-Class Friends[edit]

The Animal Friends return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.

Image Name Description First level appearance Last level appearance
Sprite of Ellie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ellie Ellie the elephant is a new Animal Friend that replaces Rambi from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against Squirt. Lakeside Limbo Stampede Sprint
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Enguarde the swordfish returns from the first two Donkey Kong Country games and retains his role and supercharge attack from Donkey Kong Country 2: Diddy's Kong Quest. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against Barbos. Tidal Trouble Poisonous Pipeline
A blue Nibbla. A purple Nibbla. A pink Nibbla. Nibbla in Donkey Kong Country 3: Dixie Kong's Double Trouble! Nibbla Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with Kocos, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong. Fish Food Frenzy
Donkey Kong Country 3: Dixie Kong's Double Trouble! Parry Parry the parallel bird is a small Animal Friend who flies directly above Dixie and Kiddy. It can defeat Booty Birds by flying into them, although any other enemy, especially Buzzes, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a Blue Balloon or a Bonus Barrel. Squeals on Wheels Stampede Sprint
Squawks the Parrot in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Squawks Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. Springin' Spiders Swoopy Salvo
Quawks from Donkey Kong Country 3: Dixie Kong's Double Trouble! Quawks A purple relative of Squawks who cannot spit coconuts, but is able to carry a barrel in its talons. Low-G Labyrinth Buzzer Barrage
Squitter DKC2 sprite.png Squitter Squitter the spider can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout Krack Shot Kroc. Fire-Ball Frenzy Tyrant Twin Tussle

Brothers Bear[edit]

Throughout their adventure, Dixie and Kiddy come across several cabins, each having a Brother Bear. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a Banana Bird Cave.

Image Name Description Location
Baffle from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Baffle This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. Baffle's Code Room
Brothers Bear sprite
Barnacle Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird. Barnacle's Island
Barter (messy) from the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of Barter in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Barter Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts. Barter's Swap Shop
Sprite of Bazaar from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazaar Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror. Bazaar's General Store
Sprite of Bazooka from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazooka Bazooka is a war veteran who lives in Mekanos. He owns a cannon named Big Bessie, which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave. Bazooka's Barracks
Sprite of Benny from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Benny The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. Benny's Chairlifts
Sprite of Björn from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Björn The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. Björn's Chairlifts
Sprite of Blizzard in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blizzard Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue. Blizzard's Basecamp
Sprite of Blue from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blue Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy. Blue's Beach Hut
Sprite of Blunder from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Blunder Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. Blunder's Booth
Sprite of Boomer from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boomer Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. Boomer's Bomb Shelter
Sprite of Bramble from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bramble Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. Bramble's Bungalow
Sprite of Brash from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Brash Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. Brash's Cabin

Other[edit]

Image Name Description
DKC3 sprite Banana Queen The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her barrier.

Enemies[edit]

Kremling Kreeps
Image Name Description First level appearance Last level appearance
Bazuka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of an up-pointing Bazuka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bazuka These Kremlings carry large round bazookas from which they fire barrels. Switch Barrels can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. Blazing Bazukas Tyrant Twin Tussle
Klasp in Donkey Kong Country 3: Dixie Kong's Double Trouble! Klasp Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal ropes. Klasps always move in the direction of the Kongs, and some Klasps are faster than others. Kreeping Klasps Criss Kross Cliffs
Knocka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a running Knocka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a rolling Knocka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Knocka These Kremlings in green barrels are the successor to Klobbers from Donkey Kong Country 2: Diddy's Kong Quest. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. Tidal Trouble Creepy Caverns
Kobble in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kobble A generic Kremling enemy which is very similar to Kritters from Donkey Kong Country. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack. Lakeside Limbo Kreeping Klasps
Koin in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Koin without a DK Coin from Donkey Kong Country 3: Dixie Kong's Double Trouble! Koin One of these Kremlings appear in each level, guarding a DK Coin. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. Lakeside Limbo Rocket Rush
Sprite of Koindozer in Donkey Kong Country 3: Dixie Kong's Double Trouble! Koindozer Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform. Koindozer Klamber
Kopter DKC3.png Kopter These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. Buzzer Barrage Pot Hole Panic
Krimp in Donkey Kong Country 3: Dixie Kong's Double Trouble! Krimp Krimps are the game's equivalent to Klaptraps and Klampons from the first two Donkey Kong Country games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. Skidda's Row Tyrant Twin Tussle
Sprite of Kroc searching from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Kroc preparing to fire from Donkey Kong Country 3: Dixie Kong's Double Trouble! A Kroc in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kroc Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. Krack Shot Kroc
Sprite of a Krumple in Donkey Kong Country 3: Dixie Kong's Double Trouble! Krumple These muscular Kremlings replace Krushas and Krunchas from the first two respective Donkey Kong Country games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong or a team up, or having an Animal Friend attack it. Rocket Barrel Ride Creepy Caverns
Kuchuka in Donkey Kong Country 3: Dixie Kong's Double Trouble! Kuchuka Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a TNT Barrel, and must usually be avoided. They only appear in one level, Pot Hole Panic. Pot Hole Panic
Sprites of Kuff 'n' Klout standing from Donkey Kong Country 3: Dixie Kong's Double Trouble! Kuff 'n' Klout Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. Stampede Sprint Tyrant Twin Tussle
Re-Koil in Donkey Kong Country 3: Dixie Kong's Double Trouble! Re-Koil Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks. Murky Mill Criss Kross Cliffs
Skidda in Donkey Kong Country 3: Dixie Kong's Double Trouble! Skidda Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. Skidda's Row Lemguin Lunge
Terrorfirma Tuff Guys
Image Name Description First level appearance Last level appearance
Sprite of Bristles from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a rolling Bristles from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bristles A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks. Springin' Spiders Swoopy Salvo
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble! A yellow Knik-Knak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a walking red Knik-Knak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Knik-Knak Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground. Tidal Trouble Criss Kross Cliffs
Sprite of a Lemguin in Donkey Kong Country 3: Dixie Kong's Double Trouble! Lemguin These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack. Lemguin Lunge
Minkey in Donkey Kong Country 3: Dixie Kong's Double Trouble! Minkey These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields, which protect them from the acorns. Minkeys cannot be defeated. Barrel Shield Bust-Up
Nid DKC3 yellow.png Nid DKC3 purple.png Nid Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank. Barrel Shield Bust-Up Springin' Spiders
A Sneek in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sneek These enemies are much like Neeks from Donkey Kong Country 2: Diddy's Kong Quest. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. Lakeside Limbo Stampede Sprint
Flying Fiends
Image Name Description First level appearance Last level appearance
Sprite of a Booty Bird in Donkey Kong Country 3: Dixie Kong's Double Trouble! Booty Bird A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a Banana Bunch or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them. Lakeside Limbo Swoopy Salvo
Sprite of a green Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of a red Buzz Buzz Mechanical wasps who serve as the replacement of Zingers and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a TNT Barrel or an Invincibility Barrel. Doorstop Dash Rocket Rush
Karbine in Donkey Kong Country 3: Dixie Kong's Double Trouble! Karbine Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated. Fire-Ball Frenzy
The Killer Bees from Donkey Kong Country 3: Dixie Kong's Double Trouble. Killer bees An invincible swarm of aggressive red bees that pursues the Kongs relentlessly. Riverside Race
A Swoopy in Donkey Kong Country 3: Dixie Kong's Double Trouble! Swoopy Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform. Springin' Spiders Swoopy Salvo
Aquatic Attackers
Image Name Description First level appearance Last level appearance
Sprite of a Bazza in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bazza Underwater fish enemies who move between holes in the coral reef in unlimited numbers. Bazza's Blockade
Bounty Bass in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bounty Bass A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. Bazza's Blockade Pot Hole Panic
Gleamin' Bream in Donkey Kong Country 3: Dixie Kong's Double Trouble! Gleamin' Bream Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. Floodlit Fish
Koco in Donkey Kong Country 3: Dixie Kong's Double Trouble! Koco DKC3 red.png Koco Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. Tidal Trouble Poisonous Pipeline
A Lurchin's sprite from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Sprite of a Lurchin that guards Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lurchin These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. Tidal Trouble Poisonous Pipeline
Missile shell Missile shell This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin. Barbos's Barrier
An orange Nibbla. Nibbla in Donkey Kong Country 3: Dixie Kong's Double Trouble! Nibbla Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like Snapjaws and Lockjaws from Donkey Kong Country 2: Diddy's Kong Quest, as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. Bobbing Barrel Brawl Fish Food Frenzy

Big Time Bad Guys[edit]

Image Name Description Level appearance
Belcha in Donkey Kong Country 3: Dixie Kong's Double Trouble! Belcha This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. Belcha's Barn
Arich Arich Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated. Arich's Ambush
Squirt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Squirt Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. Squirt's Showdown
Sprite of KAOS attacking in its first state in its first battle (with two of its heads visible) from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of KAOS attacking in its second state in its first battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! KAOS KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. Kaos Karnage
Bleak in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bleak Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. Bleak's House
Sprite of Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite/background tiles of Barbos from Donkey Kong Country 3: Dixie Kong's Double Trouble! Barbos Barbos is a giant Lurchin and the boss of Razor Ridge. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction. Barbos's Barrier
Sprite of KAOS attacking in its first state in its second battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of KAOS attacking in its second state in its second battle from Donkey Kong Country 3: Dixie Kong's Double Trouble! KAOS MK. II KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle. Kastle Kaos
Baron K. Roolenstein in Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble! Baron K. Roolenstein The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. Kastle Kaos
Knautilus

Items[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with many different collectibles.

Image Name Description
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
Red Balloon Green Balloon Blue Balloon Extra-Life Balloons Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The Red Balloons give the Kongs one extra life, while the uncommon Green Balloons give them two. The rare Blue Balloons give them three extra lives.
Cranky's Video Game Hero Coin from Donkey Kong Country 2. DK Coins These items are found in every level, except for boss levels (not counting Knautilus, since a DK Coin is earned after clearing that level). Each of them are guarded by Koins (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the Banana Queen.
Bonus Coin Bonus Coin These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in Krematoa.
Cog Cogs Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
Bear coin Bear coins These items replace the Banana Bunch Coins from Donkey Kong Country 2. Their main use is paying for items owned by the Brothers Bear and gaining access to Swanky's Sideshow.
Banana Bird Tiles of a Banana Bird in a crystal from Donkey Kong Country 3: Dixie Kong's Double Trouble! Banana Birds Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
K O N G K-O-N-G Letters Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
Green banana The present that aesthetically replaces the green banana when using the "MERRY" cheat. Green bananas Green bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated.
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! The ornament that aesthetically replaces the star when using the "MERRY" cheat. Stars Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.

Trade items[edit]

The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the Banana Birds. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.

Image Name Description
The bowling ball in Donkey Kong Country 3: Dixie Kong's Double Trouble! Bowling ball A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for Bazooka's cannon, "Big Bessie," to get to the secret cave of Mekanos.
The Flupperius Petallus Pongus in Donkey Kong Country 3: Dixie Kong's Double Trouble! Flower A specimen of "Flupperius Petallus Pongus," a rare flower wanted greatly by Bramble. After completing Razor Ridge, this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
The mirror in Donkey Kong Country 3: Dixie Kong's Double Trouble! Mirror This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty bear coins. Once the Kongs have it, they can to give it to Baffle to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or Barter in exchange for a No.6 wrench. They can also take back the mirror from either bear for the other's use.
The No.6 wrench in Donkey Kong Country 3: Dixie Kong's Double Trouble! No.6 wrench The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to Björn so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
Sprite of the patch when Arich drops it from Donkey Kong Country 3: Dixie Kong's Double Trouble! The patch in Donkey Kong Country 3: Dixie Kong's Double Trouble! Patch The patch is earned after the Kongs defeat Arich in Kremwood Forest. Once obtained, it must be given to Funky Kong as he can make a Hover Craft.
The present in Donkey Kong Country 3: Dixie Kong's Double Trouble! Present A present for Blue. Blue's brother, Blizzard, who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
The shell in Donkey Kong Country 3: Dixie Kong's Double Trouble! Shell This shell, found at the bottom of Lake Orangatanga, must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
Sprite of a single ski from Donkey Kong Country 3: Dixie Kong's Double Trouble! The skis in Donkey Kong Country 3: Dixie Kong's Double Trouble! Skis The pair of skis are earned once both KAOS and Squirt are defeated. They must be given to Funky in order for him to make a Turbo Ski.

Objects[edit]

Mechanisms[edit]

Image Name Description
Ellie's Animal Crate in Donkey Kong Country 3: Dixie Kong's Double Trouble! Enguarde Box Parry's Animal Crate in Donkey Kong Country 3: Dixie Kong's Double Trouble! Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates Like in the previous titles, these crates contain an Animal Friend. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels, although they do not actually turn the Kongs into the animal.
Sprite of Big Bessie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Big Bessie An enormous cannon owned by Bazooka, it can launch the Kongs to the Sky-High Secret.
Sprite of a boulder from Donkey Kong Country 3: Dixie Kong's Double Trouble! Boulders Boulders block the path through Krematoa, and can only be destroyed with Boomer's explosives.
Tiles of a bubbling cauldron in Fire-Ball Frenzy from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bubbling cauldrons Tubs of molten metal found in factory stages.
Sprite of a chairlift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Chairlifts Two sets of chairlifts are used on the overworld to cross Razor Ridge.
Tiles of the Conveyor Belt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Conveyor Belt A single Conveyor Belt makes up the floor of the Knautilus, and is activated by Baron K. Roolenstein as one of his traps.
Sprite of cracked planks from Donkey Kong Country 3: Dixie Kong's Double Trouble! Cracked planks[13] Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
Crate Crate Crates are very similar to barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. A single crate appears in this game, in the level Barrel Drop Bounce.
Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble! Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble! Tiles of a crystal group from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Crystals Four differently colored clusters of crystals are found in each secret cave. The player needs to light them in the order shown when first entering.
Tiles of electricity from Donkey Kong Country 3: Dixie Kong's Double Trouble! Electricity[14] Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
Tiles of the evil barrier from Donkey Kong Country 3: Dixie Kong's Double Trouble! Evil barrier Keeps the Banana Queen imprisoned, and can only be opened by collecting all the Banana Birds.
Sprite of a flame in Kong-Fused Cliffs from Donkey Kong Country 3: Dixie Kong's Double Trouble! Flame[15] Burns through a rope in Kong-Fused Cliffs.
Sprite of a door control lever from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a barrel-dispensing handle from Donkey Kong Country 3: Dixie Kong's Double Trouble! Handles Levers that can be hung from to trigger an event.
Sprite of the kannon near Belcha's Barn from Donkey Kong Country 3: Dixie Kong's Double Trouble! Kannon Returns the Kongs to the world map from Belcha's Barn.
A Krem Flag Krem Flags Mark non-beaten levels on the overworld.
Sprite of a sign indicating the start of Kroc's domain from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a sign indicating the end of Kroc's domain from Donkey Kong Country 3: Dixie Kong's Double Trouble! Kroc signs Designate the beginning and ending points of Kroc's shooting range.
Level Flag Level Flags Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a lift from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lifts Floating wooden platforms that appear primarily in mill stages.
Sprite of a lightning bolt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Lightning Appearing in Lightning Look-Out, lightning flashes briefly, signaling where it will appear, then strikes.
Sprite of a metal door from Donkey Kong Country 3: Dixie Kong's Double Trouble! Metal doors Mechanical doors that appear in mill stages and must be opened by using another mechanism.
A No Animal Sign for Ellie the Elephant. A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Nibbla.
A No Animal Sign for Parry the Parallel Bird. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider.
No Animal Signs Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
Sprite/background tiles of the Knautilus' overhead vent from Donkey Kong Country 3: Dixie Kong's Double Trouble! Overhead vent[16] This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a Steel Barrel into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
Sprite of a ripsaw from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ripsaw An upwards-moving saw that is the main obstacle in Ripsaw Rage.
Sprite of a rope in Kong-Fused Cliffs from Donkey Kong Country 3: Dixie Kong's Double Trouble! Ropes Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
Tiles of a shield in Krack-Shot Kroc from Donkey Kong Country 3: Dixie Kong's Double Trouble! Shields Protect against Kroc's fire.
Sprite of a target from Donkey Kong Country 3: Dixie Kong's Double Trouble! Targets Hitting these in Swanky's Sideshow increases the player's score in the minigame.
A toboggan in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Toboggans Sleds that travel on multiple terrains.
Tiles of a trapdoor from Donkey Kong Country 3: Dixie Kong's Double Trouble! Trapdoors Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a Bonus Barrel.
Sprite of the Knautilus' turret from Donkey Kong Country 3: Dixie Kong's Double Trouble! Turret A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
Sprite of a wheel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Wheels Keep doors shut as long as Sneeks walk in them.

Projectiles[edit]

Image Name Description
Sprite of an acorn from Donkey Kong Country 3: Dixie Kong's Double Trouble! Acorns Projectiles thrown by Minkeys.
Sprite of a ball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a ball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Balls Thrown at the targets in Swanky's Sideshow.
Sprite of a bomb thrown by Kuchuka from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a bomb launched by KAOS MK. II from Donkey Kong Country 3: Dixie Kong's Double Trouble! Bombs Small projectiles launched by Kuchukas and KAOS which explode upon landing.
Sprite of an egg from Donkey Kong Country 3: Dixie Kong's Double Trouble! Eggs Projectiles used by Squawks.
Sprite of a fireball from Donkey Kong Country 3: Dixie Kong's Double Trouble! Fireballs Projectiles launched from the background by Karbines and K. Rool's turret and from the foreground by Kroc.
Sprite of a snowball thrown at Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a snowball launched by Bleak from Donkey Kong Country 3: Dixie Kong's Double Trouble! Snowballs Projectiles thrown from the background by Bleak, as well as at him by the Kongs.
Sprite of one of Barbos' quills from Donkey Kong Country 3: Dixie Kong's Double Trouble! Stingers Quills shot by Barbos.
Sprite of Arich's venom from Donkey Kong Country 3: Dixie Kong's Double Trouble! Venom Small, bouncy balls of toxins spat by Arich.
Sprite of a water jet from Ellie from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a water jet made by Squirt from Donkey Kong Country 3: Dixie Kong's Double Trouble! Water jets Projectiles shot by Ellie to defeat enemies after she sucks water in her trunk, and by Squirt to push Ellie away.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.

Barrels[edit]

Various barrels appear throughout the game. They are the main objects in the Donkey Kong Country series, and they have many different purposes. Below is a list of each barrel and a brief description on them.

Throwable barrels
Image Name Description
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Normal Barrel The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
DK Barrel DK Barrel These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
Steel Keg Sprite of a rolling Steel Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Steel Barrel in the Knautilus from Donkey Kong Country 3: Dixie Kong's Double Trouble! Steel Barrel Steel Barrels previously appeared in the original Donkey Kong Country. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
TNT Barrel Sprite of a rolling TNT Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! TNT Barrel TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
Enterable barrels
Image Name Description
Ellie Barrel Animal Barrel Animal Barrel Quawks's Animal Barrel sprite in Donkey Kong Country 3: Dixie Kong's Double Trouble! Animal Barrel Animal Barrel These common barrels return from Donkey Kong Country 2, and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Auto-Fire Barrel These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
Barrel Cannon Blast Barrel These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
Bonus Barrel Bonus Barrel Two or three of these special barrels appear in every level, except for Rocket Rush, sending the Kongs to Bonus Levels. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
Boo Barrel Boo Barrel These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level Creepy Caverns.
A Booster Barrel in Donkey Kong Country 3: Dixie Kong's Double Trouble! Booster Barrel These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
Rocket Barrel Rocket Barrel This special barrel only appear in the level Rocket Rush, where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
Tracker Barrel Tracker Barrel This uncommon barrel appears in only one level, Tracker Barrel Trek. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
Warp Barrel Warp Barrel These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in Springin' Spiders and Barrel Shield Bust-Up can be reached by both Kiddy and Dixie.
Triggerable barrels
Image Name Description
Fuel Drum Fuel Drum These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.
Ignition Barrel Ignition Barrel Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Invincibility Barrel These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
Star Barrel Star Barrel These barrels return from the first two Donkey Kong Country games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
Switch Barrel Sprite of a Switch Barrel set to Steel Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a Switch Barrel set to TNT Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Switch Barrel These rare barrels only appear in three levels: Blazing Bazukas, Criss Kross Cliffs, and Koindozer Klamber. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
Other barrels
Image Name Description
Sprite of a Barrel Shield in Donkey Kong Country 3. Barrel Shield Barrel Shields are the main gimmick of Barrel Shield Bust-Up, and protect against the nuts thrown by Minkeys.
Sprite of a tumbling barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble! Tumbling barrel Tumbling barrels travel down the falls at Barrel Drop Bounce, where they are used as platforms.

Funky's Rentals' vehicles[edit]

These vehicles can be loaned from Funky Kong to help explore the overworld.

Image Name Description
Sprite of the Motor Boat from Donkey Kong Country 3: Dixie Kong's Double Trouble! Motor Boat The basic vehicle, it can travel over water faster than swimming.
Sprite of the Hover Craft from Donkey Kong Country 3: Dixie Kong's Double Trouble! Hover Craft A faster vehicle that can move over rocks, obtainable once the patch is collected.
Sprite of the Turbo Ski from Donkey Kong Country 3: Dixie Kong's Double Trouble! Turbo Ski An even quicker vehicle that can travel up waterfalls, obtainable once both skis are recovered.
Sprite of the Gyrocopter from Donkey Kong Country 3: Dixie Kong's Double Trouble! Gyrocopter The final vehicle and only one capable of flight, it can only be obtained by collecting all DK Coins.

Supporting locations[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with various special areas, where the Kongs can meet the other Kongs and Brothers Bear around the island to help out.

Image Name Description
Layout of Banana Bird Cave. Secret caves Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
Bazaar's General Store DKC3.png Brothers Bear cabins There are several cabins in the game, one for each of the Brothers Bear. In them, the Kongs can talk to the bears and help them complete a trade to earn Banana Birds.
Funky's Rentals Funky's Rentals This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his Motor Boat at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in.
Swanky's Sideshow DKC3.png Swanky's Sideshow This is where the Kongs can play a special ball tossing Bonus Game against Cranky for a few bear coins.
Wrinkly greeting Dixie. Wrinkly's Save Cave This area is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her Nintendo 64, or sleeping.

Levels[edit]

The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue Donkey Kong and Diddy Kong. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.

Levels and Bonus Areas
Lake Orangatanga
# Level Bonus Areas Type of level Music theme
1 Lakeside Limbo 2 Stilt Stilt Village
2 Doorstop Dash 2 Mill Mill Fever
3 Tidal Trouble 2 Stilt Stilt Village
4 Skidda's Row 2 Snow Frosty Frolics
5 Murky Mill 2 Mill Mill Fever
6 BOSS LEVEL: Belcha's Barn 0 Mill Boss Boogie
Kremwood Forest
# Level Bonus Areas Type of level Music theme
7 Barrel Shield Bust-Up 2 Tree Treetop Tumble
8 Riverside Race 2 Riverbank Hot Pursuit
9 Squeals on Wheels 2 Mill Mill Fever
10 Springin' Spiders 2 Tree Treetop Tumble
11 Bobbing Barrel Brawl 2 Riverbank Enchanted Riverbank
12 BOSS LEVEL: Arich's Ambush 0 Tree Boss Boogie
Cotton-Top Cove
# Level Bonus Areas Type of level Music theme
13 Bazza's Blockade 2 Coral
Cave
Water World
14 Rocket Barrel Ride 2 Falls Cascade Capers
15 Kreeping Klasps 2 Stilt Stilt Village
16 Tracker Barrel Trek 2 Falls Cascade Capers
17 Fish Food Frenzy 2 Coral
Cave
Water World
18 BOSS LEVEL: Squirt's Showdown 0 Falls Boss Boogie
Mekanos
# Level Bonus Areas Type of level Music theme
19 Fire-Ball Frenzy 2 Machine Nuts and Bolts
20 Demolition Drain-Pipe 2 Tube Hot Pursuit
21 Ripsaw Rage 2 Tree Treetop Tumble
22 Blazing Bazukas 2 Machine Nuts and Bolts
23 Low-G Labyrinth 2 Tube Pokey Pipes
24 BOSS LEVEL: Kaos Karnage 0 Machine Boss Boogie
K3
# Level Bonus Areas Type of level Music theme
25 Krevice Kreepers 2 Cliff Rockface Rumble
26 Tearaway Toboggan 2 Snow Hot Pursuit
27 Barrel Drop Bounce 2 Falls Cascade Capers
28 Krack-Shot Kroc 2 Machine Nuts and Bolts
29 Lemguin Lunge 2 Snow Frosty Frolics
30 BOSS LEVEL: Bleak's House 0 Snow Boss Boogie
Razor Ridge
# Level Bonus Areas Type of level Music theme
31 Buzzer Barrage 2 Cave Cavern Caprice
32 Kong-Fused Cliffs 2 Cliff Rockface Rumble
33 Floodlit Fish 2 Coral
Cave
Water World
34 Pot Hole Panic 2 Cave Cavern Caprice
35 Ropey Rumpus 2 Cliff Rockface Rumble
36 BOSS LEVEL: Barbos's Barrier 0 Coral Boss Boogie
Kaos Kore
# Level Bonus Areas Type of level Music theme
37 Konveyor Rope Klash 2 Jungle Jungle Jitter
38 Creepy Caverns 2 Cave Cavern Caprice
39 Lightning Look-Out 2 Riverbank Enchanted Riverbank
40 Koindozer Klamber 2 Jungle Jungle Jitter
41 Poisonous Pipeline 2 Tube Pokey Pipes
42 BOSS LEVEL: Kastle Kaos 0 Kastle Kaos Big Boss Blues
Krematoa
# Level Bonus Areas Type of level Music theme
43 Stampede Sprint 3 Jungle Hot Pursuit
44 Criss Kross Cliffs 2 Cliff Rockface Rumble
45 Tyrant Twin Tussle 3 Cave Cavern Caprice
46 Swoopy Salvo 3 Tree Treetop Tumble
47 Rocket Rush 0 Cliff Rocket Run
48 BOSS LEVEL: Knautilus 0 The Knautilus Big Boss Blues

Codes[edit]

Stars under the effects of the MERRY cheat in Donkey Kong Country 3: Dixie Kong's Double Trouble!
An active MERRY cheat, changing the stars to Christmas ornaments

Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: L Button R Button R Button L Button R Button R Button L Button R Button L Button R Button. Some codes are permanently attached to a file if entered before starting a new game.

  • LIVES – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
  • ASAVE – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
  • MERRY – All the bonus levels will have a Christmas theme, turning stars into ornaments and green bananas into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
  • COLOR – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the Level Flag. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a Bonus Barrel is changed, and the mirror is now green. Dixie Kong's Photo Album and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
  • MUSIC – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
  • WATER – Allows the player to enter the waterfall left of Bazaar's General Store, where there is a secret cave. If the player wins the game, all 85 Bonus Coins will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
  • ERASE – The record times for completing the game will be reset.[17]
  • HARDR – 29 of the 139 DK Barrels will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
  • TUFST – All the Star Barrels are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.

Glitches[edit]

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches

Creepy Caverns glitch[edit]

Warning! Performing this action may corrupt your game's save file.

Video.svg Creepy Caverns glitch - How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
File infoMedia:DKC3 Creepy Cavern Knocka ACI Bug.mp4
0:10
Help:MediaHaving trouble playing?
Results of the Creepy Caverns bug in DKC3
The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.

Note: This glitch only occurs in the SNES, Wii U, and Nintendo Switch Online versions. It was fixed in the Game Boy Advance version.

This glitch can be done in Creepy Caverns. To activate this glitch, the player needs to get to the point in the level where Koin is and knock him out then they need to continue onward until the find a Knocka behind two Red Buzzes. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the Boo Barrel next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.

Quotes[edit]

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes

Baron K. Roolenstein[edit]

  • "NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make him... And then you just cast him aside as if he were a stack of empty tins!"
  • "WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"
  • "Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"
  • "What the blazes!? So, YOU'RE the one who's been scuttling my super secret submarine! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"
  • "Right!!! Look out, you cheeky monkeys!"

Blue[edit]

  • "H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you."
  • "You wouldn't have brought... Oh, I can see you haven't. Never mind."
  • "I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."
  • "I get lots of post you know, but it's all bills - not a single card."
  • "What's that red circle on the calendar? Oh - sigh - It's nothing of importance."

References to other games[edit]

References in later games[edit]

Development[edit]

For Donkey Kong Country 3, Rareware's management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the ACM process.[18]

Staff[edit]

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff

For the SNES version, David Wise composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while Eveline Novakovic did the rest.[19]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some similar sprites are used in Donkey Kong Land III).

Reception[edit]

The game was placed 23rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.

Reviews
Release Reviewer, Publication Score Comment
Wii Marcel van Duyn, Nintendo Life 9/10 "Aside from the few new features, DKC3 is pretty much just like the second game. Many people haven't played this one, but if you liked the previous two, you won't be disappointed. One would argue that it's slightly worse than DKC2, but it is still very much worthy of your attention."
Wii Lucas M.Thomas, IGN 8.5/10 "Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a Virtual Console download for the large amount of Nintendo fans who early-adopted with the N64 and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 Wii Points and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked."
Aggregators
Compiler Platform / Score
GameRankings 83.24%

Sales[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble! had fewer sales than the previous two Donkey Kong Country games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.[20]

Nintendo eShop description[edit]

Donkey Kong and Diddy Kong have gone missing! As Dixie Kong checks in with the rest of the family, she gets stuck with babysitting duties! But that won't stop her from going on her next adventure!

Play as Dixie Kong or Kiddy Kong solo, against a friend, or with a friend! Take advantage of each of their unique abilities as they throw each other into action in over 40 levels. There are plenty of collectibles—including Bear Coins, which grant access to the services of the Brothers Bear, and Banana Birds, which Wrinkly Kong has a deep fondness for.

You can also call on Funky Kong to build some wild vehicles for you to try to get to places that seem far out of reach. Not to mention there are animal friends to fight at your side! The final showdown takes place in a cliff-top laboratory at the End of the World.

Things could get seriously ugly, so you'd better be ready!

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country 3: Dixie Kong's Double Trouble!

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media.
Audio.svg Dixie Beat - Main theme
File infoMedia:DKC3 OST Dixie Beat.oga
0:30
Audio.svg Stilt Village - Lakeside theme
File infoMedia:DKC3 OST Stilt Village.oga
0:30
Audio.svg Wrinkly's Save Cave - An arrangement of DK Island Swing
File infoMedia:DKC3 OST Wrinkly's Save Cave.oga
0:19
Audio.svg Boss Boogie - Boss theme
File infoMedia:DKC3 OST Boss Boogie.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパードンキーコング3スリー 謎のクレミス島[?]
Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
Super Donkey Kong 3: Mysterious Kremis Islands
French Donkey Kong Country 3: Dixie Kong's Double Trouble![?] -

Trivia[edit]

  • This is the only Donkey Kong Country game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original Donkey Kong Country trilogy.
  • After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave Mekanos, similar to the way pipes are used in the Super Mario Bros. series.
  • Even though the lives counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from the previous game.
  • By pressing X Button while in a Motor Boat, Hover Craft, or Turbo Ski, the Kongs will honk the vehicle's horn. By holding X Button and then pressing R Button and L Button, the vehicle's honk will honk out a different tune. The Motor Boat honks out "La Cucaracha", the Hover Craft honks out "Gangplank Galleon", and the Turbo Ski honks out the theme of "Hawaii Five-O".
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! received two manga based around it: one in the series 4koma Gag Battle, and the other in the series 4koma Manga Kingdom.

References[edit]

  1. ^ Nintendo E3 1996 Press Kit. Nintendo of America (English). Retrieved November 10, 2024.
  2. ^ Chronicle. Super Smash Bros. Brawl.
  3. ^ November 1996. Nintendo Magazine System (AU) Issue #44. Page 18.
  4. ^ Dentifritz. Super Donkey Kong 3 (KR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived via archive.today.)
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