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{{articleabout|the [[Nintendo DS]] game|the form of Peach seen in [[Super Mario Bros. 2]] and [[Super Mario 3D World]]|[[Super Mario|here]]}}
{{italic title}}
{{italic title}}
{{Infobox
{{about|the [[Nintendo DS]] game|the form of [[Princess Peach]] seen when playing as her in the [[Super Mario (series)|Super Mario]] series|[[Super Mario (form)]]}}
|image=[[File:superpeach.jpg|250px]]
{{game infobox
|image=[[File:Super Princess Peach box art.png|250px]]<br>North American box art
|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|October 20, 2005|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 26, 2006}}
|release={{flag list|Japan|October 20, 2005<ref>{{cite|url=www.nintendo.co.jp/ds/aspj/index.html|title=スーパープリンセスピーチ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=April 6, 2010}}</ref>|ROC|October 20, 2005|South Korea|November 4, 2005<ref>https://news.mt.co.kr/mtview.php?no=2005103012523719249</ref>|USA|February 27, 2006<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Australia|March 30, 2006|Europe|May 26, 2006<ref>{{cite|url=www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html|title=Super Princess Peach|publisher=Nintendo UK|language=en-gb|accessdate=October 1, 2016}}</ref>|South Africa|September 26, 2008<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-DS/Super-Princess-Peach-273201.html|title=''Super Princess Peach'' {{!}} Nintendo DS {{!}} Games {{!}} Nintendo ZA|publisher=Nintendo ZA|accessdate=January 13, 2025}}</ref>}}
|genre=Platform
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|modes=Single player
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}  
|platforms=[[Nintendo DS]]
|platforms=[[Nintendo DS]]
|media={{container|nds=1}}
|format={{format|ds=1}}
|input={{input|stylus=1|nds=2}}
|input={{input|stylus=1|dsmicrophone=2}}
|serials={{flag list|Japan|NTR-ASPJ-JPN|USA|NTR-ASPE-USA|Europe|NTR-ASPP-EUR|Australia|NTR-ASPE-AUS}}
}}
}}
'''''Super Princess Peach''''' is a game released in late 2005 for the Japan region, and in 2006 for all other regions made for the [[Nintendo DS]]. In this game, the roles are reversed, as [[Mario]], [[Luigi]], and [[Toad (species)|Toads]] have been kidnapped by [[Bowser]], using the magical [[Vibe Scepter]], and taken to [[Vibe Island]]. [[Princess Peach]] must save them, using a talking umbrella called [[Perry]] and her powers of emotion. This is the first adventure installment for the Mario game series in which Peach appears as a stand-alone playable character.
'''''Super Princess Peach''''' is a 2D [[Genre#Platform|platformer]] game for the [[Nintendo DS]]. In this game, the characters' traditional roles in the ''[[Super Mario (series)|Super Mario]]'' series are reversed: rather than [[Mario]] and [[Luigi]] being the protagonists and rescuing [[Princess Peach]], it is Mario, Luigi, and the [[Toad (species)|Toad]]s who are kidnapped and taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an {{wp|Anthropomorphism|anthropomorphic}} umbrella, [[Perry]], and uses her own powers of emotion. This is the first game on a dedicated console in the [[Super Mario (franchise)|''Super Mario'' franchise]] in which Peach is the sole main protagonist, with the first overall being ''[[Princess Toadstool's Castle Run]]''. This would also be Peach's only other starring role in a game until ''[[Princess Peach: Showtime!]]'' 18 years later.
 
==Story==
==Story==
[[File:SPP_Artwork.jpg|thumb|left|[[Peach]] and [[Perry]], accompanied by some [[Toad (species)|Toads]].]]
{{multiple image
While [[Princess Peach]] goes out for a sunny stroll, [[Bowser]] and his legion of minions swarm the [[Peach's Castle|castle]], this time easily overpowering the guards and even the three heroes [[Mario]], [[Luigi]], and [[Toad]] with their newfound weapon: the [[Vibe Scepter]]. Upon Peach's return, she is horrified to find all of her guards running about the castle, either hysterically crying, euphorically happy, or angry beyond measure. Since Bowser has already absconded with Mario, Luigi, and Toad, Peach resolves to go after Bowser herself and rescue them as they have rescued her on many occasions.
|align=left
|direction=horizontal
|width=180
|image1=Army Hammer Bro. and a Hammer Bro. capture Mario.png
|image2=ToadLuigiKidnap.png
|image3=SPPMarioLuigiToadCaptured.png
|footer=Mario, Luigi, and Toad are kidnapped and imprisoned.
}}
While [[Princess Peach]] is on a stroll, [[Bowser]] and [[Bowser's Minions|his minions]] use the [[Vibe Scepter]] to take over her [[Peach's Castle|castle]], capturing [[Mario]], [[Luigi]], and [[Toad]]. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, [[Toadsworth]] gives her a magical, sapient umbrella named [[Perry]], whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. As Peach travels throughout [[Vibe Island]], Perry is shown to be a very useful ally in many situations. By the end, Perry recovers from his amnesia.


[[Toadsworth]] gives her an umbrella as a parting gift, saying only that it is a very strange umbrella. Later, the player finds out that the umbrella is named Perry, and has a very tragic backstory of his own to unravel. Regardless, as Peach travels throughout the many locales of Vibe Island, Perry is known to be a very useful ally in many situations.
After defeating [[Giant Kamek]], Peach rescues Luigi and the Toads. After defeating Bowser, she rescues Mario. Ignoring Luigi completely, she shoves him to the side as he runs to Mario. They happily swing around together, and Mario takes her into his arms and gives her flowers from his hat.
{{br}}
{{br|left}}


==Main Gameplay Details==
==Gameplay==
===Vibe Island Locations===
===Vibe Island locations===
''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or Worlds):
''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or worlds) of nine [[level|stages]] each:
*[[Ladida Plains]]: A normal grassland world, with generic enemies being common.
*[[Hoo's Wood]]: A forest-themed world, with generic enemies being common.
*[[Shriek Mansion]]: A Mansion-themed world, with ghost and sad enemies being common.
*[[Fury Volcano]]: A volcano/lava world, with fire and angry enemies being common.
*[[Wavy Beach]]: A beach-themed world, with generic enemies being common.
*[[Gleam Glacier]]: A snow and ice world, with sad and angry enemies being common.
*[[Giddy Sky]]: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies.


*[[Ladida Plains]] A normal grass world, with generic enemies being common.
===Shop===
*[[Hoo's Wood]] A forest-themed world, with generic enemies being common.
[[File:Super Princess Peach Shop.png|thumb|Shop at the start of the game.]]
*[[Shriek Mansion]] A Mansion-themed world, with ghost and sad enemies being common.
[[Toad]] hosts the '''Shop''' which is available at start of the game. The player can access the menu by pressing {{button|ds|R}} while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.
*[[Fury Volcano]] A lava world, with fire and angry enemies being common.
*[[Wavy Beach]] A beach-themed world, with generic enemies being common.
*[[Gleam Glacier]] An ice world, with sad and angry enemies being common.
*[[Giddy Sky]] A sky-themed world, with calm and glad enemies being commmon.
*[[Bowser's Villa]] Bowser's Castle, with all types of enemies.


===Peach's "Vibes"===
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
During the course of gameplay, the player is able to help Peach trigger one of four Vibe abilities - provided she has an adequate amount of energy in the Vibe Gauge to pull it off (located on the Nintendo DS' top left screen below her main health meter). In order to do this, there are four heart color affiliations on the Nintendo DS' bottom screen that represent a certain vibe; the player can touch them to allow Peach to proceed with the related action for each Vibe ability.
{|class="wikitable" style="--bg:#fff6f7;width:76%;text-align:center"
|-style="color:white;background:#ff3eaf"
!width=23%|Name
!width=40%|In-game description
!width=13%|Cost
!Criteria
|-
|[[Floatbrella]]
|"''You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!''"
|200
| Available at start.
|-
|[[Poundbrella]]
|"''This ability-enhancing umbrella allows you to pound down while jumping!''"
|500
|Available at start.
|-
|[[Chargebrella]]
|"''This ability-enhancing umbrella will let you charge up and fire a blast!''"
|700
|Available at start.
|-
|[[Tough Coffee]]
|"''This drink is made from heart fragments! Your maximum HP [[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]] will grow a bit!''"
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
|-
|[[Vibe Tea]]
|"''This drink is made from vibe crystals! It'll extend your Vibe Gauge!''"
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
|-
|[[Courage Soda]]
|"''This drink was created by merchants! All you have to do is attack enemies with me and you get coins!''"
|1000
|After completing [[Shriek Mansion]].
|-
|[[Natural Power]]
|"''A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!''"
|3000
|After completing [[Gleam Glacier]].
|-
|[[Endless Vibe]]
|"''This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!''"
|0
|After completing all stages, minigames and puzzles, and collecting all [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s and [[music score]]s.
|-
|Opening
|rowspan=20|"''Buy this to hear this song in the music room!''"
|20
|Available at start.
|-
|Opening 2
|20
|Buy Opening.
|-
|Opening 3
|20
|Buy Opening 2.
|-
|Title
|20
|Available at start.
|-
|File Selection
|20
|Available at start.
|-
|Area Selection
|20
|Available at start.
|-
|Shop
|20
|Available at start.
|-
|Ladida Plains 1
|30
|Complete [[Ladida Plains]].
|-
|Pause
|30
|Pause the menu.
|-
|Stage Clear
|30
|Complete [[Ladida Plains 1-1]].
|-
|Boss
|30
|Complete Ladida Plains.
|-
|Hoo's Wood 1
|40
|Complete [[Hoo's Wood]].
|-
|Shriek Mansion 1
|50
|Complete [[Shriek Mansion]].
|-
|Slidebrella
|50
|Complete [[Shriek Mansion 3-1]].
|-
|Fury Volcano 1
|60
|Complete [[Fury Volcano]].
|-
|Wavy Beach 1
|70
|Complete [[Wavy Beach]].
|-
|Subrella
|70
|Complete [[Wavy Beach 5-2]].
|-
|Gleam Glacier 1
|80
|Complete [[Gleam Glacier]].
|-
|Giddy Sky 1
|90
|Complete [[Giddy Sky]].
|-
|Bowser's Villa
|100
|Complete [[Bowser's Villa]].
|-
|Puzzle A Piece 1 (1st time)<br>Puzzle A Piece 2 (2nd time)<br>Puzzle A Piece 3 (3rd time)<br>Puzzle A Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|rowspan=4|"''Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen.''"
|Available at start.
|-
|Puzzle B Piece 1 (1st time)<br>Puzzle B Piece 2 (2nd time)<br>Puzzle B Piece 3 (3rd time)<br>Puzzle B Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Hoo's Wood 2-6.
|-
|Puzzle C Piece 1 (1st time)<br>Puzzle C Piece 2 (2nd time)<br>Puzzle C Piece 3 (3rd time)<br>Puzzle C Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Fury Volcano 4-6.
|-
|Puzzle D Piece 1 (1st time)<br>Puzzle D Piece 2 (2nd time)<br>Puzzle D Piece 3 (3rd time)<br>Puzzle D Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>
50 (3rd time)<br>
70 (4th time)
|Complete Gleam Glacier 6-6.
|-
|[[Toad Jump]] Lv. 2 (1st time)<br>Toad Jump Lv. 3 (2nd time)<br>Toad Jump Lv. 4 (3rd time)<br>Toad Jump Lv. 5 (4th time)<br>Toad Jump Lv. 6 (5th time)<br>Toad Jump Lv. 7 (6th time)
|rowspan=3|"''Buy this and you can play it by picking Minigame in the Menu on the map screen.''"
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Hoo's Wood 2-4]].
|-
|[[Toad Tote]] Lv. 2 (1st time)<br>Toad Tote Lv. 3 (2nd time)<br>Toad Tote Lv. 4 (3rd time)<br>Toad Tote Lv. 5 (4th time)<br>Toad Tote Lv. 6 (5th time)<br>Toad Tote Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Fury Volcano 4-1]].
|-
|[[Toad Shot]] Lv. 2 (1st time)<br>Toad Shot Lv. 3 (2nd time)<br>Toad Shot Lv. 4 (3rd time)<br>Toad Shot Lv. 5 (4th time)<br>Toad Shot Lv. 6 (5th time)<br>Toad Shot Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Gleam Glacier 6-1]].
|}
 
===Peach's Vibes===
During the course of gameplay, the player is able to help Peach trigger one of four [[vibe]] abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored [[Heart Panel]]s on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.


The four vibes are as listed on the following chart:
The four vibes are as listed on the following chart:
 
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
|-style="color:white;background:#ff3eaf"
!Peach's Vibe Picture
!Picture
!Vibe Name
!Name
!Vibe Effect
!Effect
!Heart
!Heart
|-
|-
![[File:Spp-peach5.jpg|100px]]
|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]]
!<center>[[Joy (Super Princess Peach)|Joy]]</center>
|align=center|[[Joy (vibe)|Joy]]
|<center>Peach becomes very happy and gains the ability to float (when the player presses A). When the player releases A, Peach also does a cyclone which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages.</center>
|align=center|Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.
|[[File:SPP-Joy Heart Sprite.PNG]]
|[[File:SPP-Joy Heart Sprite.png]]
|-
|-
![[File:Spp-peach8.jpg|100px]]
|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]]
!<center>[[Rage]]</center>
|align=center|[[Rage]]
|<center>Peach becomes enraged and catches fire. When she jumps, the resulting stomp as she comes back down can shake the ground stunning most enemies nearby, as well as set off big switches.</center>
|align=center|Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.
|[[File:SPP-Rage Heart Sprite.PNG]]
|[[File:SPP-Rage Heart Sprite.png]]
|-
|-
![[File:Peach_cry.jpg|100px]]
|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]]
!<center>[[Gloom]]</center>
|align=center|[[Gloom]]
|<center>Peach becomes extremely sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.</center>
|align=center|Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
|[[File:SPP-Gloom Heart Sprite.PNG]]
|[[File:SPP-Gloom Heart Sprite.png]]
|-
|-
![[File:Spp-peach9.jpg|100px]]
|[[File:Spp calm peach.png|100px]]
!<center>[[Calm]]</center>
|align=center|[[Calm]]
|<center>Peach becomes calm, restoring HP while draining the Vibe Gauge. The process stops when she either reaches her maximum HP, runs out of Vibe Gauge, or is attacked by an enemy.</center>
|align=center|Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.
|[[File:SPP-Calm Heart Sprite.PNG]]
|[[File:SPP-Calm Heart Sprite.png]]
|}
|}
 
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result (by picking them up while they're upside down and stunned, then pressing "Down" on the Control Pad to swallow them).


===Perry's Assistance===
===Perry's Assistance===
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
*[[Bowlbrella]]
*[[Bowlbrella]]
*[[Floatbrella]]
*[[Floatbrella]]
Line 80: Line 252:
*[[Dashbrella]]
*[[Dashbrella]]


===Boss Battles===
==Enemies and obstacles==
====Worlds 1 through 7====
===Enemies===
Upon completion of the main five levels in each world, Peach is able to proceed to the boss area. The first seven bosses are as listed below:
{|class="wikitable col4left sortable" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
*'''World 1:''' [[Petey Piranha]]
|-style="color:white;background:#ff3eaf"
*'''World 2:''' [[Hoo]]
!rowspan=2|No.
*'''World 3:''' [[King Boo]]
!class="unsortable"width=5% rowspan=2|Image
*'''World 4:''' [[Wiggler]]
!width=8% rowspan=2|Name
*'''World 5:''' [[Gooper Blooper]]
!class="unsortable"rowspan=2|Description
*'''World 6:''' [[Blizzaurus]]
!class="unsortable"colspan=2|Levels
*'''World 7:''' [[Kamek|Giant Kamek]]
!rowspan=2|Vibes
 
!rowspan=2|New
====The Final Showdown (World 8)====
|-style="color:white;background:#ff3eaf"
This procedure has the same layout like the previous boss battles. However, in order to face the final showdown with Bowser, ''all'' the Toads from the first five levels of previous worlds prior to [[Bowser's Villa]] have to be rescued. Additionally, all the Toads in the first five levels of Bowser's Villa itself have to be found and rescued as well. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.
!width=8%|First
 
!width=8%|Last
Unlike previous boss battles themselves where Peach and Perry only fight one major boss at the end of each world, the final showdown is split up into three confrontations, consisting of:
|-
 
|01
* '''[[Army Hammer Bro.]]''' (Bowser uses the [[Vibe Scepter]], transforming a normal Hammer Bro into this state.)
|[[File:SPPGoomba.png]]
* '''[[Bowser]]''' (After defeating Army Hammer Bro., Peach and Perry give chase to the next floor for their first real confrontation against Bowser.)
|[[Goomba]]
* '''Giant Bowser''' (Bowser uses the [[Vibe Scepter]] once again, resulting in his growing up to enormous proportions. Peach and Perry's final confrontation is held at this point.)
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
 
|data-sort-value=11|[[Ladida Plains 1-1]]
==Game Extras==
|data-sort-value=87|[[Bowser's Villa 8-7]]
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria.
|—
 
|—
===Perry's Dreams===
|-
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who then trapped him into an umbrella form. The story itself is completely different from Peach's main tasks in her adventure.
|02
 
|[[File:SPPMadGoomba.png]]
There are a total of seven sequences in all, and they can be viewed by choosing "Bonus" on the World/Stage Selection screens. However, at least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
|[[Mad Goomba]]
 
|Goombas that can shake the floor to immobilize Peach.
===Music Room (The "Peach Hit Five")===
|data-sort-value=11|[[Ladida Plains 1-1]]
The Music Room for ''Super Princess Peach'' is where the player is able to listen to the game's musical score. Prior to unlocking this area, Peach and Perry have to collect at least one "musical note" item and/or purchase musical scores from Toad's Shop.
|data-sort-value=81|[[Bowser's Villa 8-1]]
 
|{{icon|SPP-Rage}}
Players can also collect and purchase these same scores to build up Peach's musical group, the [[Peach Hit Five]].
|{{icon|new}}
 
|-
===Enemies in Super Princess Peach===
|03
Every time the player defeats an enemy (or, in the case of an invincible enemy, take a hit from it), the enemy's description will appear in a glossary in the game, similar to a [[Bestiary]].
|[[File:SPPSadGoomba.png]]
 
|[[Sad Goomba]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|Goombas that run at breakneck speeds no matter what is in front of them.
|data-sort-value=11|[[Ladida Plains 1-1]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|04
|[[File:SPPParagoomba.png]]
|[[Paragoomba]]
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings.
|data-sort-value=13|[[Ladida Plains 1-3]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|05
|[[File:Sad Paragoomba.png]]
|[[Sad Paragoomba]]
|Paragoombas that slowly fly back-and-forth.
|data-sort-value=16|[[Ladida Plains 1-6]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|06
|[[File:SPPRedParagoomba.png]]
|Red Paragoomba
|The Red Paragoombas hop along the ground. Stomping them makes them lose their wings.
|data-sort-value=12|[[Ladida Plains 1-2]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|—
|—
|-
|07
|[[File:Mad Red Paragoomba.png]]
|[[M. Red P-Goomba]]
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|data-sort-value=38|[[Shriek Mansion 3-8]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|data-sort-value=99|
|[[File:SPP Goombette.png]]
|[[Mini Goomba|Micro-Goomba]]
|Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|data-sort-value=13|[[Ladida Plains 1-3]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|08
|[[File:SPPKoopaTroopa.png]]
|[[Koopa Troopa|Green Koopa]]
|Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges.
|data-sort-value=12|[[Ladida Plains 1-2]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|—
|-
|09
|[[File:Mad Green Koopa.png]]
|[[Mad Green Koopa]]
|Koopa Troopas that charge at Peach on sight.
|data-sort-value=14|[[Ladida Plains 1-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|10
|[[File:SPPRedKoopaTroopa.png]]
|Red Koopa
|The Red Koopa Troopas turn when they reach the edge of platforms.
|data-sort-value=13|[[Ladida Plains 1-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|11
|[[File:Gladkoopa.png]]
|[[Glad Red Koopa]]
|Koopa Troopas that skip as they move.
|data-sort-value=12|[[Ladida Plains 1-2]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
!#
|12
!Image
|[[File:SPPParatroopa.png]]
!Name
|[[Koopa Paratroopa|Green Paratroopa]]
!Description
|Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings.
|data-sort-value=12|[[Ladida Plains 1-2]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|align="center" |01
|13
|align="center" |[[File:SPPGoomba.png]]
|[[File:Mad Green Paratroopa.png]]
|align="center" |[[Goomba]]
|[[Mad G. P-Troopa]]
|align="center" |The Mushroom Kingdom's evil traitor is a common sight.
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |02
|14
|align="center" |[[File:SPPMadGoomba.png]]
|[[File:SPPRedParaT.png]]
|align="center" |[[Mad Goomba]]
|Red Paratroopa
|align="center" |Its expression when it causes an earthquake is great.
|The red Paratroopas fly up and down in the air. Stomping them removes their wings.
|data-sort-value=13|[[Ladida Plains 1-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center" |03
|15
|align="center" |[[File:SPPSadGoomba.png]]
|[[File:Glad Red Paratroopa.png]]
|align="center" |[[Sad Goomba]]
|[[G. R. P-Troopa]]
|align="center" |Attacks when it's sad so you feel bad attacking.
|Cheerful Paratroopas that fly in Möbius-strip patterns.
|data-sort-value=39|[[Shriek Mansion 3-9]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |04
|data-sort-value=99|
|align="center" |[[File:SPPParagoomba.png]]
|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|align="center" |[[Paragoomba]]
|[[Unshelled Koopa]]
|align="center" |A Goomba who flies. Fights by dropping things on you.
|Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities.
|data-sort-value=12|[[Ladida Plains 1-2]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center" |05
|16
|align="center" |[[File:Sad Paragoomba.PNG]]
|[[File:SPPLakitu.png]]
|align="center" |[[Sad Paragoomba]]
|[[Lakitu]]
|align="center" |Gets in your way by flying back and forth while sad.
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|
|—
|-
|-
|align="center" |06
|17
|align="center" |[[File:SPPRedParagoomba.png]]
|[[File:Calm Lakitu.png]]
|align="center" |[[Red Paragoomba]]
|[[Calm Lakitu]]
|align="center" |A Goomba who flies. What's next? Flying Cheep Cheeps?
|Calm Lakitus sleep on their [[Lakitu's Cloud|cloud]]s in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity.
|data-sort-value=27|[[Hoo's Wood 2-7]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |07
|18
|align="center" |[[File:Mad Red Paragoomba.png]]
|[[File:SPPSpiny.png]]
|align="center" |[[Mad Red Paragoomba]]
|[[Spiny]]
|align="center" |Can cling to cliffs when angry.
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|—
|
|-
|-
|align="center" |08
|19
|align="center" |[[File:SPPKoopaTroopa.png]]
|[[File:Sad Spiny.png]]
|align="center" |[[Koopa Troopa|Green Koopa]]
|[[Sad Spiny]]
|align="center" |A Koopa Troopa that attacks head-on.
|Spinies that run at full speeds oblivious to anything around them.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |09
|20
|align="center" |[[File:Mad Green Koopa.png]]
|[[File:SPPMecha-SpikeTop.png]]
|align="center" |[[Mad Green Koopa]]
|[[Spike Top|Mecha-Spike Top]]
|align="center" |Attacks angrily like a spoiled child!
|Small, spiked turtles that can climb up walls and across the ceiling.
|data-sort-value=51|[[Wavy Beach 5-1]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|—
|
|-
|-
|align="center" |10
|21
|align="center" |[[File:SPPRedKoopaTroopa.png]]
|[[File:Mad Mecha-Spike Top SPP large spike.png]]
|align="center" |Red Koopa
|[[M. M-Spike Top]]
|align="center" |The weakest of Koopa Troopas. Wanders constantly.
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|data-sort-value=44|[[Fury Volcano 4-4]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |11
|22
|align="center" |[[File:Gladkoopa.png]]
|[[File:SPPHammerBro.png]]
|align="center" |[[Glad Red Koopa]]
|[[Hammer Bro]]
|align="center" |A Koopa Troopa who has learned to jump happily.
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|data-sort-value=52|[[Wavy Beach 5-2]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|
|-
|-
|align="center" |12
|23
|align="center" |[[File:SPPParatroopa.png]]
|[[File:Calm Hammer Bro.png]]
|align="center" |[[Koopa Paratroopa|Paratroopa]]
|[[Calm Hammer Bro]]
|align="center" |A hopping Koopa Troopa. Still flighty as ever.
|Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them.
|data-sort-value=52|[[Wavy Beach 5-2]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |13
|24
|align="center" |[[File:Mad Green Paratroopa.PNG]]
|[[File:SPPAmazingFlyinHammerBro.png]]
|align="center" |[[Mad Green Paratroopa]]
|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|align="center" |Floats angrily to and fro. Attacks foes upon sight.
|Squat Hammer Bros. who swoop back-and-forth on a [[Flying Platform]], occasionally throwing a hammer to either side.
|data-sort-value=71|[[Giddy Sky 7-1]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|
|—
|-
|-
|align="center" |14
|25
|align="center" |[[File:SPPRedParaT.png]]
|[[File:Calm Amazing Flyin Hammer Bro.png]]
|align="center" |Red Paratroopa
|[[C. A. F. H. Bro]]
|align="center" |A floating Koopa Troopa. Rather weak.
|These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary.
|data-sort-value=27|[[Hoo's Wood 2-7]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |15
|data-sort-value=99|
|align="center" |[[File:Glad Red Paratroopa.PNG]]
|[[File:SPP Kamek.png]]
|align="center" |[[Glad Red Paratroopa]]
|[[Magikoopa|Kamek]]
|align="center" |Floats without a care in figure 8s while happy.
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|colspan=2 data-sort-value=76|[[Giddy Sky 7-6]]
|
|
|-
|-
|align="center" |16
|26
|align="center" |[[File:SPPLakitu.png]]
|[[File:SPPSpike.png]]
|align="center" |[[Lakitu]]
|[[Spike]]
|align="center" |An annoying enemy that attacks from his cloud.
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|data-sort-value=43|[[Fury Volcano 4-3]]
|—
|
|-
|-
|align="center" |17
|27
|align="center" |[[File:Calm Lakitu.PNG]]
|[[File:Mad Spike.png]]
|align="center" |[[Calm Lakitu]]
|[[Mad Spike]]
|align="center" |Sleeps calmly. Walk softly so as not to wake him.
|Spikes that leap as they move and attack.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=42|[[Fury Volcano 4-2]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |18
|28
|align="center" |[[File:SPPSpiny.png]]
|[[File:SPPPirahnaPlant.png]]
|align="center" |[[Spiny]]
|[[Piranha Plant]]
|align="center" |An annoying enemy whose spikes you can't jump on.
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|data-sort-value=14|[[Ladida Plains 1-4]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|—
|—
|-
|-
|align="center" |19
|29
|align="center" |[[File:Sad Spiny.png]]
|[[File:SPPGladPiranhaPlant.png]]
|align="center" |[[Sad Spiny]]
|[[Glad P. Plant]]
|align="center" |Speeds back and forth while sad and crying.
|Piranha Plants that can fly and spit arcing fireballs.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=67|[[Gleam Glacier 6-7]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |20
|30
|align="center" |[[File:SPPMecha-SpikeTop.png]]
|[[File:SPPNipperPlant.png]]
|align="center" |[[Mecha-Spike Top]]
|[[Nipper Plant]]
|align="center" |Known for its hard shell and spines. Walks constantly.
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|data-sort-value=14|[[Ladida Plains 1-4]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|—
|
|-
|-
|align="center" |21
|31
|align="center" |[[File:MadMechaSpikeTop.png]]
|[[File:Sad Nipper Plant.png]]
|align="center" |[[Mad Mecha-Spike Top]]
|[[Sad N. Plant]]
|align="center" |A dangerous foe that can stretch its spines.
|Nipper Plants that jump in inconsistent, erratic patterns.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |22
|32
|align="center" |[[File:SPPHammerBro.png]]
|[[File:SPPPtooie.png]]
|align="center" |[[Hammer Bro.]]
|[[Ptooie]]
|align="center" |A Koopa soldier that throws hammers.
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|data-sort-value=18|[[Ladida Plains 1-8]]
|data-sort-value=53|[[Wavy Beach 5-3]]
|—
|—
|-
|-
|align="center" |23
|33
|align="center" |[[File:Calm Hammer Bro..PNG]]
|[[File:Glad Ptooie.png]]
|align="center" |[[Calm Hammer Bro.]]
|[[Glad Ptooie]]
|align="center" |Attack this sleeping enemy after quietly approaching!
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|data-sort-value=59|[[Wavy Beach 5-9]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |24
|34
|align="center" |[[File:SPPAmazingFlyinHammerBro.png]]
|[[File:SPPVolcanoPlant.png]]
|align="center" |[[Amazing Flyin' Hammer Bro.]]
|[[Volcano Lotus|Volcano Plant]]
|align="center" |An annoying foe who throws hammers from a platform.
|Fiery flowers that spit four fireballs high, which slowly float downward.
|data-sort-value=13|[[Ladida Plains 1-3]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|—
|
|-
|-
|align="center" |25
|35
|align="center" |[[File:Calm Amazing Flyin' Hammer Bro..PNG]]
|[[File:SPPCalmVolcanoPlant.png]]
|align="center" |[[Calm Amazing Flyin' Hammer Bro.]]
|[[C. V. Plant]]
|align="center" |Attack this sleeping enemy without getting close.
|While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking.
|colspan=2 data-sort-value=27|[[Hoo's Wood 2-7]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |26
|36
|align="center" |[[File:SPPSpike.png]]
|[[File:SPPPokey.png]]
|align="center" |[[Spike]]
|[[Pokey]]
|align="center" |Spits iron balls from its mouth. Jump on it!
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|data-sort-value=52|[[Wavy Beach 5-2]]
|data-sort-value=69|[[Gleam Glacier 6-9]]
|—
|—
|-
|-
|align="center" |27
|37
|align="center" |[[File:Mad Spike.png]]
|[[File:SPP Mad Pokey.png]]
|align="center" |[[Mad Spike]]
|[[Mad Pokey]]
|align="center" |Jumps angrily and launches iron balls!
|Pokeys that extend from three segments to five.
|data-sort-value=53|[[Wavy Beach 5-3]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |28
|38
|align="center" |[[File:SPPPirahnaPlant.png]]
|[[File:SPPCheepcheep.png]]
|align="center" |[[Piranha Plant]]
|[[Cheep Cheep]]
|align="center" |Snaps at everything! Don't just jump onto it!
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|data-sort-value=15|[[Ladida Plains 1-5]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|—
|
|-
|-
|align="center" |29
|39
|align="center" |[[File:SPPGladPiranhaPlant.png]]
|[[File:Sad Cheep Cheep.png]]
|align="center" |[[Glad Piranha Plant|Glad P. Plant]]
|[[Sad Cheep Cheep]]
|align="center" |Dances around happily and spits fireballs.
|Cheep Cheeps that use their tears to propel higher when jumping.
|data-sort-value=51|[[Wavy Beach 5-1]]
|data-sort-value=64|[[Gleam Glacier 6-4]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |30
|40
|align="center" |[[File:SPPNipperPlant.png]]
|[[File:SPPBlurp.png]]
|align="center" |[[Nipper Plant]]
|[[Blurp]]
|align="center" |A small Piranha Plant. Hops everywhere.
|Fish that swim in one direction in Subrella areas.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center" |31
|41
|align="center" |[[File:Sad Nipper Plant.PNG]]
|[[File:Mad Blurp.png]]
|align="center" |[[Sad Nipper Plant|Sad N. Plant]]
|[[Mad Blurp]]
|align="center" |Attacks foes without a thought since it's so sad.
|Blurps that home in on wherever Peach was when they first catch sight of her.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |32
|42
|align="center" |[[File:SPPPtooie.png]]
|[[File:SPPBlooper.png]]
|align="center" |[[Ptooie]]
|[[Blooper]]
|align="center" |Throws balls while walking. A type of Piranha Plant.
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center" |33
|43
|align="center" |[[File:Glad Ptooie.PNG]]
|[[File:Gladblooper.png]]
|align="center" |[[Glad Ptooie]]
|[[Glad Blooper]]
|align="center" |Does a happy dance and throws balls in the air.
|Bloopers that swim in chaotic patterns oblivious to Peach.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |34
|44
|align="center" |[[File:SPPVolcanoPlant.png]]
|[[File:SPPUrchin.png]]
|align="center" |[[Volcano Plant]]
|[[Urchin]]
|align="center" |Spits at you from its spot on the ground. Look out!
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center" |35
|45
|align="center" |[[File:SPPCalmVolcanoPlant.png]]
|[[File:SPPBoo.png]]
|align="center" |[[Calm Volcano Plant]]
|[[Boo]]
|align="center" |Approach quietly while it sleeps and defeat it!
|Small, round ghosts that only approach Peach when her back is turned.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|—
|
|-
|-
|align="center" |36
|46
|align="center" |[[File:SPPPokey.png]]
|[[File:Mad Boo.png]]
|align="center" |[[Pokey]]
|[[Mad Boo]]
|align="center" |A thorny cactus-like foe. Avoid it by jumping.
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|data-sort-value=35|[[Shriek Mansion 3-5]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |37
|data-sort-value=99|
|align="center" |[[File:SPP Mad Pokey.PNG]]
|[[File:SPP Blindfold Boo.png]]
|align="center" |[[Mad Pokey]]
|[[Blindfold Boo]]
|align="center" |Will stretch its spine-covered body angrily.
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|data-sort-value=33|[[Shriek Mansion 3-3]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center" |38
|47
|align="center" |[[File:SPPCheepcheep.png]]
|[[File:SPPBigBoo.png]]
|align="center" |[[Cheep-Cheep|Cheep Cheep]]
|[[Big Boo]]
|align="center" |A blowfish-like creature that lives in the water.
|Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|data-sort-value=33|[[Shriek Mansion 3-3]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center" |39
|48
|align="center" |[[File:Sad Cheep Cheep.PNG]]
|[[File:Mad Big Boo.png]]
|align="center" |[[Sad Cheep Cheep]]
|[[Mad Big Boo]]
|align="center" |A high-jumping Cheep Cheep.
|Big Boos that now only attack when faced.
|data-sort-value=35|[[Shriek Mansion 3-5]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |40
|49
|align="center" |[[File:SPPBlurp.png]]
|[[File:Dry Bones SPP.png]]
|align="center" |[[Blurp]]
|[[Dry Bones]]
|align="center" |Wears goggles and approaches in the water.
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|
|-
|-
|align="center" |41
|50
|align="center" |[[File:Mad Blurp.PNG]]
|[[File:Sad Dry Bones.png]]
|align="center" |[[Mad Blurp]]
|[[Sad Dry Bones]]
|align="center" |Quivers with anger as it hunts enemies.
|Dry Bones that throw bones quickly and erratially.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |42
|51
|align="center" |[[File:SPPBlooper.png]]
|[[File:Fishing Boo SPP.png]]
|align="center" |[[Blooper]]
|[[Fishing Boo]]
|align="center" |A squidlike enemy that moves oddly up and down.
|Fishing ghosts that use a dangerous blue flame as a lure.
|data-sort-value=32|[[Shriek Mansion 3-2]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|—
|
|-
|-
|align="center" |43
|52
|align="center" |[[File:Gladblooper.png]]
|[[File:Calm Fishin' Boo.png]]
|align="center" |[[Glad Blooper]]
|[[C. Fishing Boo]]
|align="center" |A laid-back enemy that swims happily in the water.
|These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly.
|colspan=2 data-sort-value=35|[[Shriek Mansion 3-5]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |44
|53
|align="center" |[[File:SPPUrchin.png]]
|[[File:SPPPodoboo.png]]
|align="center" |[[Urchin]]
|[[Lava Bubble|Podoboo]]
|align="center" |Meanders through water. Watch those spines!
|Lava balls that leap upward. The orange ones simply fall back down.
|data-sort-value=41|[[Fury Volcano 4-1]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|
|-
|-
|align="center" |45
|data-sort-value=99|
|align="center" |[[File:SPPBoo.png]]
|[[File:SPP Blue Podoboo.png]]
|align="center" |[[Boo]]
|Blue Podoboo
|align="center" |A shy ghost. If the player looks at it, it will freeze.
|The blue Podoboos slowly follow Peach through the air.
|data-sort-value=82|[[Bowser's Villa 8-2]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center" |46
|54
|align="center" |[[File:Mad Boo.PNG]]
|[[File:SPPLilSparky.png]]
|align="center" |[[Mad Boo]]
|[[Li'l Sparky|Lil' Sparky]]
|align="center" |An angry ghost that will attack the player if the player looks at it!
|Small, quick balls of electrical fires that travel along all edges of platforms.
|data-sort-value=33|[[Shriek Mansion 3-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|
|-
|-
|align="center" |47
|55
|align="center" |[[File:SPPBigBoo.png]]
|[[File:SPPHothead.png]]
|align="center" |[[Big Boo]]
|[[Hothead]]
|align="center" |A giant Boo. Still as shy as ever.
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|data-sort-value=28|[[Hoo's Wood 2-8]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|
|—
|-
|-
|align="center" |48
|56
|align="center" |[[File:Mad Big Boo.PNG]]
|[[File:SPPThwomp.png]]
|align="center" |[[Mad Big Boo]]
|[[Thwomp]]
|align="center" |It's not shy anymore! It's angry and enormous!
|Rocky guards that pound the ground when approached.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|align="center" |49
|data-sort-value=99|
|align="center" |[[File:Dry Bones SPP.png]]
|[[File:SPP Security Thwomp.png|100x100px]]
|align="center" |[[Dry Bones]]
|[[Mihari]]
|align="center" |A skeleton Koopa Troopa. It breaks but reassembles.
|Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|data-sort-value=81|[[Bowser's Villa 8-1]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|{{icon|new}}
|-
|-
|align="center" |50
|57
|align="center" |[[File:Sad Dry Bones.PNG]]
|[[File:SPPTorpedoTed.png]]
|align="center" |[[Sad Dry Bones]]
|[[Torpedo Ted]]
|align="center" |Weeps sadly and throws bones.
|Aquatic rounds in Subrella segments that shoot straight forward.
|data-sort-value=55|[[Wavy Beach 5-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center" |51
|58
|align="center" |[[File:Fishing Boo SPP.png]]
|[[File:SPP GTorpedo.png]]
|align="center" |[[Fishin' Boo]]
|[[G. Torpedo Ted]]
|align="center" |A ghost version of Lakitu. It likes to fish!
|Torpedo Teds that bob as they move.
|data-sort-value=55|[[Wavy Beach 5-5]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |52
|59
|align="center" |[[File:Calm Fishin' Boo.PNG]]
|[[File:SPPBulletBill.png]]
|align="center" |[[Calm Fishin' Boo]]
|[[Bullet Bill]]
|align="center" |Walk quietly by when it's sleeping.
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|data-sort-value=18|[[Ladida Plains 1-8]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|align="center" |53
|60
|align="center" |[[File:SPPPodoboo.png]]
|[[File:SPP MBullet.png]]
|align="center" |[[Podoboo]]
|[[Mad Bullet Bill]]
|align="center" |Avoid this fireball that jumps out of lava!
|Bullet Bills that shoot at intense speeds, covering them with flames.
|data-sort-value=28|[[Hoo's Wood 2-8]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |54
|61
|align="center" |[[File:SPPLilSparky.png]]
|[[File:SPPBanzaiBill.png]]
|align="center" |[[Lil' Sparky]]
|[[Bomber Bill|Banzai Bill]]
|align="center" |Avoid it as it moves along the terrain.
|Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|—
|
|-
|-
|align="center" |55
|62
|align="center" |[[File:SPPHothead.png]]
|[[File:Mad Banzai Bill.gif]]
|align="center" |[[Hothead]]
|[[Mad Banzai Bill]]
|align="center" |Avoid it as it moves along the terrain.
|High-speed Banzai Bills.
|data-sort-value=18|[[Ladida Plains 1-8]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center" |56
|63
|align="center" |[[File:SPPThwomp.png]]
|[[File:SPPCannon.png]]
|align="center" |[[Thwomp]]
|[[Kaboomba|Cannon]]
|align="center" |Starts to attack as the player moves closer. Avoid it!
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|data-sort-value=38|[[Shriek Mansion 3-8]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center" |57
|64
|align="center" |[[File:SPPTorpedoTed.png]]
|[[File:Calm Cannon.png]]
|align="center" |[[Torpedo Ted]]
|[[Calm Cannon]]
|align="center" |An underwater version of Bullet Bill. Watch out!
|These Cannons are sleeping on the ground when encountered. They do not attack unless awakened.
|data-sort-value=38|[[Shriek Mansion 3-8]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |58
|65
|align="center" |[[File:SPP GTorpedo.PNG]]
|[[File:SPPBobomb.png]]
|align="center" |[[Glad Torpedo Ted]]
|[[Bob-omb]]
|align="center" |Happily moves through the water as it attacks.
|Walking bombs that lose their feet and light their fuses when attacked.
|data-sort-value=14|[[Ladida Plains 1-4]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
|align="center" |59
|66
|align="center" |[[File:SPPBulletBill.png]]
|[[File:Glad Bob-ombs.png]]
|align="center" |[[Bullet Bill]]
|[[Glad Bob-omb]]
|align="center" |It's dangerous and looks hard, but try stomping it!
|Jumpy Bob-ombs with confetti explosions.
|data-sort-value=42|[[Fury Volcano 4-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |60
|67
|align="center" |[[File:SPP MBullet.PNG]]
|[[File:SPPParabomb.png]]
|align="center" |[[Mad Bullet Bill]]
|[[Parabomb]]
|align="center" |A super foe that attacks at high speed.
|Bob-ombs that slowly descend on their parachutes while swaying.
|data-sort-value=15|[[Ladida Plains 1-5]]
|data-sort-value=72|[[Giddy Sky 7-2]]
|—
|
|-
|-
|align="center" |61
|68
|align="center" |[[File:SPPBanzaiBill.png]]
|[[File:SPP GPara Bomb.png]]
|align="center" |[[Banzai Bill]]
|[[Glad Parabomb]]
|align="center" |It's huge! But you can pick it up with the X Button!
|Parabombs that float down waving back-and-forth dramatically.
|data-sort-value=42|[[Fury Volcano 4-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |62
|69
|align="center" |[[File:Mad Banzai Bill.gif]]
|[[File:ChainChompSPP.png]]
|align="center" |[[Mad Banzai Bill]]
|[[Chain Chomp]]
|align="center" |A super bullet that attacks angrily at high speed.
|Biting iron balls on chains that act as aggressive guard dogs.
|data-sort-value=62|[[Gleam Glacier 6-2]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|-
|align="center" |63
|70
|align="center" |[[File:SPPCannon.png]]
|[[File:Calm Chain Chomp.png]]
|align="center" |[[Kaboomba|Cannon]]
|[[C. Chain Chomp]]
|align="center" |An annoying enemy that attacks with cannonballs.
|These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up.
|data-sort-value=28|[[Hoo's Wood 2-8]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center" |64
|71
|align="center" |[[File:Calm Cannon.PNG]]
|[[File:BigChainChomp SPP.png]]
|align="center" |[[Calm Cannon]]
|[[Big Chain Chomp]]
|align="center" |Wipe this foe out as it sleeps calmly.
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|—
|—
|-
|-
|align="center" |65
|72
|align="center" |[[File:SPPBobomb.png]]
|[[File:FangSPP.png]]
|align="center" |[[Bob-omb]]
|[[Fang]]
|align="center" |A bomb enemy. Stomp on it and in a bit, it'll explode.
|Bats that fly around erratically in looping patterns at Peach.
|data-sort-value=34|[[Shriek Mansion 3-4]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center" |66
|73
|align="center" |[[File:Glad Bob-ombs.PNG]]
|[[File:SPP GFang.png]]
|align="center" |[[Glad Bob-omb]]
|[[Glad Fang]]
|align="center" |Skips happily toward the player. It explodes, so be careful!
|Fangs that swoop around at random.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center" |67
|data-sort-value=99|
|align="center" |[[File:SPPParabomb.png]]
|[[File:SPP Mini-Fang Swarm.png]]
|align="center" |[[Parabomb]]
|[[Mini-Fang Swarm]]<br>{{conjectural}}
|align="center" |A Bob-omb with a parachute. Stomp on it to blow it up.
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|data-sort-value=25|[[Hoo's Wood 2-5]]
|—
|{{icon|new}}
|-
|-
|align="center" |68
|74
|align="center" |[[File:SPP GPara Bomb.PNG]]
|[[File:RavenSPP.png]]
|align="center" |[[Glad Parabomb]]
|[[Raven (chick)|Raven]]
|align="center" |Gets happy when it loses its parachute. Then it skips.
|Baby birds that walk quickly along floors, walls, and ceilings.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|
|-
|-
|align="center" |69
|75
|align="center" |[[File:ChainChompSPP.PNG]]
|[[File:SPP SRaven.png]]
|align="center" |[[Chain Chomp]]
|[[Sad Raven]]
|align="center" |It's chained because it's dangerous! Be careful!
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |70
|data-sort-value=99|
|align="center" |[[File:Calm Chain Chomp.PNG]]
|[[File:SPP Baby Hoo.png]]
|align="center" |[[Calm Chain Chomp]]
|[[Hoolet]]<br>{{conjectural}}
|align="center" |Annoying if the player wakes it. Jump quietly!
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|colspan=2 data-sort-value=26|[[Hoo's Wood 2-6]]
|
|{{icon|new}}
|-
|-
|align="center" |71
|76
|align="center" |[[File:ChainChompBigSPP.PNG]]
|[[File:RexSPP.png]]
|align="center" |[[Big Chain Chomp]]
|[[Rex]]
|align="center" |A giant Chain Chomp. Very dangerous!
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|data-sort-value=41|[[Fury Volcano 4-1]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|—
|—
|-
|-
|align="center" |72
|77
|align="center" |[[File:FangSPP.PNG]]
|[[File:SPP SRex.png]]
|align="center" |[[Fang]]
|[[Sad Rex]]
|align="center" |Attacks from the air.
|Rexes that hold still until they see Peach, at which point they charge her.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=68|[[Gleam Glacier 6-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center" |73
|78
|align="center" |[[File:SPP GFang.PNG]]
|[[File:Animated Walruss.gif]]
|align="center" |[[Glad Fang]]
|[[Walruss]]
|align="center" |Dances happily and attacks!
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|data-sort-value=61|[[Gleam Glacier 6-1]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|—
|{{icon|new}}
|-
|-
|align="center" |74
|79
|align="center" |[[File:RavenSPP.PNG]]
|[[File:SPPstarfish.png]]
|align="center" |[[Raven]]
|[[Starfish]]
|align="center" |Cute...but still a foe. It moves along the terrain.
|A rare enemy that exhibits various behaviors. The Starfish is rumored to be the {{iw|starfywiki|Starfy|prince}} of a {{iw|starfywiki|Pufftop|distant land in the sky}}.
|data-sort-value=25|[[Hoo's Wood 2-5]]
|data-sort-value=64|[[Gleam Glacier 6-4]]
|
|{{icon|new}}
|}
 
===Obstacles===
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
|-style="color:white;background:#ff3eaf"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|-
|align="center" |75
|[[File:SPP Ball 'N' Chain.png]]
|align="center" |[[File:SPP SRaven.PNG]]
|[[Spinner|Ball 'n' Chain]]
|align="center" |[[Sad Raven]]
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|align="center" |So sad, it sometimes causes earthquakes.
|[[Bowser's Villa 8-1]]
|[[Bowser's Villa 8-6]]
|-
|-
|align="center" |76
|[[File:SPP Smogball.png]]
|align="center" |[[File:RexSPP.PNG]]
|[[Cloud (Super Princess Peach)|Cloud]]<br>{{derived}}
|align="center" |[[Rex]]
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|align="center" |A dinosaur-like enemy. Flip it with two stomps.
|[[Ladida Plains 1-3]]
|[[Giddy Sky 7-5]]
|-
|-
|align="center" |77
|[[File:SPP Fire Bar.png]]
|align="center" |[[File:SPP SRex.PNG]]
|[[Fire Bar]]
|align="center" |[[Sad Rex]]
|Lines of fireballs that spin around blocks.
|align="center" |Gets sad and attacks when it sees an enemy.
|[[Bowser's Villa 8-1]]
|[[Bowser's Villa 8-9]]
|-
|-
|align="center" |78
|[[File:SPP Flamethrower.png]]
|align="center" |[[File:Animated_Walruss.gif]]
|[[Flamethrower]]
|align="center" |[[Walruss]]  
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|align="center" |Apparently spends time on ice eating snow cones.
|[[Fury Volcano 4-1]]
|[[Fury Volcano 4-9]]
|-
|-
|align="center" |79
|[[File:SPP Flameface.png]]
|align="center" |[[File:SPPstarfish.png]]
|[[Flaming stone]]<br>{{conjectural}}
|align="center" |[[Starfish]]  
|A stationary burning head in [[Fury Volcano]] that can be melted with Gloom.
|align="center" |A star-shaped foe rumored to be the prince of a kingdom?
|[[Fury Volcano 4-2]]
|[[Fury Volcano 4-5]]
|-
|-
|align="center" |80
|[[File:SPP Freezie.png]]
|align="center" |[[File:SPP Petey Piranha.PNG]]
|[[Freezie]]
|align="center" |[[Petey Piranha|Boss P. Plant]]  
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|align="center" |A big Piranha Plant. Its belly button is vulnerable?
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-8]]
|-
|-
|align="center" |81
|[[File:SPP Icicle.png]]
|align="center" |[[File:Hoo SPP.png]]
|[[Icicle]]
|align="center" |[[Hoo]]  
|Falling ice spikes at [[Gleam Glacier]].
|align="center" |The protector of Hoo's Wood. Attacks when threatened.
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-5]]
|-
|-
|align="center" |82
|[[File:SPP Firewheel.png]]
|align="center" |[[File:SPP-King Boo Sprite.PNG]]
|[[Rock (Super Princess Peach)|Rock]]<br>{{derived}}
|align="center" |[[King Boo]]
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|align="center" |The boss of the Boos. It fears the light!
|[[Fury Volcano 4-3]]
|[[Fury Volcano 4-5]]
|-
|-
|align="center" |83
|[[File:SPP Rockethands.png]]
|align="center" |[[File:SPP-Wiggler Sprite.PNG]]
|[[Rockethand]]s<br>{{conjectural}}
|align="center" |[[Wiggler]]
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|align="center" |Usually quiet, but it gets angry when stepped on!
|[[Bowser's Villa 8-5]]
|[[Bowser's Villa 8-7]]
|-
|-
|align="center" |84
|[[File:SPP Sandslab.png]]
|align="center" |[[File:SPP-Gooper Blooper Sprite.PNG|120px]]
|[[Sand wall]]<br>{{derived}}
|align="center" |[[Gooper Blooper]]
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|align="center" |The Blooper boss. It can attack with its tentacles.
|[[Wavy Beach 5-1]]
|[[Wavy Beach 5-5]]
|-
|-
|align="center" |85
|[[File:SPP Snowman.png]]
|align="center" |[[File:Blizzaurus.png]]
|[[Snowman]]
|align="center" |[[Blizzaurus]]
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|align="center" |The dragon of Gleam Glacier. It used to be a sprite.
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-5]]
|-
|-
|align="center" |86
|[[File:SPP Spike Trap.png]]
|align="center" |[[File:Giantkamek.PNG]]
|[[Spike Trap|Spikes]]
|align="center" |[[Kamek#Super Princess Peach|Giant Kamek]]
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|align="center" |Kamek made huge with magic! It can teleport!
|[[Ladida Plains 1-3]]
|[[Gleam Glacier 6-7]]
|-
|-
|align="center" |87
|[[File:SPP Thump.png]]
|align="center" |[[File:SPP-Army Hammer Bro.PNG]]
|[[Thump]]<br>{{conjectural}}
|align="center" |[[Army Hammer Bro.]]
|Large rocks that must be pounded down from above with Rage.
|align="center" |The Hammer Bros. leader. Stronger than the others?
|[[Fury Volcano 4-2]]
|[[Fury Volcano 4-9]]
|-
|-
|align="center" |88
|[[File:SPP Torpedo Base.png]]
|align="center" |[[File:SPP-Bowser Sprite.PNG]]
|[[Torpedo tube]]
|align="center" |[[Bowser]]
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|align="center" |Mario's old enemy. Uses the power of Vibe Scepter...
|[[Wavy Beach 5-5]]
|[[Bowser's Villa 8-4]]
|-
|-
|align="center" |89
|[[File:SPP Weighdown.png]]
|align="center" |[[File:SPP-Giant Bowser Sprite.PNG|160px]]
|[[Weighted wisp]]<br>{{conjectural}}
|align="center" |Bowser 2
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|align="center" |He wasn't beaten! Hit his eyes with a [[Bob-omb]]!
|colspan=2|[[Shriek Mansion 3-3]]
|}
|}


===Mini-Game===
===Bosses===
These games featuring Peach's mushroom friends can be unlocked upon collecting "Mini-Game" items on regular stages. Additionally, extra levels can be purchased by visiting Toad's Shop. There are a total of three minigames to play, which include the following:
{|class="wikitable col4left" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
|-style="color:white;background:#ff3eaf"
!No.
!width=5%|Image
!width=8%|Name
!Description
!width=16%|Level
!Vibes
|-
|80
|[[File:SPP Petey Piranha.png]]
|[[Petey Piranha|Boss P. Plant]]
|A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place.
|[[Ladida Plains 1-6]]
|{{icon|SPP-Rage}}
|-
|81
|[[File:Hoo SPP.png|100x100px]]
|[[Hoo]]
|A massive owl who sends trios of eggs slowly down which hatch into [[Hoolet|chicks]] and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it.
|[[Hoo's Wood 2-6]]
|{{icon|SPP-Joy}}
|-
|82
|[[File:SPP-King Boo Sprite.png|100x100px]]
|[[King Boo]]
|A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears.
|[[Shriek Mansion 3-6]]
|{{icon|SPP-Gloom}}
|-
|83
|[[File:SPP-Wiggler Sprite.png|100x100px]]
|[[Wiggler]]
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|[[Fury Volcano 4-6]]
|{{icon|SPP-Rage}}
|-
|84
|[[File:SPP-Gooper Blooper Sprite.png|100x100px]]
|[[Gooper Blooper]]
|An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of [[goop]], which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks.
|[[Wavy Beach 5-6]]
|{{icon|SPP-Calm}}
|-
|85
|[[File:Blizzaurus.png]]
|[[Blizzaurus]]
|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her.
|[[Gleam Glacier 6-6]]
|{{icon|SPP-Joy}}
|-
|86
|[[File:Giantkamek.png]]
|[[Giant Kamek]]
|The boss of the Kameks, Giant Kamek teleports around, using its wand to fire [[spell]]s and occasionally calling several [[Magikoopa|Kamek]]s to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy.
|[[Giddy Sky 7-6]]
|{{icon|SPP-Gloom}}
|-
|87
|[[File:SPP-Army Hammer Bro.png]]
|[[Army Hammer Bro]]
|Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions.
|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|-
|88
|[[File:SPP-Bowser Sprite.png]]
|[[Bowser]]
|Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast.
|[[Bowser's Villa 8-6]]
|{{icon|SPP-Joy}}<br>{{icon|SPP-Gloom}}<br>{{icon|SPP-Rage}}
|-
|89
|[[File:SPP-Giant Bowser Sprite.png|100x100px]]
|[[Giant Bowser|Bowser 2]]
|The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal.
|[[Bowser's Villa 8-6]]
|{{icon|SPP-Calm}}
|}


===Toad Jump===
==Game Extras==
In [[Toad Jump]], the player needs to leave Toad safe to the end of the stage by blowing on the microphone. All time that the player blows in the mic, Toad will jump. The minigame ends if the player touches an enemy. There are 2 types of jump: Normal jump, where the player needs to blow only one time in the mic, and the Long jump, where the player must blows in the mic by more than 2 seconds.
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing {{button|DS|L}} to open up the menu when the player is on a map screen.  
===Glossary===
Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a [[bestiary]]-like glossary. A few enemies are not included.


===Toad Tote===
===Minigame===
In [[Toad Tote]], the player needs to leave Toad safe to the end of the stage by using the stylus to drag Toad, without touch in any fireball. The minigame ends if the player touches a fireball.
Three minigames can be unlocked by playing through the course of the game: [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the [[shop]]. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding {{Button|DS|R}} and pressing {{Button|DS|Start}}.


===Toad Shot===
===Puzzle===
In [[Toad Shot]], the player needs to help out the Toads to defeat the enemies by throwing things on them. To do it, the player only needs to touch any enemy with the stylus. The minigame ends if the player don't reach the specified goal. For each enemy there are different points: For Goomba 5, for Hammer Bro. 10, for Bowser 50. If the player hits Mario or Luigi, he/she will lose 10 points.
Eight [[Puzzle Piece (Super Princess Peach)|puzzles]] are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.
 
===Music Room===
The Music Room for ''Super Princess Peach'' is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the [[Peach Hit Five]]. Initially, it only consists of Peach and [[Toadsworth]], but once more soundtracks have been unlocked, three [[Toad (species)|Toads]] will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.
 
===Bonus===
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. Luckily, he managed to escape from them and used his magic glow to attract a traveling merchant Toad who added him to his wares. Eventually, Toadsworth met Perry and bought him from the merchant, leading to the events of the main game. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
 
Additionally, if the player has purchased the [[Endless Vibe]] item, the player is given the option to turn it on or off here.
 
==Technical aspects==
The game supports the Nintendo DS Rumble Pak which allows for haptic feedback, for when Peach uses a Vibe or if she takes damage.
 
==Reception==
''Super Princess Peach'' received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.
{|class="wikitable" style="width:100%;text-align:center"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Verdict
|-
|[[Nintendo DS]]
|Carig Harris, [https://www.ign.com/articles/2006/02/23/super-princess-peach IGN]
|7.8/10
|"''There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd.''"
|-
|Nintendo DS
|Ryan Davis, [https://www.gamespot.com/reviews/super-princess-peach-review/1900-6144887/ GameSpot]
|7.2/10
|"''Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for [[New Super Mario Bros.]] for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into.''"
|-
|Nintendo DS
|Mathew Kumar, [https://www.eurogamer.net/articles/r_peach_ds Eurogamer]
|6/10
|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''"
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/super-princess-peach 75]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/ds/925562-super-princess-peach/index.html 76.60%]
|}
{{br}}


==Beta Elements==
==Pre-release and unused content==
{{main|List of Super Princess Peach beta elements}}
{{main|List of Super Princess Peach pre-release and unused content}}


==Staff==
==Staff==
Line 588: Line 1,296:


==Gallery==
==Gallery==
{{Morepic|Super Princess Peach}}
{{main-gallery|Super Princess Peach}}
<gallery>
Princess Peach and Perry - Super Princess Peach.png|[[Princess Peach]] and [[Perry]]
ArmyHammerBro.png|[[Mario]] and [[Army Hammer Bro]]
SPP Luigi.png|[[Luigi]] and a [[Hammer Bro]]
Toads Artwork - Super Princess Peach.png|[[Toad (species)|Toads]]
Sad Goomba - Super Princess Peach.png|[[Sad Goomba]]
Mad Goomba - Super Princess Peach.png|[[Mad Goomba]]
</gallery>


==References to Other Games==
==Media==
*''[[Super Mario World]]'': Most of the enemies in ''Super Mario World'' and its [[Super Mario World 2: Yoshi's Island|prequel]] reappear in this game.
{{main|List of Super Princess Peach media}}
*''[[Super Mario Sunshine]]'': [[Toadsworth]] returns in this game.
{{media table
|file1=SPP - Music - Title Screen.oga
|title1=Title
|description1=Plays during the title screen of the game.
|length1=0:30
|file2=SPP - Music - Vibe Island.oga
|title2=Area Selection
|description2=Plays during world map screen for Vibe Island.
|length2=0:30
|file3=SPP - Music - Ladida Plains 1.oga
|title3=Ladida Plains 1
|description3=Background music for the odd-numbered levels of Ladida Plains.
|length3=0:30
|file4=SPP - Music - Welcome to Fury Volcano!.oga
|title4=Fury Volcano M
|description4=Plays on the level select screen for Fury Volcano.
|length4=0:30
|file5=SPP - Music - Perry's Dream.oga
|title5=Perry's Dream 2
|description5=Plays during Perry's final dream sequence.
|length5=0:30
|file6=SPP - Music - Bowser (Phase 2).oga
|title6=Bowser 2
|description6=Plays during the second (and final) phase of the Bowser boss fight.
|length6=0:30
}}


==External Links==
==References to other games==
*[http://www.nintendo.com/games/detail/0b970a5a-f74c-4501-9b14-d2f08ff7de52 Nintendo.com: Super Princess Peach] - Nintendo of America's information page on the game.
*''[[Super Mario Bros. 2]]'': One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the [[Floatbrella]] move works like Peach's gliding did in this game.
*[http://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'': The final boss fight against Bowser bears some resemblance to the final battle against [[Donkey Kong]] in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using [[barrel]]s on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several [[Super Mushroom]]s, and Bowser using the Vibe Scepter in a last-ditch effort to defeat Peach).
==Trivia==
*''[[Super Mario World]]'': Some of the enemies in this game reappear in ''Super Princess Peach''. Most of the [[Brick Block]]s resemble [[Rotating Block]]s.
*This is the only ''Mario'' series spin off platformer not to receive a sequel of any kind.
*''[[Super Mario World 2: Yoshi's Island]]'': Some of the enemies in this game return in ''Super Princess Peach''. The lamps in [[Shriek Mansion 3-2]] resemble the [[Spooky (enemy)|Spooky]] enemy from this game. Some of the Brick Blocks resemble [[Egg Block]]s. Giant Kamek enlarges himself for his battle, similar to how [[Kamek]] did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with [[Baby Bowser|his younger self]] in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
*This is the last ''Mario'' game where [[Jen Taylor]] records any new voice clips for Princess Peach and Toad. [[Nicole Mills]] would be the voice actress who would record new voice clips for Peach until she was replaced by [[Samantha Kelly]]. ''[[Mario Hoops 3-on-3]]'' and ''[[Mario & Sonic at the Olympic Games]]'' would reuse voice clips from other ''Mario'' games where Jen Taylor voiced Peach.  
*''[[Paper Mario]]'': Statues of [[Koopatrol]]s appear in the overworld of [[Bowser's Villa]].
{{BoxTop}}
*''[[Super Mario Sunshine]]'': [[Toadsworth]], [[Petey Piranha]], and [[Gooper Blooper]] return in this game. Petey Piranha, [[Wiggler]], and Gooper Blooper are defeated in similar ways to their respective battles from this game.
 
==References in later games==
*''[[Super Smash Bros. Brawl]]'': [[Perry]] appears as a [[Trophy (Super Smash Bros. series)|trophy]].
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': In the [[Wii]] version of the game, one of the questions in the [[Heroines Quiz!]] asks whether Peach ever saved Mario and Toad, with [[Omochao]] later explaining that she did so with the help of a "magic parasol" (referencing Perry).
*''[[Super Smash Bros. Ultimate]]'': Perry appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
 
==Names in other languages==
{{foreign names
|Jpn=スーパー プリンセスピーチ
|JpnR=Sūpā Purinsesu Pīchi
|JpnM=Super Princess Peach
|Kor=슈퍼 프린세스 피치
|KorR=Syupeo Peulinseseu Pichi
|KorM=Super Princess Peach
}}
 
==Notes==
*This, ''[[Paper Mario: The Origami King]]'', and ''[[Princess Peach: Showtime!]]'' are the only games where Peach's title is officially translated into its English loanword form「プリンセス」(''Purinsesu'') rather than its native Japanese form「{{ruby|姫|ひめ}}」(''hime''). In this case, it is used in the game's title.
*A promotional browser game was released in 2005 called ''[[Parasol Fall|Super Princess Peach -- Parasol Fall]]''.
 
==References==
<references/>
 
==External links==
{{NIWA|StarfyWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game.
*[https://web.archive.org/web/20061213084136/http://superprincesspeach.nintendo.com.au/ Australian website]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Super_Peach.pdf North American manual (EN/FR)]
{{SPP}}
{{SPP}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[de:Super Princess Peach]]
[[de:Super Princess Peach]]
[[it:Super Princess Peach]]
[[it:Super Princess Peach]]
[[Category:Super Princess Peach|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Games]]
[[Category:Platforming games]]
[[Category:Platforming Games]]
[[Category:Nintendo DS games]]
[[Category:Nintendo DS Games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:Super Princess Peach|*]]

Latest revision as of 23:29, February 27, 2025

This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in the Super Mario series, see Super Mario (form).
Super Princess Peach
The front North American cover of Super Princess Peach
North American box art
For alternate box art, see the game's gallery.
Developer TOSE Software Co.
Nintendo SPD Group No.2
Publisher Nintendo
Platform(s) Nintendo DS
Release date Japan October 20, 2005[1]
ROC October 20, 2005[?]
South Korea November 4, 2005[2]
USA February 27, 2006[3]
Australia March 30, 2006[?]
Europe May 26, 2006[4]
South Africa September 26, 2008[5]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Format
Nintendo DS:
Game Card
Input
Nintendo DS:
Serial code(s) Japan NTR-ASPJ-JPN
USA NTR-ASPE-USA
Europe NTR-ASPP-EUR
Australia NTR-ASPE-AUS

Super Princess Peach is a 2D platformer game for the Nintendo DS. In this game, the characters' traditional roles in the Super Mario series are reversed: rather than Mario and Luigi being the protagonists and rescuing Princess Peach, it is Mario, Luigi, and the Toads who are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an anthropomorphic umbrella, Perry, and uses her own powers of emotion. This is the first game on a dedicated console in the Super Mario franchise in which Peach is the sole main protagonist, with the first overall being Princess Toadstool's Castle Run. This would also be Peach's only other starring role in a game until Princess Peach: Showtime! 18 years later.

Story[edit]

Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.

While Princess Peach is on a stroll, Bowser and his minions use the Vibe Scepter to take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. As Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations. By the end, Perry recovers from his amnesia.

After defeating Giant Kamek, Peach rescues Luigi and the Toads. After defeating Bowser, she rescues Mario. Ignoring Luigi completely, she shoves him to the side as he runs to Mario. They happily swing around together, and Mario takes her into his arms and gives her flowers from his hat.

Gameplay[edit]

Vibe Island locations[edit]

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds) of nine stages each:

  • Ladida Plains: A normal grassland world, with generic enemies being common.
  • Hoo's Wood: A forest-themed world, with generic enemies being common.
  • Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
  • Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
  • Wavy Beach: A beach-themed world, with generic enemies being common.
  • Gleam Glacier: A snow and ice world, with sad and angry enemies being common.
  • Giddy Sky: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
  • Bowser's Villa: Bowser's Castle, the final world, with all types of enemies.

Shop[edit]

Shop in Super Princess Peach at the start of the game with no items bought.
Shop at the start of the game.

Toad hosts the Shop which is available at start of the game. The player can access the menu by pressing R Button while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.

If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.

Name In-game description Cost Criteria
Floatbrella "You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!" 200 Available at start.
Poundbrella "This ability-enhancing umbrella allows you to pound down while jumping!" 500 Available at start.
Chargebrella "This ability-enhancing umbrella will let you charge up and fire a blast!" 700 Available at start.
Tough Coffee "This drink is made from heart fragments! Your maximum HP Game sprite of a full Heart in Super Princess Peach.Game sprite of a full Heart in Super Princess Peach.Game sprite of a full Heart in Super Princess Peach. will grow a bit!" 250 (1st time)
500 (2nd time)
1000 (3rd time)
1500 (last time)
Available at start.
Vibe Tea "This drink is made from vibe crystals! It'll extend your Vibe Gauge!" 250 (1st time)
500 (2nd time)
1000 (3rd time)
1500 (last time)
Available at start.
Courage Soda "This drink was created by merchants! All you have to do is attack enemies with me and you get coins!" 1000 After completing Shriek Mansion.
Natural Power "A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!" 3000 After completing Gleam Glacier.
Endless Vibe "This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!" 0 After completing all stages, minigames and puzzles, and collecting all Puzzle Pieces and music scores.
Opening "Buy this to hear this song in the music room!" 20 Available at start.
Opening 2 20 Buy Opening.
Opening 3 20 Buy Opening 2.
Title 20 Available at start.
File Selection 20 Available at start.
Area Selection 20 Available at start.
Shop 20 Available at start.
Ladida Plains 1 30 Complete Ladida Plains.
Pause 30 Pause the menu.
Stage Clear 30 Complete Ladida Plains 1-1.
Boss 30 Complete Ladida Plains.
Hoo's Wood 1 40 Complete Hoo's Wood.
Shriek Mansion 1 50 Complete Shriek Mansion.
Slidebrella 50 Complete Shriek Mansion 3-1.
Fury Volcano 1 60 Complete Fury Volcano.
Wavy Beach 1 70 Complete Wavy Beach.
Subrella 70 Complete Wavy Beach 5-2.
Gleam Glacier 1 80 Complete Gleam Glacier.
Giddy Sky 1 90 Complete Giddy Sky.
Bowser's Villa 100 Complete Bowser's Villa.
Puzzle A Piece 1 (1st time)
Puzzle A Piece 2 (2nd time)
Puzzle A Piece 3 (3rd time)
Puzzle A Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
"Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen." Available at start.
Puzzle B Piece 1 (1st time)
Puzzle B Piece 2 (2nd time)
Puzzle B Piece 3 (3rd time)
Puzzle B Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
Complete Hoo's Wood 2-6.
Puzzle C Piece 1 (1st time)
Puzzle C Piece 2 (2nd time)
Puzzle C Piece 3 (3rd time)
Puzzle C Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
Complete Fury Volcano 4-6.
Puzzle D Piece 1 (1st time)
Puzzle D Piece 2 (2nd time)
Puzzle D Piece 3 (3rd time)
Puzzle D Piece 4 (4th time)
10 (1st time)
30 (2nd time)

50 (3rd time)
70 (4th time)

Complete Gleam Glacier 6-6.
Toad Jump Lv. 2 (1st time)
Toad Jump Lv. 3 (2nd time)
Toad Jump Lv. 4 (3rd time)
Toad Jump Lv. 5 (4th time)
Toad Jump Lv. 6 (5th time)
Toad Jump Lv. 7 (6th time)
"Buy this and you can play it by picking Minigame in the Menu on the map screen." 100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Hoo's Wood 2-4.
Toad Tote Lv. 2 (1st time)
Toad Tote Lv. 3 (2nd time)
Toad Tote Lv. 4 (3rd time)
Toad Tote Lv. 5 (4th time)
Toad Tote Lv. 6 (5th time)
Toad Tote Lv. 7 (6th time)
100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Fury Volcano 4-1.
Toad Shot Lv. 2 (1st time)
Toad Shot Lv. 3 (2nd time)
Toad Shot Lv. 4 (3rd time)
Toad Shot Lv. 5 (4th time)
Toad Shot Lv. 6 (5th time)
Toad Shot Lv. 7 (6th time)
100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Gleam Glacier 6-1.

Peach's Vibes[edit]

During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.

The four vibes are as listed on the following chart:

Picture Name Effect Heart
Princess Peach from Super Princess Peach. Joy Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone. Joy heart sprite
Princess Peach feeling mad from Super Princess Peach. Rage Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone. Rage heart sprite
Princess Peach from Super Princess Peach. Gloom Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. Gloom heart sprite
Calm Vibe Calm Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. Calm heart sprite

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.

Perry's Assistance[edit]

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Enemies and obstacles[edit]

Enemies[edit]

No. Image Name Description Levels Vibes New
First Last
01 A Goomba from Super Princess Peach Goomba The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. Ladida Plains 1-1 Bowser's Villa 8-7
02 A Mad Goomba from Super Princess Peach Mad Goomba Goombas that can shake the floor to immobilize Peach. Ladida Plains 1-1 Bowser's Villa 8-1 Rage New to the franchise
03 A Sad Goomba from Super Princess Peach Sad Goomba Goombas that run at breakneck speeds no matter what is in front of them. Ladida Plains 1-1 Giddy Sky 7-8 Gloom New to the franchise
04 Paragoomba Paragoomba Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings. Ladida Plains 1-3 Giddy Sky 7-3
05 Sad Paragoomba Sad Paragoomba Paragoombas that slowly fly back-and-forth. Ladida Plains 1-6 Giddy Sky 7-8 Gloom New to the franchise
06 Red Paragoomba Red Paragoomba The Red Paragoombas hop along the ground. Stomping them makes them lose their wings. Ladida Plains 1-2 Gleam Glacier 6-5
07 M. Red P-Goomba M. Red P-Goomba Aggressive Paragoombas that leap after Peach and can jump up walls. Shriek Mansion 3-8 Bowser's Villa 8-5 Rage New to the franchise
Sprite of a Goombette in Super Princess Peach Micro-Goomba Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. Ladida Plains 1-3 Giddy Sky 7-3
08 A Green Koopa from Super Princess Peach Green Koopa Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges. Ladida Plains 1-2 Bowser's Villa 8-9
09 A Mad Green Koopa from Super Princess Peach Mad Green Koopa Koopa Troopas that charge at Peach on sight. Ladida Plains 1-4 Bowser's Villa 8-4 Rage New to the franchise
10 A Red Koopa from Super Princess Peach Red Koopa The Red Koopa Troopas turn when they reach the edge of platforms. Ladida Plains 1-3 Bowser's Villa 8-5
11 A Glad Red Koopa from Super Princess Peach Glad Red Koopa Koopa Troopas that skip as they move. Ladida Plains 1-2 Bowser's Villa 8-4 Joy New to the franchise
12 A Paratroopa from Super Princess Peach Green Paratroopa Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings. Ladida Plains 1-2 Bowser's Villa 8-9
13 A Mad G. P-Troopa Mad G. P-Troopa Paratroopas that patrol a small area in the air, charging when they see Peach. Ladida Plains 1-9 Bowser's Villa 8-4 Rage New to the franchise
14 A Red Paratroopa Red Paratroopa The red Paratroopas fly up and down in the air. Stomping them removes their wings. Ladida Plains 1-3 Bowser's Villa 8-5
15 A G. R. P-Troopa G. R. P-Troopa Cheerful Paratroopas that fly in Möbius-strip patterns. Shriek Mansion 3-9 Giddy Sky 7-4 Joy New to the franchise
Unshelled Koopa Sprite of a red unshelled Koopa in Super Princess Peach Unshelled Koopa Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. Ladida Plains 1-2 Bowser's Villa 8-5
16 A Lakitu from Super Princess Peach Lakitu Flies around while throwing explosive Spiny Eggs toward Peach. Hoo's Wood 2-2 Giddy Sky 7-5
17 Calm Lakitu Calm Lakitu Calm Lakitus sleep on their clouds in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity. Hoo's Wood 2-7 Giddy Sky 7-3 Calm New to the franchise
18 A Sad Spiny Spiny Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. Hoo's Wood 2-2 Giddy Sky 7-5
19 Sad Spiny.png Sad Spiny Spinies that run at full speeds oblivious to anything around them. Ladida Plains 1-7 Bowser's Villa 8-4 Gloom New to the franchise
20 A Mecha-Spike Top from Super Princess Peach. Mecha-Spike Top Small, spiked turtles that can climb up walls and across the ceiling. Wavy Beach 5-1 Bowser's Villa 8-3
21 Sprite of a M. M-Spike Top with a tall spike from Super Princess Peach. M. M-Spike Top Mecha-Spike Tops with an extendable spike they can only stretch when stopping. Fury Volcano 4-4 Bowser's Villa 8-7 Rage New to the franchise
22 A Hammer Bro from Super Princess Peach Hammer Bro Elite Koopas that jump and throw and endless amount of hammers in a tall arc. Wavy Beach 5-2 Bowser's Villa 8-9
23 Calm Hammer Bro Calm Hammer Bro Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them. Wavy Beach 5-2 Bowser's Villa 8-9 Calm New to the franchise
24 An A. F. H. Bro from Super Princess Peach A. F. H. Bro Squat Hammer Bros. who swoop back-and-forth on a Flying Platform, occasionally throwing a hammer to either side. Giddy Sky 7-1 Bowser's Villa 8-7
25 C. A. F. H. Bro C. A. F. H. Bro These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary. Hoo's Wood 2-7 Giddy Sky 7-4 Calm New to the franchise
Sprite of a Kamek in Super Princess Peach Kamek Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. Giddy Sky 7-6
26 A Spike Spike Squat turtle that regurgitate and throw large spiked balls as they walk. Hoo's Wood 2-9 Fury Volcano 4-3
27 A Mad Spike Mad Spike Spikes that leap as they move and attack. Ladida Plains 1-7 Fury Volcano 4-2 Rage New to the franchise
28 A Piranha Plant from Super Princess Peach. Sprite may be incorrect since this was pieced together. Piranha Plant Giant immobile plants that capture Peach in their mouths if she comes too close. Ladida Plains 1-4 Giddy Sky 7-7
29 A Glad P. Plant from Super Princess Peach. Sprite may be incorrect. Glad P. Plant Piranha Plants that can fly and spit arcing fireballs. Ladida Plains 1-9 Gleam Glacier 6-7 Joy New to the franchise
30 A Nipper Plant from Super Princess Peach Nipper Plant Tint hopping Piranha Plants that can be easily defeated. Ladida Plains 1-4 Wavy Beach 5-5
31 A Sad N. Plant Sad N. Plant Nipper Plants that jump in inconsistent, erratic patterns. Ladida Plains 1-7 Wavy Beach 5-5 Gloom New to the franchise
32 A Ptooie from Super Princess Peach Ptooie Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. Ladida Plains 1-8 Wavy Beach 5-3
33 Glad Ptooie Glad Ptooie Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. Hoo's Wood 2-4 Wavy Beach 5-9 Joy New to the franchise
34 A Volcano Plant Volcano Plant Fiery flowers that spit four fireballs high, which slowly float downward. Ladida Plains 1-3 Wavy Beach 5-2
35 A C. V. Plant from Super Princess Peach C. V. Plant While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking. Hoo's Wood 2-7 Calm New to the franchise
36 A Pokey from Super Princess Peach Pokey Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. Wavy Beach 5-2 Gleam Glacier 6-9
37 A Mad Pokey from Super Princess Peach. Mad Pokey Pokeys that extend from three segments to five. Wavy Beach 5-3 Wavy Beach 5-8 Rage New to the franchise
38 A Cheep Cheep from Super Princess Peach Cheep Cheep Fish found on the water's surface. Cheep Cheeps often make high leaps. Ladida Plains 1-5 Wavy Beach 5-5
39 A Sad Cheep Cheep Sad Cheep Cheep Cheep Cheeps that use their tears to propel higher when jumping. Wavy Beach 5-1 Gleam Glacier 6-4 Gloom New to the franchise
40 A Blurp from Super Princess Peach Blurp Fish that swim in one direction in Subrella areas. Hoo's Wood 2-9 Bowser's Villa 8-4
41 A Mad Blurp Mad Blurp Blurps that home in on wherever Peach was when they first catch sight of her. Ladida Plains 1-9 Bowser's Villa 8-4 Rage New to the franchise
42 A Blooper from Super Princess Peach Blooper Squid that appear in Subrella segments, bobbing after Peach. Hoo's Wood 2-9 Bowser's Villa 8-4
43 A Glad Blooper Glad Blooper Bloopers that swim in chaotic patterns oblivious to Peach. Ladida Plains 1-9 Bowser's Villa 8-3 Joy New to the franchise
44 An Urchin Urchin Invincible sea creatures that move slowly back and forth in Subrella segments. Ladida Plains 1-9 Bowser's Villa 8-4
45 A Boo from Super Princess Peach Boo Small, round ghosts that only approach Peach when her back is turned. Shriek Mansion 3-1 Bowser's Villa 8-6
46 A Mad Boo Mad Boo Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. Shriek Mansion 3-5 Bowser's Villa 8-6 Rage New to the franchise
Sprite of a Blindfold Boo in Super Princess Peach Blindfold Boo Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam. Shriek Mansion 3-3 Bowser's Villa 8-8
47 A Big Boo from Super Princess Peach Big Boo Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. If led into light, they become solid and immobilized on the ground. Shriek Mansion 3-3 Bowser's Villa 8-8
48 Mad Big Boo Mad Big Boo Big Boos that now only attack when faced. Shriek Mansion 3-5 Bowser's Villa 8-6 Rage New to the franchise
49 Dry Bones Dry Bones Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack. Shriek Mansion 3-1 Bowser's Villa 8-8
50 Sad Dry Bones Sad Dry Bones Dry Bones that throw bones quickly and erratially. Shriek Mansion 3-1 Bowser's Villa 8-5 Gloom New to the franchise
51 Fishing Boo Fishing Boo Fishing ghosts that use a dangerous blue flame as a lure. Shriek Mansion 3-2 Shriek Mansion 3-3
52 A C. Fishing Boo from Super Princess Peach C. Fishing Boo These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly. Shriek Mansion 3-5 Calm New to the franchise
53 Podoboo Podoboo Lava balls that leap upward. The orange ones simply fall back down. Fury Volcano 4-1 Bowser's Villa 8-4
Sprite of a Blue Podoboo in Super Princess Peach Blue Podoboo The blue Podoboos slowly follow Peach through the air. Bowser's Villa 8-2 Bowser's Villa 8-8
54 A Lil' Sparky from Super Princess Peach. Lil' Sparky Small, quick balls of electrical fires that travel along all edges of platforms. Shriek Mansion 3-3 Bowser's Villa 8-5
55 A Hothead from Super Princess Peach. Hothead Large, slow versions of Lil' Sparkies. Hoo's Wood 2-8 Bowser's Villa 8-5
56 A Thwomp from Super Princess Peach. Possibly an incorrect sprite. Thwomp Rocky guards that pound the ground when approached. Ladida Plains 1-9 Bowser's Villa 8-7
Sprite of a Mihari in Super Princess Peach Mihari Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues. Bowser's Villa 8-1 Bowser's Villa 8-9 New to the franchise
57 A Torpedo Ted from Super Princess Peach Torpedo Ted Aquatic rounds in Subrella segments that shoot straight forward. Wavy Beach 5-5 Bowser's Villa 8-4
58 A G. Torpedo Ted from Super Princess Peach. G. Torpedo Ted Torpedo Teds that bob as they move. Wavy Beach 5-5 Bowser's Villa 8-3 Joy New to the franchise
59 A Bullet Bill from Super Princess Peach Bullet Bill Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping. Ladida Plains 1-8 Bowser's Villa 8-7
60 A Mad Bullet Bill from Super Princess Peach. Mad Bullet Bill Bullet Bills that shoot at intense speeds, covering them with flames. Hoo's Wood 2-8 Giddy Sky 7-7 Rage New to the franchise
61 A Banzai Bill from Super Princess Peach Banzai Bill Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones. Hoo's Wood 2-4 Giddy Sky 7-5
62 Mad Banzai Bill Mad Banzai Bill High-speed Banzai Bills. Ladida Plains 1-8 Bowser's Villa 8-9 Rage New to the franchise
63 A Cannon from Super Princess Peach Cannon Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing. Shriek Mansion 3-8 Bowser's Villa 8-4
64 Calm Cannon Calm Cannon These Cannons are sleeping on the ground when encountered. They do not attack unless awakened. Shriek Mansion 3-8 Bowser's Villa 8-2 Calm New to the franchise
65 A Bob-omb from Super Princess Peach Bob-omb Walking bombs that lose their feet and light their fuses when attacked. Ladida Plains 1-4 Bowser's Villa 8-6
66 Glad Bob-omb Glad Bob-omb Jumpy Bob-ombs with confetti explosions. Fury Volcano 4-2 Giddy Sky 7-5 Joy New to the franchise
67 A Parabomb from Super Princess Peach Parabomb Bob-ombs that slowly descend on their parachutes while swaying. Ladida Plains 1-5 Giddy Sky 7-2
68 A Glad Parabomb from Super Princess Peach. Glad Parabomb Parabombs that float down waving back-and-forth dramatically. Fury Volcano 4-2 Giddy Sky 7-5 Joy New to the franchise
69 A Chain Chomp from Super Princess Peach Chain Chomp Biting iron balls on chains that act as aggressive guard dogs. Gleam Glacier 6-2 Giddy Sky 7-3
70 C. Chain Chomp C. Chain Chomp These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up. Hoo's Wood 2-8 Bowser's Villa 8-2 Calm New to the franchise
71 Big Chain Chomp Big Chain Chomp Enormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible. Ladida Plains 1-7 Giddy Sky 7-8
72 A Fang from Super Princess Peach Fang Bats that fly around erratically in looping patterns at Peach. Shriek Mansion 3-4 Bowser's Villa 8-5
73 A Glad Fang from Super Princess Peach. Glad Fang Fangs that swoop around at random. Ladida Plains 1-7 Bowser's Villa 8-9 Joy New to the franchise
Sprite of a Mini-Fang Swarm in Super Princess Peach Mini-Fang Swarm
[conjectural]
Clouds of tiny Fangs that appear in Hoo's Wood and can only be passed by dispersing them with Rage. Hoo's Wood 2-4 Hoo's Wood 2-5 New to the franchise
74 A Raven from Super Princess Peach Raven Baby birds that walk quickly along floors, walls, and ceilings. Hoo's Wood 2-2 Giddy Sky 7-3
75 A Sad Raven from Super Princess Peach. Sad Raven Ravens that sometimes stop to scream and grow briefly, causing tremors. Hoo's Wood 2-4 Giddy Sky 7-3 Gloom New to the franchise
A baby Hoo Hoolet
[conjectural]
Owlets that hatch from the eggs released by Hoo. They waddle and hop. Hoo's Wood 2-6 New to the franchise
76 A Rex from Super Princess Peach. Rex Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies. Fury Volcano 4-1 Wavy Beach 5-8
77 A Sad Rex from Super Princess Peach. Sad Rex Rexes that hold still until they see Peach, at which point they charge her. Ladida Plains 1-9 Gleam Glacier 6-8 Gloom New to the franchise
78 Walruss Walruss Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage. Gleam Glacier 6-1 Gleam Glacier 6-5 New to the franchise
79 A sprite of the Starfish from Super Princess Peach. Starfish A rare enemy that exhibits various behaviors. The Starfish is rumored to be the prince of a distant land in the sky. Hoo's Wood 2-5 Gleam Glacier 6-4 New to the franchise

Obstacles[edit]

Image Name Description Levels
First Last
Sprite of a Ball 'N' Chain in Super Princess Peach Ball 'n' Chain Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. Bowser's Villa 8-1 Bowser's Villa 8-6
Sprite of a cloud[derived] in Super Princess Peach Cloud
[derived]
Stationary yellow clouds that appear in Ladida Plains and Giddy Sky and can only be dissipated with Joy. Ladida Plains 1-3 Giddy Sky 7-5
Sprite of a Fire Bar in Super Princess Peach Fire Bar Lines of fireballs that spin around blocks. Bowser's Villa 8-1 Bowser's Villa 8-9
Sprite of a Flamethrower in Super Princess Peach Flamethrower Holes in the walls of Fury Volcano that periodically let flame jets through. Fury Volcano 4-1 Fury Volcano 4-9
Sprite of a Flameface in Super Princess Peach Flaming stone
[conjectural]
A stationary burning head in Fury Volcano that can be melted with Gloom. Fury Volcano 4-2 Fury Volcano 4-5
Sprite of a Freezie in Super Princess Peach Freezie Freezies appear as stationary roadblocks in Gleam Glacier, requiring being melted through Rage. Gleam Glacier 6-1 Gleam Glacier 6-8
Sprite of an icicle in Super Princess Peach Icicle Falling ice spikes at Gleam Glacier. Gleam Glacier 6-1 Gleam Glacier 6-5
Sprite of a rock[derived] in Super Princess Peach Rock
[derived]
Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls. Fury Volcano 4-3 Fury Volcano 4-5
Sprite of a Rockethand pair in Super Princess Peach Rockethands
[conjectural]
Robotic arms that appear from the edges of the screen in Bowser's Villa before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly. Bowser's Villa 8-5 Bowser's Villa 8-7
Sprite of a sand wall[derived] in Super Princess Peach Sand wall
[derived]
A living, but stationary, block of sand in Wavy Beach that can be defeated by ramming it with Gloom. Wavy Beach 5-1 Wavy Beach 5-5
Sprite of a Snowman in Super Princess Peach Snowman Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage. Gleam Glacier 6-1 Gleam Glacier 6-5
Sprite of a Spike Trap in Super Princess Peach Spikes Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. Ladida Plains 1-3 Gleam Glacier 6-7
Sprite of a Thump in Super Princess Peach Thump
[conjectural]
Large rocks that must be pounded down from above with Rage. Fury Volcano 4-2 Fury Volcano 4-9
Sprite of a torpedo tube in Super Princess Peach Torpedo tube Black boxes in Subrella segments that release an endless amount of Torpedo Teds and G. Torpedo Teds, often with both coming from the same base. Wavy Beach 5-5 Bowser's Villa 8-4
Sprite of a weighted wisp[conjectural] in Super Princess Peach Weighted wisp
[conjectural]
Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut. Shriek Mansion 3-3

Bosses[edit]

No. Image Name Description Level Vibes
80 Boss P. Plant Boss P. Plant A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place. Ladida Plains 1-6 Rage
81 Hoo Hoo A massive owl who sends trios of eggs slowly down which hatch into chicks and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it. Hoo's Wood 2-6 Joy
82 King Boo sprite King Boo A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears. Shriek Mansion 3-6 Gloom
83 Wiggler boss sprite Wiggler A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with smoke, which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. Fury Volcano 4-6 Rage
84 Gooper Blooper sprite Gooper Blooper An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of goop, which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks. Wavy Beach 5-6 Calm
85 Blizzaurus in her sprite and dragon forms Blizzaurus An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. Gleam Glacier 6-6 Joy
86 Giant Kamek from Super Princess Peach. Giant Kamek The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy. Giddy Sky 7-6 Gloom
87 Army Hammer Bro Army Hammer Bro Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions. Bowser's Villa 8-6 Rage
88 Bowser sprite Bowser Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast. Bowser's Villa 8-6 Joy
Gloom
Rage
89 Bowser 2 sprite Bowser 2 The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. Bowser's Villa 8-6 Calm

Game Extras[edit]

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing L Button to open up the menu when the player is on a map screen.

Glossary[edit]

Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.

Minigame[edit]

Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding R Button and pressing Start Button.

Puzzle[edit]

Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.

Music Room[edit]

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.

Bonus[edit]

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. Luckily, he managed to escape from them and used his magic glow to attract a traveling merchant Toad who added him to his wares. Eventually, Toadsworth met Perry and bought him from the merchant, leading to the events of the main game. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.

Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.

Technical aspects[edit]

The game supports the Nintendo DS Rumble Pak which allows for haptic feedback, for when Peach uses a Vibe or if she takes damage.

Reception[edit]

Super Princess Peach received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Carig Harris, IGN 7.8/10 "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd."
Nintendo DS Ryan Davis, GameSpot 7.2/10 "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into."
Nintendo DS Mathew Kumar, Eurogamer 6/10 "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable."
Aggregators
Compiler Platform / Score
Metacritic 75
GameRankings 76.60%

Pre-release and unused content[edit]

Main article: List of Super Princess Peach pre-release and unused content

Staff[edit]

Main article: List of Super Princess Peach staff

Gallery[edit]

For this subject's image gallery, see Gallery:Super Princess Peach.

Media[edit]

Main article: List of Super Princess Peach media
Icon of an audio speaker. Title - Plays during the title screen of the game.
File infoMedia:SPP - Music - Title Screen.oga
0:30
Icon of an audio speaker. Area Selection - Plays during world map screen for Vibe Island.
File infoMedia:SPP - Music - Vibe Island.oga
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Icon of an audio speaker. Ladida Plains 1 - Background music for the odd-numbered levels of Ladida Plains.
File infoMedia:SPP - Music - Ladida Plains 1.oga
0:30
Icon of an audio speaker. Fury Volcano M - Plays on the level select screen for Fury Volcano.
File infoMedia:SPP - Music - Welcome to Fury Volcano!.oga
0:30
Icon of an audio speaker. Perry's Dream 2 - Plays during Perry's final dream sequence.
File infoMedia:SPP - Music - Perry's Dream.oga
0:30
Icon of an audio speaker. Bowser 2 - Plays during the second (and final) phase of the Bowser boss fight.
File infoMedia:SPP - Music - Bowser (Phase 2).oga
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

  • Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
  • Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last-ditch effort to defeat Peach).
  • Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
  • Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
  • Paper Mario: Statues of Koopatrols appear in the overworld of Bowser's Villa.
  • Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパー プリンセスピーチ[?]
Sūpā Purinsesu Pīchi
Super Princess Peach
Korean 슈퍼 프린세스 피치[?]
Syupeo Peulinseseu Pichi
Super Princess Peach

Notes[edit]

References[edit]

  1. ^ スーパープリンセスピーチ. Nintendo Co., Ltd. (Japanese). Retrieved April 6, 2010.
  2. ^ https://news.mt.co.kr/mtview.php?no=2005103012523719249
  3. ^ Super Smash Bros. Brawl Chronicle
  4. ^ Super Princess Peach. Nintendo UK (British English). Retrieved October 1, 2016.
  5. ^ Super Princess Peach | Nintendo DS | Games | Nintendo ZA. Nintendo ZA. Retrieved January 13, 2025.

External links[edit]