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[[File:SuperGameBoy.jpg|200px|thumb|American version of the '''Super Game Boy'''.]]  
{{system infobox
The '''Super Game Boy''' is a special adapter cartridge designed for use with the [[Super Nintendo Entertainment System]] that was released in 1994. It allows players to play [[Game Boy]] games on their television screen through their Super Nintendo. It can also play certain [[Game Boy Color]] games, but only ones that are compatible with the original Game Boy. In Japan, a remodeled edition was released known as the '''Super Game Boy 2'''. There were additional border features as well as support for a link cable.
|image=[[File:NASuperGameBoy.jpg|200px]]<br>Super Game Boy<br>[[File:JPSuperGameBoy2.jpg|200px]]<br>Super Game Boy 2
|generation=Fourth
|release='''Super Game Boy'''<br>{{flag list|Japan|June 14, 1994|South Korea|June 20, 1994<ref>{{cite|author=Laptick|date=April 27, 2018|title=닌텐도 슈퍼 게임보이 (Nintendo SUPER GAME BOY, スーパーゲームボーイ)|url=https://blog.naver.com/laptick/221262377003|publisher=NAVER|language=Korean|accessdate=August 29, 2024|archive=https://web.archive.org/web/20240829221941/https://blog.naver.com/laptick/221262377003}}</ref>|USA|June 1994<ref>{{cite|url=https://archive.org/details/nintendo-94-product-catalog|title=Nintendo Products Second Half Source Book 94|publisher=Nintendo of America|accessdate=November 10, 2024}}</ref>|Europe|1994}} '''Super Game Boy 2'''<br>{{flag list|Japan|January 30, 1998}}
|discontinued=Unknown
|successor=[[Game Boy Player]]
}}
The '''{{wp|Super Game Boy}}''', released in South Korea as the '''{{wp|SK Hynix|Hyundai}} Super Mini Comboy''',<ref>{{cite|author=Dentifritz|date=March 5, 2013|url=http://scanlines16.com/blog-3/retro-gaming/super-nintendo-super-famicom/supercomboy-english/|title=Hyundai Super Comboy: The Master List (in English)|publisher=Scanlines16.com|language=English|archive=|accessdate=May 16, 2024}}</ref> is a special adapter cartridge designed for use with the [[Super Nintendo Entertainment System]] that was released in 1994. It allows players to play [[Game Boy]] games on their television screen through their Super Nintendo. It can also play certain [[Game Boy Color]] games, but only ones that are compatible with the original Game Boy. As the dimensions of the Game Boy's screen are different from those of most televisions, a border is needed on the screen. Certain games, mostly ones that came out around or after the time the Super Game Boy was released, such as ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', take advantage of the Super Game Boy, and display customized borders when played. Many games also allow for enhanced sound effects and music when played on the Super Game Boy. Certain games, such as ''[[Wario Blast: Featuring Bomberman!]]'', take additional advantage of the Super Game Boy, and allow for multi-player with a second controller. It can even take advantage of [[Hudson Soft]]'s [[Super Nintendo Entertainment System#Super Multitap|Super Multitap]] but without support for any fifth player.


As the dimensions of the Game Boy's screen are different from those of most televisions, a border is needed on the screen. Certain games, mostly ones that came out around or after the time the Super Game Boy was released, such as ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', take advantage of the Super Game Boy, and display customized borders when played. Many games also allow for enhanced sound effects when played on the Super Game Boy.
When the player presses the {{button|snes|L}} and {{button|snes|R}} buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a [[#Color palettes|color palette]] to the game.


Certain games, such as ''[[Wario Blast: Featuring Bomberman!]]'', take additional advantage of the Super Game Boy, and allow for multi-player with a second controller. One flaw of the Super Game Boy is that it is incapable of linking up with other Game Boys or a Game Boy Printer.
If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] in ''[[Super Mario Land]]'' (only much smaller) circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.


When the player presses the L and R buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a color palette to the game, as detailed in the section below.
The Super Game Boy has a later revision model, the '''[[nwiki:Super Game Boy 2|Super Game Boy 2]]''', which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and [[nwiki:Game Link Cable|Game Link Cable]] support.


If the player were to leave a game on the Super Game Boy sitting for a few minutes, screen saver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach|Princess Toadstool]], and [[Luigi]] appear in one of these border animations. Mario will come spinning up the lowest window and stand on top of it, wait long enough and he will fall asleep. While he is asleep, Peach will appear out the window. Mario wakes up but misses peach instead to have a race car drive out and spin him around, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] of ''[[Super Mario Land]]'' only much smaller circles Mario. After each event Mario wakes up and then eventually falls asleep again. The animation ends with Luigi coming down from the top window on a rope and pulling Mario back up with him.
The Super Game Boy eventually received a proper successor, the [[Game Boy Player]] for the [[Nintendo GameCube]], which also includes support for [[Game Boy Color]] and [[Game Boy Advance]] games.
 
==Compatibility==
Shown below is a compatibility chart. Any game only for [[Game Boy Color]] will boot but refuse to play further, just like the [[Game Boy]].
{| class="wikitable"
!
!Example Cartridge
!Usual Color
![[Game Boy]] mode
!Super Game Boy mode
!Compatible
|-
!Original Game Boy cartridge
|[[File:Donkey Kong Game Boy Cartridge.jpg|180px|link=Donkey Kong (Game Boy)]]
|Grey
|[[File:Check mark.svg|25px]]
|See [[{{FULLPAGENAME}}#Super Game Boy enhanced games|below]]
|[[File:Check mark.svg|25px]]
|-
!Game Boy Color cartridge (Black)
|[[File:G&WG3 Cart.jpg|180px|link=Game & Watch Gallery 3]]
|Black
|[[File:Check mark.svg|25px]]
|See [[{{FULLPAGENAME}}#Super Game Boy enhanced games|below]]
|[[File:Check mark.svg|25px]]
|-
!Game Boy Color cartridge (Clear)
|[[File:SMBDX Cart.jpg|180px|link=Super Mario Bros. Deluxe]]
|Clear
|[[File:X mark.svg|25px]]
|[[File:X mark.svg|25px]]
|[[File:X mark.svg|25px]]
|}
 
==Enhanced games==
Games whose Super Game Boy enhancements go beyond custom borders:
*''[[Picross 2]]'': More available colors, 2-player support with two Super NES controllers
*''[[Donkey Kong (Game Boy)]]'': More available colors
*''[[Wario Blast: Featuring Bomberman!]]'': 2-player support with two Super NES controllers (4-player support with the Super Multitap)
*''[[Game & Watch Gallery]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 2]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 3]]'': Shows control hints for the Super NES controller
*''[[Game Boy Camera]]'': Video recording
 
With the exception of ''Game Boy Camera'', none of these enhancements are available when playing the games on the [[Game Boy Player]] nor when playing them with [[Virtual Console]] or [[Game Boy - Nintendo Switch Online]].


==Color palettes==
==Color palettes==
The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window let's the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing the X button during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. While the games were given color palettes, many of those given were very garish color schemes. Examples include bright pink and yellow or bright yellow and dark blue. If no desirable palette can be found, default black and white can be used.
The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors in most games by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window lets the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing {{button|snes|X}} during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. Some of the Super Game Boy-enhanced games, including the extended ''[[Super Mario (franchise)|Super Mario]]'' games ''[[Donkey Kong Land 2]]'', ''[[Donkey Kong Land III]]'', and ''[[Wario Land II]]'', do not let the player modify the colors through either the Color Palette Window or the Custom Color Window.
 
In the case of ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', if the player could override the colors, many of the system color palettes that appear normal in other games show up as inverted in these two games; this happens because both games invert the palettes to work around the Super Game Boy's palette limitations, and assign the colors in a way to hide the inversion. This is similar to a [[Donkey Kong Land#Super Game Boy Title Screen Palette Bug|glitch]] that occurs in ''Donkey Kong Land''{{'}}s title screen -- this game does not block the player from changing the colors. In addition, in ''Donkey Kong Land 2'', if the user could change the colors, part of the border ends up having palette glitches in the black parts of the bananas.
 
The following images showcase all 32 of the Super Game Boy's stored color palettes from the Color Palette Window on the ''[[Super Mario Land]]'' title screen, as well as the accompanying passwords as displayed in the Custom Color Window.
<gallery>
SML Super Game Boy Color Palette 1-A.png|Color Palette 1-A<br><small>7047-0470-4704</small>
SML Super Game Boy Color Palette 1-B.png|Color Palette 1-B<br><small>7057-0570-5705</small>
SML Super Game Boy Color Palette 1-C.png|Color Palette 1-C<br><small>7067-0670-6706</small>
SML Super Game Boy Color Palette 1-D.png|Color Palette 1-D<br><small>7077-0770-7707</small>
SML Super Game Boy Color Palette 1-E.png|Color Palette 1-E<br><small>7087-0870-8708</small>
SML Super Game Boy Color Palette 1-F.png|Color Palette 1-F<br><small>7097-0970-9709</small>
SML Super Game Boy Color Palette 1-G.png|Color Palette 1-G<br><small>7107-1071-0710</small>
SML Super Game Boy Color Palette 1-H.png|Color Palette 1-H<br><small>7117-1171-1711</small>
SML Super Game Boy Color Palette 2-A.png|Color Palette 2-A<br><small>7127-1271-2712</small>
SML Super Game Boy Color Palette 2-B.png|Color Palette 2-B<br><small>7137-1371-3713</small>
SML Super Game Boy Color Palette 2-C.png|Color Palette 2-C<br><small>7147-1471-4714</small>
SML Super Game Boy Color Palette 2-D.png|Color Palette 2-D<br><small>7157-1571-5715</small>
SML Super Game Boy Color Palette 2-E.png|Color Palette 2-E<br><small>7167-1671-6716</small>
SML Super Game Boy Color Palette 2-F.png|Color Palette 2-F<br><small>7177-1771-7717</small>
SML Super Game Boy Color Palette 2-G.png|Color Palette 2-G<br><small>7187-1871-8718</small>
SML Super Game Boy Color Palette 2-H.png|Color Palette 2-H<br><small>7197-1971-9719</small>
SML Super Game Boy Color Palette 3-A.png|Color Palette 3-A<br><small>7207-2072-0720</small>
SML Super Game Boy Color Palette 3-B.png|Color Palette 3-B<br><small>7217-2172-1721</small>
SML Super Game Boy Color Palette 3-C.png|Color Palette 3-C<br><small>7227-2272-2722</small>
SML Super Game Boy Color Palette 3-D.png|Color Palette 3-D<br><small>7237-2372-3723</small>
SML Super Game Boy Color Palette 3-E.png|Color Palette 3-E<br><small>7247-2472-4724</small>
SML Super Game Boy Color Palette 3-F.png|Color Palette 3-F<br><small>7257-2572-5725</small>
SML Super Game Boy Color Palette 3-G.png|Color Palette 3-G<br><small>7267-2672-6726</small>
SML Super Game Boy Color Palette 3-H.png|Color Palette 3-H<br><small>7277-2772-7727</small>
SML Super Game Boy Color Palette 4-A.png|Color Palette 4-A<br><small>7287-2872-8728</small>
SML Super Game Boy Color Palette 4-B.png|Color Palette 4-B<br><small>7297-2972-9729</small>
SML Super Game Boy Color Palette 4-C.png|Color Palette 4-C<br><small>7307-3073-0730</small>
SML Super Game Boy Color Palette 4-D.png|Color Palette 4-D<br><small>7317-3173-1731</small>
SML Super Game Boy Color Palette 4-E.png|Color Palette 4-E<br><small>7327-3273-2732</small>
SML Super Game Boy Color Palette 4-F.png|Color Palette 4-F<br><small>7337-3373-3733</small>
SML Super Game Boy Color Palette 4-G.png|Color Palette 4-G<br><small>7347-3473-4734</small>
SML Super Game Boy Color Palette 4-H.png|Color Palette 4-H<br><small>7357-3573-5735</small>
</gallery>
 
Nintendo-published games released prior to the Super Game Boy would automatically load one of the above palettes as opposed to the default 1-A palette. Below is a gallery of each game this applies to.
<gallery>
SML Super Game Boy Screenshot.png|''[[Super Mario Land]]''
DrMarioSGB.png|''[[Dr. Mario (game)|Dr. Mario]]''
YoshiSGB.png|''[[Yoshi (game)|Yoshi]]''
SML2SGB.png|''[[Super Mario Land 2: 6 Golden Coins]]''
YCSGB.png|''[[Yoshi's Cookie]]''
WL1SGB.png|''[[Wario Land: Super Mario Land 3]]''
</gallery>


The following images showcase all 32 of the Super Game Boy's stored color palettes from the Color Palette Window, as well as the accompanying passwords as displayed in the Custom Color Window. The ''[[Super Mario Land]]'' title screen has been chosen to model these palettes.
==Gallery==
<center><gallery>
<gallery>
Image:SML SGB 1-A.PNG|<center>Color Palette 1-A<br><small>7047-0470-4704
SGB US Cover.jpg|North American box art
Image:SML SGB 1-B.PNG|<center>Color Palette 1-B<br><small>7057-0570-5705
SGB US Bundle Cover.jpg|North American box art (bundle)
Image:SML SGB 1-C.PNG|<center>Color Palette 1-C<br><small>7067-0670-6706
SGB EU Cover.jpg|European box art
Image:SML SGB 1-D.PNG|<center>Color Palette 1-D<br><small>7077-0770-7707
SGB JP Cover.jpg|Japanese box art (Super Game Boy)
Image:SML SGB 1-E.PNG|<center>Color Palette 1-E<br><small>7087-0870-8708
SGB2 JP Cover.jpg|Japanese box art (Super Game Boy 2)
Image:SML SGB 1-F.PNG|<center>Color Palette 1-F<br><small>7097-0970-9709
SGB Box artwork EU.jpg|Box artwork (used on European cover)
Image:SML SGB 1-G.PNG|<center>Color Palette 1-G<br><small>7107-1071-0710
NASuperGameBoy.jpg|North American Super Game Boy
Image:SML SGB 1-H.PNG|<center>Color Palette 1-H<br><small>7117-1171-1711
JPSuperGameBoy.jpg|Japanese/European Super Game Boy
Image:SML SGB 2-A.PNG|<center>Color Palette 2-A<br><small>7127-1271-2712
Super Game Boy Player's Guide.jpg|[[Nintendo Player's Guide]]
Image:SML SGB 2-B.PNG|<center>Color Palette 2-B<br><small>7137-1371-3713
SGB Boot Screen.gif|Boot screen
Image:SML SGB 2-C.PNG|<center>Color Palette 2-C<br><small>7147-1471-4714
SGB2 Boot Screen.gif|Super Game Boy 2 boot screen
Image:SML SGB 2-D.PNG|<center>Color Palette 2-D<br><small>7157-1571-5715
</gallery>
Image:SML SGB 2-E.PNG|<center>Color Palette 2-E<br><small>7167-1671-6716
 
Image:SML SGB 2-F.PNG|<center>Color Palette 2-F<br><small>7177-1771-7717
===Super Game Boy enhanced games===
Image:SML SGB 2-G.PNG|<center>Color Palette 2-G<br><small>7187-1871-8718
<gallery>
Image:SML SGB 2-H.PNG|<center>Color Palette 2-H<br><small>7197-1971-9719
DKGBBoxAmerica.jpg|''[[Donkey Kong (Game Boy)|Donkey Kong]]''
Image:SML SGB 3-A.PNG|<center>Color Palette 3-A<br><small>7207-2072-0720
Donkey Kong Land Box Art.jpg|''[[Donkey Kong Land]]''
Image:SML SGB 3-B.PNG|<center>Color Palette 3-B<br><small>7217-2172-1721
Donkey Kong Land 2 Box Art.jpg|''[[Donkey Kong Land 2]]''
Image:SML SGB 3-C.PNG|<center>Color Palette 3-C<br><small>7227-2272-2722
Donkey Kong Land 3 Box Art.jpg|''[[Donkey Kong Land III]]''
Image:SML SGB 3-D.PNG|<center>Color Palette 3-D<br><small>7237-2372-3723
GameWatchGallery.jpg|''[[Game & Watch Gallery]]''
Image:SML SGB 3-E.PNG|<center>Color Palette 3-E<br><small>7247-2472-4724
Game Watch Gallery 2 NA boxart.png|''[[Game & Watch Gallery 2]]''
Image:SML SGB 3-F.PNG|<center>Color Palette 3-F<br><small>7257-2572-5725
Gameandwatch3.jpg|''[[Game & Watch Gallery 3]]''
Image:SML SGB 3-G.PNG|<center>Color Palette 3-G<br><small>7267-2672-6726
USA MP Front.jpg|''[[Mario's Picross]]''
Image:SML SGB 3-H.PNG|<center>Color Palette 3-H<br><small>7277-2772-7727
MarioPicross2.jpg|''[[Picross 2]]''
Image:SML SGB 4-A.PNG|<center>Color Palette 4-A<br><small>7287-2872-8728
TA GameBoyCover.jpg|''[[Tetris Attack]]''
Image:SML SGB 4-B.PNG|<center>Color Palette 4-B<br><small>7297-2972-9729
WarioB Cover.jpg|''[[Wario Blast: Featuring Bomberman!]]''
Image:SML SGB 4-C.PNG|<center>Color Palette 4-C<br><small>7307-3073-0730
WarioLand2.jpg|''[[Wario Land II]]''
Image:SML SGB 4-D.PNG|<center>Color Palette 4-D<br><small>7317-3173-1731
Game Boy Camera box art red.jpg|[[Game Boy Camera]]
Image:SML SGB 4-E.PNG|<center>Color Palette 4-E<br><small>7327-3273-2732
</gallery>
Image:SML SGB 4-F.PNG|<center>Color Palette 4-F<br><small>7337-3373-3733
 
Image:SML SGB 4-G.PNG|<center>Color Palette 4-G<br><small>7347-3473-4734
===Special borders===
Image:SML SGB 4-H.PNG|<center>Color Palette 4-H<br><small>7357-3573-5735
{{image|more=yes|Match the above supported games. Some games may have more than one|section=yes}}
</gallery></center>
<gallery>
Donkey Kong Super Game Boy Screen 1.png|''Donkey Kong''
DKL Title Screen.png|''Donkey Kong Land''
DKL2 Title Screen.png|''Donkey Kong Land 2''
DKL3 Title Screen.png|''Donkey Kong Land III''
G&WGTitleScreen.png|''Game & Watch Gallery'' (pink variant)
G&WG Game Select.png|''Game & Watch Gallery'' (purple variant)
GWG SGB Mode.png|''Game & Watch Gallery'' (blue variant)
G&WG Hint example.png|''Game & Watch Gallery'' (lilac variant)
Fire Game & Watch Gallery.png|''Game & Watch Gallery'' (''[[Fire (Game & Watch)|Fire]]'')
G&WG Classic Manhole.png|''Game & Watch Gallery'' (''[[Manhole (Game & Watch)|Manhole]]'')
G&WG Classic Octopus.png|''Game & Watch Gallery'' (''[[Octopus (Game & Watch)|Octopus]]'')
G&WG Classic Oil Panic.png|''Game & Watch Gallery'' (''[[Oil Panic]]'')
G&WG2SuperGameBoyTitleScreen.PNG|''Game & Watch Gallery 2''
Parachute.png|''Game & Watch Gallery 2'' (Modern ''[[Parachute (Game & Watch)|Parachute]]'')
G&WG2 Super Game Boy Modern Helmet.png|''Game & Watch Gallery 2'' (Modern ''[[Helmet (Game & Watch)|Helmet]]'')
G&WG2 Super Game Boy Modern Donkey Kong.png|''Game & Watch Gallery 2'' (Modern ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'')
G&WG2 SGB Modern Ball Yoshi.png|''Game & Watch Gallery 2'' (Modern ''[[Ball]]'')
G&WG2 Super Game Boy Classic Parachute.png|''Game & Watch Gallery 2'' (Classic ''Parachute'')
G&WG2 Super Game Boy Classic Helmet.png|''Game & Watch Gallery 2'' (Classic ''Helmet'')
G&WG2 SGB Classic Chef.png|''Game & Watch Gallery 2'' (Classic ''[[Chef]]'')
Game & Watch Gallery 2 Vermin Classic.png|''Game & Watch Gallery 2'' (Classic ''[[Vermin]]'')
G&WG2 Super Game Boy Classic Donkey Kong.png|''Game & Watch Gallery 2'' (Classic ''Donkey Kong'')
Ball (Classic version).png|''Game & Watch Gallery 2'' (Classic ''Ball'')
G&WG3SuperGameBoyTitleScreen.png|''Game & Watch Gallery 3'' (beach variant)
G&WG3 Hidden SGB Border1.png|''Game & Watch Gallery 3'' (summer plains variant)
G&WG3 Hidden SGB Border2.png| ''Game & Watch Gallery 3'' (spring plains variant)
G&WG3 Hidden SGB Border3.png|''Game & Watch Gallery 3'' (sunset plains variant)
G&WG3 Hidden SGB Border4.png|''Game & Watch Gallery 3'' (snowy plains variant)
G&WG3 Hidden SGB Border5.png|''Game & Watch Gallery 3'' (another summer plains variant)
G&WG3 Hidden SGB Border6.png|''Game & Watch Gallery 3'' (plains variant)
G&WG3 Hidden SGB Border7.png|''Game & Watch Gallery 3'' (snowflaked plains variant)
G&WG3 Hidden SGB Border8.png|''Game & Watch Gallery 3'' (another snowy plains variant)
G&WG3 SGB Classic Egg.png|''Game & Watch Gallery 3'' (''[[Egg (Game & Watch)|Egg]]'')
G&WG3 SGB Classic Greenhouse.png|''Game & Watch Gallery 3'' (''[[Greenhouse]]'')
G&WG3 SGB Classic Turtle Bridge.png|''Game & Watch Gallery 3'' (''[[Turtle Bridge]]'')
G&WG3 SGB Classic Mario Bros.png|''Game & Watch Gallery 3'' (''[[Mario Bros. (Game & Watch)|Mario Bros.]]'')
G&WG3 SGB Classic Donkey Kong_Jr.png|''Game & Watch Gallery 3'' (''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'')
G&WG3 SGB Flagman.png|''Game & Watch Gallery 3'' (''[[Flagman]]'')
G&WG3 SGB Judge.png|''Game & Watch Gallery 3'' (''[[Judge]]'')
G&WG3 SGB Lion.png|''Game & Watch Gallery 3'' (''[[Lion]]'')
G&WG3 SGB Spitball Sparky.png|''Game & Watch Gallery 3'' (''[[Spitball Sparky]]'')
G&WG3 SGB Donkey Kong II.png|''Game & Watch Gallery 3'' (''[[Donkey Kong II]]'')
Mario's Picross US EU SGB Title Screen.png|''Mario's Picross'' (title screen)
MarioMPr.png|''Mario's Picross'' (in-game)
Picross 2 SGB Title screen 2.png|''Picross 2''
TASGB.PNG|''Tetris Attack''
TetrisAttack-Border1.png|''Tetris Attack'' ([[Tetris Attack#Super Game Boy|hidden]])
TetrisAttack-Border2.png|''Tetris Attack'' (hidden)
TetrisAttack-Border3.png|''Tetris Attack'' (hidden)
TetrisAttack-Border4.png|''Tetris Attack'' (hidden)
TetrisAttack-Border5.png|''Tetris Attack'' (hidden)
TetrisAttack-Border6.png|''Tetris Attack'' (hidden)
Wario Blast Title Screen.png|''Wario Blast: Featuring Bomberman!''
WL2 S Title.png|''Wario Land II''
GBC Title Screen.png|Game Boy Camera
PC Title Screen.png|Pocket Camera
</gallery>
 
===Miscellaneous===
<gallery>
File:Super Game Boy print ad.jpg|Japanese print advertisement
File:German Super GameBoy cm.png|International commercial
File:Super Game Boy commercial 01.jpg|International commercial
File:Super Game Boy commercial 02.jpg|International commercial
File:Super Game Boy commercial 03.jpg|International commercial
</gallery>


==References==
==References==
http://www.youtube.com/watch?v=YTyqRA9_lJM Video
<references/>
<references/>


==External links==
{{NIWA|Bulbapedia=1|NWiki=1|StrategyWiki=1|WiKirby=1}}
*{{wp|List of Super Game Boy games|List of Super Game Boy games on Wikipedia}}
{{Systems}}
[[Category:Accessories]]
[[Category:Accessories]]
[[de:Super Game Boy]]
[[it:Super Game Boy]]

Latest revision as of 20:39, November 10, 2024

Super Game Boy
Super Game Boy
Super Game Boy
Super Game Boy 2
Super Game Boy 2
Generation Fourth generation
Release date Super Game Boy
Japan June 14, 1994
South Korea June 20, 1994[1]
USA June 1994[2]
Europe 1994
Super Game Boy 2
Japan January 30, 1998
Discontinued Unknown
Successor Game Boy Player

The Super Game Boy, released in South Korea as the Hyundai Super Mini Comboy,[3] is a special adapter cartridge designed for use with the Super Nintendo Entertainment System that was released in 1994. It allows players to play Game Boy games on their television screen through their Super Nintendo. It can also play certain Game Boy Color games, but only ones that are compatible with the original Game Boy. As the dimensions of the Game Boy's screen are different from those of most televisions, a border is needed on the screen. Certain games, mostly ones that came out around or after the time the Super Game Boy was released, such as Donkey Kong, take advantage of the Super Game Boy, and display customized borders when played. Many games also allow for enhanced sound effects and music when played on the Super Game Boy. Certain games, such as Wario Blast: Featuring Bomberman!, take additional advantage of the Super Game Boy, and allow for multi-player with a second controller. It can even take advantage of Hudson Soft's Super Multitap but without support for any fifth player.

When the player presses the L Button and R Button buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a color palette to the game.

If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, Mario, Princess Peach, and Luigi appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the Muda Kingdom in Super Mario Land (only much smaller) circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.

The Super Game Boy has a later revision model, the Super Game Boy 2, which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and Game Link Cable support.

The Super Game Boy eventually received a proper successor, the Game Boy Player for the Nintendo GameCube, which also includes support for Game Boy Color and Game Boy Advance games.

Compatibility[edit]

Shown below is a compatibility chart. Any game only for Game Boy Color will boot but refuse to play further, just like the Game Boy.

Example Cartridge Usual Color Game Boy mode Super Game Boy mode Compatible
Original Game Boy cartridge Donkey Kong (Game Boy) Grey Check mark.svg See below Check mark.svg
Game Boy Color cartridge (Black) Game & Watch Gallery 3 Black Check mark.svg See below Check mark.svg
Game Boy Color cartridge (Clear) Super Mario Bros. Deluxe Clear X mark.svg X mark.svg X mark.svg

Enhanced games[edit]

Games whose Super Game Boy enhancements go beyond custom borders:

With the exception of Game Boy Camera, none of these enhancements are available when playing the games on the Game Boy Player nor when playing them with Virtual Console or Game Boy - Nintendo Switch Online.

Color palettes[edit]

The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors in most games by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window lets the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing X Button during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. Some of the Super Game Boy-enhanced games, including the extended Super Mario games Donkey Kong Land 2, Donkey Kong Land III, and Wario Land II, do not let the player modify the colors through either the Color Palette Window or the Custom Color Window.

In the case of Donkey Kong Land 2 and Donkey Kong Land III, if the player could override the colors, many of the system color palettes that appear normal in other games show up as inverted in these two games; this happens because both games invert the palettes to work around the Super Game Boy's palette limitations, and assign the colors in a way to hide the inversion. This is similar to a glitch that occurs in Donkey Kong Land's title screen -- this game does not block the player from changing the colors. In addition, in Donkey Kong Land 2, if the user could change the colors, part of the border ends up having palette glitches in the black parts of the bananas.

The following images showcase all 32 of the Super Game Boy's stored color palettes from the Color Palette Window on the Super Mario Land title screen, as well as the accompanying passwords as displayed in the Custom Color Window.

Nintendo-published games released prior to the Super Game Boy would automatically load one of the above palettes as opposed to the default 1-A palette. Below is a gallery of each game this applies to.

Gallery[edit]

Super Game Boy enhanced games[edit]

Special borders[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Match the above supported games. Some games may have more than one

Miscellaneous[edit]

References[edit]

  1. ^ Laptick (April 27, 2018). 닌텐도 슈퍼 게임보이 (Nintendo SUPER GAME BOY, スーパーゲームボーイ). NAVER (Korean). Retrieved August 29, 2024. (Archived August 29, 2024, 22:19:41 UTC via Wayback Machine.)
  2. ^ Nintendo Products Second Half Source Book 94. Nintendo of America. Retrieved November 10, 2024.
  3. ^ Dentifritz (March 5, 2013). Hyundai Super Comboy: The Master List (in English). Scanlines16.com (English). Retrieved May 16, 2024.

External links[edit]