Vs. Donkey Kong Plus: Difference between revisions

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{{about|the world and level in ''[[Mario vs. Donkey Kong]]''|the tech demo that developed into the game|[[Mario vs. Donkey Kong#Development|Mario vs. Donkey Kong § Development]]}}
{{level infobox
|title=vs. Donkey Kong Plus
|image=[[File:MarioVsDKSwitchVsDonkeyKongPlusMenu.jpg|250px]]
|code=BOSS (GBA)<br>Level DK+ (Switch)
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit=300
|before=[[Level 8-DK+|<<]]
|after=[[Level EX-1|>>]]
}}
'''vs. Donkey Kong Plus''' or '''Level DK+''' (called '''Donkey Kong Plus''' in ''[[Mario vs. Donkey Kong]]'' for the [[Game Boy Advance]]) is the final stage where [[Mario]] faces [[Donkey Kong]] for the  final time in ''Mario vs. Donkey Kong'' and its [[Nintendo Switch]] [[Reissue|remake]] [[Mario vs. Donkey Kong (Nintendo Switch)|of the same name]]: the fourteenth in ''Mario vs. Donkey Kong'' for the Game Boy Advance and the eighteenth in ''Mario vs. Donkey Kong'' for the Nintendo Switch. The level begins immediately after the completion of [[Level 8-DK+|Level 6-DK+]] in ''Mario vs. Donkey Kong'' for the Game Boy Advance and [[Level 8-DK+]] in ''Mario vs. Donkey Kong'' for the Nintendo Switch. Its name is shared with ''Donkey Kong Plus'', a canceled remake of {{id|DKgame|GB|f|s}}.


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In ''Mario vs. Donkey Kong'' for the Nintendo Switch, initial completion of this level will unlock Time Attack for all Plus levels in the game. Like with [[vs. Donkey Kong]], there are no Gold Stars or Time Attack associated with this level.
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==Overview==
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The level begins with Donkey Kong using a large mech suit to grab six [[Mini-Mario]]s, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground, [[Mario]] will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with a [[barrel]] falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the barrel. The robot will not do this if Mario is not trying to get the barrels. This was changed in the remake, where he always performs the attack.


To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The barrel will fall off screen if the hands slam onto the ground again. The player has to throw the barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.


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===''Mario vs. Donkey Kong''===
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<gallery>
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File:MvsDK DK+.png|Donkey Kong Plus in the GBA version of ''[[Mario vs. Donkey Kong]]''
Ms.B.Madhu Lakshmi (Vice President), A-8, Block-A, Rajaram Colony, Near Piliar Koil, Kodombakam, Chennai-600024 (Tamil Nadu)-INDIA
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===''Mario vs. Donkey Kong'' (Nintendo Switch)===
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+91 (0) 9380253061
File:MarioVsDKSwitchVsDK+Screen1.jpg|Part of the intro cutscene, where the fists of Donkey Kong's mech emerge
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File:MarioVsDKSwitchVsDK+Screen2.jpg|Donkey Kong's mech slams its fist to the ground, stunning Mario
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File:MarioVsDKSwitchVsDK+Screen3.jpg|Dealing damage to Donkey Kong while freeing the last [[Mini-Mario]]
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File:MarioVsDKSwitchVsDK+Screen4.jpg|Dealing the final hit to Donkey Kong
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File:MarioVsDKSwitchVsDK+Screen5.jpg|Donkey Kong looking defeated after the real final battle
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==Trivia==
*The robot's overall pattern heavily resembles that of [[Giant Donkey Kong]] from [[Stage 9-9]] in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
Sanjivani Bharat Foundation
*In {{id|MvDK|Switch|f|s}}, the channel featuring the announcer counting in Spanish on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of the music for vs. Donkey Kong Plus.
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Latest revision as of 22:32, January 20, 2025

This article is about the world and level in Mario vs. Donkey Kong. For the tech demo that developed into the game, see Mario vs. Donkey Kong § Development.
Level
vs. Donkey Kong Plus
Screenshot of vs. Donkey Kong Plus's level select screen from the Nintendo Switch version of Mario vs. Donkey Kong
Level code BOSS (GBA)
Level DK+ (Switch)
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 300
<< Directory of levels >>

vs. Donkey Kong Plus or Level DK+ (called Donkey Kong Plus in Mario vs. Donkey Kong for the Game Boy Advance) is the final stage where Mario faces Donkey Kong for the final time in Mario vs. Donkey Kong and its Nintendo Switch remake of the same name: the fourteenth in Mario vs. Donkey Kong for the Game Boy Advance and the eighteenth in Mario vs. Donkey Kong for the Nintendo Switch. The level begins immediately after the completion of Level 6-DK+ in Mario vs. Donkey Kong for the Game Boy Advance and Level 8-DK+ in Mario vs. Donkey Kong for the Nintendo Switch. Its name is shared with Donkey Kong Plus, a canceled remake of Donkey Kong for the Game Boy.

In Mario vs. Donkey Kong for the Nintendo Switch, initial completion of this level will unlock Time Attack for all Plus levels in the game. Like with vs. Donkey Kong, there are no Gold Stars or Time Attack associated with this level.

Overview[edit]

The level begins with Donkey Kong using a large mech suit to grab six Mini-Marios, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground, Mario will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with a barrel falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the barrel. The robot will not do this if Mario is not trying to get the barrels. This was changed in the remake, where he always performs the attack.

To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The barrel will fall off screen if the hands slam onto the ground again. The player has to throw the barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.

Gallery[edit]

Mario vs. Donkey Kong[edit]

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Trivia[edit]