Whomp-a-thon: Difference between revisions

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{{minigame-infobox
{{minigame infobox
| image = [[Image:Whomp.jpg|260px]]
|image=[[File:Whomp-a-thon MPDS.png]]
| appeared_in = ''[[Mario Party DS]]''
|appears_in=''[[Mario Party DS]]''
| type = 4-player mini-game <br> Duel mini-game
|type=4-Player minigame <br> Duel minigame
| time = 30 seconds
|time=30 seconds
|track=Into the Fairy Tale
|sample=[[File:MPDS Into the Fairy Tale.oga]]
}}
}}
'''Whomp-a-thon''' is a 4-player and a duel [[minigame]] in ''[[Mario Party DS]]''. Its name is a pun on "marathon".
'''Whomp-a-thon''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. Its name is a pun on the word "marathon." This is the sixth minigame in [[Mario Party DS#Score Scuffle|Score Scuffle]].
 
== Introduction ==
A [[Whomp]] shakes just before it falls. The characters jump out of the way before running to their starting positions as the camera pans out to show the whole sandpit, revealing three more Whomps on the east, west, and south borders.


==Gameplay==
==Gameplay==
In the game, the [[player]]s are standing in a sandpit with four [[Whomp]]s. The Whomps will randomly move along the side they are on and fall down, attempting to smash the players into the ground.
The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground. Any players that survived longer earn more points, with one point being given every three centiseconds.


One can tell if the Whomp is going to fall because it will start to shake when about to fall. When some time has passed, more than one Whomp will make the notion that it's going to fall, and the first one to shake will fall. However, if they start shaking at the same time, any one of them will randomly fall. When a player is smashed by a Whomp they will leave a hole shaped like their character in the sand blocking the other player's way. The last player still standing, or those still standing when the timer ends, win the minigame. The minigame is also featured in the Score Scuffle mode. Here, however, the game ends when the 30 second timer is met, or when all players were smashed into the ground.
==Ending==
Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.


When the game ends, any player left will be seen in the box where the game is set, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.
==Controls==
*{{button|ds|Pad}} &ndash; Move


==Controls==
* {{button|ds|Pad}} &ndash; Move
==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Survive among the falling Whomps until the timer runs out to win, or just be the last one standing."''
*'''Rules''' &ndash; ''"Survive among the falling Whomps until the timer runs out to win, or just be the last one standing."''
* '''Tips''' &ndash; ''"A Whomp will shake before it falls flat. That's your signal to get out of his way!"''
*'''Tips''' &ndash; ''"A Whomp will shake before it falls flat. That's your signal to get out of its way!"''


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Fra=Bac aux Whoomps
|Fre=Bac aux Whomp
|FraM=Whoomp tub
|FreM=Whomp tub
|SpaE=Rocoparedes
|SpaEM=From ''Roco'' (Whomp) and ''paredes'' (walls)
|Ger=Bauchklatsch-Box
|GerM=Belly Flop Box
|Ita=Caduta Womp
|ItaM=Whomp Fall
|Jap=ばたばたバッタン
|JapR=Batabata Battan
|JapM=Thudding Whomps
|Kor=꽈당꽈당 피하기
|KorR=Kkwadang-kkwadang Pihagi
|KorM=Avoid the Whomps
}}
}}


<br clear=all>
{{MPDS minigames}}
{{Mario Party DS Minigames}}
[[Category:4-player minigames]]
[[Category:4-player Minigames]]
[[Category:Duel minigames]]
[[Category:Duel Minigames]]
[[Category:Mario Party DS minigames]]
[[Category:Mario Party DS Minigames]]
[[de:Bauchklatsch-Box]]
[[it:Caduta Womp]]

Latest revision as of 20:36, October 31, 2024

Whomp-a-thon
Gameplay of Whomp-a-thon in Mario Party DS
Appears in Mario Party DS
Type 4-Player minigame
Duel minigame
Time limit 30 seconds
Music track Into the Fairy Tale
Music sample

Whomp-a-thon is a 4-Player and Duel minigame in Mario Party DS. Its name is a pun on the word "marathon." This is the sixth minigame in Score Scuffle.

Introduction[edit]

A Whomp shakes just before it falls. The characters jump out of the way before running to their starting positions as the camera pans out to show the whole sandpit, revealing three more Whomps on the east, west, and south borders.

Gameplay[edit]

The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground. Any players that survived longer earn more points, with one point being given every three centiseconds.

Ending[edit]

Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.

Controls[edit]

  • +Control Pad – Move

In-game text[edit]

  • Rules"Survive among the falling Whomps until the timer runs out to win, or just be the last one standing."
  • Tips"A Whomp will shake before it falls flat. That's your signal to get out of its way!"

Names in other languages[edit]

Language Name Meaning Notes
Japanese ばたばたバッタン[?]
Batabata Battan
Thudding Whomps
French Bac aux Whomp[?] Whomp tub
German Bauchklatsch-Box[?] Belly Flop Box
Italian Caduta Womp[?] Whomp Fall
Korean 꽈당꽈당 피하기[?]
Kkwadang-kkwadang Pihagi
Avoid the Whomps
Spanish (NOE) Rocoparedes[?] From Roco (Whomp) and paredes (walls)