This is a featured article! Click for more information.

Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([Ss]erials|[Rr]elease)\|" to "{{flag list|")
 
(220 intermediate revisions by 49 users not shown)
Line 1: Line 1:
{{italic title|''Mario vs. Donkey Kong: Tipping Stars''}}
{{FA}}
{{Infobox
{{italic title}}
|title=Mario vs. Donkey Kong: Tipping Stars
{{game infobox
|image=[[File:Mario-dk-tipping-stars-boxart-eu-wii-u.jpg|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario-dk-tipping-stars-boxart-eu-3ds.jpg|250px]]<br>'''European 3DS box cover'''
|image=[[File:Mario vs DK Tipping Stars EU box Wii U.png|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario vs DK Tipping Stars EU box 3DS.png|250px]]<br>'''European Nintendo 3DS box cover'''
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No. 3]]
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo Software Planning & Development#Group No.3|Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
|release={{flag list|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|ratings={{ratings|esrb=E|pegi=3|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|usk=0|acb=g}}
|modes=Single player
|modes=Single-player
|platforms=[[Wii U]]<br>[[Nintendo 3DS]]
|platforms=[[Wii U]]<br>[[Nintendo 3DS]]
|media={{media|wiiu=1|wiiudl=1|3ds=1|3dsdl=1}}
|format={{format|wiiu=1|wiiudl=1|3ds=1|3dsdl=1}}
|input={{input|wiiu=1|3ds=1}}
|input={{input|wiiu=1|3ds=1}}
|serials='''Wii U:'''<br>{{flag list|Japan|WUP-WAFJ-JPN}}'''Nintendo 3DS:'''<br>{{flag list|Japan|CTR-JYLJ-JPN}}
}}
}}
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down on November 7, 2017. The title could also be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks<ref>European box art</ref> (409.6 MB).


'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game shares many elements with most of the series, where the principal goal is to navigate a number of [[Mini]]s to their exits, and also allows players to build their own levels in a mode called the Workshop. Players could share custom stages through [[Miiverse]], although this is now no longer possible. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3200 blocks.<ref>European box arts</ref>
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version, and levels can be shared between the Nintendo 3DS and Wii U versions of the game.
 
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game.


The game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players outside of Japan to purchase the game, but players who did so before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.
==Story==
==Story==
[[File:MvDKTP-opening.png|thumb|left|The beginning of the story.]]
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her.
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again the victim of [[Donkey Kong]]'s kidnapping antics at the start of the game, although this time, no motivation is given. [[Mario]] quickly gives chase with his [[Mini Mario (toy)|Mini Mario]] toys in hopes of rescuing Pauline from Donkey Kong.


After traversing six puzzle-filled worlds, while freeing cursed Mini Mario toys along the way, Mario catches up to Donkey Kong and Pauline in a darkened room. The lights are switched on quickly, revealing Pauline, Donkey Kong, and two [[Toad (species)|Toads]] standing in front of a "SURPRISE!" banner.
After traversing six puzzle-filled worlds, while freeing cursed Mini Mario toys along the way, Mario catches up to Donkey Kong and Pauline in a darkened room. The lights are switched on, revealing Pauline, Donkey Kong, and two [[Toad (species)|Toads]] giving Mario a surprise party. Mario can then continue through more worlds and bonus levels knowing Pauline is safe.
[[File:MVDK_TS_Ending.jpg|thumb|left|Mario's surprise party.]]
<gallery widths="200">
The ruse revealed, Mario can then continue through more worlds and bonus levels knowing Pauline is safe.
MvDKTP-opening.png|The beginning of the game
MVDK_TS_Ending.jpg|Mario's surprise party
</gallery>
{{br|left}}


==Gameplay==
==Gameplay==
As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters. Notably, the gameplay of this title is largely simplified in comparison to the predecessors, barring elements such as boss battles and the ability to change direction of the Minis.
As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters.


The most common level type in the game is the Single-Door level, in which a lone [[door]] represents the objective. In order to clear a course, each Mini must be brought to the exit door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.
The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.


[[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white and any other elements stop moving, though the timer carries on.]]
[[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white and any other elements stop moving, though the timer carries on.]]
Each world contains eight levels and follows a specific formula:
Each world contains eight levels and follows a specific formula:
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] or [[Thwomp]]s, appear.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]]s, [[Pokey]]s or [[Thwomp]]s, appear.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fifth level is marked by the presence of a type of Kong toy, such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the fifth level is marked by the presence of a type of [[Donkey Kong's robot]], such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the exit door.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
 
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy]] or a [[Pokey]].<ref>{{cite|url=www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf|title=''Mario vs. Donkey Kong: Tipping Stars'' digital manual|format=PDF}}{{page needed}}</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the goal door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
 
When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level.


When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed.
{{br}}
===Scoring system and stars===
===Scoring system and stars===
[[File:MvDKTSlevelcomplete.jpg|thumb|left|250px|Earning stars after completing a level]]
[[File:MvDKTSlevelcomplete.jpg|thumb|250px|Earning stars after completing a level]]
Each level has a [[trophy]] ranking based on a score, which is determined by the following:
Each level has a [[trophy]] ranking based on a score, which is determined by the following:
*Small and big coins spread throughout the levels. They are worth 100 and 1000 points, respectively. There is also a single [[M-Token|M Coin]] in each level, worth 2000 points. Collecting all coins in a level awards the player an additional 6000 points.
*Small and big coins spread throughout the levels. They are worth 100 and 1000 points, respectively. There is also a single [[M-Token|M Coin]] in each level, worth 2000 points. Collecting all coins in a level awards the player an additional 6000 points.
Line 54: Line 57:


===Workshop===
===Workshop===
{{multiple image
[[File:MvDKTS workshop gamepad.jpg|thumb|The Workshop Editor, as seen on the Wii U GamePad]]
|align=right
{{main|Construction Zone#Mario vs. Donkey Kong: Tipping Stars}}
|direction=vertical
The game also features a mode known as the '''Workshop''', which allows the player to create, play, and share their own custom levels. The [[Workshop Store]] allows players to use their collected stars to unlock elements that can be used in the level editor, which is known as the '''Workshop Editor'''.
|footer=The level editor, as seen on both the TV or monitor screen and the Wii U GamePad
{{br}}
|image1=MvDKTS workshop tv.jpg
|width1=250
|image2=MvDKTS workshop gamepad.jpg
|width2=143
}}
 
The Workshop mode allows players to build and store custom levels. A total of 50 custom levels can be stored, but only up to 20 could be shared online. Levels can be transferred between both the Nintendo 3DS and the Wii U versions of the game. The [[Workshop Store]] is a section in the Workshop where collected/received stars can be used to unlock objects and other elements for use in the level editor.
 
The player can either edit and finish one of the three built-in templates, or start building from scratch. In the latter case, building starts out with a Mini Mario, an M Coin, and a Goal Door lined above a plain ground floor, elements without which a level cannot be created. As with most other parts of the game, the touchscreen must be used to preform any action within the editor, while the top screen is reserved to show the entirety of the level, with a frame highlighting the part of the level that is currently shown on the bottom screen. The editing space is navigated using the direction pad or the analog stick. It is grid-based and its size can be increased by dragging a cursor located in the top-right corner.
 
There is a toolbar at the top of the editor which contains, in the following order:
*a button that opens a menu that is divided into items and characters, where the player can locate and select elements to use in the level;
*a hand cursor which allows the player to place objects on the screen; it also works as a selection tool, which can be used to select multiple objects and move them together;
*a tool which is used to flip characters and enemies;
*an eraser tool which is used to remove elements on the screen with a single tap; multiple elements can be removed by dragging a selection rectangle around them while the eraser tool is active;
*two buttons that undo or redo the player's actions;
*a button which saves the level in its current state and allows the player to test it;
*a settings button which allows the player to set or change the level's name, background theme, and image icon.
 
{{multiple image
| align = center
| width = 200
| header = The three unfinished level templates in the Workshop
| image1 = MvDKTStemplate1.jpg|200px
| caption1 = <center>Template 1<br>(uses [[Rolling Hills]] background)</center>
| image2 = MvDKTStemplate2.jpg|200px
| caption2 = <center>Template 2<br>(uses [[Crumbling Cavern]] background)</center>
| image3 = MvDKTStemplate3.jpg|200px
| caption3 = <center>Template 3<br>(uses [[Twilight Valley]] background)</center>
}}


===Community===
===Community===
The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, they are no longer available. Before the discontinuation, levels could be shared trough the Community option. Players could play and 'Yeah' shared levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers and gave more stars to the tipped. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".
[[File:MvDKTS community.jpg|250px|thumb|Menu of Community mode, with levels sorted by Popular]]
The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".


Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who have had a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass funcionality can be adjusted there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region could be determined by the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas .
Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass functionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.


===Help Mode===
===Help Mode===
Line 98: Line 72:


In the main Game and Bonus menus, tips are related to gameplay. They are the following:
In the main Game and Bonus menus, tips are related to gameplay. They are the following:
{|width=100% border=1 style=" border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% class=wikitable style="margin:auto"
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small>
|-
|-
|'''Items:''' ''Items like Red Girders can be placed, picked up, and placed again.''
|'''Items:''' ''Items like Red Girders can be placed, picked up, and placed again.''
Line 107: Line 81:
|'''Earning Gold Trophies:''' ''Pick up all the coins and reach the door quickly to earn a high score and a gold trophy.''
|'''Earning Gold Trophies:''' ''Pick up all the coins and reach the door quickly to earn a high score and a gold trophy.''
|}
|}
In the Workshop menu, tips are related to building levels and sharing them:


In the Workshop menu, tips are related to building levels and sharing them:
{|width=100% class=wikitable style="margin:auto"
{|width=100% border=1 style=" border-collapse: collapse; border: 1px solid black; margin:auto"
|'''Earning Tips:''' '' Share your level to earn stars! Online levels will earn stars when they are played. They can also earn stars when players tip you.''
|'''Earning Tips:''' '' Share your level to earn stars! Online levels will earn stars when they are played. They can also earn stars when players tip you.''
|-
|-
Line 120: Line 94:


Finally, the Community menu offered tips related to users found online and the interaction with them:
Finally, the Community menu offered tips related to users found online and the interaction with them:
{|width=100% border=1 style=" border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% class=wikitable style="margin:auto"
|'''Profiles:''' ''Access a player's profile by selecting their Mii from the comments list.
|'''Profiles:''' ''Access a player's profile by selecting their Mii from the comments list.
|-
|-
Line 131: Line 105:


===Controls===
===Controls===
*{{button|3ds|Stylus}} &ndash; drag or tap objects; navigate menus
*{{button|3ds|Stylus}} drag or tap objects; navigate menus
*{{button|Pad}}/{{button|Stick}} &ndash; navigate level
*{{button|3ds|Pad}}/{{button|3ds|Stick}}/{{button|wiiu|Pad}}/{{button|wiiu|Leftstick}} – navigate level
*{{button|3ds|Start}} / {{button|wiiu|Plus}} – pause game


==Characters==
==Characters==
The cast is primarily composed of the [[Mini]] toys, which are the focus of the ''Mario vs. Donkey Kong'' series. Despite the fact that [[Mario]] and [[Donkey Kong]] are titular characters, they only fulfill minor roles, appearing only on the title screen and the game's few cutscenes. In addition, Mario can be heard exclaiming "Way to go!" after collecting all coins in a level. [[Pauline]] and a few [[Toad (species)|Toads]] also make appearances in the cutscenes.
The cast is primarily composed of the [[Mini]] toys, which are the focus of the ''Mario vs. Donkey Kong'' series. [[Mini Luigi]] appears for the first time, and [[Mini Donkey Kong]] receives a redesign. Despite [[Mario]] and [[Donkey Kong]] being titular characters, they fulfill only minor roles, appearing only on the title screen and the game's few cutscenes. In addition, Mario can be heard exclaiming "Way to go!" after all coins are collected in a level. [[Pauline]] and a few [[Toad (species)|Toads]] also make appearances in the cutscenes.
 
The protagonistic Minis do not behave differently from each other. They all simply walk from side to side, interacting with the environment at times. The only Mini that does, however, differentiate from the others is the Cursed Mini Mario, which is a possessed Mini Mario that smashes any other Mini on contact. It can be turned back to a normal Mini Mario if hit with Hammers or if [[Slope Slide|slope slid]] onto it.


The Minis do not behave differently from each other. They all simply walk from side to side, interacting with the environment at times. The only Mini that does, however, differentiate from the others is the Cursed Mini Mario, which is a possessed Mini Mario that smashes any other Mini on contact. It can be turned back to a normal Mini Mario if hit with Hammers, a [[Slope Slide|slope slide]], or via a [[Cannon]] blast.
<gallery>
<gallery>
MVSDK Wii U Mini Mario alt.png|[[Mini Mario (toy)|Mini Mario]]
MVSDK Wii U Mini Mario alt.png|[[Mini Mario (toy)|Mini Mario]]
Line 151: Line 125:


==Worlds==
==Worlds==
[[File:Dashing Desert.jpg|thumb|right|Dashing Desert]]
[[File:Dashing Desert.jpg|thumb|250px|Dashing Desert, Level 5-8]]
Each of the eight main worlds of the game (six standard, two extra) introduces a new mechanic, and is divided into eight levels; the last one in each world is always centered around a [[Cursed Mini Mario]]. Levels in the main game are unlocked in a classic manner, i.e. by completing any level that preceded them.
Each of the eight main worlds of the game (six standard, two extra) introduces a new mechanic and contains eight levels. The last level in each world is always centered around a [[Cursed Mini Mario]]. Levels in the main game are unlocked by completing the level that precede them.
 
Apart from the main game, there are 24 additional levels to unlock in a separate, Bonus feature. The player unlocks a bonus level for every 4 gold trophies obtained in the main game, except for [[Level B-21]] onward, when levels are unlocked for each gold trophy earned. In order to unlock all [[Bonus Levels]], the player has to acquire a total of 87 gold trophies. Compared to levels from the main game, Bonus Levels are to be noted for using previous gameplay mechanics in challenging ways, resulting in increased difficulty. Each world from the main game is the setting of two consecutive Bonus Levels.


Between the Nintendo 3DS and the Wii U versions of the game, levels have slight design differences to accommodate to the screen of the console. As a result, puzzles might sometimes require a different solution depending on the version they appear in.
Apart from the main game, there are 24 additional levels to unlock in a separate, [[Bonus Levels|Bonus]] feature. The player unlocks a Bonus Level for every 4 gold trophies obtained, except for [[Level B-21]] onward, when levels are unlocked for each gold trophy earned. In order to unlock all Bonus Levels, the player has to acquire a total of 87 gold trophies. Compared to levels from the main game, Bonus Levels have increased difficulty. Each world from the main game is the setting of two consecutive Bonus Levels.


Between the Nintendo 3DS and the Wii U versions of the game, many levels have slight design differences to accommodate to the screen of the console. However, they only minimally affect gameplay in some of them.
{{see also|List of official Mario vs. Donkey Kong: Tipping Stars online levels}}
{{see also|List of official Mario vs. Donkey Kong: Tipping Stars online levels}}
 
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="height:50px"align=center|Main worlds
! colspan=4 style="background:#C71D1D; height:50px;" align=center | <span style="color:#FFFFFF">'''Main worlds'''</span>
|-
|width=25% align="center"|[[File:MvsDKTS1-2.jpg|250px]]
|World 1<br>'''[[Rolling Hills]]'''<br>Introduces the simple mechanics used throughout the game, such as Red Girders, Rivets and Ladders. Except for Cursed Mini Mario at the end, only a single Shy Guy and two Circus Kongs are present as enemies.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong: Tipping Stars)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong: Tipping Stars)|1-6]] • [[Level 1-7 (Mario vs. Donkey Kong: Tipping Stars)|1-7]] • [[Level 1-8 (Mario vs. Donkey Kong: Tipping Stars)|1-8]]
|-
|width=25% align="center"|[[File:MvsDKTS2-5.jpg|250px]]
|World 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]]'''<br>A world that focuses on the use of Long and High Springs. Circus Kongs are also present here.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong: Tipping Stars)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong: Tipping Stars)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong: Tipping Stars)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong: Tipping Stars)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong: Tipping Stars)|2-6]] • [[Level 2-7 (Mario vs. Donkey Kong: Tipping Stars)|2-7]] • [[Level 2-8 (Mario vs. Donkey Kong: Tipping Stars)|2-8]]
|-
|width=25% align="center"|[[File:MvsDKTS3-2.jpg|250px]]
|World 3<br>'''[[Runaway Warehouse]]'''<br>The emphasis of this world are the conveyors, many of which are purple and can be stretched between rivets. There are enemies as well, such as Thwomps and Cannon Kongs.<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong: Tipping Stars)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong: Tipping Stars)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong: Tipping Stars)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong: Tipping Stars)|3-6]] • [[Level 3-7 (Mario vs. Donkey Kong: Tipping Stars)|3-7]] • [[Level 3-8 (Mario vs. Donkey Kong: Tipping Stars)|3-8]]
|-
|width=25% align="center"|[[File:MvsDKTS4-3.jpg|250px]]
|World 4<br>'''[[Crumbling Cavern]]'''<br>A place teeming with Movable Pipes, green pipes which can be positioned conveniently. A few Fire Piranha Plants inhabit this world.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong: Tipping Stars)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]] • [[Level 4-7 (Mario vs. Donkey Kong: Tipping Stars)|4-7]] • [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]]
|-
|width=25% align="center"|[[File:MvsDKTS5-5.jpg|250px]]
|World 5<br>'''[[Dashing Desert]]'''<br>This world introduces Blue Lifts and also marks the first appearance of Pokeys and Capture Kongs in the game.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong: Tipping Stars)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong: Tipping Stars)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong: Tipping Stars)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|5-6]] • [[Level 5-7 (Mario vs. Donkey Kong: Tipping Stars)|5-7]] • [[Level 5-8 (Mario vs. Donkey Kong: Tipping Stars)|5-8]]
|-
|-
|width=25% align="center" style="background:#30B9FD"|[[File:MvsDKTS1-2.jpg|250px]]
|width=25% align="center"|[[File:MvsDKTS6-2.jpg|250px]]
|width=25% align="center" style="background:#0C834B"|[[File:MvsDKTS2-5.jpg|250px]]
|World 6<br>'''[[Twilight Valley]]'''<br>The last world before the game's conclusion. It adds Pink Blocks to the gameplay, which act as solid walls and platforms and can be placed or removed.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong: Tipping Stars)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong: Tipping Stars)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong: Tipping Stars)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong: Tipping Stars)|6-4]] [[Level 6-5 (Mario vs. Donkey Kong: Tipping Stars)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong: Tipping Stars)|6-6]] • [[Level 6-7 (Mario vs. Donkey Kong: Tipping Stars)|6-7]] • [[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|6-8]]
|width=25% align="center" style="background:#C46837"|[[File:MvsDKTS3-2.jpg|250px]]
|width=25% align="center" style="background:#303F68"|[[File:MvsDKTS4-3.jpg|250px]]
|- style="vertical-align: top;"
|align="center"|World 1<br>'''[[Rolling Hills]]'''<br>Introduces the simple mechanics used throughout the game, such as girders, rivets and ladders. Except for Cursed Mini Mario at the end, only a single Shy Guy and two Circus Kongs are present as enemies.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong: Tipping Stars)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|1-4]]<br>[[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong: Tipping Stars)|1-6]] • [[Level 1-7|1-7]] • [[Level 1-8|1-8]]
|align="center"|World 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]]'''<br>A world that focuses on the use of Horizontal and Vertical [[Springboard|Springs]]. Circus Kongs are also present here.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong: Tipping Stars)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong: Tipping Stars)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong: Tipping Stars)|2-4]]<br>[[Level 2-5 (Mario vs. Donkey Kong: Tipping Stars)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong: Tipping Stars)|2-6]] • [[Level 2-7|2-7]] • [[Level 2-8|2-8]]
|align="center"|World 3<br>'''[[Runaway Warehouse]]'''<br>The emphasis of this world are the conveyor belts, many of which are purple and can be stretched between rivets. There are enemies as well, such as Thwomps and Cannon Kongs.<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong: Tipping Stars)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong: Tipping Stars)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong: Tipping Stars)|3-4]]<br>[[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong: Tipping Stars)|3-6]] • [[Level 3-7|3-7]] • [[Level 3-8|3-8]]
|align="center"|World 4<br>'''[[Crumbling Cavern]]'''<br>A place teeming with Movable Pipes, green pipes which can be positioned conveniently. A few Fire Piranha Plants inhabit this world.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong: Tipping Stars)|4-4]]<br>[[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]] • [[Level 4-7|4-7]] • [[Level 4-8|4-8]]
|-
|-
|width=25% align="center" style="background:#997D4E"|[[File:MvsDKTS5-5.jpg|250px]]
|width=25% align="center"|[[File:MvsDKTSe1-8.jpg|250px]]<br>[[File:MvsDKTSe2-5.jpg|250px]]
|width=25% align="center" style="background:#E16F91"|[[File:MvsDKTS6-2.jpg|250px]]
|rowspan=2|Worlds E1 and E2<br>'''[[Orbiting Observatory]]'''<br>Two extra worlds in the main game, in which magnet surfaces are first explored. Many other elements introduced in previous worlds also appear.<br>'''Levels'''<br>[[Level E1-1|E1-1]] • [[Level E1-2|E1-2]] • [[Level E1-3|E1-3]] • [[Level E1-4|E1-4]] • [[Level E1-5|E1-5]] • [[Level E1-6|E1-6]] • [[Level E1-7|E1-7]] • [[Level E1-8|E1-8]]<br>[[Level E2-1|E2-1]] • [[Level E2-2|E2-2]] • [[Level E2-3|E2-3]] • [[Level E2-4|E2-4]] • [[Level E2-5|E2-5]] • [[Level E2-6|E2-6]] • [[Level E2-7|E2-7]] • [[Level E2-8|E2-8]]
|width=25% align="center" style="background:#6255A4"|[[File:MvsDKTSe1-8.jpg|250px]]
|width=25% align="center" style="background:#6255A4"|[[File:MvsDKTSe2-5.jpg|250px]]
|- style="vertical-align: top;"
|align="center"|World 5<br>'''[[Dashing Desert]]'''<br>This world introduces Blue Lifts and also marks the first appearance of Pokeys and Capture Kongs in the game.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong: Tipping Stars)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong: Tipping Stars)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong: Tipping Stars)|5-4]]<br>[[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|5-6]] • [[Level 5-7|5-7]] • [[Level 5-8|5-8]]
|align="center"|World 6<br>'''[[Twilight Valley]]'''<br>The last world before the game's conclusion. It adds Pink Blocks to the gameplay, which act as solid walls and platforms and can be placed or removed.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong: Tipping Stars)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong: Tipping Stars)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong: Tipping Stars)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong: Tipping Stars)|6-4]]<br>[[Level 6-5 (Mario vs. Donkey Kong: Tipping Stars)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong: Tipping Stars)|6-6]] • [[Level 6-7|6-7]] • [[Level 6-8|6-8]]
|colspan=2 align="center"|Worlds E1 and E2<br>'''[[Orbiting Observatory]]'''<br>Two extra worlds in the main game, in which magnet surfaces are first explored. Many other elements introduced in previous worlds appear.<br>'''Levels'''<br>[[Level E1-1|E1-1]] • [[Level E1-2|E1-2]] • [[Level E1-3|E1-3]] • [[Level E1-4|E1-4]] • [[Level E1-5|E1-5]] • [[Level E1-6|E1-6]] • [[Level E1-7|E1-7]] • [[Level E1-8|E1-8]]<br>[[Level E2-1|E2-1]] • [[Level E2-2|E2-2]] • [[Level E2-3|E2-3]] • [[Level E2-4|E2-4]] • [[Level E2-5|E2-5]] • [[Level E2-6|E2-6]] • [[Level E2-7|E2-7]] • [[Level E2-8|E2-8]]
|}
|}


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class=wikitable
! colspan=4 style="background:#6C9CFE; height:50px;" align=center | [[Bonus Levels]]
!colspan=4 style="height:50px;"align=center|[[Bonus Levels]]
|-
|align="center"|'''[[Bonus 1]]'''<br>'''Levels'''<br>[[Level B-1|B-1]] • [[Level B-2|B-2]] • [[Level B-3|B-3]] • [[Level B-4|B-4]] • [[Level B-5|B-5]] • [[Level B-6|B-6]] • [[Level B-7|B-7]] • [[Level B-8|B-8]]
|-
|align="center"|'''[[Bonus 2]]'''<br>'''Levels'''<br>[[Level B-9|B-9]] • [[Level B-10|B-10]] • [[Level B-11|B-11]] • [[Level B-12|B-12]] • [[Level B-13|B-13]] • [[Level B-14|B-14]] • [[Level B-15|B-15]] • [[Level B-16|B-16]]
|-
|-
|align="center"|'''[[Bonus 1]]'''<br>'''Levels'''<br>[[Level B-1|B-1]] • [[Level B-2|B-2]] • [[Level B-3|B-3]] • [[Level B-4|B-4]]<br>[[Level B-5|B-5]] • [[Level B-6|B-6]] • [[Level B-7|B-7]] • [[Level B-8|B-8]]
|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|align="center"|'''[[Bonus 2]]'''<br>'''Levels'''<br>[[Level B-9|B-9]] • [[Level B-10|B-10]] • [[Level B-11|B-11]] • [[Level B-12|B-12]]<br>[[Level B-13|B-13]] • [[Level B-14|B-14]] • [[Level B-15|B-15]] • [[Level B-16|B-16]]
|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]]<br>[[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|}
|}
===Other areas===
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.


===Other areas===
{|width=100% class=wikitable style="margin:auto"
There are four unlockable backgrounds in the Workshop Store—Winding Ravine, Swirling Courtyard, Clattering Cabin and Shimmering Gold Palace—which can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, although none of the pre-built levels feature it.
{|width=100% border=1 style=" border-collapse: collapse; border: 1px solid black; margin:auto"
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.


Line 199: Line 175:
|[[File:MvDKTSB-17 3DS.png|250px]]
|[[File:MvDKTSB-17 3DS.png|250px]]
|-
|-
|{{anchor|Swirling Courtyard}}'''Swirling Courtyard''' is an area located closely to [[Princess Peach's Castle]], as seen in the [[Workshop Store]]. Close to the foreground are numerous surrounding arches patterned with [[Super Star|star]]s, as well as some heraldic banners containing [[Golden Mushroom]] badges. Further behind, beyond a shrub garden, lie the castle ramparts, with an opening visible. On a hill continuing even further and behind some towers is the castle itself. The music that plays in Swirling Courtyard is reused from [[Teatime Twirl]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|{{anchor|Swirling Courtyard}}'''Swirling Courtyard''' is an area located closely to [[Peach's Castle]]. Numerous arches with crenels surrounding the foreground are patterned with [[Super Star|star]]s, as well as some heraldic banners containing [[Golden Dash Mushroom|Golden Mushroom]] badges. Further behind, beyond a shrub garden where several white pigeons fly around, lie the castle ramparts, with an opening visible. On a hill continuing even further and behind some towers is Princess Peach's Castle itself. The music that plays in Swirling Courtyard is reused from [[Teatime Twirl]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.


This area decorates levels [[Level B-18|B-18]], [[Level B-19|B-19]] and [[Level B-20|B-20]].
This area decorates levels [[Level B-18|B-18]], [[Level B-19|B-19]] and [[Level B-20|B-20]].
|[[File:MvDKTSB-18 3DS.png|250px]]
|[[File:MvDKTSB-18 3DS.png|250px]]
|-
|-
|{{anchor|Clattering Cabin}}'''Clattering Cabin''' is a sinister and gloomy building with large Gothic windows and architecture. Many torches are placed on the walls, and there is a lot of old furniture as well. The area features two staircases leading to a big corridor. Next to the staircases is a {{wp|Longcase clock|grandfather clock}}, and under them, the portrait of a [[Shy Guy]]. The music that plays in Clattering Cabin is a retuned version of [[Warped Mansion]]'s music from the previous game in the series.
|{{anchor|Clattering Cabin}}'''Clattering Cabin''' is a sinister and gloomy building with large Gothic windows and architecture. Many torches are placed on the walls, and there is a lot of old furniture as well. The area features two staircases leading to a big corridor. Next to the staircases is a {{wp|Longcase clock|grandfather clock}} with a pendulum resembling a Shy Guy mask, and under the staircases, the portrait of a [[Shy Guy]]. The music that plays in Clattering Cabin is a retuned version of [[Warped Mansion]]'s music from ''Mario vs. Donkey Kong: Mini-Land Mayhem!''.


This area decorates levels [[Level B-21|B-21]], [[Level B-22|B-22]] and [[Level B-23|B-23]].
This area decorates levels [[Level B-21|B-21]], [[Level B-22|B-22]] and [[Level B-23|B-23]].
|[[File:MvDKTSB-21 3DS.png|250px]]
|[[File:MvDKTSB-21 3DS.png|250px]]
|-
|-
|{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace'''<ref>"Gold Palace Theme" in the [[Workshop Store]]</ref>, is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the [[Invincible Mario|invincibility]] theme from the ''[[Mario (franchise)|Mario]]'' franchise.
|{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace''',<ref>"Gold Palace Theme" in the [[Workshop Store]]</ref> is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the [[Invincible Mario|invincibility]] theme from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, which is also used for the [[Super Guide#Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini Guide]] in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''.


This area only decorates [[Level B-24]].
This area only decorates [[Level B-24]].
|[[File:MvDKTSB-24 3DS.png|250px]]
|[[File:MvDKTSB-24 3DS.png|250px]]
|-
|-
|{{anchor|Editor Land}}'''Editor Land''' is an area that resembles the editing space in the Workshop, having a large grid wall standing right beside the foreground. This is the only Workshop background not to decorate any pre-loaded levels from the game.
|{{anchor|Editor Land}}'''Editor Land''' is an area that resembles the editing space in the Workshop, having a grid background. This is the only Workshop background not to decorate any pre-loaded levels from the game.
|[[File:MvsDKTSofficial3.jpg|250px]]
|[[File:MvsDKTSofficial3.jpg|250px]]
|}
|}
<br clear=all>


==Objects==
==Objects==
The game's numerous objects can be split into three categories: collectibles, objects that can be obtained only by a Mini toy; resource items, which can be stockpiled and moved or dragged on the screen using the console's stylus; and fixed objects, which cannot usually be modified but can be manipulated to help the Minis advance through a stage.
The game's numerous objects can be split into three categories: collectibles, objects that can be obtained only by a Mini toy; resource items, which can be stockpiled and moved or dragged on the screen using the console's touchscreen; and fixed objects, which cannot usually be modified but can be manipulated to help the Minis advance through a stage.
 
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 align="center"|Collectibles
!colspan=2 style="background:gold" align="center"| Collectibles
|-
|-
!width=15% |Item
!width=15%|Item
!About
!About
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTScoin.jpg]][[File:MvDKTSbigcoin.jpg]]<br>[[Coin]]s
|align="center"|[[File:MvDKTScoin.jpg]][[File:MvDKTSbigcoin.jpg]]<br>[[Coin]]s
|Items found in every level, usually arranged in rows of three or more. Each awards the player 100 points for the score. Among these coins, there is also a [[10 Gold Coin|large]] variety that is worth ten normal coins and, therefore, 1000 points. The player needs to collect all coins in a level in order to achieve three stars for that level.
|Items found in every level, usually arranged in rows of three or more. Each awards the player 100 points for the score. Among these coins, there is also a [[10-Coin|large]] variety that is worth ten normal coins and, therefore, 1000 points. The player needs to collect all coins in a level in order to achieve three stars for that level.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTShammers.jpg]]<br>[[Hammer]]s
|align="center"|[[File:MvDKTShammers.jpg]]<br>[[Hammer]]s
|A pair of weapons that can be used by the Minis to combat enemies or destroy Rocks. They are acquired for a short time and are banged repeatedly on the ground, confering the Mini that wields them a short period of invincibility. After they disappear, Hammers respawn in their initial position, allowing another use. If a Mini comes into contact with a Ladder or a Blue Lift while the Hammers are in use, they will be thrown high up in the air and can be picked up again if the Mini reaches the end of these objects in time.
|A pair of weapons that can be used by the Minis to combat enemies or destroy rocks. They are acquired for a short time and are banged repeatedly on the ground, confering the Mini that wields them a short period of invincibility. After they disappear, Hammers respawn in their initial position, allowing another use. If a Mini comes into contact with a Ladder or a Blue Lift while the Hammers are in use, they will be thrown high up in the air and can be picked up again if the Mini reaches the end of these objects in time.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSmcoin.jpg]]<br>[[M-Token|M Coin]]
|align="center"|[[File:MvDKTSmcoin.jpg]]<br>[[M-Token|M Coin]]
|A special "M"-stamped coin that is worth 2000 points. Only one appears in every stage. Like the other types of coins, collecting the M Coin is mandatory to obtain a three-star rating in a level.
|A special "M"-stamped coin that is worth 2000 points. Only one appears in every stage. Like the other types of coins, collecting the M Coin is mandatory to obtain a three-star rating in a level.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSgirderpickup.jpg]][[File:MvDKTSbiggirderpickup.jpg]]<br>[[File:MvDKTSliftpickup.jpg]][[File:MvDKTSbigliftpickup.jpg]]<br>[[File:MvDKTSconveyorpickup.jpg]][[File:MvDKTSbigconveyorpickup.jpg]]<br>[[Pickup]]s
|align="center"|[[File:MvDKTSgirderpickup.jpg]][[File:MvDKTSbiggirderpickup.jpg]]<br>[[File:MvDKTSliftpickup.jpg]][[File:MvDKTSbigliftpickup.jpg]]<br>[[File:MvDKTSconveyorpickup.jpg]][[File:MvDKTSbigconveyorpickup.jpg]]<br>[[Pickup]]s
|Collectibles that increase the amount of resource items the player has, such as Girders, Blue Lifts and Purple Conveyors. However, they cannot be grabbed with the stylus; Minis are required to walk into them instead.
|Collectibles that increase the amount of resource items the player has, such as Girders, Blue Lifts and Purple Conveyors. However, they cannot be grabbed with the stylus; Minis are required to walk into them instead.
|-
|-
!colspan=2 style="background:#6C9CFE" align="center"| Resource items
!colspan=2 align="center"|Resource items
|-
|-
!width=10% |Item
!width=10%|Item
!About
!About
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSbluelift.jpg]]<br>[[Blue Lift]]
|align="center"|[[File:MvDKTSbluelift.jpg]]<br>[[Blue Lift]]
|A vertical succession of platforms that can be built between two blue rivets, only if one is located directly above the other. The movement of the platforms in a Blue Lift is determined by the direction of the swipe that created the Blue Lift. Upon encountering a Blue Lift, Minis will stop walking and will take the lift in the direction it moves, helping them reach platforms that are located underneath or above.
|A vertical succession of platforms that can be built between two blue rivets, only if one is located directly above the other. The movement of the platforms in a Blue Lift is determined by the direction of the swipe that created the Blue Lift. Upon encountering a Blue Lift, Minis will stop walking and will take the lift in the direction it moves, helping them reach platforms that are located underneath or above.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTShighspring.jpg]][[File:MvDKTSlongspring.jpg]]<br>[[Springboard#Mario vs. Donkey Kong series|High Spring]] and<br>[[Springboard#Mario vs. Donkey Kong series|Long Spring]]
|align="center"|[[File:MvDKTShighspring.jpg]][[File:MvDKTSlongspring.jpg]]<br>[[High Spring]] and<br>[[Long Spring]]
|Trampolines that help the Minis bounce to higher areas. High Springs are violet and have an oblong shape—they launch the Minis on a vertical arc. Long Springs are yellow, rounded, and launch the Minis on a more widened arc.
|Trampolines that help the Minis bounce to higher areas. High Springs are magenta and have an oblong shape—they launch the Minis on a vertical arc. Long Springs are yellow, rounded, and launch the Minis on a more widened arc.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSmovablepipe.jpg]]<br>[[Movable Pipe]]s
|align="center"|[[File:MvDKTSmovablepipe.jpg]]<br>[[Movable Pipe]]s
|A pair of separate pipes that are somehow interconnected. When a Mini enters one pipe, it will be warped onto the other. The player can change the positions of these pipes to facilitate movement throughout an area, even though they can only be placed on predetermined slots.
|A pair of separate pipes that are somehow interconnected. When a Mini enters one pipe, it will be warped onto the other. The player can change the positions of these pipes to facilitate movement throughout an area, even though they can only be placed on predetermined slots.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSpinkblocks.jpg]]<br>[[Pink Block]]
|align="center"|[[File:MvDKTSpinkblocks.jpg]]<br>[[Pink Block]]
|A block that can be picked up with the stylus and then used to fill a special slot by tapping on it. Pink Blocks come in formations, and act as platforms or walls to guide the Minis.
|A block that can be picked up with the stylus and then used to fill a special slot by tapping on it. Pink Blocks come in formations, and act as platforms or walls to guide the Minis.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSpurpleconveyor.jpg]]<br>[[Purple Conveyor]]
|align="center"|[[File:MvDKTSpurpleconveyor.jpg]]<br>[[Purple Conveyor]]
|A platform that can be dragged across purple rivets. It moves automatically in the direction established by the player with the stylus. Apart from transporting the Minis, Purple Conveyors also turn them back if they are in opposing directions, without the need of a wall.
|A platform that can be dragged across purple rivets. It moves automatically in the direction established by the player with the stylus. Apart from transporting the Minis, Purple Conveyors also turn them back if they are in opposing directions, without the need of a wall.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSredgirder.jpg]]<br>[[Red Girder]]
|align="center"|[[File:MvDKTSredgirder.jpg]]<br>[[Red Girder]]
|A platform that can be created by connecting two rivets of the corresponding color. The main game only contains red Girders, but the Workshop mode allows the player to use Girders of different colors, associated with a playable character (green—Mini Luigi, blue and white—Mini Toad, pink—Mini Peach etc.) If Red Girders are positioned horizontally or slightly slanting, the Minis can walk on them as on normal platforms. If their slant is too abrupt, they cause the Minis to [[Slope Slide|slide]] on them as on a slope. If they are positioned vertically, they act as walls that prevent the Minis from walking further. Red Girders can be passed from underneath, making them [[Semi-Solid Platform|semi-solid]].
|A platform that can be created by connecting two rivets of the corresponding color. The main game only contains red Girders, but the Workshop mode allows the player to use Girders of different colors, associated with a playable character (green—Mini Luigi, blue and white—Mini Toad, pink—Mini Peach etc.) If Red Girders are positioned horizontally or slightly slanting, the Minis can walk on them as on normal platforms. If their slant is too abrupt, they cause the Minis to [[Slope Slide|slide]] on them as on a slope. If they are positioned vertically, they act as walls that prevent the Minis from walking further. Red Girders can be passed from underneath, making them [[Semisolid Platform|semisolid]].
|-
|-
!colspan=2 style="background:#C71D1D" align="center"| <span style="color:#FFFFFF">Fixed objects</span>
!colspan=2 align="center"|Fixed objects
|-
|-
!width=10% |Item
!width=10%|Item
!About
!About
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTScannon.jpg]]<br>[[Cannon#Mario vs. Donkey Kong series|Cannon]]
|align="center"|[[File:MvDKTScannon.jpg]]<br>[[Cannon#Mario vs. Donkey Kong series|Cannon]]
|An object that slowly changes launching direction by rotating in place. It can store any amount of Minis that end up inside it, and can be tapped on to blast all Minis in the current direction. This way, apart from being able to reach far areas, the Minis can also zoom into Rocks and enemies to destroy them.
|An object that slowly changes launching direction by rotating in place. It can store any amount of Minis that end up inside it, and can be tapped on to blast all Minis in the current direction. This way, apart from being able to reach far areas, the Minis can also zoom into rocks and enemies to destroy them.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTScolorswitches.jpg]]<br>[[Color Switch]]es
|align="center"|[[File:MvDKTScolorswitches.jpg]]<br>[[Color Switch]]es
|Red, blue, and yellow switches that enable or disable blocks of the same colors when jumped on.
|Red, blue, and yellow switches that enable or disable blocks of the same colors when jumped on.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSconveyor.jpg]]<br>[[Conveyor]]
|align="center"|[[File:MvDKTSconveyor.jpg]]<br>[[Conveyor Belt|Conveyor]]
|A platform that conveys the Minis in the direction indicated by its arrows. Conveyors are always horizontal.
|A platform that conveys the Minis in the direction indicated by its arrows. Conveyors are always horizontal.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSgirder.jpg]]<br>[[Girder]]
|align="center"|[[File:MvDKTSgirder.jpg]]<br>[[Girder]]
|A semi-solid platform that the Minis can walk on. Girders are always horizontal.
|A semisolid platform that the Minis can walk on. Girders are always horizontal.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSgoaldoor.jpg]]<br>[[Door|Goal Door]]
|align="center"|[[File:MvDKTSgoaldoor.jpg]]<br>[[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]
|The exit of each stage in the game. In Single-Door levels, the goal is to get all Minis into a single door. Once a Mini enters the door, the other have a short amount of time to reach it before it locks them away. A few levels feature locked exits, which require a Key Mini Mario to unlock. In Multi-Door levels, each character must be guided to the door that displays its face on it.
|The exit of each stage in the game. In Single-Door levels, the goal is to get all Minis into a single door. Once a Mini enters the door, the other have a short amount of time to reach it before it locks them away. A few levels feature locked exits, which require a Key Mini Mario to unlock. In Multi-Door levels, each character must be guided to the door that displays its face on it.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSladder.jpg]]<br>[[Ladder]]
|align="center"|[[File:MvDKTSladder.jpg]]<br>[[Ladder]]
|A vertical set of steps needed to climb up to raised platforms, or go down a lower level. They can be seen as stationary Blue Lifts. Minis grab on a Ladder as soon as they walk into it, then continue to walk in the direction they previously followed. When two Minis bump into each other on a Ladder, they both change directions.
|A vertical set of steps needed to climb up to raised platforms, or go down a lower level. They can be seen as stationary Blue Lifts. Minis grab on a Ladder as soon as they walk into it, then continue to walk in the direction they previously followed. When two Minis bump into each other on a Ladder, they both change directions.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSmagnet(on).jpg]][[File:MvDKTSmagnet(off).jpg]]<br>[[Magnet Rod|Magnet]]
|align="center"|[[File:MvDKTSmagnet(on).jpg]][[File:MvDKTSmagnet(off).jpg]]<br>[[Magnet Ground]]
|A platform that allows the Minis to walk on all of its surfaces. Minis fall off a Magnet if they are hanging upside-down and encounter a non-magnetic surface on their way.
|A platform that allows the Minis to walk on all of its surfaces. Minis fall off a Magnet if they are hanging upside-down and encounter a non-magnetic surface on their way.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSrock.jpg]]<br>[[Rock Block|Rock]]
|align="center"|[[File:MvDKTSrock.jpg]]<br>[[Rock (Mario vs. Donkey Kong series)|Rock]]
|A small fragile block that breaks when hit with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. Otherwise, Rocks act as normal platforms the Minis can walk onto.
|A small fragile block that breaks when hit with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. Otherwise, rocks act as normal platforms the Minis can walk onto.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSspikes.jpg]]<br>[[Spike Trap|Spikes]]
|align="center"|[[File:MvDKTSspikes.jpg]]<br>[[Spike Trap|Spikes]]
|Dangerous surfaces covering walls and platforms. Falling onto one such surface destroys the Mini. Spikes cannot be destroyed.
|Dangerous surfaces covering walls and platforms. Touching one such surface destroys the Mini. Spikes cannot be destroyed.
|-
|-
|style="background:#E3F0F9" align="center"|[[File:MvDKTSsplitpipe.jpg]][[File:MvDKTSpipe.jpg]]<br>[[Warp Pipe|Pipes]]
|align="center"|[[File:MvDKTSsplitpipe.jpg]][[File:MvDKTSpipe.jpg]]<br>[[Warp Pipe|Pipes]]
|Warp Pipes come in two colors: blue, which are always found in one piece, and yellow—also known as Split Pipes—whose ends are separated from each other. Both types help transport the Minis to different locations in a level, although the length of blue Warp Pipes affect how long the Minis take to reach the other end, while Split Pipes have considerably less delay.
|Warp Pipes come in two variations. Some Pipes are found in one piece, while others, also known as Split Pipes, have their ends separated from each other, and are also color-coded to acknowledge the player which pipe is connected to the other. Both types help transport the Minis to different locations in a level, although the length of blue Warp Pipes affect how long the Minis take to reach the other end, while Split Pipes have considerably less delay.
|}
|}
<br clear=all>


==Enemies and obstacles==
==Enemies==
Enemies in the game can be divided into two categories, based on how they affect the player. Kong-based toys are rather large and indestructible but do not cause damage, and in many situations their capacities appear helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. On the other hand, there are harmful enemies that take miscellaneous forms, and only serve as obstacles that can usually be destroyed with Hammers or other means of attack.
Enemies in the game can be divided into two categories, based on how they affect the player. [[Donkey Kong's robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from Donkey Kong's robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack. [[Cannon Kong]]s also appear for the first time.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class=wikitable
!colspan=2 style="background:#6C9CFE" align="center"| Kongs
!colspan=4 align="center"|Donkey Kong's robots
|-
|-
!width=10% |Enemy
{{content appearances|rows=y
!About
|name1=[[Cannon Kong]]
|image1=[[File:MvDKTScannonkong.jpg]]
|description1=A stationary toy whose body consists of a giant cannon. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks.
|firstlevel1=[[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-5]]
|lastlevel1=[[Level E2-7]]
|image2=[[File:MvDKTScapturekong.jpg]]
|name2=[[Capture Kong]]
|description2=A wandering toy that is equipped with a small barrel on its back, which it uses to capture and disable any Mini that walks into it. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot.
|firstlevel2=[[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-5]]
|lastlevel2=[[Level E2-5]]
|image3=[[File:MvDKTScircuskong.jpg]]
|name3=[[Circus Kong]]
|description3=A toy that tosses Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers.
|firstlevel3=[[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-5]]
|lastlevel3=[[Level E1-5]]
}}
|-
|-
|align="center"|[[File:MvDKTScannonkong.jpg]]<br>[[Cannon Kong]]s
!colspan=4 align="center"|Enemies that cause damage
|Stationary toys whose bodies consist of giant cannons. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks.
|-
|-
|align="center"|[[File:MvDKTScapturekong.jpg]]<br>[[Capture Kong]]s
{{content appearances|rows=y
|Wandering toys that are equipped with a small sack, which they use to capture and disable any Mini that walks into them. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot.
|image1=[[File:MvDKTSfirepiranhaplant.jpg]]
|name1=[[Fire Piranha Plant]]
|description1=A stationary enemy that is stuck to a surface. Apart from being harmful to touch directly, it attacks by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy Fire Piranha Plants.
|firstlevel1=[[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-3]]
|lastlevel1=[[Level E2-3]]
|image2=[[File:MvDKTSpiranhaplant.jpg]]
|name2=[[Piranha Plant]]
|description2=An enemy that, much the same as the Fire Piranha Plants, is always fixed to a surface, injuring any Mini that touches it. However, it lacks the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in its mouth and spit them as well. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them.
|firstlevel2=[[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-6]]
|lastlevel2=[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|image3=[[File:MvDKTSpokey.jpg]]
|name3=[[Pokey]]
|description3=A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|firstlevel3=[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|lastlevel3=[[Level E1-3]]
|image4=[[File:MvDKTSshyguy.jpg]]
|name4=[[Shy Guy]]
|description4=A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|firstlevel4=[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
|lastlevel4=[[Level E2-7]]
|image5=[[File:MvDKTSthwomp.jpg]]
|name5=[[Thwomp]]
|description5=A floating stone enemy that comes crashing on the ground when walked directly under, even though it can notice the Minis from a few spaces afar. It signals its attack by shaking in place for roughly four seconds, then plummets forcefully on the ground, squashing any Mini walking beneath it. Thwomps are completely invincible.
|firstlevel5=[[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-3]]
|lastlevel5=[[Level E2-7]]
}}
|}
 
==Stamps==
[[File:002-MVDKTSMiniMario2.png|frame]]
{{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}}
Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref>{{cite|url=www.nintendo.co.jp/wiiu/wafj/play/index.html|title=マリオvs.ドンキーコング みんなでミニランド|みんなのステージで遊ぶ、応援する|publisher=Nintendo|language=ja|accessdate=June 22, 2024}}</ref>
 
==Technical aspects==
The Wii U version is designed to be controlled through and on the GamePad's touch screen alone. A secondary screen view is shown on the TV, but with large borders around its view area.
 
The sound is in stereo, with no support for 5.1 surround on Wii U.
 
The Nintendo 3DS version does not support 3D.
 
==Update history==
===1.0.1===
The Nintendo 3DS version of the game was updated on September 1, 2015. The update prevented players from posting certain levels that caused errors in the Community mode.<ref>{{cite|language=en-us|url=en-americas-support.nintendo.com/app/answers/detail/a_id/15163|title=How to Update ''Mario vs. Donkey Kong: Tipping Stars''|publisher=Nintendo Support|accessdate=June 22, 2024}}</ref><ref>{{cite|author=Lite_Agent|date=September 2, 2015|url=www.perfectly-nintendo.com/mario-vs-donkey-kong-tipping-stars-update-available-ver-1-0-1|title=''Mario vs Donkey Kong: Tipping Stars'' update available (Ver. 1.0.1)|publisher=Perfectly Nintendo|accessdate=June 22, 2024}}</ref>
 
==Profiles==
*'''Nintendo 3DS eShop'''
;American English version
<blockquote>''Get that 'aha!' feeling over and over as you guide Minis—toy versions of Nintendo characters—to the exit in each puzzling stage. Tap objects—like bridges and springs—with the stylus to perfect your strategy. You can create stages and play them however you want, unlocking even more content and experiences the more you play!''
 
''Donkey Kong's rivalry with Mario™ reignites in an all-out puzzle challenge! Tackle more than 80 tricky stages filled with clever puzzles and tough obstacles: girders, spiked floors, wind-up enemies, warp pipes, conveyer belts and more! Plus you can make your own levels, so there's no end to the fun. As you beat levels, you earn stars that can be cashed in to earn new parts for level creation. The more you play, the more you can make!''</blockquote>
;British English version
<blockquote>''Uh-oh! Donkey Kong's kidnapped Pauline, and only Mario can rescue her in puzzler Mario vs. Donkey Kong: Tipping Stars! Guide mini, clockwork versions of Mario and friends to the exits in over 60 increasingly-fiendish 2D puzzle stages!''
 
''Build and share your own levels, or download new ones from other players. If you find a stage you like, you can even tip the creator with stars, giving them the chance to build even better stages in the future!''</blockquote>
 
==Development and release==
[[File:MvsDKTSofficial6.jpg|thumb|One of the levels playable in the tech demo, where it was known as "Level D-4". It would later be released for a limited time as the sixth official level in the game's Community mode (titled "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|Nintendo 6]]").]]
Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at {{wp|Game Developers Conference}} on March 2014. The demo was used to showcase the {{wp|Wii U#Development tools|Nintendo Web Framework}}, a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.<ref>{{cite|author=Karmali, Luke|date=March 21, 2014|url=www.ign.com/articles/2014/03/21/mario-vs-donkey-kong-for-wii-u-surfaces-at-gdc|title=GDC: ''Mario vs. Donkey Kong'' for Wii U Surfaces|publisher=IGN|language=en|accessdate=June 22, 2024}}</ref> The demo contained the following levels:<ref>{{cite|author=GameXplain|date=March 19, 2014|url=www.youtube.com/watch?v=LFwU1T4id1c|title=''Mario vs. Donkey Kong'' Wii U - GDC Web Framework Demo|publisher=YouTube|language=en|accessdate=June 22, 2024}}</ref>
*Level D-1, which would be shipped with the release version as [[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-1]].
*Level D-2, which would be shipped with the release version as [[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 2-1]].
*Level D-3, which would be slightly modified and shipped with the release version as [[Level B-7]].
*Level D-4, which would be released post-launch as an [[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|official Nintendo level]] in the online community.
Later, before E3 2014, Nintendo confirmed through a video presentation that the game would be launched on Wii U in early 2015.<ref>{{cite|author=Nintendo of America|date=June 10, 2014|url=www.youtube.com/watch?v=Ruh0FSfRq3Y|title=Wii U - ''Mario vs. Donkey Kong'' E3 2014 Announcement Trailer|language=en-us|publisher=YouTube|accessdate=June 22, 2024}}</ref><ref>{{cite|author=Campbell, Evan|date=June 10, 2014|url=www.ign.com/articles/2014/06/10/mario-vs-donkey-kong-coming-to-wii-u|title=''Mario vs. Donkey Kong'' Coming to Wii U|publisher=IGN|accessdate=June 22, 2024}}</ref> This was followed on January 2015 by the unveiling of the game's final title and release dates, as well as the Nintendo 3DS version and the cross-buy promotion between versions.<ref>{{cite|author=Calvert, Darren|date=January 14, 2015|url=www.nintendolife.com/news/2015/01/mario_vs_donkey_kong_tipping_stars_due_in_march_and_will_be_cross-buy_on_wii_u_and_3ds|title=''Mario vs. Donkey Kong: Tipping Stars'' Due in March and Will be Cross-Buy on Wii U and 3DS|publisher=Nintendo Life|language=en-us|accessdate=June 22, 2024}}</ref>
 
==Promotion==
[[File:MM&FaC MvDKTS ad.jpg|thumb|The advertisment in ''Mini Mario & Friends: amiibo Challenge'']]
The [[Play Nintendo]] website features an [[List of Play Nintendo opinion polls#Mario vs. Donkey Kong: Tipping Stars Survey, Poll|opinion poll]] on who is "the mightiest Mini" in the game.
 
''[[Mini Mario & Friends: amiibo Challenge]]'' features an in-game advertisement for ''Mario vs. Donkey Kong: Tipping Stars'', accessed by tapping on the Mini Mario icon in the bottom right corner of the title screen.
 
==Staff==
{{main|List of Mario vs. Donkey Kong: Tipping Stars (Nintendo 3DS) staff}}<br>
{{main|List of Mario vs. Donkey Kong: Tipping Stars (Wii U) staff}}
The game was developed by the [[Nintendo Software Technology Corporation]], who are likewise credited for previous titles in the ''Mario vs. Donkey Kong'' series. They were assisted by the [[Nintendo Software Planning & Development]] Group No. 3, who had [[Shigeru Miyamoto]] and [[Kensuke Tanabe]] as supervisors. It is the second title in the series to be directed by [[Stephen Mortimer]] after ''[[Mario and Donkey Kong: Minis on the Move]]''; he previously worked as a level designer on other games in the series.
 
==Reception==
''Mario vs. Donkey Kong: Tipping Stars'' has received mixed to positive reviews from critics. Praise was directed to the game's challenging gameplay and its online features.
 
Damien McFerran of TrustedReviews gave the game a rating of 4/5, stating that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciating how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He criticized the game's graphics, stating that they are rather reminiscent of generic mobile phone games, but noted the soundtrack as "uniformly superb."<ref>{{cite|author=McFerran, Damien|date=October 5, 2016|url=www.trustedreviews.com/reviews/mario-vs-donkey-kong-tipping-stars|title=''Mario vs Donkey Kong: Tipping Stars'' Review|language=en|publisher=Trusted Reviews|accessdate=June 22, 2024}}</ref>
 
Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to ''{{iw|nwiki|Pushmo World}}''{{'}}s. He also emphasized on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into what he describes as a modern online experience. Olney stated that the gameplay is solid and referred to the game's presentation and graphics as pleasant.<ref>{{cite|author=Olney, Alex|date=March 5, 2015|url=www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars|title=Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(Wii U eShop)</small>|publisher=Nintendo Life|accessdate=June 22, 2024}}</ref> In a separate review of the [[Nintendo 3DS]] version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the [[Wii U]] version as well.<ref>{{cite|author=Olney, Alex|date=March 5, 2015|url=www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars|title=Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(3DS eShop)</small>|publisher=Nintendo Life|accessdate=June 22, 2024}}</ref>
 
In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's few new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>{{cite|author=Graeber, Brendan|date=March 12, 2015|url=www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review|title=''Mario vs. Donkey Kong: Tipping Stars'' Review|publisher=IGN|accessdate=June 22, 2024}}</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|align="center"|[[File:MvDKTScircuskong.jpg]]<br>[[Circus Kong]]s
|Wii U and Nintendo 3DS
|Toys that toss Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers.
|Brendan Graeber, [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review IGN]
|6.8/10
|align="left"|"''Whether you're a Mario vs. Donkey Kong series veteran or are diving into the toy-puzzle scene for the first time, Tipping Stars will (eventually) challenge you with tough stages to master, even if it doesn't exactly bring anything new of value to the table. There's even more challenge and fun to be had via the community - but you need to dig through a mountain of nonsense to find it.''"
|-
|-
!colspan=2 style="background:#C71D1D" align="center"| <span style="color:#FFFFFF">Enemies that cause damage</span>
|Wii U
|Alex Olney, [http://www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars Nintendo Life]
|8/10
|align="left"|"''Mario vs. Donkey Kong: Tipping Stars is a hugely enjoyable action puzzler with some really fantastic ideas and mechanics. The sharing feature is easily the biggest draw, and the possibility of fresh content being available for years to come is enormously exciting. It's not vastly different when compared to the previous titles in the series, but as the old adage goes: if it ain't broke, don't fix it.''"
|-
|-
!width=10% |Enemy
|Nintendo 3DS
!About
|Alex Olney, [http://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars Nintendo Life]
|-
|8/10
|align="center"|[[File:MvDKTSfirepiranhaplant.jpg]]<br>[[Fire Piranha Plant]]s
|align="left"|"''When it comes to deciding which version of the game to play, it entirely comes down to personal taste. The Wii U version is slightly more comfortable and easier on the eyes, but the 3DS version does have the enormous advantage of being portable, which will make or break the decision for many people. As far as the core game is concerned however, there is no difference between versions.''"
|Stationary enemies that are stuck to various surfaces. Apart from being harmful to touch directly, they attack by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy a Fire Piranha Plant.
|-
|-
|align="center"|[[File:MvDKTSpiranhaplant.jpg]]<br>[[Piranha Plant]]s
|Wii U
|Much the same as Fire Piranha Plants, these are always fixed to a surface, injuring any Mini that touches them. However, they lack the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in their mouth and spit them back. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them.
|Damien McFerran, [http://www.trustedreviews.com/reviews/mario-vs-donkey-kong-tipping-stars TrustedReviews]
|4/5
|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''"
|-
|-
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey (toy)|Pokeys]]
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|Tall, spiky, three-segmented enemies that simply roam back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. They can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|-
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy (toy)|Shy Guys]]
|colspan=2|Metacritic
|Stout enemies that walk from side to side, destroying the Minis if they come into direct contact. They can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|colspan=2 style="background-color:Gold"|[http://www.metacritic.com/game/wii-u/mario-vs-donkey-kong-tipping-stars 70]
|-
|-
|align="center"|[[File:MvDKTSthwomp.jpg]]<br>[[Thwomp]]s
|colspan=2|GameRankings
|Floating stone enemies that come crashing on the ground when walked directly under, even though they can notice the Minis from a few spaces afar. They signal their attack by shaking in place for roughly four seconds, then plummet forcefully on the ground, squashing any Minis walking beneath them. They are completely invincible.
|colspan=2|[https://www.gamerankings.com/3ds/114538-mario-vs-donkey-kong-tipping-stars/index.html 68.85%]
|}
|}
<br clear=all>
{{br}}
 
==Stamps==
{{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}}
Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref>http://www.nintendo.co.jp/wiiu/wafj/play/index.html ''Nintendo.'' Retrieved Feb. 27, 2015.</ref>
 
==References to other games==
*''[[Super Mario Bros.]]'': The Underground theme is arranged for the soundtrack of [[Crumbling Cavern]].
*''[[Super Mario Bros. 2]]'': The Overworld theme is arranged for the soundtrack of [[Rolling Hills]].
*''[[Donkey Kong Country]]'': The "DK Island Swing" music theme that plays in jungle levels is arranged for the soundtrack of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]].
*''[[Super Mario 64]]'': "Inside the Castle Walls", the music that plays while inside [[Princess Peach's Castle]], is arranged for the soundtrack of [[Mario vs. Donkey Kong: Tipping Stars#Swirling Courtyard|Swirling Courtyard]].
*''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with slight to non-existent changes. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'')


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
MVSDK Wii U TIPPING STARS.jpg|The game's official North American logo
MvsDK Tipping Stars logo alt.png|The game's official North American logo
MvDK TS - Box artwork.png|Artwork used for the game's packaging.
MvDK TS - Box artwork.png|Artwork used for the game's packaging
WiiU_MariovsDonkeyKong_illu01_E3.png|[[Mini Donkey Kong]], [[Mini Mario (toy)|Mini Mario]], [[Mini Peach]], and the newest addition to the toys, [[Mini Luigi]]
Minis MvDKU.png|[[Mini Donkey Kong|Mini DK]], [[Mini Mario (toy)|Mini Mario]], [[Mini Peach]], and [[Mini Luigi]]
MVSDK Wii U Star.png|A star
MVSDK Wii U Star.png|A star
MVSDK Wii U Mini Mario.png|Mini Mario
MVSDK Wii U Mini Mario.png|Mini Mario
Line 363: Line 435:


==Media==
==Media==
{{more media}}
{{main-media}}
{{media table
{{media table
|type1=audio
|file1=MvDKTS TitleScreen.oga
|name1=MvDKTS TitleScreen
|title1=Title screen
|pipe1=Title screen
|file2=MvDKTS RollingHillsA.oga
|type2=audio
|title2=Rolling Hills A
|name2=MvDKTS GoldPalace
|file3=MvDKTS GoldPalace.oga
|pipe2=Shimmering Gold Palace
|title3=Shimmering Gold Palace
}}
}}


==Staff==
==References to other games==
{{main|List of Mario vs. Donkey Kong: Tipping Stars (Nintendo 3DS) staff}}
*''[[Super Mario Bros.]]'': The "[[Underground Theme]]" is arranged for the soundtrack of [[Crumbling Cavern]].
*''[[Super Mario Bros. 2]]'': The "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is arranged for the soundtrack of [[Rolling Hills]]. The "player downed" and "world clear" jingles are used as well.
*''[[Donkey Kong Country]]'': "[[DK Island Swing]]" is arranged for the soundtrack of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]].
*''[[Super Mario 64]]'': "[[Inside the Castle Walls]]", the music that plays while inside [[Peach's Castle]], is arranged for the soundtrack of [[#Swirling Courtyard|Swirling Courtyard]].
*''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Dash Mushroom|Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'')


{{main|List of Mario vs. Donkey Kong: Tipping Stars (Wii U) staff}}
==References in later games==
*''[[Super Smash Bros. Ultimate]]'': The title theme and the first theme of [[Rolling Hills]] (titled "Rolling Hills A") appear as tracks in the "''Super Mario''" series playlist.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオ<span class="explain" title="ブイエス">vs.</span>ドンキ—コング みんなでミニランド
|Jap=マリオ{{hover|vs.|ブイエス}}ドンキ—コング みんなでミニランド
|JapR=Mario buiesu Donkī Kongu Minna de Mini Rando
|JapR=Mario buiesu Donkī Kongu Minna de Mini Rando
|JapM=Mario vs. Donkey Kong: Mini-Land with Everyone
|JapM=Mario vs. Donkey Kong: Mini-Land with Everyone
}}
}}
==References==
<references/>


==External links==
==External links==
*[http://mariovsdk.nintendo.com/ Official North American website]
{{NIWA|NWiki=1|StrategyWiki=1}}
*[http://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Mario-vs-Donkey-Kong-Tipping-Stars-954726.html Official European website]
*[http://mariovsdk.nintendo.com/ American English website]
*[http://www.nintendo.co.jp/wiiu/wafj/index.html Official Japanese website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-download-software/Mario-vs-Donkey-Kong-Tipping-Stars-954726.html British English website]
*[https://www.nintendo.co.jp/wiiu/wafj/index.html Official Japanese website]
*[https://www.youtube.com/watch?v=t6zgkp1YBRw&t=21m38s Nintendo Direct 1.14.2015]


==References==
<references/>
{{MVDKTS}}
{{MVDKTS}}
{{MarioGames}}
{{Super Mario games}}
{{DKGames}}
{{Donkey Kong games}}
{{3DS}}
{{3DS}}
{{Wii U}}
{{Wii U}}
[[it:Mario vs. Donkey Kong: Tipping Stars]]
[[it:Mario vs. Donkey Kong: Tipping Stars]]
[[Category:Mario vs. Donkey Kong: Tipping Stars|*]]
[[Category:Mario vs. Donkey Kong: Tipping Stars|*]]
[[Category:Mario vs. Donkey Kong Series]]
[[Category:Mario vs. Donkey Kong series]]
[[Category:Wii U Games]]
[[Category:Wii U games]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Games with Nintendo Network]]

Latest revision as of 19:09, September 27, 2024

Mario vs. Donkey Kong: Tipping Stars
European (UK) cover art for Mario vs. Donkey Kong: Tipping Stars on Wii U.
European Wii U box cover
European (UK) cover art for Mario vs. Donkey Kong: Tipping Stars on Nintendo 3DS.
European Nintendo 3DS box cover
For alternate box art, see the game's gallery.
Developer Nintendo Software Technology Corporation
Nintendo SPD Group No.3
Publisher Nintendo
Platform(s) Wii U
Nintendo 3DS
Release date USA March 5, 2015
Japan March 19, 2015
Europe March 20, 2015
Australia March 21, 2015
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Format
Wii U:
Optical disc
Digital download
Nintendo 3DS:
Game Card
Digital download
Input
Wii U:
Nintendo 3DS:
Serial code(s) Wii U:
Japan WUP-WAFJ-JPN
Nintendo 3DS:
Japan CTR-JYLJ-JPN

Mario vs. Donkey Kong: Tipping Stars is an action puzzle game for the Wii U and Nintendo 3DS. It is the sixth Mario vs. Donkey Kong game overall and the first game in the series to be released on a home console. The game is a follow-up to Mario vs. Donkey Kong: Mini-Land Mayhem! and shares elements with most of the series, including navigating a number of Minis to their exits and allowing players to build their own levels. Players were able to share custom stages through Miiverse until it was shut down on November 7, 2017. The title could also be played over Nintendo Network, but the service was terminated on April 8, 2024, making the game no longer playable online.[1][2] The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the Workshop Store. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks[3] (409.6 MB).

The game supports a form of cross-platform play, where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version, and levels can be shared between the Nintendo 3DS and Wii U versions of the game.

The game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players outside of Japan to purchase the game, but players who did so before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.

Story[edit]

As in previous Mario vs. Donkey Kong games, Pauline is once again kidnapped by Donkey Kong, although this time, no motivation is given. Mario chases after Donkey Kong with his Mini Mario toys to rescue her.

After traversing six puzzle-filled worlds, while freeing cursed Mini Mario toys along the way, Mario catches up to Donkey Kong and Pauline in a darkened room. The lights are switched on, revealing Pauline, Donkey Kong, and two Toads giving Mario a surprise party. Mario can then continue through more worlds and bonus levels knowing Pauline is safe.

Gameplay[edit]

As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters.

The most common level type in the game is the Single-Door level, in which a lone Goal Door represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a Game Over. Multi-Door levels, a feature introduced in Mario vs. Donkey Kong: Mini-Land Mayhem!, are also found in Tipping Stars, where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.

Tracing a Red Girder between two rivets in Level 1-7
A Red Girder is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white and any other elements stop moving, though the timer carries on.

Each world contains eight levels and follows a specific formula:

  • the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
  • the third level and, sometimes, sixth level is where enemies that cause damage, like Shy Guys, Pokeys or Thwomps, appear.
  • the fourth level is always a Multi-Door course, the rest being Single-Door.
  • the fifth level is marked by the presence of a type of Donkey Kong's robot, such as Circus Kongs, Cannon Kongs or Capture Kongs.
  • the seventh level has a locked exit, which can only be opened by a Key Mini Mario.
  • instead of a boss battle as in the predecessors, every world is closed by a level where a Cursed Mini Mario has to be reverted to its normal state by hitting it with Hammers, then escorted along with the other Minis to the Goal Door.

A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a Shy Guy or a Pokey.[4] The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the Donkey Kong arcade game.

When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the third installment, but remixed.

Scoring system and stars[edit]

Earning stars after completing a level
Earning stars after completing a level

Each level has a trophy ranking based on a score, which is determined by the following:

  • Small and big coins spread throughout the levels. They are worth 100 and 1000 points, respectively. There is also a single M Coin in each level, worth 2000 points. Collecting all coins in a level awards the player an additional 6000 points.
  • Every second left on the timer, each worth 20 points.

Three high scores signifying three different rankings are established for each level and are linked to a bronze, silver, and gold trophy, in order from lowest to highest. Acquiring one trophy rewards the player with one star; in this respect, achieving the gold trophy in a level signifies a three star rating for that level. Stars form a collectable entity, and a total of 267 stars can be earned in the main game. Before Miiverse was shut down, additional ones could also be obtained as tips from other players for uploaded levels.

Workshop[edit]

Workshop editor, as seen on the Wii U GamePad
The Workshop Editor, as seen on the Wii U GamePad
Main article: Construction Zone § Mario vs. Donkey Kong: Tipping Stars

The game also features a mode known as the Workshop, which allows the player to create, play, and share their own custom levels. The Workshop Store allows players to use their collected stars to unlock elements that can be used in the level editor, which is known as the Workshop Editor.

Community[edit]

Community mode
Menu of Community mode, with levels sorted by Popular

The game presented online functions, which were paired with Miiverse. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse stamps for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "Official Levels", and "Street Pass".

Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of Miiverse can still enter it, although it is devoid of levels. Players can click their Mii icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass functionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.

Help Mode[edit]

The game offers in-game tips for gameplay, editing and online features. However, they are handled differently depending on the version they appear in. In the Wii U version, tips simply appear on the loading screens. In the Nintendo 3DS version, there is a separate "Help Mode" accessible through a button with a question mark in each of the Game, Bonus, Workshop and Community menus.

In the main Game and Bonus menus, tips are related to gameplay. They are the following:

Chain Rule: Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.
British English version: Minis must reach the goal close together; otherwise the door will shut and lock the others out.
Items: Items like Red Girders can be placed, picked up, and placed again.
Scrolling Controls [Nintendo 3DS version]: On large levels, use +Control Pad / Circle Pad, A Button, B Button, X Button, or Y Button to scroll around the screen.
Scrolling Controls [Wii U version]: On large levels, use the Left Stick or the Right Stick to scroll around the screen.
Earning Gold Trophies: Pick up all the coins and reach the door quickly to earn a high score and a gold trophy.

In the Workshop menu, tips are related to building levels and sharing them:

Earning Tips: Share your level to earn stars! Online levels will earn stars when they are played. They can also earn stars when players tip you.
Resource Item Limits: Your level can contain up to four replaceable types of items, such as Red Girders, Long Springs, Movable Pipes or Blue Lifts.
Getting Ready To Share: Before you can share a level, you'll need to play through it and collect all the coins.
Level Themes: When editing a level, you can change the appearance of items in the background.

Finally, the Community menu offered tips related to users found online and the interaction with them:

Profiles: Access a player's profile by selecting their Mii from the comments list.
Tipping Good Levels: Tip the creator of a level with stars to let them know how much you like it. You can earn stamps in the process.
Location Colors: Check a Mii character's background color to see where the post came from.
Earning Stars: You can earn up to three stars on a level - one for each trophy.

Controls[edit]

  • Stylus – drag or tap objects; navigate menus
  • +Control Pad/Circle Pad/+Control Pad/Left Stick – navigate level
  • Start Button / Plus Button – pause game

Characters[edit]

The cast is primarily composed of the Mini toys, which are the focus of the Mario vs. Donkey Kong series. Mini Luigi appears for the first time, and Mini Donkey Kong receives a redesign. Despite Mario and Donkey Kong being titular characters, they fulfill only minor roles, appearing only on the title screen and the game's few cutscenes. In addition, Mario can be heard exclaiming "Way to go!" after all coins are collected in a level. Pauline and a few Toads also make appearances in the cutscenes.

The Minis do not behave differently from each other. They all simply walk from side to side, interacting with the environment at times. The only Mini that does, however, differentiate from the others is the Cursed Mini Mario, which is a possessed Mini Mario that smashes any other Mini on contact. It can be turned back to a normal Mini Mario if hit with Hammers, a slope slide, or via a Cannon blast.

Worlds[edit]

Dashing Desert, Level 5-8
Dashing Desert, Level 5-8

Each of the eight main worlds of the game (six standard, two extra) introduces a new mechanic and contains eight levels. The last level in each world is always centered around a Cursed Mini Mario. Levels in the main game are unlocked by completing the level that precede them.

Apart from the main game, there are 24 additional levels to unlock in a separate, Bonus feature. The player unlocks a Bonus Level for every 4 gold trophies obtained, except for Level B-21 onward, when levels are unlocked for each gold trophy earned. In order to unlock all Bonus Levels, the player has to acquire a total of 87 gold trophies. Compared to levels from the main game, Bonus Levels have increased difficulty. Each world from the main game is the setting of two consecutive Bonus Levels.

Between the Nintendo 3DS and the Wii U versions of the game, many levels have slight design differences to accommodate to the screen of the console. However, they only minimally affect gameplay in some of them.

See also: List of official Mario vs. Donkey Kong: Tipping Stars online levels
Main worlds
Level 1-2 of Rolling Hills World 1
Rolling Hills
Introduces the simple mechanics used throughout the game, such as Red Girders, Rivets and Ladders. Except for Cursed Mini Mario at the end, only a single Shy Guy and two Circus Kongs are present as enemies.
Levels
1-11-21-31-41-51-61-71-8
Level 2-5 of Jumpy Jungle World 2
Jumpy Jungle
A world that focuses on the use of Long and High Springs. Circus Kongs are also present here.
Levels
2-12-22-32-42-52-62-72-8
Level 3-2 of Runaway Warehouse World 3
Runaway Warehouse
The emphasis of this world are the conveyors, many of which are purple and can be stretched between rivets. There are enemies as well, such as Thwomps and Cannon Kongs.
Levels
3-13-23-33-43-53-63-73-8
Level 4-3 of Crumbling Cavern World 4
Crumbling Cavern
A place teeming with Movable Pipes, green pipes which can be positioned conveniently. A few Fire Piranha Plants inhabit this world.
Levels
4-14-24-34-44-54-64-74-8
Level 5-5 of Dashing Desert World 5
Dashing Desert
This world introduces Blue Lifts and also marks the first appearance of Pokeys and Capture Kongs in the game.
Levels
5-15-25-35-45-55-65-75-8
Level 6-2 of Twilight Valley World 6
Twilight Valley
The last world before the game's conclusion. It adds Pink Blocks to the gameplay, which act as solid walls and platforms and can be placed or removed.
Levels
6-16-26-36-46-56-66-76-8
Level E1-8 of Orbiting Observatory
Level E2-5 of Orbiting Observatory
Worlds E1 and E2
Orbiting Observatory
Two extra worlds in the main game, in which magnet surfaces are first explored. Many other elements introduced in previous worlds also appear.
Levels
E1-1E1-2E1-3E1-4E1-5E1-6E1-7E1-8
E2-1E2-2E2-3E2-4E2-5E2-6E2-7E2-8
Bonus Levels
Bonus 1
Levels
B-1B-2B-3B-4B-5B-6B-7B-8
Bonus 2
Levels
B-9B-10B-11B-12B-13B-14B-15B-16
Bonus 3
Levels
B-17B-18B-19B-20B-21B-22B-23B-24

Other areas[edit]

There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the Bonus Levels. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.

Winding Ravine is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.

This area decorates levels B-15, B-16 and B-17.

MvDKTSB-17 3DS.png
Swirling Courtyard is an area located closely to Peach's Castle. Numerous arches with crenels surrounding the foreground are patterned with stars, as well as some heraldic banners containing Golden Mushroom badges. Further behind, beyond a shrub garden where several white pigeons fly around, lie the castle ramparts, with an opening visible. On a hill continuing even further and behind some towers is Princess Peach's Castle itself. The music that plays in Swirling Courtyard is reused from Teatime Twirl in Mario vs. Donkey Kong: Mini-Land Mayhem!.

This area decorates levels B-18, B-19 and B-20.

MvDKTSB-18 3DS.png
Clattering Cabin is a sinister and gloomy building with large Gothic windows and architecture. Many torches are placed on the walls, and there is a lot of old furniture as well. The area features two staircases leading to a big corridor. Next to the staircases is a grandfather clock with a pendulum resembling a Shy Guy mask, and under the staircases, the portrait of a Shy Guy. The music that plays in Clattering Cabin is a retuned version of Warped Mansion's music from Mario vs. Donkey Kong: Mini-Land Mayhem!.

This area decorates levels B-21, B-22 and B-23.

MvDKTSB-21 3DS.png
Shimmering Gold Palace, or simply Gold Palace,[5] is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the invincibility theme from the Super Mario franchise, which is also used for the Mini Guide in Mario vs. Donkey Kong: Mini-Land Mayhem!.

This area only decorates Level B-24.

MvDKTSB-24 3DS.png
Editor Land is an area that resembles the editing space in the Workshop, having a grid background. This is the only Workshop background not to decorate any pre-loaded levels from the game. Miiverse screenshot of the 3rd official level in the online community of Mario vs. Donkey Kong: Tipping Stars

Objects[edit]

The game's numerous objects can be split into three categories: collectibles, objects that can be obtained only by a Mini toy; resource items, which can be stockpiled and moved or dragged on the screen using the console's touchscreen; and fixed objects, which cannot usually be modified but can be manipulated to help the Minis advance through a stage.

Collectibles
Item About
CoinLarge Coin
Coins
Items found in every level, usually arranged in rows of three or more. Each awards the player 100 points for the score. Among these coins, there is also a large variety that is worth ten normal coins and, therefore, 1000 points. The player needs to collect all coins in a level in order to achieve three stars for that level.
Hammers
Hammers
A pair of weapons that can be used by the Minis to combat enemies or destroy rocks. They are acquired for a short time and are banged repeatedly on the ground, confering the Mini that wields them a short period of invincibility. After they disappear, Hammers respawn in their initial position, allowing another use. If a Mini comes into contact with a Ladder or a Blue Lift while the Hammers are in use, they will be thrown high up in the air and can be picked up again if the Mini reaches the end of these objects in time.
M Coin
M Coin
A special "M"-stamped coin that is worth 2000 points. Only one appears in every stage. Like the other types of coins, collecting the M Coin is mandatory to obtain a three-star rating in a level.
Girder PickupBig Girder Pickup
Lift PickupBig Lift Pickup
Conveyor PickupBig Conveyor Pickup
Pickups
Collectibles that increase the amount of resource items the player has, such as Girders, Blue Lifts and Purple Conveyors. However, they cannot be grabbed with the stylus; Minis are required to walk into them instead.
Resource items
Item About
Blue Lift
Blue Lift
A vertical succession of platforms that can be built between two blue rivets, only if one is located directly above the other. The movement of the platforms in a Blue Lift is determined by the direction of the swipe that created the Blue Lift. Upon encountering a Blue Lift, Minis will stop walking and will take the lift in the direction it moves, helping them reach platforms that are located underneath or above.
High SpringLong Spring
High Spring and
Long Spring
Trampolines that help the Minis bounce to higher areas. High Springs are magenta and have an oblong shape—they launch the Minis on a vertical arc. Long Springs are yellow, rounded, and launch the Minis on a more widened arc.
Movable Pipe
Movable Pipes
A pair of separate pipes that are somehow interconnected. When a Mini enters one pipe, it will be warped onto the other. The player can change the positions of these pipes to facilitate movement throughout an area, even though they can only be placed on predetermined slots.
Pink Blocks
Pink Block
A block that can be picked up with the stylus and then used to fill a special slot by tapping on it. Pink Blocks come in formations, and act as platforms or walls to guide the Minis.
Purple Conveyor
Purple Conveyor
A platform that can be dragged across purple rivets. It moves automatically in the direction established by the player with the stylus. Apart from transporting the Minis, Purple Conveyors also turn them back if they are in opposing directions, without the need of a wall.
Red Girder
Red Girder
A platform that can be created by connecting two rivets of the corresponding color. The main game only contains red Girders, but the Workshop mode allows the player to use Girders of different colors, associated with a playable character (green—Mini Luigi, blue and white—Mini Toad, pink—Mini Peach etc.) If Red Girders are positioned horizontally or slightly slanting, the Minis can walk on them as on normal platforms. If their slant is too abrupt, they cause the Minis to slide on them as on a slope. If they are positioned vertically, they act as walls that prevent the Minis from walking further. Red Girders can be passed from underneath, making them semisolid.
Fixed objects
Item About
Cannon
Cannon
An object that slowly changes launching direction by rotating in place. It can store any amount of Minis that end up inside it, and can be tapped on to blast all Minis in the current direction. This way, apart from being able to reach far areas, the Minis can also zoom into rocks and enemies to destroy them.
Color Switches
Color Switches
Red, blue, and yellow switches that enable or disable blocks of the same colors when jumped on.
Conveyor
Conveyor
A platform that conveys the Minis in the direction indicated by its arrows. Conveyors are always horizontal.
Girder
Girder
A semisolid platform that the Minis can walk on. Girders are always horizontal.
Goal Door
Goal Door
The exit of each stage in the game. In Single-Door levels, the goal is to get all Minis into a single door. Once a Mini enters the door, the other have a short amount of time to reach it before it locks them away. A few levels feature locked exits, which require a Key Mini Mario to unlock. In Multi-Door levels, each character must be guided to the door that displays its face on it.
Ladder
Ladder
A vertical set of steps needed to climb up to raised platforms, or go down a lower level. They can be seen as stationary Blue Lifts. Minis grab on a Ladder as soon as they walk into it, then continue to walk in the direction they previously followed. When two Minis bump into each other on a Ladder, they both change directions.
Magnet Ground (on)Magnet Ground (off)
Magnet Ground
A platform that allows the Minis to walk on all of its surfaces. Minis fall off a Magnet if they are hanging upside-down and encounter a non-magnetic surface on their way.
Rock
Rock
A small fragile block that breaks when hit with Hammers, a slope slide or a Cannon blast. Otherwise, rocks act as normal platforms the Minis can walk onto.
Spikes
Spikes
Dangerous surfaces covering walls and platforms. Touching one such surface destroys the Mini. Spikes cannot be destroyed.
Split PipePipe
Pipes
Warp Pipes come in two variations. Some Pipes are found in one piece, while others, also known as Split Pipes, have their ends separated from each other, and are also color-coded to acknowledge the player which pipe is connected to the other. Both types help transport the Minis to different locations in a level, although the length of blue Warp Pipes affect how long the Minis take to reach the other end, while Split Pipes have considerably less delay.

Enemies[edit]

Enemies in the game can be divided into two categories, based on how they affect the player. Donkey Kong's robots are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case Hammers are available to stun them temporarily. Aside from Donkey Kong's robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack. Cannon Kongs also appear for the first time.

Donkey Kong's robots
Image Name Description First level Last level

Cannon Kong Cannon Kong A stationary toy whose body consists of a giant cannon. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks. Level 3-5 Level E2-7
Capture Kong Capture Kong A wandering toy that is equipped with a small barrel on its back, which it uses to capture and disable any Mini that walks into it. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot. Level 5-5 Level E2-5
Circus Kong Circus Kong A toy that tosses Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers. Level 1-5 Level E1-5

Enemies that cause damage

Image Name Description First level Last level

Fire Piranha Plant Fire Piranha Plant A stationary enemy that is stuck to a surface. Apart from being harmful to touch directly, it attacks by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy Fire Piranha Plants. Level 4-3 Level E2-3
Piranha Plant Piranha Plant An enemy that, much the same as the Fire Piranha Plants, is always fixed to a surface, injuring any Mini that touches it. However, it lacks the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in its mouth and spit them as well. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them. Level 5-6 Level 6-8
Pokey Pokey A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon. Level 5-3 Level E1-3
Shy Guy Shy Guy A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon. Level 1-3 Level E2-7
Thwomp Thwomp A floating stone enemy that comes crashing on the ground when walked directly under, even though it can notice the Minis from a few spaces afar. It signals its attack by shaking in place for roughly four seconds, then plummets forcefully on the ground, squashing any Mini walking beneath it. Thwomps are completely invincible. Level 3-3 Level E2-7

Stamps[edit]

A Stamp from Mario vs. Donkey Kong: Tipping Stars.
Main article: List of Mario vs. Donkey Kong: Tipping Stars stamps

Like some other Wii U games, this game features stamps. One way of getting those is by buying items in the Workshop Store. 84 stamps can be collected.[6]

Technical aspects[edit]

The Wii U version is designed to be controlled through and on the GamePad's touch screen alone. A secondary screen view is shown on the TV, but with large borders around its view area.

The sound is in stereo, with no support for 5.1 surround on Wii U.

The Nintendo 3DS version does not support 3D.

Update history[edit]

1.0.1[edit]

The Nintendo 3DS version of the game was updated on September 1, 2015. The update prevented players from posting certain levels that caused errors in the Community mode.[7][8]

Profiles[edit]

  • Nintendo 3DS eShop
American English version

Get that 'aha!' feeling over and over as you guide Minis—toy versions of Nintendo characters—to the exit in each puzzling stage. Tap objects—like bridges and springs—with the stylus to perfect your strategy. You can create stages and play them however you want, unlocking even more content and experiences the more you play! Donkey Kong's rivalry with Mario™ reignites in an all-out puzzle challenge! Tackle more than 80 tricky stages filled with clever puzzles and tough obstacles: girders, spiked floors, wind-up enemies, warp pipes, conveyer belts and more! Plus you can make your own levels, so there's no end to the fun. As you beat levels, you earn stars that can be cashed in to earn new parts for level creation. The more you play, the more you can make!

British English version

Uh-oh! Donkey Kong's kidnapped Pauline, and only Mario can rescue her in puzzler Mario vs. Donkey Kong: Tipping Stars! Guide mini, clockwork versions of Mario and friends to the exits in over 60 increasingly-fiendish 2D puzzle stages! Build and share your own levels, or download new ones from other players. If you find a stage you like, you can even tip the creator with stars, giving them the chance to build even better stages in the future!

Development and release[edit]

Miiverse screenshot of the 6th official level in the online community of Mario vs. Donkey Kong: Tipping Stars
One of the levels playable in the tech demo, where it was known as "Level D-4". It would later be released for a limited time as the sixth official level in the game's Community mode (titled "Nintendo 6").

Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at Game Developers Conference on March 2014. The demo was used to showcase the Nintendo Web Framework, a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.[9] The demo contained the following levels:[10]

  • Level D-1, which would be shipped with the release version as Level 1-1.
  • Level D-2, which would be shipped with the release version as Level 2-1.
  • Level D-3, which would be slightly modified and shipped with the release version as Level B-7.
  • Level D-4, which would be released post-launch as an official Nintendo level in the online community.

Later, before E3 2014, Nintendo confirmed through a video presentation that the game would be launched on Wii U in early 2015.[11][12] This was followed on January 2015 by the unveiling of the game's final title and release dates, as well as the Nintendo 3DS version and the cross-buy promotion between versions.[13]

Promotion[edit]

In-game advertisement for Mario vs. Donkey Kong: Tipping Stars
The advertisment in Mini Mario & Friends: amiibo Challenge

The Play Nintendo website features an opinion poll on who is "the mightiest Mini" in the game.

Mini Mario & Friends: amiibo Challenge features an in-game advertisement for Mario vs. Donkey Kong: Tipping Stars, accessed by tapping on the Mini Mario icon in the bottom right corner of the title screen.

Staff[edit]

Main article: List of Mario vs. Donkey Kong: Tipping Stars (Nintendo 3DS) staff
Main article: List of Mario vs. Donkey Kong: Tipping Stars (Wii U) staff

The game was developed by the Nintendo Software Technology Corporation, who are likewise credited for previous titles in the Mario vs. Donkey Kong series. They were assisted by the Nintendo Software Planning & Development Group No. 3, who had Shigeru Miyamoto and Kensuke Tanabe as supervisors. It is the second title in the series to be directed by Stephen Mortimer after Mario and Donkey Kong: Minis on the Move; he previously worked as a level designer on other games in the series.

Reception[edit]

Mario vs. Donkey Kong: Tipping Stars has received mixed to positive reviews from critics. Praise was directed to the game's challenging gameplay and its online features.

Damien McFerran of TrustedReviews gave the game a rating of 4/5, stating that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciating how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He criticized the game's graphics, stating that they are rather reminiscent of generic mobile phone games, but noted the soundtrack as "uniformly superb."[14]

Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to Pushmo World's. He also emphasized on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into what he describes as a modern online experience. Olney stated that the gameplay is solid and referred to the game's presentation and graphics as pleasant.[15] In a separate review of the Nintendo 3DS version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the Wii U version as well.[16]

In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's few new gameplay mechanics. Although he did acknowledge the new Cursed Mini Mario mechanic as "the highlight of Tipping Stars’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."[17]

Reviews
Release Reviewer, Publication Score Comment
Wii U and Nintendo 3DS Brendan Graeber, IGN 6.8/10 "Whether you're a Mario vs. Donkey Kong series veteran or are diving into the toy-puzzle scene for the first time, Tipping Stars will (eventually) challenge you with tough stages to master, even if it doesn't exactly bring anything new of value to the table. There's even more challenge and fun to be had via the community - but you need to dig through a mountain of nonsense to find it."
Wii U Alex Olney, Nintendo Life 8/10 "Mario vs. Donkey Kong: Tipping Stars is a hugely enjoyable action puzzler with some really fantastic ideas and mechanics. The sharing feature is easily the biggest draw, and the possibility of fresh content being available for years to come is enormously exciting. It's not vastly different when compared to the previous titles in the series, but as the old adage goes: if it ain't broke, don't fix it."
Nintendo 3DS Alex Olney, Nintendo Life 8/10 "When it comes to deciding which version of the game to play, it entirely comes down to personal taste. The Wii U version is slightly more comfortable and easier on the eyes, but the 3DS version does have the enormous advantage of being portable, which will make or break the decision for many people. As far as the core game is concerned however, there is no difference between versions."
Wii U Damien McFerran, TrustedReviews 4/5 "Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now."
Aggregators
Compiler Platform / Score
Metacritic 70
GameRankings 68.85%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong: Tipping Stars.

Media[edit]

For a complete list of media for this subject, see List of Mario vs. Donkey Kong: Tipping Stars media.
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオvs.ドンキ—コング みんなでミニランド[?]
Mario buiesu Donkī Kongu Minna de Mini Rando
Mario vs. Donkey Kong: Mini-Land with Everyone

References[edit]

  1. ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
  2. ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
  3. ^ European box art
  4. ^ Mario vs. Donkey Kong: Tipping Stars digital manual (PDF).[page number needed]
  5. ^ "Gold Palace Theme" in the Workshop Store
  6. ^ マリオvs.ドンキーコング みんなでミニランド|みんなのステージで遊ぶ、応援する. Nintendo (Japanese). Retrieved June 22, 2024.
  7. ^ How to Update Mario vs. Donkey Kong: Tipping Stars. Nintendo Support (American English). Retrieved June 22, 2024.
  8. ^ Lite_Agent (September 2, 2015). Mario vs Donkey Kong: Tipping Stars update available (Ver. 1.0.1). Perfectly Nintendo. Retrieved June 22, 2024.
  9. ^ Karmali, Luke (March 21, 2014). GDC: Mario vs. Donkey Kong for Wii U Surfaces. IGN (English). Retrieved June 22, 2024.
  10. ^ GameXplain (March 19, 2014). Mario vs. Donkey Kong Wii U - GDC Web Framework Demo. YouTube (English). Retrieved June 22, 2024.
  11. ^ Nintendo of America (June 10, 2014). Wii U - Mario vs. Donkey Kong E3 2014 Announcement Trailer. YouTube (American English). Retrieved June 22, 2024.
  12. ^ Campbell, Evan (June 10, 2014). Mario vs. Donkey Kong Coming to Wii U. IGN. Retrieved June 22, 2024.
  13. ^ Calvert, Darren (January 14, 2015). Mario vs. Donkey Kong: Tipping Stars Due in March and Will be Cross-Buy on Wii U and 3DS. Nintendo Life (American English). Retrieved June 22, 2024.
  14. ^ McFerran, Damien (October 5, 2016). Mario vs Donkey Kong: Tipping Stars Review. Trusted Reviews (English). Retrieved June 22, 2024.
  15. ^ Olney, Alex (March 5, 2015). Review: Mario vs. Donkey Kong: Tipping Stars (Wii U eShop). Nintendo Life. Retrieved June 22, 2024.
  16. ^ Olney, Alex (March 5, 2015). Review: Mario vs. Donkey Kong: Tipping Stars (3DS eShop). Nintendo Life. Retrieved June 22, 2024.
  17. ^ Graeber, Brendan (March 12, 2015). Mario vs. Donkey Kong: Tipping Stars Review. IGN. Retrieved June 22, 2024.

External links[edit]