Spring Training: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Spring_training.png]]
|image=[[File:WWSM Spring Training.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]
|appears_in=''[[WarioWare: Smooth Moves]]
|type=[[Dribble and Spitz]]
|type=[[Dribble & Spitz]]
|info=''"Oh, no! You’ve turned into a spring! Whatever you do, don’t get hit!"
|intro=''Avoid!''
|info="''Oh, no! You’ve turned into a spring! Whatever you do, don’t get hit!''"
|form="The Mohawk"
|form="The Mohawk"
|track=Table Tennis Princess
}}
'''Spring Training''' is one of [[Dribble & Spitz]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It shares its theme with [[Rally and Cry]].
==Gameplay==
The player has to move their [[Mii]]'s head attached to a spring to avoid the projectiles (which can be fireballs or spiked balls) coming at it.
*'''1st level difficulty:''' One projectile is shot.
*'''2nd level difficulty:''' Two projectiles are shot.
*'''3rd level difficulty:''' Three projectiles are shot.
==Names in other languages==
{{foreign names
|Jpn=ボヨボヨン
|JpnR=Boyoboyon
|JpnM=Boing Boing
}}
}}
'''Spring Training''' is one of [[Dribble and Spitz]]'s [[Microgame]]s in ''[[WarioWare: Smooth Moves]]''.


==Gameplay==
{{Dribble & Spitz's microgames}}
The player has to move his [[Mii]]'s head attached to a spring to avoid the fireball projectiles coming at it.
{{WWSM microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
*'''1st level difficulty:''' One fireball
*'''2nd level difficulty:''' Two fireballs
*'''3rd level difficulty:''' Three fireballs
<br clear=all>
{{WarioWare: Smooth Moves Microgames}}
[[Category:Microgames]]

Latest revision as of 16:47, January 7, 2025

Spring Training
Spring Training in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type Dribble & Spitz
Command(s) Avoid!
Info "Oh, no! You’ve turned into a spring! Whatever you do, don’t get hit!"
Form(s) "The Mohawk"
Music track Table Tennis Princess

Spring Training is one of Dribble & Spitz's microgames in WarioWare: Smooth Moves. It shares its theme with Rally and Cry.

Gameplay[edit]

The player has to move their Mii's head attached to a spring to avoid the projectiles (which can be fireballs or spiked balls) coming at it.

  • 1st level difficulty: One projectile is shot.
  • 2nd level difficulty: Two projectiles are shot.
  • 3rd level difficulty: Three projectiles are shot.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボヨボヨン[?]
Boyoboyon
Boing Boing