List of Mario Kart Wii glitches: Difference between revisions

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{{image|more=yes|upside down kart glitch}}
{{italic title|List of glitches in ''Mario Kart Wii''}}
{{italic title|List of ''Mario Kart Wii'' glitches}}
These are the glitches found in ''[[Mario Kart Wii]]''.
This is a list of glitches in ''[[Mario Kart Wii]]''. Unless otherwise noted, all names are conjectural.


==Glitches==
==Glitches==
==={{conjecturaltext|13 Players Online}}===
===Bowser's Castle shortcut===
Rarely, when a player finishes a race and leaves the results screen, the top left corner will say, "The next match might have 13 players", although it should say 12. It is also possible, although unlikely, to say more than 13 players (i.e. "The next match might have 14 players"). The next match will never have more than 12 players, though.
[[File:MKW Bowser Castle Clip.png|thumb|200px|The glitch in action]]
<br clear=all>
On the split paths in [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], it is possible to boost up the sides of the half-pipes and clip through a wall to the higher road as a shortcut. This is easiest with a [[Dash Mushroom|Mushroom]] on the right of the right path.<ref>[http://www.youtube.com/watch?v=EG4nBhYmgO0 Bowser's Castle Shortcut Glitch]</ref>
{{br}}


==={{conjecturaltext|Blue [[Fake Item Box]]es in a Solo Race}}===
===Coconut Mall lap glitch===
This glitch works in all modes, but is easier if done in multiplayer mode, due to the selection of teams. The first player needs to start a team race. When going to the review teams screen, the player needs to go back and start a solo race. If player one selected the blue team, when racers trail or throw a fake item box, it will be blue rather than red. However, as with the normal, red item boxes, anybody can trip on these blue fake items in a solo race.
[[File:MKW Parking Lot Glitch.png|thumb|[[Princess Daisy|Daisy]] in the parking lot]]
<br clear=all>
In [[Wii Coconut Mall|Coconut Mall]], if the player jumps off a ramp in a specific way, they will fly out-of-bounds. They can then travel into the parking lot, where, if they drive in a specific way, they can complete laps.<ref>[http://www.youtube.com/watch?v=DcdPOiqbyE4 Into Coconut Mall's Parking Lot]</ref> There are six known ways to perform this glitch.{{ref needed}} This was later fixed in ''[[Mario Kart 7]]''.
{{br}}


==={{conjecturaltext|Bowser Castle Shortcut Glitch}}===
===DK Mountain half-pipe clipping===
On the half pipe area of [[Bowser's Castle (course)#Mario Kart Wii|Bowser's Castle]], players can boost up the right side of the half pipe on the right, and go through the un-textured wall onto the higher platform, as a shortcut.
In {{classic-link|GCN|DK Mountain}}, the player should drive to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the half-pipe. If done correctly, the player will fly through the half-pipe and land on the other side. Stunting in the half-pipe during the glitch usually results in the player entering a black area out-of-bounds.<ref>[http://www.youtube.com/watch?v=ZweVAxMyV-w Through the Halfpipe in DK Mountain]</ref>
<br clear=all>


==={{conjecturaltext|Cacti [[Pokey]]}}===
===Ghost Valley 2 shortcut===
[[Image:Pokey head.jpg|thumb|125px|The pokey trapped between the cacti.]]
[[File:MKW Ghost Valley 2 Glitch.png|thumb|The glitch in action]]
In the [[Thwomp Desert]] tournament, if the player has the [[Pokey]] head rolling around the area, it may occasionally get jammed between three cacti, making it unable to roll around. When this happens, it will shake in place. This glitch makes the Pokey an easy target.
In {{classic-link|SNES|Ghost Valley 2}}, if the player boosts into the left side of the pole to the right of the [[Finish line (object)|finish line]], they can clip through it and fly over the pit, skipping part of the course.<ref>[http://www.youtube.com/watch?v=GbydoFtIrHM Ghost Valley 2 Wall Clipping Glitch]</ref>
<br clear=all>
{{br}}


==={{conjecturaltext|Character with a [[Mii]] head}}===
===Grumble Volcano lap glitch===
This can only be done in multiplayer. First, the player must play as a [[Mii]] in multiplayer. Only one player has to make it to the parade. It doesn't matter between players 1 and 2. The player, then, must play a new multiplayer game, and use the "Selecting the Same Character" glitch. Both players must make it to the parade now. If so, one player will seem to be wearing a hat with their Mii's head on it. If done with a princess, and the princess is on a bike, one princess will be normal, but the one with the hat is wearing the dress. (It is only able to be done with the real characters coming in first and second, though this is still unknown for the moment.)
[[File:Grumble Volcano shortcut.png|thumb|200px|The glitch being performed]]
<br clear=all>
On the large rock to the left of the starting line in [[Wii Grumble Volcano|Grumble Volcano]], if the player drives around it, they will complete a lap. This was later fixed in ''[[Mario Kart 8]]'' by changing the rock's shape.<ref>[http://www.youtube.com/watch?v=ZFAgqfIOhTg Grumble Volcano Lap Glitch]</ref>
{{br}}


==={{conjecturaltext|[[Coconut Mall]] Parking Lot Lap Glitch}}===
===Incorrect music glitch===
In Coconut Mall, if the player jumps off a ramp/escalator in a certain manner, the players fly off the main track. Players can then travel into the parking lot, where, if they go to the right places, they can make laps count. There are five known ways to do this glitch.
In [[Dry Dry Ruins (race course)|Dry Dry Ruins]], if the player is hit by a [[Spiny Shell (blue)|Spiny Shell]] when they leave the ruins, the music from the ruins will play throughout the entire course until they exit the ruins again, enters the final lap, or finishes the race. This also occurs with the tunnel in [[Wii Koopa Cape|Koopa Cape]].
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==={{conjecturaltext|Through the halfpipe in [[DK Mountain]]}}===
===Incorrect number of players===
In DK Mountain, the player should go to the area near the base of the volcano and use a [[Mushroom]] to clip through the edge of the fence and the halfpipe. If done correctly, the player should fly through the halfpipe and land on the other side. Tricking on the halfpipe while doing this usually results in the player going into a black area counted as out of bounds.
Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.<ref>[https://www.youtube.com/watch?v=4MhWRcPQclY Example of the 13 player glitch]</ref>
<br clear=all>


==={{conjecturaltext|[[DK's Jungle Parkway]] Fence Clip Glitch}}===  
===Lap counter overflow===
In [[DK's Jungle Parkway]], have a Mushroom and get to the turn before the cannon. Use the right edge before the fences as a ramp and use your Mushroom. You will clip the fence and make it to the cannon.
If the player drives backwards for 32,768 laps, the lap counter will go above the 3-lap limit, causing [[Lakitu]] to show normally unused lap graphics.<ref>[https://www.youtube.com/watch?v=O1BHac3pw6w Finishing a Race in Mario Kart Wii By Driving Backwards for 2 Weeks] ''Malleo'' (January 11th, 2021)</ref>


==={{conjecturaltext|[[Ghost Valley 2]] Wall Clipping Glitch}}===
===Maple Treeway out-of-bounds glitch===
The player should go to [[Ghost Valley 2]] and align with the left edge of the wall at the starting line in a perfect angle and do a standing mini-turbo towards the edge while doing a wheelie. The player should clip the edge of the wall and fly to the other side.
[[File:MKW Maple Treeway Shortcut Glitch.png|thumb|The glitch being performed]]
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In [[Wii Maple Treeway|Maple Treeway]], the player can jump over the fence left of the finish line and land on the grass out-of-bounds. If they drive too far on the grass, they will fall into the abyss, as there is no collision. However, they can use a Mushroom to boost over the cliff to clip another wall to return to the course.<ref>[http://www.youtube.com/watch?v=r8qB0cF0WU0 Maple Treeway Ultra Glitch]</ref>
{{br}}


==={{conjecturaltext|[[Grumble Volcano]] Rock Lap Glitch}}===
===Mario Circuit tree clip===
If the player manages to get on top of the large rock to the left of the starting line in [[Grumble Volcano]], each time he or she drives around it, the game will act as if the player completed a lap.
In [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], if the player uses a Mushroom while facing the second tree behind the finish line, they will clip through it and land just after the tunnel. To make the lap count, the player must drive to the middle of the tunnel before heading to the finish line.
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==={{conjecturaltext|Incorrect Music}}===
===Miscolored Item Box glitch===
In [[Dry Dry Ruins (course)|Dry Dry Ruins]] or [[Koopa Cape]], right when any player leaves the ruins or tunnel, if the players get hit by a [[Spiny Shell (Mario Kart Item)|Spiny Shell]], if done correctly, the music from the ruins or tunnel will be playing throughout the entire course. If players are on lap one, the music will keep playing until they exit the ruins or tunnel yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.
[[File:MKW Blue Fake Item Box Glitch.png|thumb|The glitch in action]]
<br clear=all>
To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' [[Fake Item Box]]es will be blue instead of red.<ref>https://m.youtube.com/watch?v=65iKLLeYvo0</ref>
{{br}}


==={{conjecturaltext|Jittery [[Topman]]}}===
===Mushroom Gorge lap glitch===
In the second Spiky Topmen tournament, if the player pushes a Topman while it is very angled, as if it is going to land on its side, and it stops on one of the gaps that separate one of the outer rings, it will be in some fast, jittering, frozen animation. This glitch can also happen if the second Topman pushes the other Topmen, but both of these techniques are hard to do and are rare to see.
[[File:MKW Mushroom Gorge Mountain Glitch.png|thumb|The glitch being performed]]
<br clear=all>
In [[Wii Mushroom Gorge|Mushroom Gorge]], if the player stunts off one of the [[Mushroom Trampoline]]s at the beginning of the course, they can grind around the mountain while alternating the control stick down-left and down-right if using a controller other than a [[Wii#Wii Remote|Wii Remote]] to complete a lap. This glitch was removed in ''[[Mario Kart 7]]'', with the trampolines used to perform the glitch being removed. In ''[[Mario Kart 8 Deluxe]]'', the first shortcut returns, but attempting the glitch will result in Lakitu returning the player.
{{br}}


==={{conjecturaltext|[[Maple Treeway]] Ultra Glitch}}===
===Mushroom Gorge off-road glitch===
In [[Maple Treeway]], go back slightly for about 8 seconds. Then use a Mushroom and go out of bounds. Face the fence to the left and use a Mushroom, clip the wall and use your last Mushroom right on it. You have just skipped a checkpoint. After the cannon, face the crossing road, and use the branch as a ramp to that road. This shortcut doesn't count the lap, but doing the glitch counts the lap. This isn't recommended in online races.
In Mushroom Gorge, there are ramps leading up to the Mushroom Trampolines that lock the player's speed, which is removed after bouncing off a trampoline. However, this speed lock can be preserved by using a Mushroom or [[Bullet Bill]] to avoid touching a trampoline after using one of these ramps, allowing the player to not be slowed when driving off-road.<ref>[https://www.youtube.com/watch?v=UDR-ZS3JYac The Offroad Glitch - Mario Kart Wii] ''Arcintel'' (October 4th, 2019). Retrieved February 24th, 2023.</ref>


==={{conjecturaltext|Mario Circuit Tree Clip}}===
===Opponent icon enlargement glitch===
At [[Mario Circuit]], the player must run into the second tree behind the finish line, using a [[Mushroom]]. They will fly over part of the course and land just after the circuit's tunnel.<br clear=all>
{{multiframe
|[[File:MKW Pre-TimeTrial.png|120px]][[File:MKW Post-TimeTrial.png|120px]]
|A map of [[GCN Cookie Land|Cookie Land]] before playing Time Trials (left) and after (right)
|size=260
|align=right
}}
Normally, opponent icons are smaller than the player's icon. However, after playing time trials, they are the same size. This is due these icons being enlarged in time trials due the [[Ghost (Mario Kart series)|Ghost]] being the only opponent, but not reset afterwards. The only way to fix the glitch is to restart the game.
{{br}}


==={{conjecturaltext|Misplaced [[Item Box]]}}===
===Peach Beach tree clip===
In the second Spiky Topman tournament, if the player falls off a certain area of the Galaxy Colosseum they can see a misplaced [[Item Box]], all the way at the bottom of the [[abyss|pit]].
Near the end of {{classic-link|GCN|Peach Beach}}, the player can clip through one of the trees and drive to the other side of the course near the [[Cataquack]]s, counting the lap.
<br clear=all>


==={{conjecturaltext|[[Mushroom Gorge]] Cave Lap Glitch}}===
===Rainbow Road skip===
In Mushroom Gorge, if the player tricks off one of the 2 mushrooms at the beginning of the course, they can grind around the mountain and gain a lap.
[[File:MKW Over The Rainbow Glitch.png|thumb|The glitch in action]]
<br clear=all>
Before the slope after the finish line in [[Wii Rainbow Road|Rainbow Road]], if the player use a Mushroom, the player will fly over the slope. The player can land on the track below and skip some of the course. However, the lap will not count.<ref>[http://www.youtube.com/watch?v=AWyARFqmlzQ Somewhere Over the Rainbow]</ref> This can also be performed by [[Slipstream]]ing at the correct time, most easily at the start and in the bottom six so all the players are lined up.
{{br}}


==={{conjecturaltext|Neck and Neck}}===
===Same character selection glitch===
Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him or her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.  
[[File:MKW Glitch1.png|thumb|The glitch in action]]
<br clear=all>
[[File:MKW Glitch3.jpg|thumb|The second player's invisible kart]]
In multiplayer, each player has to select a character, then move the cursor away. Then, the players should go back to the mode screen. When returning to the characters screen, the ring around the selected character will be flashing multiple colors, allowing it to be selected by more than one player.
{{br}}


==={{conjecturaltext|[[GCN Peach Beach|Peach Beach]] Tree Clip}}===
====Wrong clothing glitch====
Near the end of Peach Beach, the player can clip one of the trees and go over to the other side of the course near the [[Cataquack]]s. This will count the lap.
To perform this glitch, two players need to select [[Princess Peach|Peach]], Daisy, or [[Rosalina]]. One player should select a kart, while the other selects a bike. One player has to get 3rd place or above, while the other takes 4th place or below. At the ceremony, the princesses will be wearing each other's clothing.


==={{conjecturaltext|Persistent Spiny Shell}}===
===Shaking Topman glitch===
In [[Maple Treeway]], if the player is being chased by a [[Spiny Shell]] and it smashes down when the player goes into the cannon, the player should go through the cannon as normal, but the spiny shell sounds will still play. When the player lands, the spiny shell should then explode them.
During the second [[Spiky Topman|Spiky Topmen]] tournament, if the player pushes a [[Topman]] while it stopped on a gap separating an outer ring and angled towards its side, it will shake rapidly. This also occurs if one Topman pushes another.
<br clear=all>


==={{conjecturaltext|Selecting the Same Character}}===
===Stuck Pokey glitch===
[[Image:MKW Glitch1.jpg|thumb|left|The same character glitch.]]
[[File:Pokey head.jpg|thumb|125px|The glitch in action]]
[[Image:MKW Glitch3.jpg|thumb|right|The invisible kart with the second player.]]
Occasionally, during the [[Thwomp Desert]] tournament, when the [[Pokey]] head rolls around, it may become stuck between cacti.
This glitch works only for multiplayers and in 2-Player Wi-Fi. Each player has to select the character, then de-select him or her and move the cursor off. Then, the players press B to go back one screen. When returning to the characters screen, the player should notice how the ring around the selected character is flashing two colors. If the player observes what happens when one player actually selects the character, all the other players have the same animation running too. When a race finishes, the second player's vehicle is invisible.
{{br}}
<br clear=all>


==={{conjecturaltext|Somewhere Over The Rainbow}}===
===Upside-down in DK Summit===
This glitch is in Rainbow Road. To successfully do it, the player needs to use a Mushroom to get a speed boost just before the slope after the finish line. If done right, the character will soar over the slope. There's a similar glitch in [[List of glitches in Mario Kart 64#Fast Lap Across Space in Rainbow Road|''Mario Kart 64]]''.
At the pit before the second 180° turn in [[Wii DK Summit|DK Summit]], they must drive to the pit, making sure not to fall. Then, the player must accelerate slowly, ending up near the fence at the right of the turn. Occasionally, the player will flip up, losing control of their vehicle as they fall into the pit, returning normal in the process. The glitch has only been known to occur while using [[Bowser]] in the [[Piranha Prowler]].
<br clear=all>


==={{conjecturaltext|Through the Pillar}}===
===Volume reduction glitch===
The player must have extremely precise aim and timing to do this glitch. In [[Dry Dry Ruins]], if the player throws a [[Fake Item Box]] at the first pillar falling down near the inside, the Fake Item Box will go through the pillar.
During a Wi-Fi match, if a Wii Remote's batteries are removed after a course is selected and reinserted before the countdown, the music's volume will decrease. This also occurs with the [[Nintendo GameCube#Nintendo GameCube Controller|GameCube controller]] if is unplugged after course selection and plugged back in before the countdown.
<br clear=all>


==={{conjecturaltext|Time Stopping}}===
===Wario's Gold Mine lap skip===
To perform this glitch, the player should stay at a course in Time Trials for two hours. Instead of counting after this time, the clock will stop completely, and reset.<br clear=all>
In [[Wii Wario's Gold Mine|Wario's Gold Mine]], the player must drive to the right just after the starting line. Then, they should face the pipe below the bridge at the end of the track and use a Mushroom. The player must bounce off the pipe below, then pass through the wooden bridge just to the right of the metal fence. They must then drive into the tunnel, then turn back around to complete a lap.<ref>[http://www.youtube.com/watch?v=eMbK_vFmtdg Wario's Gold Mine Ultra Shortcut]</ref> The first part of the skip can also be done by respawning due to touching the pipe.


==={{conjecturaltext|[[Topman]] Transport}}===
===Wrong animation glitch===
In the second [[Spiky Topman]] tournament, if the player pushes a Topman to the outer ring of the [[Galaxy Colosseum]] (but not over the edge) and then the outer ring starts to fall, it will still try to attack the player while the ring falls. Therefore, the Topman will somehow transport itself from the falling outer ring back to the main stable platform.
Occasionally, when the player watches a live Wi-Fi race, the first place player who is already past the finish line will perform the sixth place and below animation, or racers in sixth place or below will perform the fifth place and above animation. However, it is more likely for the first place player to perform the wrong animation.  
<br clear=all>


==={{conjecturaltext|Unrealistic Times}}===
==References==
This is noticeable on [[N64 Bowser's Castle]] and [[Rainbow Road]]. If a player finishes in a time of (eg. 3:30.000) and a COM player is (eg. a corner) away from finishing, the COM player might have finished in an unrealistic time of (eg. 4:05.000) or even later. This can be noticed on the other COM players and it can only be seen in Grand Prix. This also happens when checking on
<references/>
Time Trial Records in the Mario Kart Channel, when checking on certain characters, their
displayed time is impossibly fast, such as 00:00:003, compared to their actual time.
<br clear=all>


==={{conjecturaltext|Upside Down in [[Coconut Mall]]}}===
Players need to be driving in the [[Tiny Titan]] in Time Trial mode on Coconut Mall. They should go up to any escalator going down and position their left or right tires on the railing, slightly above the floor. It may take some time, but soon the car will flip upside down. To correct this, simply accelerate.
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==={{conjecturaltext|Using the Wrong Vehicle}}===
[[Image:MKW Glitch2.jpg|right|thumb|The Wrong Vehicle Glitch.]]
When moving on towards the Kart or Bike selection screen (with the Selecting the Same Character glitch activated), if one player is on a bike and the other is in a kart, the players on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.
<br clear=all>
==={{conjecturaltext|Wrong Animation}}===
Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the sixth place and below animation while/or a racer(s) in sixth place or below will start doing the fifth place and above animation. Although it is more likely for the player in first place will do the wrong animation.
<br clear=all>
==={{conjecturaltext|Wrong Clothing}}===
Players should do the "Selecting the Same Character" glitch, and choose either Peach, Daisy, or Rosalina.  One player chooses a kart, while the other chooses a bike. One player has to get 3rd place or above, and the other take 4th place or below. At the victory ceremony, if one player keeps an eye on the princess in 4th place or below, the princess will be wearing a dress, while the other is wearing her biker suit, or vice versa.
<br clear=all>
==={{conjecturaltext|Win Every Wifi Race}}===
The player must be on a Wifi Race and once the race has begun the player must find their router and disconnect the lead that looks like a charger then reconnect it. When that player goes back it will say they won but on the other players scoreboards the player that disconnected will be last.
==External Links==
*[http://www.youtube.com/watch?v=4MhWRcPQclY 13 Players Online]
*[http://www.youtube.com/watch?v=65iKLLeYvo0 Blue Fake Item Box]
*[http://www.youtube.com/watch?v=4y-zSNDmRog Into Coconut Malls Parking Lot]
*[http://www.youtube.com/watch?v=3_ZBye0ixwM Win Every Wifi Race]
{{BoxTop}}
{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
{{MKW}}
[[Category:Glitches|Mario Kart Wii]]
[[Category:Mario Kart Wii|*]]

Latest revision as of 19:28, May 28, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): upside down kart glitch

This is a list of glitches in Mario Kart Wii. Unless otherwise noted, all names are conjectural.

Glitches

Bowser's Castle shortcut

Funky Kong clips through the wall in Bowser's Castle.
The glitch in action

On the split paths in Bowser's Castle, it is possible to boost up the sides of the half-pipes and clip through a wall to the higher road as a shortcut. This is easiest with a Mushroom on the right of the right path.[1]

Coconut Mall lap glitch

Coconut Mall's parking lot accessed via a glitch.
Daisy in the parking lot

In Coconut Mall, if the player jumps off a ramp in a specific way, they will fly out-of-bounds. They can then travel into the parking lot, where, if they drive in a specific way, they can complete laps.[2] There are six known ways to perform this glitch.[citation needed] This was later fixed in Mario Kart 7.

DK Mountain half-pipe clipping

In GCN DK Mountain, the player should drive to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the half-pipe. If done correctly, the player will fly through the half-pipe and land on the other side. Stunting in the half-pipe during the glitch usually results in the player entering a black area out-of-bounds.[3]

Ghost Valley 2 shortcut

Funky Kong flying over the void in Ghost Valley 2.
The glitch in action

In SNES Ghost Valley 2, if the player boosts into the left side of the pole to the right of the finish line, they can clip through it and fly over the pit, skipping part of the course.[4]

Grumble Volcano lap glitch

Grumble Volcano
The glitch being performed

On the large rock to the left of the starting line in Grumble Volcano, if the player drives around it, they will complete a lap. This was later fixed in Mario Kart 8 by changing the rock's shape.[5]

Incorrect music glitch

In Dry Dry Ruins, if the player is hit by a Spiny Shell when they leave the ruins, the music from the ruins will play throughout the entire course until they exit the ruins again, enters the final lap, or finishes the race. This also occurs with the tunnel in Koopa Cape.

Incorrect number of players

Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.[6]

Lap counter overflow

If the player drives backwards for 32,768 laps, the lap counter will go above the 3-lap limit, causing Lakitu to show normally unused lap graphics.[7]

Maple Treeway out-of-bounds glitch

Funky Kong clipping the fence and boosting in Maple Treeway.
The glitch being performed

In Maple Treeway, the player can jump over the fence left of the finish line and land on the grass out-of-bounds. If they drive too far on the grass, they will fall into the abyss, as there is no collision. However, they can use a Mushroom to boost over the cliff to clip another wall to return to the course.[8]

Mario Circuit tree clip

In Mario Circuit, if the player uses a Mushroom while facing the second tree behind the finish line, they will clip through it and land just after the tunnel. To make the lap count, the player must drive to the middle of the tunnel before heading to the finish line.

Miscolored Item Box glitch

The blue Fake Item Box, normally restricted to team races, can appear in solo races due to a glitch.
The glitch in action

To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' Fake Item Boxes will be blue instead of red.[9]

Mushroom Gorge lap glitch

Daisy grinding on the mountain in Mushroom Gorge.
The glitch being performed

In Mushroom Gorge, if the player stunts off one of the Mushroom Trampolines at the beginning of the course, they can grind around the mountain while alternating the control stick down-left and down-right if using a controller other than a Wii Remote to complete a lap. This glitch was removed in Mario Kart 7, with the trampolines used to perform the glitch being removed. In Mario Kart 8 Deluxe, the first shortcut returns, but attempting the glitch will result in Lakitu returning the player.

Mushroom Gorge off-road glitch

In Mushroom Gorge, there are ramps leading up to the Mushroom Trampolines that lock the player's speed, which is removed after bouncing off a trampoline. However, this speed lock can be preserved by using a Mushroom or Bullet Bill to avoid touching a trampoline after using one of these ramps, allowing the player to not be slowed when driving off-road.[10]

Opponent icon enlargement glitch

Map before playing Time-TrialMap After playing Time-Trial
A map of Cookie Land before playing Time Trials (left) and after (right)

Normally, opponent icons are smaller than the player's icon. However, after playing time trials, they are the same size. This is due these icons being enlarged in time trials due the Ghost being the only opponent, but not reset afterwards. The only way to fix the glitch is to restart the game.

Peach Beach tree clip

Near the end of GCN Peach Beach, the player can clip through one of the trees and drive to the other side of the course near the Cataquacks, counting the lap.

Rainbow Road skip

Funky Kong flying over the slope in Rainbow Road.
The glitch in action

Before the slope after the finish line in Rainbow Road, if the player use a Mushroom, the player will fly over the slope. The player can land on the track below and skip some of the course. However, the lap will not count.[11] This can also be performed by Slipstreaming at the correct time, most easily at the start and in the bottom six so all the players are lined up.

Same character selection glitch

Cloning glitch
The glitch in action
Kartless Diddy Kong glitch in Mario Kart Wii.
The second player's invisible kart

In multiplayer, each player has to select a character, then move the cursor away. Then, the players should go back to the mode screen. When returning to the characters screen, the ring around the selected character will be flashing multiple colors, allowing it to be selected by more than one player.

Wrong clothing glitch

To perform this glitch, two players need to select Peach, Daisy, or Rosalina. One player should select a kart, while the other selects a bike. One player has to get 3rd place or above, while the other takes 4th place or below. At the ceremony, the princesses will be wearing each other's clothing.

Shaking Topman glitch

During the second Spiky Topmen tournament, if the player pushes a Topman while it stopped on a gap separating an outer ring and angled towards its side, it will shake rapidly. This also occurs if one Topman pushes another.

Stuck Pokey glitch

A glitch from Mario Kart Wii.
The glitch in action

Occasionally, during the Thwomp Desert tournament, when the Pokey head rolls around, it may become stuck between cacti.

Upside-down in DK Summit

At the pit before the second 180° turn in DK Summit, they must drive to the pit, making sure not to fall. Then, the player must accelerate slowly, ending up near the fence at the right of the turn. Occasionally, the player will flip up, losing control of their vehicle as they fall into the pit, returning normal in the process. The glitch has only been known to occur while using Bowser in the Piranha Prowler.

Volume reduction glitch

During a Wi-Fi match, if a Wii Remote's batteries are removed after a course is selected and reinserted before the countdown, the music's volume will decrease. This also occurs with the GameCube controller if is unplugged after course selection and plugged back in before the countdown.

Wario's Gold Mine lap skip

In Wario's Gold Mine, the player must drive to the right just after the starting line. Then, they should face the pipe below the bridge at the end of the track and use a Mushroom. The player must bounce off the pipe below, then pass through the wooden bridge just to the right of the metal fence. They must then drive into the tunnel, then turn back around to complete a lap.[12] The first part of the skip can also be done by respawning due to touching the pipe.

Wrong animation glitch

Occasionally, when the player watches a live Wi-Fi race, the first place player who is already past the finish line will perform the sixth place and below animation, or racers in sixth place or below will perform the fifth place and above animation. However, it is more likely for the first place player to perform the wrong animation.

References