Mario Party 6: Difference between revisions

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{{Infobox
{{italic title}}
|image=[[File:MP6_Cover.jpg|250px]]<br>'''US box art.'''
{{game infobox
|developer=[[Hudson|Hudson Soft]]
|image=[[File:MP6 - Box NA.jpg|250px]]<br>'''North American box art'''
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release={{flag list|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}}
|released={{releasedate|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}}  
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}  
|genre=[[Mario Party (series)|Party]]
|genre=[[Genre#Party|Party]]
|modes=1-4 players
|modes=1-4 players
|ratings={{ratings|acb=pg|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3|usk=0}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|media=1 * GameCube Disc
|format={{format|gcn=1}}
|requirements=
|input={{input|gcn=1|gcnmicrophone=1}}
|input={{input|gamecube=1}}
|serials={{flag list|Japan|DOL-GP6J-JPN|USA|DOL-GP6E-USA|Europe|DOL-GP6P-EUR}}
}}
}}
'''''Mario Party 6''''' is the sixth title in the ''[[Mario Party (series)|Mario Party]]'' sub-series made for the [[Nintendo GameCube]] and the third installment for that console. This game is developed by [[Hudson Soft]] and published by [[Nintendo]]. The game is the first in the series that features an installment of voice controlled minigames using a packaged [[Nintendo GameCube Microphone|microphone]], which makes an all new mode, [[Speak Up]], which is microphone-oriented. The main focus of this game is collecting [[Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]].
'''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode.
 
The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.


==Story==
==Story==
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<br>
<br>
...But will the power of the Stars be enough to end the furious feud?</blockquote>
...But will the power of the Stars be enough to end the furious feud?</blockquote>
[[File:MarioParty6-Opening.png|thumb|left|The opening sequence to ''Mario Party 6'']]
[[Brighton]] and [[Twila]], the hosts of ''Mario Party 6'', have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.
By collecting Stars, Mario and friends are able to obtain pages to the [[Miracle Book]]. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.
{{br}}
==Gameplay==
[[File:MarioParty6 Gameplay.png|thumb|[[Wario]] about to hit a Dice Block]]
''Mario Party 6'', as with previous installments of the ''Mario Party'' series, plays as an interactive board game, where up to four players take turns rolling [[Dice Block]]s with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called [[Orb]]s, very alike to ''[[Mario Party 5]]'''s capsules, from either purchasing them from [[Orb Hut]]s, passing [[Orb Space]]s, or winning them by landing on [[Event Space|? Space]]s to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on [[Duel Space]]s or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces.
[[File:LastFiveTurnsEvent MP6.png|thumb|left|The Last Five Turns Event]]
When the last five turns have been reached, a [[Last Five Turns Event]] commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out [[Bonus Star|bonus stars]] which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block. After the results, players can view various stats of each player, such as how many times the player has landed on certain spaces and line graphs depicting coin and star amounts throughout the game.
[[File:FinalResults -MP6.png|thumb|Statistics revealed after the final results]]
One new mechanic introduced to the ''Mario Party'' series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.
After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the [[Star Bank]]. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the [[Miracle Book]] and all individual pages.
===Game modes===
[[File:MarioParty6 MainMenu.png|thumb|left|The main menu of the game]]
At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.
====Party Mode====
[[File:PartyMode MP6.png|thumb|Brighton and Twila greeting players in Party Mode]]
Represented by a house, Party Mode is the main mode of ''Mario Party 6'', and it is hosted by both Brighton and Twila. Up to four players can play in this mode. The mode uses the regular ''Mario Party'' rules while playing; players win by collecting the most Stars in the game.


[[File:Mario Party 6 Title screen.png|thumb|left|The title screen.]]
When players are taken inside the house, Brighton and Twila ask players for a tutorial on how to play the mode. Then, players can adjust several settings before choosing their character. The settings are as follows:
[[Brighton]] and [[Twila]], the hosts of ''Mario Party 6'', watched over the Mario Party world from the sky. They had always been good friends until one day, when Brighton asked Twila which of the duo is better. This resulted in Twila retorting back saying that she was the most impressive, and they both got into a feud that made the sky frantically changing. This bothered Mario and his friends, so they tried saying anything they could to stop the quarrel, but nothing seemed to work.
*'''Battle Royale or Team Battle:''' Players can either pit against each other or form teams of two against each other. When players are teamed up, team one is represented by the sun while team two is represented by the moon. Teammates share Orbs, coins, Stars, and cannot be affected by each others traps; however, Chain Chomps in Snowflake Lake can still use up a teammate's Snack Orb, despite being on the same team. 1-Vs-3 mini-games do not appear in this mode.
*'''Number of Turns:''' Players can set the number of turns in a game ranging from ten to fifty in five-turn increments.
*'''Bonus Stars:''' Players can toggle Bonus Stars on and off. If they are on, three Bonus Stars are rewarded at the end of the match. If not, players do not receive Bonus Stars. The Bonus Stars available are the following:
**'''Mini-Game Star:''' Most coins earned in mini-games.
**'''Orb Star:''' Most Orbs used.
**'''Action Star:''' Most ? Spaces landed on.
*'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.


Mario then came up with an idea. He suggested that he and his friends should collect [[Star]]s to completely fill the [[Star Bank]] and end the fight. As they collected more stars by partying, they could get more pages of the Miracle Book. Once the pages were completed, the Stars flew up making a beautiful night sky. This made Brighton and Twila realize how hard Mario and friends worked and how pretty the sky was. This made the feud subside and Brighton and Twila became great friends again.
During the game, players can access the pause menu by pressing {{button|gcn|start}}. At the main pause menu screen, players can view how many turns there are left, what time of the day it is and how many turns it will take to change the time of the day. Players can access more options in the pause menu, with the following settings available:
{{br}}
*'''Player Control:''' Players can change the control settings for each player. They can change the players into computers or vice-versa and change the computer player's difficulty setting.
*'''Mini-game Explanation Screen:''' Players can either view or automatically skip the mini-game explanation screen.
*'''CPU Duel Mini-games:''' Players can either view or automatically skip Duel Mini-games between two CPU players.
*'''Mini-game Sets:''' Players can change the mini-game set played, from all, easy, hard, action, or weird games.
*'''Rumble Feature:''' Players can turn controller rumbling on or off.
*'''Message Speed:''' Players can toggle the speed of the messages being displayed, from slow, medium, or fast.
*'''Mic:''' Players can turn the mic on or off. If the settings are turned on, Mic Mini-games will appear in the game.
*'''Quit:''' This quits the game. If the game is saved, players can resume the game from the last turn played.
 
====Solo Mode====
[[File:SoloMode MP6.png|thumb|left|Brighton introducing players to Solo Mode]]
[[File:ThirstyGulch1 MP6.png|thumb|Mario playing in [[Thirsty Gulch]] in Solo Mode]]
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.
 
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.


==Playable Characters==
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
<center><gallery perrow=4>
File:MP6 Mario2.jpg|{{color-link|Mario|red}}
File:MP6 Luigi2.jpg|{{color-link|Luigi|green}}
File:MP6 Peach2.jpg|{{color-link|Princess Peach|pink}}
File:MP6 Daisy2.jpg|{{color-link|Princess Daisy|orange}}
File:MP6 Toad2.jpg|{{color-link|Toad|#F08080}}
File:MP6 Yoshi2.jpg|{{color-link|Yoshi|limegreen}}
File:MP6 Wario2.jpg|{{color-link|Wario|yellow}}
File:MP6 Waluigi2.jpg|{{color-link|Waluigi|purple}}
File:MP6 Boo2.jpg|{{color-link|Boo|cyan}}
File:MP6 KoopaKid2.jpg|{{color-link|Koopa Kid|orange}}*
File:MP6 Toadette2.jpg|{{color-link|Toadette|magenta}}**{{br}}(New/Unlockable)
</gallery></center>


'''<nowiki>*</nowiki> Note #1:''''' Koopa Kid is called Mini Bowser in European and Australian versions of the game.''<br>
Only two of the game's [[Orb]]s appear in this mode. One is the [[Slow 'Shroom Orb|Sluggish 'Shroom Orb]], which slows down the Dice Block so players can easily hit the number they want. The other is the [[Cursed Mushroom Orb]], which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space.
'''<nowiki>**</nowiki> Note #2:''''' Toadette is added to the roster after the player purchases her for 30 stars in the Star Bank.''


==Team Names==
At the end of the mode, players receive any mini-games that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are then transferred to the Star Bank.
In ''Mario Party 5'', two players could compete with another pair in tag-team parties. This feature returns in ''Mario Party 6''. Another feature that returns with this is the inclusion of team names. Here is a table containing all possible team names.


{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
====List of Solo Mode bonuses====
|
This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game.
!Mario
{|class="wikitable"style="width:70%;text-align:center"
!Luigi
!rowspan=1 width=25%|Bonus
!Peach
!rowspan=1 width=10%|Coin reward
!Yoshi
!rowspan=1 width=40%|How to obtain
!Wario
!rowspan=1 width=25%|Cumulative
!Daisy
|-
!Waluigi
|Mini-games won on Easy!
!Toad
|10
!Boo
|align=left|Clear a mini-game on the Easy difficulty setting.
!Koopa Kid
|Yes
!Toadette
|-
|Mini-games won on Normal!
|15
|align=left|Clear a mini-game on the Normal difficulty setting.
|Yes
|-
|Mini-games won on Hard!
|20
|align=left|Clear a mini-game on the Hard difficulty setting.
|Yes
|-
|Mini-games won on Harder!
|25
|align=left|Clear a mini-game on the Harder difficulty setting.
|Yes
|-
|You set a new record!
|30
|align=left|Set a new record in a mini-game.
|Yes
|-
|You beat the [[Koopa Kid]]s!
|50
|align=left|Land on all three [[Duel Space]]s and win a mini-game against each colored Koopa Kid.
|No (can be obtained only once per board game)
|-
|You got a Rare Mini-game!
|100
|align=left|Unlock one of the three Rare Mini-games ([[Lab Brats]], [[Block Star (Mario Party series)|Block Star]] and [[Dunk Bros.]]) by landing on a Rare Mini-game Space.
|No (can be obtained only three times)
|-
|You played ten mini-games!
|100
|align=left|Play at least ten mini-games when playing on a Solo-Mode board.
|No (can be obtained only once per board game)
|-
|No mini-game played!
|100
|align=left|Win a board game without playing a mini-game. Can be obtained only on [[Astro Avenue]] by landing on the two [[Event Space|? Space]]s and the Rare Mini-game Space, which requires rolling 5-3-2.
|No (can be obtained only once per board game)
|-
|Two identical Dice Blocks!
|20
|align=left|Roll the same number on a Dice Block twice in a row.
|Yes
|-
|Three identical Dice Blocks!
|30
|align=left|Roll the same number on a Dice Block three times in a row.
|Yes
|-
|Even number Dice Block!
|10
|align=left|Roll even-numbered Dice Blocks at least three times in a row.
|No (can be obtained only once per board game)
|-
|Odd number Dice Block!
|10
|align=left|Roll odd-numbered Dice Blocks at least three times in a row.
|No (can be obtained only once per board game)
|-
|A giant Dice Block!
|30
|align=left|Roll large-numbered Dice Blocks (4–6) at least three times in a row.
|No (can be obtained only once per board game)
|-
|A mini Dice Block!
|30
|align=left|Roll small-numbered Dice Blocks (1–3) at least three times in a row.
|No (can be obtained only once per board game)
|-
|Hit the Dice Block with the Mic!
|10
|align=left|Roll the same number spoken into the Mic.
|No (can be obtained only once per board game)
|-
|-
|'''Mario''' || || Mario Bros. || Cutest Couple || Famous Combo || Alter Egos || Nice Couple || Pseudo Bros. || Best Buds || Old Acquaintances || Uneasy Allies || Unexpected Pair
|Always hit Dice with the Mic!
|5
|align=left|Use the Mic every time when rolling the Dice Block. The numbers spoken do not need to match.
|No (can be obtained only once per board game)
|-
|-
|'''Luigi''' || Mario Bros. || || Green Escort || Green Bros. || Unloving Bros. || Steady Sweeties || Unlikely Bros. || Good Pals || Scare Pair || Friendly Enemies || Forgotten Force
|Mic Dice Master
|50
|align=left|The number spoken into the Mic always matches with the Dice Block.
|No (can be obtained only once per board game)
|-
|-
|'''Peach''' || Cutest Couple || Green Escort || || Regal Friends || Royal Pain || Lordly Ladies || Anti-couple || Royal Family || Royally Spooky || Trouble Brewing || Pink Punishers
|Ten Dice Blocks!
|100
|align=left|Roll at least ten Dice Blocks during a board game.
|No (can be obtained only once per board game)
|-
|-
|'''Yoshi''' || Famous Combo || Green Bros. || Regal Friends || || Food Fanatics || Royal Ride || Unhappy Dino || Cute Buddies || Scary Dino || Dino Cousins || Racing Champs
|No Orbs!
|10
|align=left|Finish a board game without passing an [[Orb Space]]. Obtained in the same way as the "No mini-game played!" bonus.
|No (can be obtained only once per board game)
|-
|-
|'''Wario''' || Alter Egos || Unloving Bros. || Royal Pain || Food Fanatics || || Mismatched Pair || Wicked Bros. || Mushroom Stinkers || Spooky Spoilsports || Bad Baddies || Secret Friends
|You have three Orbs!
|30
|align=left|Finish a board game with three Orbs.
|No (can be obtained only once per board game)
|-
|-
|'''Daisy''' || Nice Couple || Steady Sweeties || Lordly Ladies || Royal Ride || Mismatched Pair || || Awkward Date || Royal Pals || Haunted Flower || Grudging Allies || Shopping Buddies
|You threw your Orbs out!
|10
|align=left|Throw away an Orb.
|No (can be obtained only once per board game)
|-
|-
|'''Waluigi''' || Pseudo Bros. || Unlikely Bros. || Anti-couple || Unhappy Dino || Wicked Bros. || Awkward Date || || Tall 'n' Small || Scary Screechers || Cheep Chaps || Diabolical Duo
|You trashed a lot of Orbs!
|30
|align=left|Throw away three Orbs before using any.  
|No (can be obtained only once per board game)
|-
|-
|'''Toad''' || Best Buds || Good Pals || Royal Family || Cute Buddies || Mushroom Stinkers || Royal Pals || Tall 'n' Small || || Scaredy Toad || Little Guys || Shroommates
|Two of the same Orbs in a row!
|20
|align=left|Obtain the same Orb twice in a row.
|No (can be obtained only once per board game)
|-
|-
|'''Boo''' || Old Acquaintances || Scare Pare || Royally Spooky || Scary Dino || Spooky Spoilsports || Haunted Flower ||  Scary Screechers || Scaredy Toad || || Pure Evil || Terrifying Twosome
|Three of the same Orbs in a row!
|30
|align=left|Obtain the same Orb three times in a row.
|No (can be obtained only once per board game)
|-
|-
|'''Koopa Kid''' || Uneasy Allies || Friendly Enemies || Trouble Brewing || Dino Cousins || Bad Baddies || Grudging Allies || Cheep Chaps || Little Guys || Pure Evil || || Potent Pals
|No Orb used!
|20
|align=left|Win a board game without using an Orb.
|No (can be obtained only once per board game)
|-
|-
|'''Toadette''' || Unexpected Pair || Forgotten Force || Pink Punishers || Racing Champs || Secret Friends || Shopping Buddies || Diabolical Duo || Shroommates || Terrifying Twosome || Potent Pals ||
|Mushrooms!
|10
|align=left|Use more than five Orbs.
|No (can be obtained only once per board game)
|-
|Cursed Mushrooms!
|20
|align=left|Use three or more [[Cursed Mushroom Orb]]s consecutively.
|No (can be obtained only once per board game)
|-
|Sluggish 'Shrooms!
|20
|align=left|Use three or more [[Sluggish 'Shroom Orb]]s consecutively.
|No (can be obtained only once per board game)
|-
|You landed on a ? Space!
|10
|align=left|Land on a [[Event Space|? Space]].
|Yes
|-
|You landed on a Bowser Space!
|10
|align=left|Land on a [[Bowser Space]].
|Yes
|-
|You love 4-Player Spaces!
|15
|align=left|Win a board game in which at least two thirds of the total number of spaces landed on were [[4-Player Space]]s.
|No (can be obtained only once per board game)
|-
|You love 1-Vs.-3 Spaces!
|15
|align=left|Win a board game in which at least two thirds of the total number of spaces landed on were [[1-Vs-3 Space]]s.
|No (can be obtained only once per board game)
|-
|You love 2-Vs.-2 Spaces!
|15
|align=left|Win a board game in which at least two thirds of the total number of spaces landed on were [[2-Vs-2 Space]]s.
|No (can be obtained only once per board game)
|-
|You love Duel Spaces!
|30
|align=left|Win a board game in which at least two thirds of the total number of spaces landed on were [[Duel Space]]s.
|No (can be obtained only once per board game)
|-
|You love ? Spaces!
|30
|align=left|Win a board game in which at least two thirds of the total number of spaces landed on were [[Event Space|? Space]]s.
|No (can be obtained only once per board game)
|-
|You love Bowser Spaces!
|50
|align=left|Win a board game in which at least one half of the total number of spaces landed on were [[Bowser Space]]s.
|No (can be obtained only once per board game)
|-
|Rare Game Space!
|50
|align=left|Land on a Rare Mini-game Space.
|No (can be obtained only once per board game)
|-
|You conquered all the spaces!
|300
|align=left|Land on all Mini-game (4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, and Rare), ?, and Bowser Spaces on every board in Solo Mode. All mini-games from Mini-game and Bowser Spaces must be won as well.
|No (can be obtained only once)
|-
|You've played all the boards!
|50
|align=left|Play each Solo-Mode board once.
|No (can be obtained only once)
|-
|You've played ten times!
|100
|align=left|Play all Solo-Mode boards a combined total of 10 times.
|No (can be obtained only once)
|-
|You've played 100 times!
|300
|align=left|Play all Solo-Mode boards a combined total of 100 times.
|No (can be obtained only once)
|}
|}


==Gameplay==
====Mic Mode====
[[File:MP6BUNDLE.PNG|240px|left|thumb|German ''Mario Party 6'' bundle.]]
[[File:MicMode MP6.png|thumb|Brighton introducing players to Mic Mode]]
In ''Mario Party 6'', up to four players take turns moving on board game-style stages, often playing multiplayer [[minigame]]s to earn coins and stars. While the object of the game is to amass the most Stars before completing a set number of turns, the focus is on the competition itself more than the outcome.
Represented by a castle, and hosted by Brighton, this mode features the new microphone hardware. In order to play this mode, players need to have the microphone enabled, either through using the microphone itself, or using the GameCube controller to emulate commands. Players can adjust settings by accessing the Option Mode. The following three modes are available through the Mic Mode:
*'''[[Speak Up]]:''' A quiz show-styled game where players can use the microphone to answer various questions. At least two players are required to play this game.
*'''[[Star Sprint]]:''' A single-player game where players use microphone commands to carry a Star to the goal, while they avoid obstacles.
*'''Mic Mini-Games:''' Players can play five special mic mini-games. All mini-games are 1-vs-3 mini-games, where one player uses the microphone, while other players play with controllers. If the mic is turned on in options mode, these mini-games appear in Party and Solo Modes.
 
====Mini-Game Mode====
[[File:Mini-GameMode MP6.png|thumb|left|Twila, the hostess of Mini-Game Mode]]
Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them.
{{br}}
{{content description
|image1=[[File:Mini-gameTour.png|200px]]
|name1='''Mini-game Tour'''<br>フリープレイツアー
|description1=The Free-Play mode of this game, players hop on the Mini-game Tour Bus (while being driven by Twila) and can play any mini-game they have unlocked. Players need to unlock at least one mini-game to play this mode.
|image2=[[File:BattleBridge.png|200px]]
|name2='''Battle Bridge'''<br>かちぬきブリッジバトル
|description2=Players play a random assortment of a mini-game set to cross a bridge. The players can play with 4 player, 1-Vs-3, or 2-Vs-2 mini-games. Players can set a three, five, or seven mini-game match. Every time a player wins a mini-game, the player crosses the bridge; whichever player or team crosses the other side of the bridge wins the game. If the minigame ends in a draw or two or more people win, no one moves. To play Battle Bridge, players need to collect at least one 4 Player, one 1-Vs-3, and one 2-Vs-2 mini-game, excluding Mic and Bonus mini-games.
|image3=[[File:TreetopBingo.png|200px]]
|name3='''Treetop Bingo'''<br>きのぼりビンゴ
|description3=The players' goal in this game is to win mini-games to complete rows of spaces on their corresponding Bingo board. Before playing, players need to set the number of rows required to win the game. Every time a mini-game is won, players can claim a space on the board, which uncovers the other players' spaces on their Bingo boards. Players can occasionally earn lucky turns, which give them the ability to uncover two numbers. If a minigame ends in a tie, Twila decides the winner with a spinner. Players need to unlock at least one 4 Player mini-game to play this game.
|image4=[[File:MountDuel.png|200px]]
|name4='''Mount Duel'''<br>トーナメントマウンテン
|description4=Four players play Duel mini-games in a tournament-style grid to climb and ascend onto a mountain. If players lose, they have to compete for the loser's round of being third instead of fourth. If a minigame ends in a tie, then another minigame is played until there is a winner. Players need to unlock at least one Duel mini-game to play this game.
|image5=[[File:DecathlonPark.png|200px]]
|name5='''Decathlon Park'''<br>デカスロンパーク
|description5=Players play 10, set number of mini-games to compete with overall points. Whoever has the most points at the end wins the game. Decathlon Park high scores are recorded in the Option Mode. To play in Decathlon Park, players need to unlock the following mini-games: [[Smashdance]], [[What Goes Up...]], [[Circuit Maximus]], [[Snow Whirled]], [[Note to Self]], [[Pokey Punch-out]], [[Sunday Drivers]], [[Throw Me a Bone]], [[Hyper Sniper]], and [[Stamp By Me]].
|image6=[[File:EnduranceAlley.png|200px]]
|name6='''Endurance Alley'''<br>れんしょうロード
|description6=A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games.
}}
 
====Star Bank====
{{main|Star Bank}}
[[File:Star Bank MP6.png|thumb|The Star Bank]]
Represented by a windmill, the [[Star Bank]] stores all Stars players have collected during their playthrough of ''Mario Party 6''. Here, they can exchange Stars for various goods, such as playable characters, boards, difficulty settings, secrets, and much more. Both Brighton and Twila host the mode, though Twila is the hostess who gives out descriptions.
 
====Option Mode====
[[File:OptionMode MP6.png|thumb|left|Twila introducing the Option Mode]]
Represented by pink and blue flowers, Option Mode is hosted by Twila, who guides players into setting preferences and viewing records. The following settings and records can be toggled and viewed:
*'''Mic Settings:''' Players can toggle the microphone on, off, or by using the controller. When the microphone is toggled on or with the controller, Mic mini-games appear in Party and Solo Modes. While using the controller, players can press the {{button|gcn|R}} to open up a menu of commands, where they can choose the command they want to use.
*'''Rumble Feature:''' Players can turn controller rumbling on or off.
*'''Sound Settings:''' Players can set the sound setting to stereo, mono, or surround.
*'''Mini-games:''' Players can view which mini-games fall under each category of mini-games.
*'''Records:''' Board records, mini-game records, Solo Mode bonuses, Decathlon Park records, and Endurance Alley records are all stored here.
*'''Sounds:''' Players can listen to the various character sounds and background music of ''Mario Party 6''. Additional sound sets can be bought at the Star Bank.
*'''Mic Test:''' This checks if the Mic is working properly.
{{br|left}}


===Orbs===
==Characters==
Orbs are special items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars.
===Playable characters===
[[File:Character Selection MP6.png|thumb|The character selection screen.]]
''Mario Party 6'' has eleven fully playable characters. All characters from ''Mario Party 5'' return. ''Mario Party 6'' is where Toadette, the sole newcomer and unlockable character, makes her overall debut in the ''Mario Party'' franchise. In order to unlock her, the player has to spend 30 Stars in the [[Star Bank]].
<gallery perrow=4>
MP6 Mario2.jpg|{{color-link|Red|Mario}}
MP6 Luigi2.jpg|{{color-link|Blue|Luigi}}
MP6 Peach2.jpg|{{color-link|HotPink|Princess Peach|Peach}}
MP6 Yoshi2.jpg|{{color-link|LimeGreen|Yoshi}}
MP6 Wario2.jpg|{{color-link|Purple|Wario}}
MP6 Daisy2.jpg|{{color-link|Gold|Princess Daisy|Daisy}}
MP6 Waluigi2.jpg|{{color-link|Black|Waluigi}}
MP6 Toad2.jpg|{{color-link|#FFB3B3|Toad}}
MP6 Boo2.jpg|{{color-link|#00EAFF|Boo}}
MP6 KoopaKid2.jpg|{{color-link|DarkOrange|Koopa Kid}}
MP6 Toadette2.jpg|{{color-link|DeepPink|Toadette}} (new)
</gallery>


====Green Orbs====
====Team names====
All of these orbs affect the player or the dice the player is using when the player uses them.
In addition to returning all playable characters, ''Mario Party 6'' returns team battle mode from ''Mario Party 5'', as well as the accompanying team names. The following is a table of all possible combinations and team names.
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100% style="text-align:center"
|style=background:#f2f2f2|
!{{color|Red|Mario}}!!{{color|Blue|Luigi}}!!{{color|HotPink|Peach}}!!{{color|LimeGreen|Yoshi}}!!{{color|Purple|Wario}}!!{{color|Gold|Daisy}}!!{{color|Black|Waluigi}}!!{{color|#FFB3B3|Toad}}!!{{color|#00EAFF|Boo}}!!{{color|DarkOrange|Koopa Kid}}!!{{color|DeepPink|Toadette}}
|-
|-
! width=15% |
|style=background:#f2f2f2|'''{{color|Red|Mario}}'''||||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Unexpected Pair<br>いがいとカップルズ<br>Les Inconcevables
! width=17% | Orb
! width=68% | Description
|-
|-
![[File:Mushroom Orb.JPG]]
|style=background:#f2f2f2|'''{{color|Blue|Luigi}}'''||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||||Green Escort<br>ほのぼのカップルズ<br>Les Improbables||Green Bros.<br>グリーングリーンズ<br>Les Verts||Unloving Bros.<br>かるいライバルズ<br>Les Pseudo Bros.||Steady Sweeties<br>じみーズ<br>Les Discrets||Unlikely Bros.<br>うんめいライバルズ<br>Les Inconciliables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Friendly Enemies<br>いがいとなかよしーズ<br>Les Inattendus||Forgotten Force<br>サブキャラだよねーズ<br>Les Forces Vives
|[[Mushroom Orb]]
|-
|align=left| ''"Move using two Dice Blocks!"''
|style=background:#f2f2f2|'''{{color|HotPink|Peach}}'''||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Green Escort<br>ほのぼのカップルズ<br>Les Improbables||||Regal Friends<br>ラブリーエンジェルズ<br>Les Chérubins||Royal Pain<br>おどろきカップルズ<br>Les Extravagants||Lordly Ladies<br>スーパーアイドルズ<br>Les Starlettes||Anti-couple<br>びっくりカップルズ<br>Les Impossibles||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Royally Spooky<br>びはくーズ<br>Les Etincelants||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Pink Punishers<br>ピンクだいすきズ<br>Les Crapules Roses
|-
|style=background:#f2f2f2|'''{{color|LimeGreen|Yoshi}}'''||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Green Bros.<br>グリーングリーンズ<br>Les Verts||Regal Friends<br>ラブリーエンジェルズ<br>Les Chérubins||||Food Fanatics<br>ワルヨッシーズ<br>Les Waryoshis||Royal Ride<br>ファニーエンジェルズ<br>ファニーエンジェルズ<br>Les Pitres||Unhappy Dino<br>おもながーズ<br>Les Appolons||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Racing Champs<br>おさんぽフレンズ<br>Les Fripouilles
|-
|-
![[File:Goldshroomorb.jpg|100px]]
|style=background:#f2f2f2|'''{{color|Purple|Wario}}'''||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Unloving Bros.<br>かるいライバルズ<br>Les Pseudo Bros.||Royal Pain<br>おどろきカップルズ<br>Les Extravagants||Food Fanatics<br>ワルヨッシーズ<br>Les Waryoshis||||Mismatched Pair<br>かくれカップルズ<br>Les Alliés Secrets||Wicked Bros.<br>わるーズ<br>Les Imposteurs||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Secret Friends<br>かくれなかよしーズ<br>Les Confidentiels
|[[Super 'Shroom Orb]]
|align=left| The Super 'Shroom Orb adds two more dice blocks for the player to use, allowing greater movement.
|-
|-
![[File:Cursed Mushroom Capsule.JPG|100px]]
|style=background:#f2f2f2|'''{{color|Gold|Daisy}}'''||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Steady Sweeties<br>じみーズ<br>Les Discrets||Lordly Ladies<br>スーパーアイドルズ<br>Les Starlettes||Royal Ride<br>ファニーエンジェルズ<br>ファニーエンジェルズ<br>Les Pitres||Mismatched Pair<br>かくれカップルズ<br>Les Alliés Secrets||||Awkward Date<br>イージーズ<br>Les Bizarres||Royal Pals<br>ファニーキノコーズ<br>Les Rigolos||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Shopping Buddies<br>おかいものなかまーズ<br>Les Soeurs Shopping
|[[Cursed Mushroom Orb]]
|align=left| The Cursed Mushroom Orb decreases the dice block roll from 1-10 to 1-3. It is only found in Solo Mode.
|-
|-
![[File:Sluggish 'Shroom Orb.JPG]]
|style=background:#f2f2f2|'''{{color|Black|Waluigi}}'''||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Unlikely Bros.<br>うんめいライバルズ<br>Les Inconciliables||Anti-couple<br>びっくりカップルズ<br>Les Impossibles||Unhappy Dino<br>おもながーズ<br>Les Appolons||Wicked Bros.<br>わるーズ<br>Les Imposteurs||Awkward Date<br>イージーズ<br>Les Bizarres||||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Cheep Chaps<br>ワルいともだちズ<br>Les Menaces||Diabolical Duo<br>チビデカコンビーズ<br>Les Redoutables
|[[Slow 'Shroom Orb|Sluggish 'Shroom Orb]]
|align=left| ''"The Dice Block will roll slowly."''
|-
|-
![[File:Metal Mushroom Orb.JPG]]
|style=background:#f2f2f2|'''{{color|#FFB3B3|Toad}}'''||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Royal Pals<br>ファニーキノコーズ||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||Little Guys<br>せいかくあわないズ<br>Les Contraires||Shroommates<br>キノコカップルズ<br>Les P'tits Champis
|[[Metal Mushroom Orb]]
|align=left| When the player uses the Metal Mushroom Orb, they turn metal. The player ignores any trap orbs they pass or lands on.
|-
|-
![[File:Flutter Orb.JPG|100px]]
|style=background:#f2f2f2|'''{{color|#00EAFF|Boo}}'''||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Royally Spooky<br>びはくーズ<br>Les Etincelants||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis||Terrifying Twosome<br>ビビリまくりーズ<br>Les Farfelus
|[[Flutter Orb]]
|align=left| The player summons [[Flutter]] and takes the player to the star space. The player still has to pay 20 coins to buy a star.
|-
|-
![[File:Bullet Bill Orb.JPG]]
|style=background:#f2f2f2|'''{{color|DarkOrange|Koopa Kid}}'''||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Friendly Enemies<br>いがいとなかよしーズ||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Cheep Chaps<br>ワルいともだちズ<br>Les Menaces||Little Guys<br>せいかくあわないズ<br>Les Contraires||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis||||Potent Pals<br>ミニでがんばるズ<br>Les Hurluberlus
|[[Bullet Bill Orb]]
|align=left| The player rides on a [[Bullet Bill]]. The player can steal 20 coins from anyone they pass.
|-
|-
![[File:Warp Pipe Orb.JPG]]
|style=background:#f2f2f2|'''{{color|DeepPink|Toadette}}'''||Unexpected Pair<br>いがいとカップルズ<br>Les Inconcevables||Forgotten Force<br>サブキャラだよねーズ<br>Les Forces Vives||Pink Punishers<br>ピンクだいすきズ<br>Les Crapules Roses||Racing Champs<br>おさんぽフレンズ<br>Les Fripouilles||Secret Friends<br>かくれなかよしーズ<br>Les Confidentiels||Shopping Buddies<br>おかいものなかまーズ<br>Les Soeurs Shopping||Diabolical Duo<br>チビデカコンビーズ<br>Les Redoutables||Shroommates<br>キノコカップルズ<br>Les P'tits Champis||Terrifying Twosome<br>ビビリまくりーズ<br>Les Farfelus||Potent Pals<br>ミニでがんばるズ<br>Les Hurluberlus||
|[[Warp Pipe Orb]]
|align=left| ''"Switch places with whoever the wheel of chance chooses!"''
|}
|}


====Red Orbs====
===Other characters===
These Orbs will take effect when either the opponent passes or lands on it. The player who lands on it will still have the effects of a Blue or Red space. The orb will also disappear once it has been activated.
These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles.
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=50% style="margin:0 auto;text-align:center"
|-
!colspan="5"|Character/Object
|-
![[Alien (Mario Party series)|Aliens]]
![[Amp]]
![[Bomber Bill|Banzai Bill]]
![[Bob-omb]]
![[Bowser]]
|-
|-
! width=15% |
|[[File:Alien MP6 screenshot.png|200px]]
! width=17% | Orb
|[[File:CircuitMaximus.png|200px]]
! width=68% | Description
|[[File:ShootyerWarioOff.png|200px]]
|[[File:ShootyerWarioOff.png|200px]]
|[[File:PitBooss.png|200px]]
|-
|-
![[File:Zap Orb.JPG]]
|align=left|
|[[Zap Orb]]
*Appears at night in [[Castaway Bay]]
|align=left| When an opposing player passes this space, the player will lose five coins for every step they take. If the player has no coins, nothing happens.
|align=left|
*[[Circuit Maximus]]
*Appears as a [[Zap Orb]]
|align=left|
*[[Shoot Yer Mouth Off]]
|align=left|
*[[Odd Card Out]]
*[[Treasure Trawlers]]
*[[X-Ray Payday|Money Belt]]
*[[Shoot Yer Mouth Off]]
*[[Seer Terror]]
*Appears as a [[Bob-omb Orb]]
*Appears in Decathlon Park
|align=left|
*[[Dark 'n Crispy]]
*[[Dizzy Rotisserie]]
*[[Pit Boss]]
*[[Seer Terror]]
*[[Speak Up]]
*Appears in the [[Bowser Space]]
*Appears as a board element in [[Clockwork Castle]]
|-
!colspan="5"|Character/Object
|-
![[Brighton]]
![[Bullet Bill]]
![[Buzzy Beetle]]
![[Chain Chomp]]
![[Cheep Cheep]]
|-
|[[File:MicMode MP6.png|200px]]
|[[File:JumptheGunNight.png|200px]]
|[[File:SlotTrot.png|200px]]
|[[File:ThrowHimaBone.png|200px]]
|[[File:KitchenMonkeys2.png|200px]]
|-
|align=left|
*One of the hosts for the game.
|align=left|
*[[Jump the Gun]]
*[[Verbal Assault]]
*[[Shoot Yer Mouth Off]]
*[[Magma Flow]] of [[Star Sprint]]
*Appears as a [[Bullet Bill Orb]]
|align=left|
*[[Slot Trot]]
|align=left|
*[[Throw Me a Bone]]
*[[Seer Terror]]
*[[Dunk Bros.]]
*Main board mechanic of [[Snowflake Lake]]
*Board feature of [[Infernal Tower]]
*Appears in Decathlon Park
|align=left|
*[[Slot Trot]]
*[[Talkie Walkie]]
*Appears when "Cheep Cheep" is said in the main menu.
|-
!colspan="5"|Character/Object
|-
![[Donkey Kong]]
![[Flutter]]
![[Fly Guy]]
![[Freezie]]
![[Big Blooper|Giant Blooper]]
|-
|[[File:BananaMilkShake.png|200px]]
|[[File:GardenGrab.png|200px]]
|[[File:DecathlonPark.png|200px]]
|[[File:SLnight.jpg|200px]]
|[[File:BlooperScooper.png|200px]]
|-
|align=left|
*[[Banana Shake]]
*[[Pier Factor]]
*[[Tally Me Banana]]
*Appears in the [[DK Space]]
*Appears as a board element in [[Clockwork Castle]]
|align=left|
*[[Garden Grab]]
*Appears as a [[Flutter Orb]]
|align=left|
*Appears when "Fly Guy" is said in the main menu.
*Appears in Decathlon Park
|align=left|
*Appears as a board element in [[Snowflake Lake]]
|align=left|
*[[Blooper Scooper]]
|-
!colspan="5"|Character/Object
|-
![[Gold Goomba]]
![[Goomba]]
![[Kamek]]
![[Klepto]]
![[Koopa Kid]]
|-
|[[File:TrapeEadeArtist.png|200px]]
|[[File:WordyHerdy Night6.png|200px]]
|[[File:KamekMP6.png|200px]]
|[[File:Poke Punch Out 6.png|200px]]
|[[File:SpringCleaning2.png|200px]]
|-
|align=left|
*[[Trap Ease Artist]]
|align=left|
*[[Odd Card Out]]
*[[Freeze Frame]]
*[[Trap Ease Artist]]
*[[Sunday Drivers]]
*[[Stage Fright]]
*[[Clean Team]]
*[[Dunk Bros.]]
*[[Word Herd]]
*[[Verbal Assault]]
*[[Control Shtick]]
*[[Mass Meteor]]
*[[Lab Brats]]
*[[Seer Terror]]
*[[Speak Up]]
*Appears in the main menu
*Appears in the background of [[Thirsty Gulch]]
*Appears as a [[Goomba Orb]]
|align=left|
*Appears as a [[Kamek Orb]]
|align=left|
*[[Pokey Punch-out]]
*Appears in the background of [[Thirsty Gulch]]
|align=left|
*In addition to being a playable character, colored variants are the main NPC of Solo Mode.
|-
!colspan="5"|Character/Object
|-
![[Koopa Paratroopa]]
![[Koopa Troopa]]
![[Lakitu]]
![[Monty Mole]]
![[Mr. Blizzard]]
|-
|[[File:WhatGoesDown.png|200px]]
|[[File:OddCardOut.png|200px]]
|[[File:SlotTrot.png|200px]]
|[[File:Moleit.png|200px]]
|[[File:MrBlizzardOrbFemale.png|200px]]
|-
|align=left|
*[[What Goes Up...]]
*[[Odd Card Out]]
*Appears as a [[Koopa Troopa Orb]]
|align=left|
*[[Odd Card Out]]
*[[Freeze Frame]]
*[[Sunday Drivers]]
*[[Lab Brats]]
*[[Dunk Bros.]]
*[[Speak Up]]
*[[Orb Hut]] shopkeepers in the day
*Appears as a board element in [[Faire Square]]
|align=left|
*[[Lift Leapers]]
*[[Memory Lane]]
*[[Slot Trot]]
*[[Jump the Gun]]
*Appears in Decathlon Park
|align=left|
*[[Mole-it!]]
|align=left|
*Appears as a [[Mr. Blizzard Orb]]
|-
|-
![[File:Thwomp Orb.JPG]]
!colspan="5"|Character/Object
|[[Thwomp Orb]]
|align=left| When an opposing player passes this space, a [[Thwomp]] will appear and crush the player, stopping them on that space they just passed.
|-
|-
![[File:Paratroopa Orb.JPG]]
![[Penguin]]
|[[Paratroopa Orb]]
![[Pink Boo]]
|align=left| When an opposing player passes this space, a [[Paratroopa]] will appear and switch places with the owner of this orb.
![[Piranha Plant]]
![[Lava Bubble|Podoboo]]
![[Pokey]]
|-
|-
![[File:Tweester Orb.JPG]]
|[[File:SnowflakeLake-Snowball.png|200px]]
|[[Tweester Orb]]
|[[File:ToweringTreetop-PinkBoo.png|200px]]
|align=left| When an opposing player passes this space, a [[Tweester]] will appear and takes the player somewhere else on the board.
|[[File:Moleitnight.png|200px]]
|[[File:Wario Rafts Night 6.png|200px]]
|[[File:PokeyPunchOut.png|200px]]
|-
|-
![[File:Podoboo Orb.JPG]]
|align=left|
|[[Podoboo Orb]]
*[[Lab Brats]]
|align=left| When an opposing player passes this space, [[Podoboo]]s will appear and burns up the player who passes it. The player then loses ten coins.
*[[Speak Up]]
*Appears in the background of [[Snowflake Lake]].
|align=left|
*[[Boonanza!]]
*[[Boo'd Off the Stage]]
*Appears as a board element in [[Towering Treetop]] and [[Castaway Bay]]
*Appears in the background of [[Dark Path]] in Star Sprint.
|align=left|
*[[Odd Card Out]]
*[[Mole-it!]]
*[[Seer Terror]]
*Appears in the background of [[Thirsty Gulch]]
*Appears as a [[Piranha Plant Orb]]
|align=left|
*[[Daft Rafts]]
*Appears as a [[Podoboo Orb]]
|align=left|
*[[Pokey Punch-out]]
|-
|-
![[File:BobombOrb.PNG]]
!colspan="5"|Character/Object
|[[Bob-omb Orb]]
|align=left| When an opposing player passes this space, a [[Bob-omb]] will appear and explode on them. The remaining spaces they would have left will get cut in half.
|}
 
====Yellow Orbs====
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last five turn events, they may receive 15 coins if the coin's ×3 roulette was chosen. The orb will also stay on the board as long as no one replaces the orb.
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
! width=15% |
![[Professor E. Gadd]]
! width=17% | Orb
![[Shy Guy]]
! width=68% | Description
![[Spiny]]
![[Thwomp]]
![[Toady]]
|-
|-
![[File:Mr. Blizzard Orb.JPG]]
|[[File:E Gadd's Garage - Shuffle-o-tron.png|200px]]
|[[Mr. Blizzard Orb]]
|[[File:CatchYouLater.png|200px]]
|align=left| When an opposing player lands on this space, [[Mr. Blizzard]] will appear and crush the player. They will lose all of their orbs. Nothing happens if the player has no orbs.
|[[File:CashFlowNight.png|200px]]
|[[File:SumarioofDoomo.png|200px]]
|[[File:Toady Orb.jpg|200px]]
|-
|-
![[File:Goomba Orb.JPG]]
|align=left|
|[[Goomba Orb]]
*[[Lab Brats]]
|align=left| ''"Any foe who lands on it hits a Dice Block that determines how many coins they give you."''
*Appears as a stage element in [[E. Gadd's Garage]]
|align=left|
*[[Odd Card Out]]
*[[Catch You Letter]]
*[[Snow Brawl]]
*[[Rocky Road (minigame)|Rocky Road]]
*[[Clean Team]]
*[[Wrasslin' Rapids]]
*[[Dunk Bros.]]
*[[Lab Brats]]
*[[Speak Up]]
*Appears as a board element in [[Towering Treetop]] and [[Castaway Bay]]
*[[Orb Hut]] shopkeepers in the night
|align=left|
*[[Cash Flow]]
*[[Daft Rafts]]
*[[Crate and Peril]]
*[[Seer Terror]]
*Appears as a [[Spiny Orb]]
|align=left|
*[[Odd Card Out]]
*[[Tricky Tires]]
*[[Cog Jog (minigame)|Cog Jog]]
*[[Sumo of Doom-o]]
*[[Shoot Yer Mouth Off]]
*[[Seer Terror]]
*[[Speak Up]]
*Appears as a [[Thwomp Orb]]
|align=left|
*Appears as a [[Toady Orb]]
|-
|-
![[File:Kamek Orb.JPG]]
!colspan="5"|Character/Object
|[[Kamek Orb]]
|align=left| When an opposing player lands on this space, [[Kamek]] will appear and take one of the player's character spaces and give it to the owner.
|-
|-
![[File:Klepto Orb.JPG]]
![[Tweester]]
|[[Klepto Orb]]
![[Twila]]
|align=left| When an opposing player lands on this space, [[Klepto]] will appear and he will take the player back to the start of the board.
![[Ukiki]]
![[Evil Woody]]
![[Whomp]]
|-
|-
![[File:Spiny Orb.JPG]]
|[[File:Orb Tweester - MP6.png]]
|[[Spiny Orb]]
|[[File:Mini-GameMode MP6.png|200px]]
|align=left| When an opposing player lands on this space, Spiny Shells will come and attack the player who lands on it, making them lose ten coins. The owner will receive those coins.
|[[File:StrawberryShortfuse.png|200px]]
|[[File:MP6 EvilWoody.png|200px]]
|[[File:TrickyTires.png|200px]]
|-
|-
![[File:Toady Orb.JPG|100px]]
|align=left|
|[[Toady Orb]]
*Appears as a [[Tweester Orb]]
|align=left| When an opposing player lands on this space, a [[Toady]] will appear and randomly takes one of the player's orbs. He will then give the orb to the owner. Nothing will happen if the player has no orbs.
|align=left|
*One of the hosts for the game.
|align=left|
*[[Snow Brawl]]
*[[Strawberry Shortfuse]]
*[[Lab Brats]]
*[[Speak Up]]
*Appears as a board element in [[Castaway Bay]]
|align=left|
*Appears as a board element in [[Towering Treetop]]
|align=left|
*[[Tricky Tires]]
*Appears as a roadblock in [[Snowflake Lake]] and [[Faire Square]]
|-
|-
![[File:Piranha Plant Orb.JPG]]
!colspan="3"|Character/Object
|[[Piranha Plant Orb]]
|align=left| When an opposing player lands on this space, a [[Piranha Plant]] gobbles up the player. The player will then lose half of their coins. The owner will receive those coins.
|}
 
====Blue Orbs====
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as [[Snowflake Lake]]. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
! width=15% |
![[Wiggler]]
! width=17% | Orb
![[Whacka]]
! width=68% | Description
![[Woody]]
|-
|-
![[File:Boo Away Orb.JPG]]
|[[File:GardenGrabbers.png|200px]]
|[[Boo Away Orb]]
|[[File:SnowflakeLake-Whacka2.png|200px]]
|align=left| This orb protects the player from [[Red Boo]] attacks in [[Towering Treetop]] and [[Castaway Bay]].
|[[File:MP6 Woody.png|200px]]
|-
|-
![[File:Snack Orb.JPG]]
|align=left|
|[[Snack Orb]]
*[[Garden Grab]]
|align=left| This orb protects the player from [[Chain Chomp]] attacks in [[Snowflake Lake]].
*[[Slot Trot]]
*[[Stage Fright]]
*Appears as a [[Flutter Orb]]
|align=left|
*Appears in the background of [[Snowflake Lake]]
|align=left|
*Appears as a board element in [[Towering Treetop]]
|}
|}


===Day & Night===
==Boards==
On multiplayer boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, DK spaces transforming to Bowser spaces, and changes to minigames. This is reflected in two new characters, Brighton and Twila. This day and night system is a reminiscent of Horror Land from ''[[Mario Party 2]]''.
[[File:Board Selection MP6.png|thumb|The board selection screen.]]
===Party Mode boards===
There are 6 boards in Party Mode. Some of the boards in ''Mario Party 6'' have different objectives and goals to earn stars.  
{{content description
|image1=[[File:TTday.jpg|200px]][[File:TTnight.jpg|200px]]
|name1=[[File:MP6 Towering Treetop Logo.png|link=Towering Treetop|170px]]
|description1=Players must move across this large board and try to arrive at a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter.
|image2=[[File:GGday.jpg|200px]][[File:GGnight.jpg|200px]]
|name2=[[File:MP6 E. Gadd's Garage Logo.png|link=E. Gadd's Garage|170px]]
|description2=Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board. Paths change depending on the time of the day.
|image3=[[File:FSday.jpg|200px]][[File:FSnight.jpg|200px]]
|name3=[[File:MP6 Faire Square Logo.png|link=Faire Square|170px]]
|description3=Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
|image4=[[File:SLday.jpg|200px]][[File:SLnight.jpg|200px]]
|name4=[[File:MP6 Snowflake Lake Logo.png|link=Snowflake Lake|170px]]
|description4=All players start with five stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and 10 for one dice block, 20 for two, and 30 for three at night to ride it.
|image5=[[File:CBday.jpg|200px]][[File:CBnight.jpg|200px]]
|name5=[[File:MP6 Castaway Bay Logo.png|link=Castaway Bay|170px]]
|description5=Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. Donkey Kong then switches positions with Bowser, and if a player reaches the end of the board while Bowser is present, then the player gets a star taken away by Bowser. If the player does not have a star, the player loses 20 coins.
|image6=[[File:CCday.jpg|200px]][[File:CCnight.jpg|200px]]
|name6=[[File:MP6 Clockwork Castle Logo.png|link=Clockwork Castle|170px]]
|description6=This board can be bought for 100 Stars at the Star Bank. Players have to chase Donkey Kong around the board during the day to buy a star. After all four players have moved, DK rolls a Dice Block (two if he eats a banana) and moves that many spaces. If a player catches up to or if DK catches up to a player, then the player can buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and players need to move away from Bowser. Like DK, Bowser can use two Dice Blocks if he breathes fire. If Bowser catches up to or if a player runs into Bowser, then the player loses a star. If the player does not have a star, Bowser steals 20 coins.
}}


===Solo Mode===
===Solo Mode boards===
In ''Mario Party 6'', Solo Mode is a game mode hosted by [[Brighton]]. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s.
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.  


There are three boards in Solo Mode:
{{content description
*[[Astro Avenue]], a space-themed board.
|image1=[[File:Thirsty Gulch.png|200px]]
*[[Infernal Tower]], a Bowser-themed board.
|name1=[[File:MP6 Thirsty Gulch Logo.png|link=Thirsty Gulch|170px]]
*[[Thirsty Gulch]], a desert-themed board.
|description1=Like in all Solo Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board has a desert theme, and it is the shortest of all Solo Mode boards.
|image2=[[File:Astro Avenue.png|200px]]
|name2=[[File:MP6 Astro Avenue Logo.png|link=Astro Avenue|170px]]
|description2=Like in all Solo Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch, and shorter than Infernal Tower.
|image3=[[File:Infernal Tower.png|200px]]
|name3=[[File:MP6 Infernal Tower Logo.png|link=Infernal Tower|170px]]
|description3=Like in all Solo Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme, and it is the longest of all Solo Mode boards.
}}


The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Minigames. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the player's coins are lost if they lose; ? spaces, which cause an event to happen; and the goals which are Rare spaces.
==Spaces==
===Party Mode spaces===
{{content description
|image1=[[File:SpaceBlueMP6.png]]
|name1=[[Blue Space]]
|description1=When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event.
|image2=[[File:SpaceRed.png]]
|name2=[[Red Space]]
|description2=When players land on this space, they lose three coins. On the last five turns event, the coins players lose get multiplied by three if the losing player stops the roulette wheel on this event.
|image3=[[File:SpaceHappening.png]]
|name3=[[Event Space|? Space]]
|description3=When a player lands on this space, an event happens. The event varies by location and board. The event may help or hinder the player or everyone.
|image4=[[File:SpaceDuel.png]]
|name4=[[Duel Space]]
|description4=When a player lands on this space, they choose who to duel with. After the opponent has been chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins.
|image5=[[File:SpaceDonkey.png]]
|name5=[[Donkey Kong Space]]
|description5=When a player lands on this space, [[Donkey Kong]] appears and causes events such as a mini-game where everyone can collect bananas for coins. The events may help the player or everyone. Donkey Kong may also trigger DK Bonus, which lets the player roll a DK Barrel to give them either 5, 10, 20, 50 coins or even a [[Star (Mario Party series)|Star]]. DK spaces change to Bowser spaces during the night.
|image6=[[File:SpaceBowser.png]]
|name6=[[Bowser Space]]
|description6=When a player lands on this space, [[Bowser]] appears and causes a series of events, such as forcing everyone to play a Bowser mini-game that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day.
|image7=[[File:SpaceMiracle.png]]
|name7=[[Miracle Space]]
|description7=When a player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars.
|image8=[[File:SpaceMario6.png]]
|name8=[[Character Space]]
|description8=This space is created by players throwing Yellow and Red Orbs into the board. The effect of the space is dependent on the Orb used. Yellow Orbs require players to stop while Red Orbs require players to pass. If the owner lands on this space, 5 coins are earned. Other players can overlap opponent Character Spaces with their own Orbs. The Character Space is represented by a profile of the character who owns the space or a team mark.
|image9=[[File:SpaceOrb.png]]
|name9=[[Orb Space]]
|description9=The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the Dice Block roll.
|image10=[[File:SpaceStar.png]]
|name10=[[Star Space]]
|description10=The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the Dice Block roll.
|image11=[[File:SpaceZtar.png]]
|name11=[[Shadow Star Space]]
|description11=Appearing only in [[Castaway Bay]] and [[Clockwork Castle]], this space, if passed, gives players a [[Ztar|Shadow Star]], thus deducting [[Star]]s (or [[Coin]]s if the player does not have any Stars) from the player's amount. This space does not count towards the Dice Block roll.
}}


Landing on one of these Rare spaces concludes the game and grant the player one of the Rare Minigames: ([[Dunk Bros.]], [[Lab Brats]], or [[Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then he or she loses everything collected, and the game ends. Players can avert this by selecting to "Call it Quits" and keep everything they have earned so far; however, this ends the mode.
===Solo Mode spaces===
 
{{content description
Only two of the game's [[Orb]]s appear in this mode. One is the [[Sluggish Shroom]] orb, which slows down the dice block so players can easily hit the number they want. The other is the [[Cursed Mushroom]] orb, which makes the dice block only roll one through three. This can prevent players from walking past the Rare space.
|image1=[[File:4-Player Space.png]]
 
|name1=[[4-Player Space]]
At the end of the mode, players receives any minigames that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten minigames during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are transferred to the Star Bank.
|description1=Players play a 4-player mini-game.
 
|name2=[[1-Vs-3 Space]]
===Party Mode Boards===
|image2=[[File:Space1-Vs-3 MP6.png]]
There are 6 boards in Party Mode. Some of the boards in ''Mario Party 6'' have different objectives and goals to earn stars.  
|description2=Players play a 1-Vs.-3 mini-game.
|image3=[[File:SpaceS-Vs-2 MP6.png]]
|name3=[[2-Vs-2 Space]]
|description3=Players play a 2-Vs.-2 mini-game.
|image4=[[File:SpaceBattle MP6 (NTSC).png]]
|name4=[[Battle Space]]
|description4=Players play a Battle mini-game.
|image5=[[File:SpaceRareMini-Game.png]]
|name5=[[Rare Mini-Game Space]]
|description5=Players earn a Rare mini-game by stopping on this space, and it ends the game. It is the last space of any board.
|image6=[[File:SpaceBowser.png]]
|name6=[[Bowser Space]]
|description6=Bowser challenges players to a mini-game. If the players lose, Bowser may steal coins and mini-games earned.
|image7=[[File:SpaceDuelKoopaKidR-MP6.png]][[File:Duel Space-Solo.png]][[File:SpaceDuelKoopaKidB-MP6.png]]
|name7=[[Duel Space|Duel Mini-Game Space]]
|description7=A Koopa Kid challenges players to a duel mini-game. The color of the space determines the color of the Koopa Kid players will be facing against.
|image8=[[File:SpaceHappening.png]]
|name8=[[Event Space|? Space]]
|description8=When players land on this space, an event happens. The event varies by location and board. The event may help or hinder players.
}}


{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
==Orbs==
Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in ''[[Mario Party 5]]'' where players can only throw capsules 10 spaces ahead. If a Star Space appears on a trap, the trap will be removed.
===Green Orbs===
All of these orbs affect the player or the Dice Block when the player uses them.
{|class=wikitable width=100% style="text-align:center"
!width=10%|Image
!width=10%|Orb
!width=60%|Description
!width=20%|Base price at Orb Hut
|-
|-
! width=15% |
|[[File:Orb Mushroom - MP6.png|100px]]
! width=17% | Board Name
|[[Mushroom Orb]]
! width=68% | Description
|align=left|"''Move with two Dice Blocks.''"
|5 coins
|-
|-
![[File:TTday.JPG|100px]]<br>[[File:TTnight.JPG|100px]]
|[[File:Orb SuperShroom - MP6.png|100px]]
|[[Towering Treetop]]
|[[Super 'Shroom Orb]]
|align=left| Players must move across this large board and try to arrive at randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter. The tree at the top of the board changes at night. In the day, if a player lands on the happening space all players will get some coins; however, at night all players will lose some coins.
|align=left|"''Move with three Dice Blocks.''"
|15 coins
|-
|-
![[File:FSday.JPG|100px]]<br>[[File:FSnight.JPG|100px]]
|[[File:Orb CursedMushroom - MP6.png|100px]]
|[[Faire Square]]
|[[Cursed Mushroom|Cursed Mushroom Orb]]
|align=left| Players have to move around this board to reach the star space. There is only one star space that will never change location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
|align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only)
|N/A
|-
|-
![[File:GGday.JPG|100px]]<br>[[File:GGnight.JPG|100px]]
|[[File:Orb SluggishShroom - MP6.png|100px]]
|[[E. Gadd's Garage]]
|[[Slow 'Shroom Orb|Sluggish 'Shroom Orb]]
|align=left| Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board, such as teleporters, fans, conveyor belts, and a machine that converts orbs into other orbs or turns them into coins depending on the time of the day.
|align=left|"''The Dice Block will roll slowly.''"
|10 coins
|-
|-
![[File:SLday.JPG|100px]]<br>[[File:SLnight.JPG|100px]]
|[[File:Orb MetalMushroom - MP6.png|100px]]
|[[Snowflake Lake]]
|[[Metal Mushroom Orb]]
|align=left| All players start with five stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and ten for one dice block, 20 for two, and 30 for three at night to ride it. After a player has paid the Chain Chomp, they can roll a dice block (or two or three if they pay for it at night) and move that many spaces from the Chain Chomp house. For every player that the Chain Chomp passes, a star is stolen from the victim and is given to the player riding the Chain Chomp unless the victim is holding a Snack Orb.
|align=left|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|10 coins
|-
|-
![[File:CBday.JPG|100px]]<br>[[File:CBnight.JPG|100px]]
|[[File:Bullet Bill Orb.jpg]]
|[[Castaway Bay]]
|[[Bullet Bill Orb]]
|align=left| Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. The player is taken back to the "Start" space, and Donkey Kong switches positions with Bowser. If a player reaches the end of the board while Bowser is present, then the player gets a star taken away from him or her by Bowser. If the player doesn't have a star, the player loses 20 coins. There are many spaces on the board that can switch Bowser's and DK's positions. This board is similar to Mario's Rainbow Castle from the original Mario Party in the sense of how stars are obtained.
|align=left|"''Catch a ride on a Bullet Bill and overtake an opponent to steal 20 coins.''"
|20 coins
|-
|-
![[File:CCday.JPG|100px]]<br>[[File:CCnight.JPG|100px]]
|[[File:Orb WarpPipe - MP6.png|100px]]
|[[Clockwork Castle]]
|[[Warp Pipe Orb]]
|align=left| Players have to chase Donkey Kong around the board during the day to buy a star. The unique aspect of this board is that after all four players have moved, DK will roll a dice block (two if he eats a banana) and move that many spaces. If a player catches up to or if DK catches up to a player, then the player is given the opportunity to buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and Bowser now chases the players (He uses two dice blocks when he breathes out fire). If Bowser catches up to or if a player runs into Bowser, then the player will lose a star. If the player doesn't have a star, then Bowser will steal 20 coins. Warp pipes are placed around the board so that players can move closer to DK or run away from Bowser. - (Unlockable for 100 stars at the Star Bank).
|align=left|"''Switch places with whoever the wheel of chance chooses!''"
|10 coins
|-
|[[File:Orb Flutter - MP6.png|100px]]
|[[Flutter Orb]]{{footnote|main|1}}
|align=left|"''[[Flutter]] will appear and fly you straight to the [[Star Space]]!''"
|30 coins
|}
|}
{{footnote|note|1|Only available in Towering Treetop and E. Gadd's Garage, as these are the only boards with typical Star Spaces.}}


===Solo Mode Boards===
===Red Orbs===
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.  
These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated.
{|class=wikitable width=100% style="text-align:center"
!width=10%|Image
!width=10%|Orb
!width=60%|Description
!width=20%|Base price at Orb Hut
|-
![[File:Orb Podoboo - MP6.png|100px]]
|[[Podoboo Orb]]
|align=left|"''Any opponent who passes it loses 10 coins.''"
|5 coins
|-
|[[File:Orb Zap - MP6.png|100px]]
|[[Zap Orb]]
|align=left|"''Any foe who passes it loses five coins for every space he moves past it.''"
|15 coins
|-
|[[File:Orb Tweester - MP6.png|100px]]
|[[Tweester Orb]]
|align=left|"''Any opponent who passes it will be blown away to another space.''"
|5 coins
|-
|[[File:Orb Thwomp - MP6.png|100px]]
|[[Thwomp Orb]]
|align=left|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|10 coins
|-
|[[File:Orb Bob-omb - MP6.png|100px]]
|[[Bob-omb Orb]]
|align=left|"''Any opponent who passes it will go half the spaces they have left to move.''"
|10 coins
|-
|[[File:Orb KoopaTroopa - MP6.png|100px]]
|[[Koopa Troopa Orb]]
|align=left|"''Switches places with any opponent who passes it.''"
|10 coins
|}


{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
===Yellow Orbs===
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it.
{|class=wikitable width=100% style="text-align:center"
!width=10%|Image
!width=10%|Orb
!width=60%|Description
!width=20%|Base price at Orb Hut
|-
|-
! width=15% |
|[[File:Orb Spiny - MP6.png|100px]]
! width=17% | Board Name
|[[Spiny Orb]]
! width=68% | Description
|align=left|"''Any opponent who lands on it will lose 10 coins.''"
|5 coins
|-
|-
![[File:Thirsty Gultch.JPG|100px]]
|[[File:Orb Goomba - MP6.png|100px]]
|[[Thirsty Gulch]]
|[[Goomba Orb]]
|align=left| Like in all Story Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board is a desert theme, and it is the shortest of all Story Mode boards.
|align=left|"''Any foe who lands on it hits a Dice Block that determines how many coins they give you.''"
|10 coins
|-
|-
![[File:Astro Avenue.JPG|100px]]
|[[File:Orb PiranhaPlant - MP6.png|100px]]
|[[Astro Avenue]]
|[[Piranha Plant Orb]]
|align=left| Like in all Story Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch.
|align=left|"''Any opponent who lands on it must give you half of their coins.''"
|15 coins
|-
|-
![[File:Inferno Tower.JPG|100px]]
|[[File:Orb Klepto - MP6.png|100px]]
|[[Infernal Tower]]
|[[Klepto Orb]]
|align=left| Like in all Story Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme and it is the longest of all Story Mode boards.
|align=left|"''Any opponent who lands on it will be sent back to the Start Space.''"
|5 coins
|-
|-
|[[File:Toady Orb.jpg|100px]]
|[[Toady Orb]]
|align=left|"''Take an Orb from any opponent who lands on it.''"
|5 coins
|-
|[[File:Orb Kamek - MP6.png|100px]]
|[[Kamek Orb]]
|align=left|"''If an opponent lands on it, you get one of the Orbs he has placed on the Board.''"{{footnote|main|2}}
|10 coins
|-
|[[File:Orb MrBlizzard - MP6.png|100px]]
|[[Mr. Blizzard Orb]]
|align=left|"''If an opponent lands on it, she'll lose all of her Orbs.''"
|10 coins
|}
|}
{{footnote|note|2|In the game, Kamek will say all of the player's orb spaces belong to the player who placed the Kamek Orb down. However, Kamek only takes one space.}}


==Spaces==
===Blue Orbs===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as [[Snowflake Lake]]. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.
{|class=wikitable width=100% style="text-align:center"
!width=10%|Image
!width=10%|Orb
!width=60%|Description
!width=20%|Base price at Orb Hut
|-
|-
!width=15%|
|[[File:Orb Snack - MP6.png|100px]]
!width=17%| Space
|[[Snack Orb]]{{footnote|main|3}}
!width=68%| Description
|align=left|"''Prevents a [[Chain Chomp]] from stealing from you one time. Can't be used or placed.''"
|10 coins
|-
|-
![[File:SpaceBlueMP6.png]]
|[[File:Orb Boo-Away - MP6.png|100px]]
|[[Blue Space]]
|[[Gaddlight|Boo-Away Orb]]{{footnote|main|4}}
|align=left| When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event.
|align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''"
|10 coins
|}
{{footnote|note|3|Only available in Snowflake Lake}}
{{footnote|note|4|Only available in Towering Treetop and Castaway Bay}}
 
==Mini-games==
{{main|List of Mario Party 6 minigames}}
{{multiframe
|[[File:Moleit.png|250px]][[File:Moleitnight.png|250px]]
|[[Mole-it!]], one of the mini-games that has different rules depending on the time of the day.
|align=right
}}
''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the ''Mario Party'' series, being tied by ''[[Mario Party: Island Tour]]'' and beaten by ''[[Mario Party 7]]'', ''[[Super Mario Party]]'', and ''[[Super Mario Party Jamboree]]''. As with all installments of the ''Mario Party'' series, the mini-games have various puns and wordplays as their names. A feature exclusive to ''Mario Party 6'' is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.
{{br}}
 
==Regional differences==
[[File:MP6 Garden Grab Screenshot JP.png|thumb|Garden Grab in the Japanese version of the game]]
*[[Brighton]] and [[Twila]] do not have voices in international releases.
*In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German.
*The mini-game announcer voice is the female one from ''Mario Party 4'' and ''Mario Party 5'' in the Japanese version of the game and was used again in the Japanese version of ''Mario Party 7''.
*In the Japanese version of the game, [[Garden Grab]] features a {{wp|daikon}}. It was changed to a carrot in the international versions.
*[[Trap Ease Artist]], [[Same Is Lame]], [[Pitifall]], and [[Trick or Tree]] are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
*The time limit for [[Fruit Talktail]] is 72 seconds instead of 60 in the PAL version of the game.
*In the PAL version of the game, the [[Battle Space]]s have a lightning bolt instead of an uppercase B, somewhat resembling ''[[Mario Party 2]]''{{'}}s incarnation of the Battle Space.
 
==Staff==
{{Main|List of Mario Party 6 staff}}
''Mario Party 6'' was developed by [[Hudson Soft]], who was the primary developer for all the ''Mario Party'' series installments until ''Mario Party 9'', and was published by [[Nintendo]]. Shuichiro Nishiya directed the game, and would later direct the succeeding ''Mario Party'' games aside from the handheld ''Mario Party'' installments, barring ''[[Mario Party: Star Rush]]''. Hironobu Yahata and Shinya Outouge were responsible for the game's soundtrack, and would both later compose ''Mario Party 7'''s soundtrack.
 
==Reception==
===Critical reception===
''Mario Party 6'' received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic<ref>{{cite|url=www.metacritic.com/game/gamecube/mario-party-6|title=''Mario Party 6''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a 73.41% based on 36 reviews on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20180210122634/http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html|title=''Mario Party 6'' score|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref> Much criticism is directed at the sheer similarity the game has to the previous ''[[Mario Party (series)|Mario Party]]'' games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that ''Mario Party 6'' attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle.
 
Peer Schneider of IGN has given the game a 7 out of 10.<ref>{{cite|author=Schneider, Peer|date=December 8, 2004|url=www.ign.com/articles/2004/12/09/mario-party-6-review|title=Review of ''Mario Party 6''|language=en|publisher=IGN|accessdate=June 25, 2024}}</ref> He notes how ''Mario Party 6'' recycles many assets from the previous ''Mario Party'' games, but has stated, "''Mario Party 6'' is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,<ref>{{cite|author=Davis, Ryan|date=December 6, 2004|url=www.gamespot.com/reviews/mario-party-6-review/1900-6114506|title=Review of ''Mario Party 6''|publisher=GameSpot|language=en|accessdate=June 25, 2024}}</ref> also noting that the game is very similar to the rest of the series, but has also said that ''Mario Party 6'' is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of ''Mario Party'' or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous ''Mario Party'' games, this one isn't likely to change your opinion of the series."
 
On the slightly higher end, Chris Kohler of 1UP gave ''Mario Party 6'' a 7.5 out of 10.<ref>{{cite|author=Kohler, Chris|date=December 8, 2004|language=en|deadlink=y|archive=web.archive.org/web/20160306152902/http://www.1up.com/reviews/mario-party-6_5|title=Review of ''Mario Party 6''|publisher=1UP|accessdate=June 25, 2024}}</ref> who writes that ''Mario Party 6'' is generally fun, despite the reused formula, and ends by saying that ''Mario Party 6'' is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for ''Mario Party 6''.<ref>{{cite|author=Gibson, Ellie|date=December 7, 2004|url=www.eurogamer.net/articles/r_marioparty6_gc|title=Review of ''Mario Party 6''|publisher=Eurogamer|accessdate=June 25, 2024}}</ref> She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if ''Mario Party 6'' was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative."
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
![[File:SpaceRed.png]]
|[[Nintendo GameCube]]
|[[Red Space]]
|[[Nintendo Power]]
|align=left| When players land on this space, they lose three coins. On the last five turn event, the coins player lose get multiplied by three if the losing player stops the roulette wheel on this event.
|3.8/5
|align="left"|"''Six boards and four gameplay modes give players plenty of options and hours of non-stop partying.''"
|-
|-
![[File:SpaceHappening.png]]
|Nintendo GameCube
|[[Green Space]]
|Peer Schneider, [http://www.ign.com/articles/2004/12/09/mario-party-6-review IGN]
|align=left| When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|7/10
|align="left"|"''But if you've played the previous two games already and you and your friends are hungry for more, don't think twice. Four-player games are still a blast. You just have to keep your expectations in check and expect more of less.''"
|-
|-
![[File:SpaceBowser.png]]
|Nintendo GameCube
|[[Bowser Space]]
|Ellie Gibson, [http://www.eurogamer.net/articles/r_marioparty6_gc Eurogamer]
|align=left| When the player lands on this space, [[Bowser]] appears and causes a series of events, such as forcing everyone to play a Bowser minigame that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day.
|4/10
|align="left"|"''Offers too much tedium and not nearly enough fun, mic or no mic.''"
|-
|-
![[File:SpaceDonkey.png]]
|Nintendo GameCube
|[[Donkey Kong Space]]
|Ryan Davis, [http://www.gamespot.com/reviews/mario-party-6-review/1900-6114506/ GameSpot]
|align=left| When the player lands on this space, [[Donkey Kong]] appears and causes events such as a minigame where everyone can collect bananas for coins. The events may help the player or everyone. DK spaces change to Bowser spaces during the night.
|6.9/10
|align="left"|"''On the surface, Mario Party 6 seems to offer some of the biggest fundamental changes the series has ever seen. But this is really just a fresh coat of paint on an old building. Luckily for us, though, the building's foundation is still pretty strong.''"
|-
|-
![[File:SpaceDuel.png]]
|Nintendo GameCube
|[[Duel Space]]
|Chris Kohler, [http://www.1up.com/reviews/mario-party-6_5 1UP]
|align=left| When the player lands on this space, the player chooses who to duel with. After the opponent has chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins.
|7.5/10
|align="left"|"''The microphone mini-game selection is too small to make Mario Party 6's appeal that much wider. But for those who appreciate sitting down for a long night of Star collecting and raucous behavior, Mario Party 6 is a polished upgrade with solid improvements.''"
|-
|-
![[File:SpaceFortune.png]]
|Nintendo GameCube
|[[Miracle Space]]
|Bryn Williams, [http://cube.gamespy.com/gamecube/mario-party-6/571168p1.html GameSpy]
|align=left| When the player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars.
|4/5
|align="left"|"''There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube.''"
|-
|-
![[File:SpaceOrb.png]]
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|[[Orb Space]]
|-style="background-color:#E6E6E6"
|align=left| The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the dice block roll.
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|-
![[File:SpaceStar.png]]
|colspan=2|Metacritic
|[[Star Space]]
|colspan=2 style="background-color:gold"|[http://www.metacritic.com/game/gamecube/mario-party-6 71]
|align=left| The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the dice block roll.
|-
|-
![[File:SpaceZtar.png]]
|colspan=2|GameRankings
|Shadow Star Space
|colspan=2|[https://web.archive.org/web/20180210122634/http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html 73.41%]
|align=left| Only appearing in [[Castaway Bay]] and [[Clockwork Castle]], this space, if passed on, gives players a [[Shadow Star]], thus deducting [[Star]]s or [[Coin]]s (if the player does not have any Stars) from the player's amount. This space does not count towards the dice block roll.
|}
|}
{{br}}


===Other Features===  
===Sales===
*'''Star Bank''': The Star Bank allows players to trade their stars to unlock special in-game bonuses, including unlockable characters, game tips, and ''Miracle Book'' pages.
''Mario Party 6'', from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.<ref>{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html|title=GC(ニンテンドー ゲームキューブ) 歴代売上ランキング|publisher=Biglobe|date=February 11, 2005|accessdate=June 25, 2024}}</ref>
**Harder Difficulty: 30 Stars
**Brutal Difficulty: 30 Stars
**Toadette as a playable character: 30 Stars
**Clockwork Castle Stage: 100 Stars
**Credit Roll: 100 Stars
**Character Taunts: 10 Stars Each
**Mic Secrets: 10 Stars Each
**Mini Game Secrets: 10 Stars Each
**Mushroom Bus: 30 Stars
**Miracle Book (Includes Page 1): 10 Stars
**Page 2-6: 10 Stars Each
**Page 7-13: 20 Stars Each
**Page 14-20: 30 Stars Each
**Miracle Book Secret: 10 Stars
*'''[[Miracle Book]]''': The Miracle Book is an in-game pop-up book functioning as a reward for players. Pages in the book are interactive. Buying all of them unlocks the epilogue.
*'''Microphone''': The microphone is used as a controller device to answer quiz questions in [[Speak Up]] and give orders to characters in Mic-specific games
*'''Minigame Mode''': This mode allows the player to play any minigames that are unlocked or play a set of minigames using a set of rules.
*'''Option Mode''': In this mode, the player can adjust sound settings, view minigame records and history for previous parties, listen to the sound test (some of the sounds and music must be bought at the Star Bank before available use), adjust Microphone settings, and also view the bonuses earned from the solo mode.


==Minigames==
==Quotes==
{{main|List of minigames in Mario Party 6}}
{{main|List of Mario Party 6 quotes}}
*"''Who's more impressive? You or me?''" - [[Brighton]]
*"''I've-a got it! The Stars will help us end {{hover|their|Brighton and Twila's}} fight! We'll throw a Mario Party to fill the Star Bank!''" - [[Mario]]
*"''Made it to my Battle Yacht, eh? Just for your trouble, you get a Shadow Star! Gwahah!''" - [[Bowser]]
*"''Step into my Orb hut. If it's Orbs you're after, you've come to the right place!''" - [[Koopa Troopa]]
*"''Like, I totally love to steal stuff! Just give the word and I'll be on it like stomp on Goomba!''" - [[Red Boo|Pink Boo]]
*"''Yeeehaw! Get ready to experience a raging river slide like none other!''" - [[Shy Guy]]
*"''We're sorry our quarrel caused a fuss... We promise to get along!''" - [[Twila]]


==Staff==
==Pre-release and unused content==
{{Main|Mario Party 6/Staff}}
{{Main|List of Mario Party 6 pre-release and unused content}}
[[File:ThirstyGulch MP6 JP.jpg|thumb|An early screenshot of Solo Mode]]
===Early builds===
The Solo Mode originally used simple colored spaces, as opposed to the 4-Player, 1-Vs-3, and 2-Vs-2 spaces seen in the final game.
 
===Unused data===
An unused Orb called the '''Barrel Orb''' with the Orb ID 20 would protect players from dueling for one turn. There are no unique orb graphics and no activation text for this item. Various orbs are used for events, possibly for debugging purposes, but are taken out of the game.
{{br}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
MP6 Mario3.jpg|[[Mario]]
MP6 Daisy.jpg|[[Princess Daisy|Daisy]]
MP6 Wario.jpg|[[Wario]]
Toadette MP6 artwork alt.jpg|[[Toadette]]
MP6 KoopaKid.jpg|[[Koopa Kid]]
Twila.jpg|[[Twila]]
Brighton.jpg|[[Brighton]]
</gallery>


==Names in Other Languages==
==Media==
{{foreignname
{{main-media}}
|Jap=マリオパーティー 6
{{media table
|JapR=mario pātī 6
|file1=MP6 Party Music.oga
|title1=Party Music
|length1=0:30
|file2=SnowflakeLake Day.oga
|title2=[[Snowflake Lake]]
|length2=0:30
|file3=MP6 Doom and Gloom.oga
|title3=Doom and Gloom
|length3=0:30
|file4=MP6 Taking a Break.oga
|title4=Taking a Break
|length4=0:30
|file5=MP6 Well Done.oga
|title5=Well Done
|length5=0:30
|file6=MP6 Whoop It Up.oga
|title6=Whoop It Up
|length6=0:30
}}
 
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Freezie]]s appear in [[Snowflake Lake]] when night falls.
*''[[Super Mario Bros.]]'': An ice sculpture of 8-bit Mario appears in Snowflake Lake.
*''[[Super Mario Bros. 3]]'': Sprites of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]] from this game appear in the [[Pixel Perfect]] minigame.
*''[[Super Mario World]]'': [[! Switch]]es appear in the [[Orb Hut]].
*''[[Super Mario 64]]'': The background of [[Jump the Gun]] is based on the [[Tower of the Wing Cap]] course from this game.
*''[[Mario Party 2]]'': [[Woody]] reappears in [[Towering Treetop]]. Also, day/night cycles returns from [[Horror Land]], although they change every three turns instead of two.
*''[[Paper Mario]]'': [[Snow Bunny]]-like creatures and [[Whacka]]s appear in Snowflake Lake. The [[Buzzy Beetle]] design in [[Slot Trot]] is designed after the Buzzy Beetle's portrayal in this game. [[Yellow Block]]-like blocks appear in Orb Huts.
*''[[Luigi's Mansion]]'': The piece "[[:File:MP6 Maze Jam.oga|Maze Jam]]" while E. Gadd talks to the player before playing [[Lab Brats]] is a mash up of the [[Main Theme (Luigi's Mansion)|main theme]] and the theme played in E. Gadd's Garage.
*''[[Super Mario Sunshine]]'': The minigames [[Banana Shake]] and [[Freeze Frame]] appear to take place within or nearby [[Delfino Plaza]] from this game.
*''[[Mario Party 4]]'': Animations have been reused from this game. Also, the concept of guessing a fruit Bowser wants to eat during Speak Up is borrowed from the [[Fruits of Doom]] minigame. The Japanese version of ''Mario Party 6'' reuses the announcer originally from this game.
*''[[Mario Party 5]]'': Animations and certain sound effects have been reused from this game.
 
==References in later games==
*''[[Mario Party 7]]'': Several rearrangements of ''Mario Party 6'' music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the [[Speak Up]] tune can be heard when players land on the [[Mic Space]], and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in ''Mario Party 6''. Several sound effects and all voice clips are reused, as well as the announcer.
*''[[New Super Mario Bros.]]'': Mario, Luigi and Peach's artwork is reused in this game.
*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame.
*''[[Mario Kart Wii]]'': Daisy's artwork is seen on a sign with the words "Daisy Candy" in [[Wii Daisy Circuit|Daisy Circuit]].
*''[[Mario Party 9]]'': Several voice clips are recycled in this game.
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''.
* ''[[Mario Party: The Top 100]]'': Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine ''Mario Party 6'' minigames. [[Brighton]] and [[Twila]] make a cameo in the Characters section of the Series Guide.
*''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return.
*''[[The Super Mario Bros. Movie]]'': Mario's artwork is based on his artwork from this game.
*''[[Super Mario Party Jamboree]]'': [[Granite Getaway]], [[Snow Brawl]], and [[Jump the Gun]] return as minigames.
 
==Names in other languages==
{{foreign names
|Jap=マリオパーティ6
|JapR=Mario Pāti 6
|JapM=Mario Party 6
|JapM=Mario Party 6
|SpaA=Mario Party 6
|ChiT=瑪利歐派對6<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|SpaAM=-}}
|ChiTR=Mǎlì'ōu Pàiduì 6
|ChiTM=Mario Party 6
}}


==Trivia==
==References==
[[File:Snow Bunnies 6.png|thumb|Snow Bunnies in Snowflake Lake]]
<references/>
*''Mario Party 6'' is the last ''Mario Party'' game to feature Koopa Kid as a playable character.
*The [[Snow Bunny|Snow Bunnies]] from [[Paper Mario (series)|''Paper Mario'' series]] make a minor appearance on this game. They appear on the Board [[Snowflake Lake]] at day and night.
*This is the first ''Mario Party'' game to include a microphone.
*The Mr.Blizzard orb description refers to whoever lands on it a she.
<br clear=all>


==External Links==
==External links==
*[http://www.nintendo.co.jp/ngc/gp6j/index.html Official Mario Party 6 Japanese website]
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official website]
*[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Mario-Party-6-268302.html British English official website]


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[[Category:Mario Party 6|*]]
[[Category:Mario Party 6|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Party Series]]
[[Category:Nintendo GameCube games]]
[[Category:GameCube Games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[it:Mario Party 6]]
[[de:Mario Party 6]]

Latest revision as of 08:36, December 15, 2024

Mario Party 6
North American box art for Mario Party 6
North American box art
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan November 18, 2004[?]
USA December 6, 2004[?]
Europe March 18, 2005[?]
Australia September 15, 2005[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G8+ - Eight years and older
USK:0 - All ages
Mode(s) 1-4 players
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial code(s) Japan DOL-GP6J-JPN
USA DOL-GP6E-USA
Europe DOL-GP6P-EUR

Mario Party 6 is the sixth main installment in the Mario Party series, made for the Nintendo GameCube, and the third installment for that console. As with the previous main installments in the series, it was developed by Hudson Soft and published by Nintendo, and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged microphone, where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7. Additionally, Mario Party 6 supports the Nintendo GameCube's progressive scan mode.

The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank. A new feature introduced to the Mario Party series is a day and night system implemented for boards and mini-games, a concept first introduced in Horror Land in Mario Party 2. As with other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.

Story[edit]

Story from Instruction Booklet

Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"


Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble!

Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud!

They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away.

...But will the power of the Stars be enough to end the furious feud?

The opening sequence to Mario Party 6.
The opening sequence to Mario Party 6

Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.

By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.

Gameplay[edit]

Gameplay of Mario Party 6
Wario about to hit a Dice Block

Mario Party 6, as with previous installments of the Mario Party series, plays as an interactive board game, where up to four players take turns rolling Dice Blocks with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called Orbs, very alike to Mario Party 5's capsules, from either purchasing them from Orb Huts, passing Orb Spaces, or winning them by landing on ? Spaces to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on Duel Spaces or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces.

The Last Five Turns Event from Mario Party 6
The Last Five Turns Event

When the last five turns have been reached, a Last Five Turns Event commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out bonus stars which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block. After the results, players can view various stats of each player, such as how many times the player has landed on certain spaces and line graphs depicting coin and star amounts throughout the game.

The final results from Mario Party 6
Statistics revealed after the final results

One new mechanic introduced to the Mario Party series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.

After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the Star Bank. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the Miracle Book and all individual pages.

Game modes[edit]

The main menu of Mario Party 6
The main menu of the game

At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.

Party Mode[edit]

Party Mode from Mario Party 6
Brighton and Twila greeting players in Party Mode

Represented by a house, Party Mode is the main mode of Mario Party 6, and it is hosted by both Brighton and Twila. Up to four players can play in this mode. The mode uses the regular Mario Party rules while playing; players win by collecting the most Stars in the game.

When players are taken inside the house, Brighton and Twila ask players for a tutorial on how to play the mode. Then, players can adjust several settings before choosing their character. The settings are as follows:

  • Battle Royale or Team Battle: Players can either pit against each other or form teams of two against each other. When players are teamed up, team one is represented by the sun while team two is represented by the moon. Teammates share Orbs, coins, Stars, and cannot be affected by each others traps; however, Chain Chomps in Snowflake Lake can still use up a teammate's Snack Orb, despite being on the same team. 1-Vs-3 mini-games do not appear in this mode.
  • Number of Turns: Players can set the number of turns in a game ranging from ten to fifty in five-turn increments.
  • Bonus Stars: Players can toggle Bonus Stars on and off. If they are on, three Bonus Stars are rewarded at the end of the match. If not, players do not receive Bonus Stars. The Bonus Stars available are the following:
    • Mini-Game Star: Most coins earned in mini-games.
    • Orb Star: Most Orbs used.
    • Action Star: Most ? Spaces landed on.
  • Mini-game sets: Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.

After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.

During the game, players can access the pause menu by pressing START/PAUSE Button. At the main pause menu screen, players can view how many turns there are left, what time of the day it is and how many turns it will take to change the time of the day. Players can access more options in the pause menu, with the following settings available:

  • Player Control: Players can change the control settings for each player. They can change the players into computers or vice-versa and change the computer player's difficulty setting.
  • Mini-game Explanation Screen: Players can either view or automatically skip the mini-game explanation screen.
  • CPU Duel Mini-games: Players can either view or automatically skip Duel Mini-games between two CPU players.
  • Mini-game Sets: Players can change the mini-game set played, from all, easy, hard, action, or weird games.
  • Rumble Feature: Players can turn controller rumbling on or off.
  • Message Speed: Players can toggle the speed of the messages being displayed, from slow, medium, or fast.
  • Mic: Players can turn the mic on or off. If the settings are turned on, Mic Mini-games will appear in the game.
  • Quit: This quits the game. If the game is saved, players can resume the game from the last turn played.

Solo Mode[edit]

Solo Mode in Mario Party 6
Brighton introducing players to Solo Mode
Mario in Thirsty Gulch in the game Mario Party 6.
Mario playing in Thirsty Gulch in Solo Mode

Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.

The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.

Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.

Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the Dice Block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space.

At the end of the mode, players receive any mini-games that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are then transferred to the Star Bank.

List of Solo Mode bonuses[edit]

This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game.

Bonus Coin reward How to obtain Cumulative
Mini-games won on Easy! 10 Clear a mini-game on the Easy difficulty setting. Yes
Mini-games won on Normal! 15 Clear a mini-game on the Normal difficulty setting. Yes
Mini-games won on Hard! 20 Clear a mini-game on the Hard difficulty setting. Yes
Mini-games won on Harder! 25 Clear a mini-game on the Harder difficulty setting. Yes
You set a new record! 30 Set a new record in a mini-game. Yes
You beat the Koopa Kids! 50 Land on all three Duel Spaces and win a mini-game against each colored Koopa Kid. No (can be obtained only once per board game)
You got a Rare Mini-game! 100 Unlock one of the three Rare Mini-games (Lab Brats, Block Star and Dunk Bros.) by landing on a Rare Mini-game Space. No (can be obtained only three times)
You played ten mini-games! 100 Play at least ten mini-games when playing on a Solo-Mode board. No (can be obtained only once per board game)
No mini-game played! 100 Win a board game without playing a mini-game. Can be obtained only on Astro Avenue by landing on the two ? Spaces and the Rare Mini-game Space, which requires rolling 5-3-2. No (can be obtained only once per board game)
Two identical Dice Blocks! 20 Roll the same number on a Dice Block twice in a row. Yes
Three identical Dice Blocks! 30 Roll the same number on a Dice Block three times in a row. Yes
Even number Dice Block! 10 Roll even-numbered Dice Blocks at least three times in a row. No (can be obtained only once per board game)
Odd number Dice Block! 10 Roll odd-numbered Dice Blocks at least three times in a row. No (can be obtained only once per board game)
A giant Dice Block! 30 Roll large-numbered Dice Blocks (4–6) at least three times in a row. No (can be obtained only once per board game)
A mini Dice Block! 30 Roll small-numbered Dice Blocks (1–3) at least three times in a row. No (can be obtained only once per board game)
Hit the Dice Block with the Mic! 10 Roll the same number spoken into the Mic. No (can be obtained only once per board game)
Always hit Dice with the Mic! 5 Use the Mic every time when rolling the Dice Block. The numbers spoken do not need to match. No (can be obtained only once per board game)
Mic Dice Master 50 The number spoken into the Mic always matches with the Dice Block. No (can be obtained only once per board game)
Ten Dice Blocks! 100 Roll at least ten Dice Blocks during a board game. No (can be obtained only once per board game)
No Orbs! 10 Finish a board game without passing an Orb Space. Obtained in the same way as the "No mini-game played!" bonus. No (can be obtained only once per board game)
You have three Orbs! 30 Finish a board game with three Orbs. No (can be obtained only once per board game)
You threw your Orbs out! 10 Throw away an Orb. No (can be obtained only once per board game)
You trashed a lot of Orbs! 30 Throw away three Orbs before using any. No (can be obtained only once per board game)
Two of the same Orbs in a row! 20 Obtain the same Orb twice in a row. No (can be obtained only once per board game)
Three of the same Orbs in a row! 30 Obtain the same Orb three times in a row. No (can be obtained only once per board game)
No Orb used! 20 Win a board game without using an Orb. No (can be obtained only once per board game)
Mushrooms! 10 Use more than five Orbs. No (can be obtained only once per board game)
Cursed Mushrooms! 20 Use three or more Cursed Mushroom Orbs consecutively. No (can be obtained only once per board game)
Sluggish 'Shrooms! 20 Use three or more Sluggish 'Shroom Orbs consecutively. No (can be obtained only once per board game)
You landed on a ? Space! 10 Land on a ? Space. Yes
You landed on a Bowser Space! 10 Land on a Bowser Space. Yes
You love 4-Player Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 4-Player Spaces. No (can be obtained only once per board game)
You love 1-Vs.-3 Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 1-Vs-3 Spaces. No (can be obtained only once per board game)
You love 2-Vs.-2 Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 2-Vs-2 Spaces. No (can be obtained only once per board game)
You love Duel Spaces! 30 Win a board game in which at least two thirds of the total number of spaces landed on were Duel Spaces. No (can be obtained only once per board game)
You love ? Spaces! 30 Win a board game in which at least two thirds of the total number of spaces landed on were ? Spaces. No (can be obtained only once per board game)
You love Bowser Spaces! 50 Win a board game in which at least one half of the total number of spaces landed on were Bowser Spaces. No (can be obtained only once per board game)
Rare Game Space! 50 Land on a Rare Mini-game Space. No (can be obtained only once per board game)
You conquered all the spaces! 300 Land on all Mini-game (4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, and Rare), ?, and Bowser Spaces on every board in Solo Mode. All mini-games from Mini-game and Bowser Spaces must be won as well. No (can be obtained only once)
You've played all the boards! 50 Play each Solo-Mode board once. No (can be obtained only once)
You've played ten times! 100 Play all Solo-Mode boards a combined total of 10 times. No (can be obtained only once)
You've played 100 times! 300 Play all Solo-Mode boards a combined total of 100 times. No (can be obtained only once)

Mic Mode[edit]

Mic Mode from Mario Party 6
Brighton introducing players to Mic Mode

Represented by a castle, and hosted by Brighton, this mode features the new microphone hardware. In order to play this mode, players need to have the microphone enabled, either through using the microphone itself, or using the GameCube controller to emulate commands. Players can adjust settings by accessing the Option Mode. The following three modes are available through the Mic Mode:

  • Speak Up: A quiz show-styled game where players can use the microphone to answer various questions. At least two players are required to play this game.
  • Star Sprint: A single-player game where players use microphone commands to carry a Star to the goal, while they avoid obstacles.
  • Mic Mini-Games: Players can play five special mic mini-games. All mini-games are 1-vs-3 mini-games, where one player uses the microphone, while other players play with controllers. If the mic is turned on in options mode, these mini-games appear in Party and Solo Modes.

Mini-Game Mode[edit]

Mini-game Mode in Mario Party 6
Twila, the hostess of Mini-Game Mode

Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them.

Image Name Description

Mini-game Tour from Mario Party 6 Mini-game Tour
フリープレイツアー
The Free-Play mode of this game, players hop on the Mini-game Tour Bus (while being driven by Twila) and can play any mini-game they have unlocked. Players need to unlock at least one mini-game to play this mode.
Battle Bridge from Mario Party 6 Battle Bridge
かちぬきブリッジバトル
Players play a random assortment of a mini-game set to cross a bridge. The players can play with 4 player, 1-Vs-3, or 2-Vs-2 mini-games. Players can set a three, five, or seven mini-game match. Every time a player wins a mini-game, the player crosses the bridge; whichever player or team crosses the other side of the bridge wins the game. If the minigame ends in a draw or two or more people win, no one moves. To play Battle Bridge, players need to collect at least one 4 Player, one 1-Vs-3, and one 2-Vs-2 mini-game, excluding Mic and Bonus mini-games.
Treetop Bingo from Mario Party 6 Treetop Bingo
きのぼりビンゴ
The players' goal in this game is to win mini-games to complete rows of spaces on their corresponding Bingo board. Before playing, players need to set the number of rows required to win the game. Every time a mini-game is won, players can claim a space on the board, which uncovers the other players' spaces on their Bingo boards. Players can occasionally earn lucky turns, which give them the ability to uncover two numbers. If a minigame ends in a tie, Twila decides the winner with a spinner. Players need to unlock at least one 4 Player mini-game to play this game.
Mount Duel from Mario Party 6 Mount Duel
トーナメントマウンテン
Four players play Duel mini-games in a tournament-style grid to climb and ascend onto a mountain. If players lose, they have to compete for the loser's round of being third instead of fourth. If a minigame ends in a tie, then another minigame is played until there is a winner. Players need to unlock at least one Duel mini-game to play this game.
Decathlon Park from Mario Party 6 Decathlon Park
デカスロンパーク
Players play 10, set number of mini-games to compete with overall points. Whoever has the most points at the end wins the game. Decathlon Park high scores are recorded in the Option Mode. To play in Decathlon Park, players need to unlock the following mini-games: Smashdance, What Goes Up..., Circuit Maximus, Snow Whirled, Note to Self, Pokey Punch-out, Sunday Drivers, Throw Me a Bone, Hyper Sniper, and Stamp By Me.
EnduranceAlley.png Endurance Alley
れんしょうロード
A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games.

Star Bank[edit]

Main article: Star Bank
The Star Bank

Represented by a windmill, the Star Bank stores all Stars players have collected during their playthrough of Mario Party 6. Here, they can exchange Stars for various goods, such as playable characters, boards, difficulty settings, secrets, and much more. Both Brighton and Twila host the mode, though Twila is the hostess who gives out descriptions.

Option Mode[edit]

Option Mode in Mario Party 6
Twila introducing the Option Mode

Represented by pink and blue flowers, Option Mode is hosted by Twila, who guides players into setting preferences and viewing records. The following settings and records can be toggled and viewed:

  • Mic Settings: Players can toggle the microphone on, off, or by using the controller. When the microphone is toggled on or with the controller, Mic mini-games appear in Party and Solo Modes. While using the controller, players can press the R Button to open up a menu of commands, where they can choose the command they want to use.
  • Rumble Feature: Players can turn controller rumbling on or off.
  • Sound Settings: Players can set the sound setting to stereo, mono, or surround.
  • Mini-games: Players can view which mini-games fall under each category of mini-games.
  • Records: Board records, mini-game records, Solo Mode bonuses, Decathlon Park records, and Endurance Alley records are all stored here.
  • Sounds: Players can listen to the various character sounds and background music of Mario Party 6. Additional sound sets can be bought at the Star Bank.
  • Mic Test: This checks if the Mic is working properly.

Characters[edit]

Playable characters[edit]

The character selection screen.

Mario Party 6 has eleven fully playable characters. All characters from Mario Party 5 return. Mario Party 6 is where Toadette, the sole newcomer and unlockable character, makes her overall debut in the Mario Party franchise. In order to unlock her, the player has to spend 30 Stars in the Star Bank.

Team names[edit]

In addition to returning all playable characters, Mario Party 6 returns team battle mode from Mario Party 5, as well as the accompanying team names. The following is a table of all possible combinations and team names.

Mario Luigi Peach Yoshi Wario Daisy Waluigi Toad Boo Koopa Kid Toadette
Mario Mario Bros.
マリオブラザーズ
Les Frères Mario
Cutest Couple
ベストカップルズ
Les Amoureux
Famous Combo
めいコンビーズ
Les Vedettes
Alter Egos
しゅくめいライバルズ
Les Némésis
Nice Couple
ナイスカップルズ
Les Jolis Coeurs
Pseudo Bros.
にせブラザーズ
Les Faux Frères
Best Buds
いつでもいっしょーズ
Les Inséparables
Old Acquaintances
つきあいながいーズ
Les Connaissances
Uneasy Allies
ミニライバルズ
Les Chamailleurs
Unexpected Pair
いがいとカップルズ
Les Inconcevables
Luigi Mario Bros.
マリオブラザーズ
Les Frères Mario
Green Escort
ほのぼのカップルズ
Les Improbables
Green Bros.
グリーングリーンズ
Les Verts
Unloving Bros.
かるいライバルズ
Les Pseudo Bros.
Steady Sweeties
じみーズ
Les Discrets
Unlikely Bros.
うんめいライバルズ
Les Inconciliables
Good Pals
じみキノコーズ
Les Imperturbables
Scare Pair
マンションホラーズ
Les Fantastiques
Friendly Enemies
いがいとなかよしーズ
Les Inattendus
Forgotten Force
サブキャラだよねーズ
Les Forces Vives
Peach Cutest Couple
ベストカップルズ
Les Amoureux
Green Escort
ほのぼのカップルズ
Les Improbables
Regal Friends
ラブリーエンジェルズ
Les Chérubins
Royal Pain
おどろきカップルズ
Les Extravagants
Lordly Ladies
スーパーアイドルズ
Les Starlettes
Anti-couple
びっくりカップルズ
Les Impossibles
Royal Family
ひめとけらいーズ
Les Mimis
Royally Spooky
びはくーズ
Les Etincelants
Trouble Brewing
びじょとやじゅうズ
Les Déconcertants
Pink Punishers
ピンクだいすきズ
Les Crapules Roses
Yoshi Famous Combo
めいコンビーズ
Les Vedettes
Green Bros.
グリーングリーンズ
Les Verts
Regal Friends
ラブリーエンジェルズ
Les Chérubins
Food Fanatics
ワルヨッシーズ
Les Waryoshis
Royal Ride
ファニーエンジェルズ
ファニーエンジェルズ
Les Pitres
Unhappy Dino
おもながーズ
Les Appolons
Cute Buddies
あいしょうピッタリズ
Les Chouchous
Scary Dino
ラッキーゴースツ
Les Diaboliques
Dino Cousins
ミニモンスターズ
Les P'tits Monstres
Racing Champs
おさんぽフレンズ
Les Fripouilles
Wario Alter Egos
しゅくめいライバルズ
Les Némésis
Unloving Bros.
かるいライバルズ
Les Pseudo Bros.
Royal Pain
おどろきカップルズ
Les Extravagants
Food Fanatics
ワルヨッシーズ
Les Waryoshis
Mismatched Pair
かくれカップルズ
Les Alliés Secrets
Wicked Bros.
わるーズ
Les Imposteurs
Mushroom Stinkers
ワルキノコーズ
Les Woads
Spooky Spoilsports
イジワルなかまーズ
Les Stratèges
Bad Baddies
ワルいなかまーズ
Les Infâmes
Secret Friends
かくれなかよしーズ
Les Confidentiels
Daisy Nice Couple
ナイスカップルズ
Les Jolis Coeurs
Steady Sweeties
じみーズ
Les Discrets
Lordly Ladies
スーパーアイドルズ
Les Starlettes
Royal Ride
ファニーエンジェルズ
ファニーエンジェルズ
Les Pitres
Mismatched Pair
かくれカップルズ
Les Alliés Secrets
Awkward Date
イージーズ
Les Bizarres
Royal Pals
ファニーキノコーズ
Les Rigolos
Haunted Flower
はずかしがりやーズ
Les Timides
Grudging Allies
せってんなしーズ
Les Cocasses
Shopping Buddies
おかいものなかまーズ
Les Soeurs Shopping
Waluigi Pseudo Bros.
にせブラザーズ
Les Faux Frères
Unlikely Bros.
うんめいライバルズ
Les Inconciliables
Anti-couple
びっくりカップルズ
Les Impossibles
Unhappy Dino
おもながーズ
Les Appolons
Wicked Bros.
わるーズ
Les Imposteurs
Awkward Date
イージーズ
Les Bizarres
Tall 'n' Small
ワルイキノコーズ
Les Diablotoads
Scary Screechers
イタズラなかまーズ
Les Terreurs
Cheep Chaps
ワルいともだちズ
Les Menaces
Diabolical Duo
チビデカコンビーズ
Les Redoutables
Toad Best Buds
いつでもいっしょーズ
Les Inséparables
Good Pals
じみキノコーズ
Les Imperturbables
Royal Family
ひめとけらいーズ
Les Mimis
Cute Buddies
あいしょうピッタリズ
Les Chouchous
Mushroom Stinkers
ワルキノコーズ
Les Woads
Royal Pals
ファニーキノコーズ
Tall 'n' Small
ワルイキノコーズ
Les Diablotoads
Scaredy Toad
キノコホラーズ
Les Têtes Rondes
Little Guys
せいかくあわないズ
Les Contraires
Shroommates
キノコカップルズ
Les P'tits Champis
Boo Old Acquaintances
つきあいながいーズ
Les Connaissances
Scare Pair
マンションホラーズ
Les Fantastiques
Royally Spooky
びはくーズ
Les Etincelants
Scary Dino
ラッキーゴースツ
Les Diaboliques
Spooky Spoilsports
イジワルなかまーズ
Les Stratèges
Haunted Flower
はずかしがりやーズ
Les Timides
Scary Screechers
イタズラなかまーズ
Les Terreurs
Scaredy Toad
キノコホラーズ
Les Têtes Rondes
Pure Evil
いたずらなかまーズ
Les Faux Amis
Terrifying Twosome
ビビリまくりーズ
Les Farfelus
Koopa Kid Uneasy Allies
ミニライバルズ
Les Chamailleurs
Friendly Enemies
いがいとなかよしーズ
Trouble Brewing
びじょとやじゅうズ
Les Déconcertants
Dino Cousins
ミニモンスターズ
Les P'tits Monstres
Bad Baddies
ワルいなかまーズ
Les Infâmes
Grudging Allies
せってんなしーズ
Les Cocasses
Cheep Chaps
ワルいともだちズ
Les Menaces
Little Guys
せいかくあわないズ
Les Contraires
Pure Evil
いたずらなかまーズ
Les Faux Amis
Potent Pals
ミニでがんばるズ
Les Hurluberlus
Toadette Unexpected Pair
いがいとカップルズ
Les Inconcevables
Forgotten Force
サブキャラだよねーズ
Les Forces Vives
Pink Punishers
ピンクだいすきズ
Les Crapules Roses
Racing Champs
おさんぽフレンズ
Les Fripouilles
Secret Friends
かくれなかよしーズ
Les Confidentiels
Shopping Buddies
おかいものなかまーズ
Les Soeurs Shopping
Diabolical Duo
チビデカコンビーズ
Les Redoutables
Shroommates
キノコカップルズ
Les P'tits Champis
Terrifying Twosome
ビビリまくりーズ
Les Farfelus
Potent Pals
ミニでがんばるズ
Les Hurluberlus

Other characters[edit]

These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles.

Character/Object
Aliens Amp Banzai Bill Bob-omb Bowser
Alien MP6 screenshot.png Circuit Maximus from Mario Party 6 Wario in Shoot Yer Mouth Off from Mario Party 6 Wario in Shoot Yer Mouth Off from Mario Party 6 Pit Boss from Mario Party 6
Character/Object
Brighton Bullet Bill Buzzy Beetle Chain Chomp Cheep Cheep
Mic Mode from Mario Party 6 Jump the Gun at night from Mario Party 6 Slot Trot from Mario Party 6 Throw Me a Bone from Mario Party 6 Miracle Book
  • One of the hosts for the game.
Character/Object
Donkey Kong Flutter Fly Guy Freezie Giant Blooper
Banana Shake from Mario Party 6 Garden Grab at night from Mario Party 6 Decathlon Park from Mario Party 6 The Snowflake Lake board during the night in Mario Party 6 Blooper Scooper from Mario Party 6
  • Appears when "Fly Guy" is said in the main menu.
  • Appears in Decathlon Park
Character/Object
Gold Goomba Goomba Kamek Klepto Koopa Kid
Trap Ease Artist from Mario Party 6 Herding the Goombas from aggressive computer players in Word Herd from Mario Party 6. Kamek's appearance in Mario Party 6 Pokey Punch-out at night from Mario Party 6 Miracle Book
  • In addition to being a playable character, colored variants are the main NPC of Solo Mode.
Character/Object
Koopa Paratroopa Koopa Troopa Lakitu Monty Mole Mr. Blizzard
What Goes Up... from Mario Party 6 Odd Card Out from Mario Party 6 Slot Trot from Mario Party 6 Mole-it! at day from Mario Party 6 The Mr. Blizzard Orb uses female pronouns in Mario Party 6
Character/Object
Penguin Pink Boo Piranha Plant Podoboo Pokey
A snowball event in Snowflake Lake from Mario Party 6 Mid-turn event: meeting Pink Boo in Towering Treetop from Mario Party 6 Mole it! at night from Mario Party 6 Daft Rafts at night from Mario Party 6 Pokey Punch-out from Mario Party 6
Character/Object
Professor E. Gadd Shy Guy Spiny Thwomp Toady
The Shuffle-o-tron event in E. Gadd's Garage in Mario Party 6. Catch You Letter from Mario Party 6 Cash Flow from Mario Party 6 Sumo of Doom-o from Mario Party 6 Artwork of the Toady Orb from Mario Party 6
Character/Object
Tweester Twila Ukiki Evil Woody Whomp
Tweester Orb from Mario Party 6 Mini-game Mode in Mario Party 6 Strawberry Shortfuse from Mario Party 6 The Evil Woody in Mario Party 6. Tricky Tires from Mario Party 6
  • One of the hosts for the game.
Character/Object
Wiggler Whacka Woody
Garden Grab at day from Mario Party 6 A Whacka popping out in Snowflake Lake from Mario Party 6 Woody in the game Mario Party 6.

Boards[edit]

The board selection screen.

Party Mode boards[edit]

There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.

Image Name Description

The board of Towering Treetop during the day in Mario Party 6Towering Treetop Towering Treetop Players must move across this large board and try to arrive at a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter.
The board of E. Gadd's Garage during the day in Mario Party 6Artwork of E. Gadd's Garage during the nighttime in Mario Party 6 E. Gadd's Garage Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board. Paths change depending on the time of the day.
FSday.jpgFaire Square at night in Mario Party 6 Faire Square Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
SLday.jpgThe Snowflake Lake board during the night in Mario Party 6 Snowflake Lake All players start with five stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and 10 for one dice block, 20 for two, and 30 for three at night to ride it.
CBday.jpgCBnight.jpg Castaway Bay Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. Donkey Kong then switches positions with Bowser, and if a player reaches the end of the board while Bowser is present, then the player gets a star taken away by Bowser. If the player does not have a star, the player loses 20 coins.
Clockwork Castle board during the daytime in Mario Party 6CCnight.jpg Clockwork Castle This board can be bought for 100 Stars at the Star Bank. Players have to chase Donkey Kong around the board during the day to buy a star. After all four players have moved, DK rolls a Dice Block (two if he eats a banana) and moves that many spaces. If a player catches up to or if DK catches up to a player, then the player can buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and players need to move away from Bowser. Like DK, Bowser can use two Dice Blocks if he breathes fire. If Bowser catches up to or if a player runs into Bowser, then the player loses a star. If the player does not have a star, Bowser steals 20 coins.

Solo Mode boards[edit]

These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.


Image Name Description

Thirsty Gulch in the game Mario Party 6. Thirsty Gulch Like in all Solo Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board has a desert theme, and it is the shortest of all Solo Mode boards.
Astro Avenue in the game Mario Party 6. Astro Avenue Like in all Solo Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch, and shorter than Infernal Tower.
Infernal Tower in the game Mario Party 6. Infernal Tower Like in all Solo Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme, and it is the longest of all Solo Mode boards.

Spaces[edit]

Party Mode spaces[edit]

Image Name Description

Blue Space from Mario Party 6 Blue Space When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event.
Red Space from Mario Party 6 Red Space When players land on this space, they lose three coins. On the last five turns event, the coins players lose get multiplied by three if the losing player stops the roulette wheel on this event.
Happening Space from Mario Party 6 ? Space When a player lands on this space, an event happens. The event varies by location and board. The event may help or hinder the player or everyone.
Duel Space from Mario Party 6 Duel Space When a player lands on this space, they choose who to duel with. After the opponent has been chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins.
Donkey Kong Space from Mario Party 6 Donkey Kong Space When a player lands on this space, Donkey Kong appears and causes events such as a mini-game where everyone can collect bananas for coins. The events may help the player or everyone. Donkey Kong may also trigger DK Bonus, which lets the player roll a DK Barrel to give them either 5, 10, 20, 50 coins or even a Star. DK spaces change to Bowser spaces during the night.
Bowser Space from Mario Party 6 Bowser Space When a player lands on this space, Bowser appears and causes a series of events, such as forcing everyone to play a Bowser mini-game that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day.
Miracle Space from Mario Party 6 Miracle Space When a player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars.
This is a Mario Character Space from Mario Party 6. Character Space This space is created by players throwing Yellow and Red Orbs into the board. The effect of the space is dependent on the Orb used. Yellow Orbs require players to stop while Red Orbs require players to pass. If the owner lands on this space, 5 coins are earned. Other players can overlap opponent Character Spaces with their own Orbs. The Character Space is represented by a profile of the character who owns the space or a team mark.
Orb Space from Mario Party 6 Orb Space The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the Dice Block roll.
Star Space from Mario Party 6 Star Space The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the Dice Block roll.
Shadow Star Space from Mario Party 6 Shadow Star Space Appearing only in Castaway Bay and Clockwork Castle, this space, if passed, gives players a Shadow Star, thus deducting Stars (or Coins if the player does not have any Stars) from the player's amount. This space does not count towards the Dice Block roll.

Solo Mode spaces[edit]

Image Name Description

4-Player Space from Mario Party 6 4-Player Space Players play a 4-player mini-game.
1-Vs-3 Space from Mario Party 6 1-Vs-3 Space Players play a 1-Vs.-3 mini-game.
2-Vs-2 Space from Mario Party 6 2-Vs-2 Space Players play a 2-Vs.-2 mini-game.
Battle Space from Mario Party 6 Battle Space Players play a Battle mini-game.
Rare Mini-Game Space from Mario Party 6 Rare Mini-Game Space Players earn a Rare mini-game by stopping on this space, and it ends the game. It is the last space of any board.
Bowser Space from Mario Party 6 Bowser Space Bowser challenges players to a mini-game. If the players lose, Bowser may steal coins and mini-games earned.
Duel Space from Mario Party 6Duel Space in the game Mario Party 6.Duel Space from Mario Party 6 Duel Mini-Game Space A Koopa Kid challenges players to a duel mini-game. The color of the space determines the color of the Koopa Kid players will be facing against.
Happening Space from Mario Party 6 ? Space When players land on this space, an event happens. The event varies by location and board. The event may help or hinder players.

Orbs[edit]

Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in Mario Party 5 where players can only throw capsules 10 spaces ahead. If a Star Space appears on a trap, the trap will be removed.

Green Orbs[edit]

All of these orbs affect the player or the Dice Block when the player uses them.

Image Orb Description Base price at Orb Hut
Mushroom Orb from Mario Party 6 Mushroom Orb "Move with two Dice Blocks." 5 coins
Super 'Shroom Orb from Mario Party 6 Super 'Shroom Orb "Move with three Dice Blocks." 15 coins
Cursed Mushroom Orb from Mario Party 6 Cursed Mushroom Orb "The numbers on the Dice Block will be reduced to 1-3." (Solo Mode only) N/A
Sluggish 'Shroom Orb from Mario Party 6 Sluggish 'Shroom Orb "The Dice Block will roll slowly." 10 coins
Metal Mushroom Orb from Mario Party 6 Metal Mushroom Orb "Encase yourself in metal and move without being harmed by rivals' traps." 10 coins
Bullet Bill Orb.jpg Bullet Bill Orb "Catch a ride on a Bullet Bill and overtake an opponent to steal 20 coins." 20 coins
Warp Pipe Orb from Mario Party 6 Warp Pipe Orb "Switch places with whoever the wheel of chance chooses!" 10 coins
Flutter Orb from Mario Party 6 Flutter Orb1 "Flutter will appear and fly you straight to the Star Space!" 30 coins

1 - Only available in Towering Treetop and E. Gadd's Garage, as these are the only boards with typical Star Spaces.

Red Orbs[edit]

These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated.

Image Orb Description Base price at Orb Hut
Podoboo Orb from Mario Party 6 Podoboo Orb "Any opponent who passes it loses 10 coins." 5 coins
Zap Orb from Mario Party 6 Zap Orb "Any foe who passes it loses five coins for every space he moves past it." 15 coins
Tweester Orb from Mario Party 6 Tweester Orb "Any opponent who passes it will be blown away to another space." 5 coins
Thwomp Orb from Mario Party 6 Thwomp Orb "Any opponent who passes it will get Thwomped and must stop moving." 10 coins
Bob-omb Orb from Mario Party 6 Bob-omb Orb "Any opponent who passes it will go half the spaces they have left to move." 10 coins
Koopa Troopa Orb from Mario Party 6 Koopa Troopa Orb "Switches places with any opponent who passes it." 10 coins

Yellow Orbs[edit]

These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it.

Image Orb Description Base price at Orb Hut
Spiny Orb from Mario Party 6 Spiny Orb "Any opponent who lands on it will lose 10 coins." 5 coins
Goomba Orb from Mario Party 6 Goomba Orb "Any foe who lands on it hits a Dice Block that determines how many coins they give you." 10 coins
Piranha Plant Orb from Mario Party 6 Piranha Plant Orb "Any opponent who lands on it must give you half of their coins." 15 coins
Klepto Orb from Mario Party 6 Klepto Orb "Any opponent who lands on it will be sent back to the Start Space." 5 coins
Artwork of the Toady Orb from Mario Party 6 Toady Orb "Take an Orb from any opponent who lands on it." 5 coins
Kamek Orb from Mario Party 6 Kamek Orb "If an opponent lands on it, you get one of the Orbs he has placed on the Board."2 10 coins
Mr. Blizzard Orb from Mario Party 6 Mr. Blizzard Orb "If an opponent lands on it, she'll lose all of her Orbs." 10 coins

2 - In the game, Kamek will say all of the player's orb spaces belong to the player who placed the Kamek Orb down. However, Kamek only takes one space.

Blue Orbs[edit]

These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.

Image Orb Description Base price at Orb Hut
Snack Orb from Mario Party 6 Snack Orb3 "Prevents a Chain Chomp from stealing from you one time. Can't be used or placed." 10 coins
Boo-Away Orb from Mario Party 6 Boo-Away Orb4 "Prevents a Boo from stealing from you one time. Can't be used or placed." 10 coins

3 - Only available in Snowflake Lake
4 - Only available in Towering Treetop and Castaway Bay

Mini-games[edit]

Main article: List of Mario Party 6 minigames
Mole-it! at day from Mario Party 6Mole it! at night from Mario Party 6
Mole-it!, one of the mini-games that has different rules depending on the time of the day.

Mario Party 6 has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the Mario Party series, being tied by Mario Party: Island Tour and beaten by Mario Party 7, Super Mario Party, and Super Mario Party Jamboree. As with all installments of the Mario Party series, the mini-games have various puns and wordplays as their names. A feature exclusive to Mario Party 6 is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.

Regional differences[edit]

Screenshot of nighttime Garden Grab from Mario Party 6 (JP)
Garden Grab in the Japanese version of the game
  • Brighton and Twila do not have voices in international releases.
  • In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German.
  • The mini-game announcer voice is the female one from Mario Party 4 and Mario Party 5 in the Japanese version of the game and was used again in the Japanese version of Mario Party 7.
  • In the Japanese version of the game, Garden Grab features a daikon. It was changed to a carrot in the international versions.
  • Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
  • The time limit for Fruit Talktail is 72 seconds instead of 60 in the PAL version of the game.
  • In the PAL version of the game, the Battle Spaces have a lightning bolt instead of an uppercase B, somewhat resembling Mario Party 2's incarnation of the Battle Space.

Staff[edit]

Main article: List of Mario Party 6 staff

Mario Party 6 was developed by Hudson Soft, who was the primary developer for all the Mario Party series installments until Mario Party 9, and was published by Nintendo. Shuichiro Nishiya directed the game, and would later direct the succeeding Mario Party games aside from the handheld Mario Party installments, barring Mario Party: Star Rush. Hironobu Yahata and Shinya Outouge were responsible for the game's soundtrack, and would both later compose Mario Party 7's soundtrack.

Reception[edit]

Critical reception[edit]

Mario Party 6 received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic[1] and a 73.41% based on 36 reviews on GameRankings.[2] Much criticism is directed at the sheer similarity the game has to the previous Mario Party games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that Mario Party 6 attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle.

Peer Schneider of IGN has given the game a 7 out of 10.[3] He notes how Mario Party 6 recycles many assets from the previous Mario Party games, but has stated, "Mario Party 6 is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,[4] also noting that the game is very similar to the rest of the series, but has also said that Mario Party 6 is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of Mario Party or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous Mario Party games, this one isn't likely to change your opinion of the series."

On the slightly higher end, Chris Kohler of 1UP gave Mario Party 6 a 7.5 out of 10.[5] who writes that Mario Party 6 is generally fun, despite the reused formula, and ends by saying that Mario Party 6 is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for Mario Party 6.[6] She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if Mario Party 6 was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative."

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Nintendo Power 3.8/5 "Six boards and four gameplay modes give players plenty of options and hours of non-stop partying."
Nintendo GameCube Peer Schneider, IGN 7/10 "But if you've played the previous two games already and you and your friends are hungry for more, don't think twice. Four-player games are still a blast. You just have to keep your expectations in check and expect more of less."
Nintendo GameCube Ellie Gibson, Eurogamer 4/10 "Offers too much tedium and not nearly enough fun, mic or no mic."
Nintendo GameCube Ryan Davis, GameSpot 6.9/10 "On the surface, Mario Party 6 seems to offer some of the biggest fundamental changes the series has ever seen. But this is really just a fresh coat of paint on an old building. Luckily for us, though, the building's foundation is still pretty strong."
Nintendo GameCube Chris Kohler, 1UP 7.5/10 "The microphone mini-game selection is too small to make Mario Party 6's appeal that much wider. But for those who appreciate sitting down for a long night of Star collecting and raucous behavior, Mario Party 6 is a polished upgrade with solid improvements."
Nintendo GameCube Bryn Williams, GameSpy 4/5 "There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube."
Aggregators
Compiler Platform / Score
Metacritic 71
GameRankings 73.41%

Sales[edit]

Mario Party 6, from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.[7]

Quotes[edit]

Main article: List of Mario Party 6 quotes
  • "Who's more impressive? You or me?" - Brighton
  • "I've-a got it! The Stars will help us end their fight! We'll throw a Mario Party to fill the Star Bank!" - Mario
  • "Made it to my Battle Yacht, eh? Just for your trouble, you get a Shadow Star! Gwahah!" - Bowser
  • "Step into my Orb hut. If it's Orbs you're after, you've come to the right place!" - Koopa Troopa
  • "Like, I totally love to steal stuff! Just give the word and I'll be on it like stomp on Goomba!" - Pink Boo
  • "Yeeehaw! Get ready to experience a raging river slide like none other!" - Shy Guy
  • "We're sorry our quarrel caused a fuss... We promise to get along!" - Twila

Pre-release and unused content[edit]

Main article: List of Mario Party 6 pre-release and unused content
An old version of Thirsty Gulch in the game Mario Party 6.
An early screenshot of Solo Mode

Early builds[edit]

The Solo Mode originally used simple colored spaces, as opposed to the 4-Player, 1-Vs-3, and 2-Vs-2 spaces seen in the final game.

Unused data[edit]

An unused Orb called the Barrel Orb with the Orb ID 20 would protect players from dueling for one turn. There are no unique orb graphics and no activation text for this item. Various orbs are used for events, possibly for debugging purposes, but are taken out of the game.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 6.

Media[edit]

For a complete list of media for this subject, see List of Mario Party 6 media. For this subject's sound test, see Mario Party 6 sound test.
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

  • Mario Party 7: Several rearrangements of Mario Party 6 music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the Speak Up tune can be heard when players land on the Mic Space, and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in Mario Party 6. Several sound effects and all voice clips are reused, as well as the announcer.
  • New Super Mario Bros.: Mario, Luigi and Peach's artwork is reused in this game.
  • Super Smash Bros. Brawl: Various artwork from this game have been reused as stickers.
  • Mario Party DS: Block Star returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in Mario Party DS's background music, "Think It Out", when playing any puzzle minigame.
  • Mario Kart Wii: Daisy's artwork is seen on a sign with the words "Daisy Candy" in Daisy Circuit.
  • Mario Party 9: Several voice clips are recycled in this game.
  • Mario Party 10: The characters fly into space when the Superstar is decided like in Mario Party 6.
  • Mario Party: The Top 100: Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine Mario Party 6 minigames. Brighton and Twila make a cameo in the Characters section of the Series Guide.
  • Mario Party Superstars: Twelve minigames and covers of their respective music return.
  • The Super Mario Bros. Movie: Mario's artwork is based on his artwork from this game.
  • Super Mario Party Jamboree: Granite Getaway, Snow Brawl, and Jump the Gun return as minigames.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオパーティ6[?]
Mario Pāti 6
Mario Party 6
Chinese (traditional) 瑪利歐派對6[8]
Mǎlì'ōu Pàiduì 6
Mario Party 6

References[edit]

  1. ^ Mario Party 6. Metacritic (English). Retrieved June 25, 2024.
  2. ^ Mario Party 6 score. GameRankings (English). Archived February 10, 2018, 12:26:34 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  3. ^ Schneider, Peer (December 8, 2004). Review of Mario Party 6. IGN (English). Retrieved June 25, 2024.
  4. ^ Davis, Ryan (December 6, 2004). Review of Mario Party 6. GameSpot (English). Retrieved June 25, 2024.
  5. ^ Kohler, Chris (December 8, 2004). Review of Mario Party 6. 1UP (English). Archived March 6, 2016, 15:29:02 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  6. ^ Gibson, Ellie (December 7, 2004). Review of Mario Party 6. Eurogamer. Retrieved June 25, 2024.
  7. ^ February 11, 2005. GC(ニンテンドー ゲームキューブ) 歴代売上ランキング. Biglobe (Japanese). Archived from the original via Wayback Machine. Retrieved June 25, 2024.
  8. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved June 25, 2024.

External links[edit]