Mario Kart DS: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
Line 1: Line 1:
{{FA}}
{{italic title}}
{{Infobox| title = Mario Kart DS
{{game infobox
| image = [[Image:Nds-mariokart-jap.jpg|250 px|Mario Kart DS' cover art]]
|image=[[File:MKDS NA Box Art.png|270px]]
| developer = '''[[Nintendo]]'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| publisher = '''Nintendo'''
|publisher=[[Nintendo]]
| designer =  
|release='''Nintendo DS''':<br>{{flag list|USA|November 14, 2005|Australia|November 17, 2005|Europe|November 25, 2005|Japan|December 8, 2005|HK|December 8, 2005<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|December 8, 2005|South Korea|April 5, 2007}} '''Virtual Console (Wii U)''':<br>{{flag list|Europe|April 1, 2015|Australia|April 2, 2015|South Africa|April 2, 2015<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Kart-DS-271518.html#gameDetails</ref>|USA|April 23, 2015|Japan|May 25, 2016}}
| released = November 2005 (US)
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
| genre = Racing
|genre=[[Mario Kart (series)|Racing]]
| modes = Single player<br>Multiplayer: 1-8 players LAN, 2-4 Wi-Fi Connection
|modes=Single player<br>Local Wireless Play: 2–8 players<br>Wi-Fi Connection: 2–4 players
| ratings = [[Image:ESRB_E.png|12px]]: Everyone
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|usk=0|classind=L}}
| platforms = [[Nintendo DS]]
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
| media =  
|format={{format|ds=1|wiiudl=1}}
| requirements =
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
| input =
|serials={{flag list|USA|NTR-AMCE-USA|Europe|NTR-AMCP-EUR|Australia|NTR-AMCE-AUS|Japan|NTR-AMCJ-JPN|South Korea|NTR-AMCK-KOR}}
}}
}}
'''''Mario Kart DS''''' is a stunning game in the seven title [[Mario Kart]] sub-series, featuring WiFi Multiplayer and a mission system.
'''''Mario Kart DS''''' is a racing game in the ''[[Mario Kart (series)|Mario Kart]]'' series for the [[Nintendo DS]], developed and published by [[Nintendo]]. ''Mario Kart DS'' was released first in North America, on November 14, 2005, and is the only mainline ''Mario Kart'' game to be released first in North America. Unlike its predecessor, ''[[Mario Kart: Double Dash!!]]'', it retains the traditional single-driver kart racing elements in the ''Mario Kart'' series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld ''Mario Kart'' title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.


''Mario Kart DS'' is the first Mario Kart game to appear on the [[Nintendo DS]], and the first to support WiFi/Internet play, and a nifty map that even shows incoming projectiles, which takes use of the DS' bottom screen.
''Mario Kart DS'' expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the ''Mario Kart'' series. ''Mario Kart DS'' supports both single pak and multi-pak gameplay via DS Download Play, and is the first ''Super Mario'' title to support [[Nintendo Wi-Fi Connection]], allowing players to race against opponents by using online services across the world until the service was discontinued on May 20, 2014.


==Playable Characters==
''Mario Kart DS'' has its own mechanics that are not available in other ''Mario Kart'' games, such as customizing [[emblem]]s for the vehicles, and the [[#Missions|Missions mode]], in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.


A total of twelve [[Nintendo]] mascots take part in the fifth installment of the fifteen-year series. The "[[Big Eight]]" that made it happen in ''[[Mario Kart 64]]'' can be chosen at the beginning, but the player must win gold trophies in Grand Prix mode to unlock four bonus characters:
On April 23, 2015, ''Mario Kart DS'' became available for purchase for the [[Wii U]]'s [[Virtual Console]] service via the [[Nintendo eShop]] until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.


<gallery>
==Controls==
Image:MarioKds.jpg|<center>[[Mario]]<br>'''Middleweight'''
===Menu controls===
Image:Luigikartds.jpg|<center>[[Luigi]]<br>'''Middleweight'''
*{{button|ds|Pad}} - Scroll
Image:PeachKartDS.jpg|<center>[[Princess Peach]]<br>'''Light'''
*{{button|ds|A}} - Select
Image:YoshiKartDS.jpg|<center>[[Yoshi]]<br>'''Light'''
*{{button|ds|B}} - Back
Image:ToadKartDS.jpg|<center>[[Toad]]<br>'''Light'''
*{{button|ds|Stylus}} - Tap selection
Image:DkkartDS.jpg|<center>[[Donkey Kong]]<br>'''Heavy'''
 
Image:Wariokart.jpg|<center>[[Wario]]<br>'''Heavy'''
===Race controls===
Image:BowseKartDS.jpg|<center>[[Bowser]]<br>'''Heavy'''
*{{button|ds|A}} - Accelerate/[[Rocket Start]] (hold at 2 during the countdown before the race starts)
</gallery>
*{{button|ds|B}} - Brake/reverse
*{{button|ds|L}}/{{button|ds|X}} - Use current Item/Stop Item Roulette/Equip Item
*{{Button|Padleftright}} - Steer
*{{button|ds|L}}/{{button|ds|X}} + {{Button|Padupdown}} - Throw items backward or forward.
*{{button|ds|R}} - Hop/Powerslide/[[Drift]] (Hold)/[[Mini-Turbo]] (Release)
*{{button|ds|Stylus}}/{{button|ds|Y}} - Change map view (does not work in Mission Mode)
*{{button|ds|start}} - Pause/resume game
*{{button|ds|select}} - Blow [[Balloon]] ([[Mario Kart (series)#Balloon Battle|Balloon Battle]]), Toggle arrows/Mushrooms on/off ([[Mario Kart (series)#Modes of play|Time Trial]])
*{{button|ds|mic}} - Blow Balloon (Balloon Battle)
 
===Wii U Menu controls===
*{{button|wiiu|Pad}} - Scroll
*{{button|wiiu|A}} - Select
*{{button|wiiu|B}} - Back
*{{button|wiiu|Stylus}} - Tap selection
 
===Wii U Race controls===
*{{button|wiiu|A}} - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
*{{button|wiiu|B}} - Brake/reverse
*{{button|wiiu|L}}/{{button|wiiu|X}} - Use current Item/Stop Item Roulette/Equip Item
*{{button|Padleftright}} - Steer
*{{button|Padupdown}} - Throw items backward or forward.
*{{button|wiiu|R}} - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
*{{button|wiiu|Stylus}}/{{button|wiiu|Y}} - Change map view (does not work in Mission Mode)
*{{button|wiiu|Plus}} - Pause/resume game
*{{button|wiiu|Minus}} - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
*{{button|wiiu|mic}} - Blow Balloon (Balloon Battle)


{{spoiler}}
==Game modes==
[[File:MKDS Full Roster Title Screen.png|thumb|The title screen after the game's completion.]]
As in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Double Dash!!]]'', the game introduced sixteen courses for the four main cups: [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]], which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlier ''Mario Kart'' games and are part of the retro cups: [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]], and the [[Lightning Cup]]. These cups are sorted by difficulty in the same way as the nitro cups.


<gallery>
In every retro cup, each of the four courses originate from a different ''[[Mario Kart (series)|Mario Kart]]'' game. Every retro cup has their courses ordered in the same way as the release order of the four previous ''Mario Kart'' games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:
Image:MKDSArt.jpg|<center>[[Princess Daisy]]<br>'''Light'''
*[[Super Nintendo Entertainment System|SNES]], which represents ''[[Super Mario Kart]]''
Image:DrybonesKart.jpg|<center>[[Dry Bones]]<br>'''Light'''
*[[Nintendo 64|N64]], which represents ''Mario Kart 64''
Image:Waluigikartds.jpg|<center>[[Waluigi]]<br>'''Middleweight'''
*[[Game Boy Advance|GBA]], which represents ''[[Mario Kart: Super Circuit]]''
Image:ROB.jpg|<center>[[R.O.B]]<br>'''Heavy'''
*[[Nintendo GameCube|GCN]], which represents ''Mario Kart: Double Dash!!''
</gallery>
Starting with the following ''Mario Kart'' game, ''[[Mario Kart Wii]]'', stages originating from ''Mario Kart DS'' were included as retro courses and were represented by the abbreviation "[[Nintendo DS|DS]]".
{{endspoiler}}
===Grand Prix===
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of ''Mario Kart: Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to ''Mario Kart: Super Circuit'', a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.


==Grand Prix, Time Trials, Versus Modes==
===Time Trial===
[[Image:WarioYoshiKARTING.jpg|thumb|Yoshi, in  ''Egg 1'', and Wario, in ''The Brute'', fighting for 5th place.]]
Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of a [[#Karts|kart]] determines how many [[Dash Mushroom|Mushroom]]s the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a [[Ghost (Mario Kart series)|Ghost]], the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.
As per the ''[[Mario Kart 64|N64]]'' and ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' versions of the series, sixteen new courses were added into the game (in the usual [[Mushroom]], [[Fire Flower|Flower]], [[Star]], and Special Cups). But, sixteen old courses, four from each of the [[Super Mario Kart|SNES]], N64, [[Mario Kart Super Circuit|GBA]] and GCN versions reappeared in four new cups, totaling thirty-two courses in eight cups. In addition, six battle courses appeared, two being reused from previous games.


The non-battle courses appear in three modes:
===VS===
*In '''Grand Prix''' mode (single-player only), a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game takes the point system of ''Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for 1st-8th place. Also, a rating of how well a player performed is shown after the trophy presentation: ***, **, *, A, B, and C. An overall "game ranking" of *, **, or *** is shown in the Records area if the player has earned the designated ratings in ''all'' cups, ''all'' classes.
In VS mode (single or multiplayer), player(s) choose their [[Kart]]s and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the [[MarioWiki:Glossary#C|CPU]]'s difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the [[All-Cup Tour]] from ''Mario Kart: Double Dash!''), and team race mode.
*In '''Time Trial''' mode (single-player only), a player goes for the fastest time on a course. Interestingly, the items rating of a [[#Karts|kart]] determines how many mushrooms a player has to boost with (3.3 = 1, 6.7 = 2, 10.0 = 3). Players can choose to race against their best time as a ghost, the staff ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no ghost.
*In '''Versus''' mode (single/multiplayer), player(s) choose their karts and head out on the race track for some quick fun. Up to 8 players can play locally via wireless play &ndash; simple mode only uses one game card but is limited. The full experience is created when everyone has a game card. In single-player mode, the player can choose a) engine class, b) how hard the CPU will be, c) whether the courses will be chosen, in order, or random, whether the rules are d) free (never-ending), # of wins (1st place only counts), or # of races raced (going up to 32 creates the "All-Cup" of Mario Kart DS), and e) activating teams.
**It is possible to have up to 8 players play using just 1 ''Mario Kart DS'' game card &ndash; using DS Download play locally. Here, the tracks are limited, the disabilities for the [[#Nintendo Wi-Fi Connection Mode|wi-fi connection]] apply, and everyone must be a random color of Shy Guy (this is where he comes in). If everyone has a game card, all tracks are available and there are no disabilities &ndash; the true experience. [[#Battle Mode|Battle mode]] is also available.


===Courses Table===
It is possible to have up to eight players play using just one ''Mario Kart DS'' game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.
<showhide><div class="right">__HIDER__</div><show><center>The following is a table that shows a) all courses, separated by cup, b) '''*''' signifies that the course is playable via Wi-Fi,<br>c) Time Trial staff ghost time, and d) Time Trial staff ghost character and kart combo (see [[#Ratings Chart|below]] for kart stats).</center>


{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc" width=98%
When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:
{|class="wikitable"
!colspan=9|'''Point spread'''
|-
|-
!colspan="4" style="background:#fff7f7;text-align:center;border-right:2px solid black;" | Nitro Grand Prix
!Number of players!!1st!!2nd!!3rd!!4th!!5th!!6th!!7th!!8th
!colspan="4" style="background:#fff7f7;text-align:center;" | Retro Grand Prix
|-
|-
!colspan="4" style="background:#fff9f9;text-align:center;border-right:2px solid black;" | [[Mushroom Cup]]
|'''2 players'''||<span style="color:#0000FF">10</span>||5||-||-||-||-||-||-
!colspan="4" style="background:#fff9f9;text-align:center;" | [[Shell Cup]]
|-
|-
|[[Figure-8 Circuit]] ||style="text-align:center;"| '''*''' || 1:36:481 ||style="border-right:2px solid black;" | Mario/Standard MR || [[Mario Circuit 1]] <sub>SNES</sub> ||style="text-align:center;"| '''*''' || 0:50:688 || Mario/Standard MR
|'''3 players'''||<span style="color:#0000FF">10</span>||7||4||-||-||-||-||-
|-
|-
|[[Yoshi Falls]] ||style="text-align:center;"| '''*''' || 0:57:677 || style="border-right:2px solid black;" | Yoshi/Egg1 || [[Moo Moo Farm]] <sub>N64</sub> ||style="text-align:center;"| '''*''' || 1:17:751 || DK/Wildlife
|'''4 players'''||<span style="color:#0000FF">10</span>||<span style="color:green">7</span>||4||1||-||-||-||-
|-
|-
|[[Cheep Cheep Beach]] ||style="text-align:center;"| '''*''' || 1:43:654 ||style="border-right:2px solid black;" | DK/Standard DK || [[Peach Circuit]] <sub>GBA</sub> ||style="text-align:center;"| '''*''' || 1:12:011 || Peach/Royale
|'''5 players'''<ref>[https://youtu.be/z6A0ZIWyouc?t=118 Point System for 5 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||5||2||0||-||-||-
|-
|-
|[[Luigi's Mansion (course)|Luigi's Mansion]] ||style="text-align:center;"| '''*''' || 1:59:357 ||style="border-right:2px solid black;" | Luigi/Streamliner || [[Luigi Circuit]] <sub>GCN</sub> ||style="text-align:center;"| '''*''' || 1:29:759 || Luigi/Poltergust 4000
|'''6 players'''<ref>[https://youtu.be/5ULBDigX0MU?t=134 Point System for 6 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||3||1||0||-||-
|-
|'''7 players'''<ref>[https://youtu.be/4-GyAdxLfKw?t=245 Point System for 7 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||4||2||1||0||-
|-
|'''8 players'''||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||4||3||2||1||0
|}
*'''<span style="color:#0000FF">Blue</span>''' text indicates winning results.
*'''<span style="color:green">Green</span>''' text indicates moderate results.
*'''Black''' text indicates losing results.
 
===Battle===
In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on [[#Nintendo Wi-Fi Connection mode|the Wi-Fi mode]]. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.
 
''Mario Kart DS'' is the only ''Mario Kart'' game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza as <small>N64</small> Block Fort and <small>GCN</small> Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.
 
====Balloon Battle====
[[File:MKDSPalmShore.png|thumb|Mario in a Balloon Battle at [[DS Palm Shore|Palm Shore]].]]
The classic battle mode seen in all ''Mario Kart'' mainstream, gets a new twist in ''Mario Kart DS''. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the [[Nintendo DS#Microphone|microphone]] feature on the DS, or just holding the {{button|gba|select}} button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items they will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a [[Dash Mushroom|Mushroom]] and made contact to the opponent's kart. If the player loses all their balloons they are eliminated.
 
The following is what the game describes this mode as:
<blockquote>''Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!''</blockquote>
 
====Shine Runners====
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[Battle Mode#Shine Thief|version]], nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'' and ''[[Mario Kart 8 Deluxe]]'', but instead of [[Shine Sprite]]s, they use [[coin]]s.
 
<blockquote>''Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.''</blockquote>
 
===Missions===
[[File:Mario Kart DS Big Bully.png|thumb|[[Yoshi]] battling [[Big Bully]] in Mission Mode.]]
Missions mode is a new single-player mode for ''Mario Kart DS'' in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken from ''[[Super Mario 64 DS]]''. The ranks almost always depend on how much time is left or taken. There are varying mission types:
*Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
*Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
*Destroying item boxes - Players must run over [[Item Box]]es. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the [[Fake Item Box]]es alongside real ones.
*Using Stars, Bob-ombs, or shells to destroy enemies.
*Driving backwards - players must use the {{button|ds|B}} button to move, and directions on the {{button|ds|pad}} are reversed. It is sometimes combined with other mission types.
*Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap - item boxes contain Mushrooms and Stars that the CPU cannot use - the key to win. CPU players will always perform a [[Rocket Start]]. This mission type also includes a race against a Red Car and a [[Chain Chomp]].
*Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is from ''[[Super Mario 64 DS]]'', and each of them have their own battlefield stage and require a different strategy to defeat.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and [[Bowser]] and [[Donkey Kong]] do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.
 
====Missions table====
{{construction|section=yes}}
The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, see [[Mario Kart DS item probability distributions#Special cases|here]]. CPU opponents always use set 1.
{|class="wikitable"style="width:100%;max-width:100em"
|-
|-
!colspan="4" style="background:#fff9f9;text-align:center;border-right:2px solid black;" | [[Flower Cup]]
|-class=expandable
!colspan="4" style="background:#fff9f9;text-align:center;" | [[Banana Cup]]
!colspan=7|Level 1
|-
|-
|[[Desert Hills]] ||style="text-align:center;"| '''*''' || 1:31:262 ||style="border-right:2px solid black;" | ROB*/ROB-LGS || [[Donut Plains 1]] <sub>SNES</sub> || &nbsp; || 1:08:027 || Dry Bones/Dry Bomber
!Mission!!Description!!Time limit!!Track!!Character!!Item set!!Notes
|-
|-
|[[Delfino Square]] ||style="text-align:center;"| '''*''' || 1:54:601 || style="border-right:2px solid black;" | Peach/Royale || [[Frappe Snowland]] <sub>N64</sub> ||style="text-align:center;"| '''*''' || 2:08:781 || Wario/Brute
|style=width:3%|1-1||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order!''||0:35||style="width:20%"|Figure-8 Circuit||style="width:8%"|Mario||N/A||There are [[Dash Mushroom|mushrooms]] to help Mario along the way.{{anchor|Mission 1-1}}
|-
|-
|[[Waluigi Pinball]] || &nbsp; || 2:23:288 ||style="border-right:2px solid black;" | Waluigi/Gold Mantis || [[Bowser Castle 2]] <sub>GBA</sub> || &nbsp; || 1:52:258 || Bowser/Standard BW
|style=width:3%|1-2||style="text-align:left;"|''Collect all '''15 coins'''!''||style="width:5%"|0:30||<small>GBA</small> Peach Circuit||Peach||N/A||{{anchor|Mission 1-2}}
|-
|-
|[[Shroom Ridge]] || &nbsp; || 2:05:123 ||style="border-right:2px solid black;" | Toad/Mushmellow || [[Baby Park]] <sub>GCN</sub> ||style="text-align:center;"| '''*''' || 0:50:920 || Toad/Mushmellow
|style=width:3%|1-3||style="text-align:left;"|''Destroy all '''10 item boxes'''!''||0:45||Yoshi Falls||Yoshi||2||Each Item Box contains a Mushroom.{{anchor|Mission 1-3}}
|-
|-
!colspan="4" style="background:#fff9f9;text-align:center;border-right:2px solid black;" | [[Star Cup]]
|style=width:3%|1-4||style="text-align:left;"|''Get the Star and use it to hit '''5 Cheep Cheeps'''!''||0:40||Cheep Cheep Beach||Wario||4||{{anchor|Mission 1-4}}
!colspan="4" style="background:#fff9f9;text-align:center;" | [[Leaf Cup]]
|-
|-
|[[DK Pass]] ||style="text-align:center;"| '''*''' || 2:14:607 ||style="border-right:2px solid black;" | DK/Wildlife || [[Koopa Beach 2]] <sub>SNES</sub> || &nbsp; || 0:54:847 || Yoshi/Egg1
|style=width:3%|1-5||style="text-align:left;"|''Drive through all '''6 numbered gates''' in order!''||0:30||Nintendo DS||Toad||N/A||{{anchor|Mission 1-5}}
|-
|-
|[[Tick-Tock Clock (course)|Tick-Tock Clock]] || &nbsp; || 1:54:903 || style="border-right:2px solid black;" | Daisy/Light Dancer || [[Choco Mountain]] <sub>N64</sub> ||style="text-align:center;"| '''*''' || 2:15:571 || Wario/Dragonfly
|style=width:3%|1-6||style="text-align:left;"|''Drive out of the [[DS Luigi's Mansion|mansion]]...'''backward'''!''||0:45||Luigi's Mansion||Luigi||N/A||The mission ends when Luigi exits the other side of the mansion.{{anchor|Mission 1-6}}
|-
|-
|[[Mario Circuit]] ||style="text-align:center;"| '''*''' || 1:56:533 ||style="border-right:2px solid black;" | Mario/Shooting Star || [[Luigi Circuit]] <sub>GBA</sub> || &nbsp; || 1:46:581 || Luigi/Poltergust 4000
|style=width:3%|1-7||style="text-align:left;"|''Collect all '''20 coins'''!''||0:35||<small>N64</small> Moo Moo Farm||DK||3||{{anchor|Mission 1-7}}
|-
|-
|[[Airship Fortress]] || &nbsp; || 2:07:748 ||style="border-right:2px solid black;" | Bowser/Hurricane || [[Mushroom Bridge]] <sub>GCN</sub> || &nbsp; || 1:30:600 || Toad/Mushmellow
|style=width:3%|1-8||style="text-align:left;"|''Perform '''4 power-slide turbo boosts''' in '''1 lap'''!''||0:45||<small>SNES</small> Mario Circuit 1||Mario||N/A||{{anchor|Mission 1-8}}
|-
|-
!colspan="4" style="background:#fff9f9;text-align:center;border-right:2px solid black;" | [[Special Cup]]
|style=width:3%|Boss||style="text-align:left;"|''Use Mushrooms to crash into the [[Big Bully]] and '''knock him off the stage'''!''||3:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Water Arena|Water Arena]]*||Yoshi||3||{{anchor|Mission 1-Boss}}
!colspan="4" style="background:#fff9f9;text-align:center;" | [[Lightning Cup]]
|-class=expandable
!colspan=7|Level 2
|-
|-
|[[Wario Stadium]] ||style="text-align:center;"| '''*''' || 2:14:868 ||style="border-right:2px solid black;" | Wario/Brute || [[Choco Island 2]] <sub>SNES</sub> ||style="text-align:center;"| '''*''' || 1:01:620 || Waluigi/Zipper
|style=width:3%|2-1||style="text-align:left;"|''Crash into all '''10 wooden crates''' and destroy every one!''||style="width:5%"|0:55||style="width:20%"|Delfino Square||style="width:8%"|Wario||N/A||{{anchor|Mission 2-1}}
|-
|-
|[[Peach Gardens]] || &nbsp; || 1:52:989 || style="border-right:2px solid black;" | Peach/Royale || [[Banshee Boardwalk]] <sub>N64</sub> || &nbsp; || 2:14:403 || Dry Bones/Dry Bomber
|style=width:3%|2-2||style="text-align:left;"|''Collect all '''10 coins'''!''||0:30||Figure-8 Circuit||Yoshi||N/A||One coin is behind where the player starts, so a [[Rocket Start]] is not necessary.{{anchor|Mission 2-2}}
|-
|-
|[[Bowser Castle]] || &nbsp; || 2:19:661 ||style="border-right:2px solid black;" | Bowser/Hurricane || [[Sky Garden]] <sub>GBA</sub> ||style="text-align:center;"| '''*''' || 1:44:400 || Daisy/Power Flower
|style=width:3%|2-3||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order!''||0:45||<small>SNES</small> Donut Plains 1||DK||N/A||{{anchor|Mission 2-3}}
|-
|-
|[[Rainbow Road]] ||style="text-align:center;"| '''*''' || 2:16:246 ||style="border-right:2px solid black;" | ROB/ROB-BLS || [[Yoshi Circuit]] <sub>GCN</sub> ||style="text-align:center;"| '''*''' || 1:48:793 || Yoshi/Standard YS
|style=width:3%|2-4||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||0:35||Luigi's Mansion||Luigi||2||Each Item Box contains a [[Mushroom]].{{anchor|Mission 2-4}}
|}</show></showhide>
 
==Battle Mode==
In '''Battle''' mode (single/multiplayer [same setup as versus, for both]), players play a different aspect of kart racing that was born from ''[[Super Mario Kart]]'' on one of six courses, two of them from past games. The courses are:
*[[Nintendo DS (course)|Nintendo DS]]
*[[Twilight House]]
*[[Palm Shore]]
*[[Tart Top]]
*[[Block Fort]] <sub>N64</sub>
*[[Pipe Plaza]] <sub>GCN</sub>
And the two types of battle are:
*'''Balloon Battle''': The classic battle mode from ''Super Mario Kart'', this aspect gets a new twist in ''DS''. In ''Super Mario Kart'', each player choose a character and got three matching balloons. Players used items to "pop" balloons by hitting them with shells, bananas, even stars. When a player reached 0 balloons, he or she was out of the game. In ''DS'' each player starts with one balloon, but they can "blow up" their balloons using the microphone feature on the DS (or holding the SELECT button). Each player has 4 balloons in stock (5 balloons in total), but can only have up to three at a time. The less balloons a player has, the better items he or she gets from Item boxes (blue shells, lightning, and Bloopers are removed from this mode). The following is what the game describes this mode as:
<blockquote>Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!</blockquote>
*'''Shine Runners''': Adopted from the ''GCN'' version, 9 [[Shine Sprite]]s are scattered onto the course at the beginning. Players try to capture Shine Sprites, but being hit causes a player to lose one sprite &ndash; it moves to a random spot for someone else to grab. In the meantime, a clock ticks down to 0. Anyone with or tied with the lowest Shine total when the clock hits 0 is eliminated. The clock resets itself to a lower time and the battle continues until one is left (there are 9 sprites to avoid a tie, but it is possible to a) have two players with 4 sprites trying to get that last 1 on the course when time expires, and b) have three players with 3 sprites each. In this case, no one is eliminated and the clock resets as usual.) The less sprites a player has, the better an item (lightning returns, a deadly item that only one with no sprites can get, but blue shells and Bloopers remain out). Description from the game:
<blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote>
In single player mode, CPU bots are available to "practice" your skill for the real game against friends locally. Sadly, Battle Mode is unavailable on the [[#Nintendo Wi-Fi Connection Mode|wireless connection]].
 
==Mission Mode==
'''Mission''' mode (single-player only) is a new mode for the Mario Kart series. It involves seven levels, each containing eight "missions" and a boss battle. Each mission and boss battle earns the same ranking as a Grand Prix, almost always depending on how much time is left or taken. There are varying mission types:
*Driving through gates &ndash; driving in between literally half of a tire, and they are almost always numbered and must be entered in order.
*Collecting coins &ndash; as said.
*Destroying item boxes &ndash; most of the time these item boxes will contain Mushrooms to boost you to a high ranking. Sometimes the Item Boxes will move, and the player will have to catch up with it! Additionally, in later missions fake item boxes will try to slow the player down!
*Using stars, Bob-ombs, or shells to destroy enemies &ndash; a Wario-exclusive mission, with one Luigi and one Yoshi.
*Driving backwards &ndash; tough! Players must use the B button to move and directions on the D-pad are reversed. Sometimes combined with other types!
*Performing power boosts within a certain lap &ndash; as said. More power boosts are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap &ndash; item boxes contain mushrooms and stars that the CPU can't use &ndash; the key to victory. CPU players will get turbo starts.
There are some one-time isolated missions as well that are self-explanatory. Each mission takes place on a course, often blocked off in some areas  (sometimes even a battle course!) and players are given a character in their own standard kart (CPU players are also in standard karts). Sometimes mushrooms are lain across the track to help the player complete the mission.
{{spoiler}}
When at least a * ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked.
{{endspoiler}}
Boss battles are unique. They have their own battlefields and different strategies are used to beat them.
 
===Mission Table===
<showhide><div class="right">__HIDER__</div><show><center>The following includes: a) mission #, b) mission description (straight from the game; we bold what the game highlighted in red), c) time limit for the mission (0:00 signifies it's a race, thus no limit), d) course, and e) character the player is.</center>
 
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#fffcfc;text-align:center;" width=95%
|-
|-
!colspan="5" style="background:#fff7f7;" | Mission Mode
|style=width:3%|2-5||style="text-align:left;"|''Collect all '''20 coins'''!''||0:30||Cheep Cheep Beach||Peach||N/A||{{anchor|Mission 2-5}}
|-
|-
!colspan="5" style="background:#fff9f9;" | Level 1
|style=width:3%|2-6||style="text-align:left;"|''Use Bob-ombs to destroy all '''5 Pokeys'''!''||0:55||Desert Hills||Wario||9||{{anchor|Mission 2-6}}
|-
|-
|style="text-align:center;width:3%" | 1-1 ||style="text-align:left;"| Drive through all '''5 numbered gates''' in order! || 0:35 ||style="width:20%;text-align:center;"| Figure-8 Circuit ||style="width:8%;text-align:center;"| Mario
|style=width:3%|2-7||style="text-align:left;"|''Drive through all '''10 numbered gates''' in order!''||0:55||<small>GCN</small> Luigi Circuit||Toad||2||{{anchor|Mission 2-7}}
|-
|-
|style="text-align:center;width:3%" | 1-2 ||style="text-align:left;"| Collect all '''15 coins'''! ||style="width:5%"| 0:30 || Peach Circuit || Peach
|style=width:3%|2-8||style="text-align:left;"|''Perform '''6 power-slide turbo boosts''' in '''3 laps'''!''||0:55||<small>GCN</small> Baby Park||Peach||4||{{anchor|Mission 2-8}}
|-
|-
|style="text-align:center;width:3%" | 1-3 ||style="text-align:left;"| Destroy all '''10 item boxes'''! || 0:45 || Yoshi Falls || Yoshi
|style=width:3%|Boss||style="text-align:left;"|''Hit the [[Eyerok]]'s eyeball '''3 times''' with shells!''||5:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Sand Arena|Sand Arena]]*||Mario||11||{{anchor|Mission 2-Boss}}
|-class=expandable
!colspan=7 | Level 3
|-
|-
|style="text-align:center;width:3%" | 1-4 ||style="text-align:left;"| Get the Star and use it to hit '''5 Cheep Cheeps'''! || 0:40 || Cheep Cheep Beach || Wario
|style=width:3%|3-1||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||style="width:5%"|0:50||style="width:20%"|Waluigi Pinball||style="width:8%"|Wario||4||Takes place in the pinball table area, and all Item Boxes have a Star.{{anchor|Mission 3-1}}
|-
|-
|style="text-align:center;width:3%" | 1-5 ||style="text-align:left;"| Drive through all '''6 numbered gates''' in order! || 0:30 || Nintendo DS || Toad
|style=width:3%|3-2||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order...'''backward'''!''||0:50||Delfino Square||Bowser||N/A||{{anchor|Mission 3-2}}
|-
|-
|style="text-align:center;width:3%" | 1-6 ||style="text-align:left;"| Drive out of the mansion...'''backward'''! || 0:45 || Luigi's Mansion || Luigi
|style=width:3%|3-3||style="text-align:left;"|''Collect all '''15 coins''' while avoiding the Chain Chomp!''||0:25||<small>GCN</small> Luigi Circuit||Luigi||N/A||{{anchor|Mission 3-3}}
|-
|-
|style="text-align:center;width:3%" | 1-7 ||style="text-align:left;"| Collect all '''20 coins'''! || 0:35 || Moo Moo Farm || DK
|style=width:3%|3-4||style="text-align:left;"|''Reach the finish before '''Yoshi'''!''||0:00||Yoshi Falls||Peach||8||Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 3-4}}
|-
|-
|style="text-align:center;width:3%" | 1-8 ||style="text-align:left;"| Perform '''4 power-slide turbo boosts''' in '''1 lap'''! || 0:45 || Mario Circuit 1 || Mario
|style=width:3%|3-5||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:45||<small>GCN</small> Pipe Plaza||Yoshi||N/A||{{anchor|Mission 3-5}}
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Use Mushrooms to crash into the Big Bully and '''knock him off the stage'''! || 3:00 || Water Arena* || Yoshi
|style=width:3%|3-6||style="text-align:left;"|''Hit Monty Moles with shells '''5 times'''!''||1:05||<small>N64</small> Moo Moo Farm||Luigi||11||{{anchor|Mission 3-6}}
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 2
|style=width:3%|3-7||style="text-align:left;"|''Perform '''10 power-slide turbo boosts''' in '''1 lap'''!''||1:10||Shroom Ridge||DK||N/A||{{anchor|Mission 3-7}}
|-
|-
|style="text-align:center;width:3%" | 2-1 ||style="text-align:left;"| Crash into all '''10 wooden crates''' and destroy every one! ||style="width:5%"| 0:55 ||style="width:20%;text-align:center;"| Delfino Square ||style="width:8%;text-align:center;"| Wario
|style=width:3%|3-8||style="text-align:left;"|''Collect all '''20 coins'''!''||1:05||Twilight House||Mario||N/A||{{anchor|Mission 3-8}}
|-
|-
|style="text-align:center;width:3%" | 2-2 ||style="text-align:left;"| Collect all '''10 coins'''! || 0:30 || Figure-8 Circuit || Yoshi
|style=width:3%|Boss||style="text-align:left;"|''Reach the finish before '''[[Goomboss]]'''!''||0:00||<small>GCN</small> Baby Park||Toad||N/A||{{anchor|Mission 3-Boss}}
|-class=expandable
!colspan=7|Level 4
|-
|-
|style="text-align:center;width:3%" | 2-3 ||style="text-align:left;"| Drive through all '''5 numbered gates''' in order! || 0:45 || Donut Plains 1 || DK
|style=width:3%|4-1||style="text-align:left;"|''Reach the finish before '''Donkey Kong'''!''||0:00||DK Pass**||Wario||8||A single-lap race done in reverse. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.{{anchor|Mission 4-1}}
|-
|-
|style="text-align:center;width:3%" | 2-4 ||style="text-align:left;"| Destroy all '''5 item boxes'''! || 0:35 || Luigi's Mansion || Luigi
|style=width:3%|4-2||style="text-align:left;"|''Blast '''20 crabs'''!''<sub>1</sub>||2:00||Palm Shore||Yoshi||10||{{anchor|Mission 4-2}}
|-
|-
|style="text-align:center;width:3%" | 2-5 ||style="text-align:left;"| Collect all '''20 coins'''! || 0:30 || Cheep Cheep Beach || Peach
|style=width:3%|4-3||style="text-align:left;"|''Reach the finish before the '''red car'''!''||0:00||Shroom Ridge||Mario||3||This car is much faster than normal and drives erratically. Along the way, each [[Item Box]] contains [[Triple Mushrooms]].{{anchor|Mission 4-3}}
|-
|-
|style="text-align:center;width:3%" | 2-6 ||style="text-align:left;"| Use Bob-ombs to destroy all '''5 Pokeys'''! || 0:55 || Desert Hills || Wario
|style=width:3%|4-4||style="text-align:left;"|''Drive through all '''7 numbered gates''' in order!''||0:45||Desert Hills||Wario||3||Each Item Box contains [[Triple Mushrooms]]{{anchor|Mission 4-4}}
|-
|-
|style="text-align:center;width:3%" | 2-7 ||style="text-align:left;"| Drive through all '''10 numbered gates''' in order! || 0:55 || Luigi Circuit<sup>1</sup> || Toad
|style=width:3%|4-5||style="text-align:left;"|''Collect all '''15 coins'''. If you get squished by a Thwomp, you fail!''||0:30||<small>GBA</small> Bowser Castle 2||Bowser||N/A||{{anchor|Mission 4-5}}
|-
|-
|style="text-align:center;width:3%" | 2-8 ||style="text-align:left;"| Perform '''6 power-slide turbo boosts''' in '''3 laps'''! || 0:55 || Baby Park || Peach
|style=width:3%|4-6||style="text-align:left;"|''Break all '''10 item boxes''' while avoiding the Fake Items!''||1:10||<small>N64</small> Choco Mountain||DK||2||{{anchor|Mission 4-6}}
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Hit the Eyerok's eyeball '''3 times''' with shells! || 5:00 || Sand Arena* || Mario
|style=width:3%|4-7||style="text-align:left;"|''Drive through all '''10 gates'''!''<sub>2</sub>||0:45||Waluigi Pinball||Toad||N/A||Takes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions.{{anchor|Mission 4-7}}
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 3
|style=width:3%|4-8||style="text-align:left;"|''Perform '''9 power-slide turbo boosts''' in '''1 lap'''!''||1:00||<small>GBA</small> Luigi Circuit||Luigi||N/A||{{anchor|Mission 4-8}}
|-
|-
|style="text-align:center;width:3%" | 3-1 ||style="text-align:left;"| Crash into all '''10 wooden crates''' and destroy every one! ||style="width:5%"| 0:50 ||style="width:20%;text-align:center;"| Delfino Square ||style="width:8%;text-align:center;"| Wario
|style=width:3%|Boss||style="text-align:left;"|''Collect '''50 coins''' while avoiding [[King Boo]]!''||5:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Lava Arena|Lava Arena]]*||Peach||N/A||{{anchor|Mission 4-Boss}}
|-class=expandable
!colspan=7 | Level 5
|-
|-
|style="text-align:center;width:3%" | 3-2 ||style="text-align:left;"| Drive through all '''5 numbered gates''' in order...'''backward'''! || 0:50 || Delfino Square || Bowser
|style=width:3%|5-1||style="text-align:left;"|''Reach the finish before the '''stray Chain Chomp'''!''||0:00||Peach Gardens||Peach||3||The course features only one lap. After starting, the player can obtain a set of [[Triple Mushrooms]] from the only set of [[Item Box]]es. Notably, this mission uses {{file link|MKDS-Music-ChainChomp.oga|a rearrangement of the Chain Chomp theme}} from ''[[Mario Kart: Double Dash!!]]'' as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.{{anchor|Mission 5-1}}
|-
|-
|style="text-align:center;width:3%" | 3-3 ||style="text-align:left;"| Collect all '''15 coins''' while avoiding the Chain Chomp! || 0:25 || Luigi Circuit<sup>1</sup> || Luigi
|style=width:3%|5-2||style="text-align:left;"|''Drive '''backward''' and collect '''15 coins'''! If you hit a snowman, you fail!''||0:30||<small>N64</small> Frappe Snowland||DK||N/A||{{anchor|Mission 5-2}}
|-
|-
|style="text-align:center;width:3%" | 3-4 ||style="text-align:left;"| Reach the finish before '''Yoshi'''! || 0:00 || Yoshi Falls || Peach
|style=width:3%|5-3||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||0:35||<small>SNES</small> Koopa Beach 2||Toad||2||{{anchor|Mission 5-3}}
|-
|-
|style="text-align:center;width:3%" | 3-5 ||style="text-align:left;"| Drive through all '''8 numbered gates''' in order! || 0:45 || Pipe Plaza || Yoshi
|style=width:3%|5-4||style="text-align:left;"|''Drive through all '''10 numbered gates''' in order!''||1:05||<small>GBA</small> Bowser Castle 2||Bowser||N/A||{{anchor|Mission 5-4}}
|-
|-
|style="text-align:center;width:3%" | 3-6 ||style="text-align:left;"| Hit Monty Moles with shells '''5 times'''! || 1:05 || Moo Moo Farm || Luigi
|style=width:3%|5-5||style="text-align:left;"|''Complete '''1 lap''' in the opposite direction within the time limit!''||0:55||<small>GCN</small> Mushroom Bridge||Mario||2||{{anchor|Mission 5-5}}
|-
|-
|style="text-align:center;width:3%" | 3-7 ||style="text-align:left;"| Perform '''10 power-slide turbo boosts''' in '''1 lap'''! || 1:10 || Shroom Ridge || DK
|style=width:3%|5-6||style="text-align:left;"|''Collect all '''18 coins'''!''||0:45||Tart Top||Yoshi||N/A||{{anchor|Mission 5-6}}
|-
|-
|style="text-align:center;width:3%" | 3-8 ||style="text-align:left;"| Collect all '''20 coins'''! || 1:05 || Twilight House || Mario
|style=width:3%|5-7||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:45||DK Pass**||Toad||N/A||Toad has to drive through the course in reverse. Extra oncoming snowballs have been added.{{anchor|Mission 5-7}}
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Reach the finish before '''Goomboss'''! || 0:00 || Baby Park || Toad
|style=width:3%|5-8||style="text-align:left;"|''Reach the finish before '''Mario'''!''||0:00||Mario Circuit||Luigi||8||There are extra [[Goomba]]s and [[Piranha Plant]]s. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 5-8}}
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 4
|style=width:3%|Boss||style="text-align:left;"|''Hit the [[King Bob-omb|Big Bob-omb]] with '''3 Bob-ombs'''!''||5:00||Sand Arena*||Wario||9||{{anchor|Mission 5-9}}
|-class=expandable
!colspan=7|Level 6
|-
|-
|style="text-align:center;width:3%" | 4-1 ||style="text-align:left;"| Reach the finish before '''Donkey Kong'''! ||style="width:5%"|0:00 ||style="width:20%;text-align:center;"| DK Pass** ||style="width:8%;text-align:center;"| Wario
|style=width:3%|6-1||style="text-align:left;"|''Drive '''backward''' across the spinning bridge! If you fall, you're out!''||0:30||Bowser Castle||Bowser||N/A||{{anchor|Mission 6-1}}
|-
|-
|style="text-align:center;width:3%" | 4-2 ||style="text-align:left;"| Blast '''20 crabs'''!<sub>1</sub> || 2:00 || Palm Shore || Yoshi
|style=width:3%|6-2||style="text-align:left;"|''Get Stars and run over '''15 Rocky Wrenches'''!''||0:55||Airship Fortress||Wario||4||{{anchor|Mission 6-2}}
|-
|-
|style="text-align:center;width:3%" | 4-3 ||style="text-align:left;"| Reach the finish before the '''red car'''! || 0:00 || Shroom Ridge || Mario
|style=width:3%|6-3||style="text-align:left;"|''Collect all '''30 coins'''!''||0:45||<small>SNES</small> Choco Island 2||Yoshi||N/A||{{anchor|Mission 6-3}}
|-
|-
|style="text-align:center;width:3%" | 4-4 ||style="text-align:left;"| Drive through all '''7 numbered gates''' in order! || 0:45 || Desert Hills || Wario
|style=width:3%|6-4||style="text-align:left;"|''Destroy all '''10 item boxes'''!''||2:00||<small>N64</small> Block Fort||Mario||2||{{anchor|Mission 6-4}}
|-
|-
|style="text-align:center;width:3%" | 4-5 ||style="text-align:left;"| Collect all '''15 coins'''. If you get squished by a Thwomp, you fail! || 0:30 || Bowser Castle 2 || Bowser
|style=width:3%|6-5||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:50||<small>GBA</small> Sky Garden||Peach||3||{{anchor|Mission 6-5}}
|-
|-
|style="text-align:center;width:3%" | 4-6 ||style="text-align:left;"| Break all '''10 item boxes''' while avoiding the Fake Items! || 1:10 || Choco Mountain || DK
|style=width:3%|6-6||style="text-align:left;"|''Perform '''14 power-slide turbo boosts''' in '''1 lap'''!''||1:00||<small>GCN</small> Yoshi Circuit||Yoshi||N/A||{{anchor|Mission 6-6}}
|-
|-
|style="text-align:center;width:3%" | 4-7 ||style="text-align:left;"| Drive through all '''10 gates'''!<sub>2</sub> || 0:45 || Waluigi Pinball || Toad
|style=width:3%|6-7||style="text-align:left;"|''Collect all '''40 coins'''!''||1:30||Tick-Tock Clock||Toad||N/A||The coins form the shape of a [[Super Star|Star]].{{anchor|Mission 6-7}}
|-
|-
|style="text-align:center;width:3%" | 4-8 ||style="text-align:left;"| Perform '''9 power-slide turbo boosts''' in '''1 lap'''! || 1:00 || Luigi Circuit<sup>2</sup> || Luigi
|style=width:3%|6-8||style="text-align:left;"|''Reach the finish before '''Peach'''!''||0:00||Peach Gardens**||Bowser||8||This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 6-8}}
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Collect '''50 coins''' while avoiding King Boo! || 5:00 || Lava Arena* || Peach
|style=width:3%|Boss||style="text-align:left;"|''Use Mushroom boosts to hit [[Chief Chilly]] and '''knock him off the stage 3 times'''!''||5:00||Water Arena*||Luigi||3||{{anchor|Mission 6-Boss}}
|-class=expandable
!colspan=7 | Level 7
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 5
|style=width:3%|7-1||style="text-align:left;"|''Perform '''6 power-slide turbo boosts''' in '''1 lap'''!''||1:00||Rainbow Road||Peach||N/A||{{anchor|Mission 7-1}}
|-
|-
|style="text-align:center;width:3%" | 5-1 ||style="text-align:left;"| Reach the finish before the '''stray Chain Chomp'''! ||style="width:5%"| 0:00||style="width:20%;text-align:center;"| Peach Gardens ||style="width:8%;text-align:center;"| Peach
|style=width:3%|7-2||style="text-align:left;"|''Reach the finish before '''Bowser!''||0:00||Bowser Castle||Mario||8||{{anchor|Mission 7-2}}
|-
|-
|style="text-align:center;width:3%" | 5-2 ||style="text-align:left;"| Drive '''backward''' and collect '''15 coins'''! If you hit a snowman, you fail! || 0:30 || Frappe Snowland || DK
|style=width:3%|7-3||style="text-align:left;"|''Complete '''2 laps''' within the time limit!''<sub>3</sub>||1:30||Tick-Tock Clock||DK||3||There are two additional pendulums and all clock parts move faster, and each [[Item Box]] contains [[Triple Mushrooms]].{{anchor|Mission 7-3}}
|-
|-
|style="text-align:center;width:3%" | 5-3 ||style="text-align:left;"| Destroy all '''5 item boxes'''! || 0:35 || Koopa Beach 2 || Toad
|style=width:3%|7-4||style="text-align:left;"|''Use shells to defeat all '''30 Goombas''' within the time limit!''||2:00||Mario Circuit||Toad||<abbr title="Collecting an item box while triple green shells are active will result in a forced single green shell, because the player cannot get triple green shells while triple green shells are active.>5</abbr>||{{anchor|Mission 7-4}}
|-
|-
|style="text-align:center;width:3%" | 5-4 ||style="text-align:left;"| Drive through all '''10 numbered gates''' in order! || 1:05 || Bowser Castle 2 || Bowser
|style=width:3%|7-5||style="text-align:left;"|''Collect all '''20 coins'''!''||0:55||Wario Stadium||Wario||N/A||There are two additional [[Fire Chain|fire chains]] for the player to avoid.{{anchor|Mission 7-5}}
|-
|-
|style="text-align:center;width:3%" | 5-5 ||style="text-align:left;"| Complete '''1 lap''' in the opposite direction within the time limit! || 0:55 || Mushroom Bridge || Mario
|style=width:3%|7-6||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:11||Nintendo DS||Mario||N/A||{{anchor|Mission 7-6}}
|-
|-
|style="text-align:center;width:3%" | 5-6 ||style="text-align:left;"| Collect all '''18 coins'''! || 0:45 || Tart Top || Yoshi
|style=width:3%|7-7||style="text-align:left;"|''Drive '''backward''' and collect all '''12 coins'''! If you hit a burner, you fail!''||0:50||Airship Fortress||Bowser||N/A||Bowser has to navigate a maze-like arrangement of wooden crates.{{anchor|Mission 7-7}}
|-
|-
|style="text-align:center;width:3%" | 5-7 ||style="text-align:left;"| Drive through all '''8 numbered gates''' in order! || 0:45 || DK Pass** || Toad
|style=width:3%|7-8||style="text-align:left;"|''Break all '''10 item boxes''' while avoiding the Fake Items!''||1:05||<small>N64</small> Banshee Boardwalk||Luigi||2||{{anchor|Mission 7-8}}
|-
|-
|style="text-align:center;width:3%" | 5-8 ||style="text-align:left;"| Reach the finish before '''Mario'''! || 0:00 || Mario Circuit || Luigi
|style=width:3%|Boss||style="text-align:left;"|''Reach the finish before '''[[Wiggler#Mario Kart DS|Wiggler]]'''!''||0:00||<small>GCN</small> Mushroom Bridge||Mario||<abbr title="Boxes on the track use set 4, while boxes hidden under vehicles use set 2.>2 & 4</abbr>||{{anchor|Mission 7-Boss}}
|}
:<nowiki>*</nowiki>Conjectural title based on surroundings.
:<nowiki>**</nowiki>Denotes that the player drives through the course in the opposite direction.
:<sub>1</sub>Using Green Shells (solo or triple) and Bob-ombs
:<sub>2</sub>The gates don't necessarily have to be driven through in order.
:<sub>3</sub>Players can use any means - normal or powersliding - to finish.
 
===Nintendo Wi-Fi Connection mode===
''Mario Kart DS'' was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the second ''Mario Kart'' game to support online connectivity, with the Japanese version of ''[[Mario Kart: Super Circuit]]'' being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).<ref>[[tcrf:Mario Kart Super Circuit#Misc.|Mario Kart Super Circuit § Misc.]]</ref> Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play.
 
The following changes and restrictions were applied to prevent excessive lag:
*Only up to four players
*Only the 100cc engine class was available
*12 of 32 courses were omitted
*No multi-items
*No spilled [[List of items|Items]] onto course to be used; items were just lost
*Items could not be dragged behind the kart
*Item roulette could not be stopped earlier
*Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
{|class="wikitable" style="margin:1em auto;text-align:center;max-width:60em"
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Hit the Big Bob-omb with '''3 Bob-ombs'''! || 5:00 || Sand Arena* || Wario
!colspan="9" style="background:#e0e0e0"|Point Spread Comparisons
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 6
!style="max-width:20em"| !!style="width:2.5em"|1st!!style="width:2.5em"|2nd!!style="width:2.5em"|3rd!!style="width:2.5em"|4th!!style="width:2.5em"|5th!!style="width:2.5em"|6th!!style="width:2.5em"|7th!!style="width:2.5em"|8th
|-
|-
|style="text-align:center;width:3%" | 6-1 ||style="text-align:left;"| Drive '''backward''' across the spinning bridge! If you fall, you're out! ||style="width:5%"|0:30||style="width:20%;text-align:center;"| Bowser Castle ||style="width:8%;text-align:center;"| Bowser
|'''''Super Mario Kart'' <br> ''Mario Kart 64'' <br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0
|-
|-
|style="text-align:center;width:3%" | 6-2 ||style="text-align:left;"| Get Stars and run over '''15 Rocky Wrenches'''! || 0:55 || Airship Fortress || Wario
|'''''Mario Kart: Double Dash!!''<br>''Mario Kart DS'' Grand Prix'''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0
|-
|-
|style="text-align:center;width:3%" | 6-3 ||style="text-align:left;"| Collect all '''30 coins'''! || 0:45 || Choco Island 2 || Yoshi
|'''''Mario Kart DS'' Teams'''<ref>https://youtu.be/rHS3RQfqxSg?t=835</ref>||style="background:#096;color:white;font-weight:bold"|15||style="background:#CF0"|12||style="background:#CF0"|9||6||4||2||1||0
|-
|-
|style="text-align:center;width:3%" | 6-4 ||style="text-align:left;"| Destroy all '''10 item boxes'''! || 2:00 || Block Fort || Mario
|'''''Mario Kart DS'' WFC 4 Players'''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|7||4||1||&mdash;||&mdash;||&mdash;||-
|-
|-
|style="text-align:center;width:3%" | 6-5 ||style="text-align:left;"| Drive through all '''8 numbered gates''' in order! || 0:50 || Sky Garden || Peach
|'''''Mario Kart DS'' WFC 3 Players'''||style="background:#096;color:white;font-weight:bold"|10||7||4||&mdash;||&mdash;||&mdash;||&mdash;||-
|-
|-
|style="text-align:center;width:3%" | 6-6 ||style="text-align:left;"| Perform '''14 power-slide turbo boosts''' in '''1 lap'''! || 1:00 || Yoshi Circuit || Yoshi
|'''''Mario Kart DS'' WFC 2 Players'''||style="background:#096;color:white;font-weight:bold"|10||5||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||-
|-
|-
|style="text-align:center;width:3%" | 6-7 ||style="text-align:left;"| Collect all '''40 coins'''! || 1:30 || Tick-Tock Clock || Toad
|colspan=9 style="text-align:justify;font-size:smaller;"|<span style="background:#096;color:white">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in ''Mario Kart 64''), the [[Grand Prix]] must be started over.<br>&mdash; means not available
|}
====Connection====
Players could connect using a wireless connection or a [[Nintendo Wi-Fi Connection#Logging in|Nintendo Wi-Fi USB Connector]] (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.
 
In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.
 
Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". For example:
*A player winning a 3-player match, or ties for 1st with one other player in a 4-player match receives 2 wins and 0 losses.
*A player coming 2nd in a 4-player match receives 2 wins and 1 loss.
*A player tied for third in a 4-player match gets only 2 losses, as compared to 3.
*A player tied with all other players, no matter how many players are participating, was simply called a tie and did not affect either player's record.
Players could continue after the match to play the same racers again or quit to restart the process to find other players.
 
====Issues====
'''Problem:''' Trouble with friend codes
:A) '''Friend Code System'''. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, where [[Wi-Fi]] records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selecting ''continue'' after a match.
'''Problem:''' Disconnecting racers change the outcome of the match; it is later reflected in the match records.
:B) '''Disconnecting'''. Take this scenario into consideration:
::''Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.''
'''Causes:'''
*The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
*Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
*Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
**To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.
 
==Characters==
===Drivers===
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Yoshi]], [[Toad]], [[Donkey Kong]], [[Wario]], and [[Bowser]], are the same eight characters available in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]''. The other four drivers can be unlocked by winning a gold trophy of certain cups in [[Mario Kart (series)#Modes of play|Grand Prix]] mode. Two of the unlockable characters, [[Princess Daisy|Daisy]] and [[Waluigi]], return from ''[[Mario Kart: Double Dash!!]]'', and the other two, [[Dry Bones]] and [[R.O.B.]], make their first ''Mario Kart'' playable appearances. A 13th racer, [[Shy Guy]], debuts as a playable character sharing [[Yoshi]]'s statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game since ''[[Super Mario Kart]]'' where the player classes are divided evenly, with four characters in each.
 
====Default drivers====
{|style="text-align:center"class="wikitable sortable"
!Driver
!Weight
!Class
!Signature kart
!Standard kart
!Unlockable kart
!Borrowed karts
!Description
|-
|-
|style="text-align:center;width:3%" | 6-8 ||style="text-align:left;"| Reach the finish before '''Peach'''! || 0:00 || Peach Gardens** || Bowser
|[[File:MKDS Mario Standard Kart Artwork.png|200x150px]]<br>[[Mario]]
|'''32'''<br>{{bar meter|64|36}}
|{{color|green|Medium}}
|[[B Dasher]]
|[[Standard MR]]
|[[Shooting Star (kart)|Shooting Star]]
|[[4-Wheel Cradle]]<br>[[Light Dancer]]<br>[[Banisher]]<br>[[Gold Mantis]]
|''Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.''
|-
|-
|style="text-align:center;width:3%;border-bottom:2px solid black;" | Boss ||style="text-align:left;border-bottom:2px solid black;"| Use Mushrooms boosts to hit Chief Chilly and '''knock him off the stage 3 times'''! ||style="border-bottom:2px solid black;"|5:00||style="border-bottom:2px solid black;"| Water Arena* ||style="border-bottom:2px solid black;"| Luigi
|[[File:Luigi in Standard LG MKDS artwork.png|200x150px]]<br>[[Luigi]]
|'''32'''<br>{{bar meter|64|36}}
|{{color|green|Medium}}
|[[Poltergust 4000]]
|[[Standard LG]]
|[[Streamliner]]
|[[Cucumber]]<br>[[Wildlife]]<br>[[Dragonfly]]<br>[[ROB-BLS]]
|''Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out.''
|-
|-
!colspan="5" style="background:#fff9f9;text-align:center;" | Level 7
|[[File:MKDS Peach Artwork.png|200x150px]]<br>[[Princess Peach|Peach]]
|23<br>{{bar meter|46|54}}
|{{color|dodgerblue|Light}}
|[[Royale]]
|[[Standard PC]]
|[[Light Tripper]]
|[[4-Wheel Cradle]]<br>[[Wildlife]]<br>[[Power Flower (kart)|Power Flower]]<br>[[Dry Bomber]]
|''A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting.''
|-
|-
|style="text-align:center;width:3%" | 7-1 ||style="text-align:left;"| Perform '''6 power-slide turbo boosts''' in '''1 lap'''! ||style="width:5%"|1:00||style="width:20%;text-align:center;"| Rainbow Road ||style="width:8%;text-align:center;"| Peach
|[[File:MKDS Yoshi Artwork.png|200x150px]]<br>[[Yoshi]]
|20<br>{{bar meter|40|60}}
|{{color|dodgerblue|Light}}
|[[Egg 1]]
|[[Standard YS]]
|[[Cucumber]]
|[[Mushmellow]]<br>[[Banisher]]<br>[[Poltergust 4000]]<br>[[Royale]]
|''While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.''
|-
|-
|style="text-align:center;width:3%" | 7-2 ||style="text-align:left;"| Reach the finish before '''Bowser! || 0:00 || Bowser Castle || Mario
|[[File:MKDS Toad Artwork.png|200x150px]]<br>[[Toad]]
|17<br>{{bar meter|34|66}}
|{{color|dodgerblue|Light}}
|[[Mushmellow]]
|[[Standard TD]]
|[[4-Wheel Cradle]]
|[[Dry Bomber]]<br>[[Zipper (kart)|Zipper]]<br>[[Shooting Star (kart)|Shooting Star]]<br>[[Royale]]
|''Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.''
|-
|-
|style="text-align:center;width:3%" | 7-3 ||style="text-align:left;"| Complete '''2 laps''' within the time limit!<sub>3</sub> || 1:30 || Tick-Tock Clock || DK
|[[File:MKDS Donkey Kong Standard Kart Artwork.png|200x150px]]<br>[[Donkey Kong]]
|41<br>{{bar meter|82|18}}
|{{color|red|Heavy}}
|[[Rambi Rider]]
|[[Standard DK]]
|[[Wildlife]]
|[[Hurricane (kart)|Hurricane]]<br>[[Power Flower (kart)|Power Flower]]<br>[[Gold Mantis]]<br>[[ROB-LGS]]
|''DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape!''
|-
|-
|style="text-align:center;width:3%" | 7-4 ||style="text-align:left;"| Use shells to defeat all '''30 Goombas''' within the time limit! || 2:00 || Mario Circuit || Toad
|[[File:MKDS Wario Artwork.png|200x150px]]<br>[[Wario]]
|44<br>{{bar meter|88|12}}
|{{color|red|Heavy}}
|[[Brute]]
|[[Standard WR]]
|[[Dragonfly]]
|[[Tyrant]]<br>[[Zipper (kart)|Zipper]]<br>[[ROB-BLS]]<br>[[Shooting Star (kart)|Shooting Star]]
|''As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.''
|-
|-
|style="text-align:center;width:3%" | 7-5 ||style="text-align:left;"| Collect all '''20 coins'''! || 0:55 || Wario Stadium || Wario
|[[File:MKDS Bowser Artwork.png|200x150px]]<br>[[Bowser]]
|50<br>{{bar meter|100}}
|{{color|red|Heavy}}
|[[Tyrant]]
|[[Standard BW]]
|[[Hurricane (kart)|Hurricane]]
|[[Light Dancer]]<br>[[ROB-LGS]]<br>[[Rambi Rider]]<br>[[Brute]]
|''Mario's arch-enemy is superb at using his driving skills to race through curves.''
|}
 
====Unlockable drivers====
{|style="text-align:center"class="wikitable sortable"
!Driver
!Weight
!Class
!Signature kart
!Standard kart
!Unlockable kart
!Borrowed karts
!Unlock method
|-
|-
|style="text-align:center;width:3%" | 7-6 ||style="text-align:left;"| Drive through all '''8 numbered gates''' in order! || 0:11 || Nintendo DS || Mario
|[[File:PrincessDaisyMKDS.png|200x150px]]<br>[[Princess Daisy|Daisy]]
|26<br>{{bar meter|52|48}}
|{{color|green|Medium}}
|[[Power Flower (kart)|Power Flower]]
|[[Standard DS]]
|[[Light Dancer]]
|[[B Dasher]]<br>[[Light Tripper]]<br>[[Egg 1]]<br>[[Rambi Rider]]
|Obtain a gold trophy for every 50cc Retro Grand Prix cup
|-
|-
|style="text-align:center;width:3%" | 7-7 ||style="text-align:left;"| Drive '''backward''' and collect all '''12 coins'''! If you hit a burner, you fail! || 0:50 || Airship Fortress || Bowser
|[[File:MKDS Dry Bones Artwork.png|200x150px]]<br>[[Dry Bones]]<sup>(new)</sup>
|14<br>{{bar meter|28|72}}
|{{color|dodgerblue|Light}}
|[[Banisher]]
|[[Standard DB]]
|[[Dry Bomber]]
|[[Streamliner]]<br>[[Light Tripper]]<br>[[Cucumber]]<br>[[Mushmellow]]
|Obtain a gold trophy for every 50cc Nitro Grand Prix cup
|-
|-
|style="text-align:center;width:3%" | 7-8 ||style="text-align:left;"| Break all '''10 item boxes''' while avoiding the Fake Items! || 1:05 || Banshee Boardwalk || Luigi
|[[File:MKDS Waluigi Artwork.png|200x150px]]<br>[[Waluigi]]
|35<br>{{bar meter|70|30}}
|{{color|green|Medium}}
|[[Gold Mantis]]
|[[Standard WL]]
|[[Zipper (kart)|Zipper]]
|[[B Dasher]]<br>[[Poltergust 4000]]<br>[[Brute]]<br>[[Tyrant]]
|Obtain a gold trophy for every 100cc Retro Grand Prix cup
|-
|-
|style="text-align:center;width:3%" | Boss ||style="text-align:left;"| Reach the finish before '''Wiggler'''! || 0:00 || Mushroom Bridge || Mario
|[[File:MKDS ROB Artwork.png|200x150px]]<br>[[R.O.B.]]<sup>(new)</sup>
|50<br>{{bar meter|100}}
|{{color|red|Heavy}}
|[[ROB-BLS]]
|[[Standard RB]]
|[[ROB-LGS]]
|[[Streamliner]]<br>[[Egg 1]]<br>[[Dragonfly]]<br>[[Hurricane (kart)|Hurricane]]
|Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup
|}
|}
:<nowiki>*</nowiki>Conjectural title based on surroundings.
:<nowiki>**</nowiki>Despite not being mentioned, the player drives in the opposite direction!
:<sup>1</sup>GCN version
:<sup>2</sup>GBA version
:<sub>1</sub>Using green shells (solo or triple) and Bob-ombs
:<sub>2</sub>We lied &ndash; this is the only gate mission that is unordered.
:<sub>3</sub>Players can use any means &ndash; normal or powersliding &ndash; to finish.</show></showhide>


==Nintendo Wi-Fi Connection Mode==
====DS Download Play only====
''Mario Kart DS'' also boasts the fact that it is the first game to go online &ndash; now, it is possible for up to four players around the world to race each other in '''Nintendo WFC''' mode (single-player to connect). Yet, there are some limits to prevent lag &ndash; that is, to keep the flow of the race active and not use a player's position, then have him pop up suddenly somewhere else later &ndash; that disappointed many, but it still wins on a key note &ndash; it's a fun experience, win or lose.
{|style="text-align:center"class="wikitable sortable"
!Driver
!Weight
!Class
!Standard kart
!Description
|-
|[[File:MKDS Shy Guy Artwork.png|200x150px]]<br>[[Shy Guy]]<sup>(new)</sup>
|20<br>{{bar meter|40|60}}
|{{color|dodgerblue|Light}}
|{{conjectural|[[Standard SG]]}}
|''Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.''
|}


The following changes from the main game are enforced:
===Other characters===
*Only up to four players.
These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.
*Thus, a different point system. See chart below.
{|class="wikitable"
*100cc engines
!style="background-color:red;color:white"|Image
*No triple bananas or shells
!style="background-color:red;color:white"|Name
*No spilled items onto course to be used or tripped on &ndash; items are just lost
!style="background-color:red;color:white"|Course appearance(s)
*No items held behind racer
!style="background-color:red;color:white"|Description
*Item roulette cannot be stopped early
|-
*12 of 32 courses are omitted
|style="text-align:center"|[[File:MKDSAngrySun.png|60px]]
 
|style="text-align:center"|[[Angry Sun]]
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center;" width=84%
|style="text-align:center"|[[DS Desert Hills|Desert Hills]]
|The Angry Sun shoots out [[Fire Snake]]s onto certain areas of the track when the second lap begins.
|-
|style="text-align:center"|[[File:MKDS Boo Sprite.png]]
|style="text-align:center"|[[Boo]]
|style="text-align:center;white-space:nowrap"|[[DS Luigi's Mansion|Luigi's Mansion]]<br>{{classic-link|N64|Banshee Boardwalk}}
|In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
|-
|style="text-align:center"|[[File:BubbaMKDS.png|60px]]
|style="text-align:center"|[[Cheep Chomp|Bubba]]
|style="text-align:center"|<small>N64</small> Banshee Boardwalk
|Bubba jumps out of the water over the track. It does not hit any of the racers.
|-
|style="text-align:center"|[[File:MKDS Airship Fortress Bullet Bill Screenshot.png]]
|style="text-align:center"|[[Bullet Bill]]
|style="text-align:center"|[[DS Airship Fortress|Airship Fortress]]
|Also in addition to being an item in the game, Bullet Bills are shot out of the [[Airship]] towards the starting line, knocking out any racers in their path.
|-
|style="text-align:center"|[[File:MKDSBurner.png]]
|style="text-align:center"|[[Burner]]
|style="text-align:center"|Airship Fortress<br>[[Bowser Castle (Mario Kart DS)|Bowser Castle]]
|Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
|-
|style="text-align:center"|[[File:MKDSChainChomp.png]]
|style="text-align:center"|[[Chain Chomp]]
|style="text-align:center"|[[DS Peach Gardens|Peach Gardens]]<br>{{classic-link|GCN|Luigi Circuit}}
|In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of [[Item Box]]es. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
|-
|style="text-align:center"|[[File:MKDS Cheep Cheep Sprite.png]]
|style="text-align:center"|[[Cheep Cheep]]
|style="text-align:center"|[[DS Cheep Cheep Beach|Cheep Cheep Beach]]<br>{{classic-link|SNES|Koopa Troopa Beach 2|Koopa Beach 2}}
|In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
|-
|style="text-align:center"|[[File:MKDSFireBar.png]]
|style="text-align:center"|[[Fire Bar]]
|style="text-align:center"|[[DS Wario Stadium|Wario Stadium]]
|Different variations of Fire Bars are abundant on the track. Some spin in circles after a [[Dash Panel]] ramp. Others are in a triangle-like formation. Both set the racers on fire.
|-
|style="text-align:center"|[[File:MKDSFireSnake.png]]
|style="text-align:center"|[[Fire Snake|Firesnake]]
|style="text-align:center"|Desert Hills
|Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
|-
|style="text-align:center"|[[File:MKDSGoomba.png]]
|style="text-align:center"|[[Goomba]]
|style="text-align:center"|Mario Circuit
|Goombas are situated on the track and spin players out of control. If [[Lightning]] strikes or if they're hit by shells, they get squashed and drop [[Dash Mushroom|Mushroom]]s, though they continue walking even while flattened.
|-
|style="text-align:center"|[[File:MKDSLavaBubble.png]]
|style="text-align:center"|[[Lava Bubble]]
|style="text-align:center"|{{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}
|Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
|-
|style="text-align:center"|[[File:MontyMoleMKDS.png]]
|style="text-align:center"|[[Monty Mole]]
|style="text-align:center"|Peach Gardens<br>{{classic-link|N64|Moo Moo Farm}}
|Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
|-
|style="text-align:center"|[[File:MKDSMooMoo.png]]
|style="text-align:center"|[[Moo Moo]]
|style="text-align:center"|<small>N64</small> Moo Moo Farm
|There are several Moo Moos in the background of the track, only posing as onlookers.
|-
|style="text-align:center"|[[File:Pianta MKDS blue.png]][[File:Pianta MKDS pink.png]][[File:Pianta MKDS yellow.png]]
|style="text-align:center"|[[Pianta]]
|style="text-align:center"|[[DS Delfino Square|Delfino Square]]
|Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.
|-
|-
! colspan=9 style="background:#fff5f5;text-align:center" width=84% | Point Spread Comparisions
|style="text-align:center"|[[File:Piranha Plant MKDS sprite.png]]
|style="text-align:center"|[[Piranha Plant]]
|style="text-align:center"|Mario Circuit<br>{{classic-link|SNES|Choco Island 2}}<br>{{classic-link|GCN|Yoshi Circuit}}
|Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
|-
|-
! style="background:#fff7f7;text-align:center" width=14% | !! style="background:#fff7f7;text-align:center;" width=4% | 1st !! style="background:#fff9f9;text-align:center" width=4% | 2nd !! style="background:#fff9f9;text-align:center;" width=4% | 3rd !! style="background:#fff7f7;text-align:center" width=4% | 4th !! style="background:#fff7f7;text-align:center;" width=4% | 5th !! style="background:#fff9f9;text-align:center;" width=4% | 6th !! style="background:#fff9f9;text-align:center;" width=4% | 7th !! style="background:#fff7f7;text-align:center;" width=4% | 8th
|style="text-align:center"|[[File:PokeyMKDS.png|32x110px]]
|style="text-align:center"|[[Pokey]]
|style="text-align:center"|Desert Hills
|Many Pokeys appear on the track, creating obstacles for the drivers.
|-
|-
|MK64 + MKSC GP ||style="background:#f0fff0"| 9 ||style="background:#ffffe0"| 6 ||style="background:#ffffe0"| 3 ||style="background:#ffffe0"| 1 || &ndash; || &ndash; || &ndash; || &ndash;
|style="text-align:center"|[[File:MKDS Rocky Wrench Render.png]]
|style="text-align:center"|[[Rocky Wrench]]
|style="text-align:center"|Airship Fortress
|Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
|-
|-
|style="text-align:center"|[[File:SidestepperMKDS.png]]
|style="text-align:center"|[[Sidestepper]]
|style="text-align:center"|Cheep Cheep Beach
|Sidesteppers are stationed on the sand, spinning players out of control if driven into them.
|-
|-
|MKDD + MKDS GP ||style="background:#f0fff0"| 10 ||style="background:#ffffe0"| 8 ||style="background:#ffffe0"| 6 || 4 || 3 || 2 || 1 || 0
|style="text-align:center"|[[File:MKDSSnowman.png]]
|style="text-align:center"|[[Snowman]]
|style="text-align:center"|[[DS DK Pass|DK Pass]]<br>{{classic-link|N64|Frappe Snowland}}
|Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
|-
|-
|WFC 4 Players ||style="background:#f0fff0"| 10 ||style="background:#ffffe0"| 7 || 4 || 1 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
|style="text-align:center"|[[File:MKDS Swoop.png]]
|style="text-align:center"|[[Swoop]]
|style="text-align:center"|<small>N64</small> Banshee Boardwalk
|A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
|-
|-
|WFC 3 Players ||style="background:#f0fff0"| 10 || 7 || 4 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
|style="text-align:center"|[[File:MKDSThwomp.png]]
|style="text-align:center"|[[Thwomp]]
|style="text-align:center"|Bowser Castle<br><small>GBA</small> Bowser Castle 2
|Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
|-
|-
|WFC 2 Players ||style="background:#f0fff0"| 10 || 5 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
|style="text-align:center"|[[File:MKDSFirePiranhaPlant.png]]
|style="white-space:nowrap;text-align:center"|[[Fire Piranha Plant|Venus Fire Trap]]
|style="text-align:center"|[[DS Mario Circuit|Mario Circuit]]
|Venus Fire Traps are stationed in [[Warp Pipe|pipe]]s and spit fire at oncoming racers.
|-
|-
| colspan=9 style="text-align:justify;font-size:smaller;" | <span style="background:#f0fff0">Signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#ffffe0">Signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music<br><span style="background:#fff3f3">Not available</span><br>&ndash; signifies that the game forces the player to retry the race (0 pts). If the racer comes in 5th-8th three times, the Grand Prix must be started over.
|style="text-align:center"|[[File:MKDSTree.png]]
|style="text-align:center"|[[Walking Tree]]
|style="text-align:center"|Luigi's Mansion
|Walking Trees walk in patterns and pose as obstacles for the drivers.
|}
|}


The process is simple: players connect using a wireless connection or a [[Nintendo Wi-Fi USB Connector]], preferably high-speed. Then, racers choose to search for other players in "Friends" (see below), "Rivals" (players with a similar record), "Regional" (players in same country), and "Worldwide" (most likely to lag). Other racers searching in the same category are randomly grouped. The game tries to get four players, but will eventually settle for three or two if necessary. Characters choose their characters, karts, then choose the course they want for the first of four races.
==Karts==
[[File:Mario in Standard MR MKDS.png|thumb|The kart selection screen in ''Mario Kart DS'' with Mario only.]]
In ''Mario Kart DS'', there are 36 different karts (37 if including the [[Standard SG]]) in total.


In addition to the 20 courses listed in order of when it is encountered, there is also a random button. After everyone's selection is placed, a course is chosen based on the responses. (If 3 players each pick a different course, the game randomly picks one. If 4 players choose 2 courses, 2 each, the game randomly picks from those two. If 4 players choose 2 courses, 3 for one course and 1 for another, or 2 of 3 players pick one course, majority always rules.) It goes like so for 4 races, then the points are tallied up, and after the match a player's wins and losses are totaled. (Each player receives one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. For example, a player winning a 3-player match receives 2 wins and 0 losses. A player coming 2nd in a 4-player match receives 2 wins and 1 loss. A player tied for third in a 4-player match gets only 2 losses, as compared to 3. A player tied in a 2-player match is simply called a tie and does not affect either player's record.) Players can continue after the match to play the same racers again or quit to restart the process to find other players.
Every kart shows six ratings:
*'''Speed:''' How high the top speed of the kart is; how fast the kart can go. [[Bowser]] and [[R.O.B.]] have the fastest karts.
*'''Acceleration:''' The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). [[Dry Bones]]' karts can reach their top speed very quickly.
*'''Weight:''' When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with [[Bowser]] and [[R.O.B.]] being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's '''Off-Road''' stat (which is hidden to the player).
*'''Handling:''' How tight the kart can normally turn without drifting. [[Dry Bones]] has the best turning curve.
*'''Drift:''' How tight the kart turns while drifting or powersliding. [[Princess Peach|Peach]] has the best drifting curve.
*'''Items:''' The variety of items to use when touching an [[Item Box]] (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).


===Issues===
For all stats, one or more karts will have a rating of one hundred for that stat; for example, the [[Hurricane (kart)|Hurricane]] and [[ROB-BLS]] have speed ratings of one hundred, the [[Dry Bomber]] has both acceleration and handling rates of one hundred, the [[Tyrant]] has a weight rating of one hundred if normally paired with Bowser or R.O.B., the [[Light Tripper]] has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.
A) '''Friend Code System'''. Each copy of the game comes with a 12-digit code known as a "friend code". Players can enter other codes into your "friend roster" to create a friend list, where Wi-Fi records between the player is stored. When a friend is online at the same time, a symbol will appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up, and, if the player found a great racer to befriend elsewhere online, there's no communication or friend code swap &ndash; the only way to race again is to do it right away by "continuing" after a match.
:'''Problem:''' Friend system is very limited, requires knowledge of when and what code beforehand to work properly.


B) '''Disconnecting'''. Take this scenario into consideration:
Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150cc [[Special Cup]] or [[Lightning Cup]], four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.
:''Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come 2nd and 3rd in the first 2 races. It is 20-11. Bob realizes that he could still win the match with some luck and skill. He wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Bob realizes that he has run out of luck, but he has researched about Wi-Fi online and has learned a very sneaky trick. He leaves his DS, bringing his kart to a stop, finds his wireless router, and disconnects it. He smirks, knowing that in the end, he gets the edge in the record-book.''
'''What happened?:'''
*The two players who disconnected early most likely gave up and turned off their DS. When this happens, the player is charged with the same number of losses as there are other players, in this case 3, even if they are not in last place. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnector.
*Refer to the point spread chart for WFC. Mid-match, thanks to disconnectors, the point spread can change. When it goes down from 4 to 3 players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Bob lost 3 and 6 points to the three-star player, respectively, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered 10 points &ndash; and would have won, 31-30, even though he came in 3rd once and only won two out of four races (which should be a tie at best). Unfair? Absolutely.
*Players most often disconnect when losing, of course. Unfortunately, a glitch in the game seriously effects the final results, and this is exactly what Bob does in the scenario. Instead of turning off the DS, he disconnects his actual connection. ''For each player from the start of the match, including disconnectors, Bob's '''loss total is <u>reduced</u>, in this case by 3.''''' And the poor three-star player? He would have gained 3 wins, but when everyone disconnects, it takes no effect on the remaining player's record.
**To restate and make clear: if Bob would have played it out and lost the 4th race, the result would have been 35-26, in favor of the three-star player, who would have gone 3-0 for the match, 1 win from Bob and 2 wins from the disconnectors. Bob would have gone 2-1 for the match, the 1 loss from the three-star player. Instead, Bob used the glitch to go 0 - '''&ndash;3''', and the three-star player went 0-0 &ndash; Bob gets the edge in the end. Disconnectors often make it harder for the best players to get more wins, since they run before the match can be completed. There are some racers who have a record like 3000-0 &ndash; some turn out to live up to their record, but most turn out to be mediocre, and all have been dubbed "disconnectors" by many online communities.  


:'''Problem:''' Disconnectors change the outcome of the match and even deny the true "best" player in the match of any showing for it, while it reflects in a loser's record, unfortunately, the right way. It greatly troubles the experience for some players.
The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.<ref>[https://docs.google.com/spreadsheets/d/15fb4tuhafxs3L0u9dKcKkwcB8oNPSgbXVFr9Dwl_gfM/pubhtml A transcription of the in-game statistics of ''Mario Kart DS'']. The values used to fill the bars in the kart selection screen are found in the ''kartmenuparam'' and ''charmenuparam'' sections.</ref> The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role in ''Mario Kart DS'', as the weight does not create kart use restrictions.


==Items==
===Signature karts===
What would a ''Mario Kart'' game be without the classic items? All the favorites are back, but now they can also be seen on the bottom screen (to allow one to prepare for a red shell attack, etc.). Also, three new items have been added to the mix. Leaders in a race receive less powerful items than stagglers in the rear. Some items are not in battle mode, and they will be noted (leaders in this mode have the most balloons or shines, and they also receive less powerful items accordingly).
The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.
===Old Items===
*[[Banana]] &ndash; The old banana peel is back, and it's still an item most commonly received in the leader's spot. It can be simply dropped behind the player, thrown ahead using &uarr; on the D-pad and <tt>L</tt>, or even held behind by holding <tt>L</tt> (but not in Wi-Fi). Once a racer hits a banana, they spin out, losing speed.
**Banana X3 &ndash; While not in Wi-Fi, the triple bananas make a return in ''Mario Kart DS''. The pack can be left behind the racer without having to hold <tt>L</tt>. Pressing <tt>L</tt> each time drops or throws a banana forward.
*[[Green Shell]] &ndash; Another classic item, the green shell is used the same way as a banana, except for the fact that it bounces around the track many times, knocking a racer over if hit by it. It bounces off anything 10 items before the shell is destroyed on the field.
**Green Shell X3 &ndash; Same as Banana X3 (not in Wi-Fi as well) except that these shells again circle the player's kart, providing a protective shield. This item is commonly reserved for 2nd-4th place.
*[[Red Shell]] &ndash; The homing item of ''Mario Kart'' is the same as a green shell, except it can navigate the track and hit the racer ahead of the player (nearest player in battle mode)! It can be stopped by bananas and other obstacles on the track, but it's generally reliable. It can be shot backwards, but will then act like a green shell.
**Red Shell X3 &ndash; Same as Green Shell X3, except with homing capibilities when fired.
*[[Spiny Shell]] &ndash; This blue winged (and spiny) shell flies ahead to the leader and creates a mini-explosion, popping the leader into the air. Very deadly and rarely missing, ranging from 4th to 7th place. Also, it is not in battle mode.
*[[Fake Item Box]] &ndash; The classic trick item. Instead of an upside-down ? mark as the difference between it and a real item box, the trap simply has no marking on it. It appears red on the bottom screen, while real item boxes are blue. Fake Item Boxes can be dropped behind, thrown, and held, and range from the leader to the middle of the pack.
*[[Mushroom]] &ndash; The speed boost still provides shortcuts by increasing velocity over off-road areas. In battle mode, players boosting and striking another player will steal one of their balloons. Ranges from 2nd to 5th place.
**Triple Mushrooms &ndash; Three speed boosts. Provides even greater shortcuts. Ranges from 4th to 8th place.
**[[Golden Mushroom]] &ndash; Returning as an item that every character can get, the golden mushroom provides unlimited boosts for about 10 seconds. Ranges from 6th to 8th place.
*[[Boo]] &ndash; Returning after an absence in ''Double Dash!!'', Boo makes the player invisible (he or she disappears from the tracking screen) and transparent, and steals an item from another player if possible. Ranges from 4th to 6th place.
*[[Star]] &ndash; One of the best items; makes the player invincible for about 10 seconds. He or she is not stopped by off-road track, cannot be affected by items, and can cause other players to crash. Ranges from 6th to 8th place.
*[[Thunderbolt]]s &ndash; The deadliest item; makes every player in front of the user small, lose speed, any items they have reserve or are being held behind them are lost, and causes them to spin out. Can only be picked up in 8th place. New to ''Mario Kart DS'' is that the lower in rank you are, the faster the effects of being hit by a thunder bolt wears off. In battle mode, it is available only in Shine Runners, and causes all players to lose one Shine (if they have one) in addition to the effects above.


===New Items===
{|style="text-align:center"class="wikitable sortable sticky-header"
*[[Bob-omb]] &ndash; Now available to every player, it has the same firing/carrying properties as a banana. After being placed, it will either wait for 5 seconds and explode or will sense player(s) coming near it and explode. The explosion has the same effect as being by a spiny shell. Ranges from 2nd to 5th place; players lucky enough to take the lead with this item in stock can block a spiny shell with ample timing, or simply drop it behind them for a competitor to run into.
!Vehicle
*[[Blooper]] &ndash; All players in front of the wielding player are sprayed by Blooper ink for about 10 seconds. However, this is considered a weak item by many because a) the bottom screen makes it easy to avoid crashing, and b) the ink dissipates when a player speeds up via a speed strip or Mushroom item activation. Nevertheless, the CPU players slow down and wobble left and right. Bloopers range from 3rd to 6th place.
!Speed
*[[Bullet Bill]] &ndash; Similar to the [[Chain Chomp]] special item in ''Double Dash!!'', this item turns the character into a bullet bill and automatically drives for the player for about 8 seconds. Because the user is invincible while in bullet bill form, players caught in its path (normally down the center of the track) are severally set back. This item only comes in 8th place; it is not available in battle mode.
!Acceleration
!Weight
!Handling
!Drift
!Items
!Owner
!Secondary drivers
|-
|[[File:MKDS B Dasher Model.png|150px]]<br>[[B Dasher]]
|58<br>{{bar meter|58|42}}
|69<br>{{bar meter|69|31}}
|41<br>{{bar meter|82|18}}
|52<br>{{bar meter|52|48}}
|55<br>{{bar meter|55|45}}
|100<br>{{bar meter|100}}
|[[Mario]]
|[[Princess Daisy|Daisy]]<br>[[Waluigi]]
|-
|[[File:MKDS Poltergust 4000 Model.png|150px]]<br>[[Poltergust 4000]]
|75<br>{{bar meter|75|25}}
|76<br>{{bar meter|76|24}}
|17<br>{{bar meter|34|66}}
|77<br>{{bar meter|77|23}}
|33<br>{{bar meter|33|67}}
|33<br>{{bar meter|33|67}}
|[[Luigi]]
|[[Yoshi]]<br>[[Waluigi]]
|-
|[[File:MKDS Royale Model.png|150px]]<br>[[Royale]]
|41<br>{{bar meter|41|59}}
|69<br>{{bar meter|69|31}}
|44<br>{{bar meter|88|12}}
|45<br>{{bar meter|45|55}}
|94<br>{{bar meter|94|6}}
|100<br>{{bar meter|100}}
|[[Princess Peach|Peach]]
|[[Yoshi]]<br>[[Toad]]
|-
|[[File:MKDS Egg 1 Model.png|150px]]<br>[[Egg 1]]
|59<br>{{bar meter|59|41}}
|91<br>{{bar meter|91|9}}
|14<br>{{bar meter|28|72}}
|89<br>{{bar meter|89|11}}
|41<br>{{bar meter|41|59}}
|33<br>{{bar meter|33|67}}
|[[Yoshi]]
|[[Princess Daisy|Daisy]]<br>[[R.O.B.]]
|-
|[[File:MKDS Mushmellow Model.png|150px]]<br>[[Mushmellow]]
|43<br>{{bar meter|43|57}}
|87<br>{{bar meter|87|13}}
|17<br>{{bar meter|34|66}}
|69<br>{{bar meter|69|31}}
|69<br>{{bar meter|69|31}}
|33<br>{{bar meter|33|67}}
|[[Toad]]
|[[Dry Bones]]<br>[[Yoshi]]
|-
|[[File:MKDS Rambi Rider Model.png|150px]]<br>[[Rambi Rider]]
|74<br>{{bar meter|74|26}}
|44<br>{{bar meter|44|56}}
|47<br>{{bar meter|94|6}}
|31<br>{{bar meter|31|69}}
|74<br>{{bar meter|74|26}}
|100<br>{{bar meter|100}}
|[[Donkey Kong]]
|[[Bowser]]<br>[[Princess Daisy|Daisy]]
|-
|[[File:MKDS Brute Model.png|150px]]<br>[[Brute]]
|92<br>{{bar meter|92|8}}
|53<br>{{bar meter|53|47}}
|23<br>{{bar meter|46|54}}
|51<br>{{bar meter|51|49}}
|49<br>{{bar meter|49|51}}
|33<br>{{bar meter|33|67}}
|[[Wario]]
|[[Bowser]]<br>[[Waluigi]]
|-
|[[File:MKDS Tyrant Model.png|150px]]<br>[[Tyrant]]
|90<br>{{bar meter|90|10}}
|25<br>{{bar meter|25|75}}
|50<br>{{bar meter|100}}
|25<br>{{bar meter|25|75}}
|64<br>{{bar meter|64|36}}
|100<br>{{bar meter|100}}
|[[Bowser]]
|[[Waluigi]]<br>[[Wario]]
|-
|[[File:MKDS Power Flower Model.png|150px]]<br>[[Power Flower (kart)|Power Flower]]
|58<br>{{bar meter|58|42}}
|61<br>{{bar meter|61|39}}
|35<br>{{bar meter|70|30}}
|36<br>{{bar meter|36|64}}
|84<br>{{bar meter|84|16}}
|100<br>{{bar meter|100}}
|[[Princess Daisy|Daisy]]
|[[Princess Peach|Peach]]<br>[[Donkey Kong]]
|-
|[[File:MKDS Banisher Model.png|150px]]<br>[[Banisher]]
|25<br>{{bar meter|25|75}}
|97<br>{{bar meter|97|3}}
|35<br>{{bar meter|70|30}}
|91<br>{{bar meter|91|9}}
|45<br>{{bar meter|45|55}}
|100<br>{{bar meter|100}}
|[[Dry Bones]]
|[[Mario]]<br>[[Yoshi]]
|-
|[[File:MKDS Gold Mantis Model.png|150px]]<br>[[Gold Mantis]]
|75<br>{{bar meter|75|25}}
|65<br>{{bar meter|65|35}}
|29<br>{{bar meter|58|42}}
|60<br>{{bar meter|60|40}}
|59<br>{{bar meter|59|41}}
|33<br>{{bar meter|33|67}}
|[[Waluigi]]
|[[Mario]]<br>[[Donkey Kong]]
|-
|[[File:MKDS ROB-BLS Model.png|150px]]<br>[[ROB-BLS]]
|100<br>{{bar meter|100}}
|55<br>{{bar meter|55|45}}
|25<br>{{bar meter|50|50}}
|69<br>{{bar meter|69|31}}
|28<br>{{bar meter|28|72}}
|33<br>{{bar meter|33|67}}
|[[R.O.B.]]
|[[Luigi]]<br>[[Wario]]
|}


==Racing Techniques==
===Standard karts===
===Drifting & Powersliding===
The second type of karts are the [[Standard Kart|standard kart]]s, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is the [[Shy Guy]]s' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.
In the entire kart series, players '''drift''' by holding the <tt>R</tt> button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.


The next step up is '''powersliding'''. While drifting, players can move the D-pad to the right, left, and vice versa with their left thumb. In ''Mario Kart DS'', for the first right and left (or it can be left and right), blue sparks come out of the kart's back. One more time, and it's orange sparks. Upon releasing the <tt>R</tt> button, the kart receives a mini-boost &ndash; a powerslide turbo-boost.
{|style="text-align:center"class="wikitable sortable sticky-header"
!Vehicle
!Speed
!Acceleration
!Weight
!Handling
!Drift
!Items
!Owner
|-
|[[File:MKDS Standard Kart MR Model.png|150px]]<br>[[Standard MR]]
|'''Race:''' 64<br>{{bar meter|64|36}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|'''Race:''' 72<br>{{bar meter|72|28}}<br>'''Battle:''' 54<br>{{bar meter|54|46}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 56<br>{{bar meter|56|44}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|'''Race:''' 57<br>{{bar meter|57|43}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|66<br>{{bar meter|66|34}}
|[[Mario]]
|-
|[[File:MKDS Standard Kart LG Model.png|150px]]<br>[[Standard LG]]
|'''Race:''' 72<br>{{bar meter|72|28}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|'''Race:''' 74<br>{{bar meter|74|26}}<br>'''Battle:''' 58<br>{{bar meter|58|42}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 73<br>{{bar meter|73|27}}<br>'''Battle:''' 63<br>{{bar meter|63|37}}
|'''Race:''' 32<br>{{bar meter|32|68}}<br>'''Battle:''' 31<br>{{bar meter|31|69}}
|66<br>{{bar meter|66|34}}
|[[Luigi]]
|-
|[[File:MKDS Standard Kart PC Model.png|150px]]<br>[[Standard PC]]
|'''Race:''' 47<br>{{bar meter|47|53}}<br>'''Battle:''' 38<br>{{bar meter|38|62}}
|'''Race:''' 73<br>{{bar meter|73|27}}<br>'''Battle:''' 55<br>{{bar meter|55|45}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 48<br>{{bar meter|48|52}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|'''Race:''' 97<br>{{bar meter|97|3}}<br>'''Battle:''' 75<br>{{bar meter|75|25}}
|66<br>{{bar meter|66|34}}
|[[Princess Peach|Peach]]
|-
|[[File:MKDS Standard Kart YS Model.png|150px]]<br>[[Standard YS]]
|'''Race:''' 55<br>{{bar meter|55|45}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|'''Race:''' 90<br>{{bar meter|90|10}}<br>'''Battle:''' 71<br>{{bar meter|71|29}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 84<br>{{bar meter|84|16}}<br>'''Battle:''' 69<br>{{bar meter|69|31}}
|'''Race:''' 39<br>{{bar meter|39|61}}<br>'''Battle:''' 38<br>{{bar meter|38|62}}
|66<br>{{bar meter|66|34}}
|[[Yoshi]]
|-
|[[File:MKDS Standard Kart TD Model.png|150px]]<br>[[Standard TD]]
|'''Race:''' 39<br>{{bar meter|39|61}}<br>'''Battle:''' 31<br>{{bar meter|31|69}}
|'''Race:''' 85<br>{{bar meter|85|15}}<br>'''Battle:''' 69<br>{{bar meter|69|31}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 65<br>{{bar meter|65|35}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|'''Race:''' 67<br>{{bar meter|67|33}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|66<br>{{bar meter|66|34}}
|[[Toad]]
|-
|[[File:MKDS Standard Kart DK Model.png|150px]]<br>[[Standard DK]]
|'''Race:''' 80<br>{{bar meter|80|20}}<br>'''Battle:''' 63<br>{{bar meter|63|37}}
|'''Race:''' 47<br>{{bar meter|47|53}}<br>'''Battle:''' 32<br>{{bar meter|32|68}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 34<br>{{bar meter|34|66}}<br>'''Battle:''' 31<br>{{bar meter|31|69}}
|'''Race:''' 77<br>{{bar meter|77|23}}<br>'''Battle:''' 63<br>{{bar meter|63|37}}
|66<br>{{bar meter|66|34}}
|[[Donkey Kong]]
|-
|[[File:MKDS Standard Kart WR Model.png|150px]]<br>[[Standard WR]]
|'''Race:''' 88<br>{{bar meter|88|12}}<br>'''Battle:''' 69<br>{{bar meter|69|31}}
|'''Race:''' 50<br>{{bar meter|50|50}}<br>'''Battle:''' 38<br>{{bar meter|38|62}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 48<br>{{bar meter|48|52}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|'''Race:''' 47<br>{{bar meter|47|53}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|66<br>{{bar meter|66|34}}
|[[Wario]]
|-
|[[File:MKDS Standard Kart BW Model.png|150px]]<br>[[Standard BW]]
|'''Race:''' 96<br>{{bar meter|96|4}}<br>'''Battle:''' 75<br>{{bar meter|75|25}}
|'''Race:''' 30<br>{{bar meter|30|70}}<br>'''Battle:''' 25<br>{{bar meter|25|75}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 28<br>{{bar meter|28|72}}<br>'''Battle:''' 25<br>{{bar meter|25|75}}
|'''Race:''' 67<br>{{bar meter|67|33}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|66<br>{{bar meter|66|34}}
|[[Bowser]]
|-
|[[File:MKDS Standard Kart DS Model.png|150px]]<br>[[Standard DS]]
|'''Race:''' 64<br>{{bar meter|64|36}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|'''Race:''' 64<br>{{bar meter|64|36}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 40<br>{{bar meter|40|60}}<br>'''Battle:''' 38<br>{{bar meter|38|62}}
|'''Race:''' 87<br>{{bar meter|87|13}}<br>'''Battle:''' 69<br>{{bar meter|69|31}}
|66<br>{{bar meter|66|34}}
|[[Princess Daisy|Daisy]]
|-
|[[File:MKDS Standard Kart DB Model.png|150px]]<br>[[Standard DB]]
|'''Race:''' 31<br>{{bar meter|31|69}}<br>'''Battle:''' 25<br>{{bar meter|25|75}}
|'''Race:''' 99<br>{{bar meter|99|1}}<br>'''Battle:''' 75<br>{{bar meter|75|25}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 96<br>{{bar meter|96|4}}<br>'''Battle:''' 75<br>{{bar meter|75|25}}
|'''Race:''' 47<br>{{bar meter|47|53}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|66<br>{{bar meter|66|34}}
|[[Dry Bones]]
|-
|[[File:MKDS Standard Kart WL Model.png|150px]]<br>[[Standard WL]]
|'''Race:''' 72<br>{{bar meter|72|28}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|'''Race:''' 63<br>{{bar meter|63|37}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 56<br>{{bar meter|56|44}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|'''Race:''' 57<br>{{bar meter|57|43}}<br>'''Battle:''' 50<br>{{bar meter|50|50}}
|66<br>{{bar meter|66|34}}
|[[Waluigi]]
|-
|[[File:MKDS Standard Kart RB Model.png|150px]]<br>[[Standard RB]]
|'''Race:''' 96<br>{{bar meter|96|4}}<br>'''Battle:''' 75<br>{{bar meter|75|25}}
|'''Race:''' 53<br>{{bar meter|53|47}}<br>'''Battle:''' 49<br>{{bar meter|49|51}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 65<br>{{bar meter|65|35}}<br>'''Battle:''' 56<br>{{bar meter|56|44}}
|'''Race:''' 27<br>{{bar meter|27|73}}<br>'''Battle:''' 25<br>{{bar meter|25|75}}
|66<br>{{bar meter|66|34}}
|[[R.O.B.]]
|-
|[[File:MKDS Standard Kart SG Model.png|150px]]<br>{{conjectural|[[Standard SG]]}}
|'''Race:''' 55<br>{{bar meter|55|45}}<br>'''Battle:''' 44<br>{{bar meter|44|56}}
|'''Race:''' 90<br>{{bar meter|90|10}}<br>'''Battle:''' 71<br>{{bar meter|71|29}}
|32<br>{{bar meter|64|36}}
|'''Race:''' 84<br>{{bar meter|84|16}}<br>'''Battle:''' 69<br>{{bar meter|69|31}}
|'''Race:''' 39<br>{{bar meter|39|61}}<br>'''Battle:''' 38<br>{{bar meter|38|62}}
|66<br>{{bar meter|66|34}}
|[[Shy Guy]]
|}


===Snaking===
===Unlockable karts===
'''Snaking''' has a conjectural title, but it's the next step up from powersliding &ndash; either powersliding multiple times on a turn by releasing <tt>R</tt>, then immediately reholding it and starting another powerslide, or powersliding on straightaways by powersliding to the left, then to the right, to the left again, and so on (this requires a kart with low drift, high handling, and preferably high acceleration, because powerslides last longer with better acceleration. See [[#Karts|chart]] below).
The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.


By snaking, which the CPU players cannot do, players can easily gain *** on GP tournaments and obtain great time trial methods. There are some that believe snaking is cheating, but it is a widely accepted technique. Most often it separates the Mario Kart online community in the win and loss record.
{|style="text-align:center"class="wikitable sortable sticky-header"
!Vehicle
!Speed
!Acceleration
!Weight
!Handling
!Drift
!Items
!Owner
!Secondary drivers
|-
|[[File:MKDS Shooting Star Model.png|150px]]<br>[[Shooting Star (kart)|Shooting Star]]
|67<br>{{bar meter|67|33}}
|74<br>{{bar meter|74|26}}
|14<br>{{bar meter|28|72}}
|60<br>{{bar meter|60|40}}
|59<br>{{bar meter|59|41}}
|33<br>{{bar meter|33|67}}
|[[Mario]]
|[[Toad]]<br>[[Wario]]
|-
|[[File:MKDS Streamliner Model.png|150px]]<br>[[Streamliner]]
|66<br>{{bar meter|66|34}}
|71<br>{{bar meter|71|29}}
|41<br>{{bar meter|82|18}}
|69<br>{{bar meter|69|31}}
|30<br>{{bar meter|30|70}}
|100<br>{{bar meter|100}}
|[[Luigi]]
|[[Dry Bones]]<br>[[R.O.B.]]
|-
|[[File:MKDS Light Tripper Model.png|150px]]<br>[[Light Tripper]]
|51<br>{{bar meter|51|49}}
|75<br>{{bar meter|75|25}}
|20<br>{{bar meter|40|60}}
|51<br>{{bar meter|51|49}}
|100<br>{{bar meter|100}}
|33<br>{{bar meter|33|67}}
|[[Princess Peach|Peach]]
|[[Princess Daisy|Daisy]]<br>[[Dry Bones]]
|-
|[[File:MKDS Cucumber Model.png|150px]]<br>[[Cucumber]]
|49<br>{{bar meter|49|51}}
|88<br>{{bar meter|88|12}}
|38<br>{{bar meter|76|24}}
|80<br>{{bar meter|80|20}}
|37<br>{{bar meter|37|63}}
|100<br>{{bar meter|100}}
|[[Yoshi]]
|[[Dry Bones]]<br>[[Luigi]]
|-
|[[File:MKDS 4-Wheel Cradle Model.png|150px]]<br>[[4-Wheel Cradle]]
|33<br>{{bar meter|33|67}}
|83<br>{{bar meter|83|17}}
|44<br>{{bar meter|88|12}}
|61<br>{{bar meter|61|39}}
|64<br>{{bar meter|64|36}}
|100<br>{{bar meter|100}}
|[[Toad]]
|[[Mario]]<br>[[Princess Peach|Peach]]
|-
|[[File:MKDS Wildlife Model.png|150px]]<br>[[Wildlife]]
|84<br>{{bar meter|84|16}}
|50<br>{{bar meter|50|50}}
|23<br>{{bar meter|46|54}}
|37<br>{{bar meter|37|63}}
|79<br>{{bar meter|79|21}}
|33<br>{{bar meter|33|67}}
|[[Donkey Kong]]
|[[Luigi]]<br>[[Princess Peach|Peach]]
|-
|[[File:MKDS Dragonfly Model.png|150px]]<br>[[Dragonfly]]
|82<br>{{bar meter|82|18}}
|46<br>{{bar meter|46|54}}
|47<br>{{bar meter|94|6}}
|45<br>{{bar meter|45|55}}
|45<br>{{bar meter|45|55}}
|100<br>{{bar meter|100}}
|[[Wario]]
|[[R.O.B.]]<br>[[Luigi]]
|-
|[[File:MKDS Hurricane Model.png|150px]]<br>[[Hurricane (kart)|Hurricane]]
|100<br>{{bar meter|100}}
|34<br>{{bar meter|34|66}}
|29<br>{{bar meter|58|42}}
|32<br>{{bar meter|32|68}}
|69<br>{{bar meter|69|31}}
|33<br>{{bar meter|33|67}}
|[[Bowser]]
|[[R.O.B.]]<br>[[Donkey Kong]]
|-
|[[File:MKDS Light Dancer Model.png|150px]]<br>[[Light Dancer]]
|67<br>{{bar meter|67|33}}
|66<br>{{bar meter|66|34}}
|20<br>{{bar meter|40|60}}
|43<br>{{bar meter|43|57}}
|90<br>{{bar meter|90|10}}
|33<br>{{bar meter|33|67}}
|[[Princess Daisy|Daisy]]
|[[Mario]]<br>[[Bowser]]
|-
|[[File:MKDS Dry Bomber Model.png|150px]]<br>[[Dry Bomber]]
|34<br>{{bar meter|34|66}}
|100<br>{{bar meter|100}}
|26<br>{{bar meter|52|48}}
|100<br>{{bar meter|100}}
|49<br>{{bar meter|49|51}}
|33<br>{{bar meter|33|67}}
|[[Dry Bones]]
|[[Princess Peach|Peach]]<br>[[Toad]]
|-
|[[File:MKDS Zipper Model.png|150px]]<br>[[Zipper (kart)|Zipper]]
|66<br>{{bar meter|66|34}}
|59<br>{{bar meter|59|41}}
|35<br>{{bar meter|70|30}}
|52<br>{{bar meter|52|48}}
|55<br>{{bar meter|55|45}}
|100<br>{{bar meter|100}}
|[[Waluigi]]
|[[Toad]]<br>[[Wario]]
|-
|[[File:MKDS ROB-LGS Model.png|150px]]<br>[[ROB-LGS]]
|90<br>{{bar meter|90|10}}
|48<br>{{bar meter|48|52}}
|38<br>{{bar meter|76|24}}
|61<br>{{bar meter|61|39}}
|25<br>{{bar meter|25|75}}
|100<br>{{bar meter|100}}
|[[R.O.B.]]
|[[Donkey Kong]]<br>[[Bowser]]
|}


===Drafting===
===Actual statistics===
Back from ''Mario Kart 64'', '''drafting''' is simply moving just behind another player. If the racer can stay behind the player for about 4 seconds, he or she will get a 3-second turbo boost that is strong enough to pass the other player. However, this runs risk to being caught easily by a Banana, Green Shell, Bob-omb, and the like.
''Mario Kart DS'' features several in-game statistics, some of which are not shown in the kart selection menu.<ref>[https://docs.google.com/spreadsheets/d/15fb4tuhafxs3L0u9dKcKkwcB8oNPSgbXVFr9Dwl_gfM/pubhtml A transcription of the in-game statistics of ''Mario Kart DS'']. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.</ref> There are three types of '''Tires''', either Small (''S''), Medium (''M'') or Large (''L''). Just like in ''[[Mario Kart: Double Dash!!]]'', there is a '''Mini-Turbo''' statistics that corresponds to the length of the Mini-Turbo boost in frames. '''Acceleration''' is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a '''deceleration''' value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have four '''off-road''' statistics that are the relative top speed in each type of terrain.
{|class="wikitable center"
!colspan="19"|<big>Actual statistics of ''Mario Kart DS''</big>
|-
!rowspan="3"|Driver
!rowspan="3"|Kart
!rowspan="3"|Tires
!rowspan="3"|Weight
!rowspan="3"|Mini-Turbo
!rowspan="3"|Top Speed
!colspan="6"|Acceleration
!rowspan="3"|Deceleration
!rowspan="3"|Handling
!rowspan="3"|Drift
!rowspan="2"colspan="4"|Off-Road
|-
!colspan="3"|Normal
!colspan="3"|While Drifting
|-
!1st value
!2nd value
!3rd value
!1st value
!2nd value
!3rd value
!Very Light
!Light
!Normal
!Heavy
|-
!rowspan="3"|Mario
!Standard MR
|''kart_tire_M''
|0.5
|45
|7.5
|0.0579
|0.0239
|0.7
|0.0649
|0.0239
|0.75
|0.984
|0.0806
|0.0537
|0.9
|0.7
|0.5
|0.3
|-
!Shooting Star
|''kart_tire_S''
|0.2
|51
|7.523
|0.0598
|0.0249
|0.7
|0.0669
|0.0249
|0.75
|0.984
|0.0823
|0.0547
|0.9
|0.7
|0.5
|0.3
|-
!B Dasher
|''kart_tire_L''
|0.65
|35
|7.463
|0.0549
|0.0229
|0.7
|0.0608
|0.0229
|0.75
|0.984
|0.0789
|0.0527
|0.9
|0.7
|0.5
|0.3
|-
!rowspan="3"|Donkey Kong
!Standard DK
|''kart_tire_M''
|0.5
|30
|7.6
|0.0449
|0.0229
|0.45
|0.0669
|0.0188
|0.9
|0.978
|0.0708
|0.0635
|0.85
|0.62
|0.4
|0.22
|-
!Wildlife
|''kart_tire_S''
|0.35
|34
|7.623
|0.0469
|0.0239
|0.45
|0.0688
|0.0198
|0.9
|0.978
|0.0723
|0.0647
|0.85
|0.62
|0.4
|0.22
|-
!Rambi Rider
|''kart_tire_L''
|0.75
|23
|7.562
|0.043
|0.022
|0.45
|0.063
|0.0178
|0.9
|0.978
|0.0693
|0.0623
|0.85
|0.62
|0.4
|0.22
|-
!rowspan="3"|Toad
!Standard TD
|''kart_tire_M''
|0.5
|50
|7.35
|0.085
|0.0269
|0.7
|0.085
|0.0278
|0.75
|0.988
|0.0842
|0.0586
|0.92
|0.74
|0.55
|0.34
|-
!Mushmellow
|''kart_tire_S''
|0.25
|56
|7.372
|0.0879
|0.0278
|0.7
|0.0879
|0.0288
|0.75
|0.988
|0.0859
|0.0598
|0.92
|0.74
|0.55
|0.34
|-
!4-Wheel Cradle
|''kart_tire_L''
|0.7
|39
|7.313
|0.0798
|0.0259
|0.7
|0.0798
|0.0259
|0.75
|0.988
|0.0825
|0.0574
|0.92
|0.74
|0.55
|0.34
|-
!rowspan="3"|Bowser
!Standard BW
|''kart_tire_M''
|0.5
|25
|7.7
|0.0398
|0.0188
|0.45
|0.0588
|0.0168
|0.9
|0.976
|0.0684
|0.0586
|0.84
|0.6
|0.38
|0.2
|-
!Hurricane
|''kart_tire_S''
|0.45
|28
|7.723
|0.0408
|0.0198
|0.45
|0.0608
|0.0178
|0.9
|0.976
|0.0698
|0.0598
|0.84
|0.6
|0.38
|0.2
|-
!Tyrant
|''kart_tire_L''
|0.8
|19
|7.662
|0.0378
|0.0178
|0.45
|0.0559
|0.0159
|0.9
|0.976
|0.0669
|0.0574
|0.84
|0.6
|0.38
|0.2
|-
!rowspan="3"|Peach
!Standard PC
|''kart_tire_M''
|0.5
|40
|7.4
|0.075
|0.0298
|0.45
|0.1099
|0.0249
|0.9
|0.982
|0.0769
|0.0732
|0.88
|0.67
|0.46
|0.27
|-
!Light Tripper
|''kart_tire_S''
|0.3
|45
|7.422
|0.0779
|0.0308
|0.45
|0.1138
|0.0259
|0.9
|0.982
|0.0784
|0.0747
|0.88
|0.67
|0.46
|0.27
|-
!Royale
|''kart_tire_L''
|0.7
|31
|7.363
|0.0708
|0.0278
|0.45
|0.1038
|0.0239
|0.9
|0.982
|0.0754
|0.0718
|0.88
|0.67
|0.46
|0.27
|-
!rowspan="3"|Wario
!Standard WR
|''kart_tire_M''
|0.5
|35
|7.65
|0.042
|0.0188
|0.7
|0.0479
|0.0168
|0.75
|0.98
|0.0769
|0.0488
|0.86
|0.64
|0.43
|0.24
|-
!Brute
|''kart_tire_S''
|0.35
|39
|7.673
|0.043
|0.0198
|0.7
|0.0498
|0.0178
|0.75
|0.98
|0.0784
|0.0498
|0.86
|0.64
|0.43
|0.24
|-
!Dragonfly
|''kart_tire_L''
|0.75
|27
|7.612
|0.0398
|0.0178
|0.7
|0.0449
|0.0159
|0.75
|0.98
|0.0754
|0.0479
|0.86
|0.64
|0.43
|0.24
|-
!rowspan="3"|Yoshi
!Standard YS
|''kart_tire_M''
|0.5
|60
|7.45
|0.095
|0.0178
|0.85
|0.0618
|0.0269
|0.6
|0.99
|0.0928
|0.0452
|0.95
|0.84
|0.68
|0.43
|-
!Egg 1
|''kart_tire_S''
|0.2
|68
|7.472
|0.0979
|0.0188
|0.85
|0.064
|0.0278
|0.6
|0.99
|0.0947
|0.0461
|0.95
|0.84
|0.68
|0.43
|-
!Cucumber
|''kart_tire_L''
|0.6
|47
|7.413
|0.0898
|0.0168
|0.85
|0.0588
|0.0259
|0.6
|0.99
|0.0908
|0.0442
|0.95
|0.84
|0.68
|0.43
|-
!rowspan="3"|Luigi
!Standard LG
|''kart_tire_M''
|0.5
|55
|7.55
|0.063
|0.0149
|0.85
|0.0488
|0.0229
|0.6
|0.988
|0.0879
|0.0415
|0.94
|0.79
|0.61
|0.38
|-
!Poltergust 4000
|''kart_tire_S''
|0.25
|62
|7.573
|0.0649
|0.0159
|0.85
|0.0508
|0.0239
|0.6
|0.988
|0.0896
|0.0422
|0.94
|0.79
|0.61
|0.38
|-
!Streamliner
|''kart_tire_L''
|0.65
|43
|7.512
|0.0598
|0.0139
|0.85
|0.0459
|0.022
|0.6
|0.988
|0.0862
|0.0408
|0.94
|0.79
|0.61
|0.38
|-
!rowspan="3"|Dry Bones
!Standard DB
|''kart_tire_M''
|0.5
|65
|7.3
|0.1199
|0.022
|0.85
|0.073
|0.0308
|0.6
|0.992
|0.0977
|0.0488
|0.96
|0.9
|0.75
|0.48
|-
!Dry Bomber
|''kart_tire_S''
|0.4
|73
|7.322
|0.1238
|0.0229
|0.85
|0.0759
|0.032
|0.6
|0.992
|0.0996
|0.0498
|0.96
|0.9
|0.75
|0.48
|-
!Banisher
|''kart_tire_L''
|0.55
|50
|7.264
|0.1128
|0.021
|0.85
|0.0688
|0.0288
|0.6
|0.992
|0.0957
|0.0479
|0.96
|0.9
|0.75
|0.48
|-
!rowspan="3"|Daisy
!Standard DS
|''kart_tire_M''
|0.5
|35
|7.5
|0.0618
|0.0269
|0.45
|0.0898
|0.022
|0.9
|0.98
|0.0732
|0.0684
|0.86
|0.64
|0.43
|0.24
|-
!Light Dancer
|''kart_tire_S''
|0.3
|39
|7.523
|0.064
|0.0278
|0.45
|0.0928
|0.0229
|0.9
|0.98
|0.0747
|0.0698
|0.86
|0.64
|0.43
|0.24
|-
!Power Flower
|''kart_tire_L''
|0.55
|27
|7.463
|0.0588
|0.0259
|0.45
|0.085
|0.021
|0.9
|0.98
|0.0718
|0.0669
|0.86
|0.64
|0.43
|0.24
|-
!rowspan="3"|Waluigi
!Standard WL
|''kart_tire_M''
|0.5
|40
|7.55
|0.0488
|0.022
|0.7
|0.0559
|0.0198
|0.75
|0.982
|0.0806
|0.0537
|0.88
|0.67
|0.46
|0.27
|-
!Gold Mantis
|''kart_tire_S''
|0.45
|45
|7.573
|0.0508
|0.0229
|0.7
|0.0579
|0.021
|0.75
|0.982
|0.0823
|0.0547
|0.88
|0.67
|0.46
|0.27
|-
!Zipper
|''kart_tire_L''
|0.55
|31
|7.512
|0.0459
|0.021
|0.7
|0.053
|0.0188
|0.75
|0.982
|0.0789
|0.0527
|0.88
|0.67
|0.46
|0.27
|-
!rowspan="3"|ROB
!Standard RB
|''kart_tire_M''
|0.5
|50
|7.7
|0.0459
|0.012
|0.85
|0.043
|0.0198
|0.6
|0.986
|0.0842
|0.0391
|0.92
|0.74
|0.55
|0.34
|-
!ROB-BLS
|''kart_tire_S''
|0.38
|56
|7.723
|0.0479
|0.012
|0.85
|0.0449
|0.021
|0.6
|0.986
|0.0859
|0.0398
|0.92
|0.74
|0.55
|0.34
|-
!ROB-LGS
|''kart_tire_L''
|0.6
|39
|7.662
|0.043
|0.011
|0.85
|0.0408
|0.0188
|0.6
|0.986
|0.0825
|0.0383
|0.92
|0.74
|0.55
|0.34
|-
!Shy Guy
!Standard SG
|''kart_tire_M''
|0.5
|60
|7.45
|0.095
|0.0178
|0.85
|0.0618
|0.0269
|0.6
|0.99
|0.0928
|0.0452
|0.95
|0.84
|0.68
|0.43
|-
!colspan="19"|Battle Mode karts
|-
!rowspan="3"|Driver
!rowspan="3"|Kart
!rowspan="3"|Tires
!rowspan="3"|Weight
!rowspan="3"|Mini-Turbo
!rowspan="3"|Top Speed
!colspan="6"|Acceleration
!rowspan="3"|Deceleration
!rowspan="3"|Handling
!rowspan="3"|Drift
!rowspan="2"colspan="4"|Off-Road
|-
!colspan="3"|Normal
!colspan="3"|While Drifting
|-
!1st value
!2nd value
!3rd value
!1st value
!2nd value
!3rd value
!Very Light
!Light
!Normal
!Heavy
|-
!Mario
!Standard MR
|
|0.5
|35
|7.35
|0.0598
|0.0149
|0.8
|0.0598
|0.0198
|0.85
|0.98
|0.0879
|0.0635
|0.9
|0.7
|0.5
|0.3
|-
!Donkey Kong
!Standard DK
|
|0.5
|35
|7.37
|0.0508
|0.0139
|0.8
|0.063
|0.0198
|0.85
|0.98
|0.0842
|0.0659
|0.85
|0.62
|0.4
|0.22
|-
!Toad
!Standard TD
|
|0.5
|35
|7.32
|0.0659
|0.0159
|0.8
|0.0659
|0.021
|0.85
|0.98
|0.0891
|0.0647
|0.92
|0.74
|0.55
|0.34
|-
!Bowser
!Standard BW
|
|0.5
|35
|7.39
|0.0479
|0.0139
|0.8
|0.054
|0.0188
|0.85
|0.98
|0.083
|0.0647
|0.84
|0.6
|0.38
|0.2
|-
!Peach
!Standard PC
|
|0.5
|35
|7.33
|0.0598
|0.0149
|0.8
|0.0718
|0.021
|0.85
|0.98
|0.0867
|0.0684
|0.88
|0.67
|0.46
|0.27
|-
!Wario
!Standard WR
|
|0.5
|35
|7.38
|0.054
|0.0139
|0.8
|0.054
|0.0188
|0.85
|0.98
|0.0867
|0.0623
|0.86
|0.64
|0.43
|0.24
|-
!Yoshi
!Standard YS
|
|0.5
|35
|7.34
|0.0688
|0.0159
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0916
|0.061
|0.95
|0.84
|0.68
|0.43
|-
!Luigi
!Standard LG
|
|0.5
|35
|7.36
|0.063
|0.0149
|0.8
|0.0508
|0.0188
|0.85
|0.98
|0.0903
|0.0598
|0.94
|0.79
|0.61
|0.38
|-
!Dry Bones
!Standard DB
|
|0.5
|35
|7.31
|0.0718
|0.0159
|0.8
|0.0598
|0.0198
|0.85
|0.98
|0.0928
|0.0623
|0.96
|0.9
|0.75
|0.48
|-
!Daisy
!Standard DS
|
|0.5
|35
|7.35
|0.0569
|0.0149
|0.8
|0.0688
|0.021
|0.85
|0.98
|0.0854
|0.0671
|0.86
|0.64
|0.43
|0.24
|-
!Waluigi
!Standard WL
|
|0.5
|35
|7.36
|0.0569
|0.0149
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0879
|0.0635
|0.88
|0.67
|0.46
|0.27
|-
!ROB
!Standard RB
|
|0.5
|35
|7.39
|0.0569
|0.0149
|0.8
|0.0479
|0.0188
|0.85
|0.98
|0.0891
|0.0586
|0.92
|0.74
|0.55
|0.34
|-
!Shy Guy
!Standard SG
|
|0.5
|35
|7.34
|0.0688
|0.0159
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0916
|0.061
|0.95
|0.84
|0.68
|0.43
|}


== Multiplayer ==
==Courses==
[[Image:ShyguyKart.jpg|thumb|right|200px|[[Shy Guy]] is a light character available only in DS Download play.]]
In addition to the sixteen standard courses, ''Mario Kart DS'' is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from past ''Mario Kart'' games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses. ''Mario Kart DS'' is the only ''Mario Kart'' game where there is no Mario Circuit in the Flower Cup, unlike other ''Mario Kart'' games.
=== LAN ===
 
Eight people or less can play via LAN cable and all the race tracks are accessible.
This is the only ''Mario Kart'' game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, and <small>GCN</small> Luigi Circuit, one for Wario Stadium, and one for the other courses.
 
Some courses were playable on the [[Nintendo Wi-Fi Connection]]. They are marked with the service's logo below.
 
===Nitro Grand Prix===
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
![[File:MKDS Mushroom Cup Emblem.png]]<br>[[Mushroom Cup]]
|[[File:MKDS Figure-8 Circuit Intro.png|150px]]<br>[[Figure-8 Circuit]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:Yoshi Falls.png|150px]]<br>[[DS Yoshi Falls|Yoshi Falls]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Cheep Cheep Beach Intro.png|150px]]<br>[[DS Cheep Cheep Beach|Cheep Cheep Beach]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Luigi's Mansion Intro.png|150px]]<br>[[DS Luigi's Mansion|Luigi's Mansion]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|-
![[File:MKDS Flower Cup Icon.png]]<br>[[Flower Cup]]
|[[File:DesertHillds.png|150px]]<br>[[DS Desert Hills|Desert Hills]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:DelfinosquareDS.png|150px]]<br>[[DS Delfino Square|Delfino Square]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:Waluigi Pinball.png|150px]]<br>[[DS Waluigi Pinball|Waluigi Pinball]]
|[[File:Shroom Ridge.png|150px]]<br>[[DS Shroom Ridge|Shroom Ridge]]
|-
![[File:MKDS Star Cup Emblem.png]]<br>[[Star Cup]]
|[[File:DK Pass.png|150px]]<br>[[DS DK Pass|DK Pass]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Tick Tock Clock.png|150px]]<br>[[DS Tick-Tock Clock|Tick-Tock Clock]]
|[[File:MKDS Mario Circuit DS Intro.png|150px]]<br>[[DS Mario Circuit|Mario Circuit]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:Airship Fortress MKDS preview.png|150px]]<br>[[DS Airship Fortress|Airship Fortress]]
|-
![[File:MKDS Special Cup Emblem.png]]<br>[[Special Cup]]
|[[File:Wario Stadium MKDS preview.png|150px]]<br>[[DS Wario Stadium|Wario Stadium]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:Peach GardensDS.png|150px]]<br>[[DS Peach Gardens|Peach Gardens]]
|[[File:Bowser Castle MKDS preview.png|150px]]<br>[[Bowser Castle (Mario Kart DS)|Bowser Castle]]
|[[File:MKDS Rainbow Road Intro.png|150px]]<br>[[Rainbow Road (Mario Kart DS)|Rainbow Road]] [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|}


=== Download Play ===
===Retro Grand Prix===
Download Play can allow up to four people play with one game connected to one of the four allowed DS for easy play. Tragically, only the person with the game can pick the character, while the other three people use Shy Guy.
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
![[File:MKDS Shell Cup Emblem.png]]<br>[[Shell Cup]]
|[[File:MKDS Mario Circuit 1.png|150px]]<br>{{classic-link|SNES|Mario Circuit 1}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Moo Moo Farm Intro.png|150px]]<br>{{classic-link|N64|Moo Moo Farm}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Peach Circuit Intro.png|150px]]<br>{{classic-link|GBA|Peach Circuit}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Luigi Circuit GCN Intro.png|150px]]<br>{{classic-link|GCN|Luigi Circuit}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|-
![[File:MKDS Banana Cup Emblem.png]]<br>[[Banana Cup]]
|[[File:MKDS Donut Plains 1.png|150px]]<br>{{classic-link|SNES|Donut Plains 1}}
|[[File:MKDS Frappe Snowland N64 Intro.png|150px]]<br>{{classic-link|N64|Frappe Snowland}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Bowser Castle 2 GBA Intro.png|150px]]<br>{{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}
|[[File:MKDS Baby Park Intro.png|150px]]<br>{{classic-link|GCN|Baby Park}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|-
![[File:MKDS Leaf Cup Emblem.png]]<br>[[Leaf Cup]]
|[[File:MKDS Koopa Beach 2 SNES Intro.png|150px]]<br>{{classic-link|SNES|Koopa Troopa Beach 2|Koopa Beach 2}}
|[[File:MKDS Choco Mountain N64 Intro.png|150px]]<br>{{classic-link|N64|Choco Mountain}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Luigi Circuit GBA Intro.png|150px]]<br>{{classic-link|GBA|Luigi Circuit}}
|[[File:MKDS Mushroom Bridge GCN Intro.png|150px]]<br>{{classic-link|GCN|Mushroom Bridge}}
|-
![[File:MKDS Lightning Cup Emblem.png]]<br>[[Lightning Cup]]
|[[File:MKDS Choco Island 2 Intro.png|150px]]<br>{{classic-link|SNES|Choco Island 2}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Banshee Boardwalk N64 Intro.png|150px]]<br>{{classic-link|N64|Banshee Boardwalk}}
|[[File:MKDS Sky Gardens Intro.png|150px]]<br>{{classic-link|GBA|Sky Garden}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|[[File:MKDS Yoshi Circuit GCN Intro.png|150px]]<br>{{classic-link|GCN|Yoshi Circuit}} [[File:WFC Logo.svg|15px|Playable on Nintendo Wi-Fi Connection]]
|}


==Karts==
===Battle courses===
In Battle mode, there are six battle stages, four of which are original and two of which are from earlier ''Mario Kart'' games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode was available through DS Download Play with three of its courses; [[Nintendo DS (battle course)|Nintendo DS]], [[Tart Top]], and [[Pipe Plaza]].


Also unique about ''Mario Kart DS'' is its 36 different karts (excluding Shy Guy), 12 being standard karts similar to ''Super Mario Kart''. Originally, only 3 karts are available for each character, each related to him or her in some way (1 standard kart). As the player wins Grand Prix tournaments, it's up to 7 karts, adding four karts from other characters. Once winning every tournament possible in 50cc, 100cc, 150cc, and Mirror, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). Each Kart has six ratings:
;Nitro courses
<gallery widths="150">
Nintendo DS MKDS battle stage.png|[[Nintendo DS (battle course)|Nintendo DS]]
Twilight House MKDS preview.png|[[DS Twilight House|Twilight House]]
MKDS Palm Shore.png|[[DS Palm Shore|Palm Shore]]
Tart Top MKDS preview.png|[[Tart Top]]
</gallery>


*'''Speed:''' How high the top speed of the kart is; how fast the kart can go.
;Retro courses
*'''Acceleration:''' How quickly the kart's top speed is achieved.
<gallery widths="150">
*'''Weight:''' A heavier kart can knock a lighter kart to the side.
MKDS Block Fort Intro.png|[[Block Fort]]
*'''Handling:''' How tight the kart can normally turn.
Pipe Plaza.png|[[Pipe Plaza]]
*'''Drift:''' How tight the kart turns while drifting or powersliding.
</gallery>
*'''Items:''' When a [[? Block]] is hit, how good the item will be (a high Items rating signifies a higher chance of getting a Banana Bunch in first place, Triple Mushrooms in 3rd/4th, etc).


The following ratings are from 0 to 10 in one-tenth intervals. The Items rating will be either 3.3, 6.7, or 10. For the three karts related to a character, each one will have those different three ratings, the standard kart always being 6.7. In addition, not only does the kart's size affect weight, but the character's size does, as well (Bowser will make one of Peach's native karts much heavier), so weight is omitted.
===Staff ghosts===
Each race course has a [[Ghost (Mario Kart series)|Staff Ghost]]. Staff Ghosts are Time Trial races that were previously done by a [[Nintendo]] staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.


Highs are shown in green and lows are shown in red (except for Items). To conserve space, it has been split into two rows. Look to the '''''right''''' of the Kart name for stats.
{|class="wikitable"style="text-align:center"
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#fffcfc" width=90%
!Course
!Time
!Name
!Character
!Kart
!Unlock time<ref>https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108{{better source}}</ref>
|-
|'''Figure-8 Circuit'''
|1:36:481
|Ninten★たなか
|Mario
|Standard MR
|1:44:199
|-
|'''Yoshi Falls'''
|0:57:677
|Ninten★まっは
|Yoshi
|Egg 1
|1:02:291
|-
|'''Cheep Cheep Beach'''
|1:43:654
|Ninten★しんご
|Donkey Kong
|Standard DK
|1:51:946
|-
|-
|Kart || Sp || Acc || Ha || Dri || Ite|| Rel. Character || Kart (2) || Sp || Acc || Ha || Dri || Ite|| Rel. Character
|'''Luigi's Mansion'''
|1:59:357
|Ninten★しんご
|Luigi
|Streamliner
|2:08:905
|-
|'''Desert Hills'''
|1:31:262
|Ninten★かつ
|R.O.B.
|ROB-LGS
|1:38:562
|-
|'''Delfino Square'''
|1:54:601
|Ninten★いわ
|Peach
|Royale
|2:03:769
|-
|'''Waluigi Pinball'''
|2:23:288
|Ninten★しんや
|Waluigi
|Gold Mantis
|2:34:751
|-
|-
|[[4-Wheel Cradle]]
|'''Shroom Ridge'''
|3.3
|2:05:123
|8.5
|Ninten★ジョー
|6.1
|6.5
|10
|Toad
|Toad
|[[Royale]]
|Mushmellow
|4.1
|2:15:132
|6.9
|-
|4.3
|'''DK Pass'''
|9.5
|2:14:607
|10
|Ninten★™NN
|Peach
|Donkey Kong
|Wildlife
|2:25:375
|-
|'''Tick-Tock Clock'''
|1:54:903
|Ninten★だい8
|Daisy
|Light Dancer
|2:04:085
|-
|-
|[[Banisher]]
|'''Mario Circuit'''
|<span style="color:#F00">2.5</span>
|1:56:533
|9.7
|Ninten★モリオ
|9.2
|4.5
|10
|Dry Bones
|[[Shooting Star (kart)|Shooting Star]]
|6.7
|7.5
|6.0
|5.9
|3.3
|Mario
|Mario
|Shooting Star
|2:05:855
|-
|-
|[[B Dasher]]
|'''Airship Fortress'''
|5.9
|2:07:748
|6.8
|Ninten★シュン
|5.3
|5.6
|10
|Mario
|Standard BW
|9.7
|2.9
|2.8
|6.8
|6.7
|Bowser
|Bowser
|Hurricane
|2:17:967
|-
|-
|[[Brute]]
|'''Wario Stadium'''
|9.3
|2:14:868
|5.3
|Ninten★マトゥ
|5.0
|4.9
|3.3
|Wario
|Wario
|Standard DB
|Brute
|3.0
|2:25:657
|9.9
|-
|9.7
|'''Peach Gardens'''
|4.7
|1:52:989
|6.7
|Ninten★ゆきつ
|Dry Bones
|Peach
|Royale
|2:02:028
|-
|'''Bowser Castle'''
|2:19:661
|Ninten★ひろむ
|Bowser
|Hurricane
|2:30:833
|-
|'''Rainbow Road'''
|2:16:246
|Ninten★たえこ
|R.O.B.
|ROB-BLS
|2:27:145
|-
|'''<small>SNES</small> Mario Circuit 1'''
|0:50:688
|Ninten★いわ
|Mario
|Standard MR
|0:54:743
|-
|-
|[[Cucumber]]
|'''<small>N64</small> Moo Moo Farm'''
|4.9
|1:17:751
|8.8
|Ninten★だる®
|8.0
|3.6
|10
|Yoshi
|Standard DK
|8.0
|4.7
|3.4
|7.8
|6.7
|Donkey Kong
|Donkey Kong
|Wildlife
|1:23:971
|-
|-
|[[Dragonfly]]
|'''<small>GBA</small> Peach Circuit'''
|8.3
|1:12:011
|4.6
|Ninten★だい8
|4.5
|Peach
|4.5
|Royale
|10
|1:17:771
|Wario
|Standard DS
|6.5
|6.5
|3.9
|8.8
|6.7
|Daisy
|-
|-
|[[Dry Bomber]]
|'''<small>GCN</small> Luigi Circuit'''
|3.4
|1:29:759
|<span style="color:#090">10</span>
|Ninten★おつぼ
|<span style="color:#090">10</span>
|4.9
|3.3
|Dry Bones
|Standard LG
|7.1
|7.4
|7.3
|3.1
|6.7
|Luigi
|Luigi
|Poltergust 4000
|1:36:939
|-
|-
|[[Egg 1]]
|'''<small>SNES</small> Donut Plains 1'''
|5.8
|1:08:027
|9.2
|Ninten★しばた
|8.9
|Dry Bones
|4.1
|Dry Bomber
|3.3
|1:13:469
|Yoshi
|Standard MR
|6.6
|7.3
|5.6
|5.7
|6.7
|Mario
|-
|-
|[[Gold Mantis]]
|'''<small>N64</small> Frappe Snowland'''
|7.6
|2:08:781
|6.6
|Ninten★ジョー
|6.0
|Wario
|5.9
|Brute
|3.3
|2:19:083
|Waluigi
|Standard PC
|4.7
|7.3
|4.8
|9.8
|6.7
|Peach
|-
|-
|[[Hurricane]]
|'''<small>GBA</small> Bowser Castle 2'''
|<span style="color:#090">10</span>
|1:52:258
|3.4
|Ninten★ジョー
|3.1
|6.9
|3.3
|Bowser
|Bowser
|Standard RB
|Standard BW
|9.7
|2:01:238
|5.3
|6.6
|2.6
|6.7
|ROB
|-
|-
|[[Light Dancer]]
|'''<small>GCN</small> Baby Park'''
|6.7
|0:50:920
|6.6
|Ninten★ひょう
|4.3
|8.9
|3.3
|Daisy
|Standard TD
|3.9
|8.5
|6.4
|6.7
|6.7
|Toad
|Toad
|Mushmellow
|0:54:993
|-
|-
|[[Light Tripper]]
|'''<small>SNES</small> Koopa Beach 2'''
|5.0
|0:54:847
|7.5
|Ninten★しんや
|5.0
|Yoshi
|<span style="color:#090">10</span>
|Egg 1
|3.3
|0:59:34
|Peach
|Standard WL
|7.1
|6.3
|5.6
|5.8
|6.7
|Waluigi
|-
|-
|[[Mushmellow]]
|'''<small>N64</small> Choco Mountain'''
|4.3
|2:15:571
|8.7
|Ninten★イシビ
|7.0
|7.0
|3.3
|Toad
|Standard WR
|8.8
|4.9
|4.7
|4.8
|6.7
|Wario
|Wario
|Dragonfly
|2:26:416
|-
|-
|[[Poltergust 4000]]
|'''<small>GBA</small> Luigi Circuit'''
|7.5
|1:46:581
|7.6
|Ninten★モリオ
|7.7
|3.2
|3.3
|Luigi
|Luigi
|Poltergust 4000
|1:55:107
|-
|'''<small>GCN</small> Mushroom Bridge'''
|1:30:600
|Ninten★ひょう
|Toad
|Mushmellow
|1:37:847
|-
|'''<small>SNES</small> Choco Island 2'''
|1:01:620
|Ninten★おつぼ
|Waluigi
|Zipper
|1:06:549
|-
|'''<small>N64</small> Banshee Boardwalk'''
|2:14:403
|Ninten★まさ
|Dry Bones
|Dry Bomber
|2:25:155
|-
|'''<small>GBA</small> Sky Garden'''
|1:44:400
|Ninten★ドリー
|Daisy
|Power Flower
|1:52:752
|-
|'''<small>GCN</small> Yoshi Circuit'''
|1:48:793
|Ninten★たろう
|Yoshi
|Standard YS
|Standard YS
|5.5
|1:57:496
|9.0
|}
|8.5
 
|3.9
==Items==
|6.7
:''For information on the probability of obtaining each item from an Item Box, see [[Mario Kart DS item probability distributions]].''
|Yoshi
As with other ''Mario Kart'' games, a main element of ''Mario Kart DS'' are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into an [[Item Box]]. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable in [[Battle Mode]], and in the mode, similar to normal races, leaders with the most [[Balloon]]s or [[Shine Sprite]]s receive less powerful items.
 
Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.
 
The game introduces two items, [[Bullet Bill]] and [[Blooper]], both of which have since appeared in every subsequent ''Mario Kart'' game. Most of ''Mario Kart DS''{{'}}s item artworks are from ''[[Mario Kart: Double Dash!!]]'' except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.
{|class="wikitable"
!style="background-color:red;color:white"|Image
!style="background-color:red;color:white"|Name
!style="background-color:red;color:white;text-align:center"|Instruction booklet description
|-
|[[File:MKDDMushroom.png|100px]]
|[[Dash Mushroom|Mushroom]]
|''Provides a short speed boost.''
|-
|[[File:MKDD Triple Mushrooms.png|100px]]
|[[Triple Mushrooms]]
|''Each press of {{button|ds|l}} or {{button|ds|x}} uses up one Mushroom.''
|-
|[[File:Golden Mushroom.png|100px]]
|[[Golden Dash Mushroom|Golden Mushroom]]
|''Allows you to use Mushroom boosts as many times as you want for a short period of time.''
|-
|[[File:MKDD ItemBox.png|100px]]
|[[Item Box]]
|''Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly. {{footnote|main|1}} In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.''
|-
|[[File:MKDS Fake Item Box Artwork.png|100px]]
|[[Fake Item Box]]
|''Looks just like an item box, but when you run into it, it knocks you over.''
|-
|[[File:MKDD BananaPeel.png|100px]]
|[[Banana]]
|''Makes karts spin out when run over.''
|-
|[[File:TripleBananasMKDS.png|100px]]
|[[Triple Bananas]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy behind the kart. Tap the button again to drop one.''
|-
|[[File:MKDD GreenShell.png|100px]]
|[[Green Shell]]
|''When thrown, this shell travels in a straight line and knocks over the first kart it hits.''
|-
|[[File:MKDD Triple Green Shells.png|100px]]
|style="white-space:nowrap"|[[Triple Green Shells]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.''
|-
|[[File:MKDD RedShell.png|100px]]
|[[Red Shell]]
|''These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.''
|-
|[[File:MKDD Triple Red Shells.png|100px]]
|[[Triple Red Shells]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.''
|-
|[[File:MKDD SpinyShell.png|100px]]
|[[Spiny Shell (blue)|Spiny Shell]]
|''This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.''
|-
|[[File:MKDD Star.png|100px]]
|[[Super Star|Star]]
|''Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.''
|-
|[[File:MKDD Thunderbolt Artwork.png|100px]]
|[[Lightning]]
|''Makes all opponents spin out, drop their items, and shrink for a brief period of time.''
|-
|[[File:MKDD Bob-omb.png|100px]]
|[[Bob-omb]]
|''Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.''
|-
|[[File:BlooperMKDS.png|100px]]
|[[Blooper]]
|''Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track.''
|-
|[[File:BulletBill-MKDS.png|100px]]
|[[Bullet Bill]]
|''Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.''
|-
|[[File:Boo-MKDS.png|100px]]
|[[Boo]]
|''Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.''
|}
{{footnote|note|1|The instruction booklet provides this description in page 10}}
 
==Racing techniques==
===Rocket Start===
Throughout the entire series, the [[Rocket Start]] allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the {{button|ds|A}} button to rev up the kart's engine. When ''START'' appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the {{button|ds|A}} after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.
 
===Drifting and powersliding===
[[File:Powersliding1.png|thumb|[[Yoshi]] powersliding at Figure-8 Circuit.]]
In the entire ''Mario Kart'' series, players [[drift]] by holding the {{button|ds|R}} button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.
 
The next step up is powersliding. While drifting, players can move the {{button|ds|pad}} Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the {{button|ds|R}} button to stop drifting and release a brief [[Mini-Turbo]] after powersliding. This can be used to dodge [[Spiny Shell (blue)|Spiny Shell]] if combined with a [[Hop (move)|hop]] only during 100cc and 150cc races.
 
A player can perform a useful technique known as [[Mini-Turbo#Snaking|snaking]] by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with [[Dry Bones]].
 
===Slipstreaming===
Back from ''Mario Kart 64'', [[Slipstream]]ing is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.
 
==Multiplayer==
The multiplayer mode allows up to eight players to play either by multi-card (Normal) or by Download Play (Simple) mode.
 
In Normal mode, players can select any character and kart combination they have unlocked. They can also pick any track that any Game Card has unlocked.
 
In Simple mode, players can only select courses from the Mushroom Cup and the Shell Cup. Only three of the battle courses are available—[[Nintendo DS (battle course)|Nintendo DS]], [[Tart Top]] and [[Pipe Plaza]]—which are always selected by the game at random. Download Play participants are forced to play as Shy Guy, whose color is selected by the game randomly. This applies even if everyone in the room has the game.
 
==Options==
{{multiple image|align=right|direction=horizontal|footer_align=center|footer=The emblem maker can be used to make a variety of designs, for example this picture of Mario.|image1=MKDS Mario Emblem Maker.png|alt1=Emblem maker|width1=100|image2=MKDS Mario Custom Emblem.png|alt2=Emblem with Mario|width2=32|caption2=Result}}
In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.
{{br}}
 
==Gallery==
{{main-gallery}}
<gallery>
MKDS Mario and B Dasher Cover Artwork.png|[[Mario]] in his [[B Dasher]]
MKDS Luigi Poltergust 4000 Artwork.png|[[Luigi]] driving his [[Poltergust 4000]]
Princess Peach Spiny Shell Artwork - Mario Kart DS.png|[[Princess Peach|Peach]] driving her [[Royale]] holding a [[Spiny Shell]]
MKDS Donkey Kong Rambi Rider Artwork.png|[[Donkey Kong]] driving his [[Rambi Rider]] with [[Triple Red Shells]]
MKDS Brute Artwork.jpg|[[Wario]] driving his [[Brute]]
LakituMKDD.jpg|[[Lakitu (Mario Kart referee)|Lakitu]], holding up the Final Lap sign.
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=MKDS-Music-CircuitTheme.oga
|title1=Figure 8 Circuit/Mario Circuit
|description1=The main circuit theme
|length1=0:30
|file2=MKDS-Music-WaluigiPinball.oga
|title2=Waluigi Pinball/Wario Stadium
|description2=Waluigi Pinball/Wario Stadium theme
|length2=0:29
|file3=MKDS-Music-RainbowRoad.oga
|title3=Rainbow Road
|description3=Rainbow Road theme
|length3=0:30
}}
 
==Pre-release and unused content==
{{Main|List of Mario Kart DS pre-release and unused content}}
There were three unused items: the [[Chain Chomp]], [[Bowser's Shell]], and a purple [[Shell|Koopa Shell]], although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as in ''[[Mario Kart: Double Dash!!]]''.
[[Professor Elvin Gadd]] was planned to be playable and would have had the [[Poltergust 4000]] as his kart. Birdo may have also be planned as a playable character as there is a pink version of the [[Egg 1]] found in the data.
 
==Glitches==
{{Main|List of Mario Kart DS glitches}}
===Choco Mountain boulder glitch===
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.
 
===Mini-Spin turn item glitch===
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on {{button|ds|Pad}}. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.
 
===Pipe Plaza Bob-omb glitch===
In Pipe Plaza, if the player has a [[Bob-omb]] and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a [[Super Star|Star]], but is harder to pull off.
 
==Staff==
{{main|List of Mario Kart DS staff}}
A few staff members from ''Mario Kart: Double Dash!!'' returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer for ''Double Dash!!'' and a map designer for ''[[Super Mario Sunshine]]'', led as the course director. [[Hideki Konno]] returns as a producer after being absent from ''Double Dash!!''{{'}}s development. [[Shigeru Miyamoto]] served as the general producer and [[Satoru Iwata]] served as the executive producer.
 
==Reception==
''Mario Kart DS'' received critical acclaim. It currently maintains a 9.2 average at [http://www.gamestats.com/objects/682/682877/index.html Gamestats], the highest score for a Nintendo DS game on the site (as of December 2006).
 
[http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy] reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best ''Mario Kart'' ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".
 
[http://www.gamespot.com/ds/driving/mariokartds/review.html GameSpot] reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "''Mario Kart DS'' is without a doubt one of the best games to hit the Nintendo DS to date." ''Mario Kart DS'' received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.
 
[http://ds.ign.com/articles/666/666125p1.html IGN] gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Verdict
|-
|[[Nintendo DS]]
|Bryn Williams, [http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy]
|5/5
|"''In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is.''"
|-
|[[Nintendo DS]]
|Justin Calvert, [https://www.gamespot.com/reviews/mario-kart-ds-review/1900-6139765/ GameSpot]
|9.2/10
|"''Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake.''"
|-
|[[Nintendo DS]]
|Craig Harris, [http://ds.ign.com/articles/666/666125p1.html IGN]
|9.5/10
|"''After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005.''"
|-
|-
|[[Power Flower]]
|[[Nintendo DS]]
|5.8
|Jeremy Parish, [https://web.archive.org/web/20060216140611/http://www.1up.com/do/reviewPage?cId=3145630&did=1 1UP]
|6.1
|8.7/10
|3.5
|"''Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism.''"
|8.5
|10
|Daisy
|[[Streamliner]]
|6.5
|7.1
|6.9
|2.9
|10
|Luigi
|-
|-
|[[Rambi Rider]]
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|7.5
|-style="background-color:#E6E6E6"
|4.4
|colspan=2|Compiler
|3.0
|colspan=2|{{nw|Platform / Score}}
|7.5
|10
|Donkey Kong
|[[Tyrant]]
|9.0
|<span style="color:#F00">2.5</span>
|<span style="color:#F00">2.5</span>
|6.5
|10
|Bowser
|-
|-
|[[ROB-BLS]]
|colspan=2|Metacritic
|<span style="color:#090">10</span>
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/mario-kart-ds 91]
|5.5
|6.9
|2.8
|3.3
|ROB
|[[Wildlife]]
|8.3
|4.9
|3.7
|7.9
|3.3
|Donkey Kong
|-
|-
|[[ROB-LGS]]
|colspan=2|GameRankings
|9.0
|colspan=2|[https://www.gamerankings.com/ds/920788-mario-kart-ds/index.html 91.43%]
|4.8
|6.0
|<span style="color:#F00">2.5</span>
|10
|ROB
|[[Zipper]]
|6.7
|5.9
|5.1
|5.5
|10
|Waluigi
|}
|}
<center>''Note: Margin of error &plusmn; .2 points</center>


==Critical Acclaim==
===Sales===
*''Mario Kart DS'' still maintains a 9.2 average at [http://www.gamestats.com/objects/682/682877/index.html Gamestats], #1 on the Nintendo DS (as of 15:40, 22 December 2006 (EST)).
''Mario Kart DS'' is the 3rd best selling game for the [[Nintendo DS]], selling 23.60 million copies worldwide.
*[http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy] reviewer Bryn Williams admitted that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best ''Mario Kart'' ever.." (5/5; Multiplayer: Great)
 
*[http://www.gamespot.com/ds/driving/mariokartds/review.html Gamespot] reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." Yet, he finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date." (9.2/10; Gamespot Editor's Choice; DS Game of the Year)
==References to other games==
*[http://ds.ign.com/articles/666/666125p1.html IGN] reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is." But again, he finished with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005." (9.5/10; IGN Editor's Choice Award; DS Game of the Year)
*''[[Super Mario Bros. 3]]'': The course [[DS Airship Fortress|Airship Fortress]] is based of the many airship based levels in this game. [[DS Desert Hills|Desert Hills]] is based on World 2 of this game, even featuring the [[Angry Sun]], [[Lava Bubble|Podoboo]]s, [[Fire Snake|Firesnake]]s, the pyramid, and two pipe formations taken from a level in this world. [[List_of_boss_arenas_in_Mario_Kart_DS#Water Arena|Water Arena]] and [[List_of_boss_arenas_in_Mario_Kart_DS#Sand Arena|Sand Arena]] use various objects from this game. A sprite of Mario and Luigi's heads appear on the Single Player and VS. mode bars.
*''[[Super Mario Kart]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] return as retro courses.
*''[[Donkey Kong Country]]'': The Rambi Rider is based off [[Rambi]] from this game.
*''[[Super Mario 64]]'': The course [[DS Tick-Tock Clock|Tick-Tock Clock]] is based off of the [[Tick Tock Clock|level]] of the same name in this game.
*''[[Mario Kart 64]]'': [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], and [[N64 Banshee Boardwalk|Banshee Boardwalk]] return as retro courses, and [[Block Fort]] returns as a playable battle course. Also, the name "[[Wario Stadium]]" is reused. Lastly, part of the credits theme from this game is used in the second part of the credits when Mirror Special Cup or Lightning Cup is beat in first place and the eight playable characters that are available from the start are taken from the eight playable characters in this game, including the same eight colored karts.
*''[[Mobile Golf]]'': The Gold Mantis is based off [[Foreman Spike]]'s excavator from his artwork for this game.
*''[[Mario Kart: Super Circuit]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]] return as retro courses. Also, the eight playable characters in this game were reused as the starting characters. The [[Lightning Cup]] returns as the highest-tier retro cup. The multiplayer-only Shy Guys and their kart share their statistics with Yoshi, similar to the multiplayer-only colored Yoshis from this game.
*''[[Wario Land 4]]'': The Brute is based off the Wario Car in this game.
*''[[Luigi's Mansion]]'': The Poltergust 4000 is based off the Poltergust 3000 from this game. Also a [[DS Luigi's Mansion|course]] of the same name is based on this game.
*''[[Super Mario Sunshine]]'': The course [[DS Delfino Square|Delfino Square]] is based off the main area of this game, [[Delfino Plaza]]. Piantas also appear as spectators in this course.
*''[[Mario Kart: Double Dash!!]]'': [[GCN Luigi Circuit|Luigi Circuit]], [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], and [[GCN Yoshi Circuit|Yoshi Circuit]] return as retro courses, and [[Pipe Plaza]] returns as a playable battle course. Also, Wario Stadium seems to use elements from [[GCN Waluigi Stadium|Waluigi Stadium]]. Some sound effects are also taken from this game, and the character icons from the character select menu are used at the end of a Grand Prix race and a VS. match. The 3-2-1 starting countdown is also taken from this game, and it has appeared in every recurring game since then.
*''[[Super Mario 64 DS]]'': All of the bosses, with the exception of King Whomp, return from this game.
 
==References in later games==
*''[[New Super Mario Bros.]]'': The [[Blooper]]'s design and the [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s menu design return for the first time in this game and become their standard designs in subsequent games.
*[[Nintendo Monopoly]]: The kart design on the space Mario Kart, the [[? Block]] card "Take a spin in the Kart", and on the [[Brick Block]] card "Renew kart license" is the same from this game.
*''[[Super Smash Bros. Brawl]]'': Waluigi Pinball's theme is used as a song arrangement.
*''[[Mario Kart Wii]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] appear as classic race courses. [[DS Twilight House|Twilight House]] is a classic battle course. The item roulette and countdown chimes were reused in this game.
*''[[Mario Sports Mix]]'': Waluigi owns a pinball-themed course in this game, [[Waluigi Pinball (court)|Waluigi Pinball]].
*''[[Mario Kart 7]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] appear as classic race courses. [[DS Palm Shore|Palm Shore]] is a classic battle course. Also the design of the standard kart is similar but has a rounder appearance. Also, part of the credits theme is similar to that in ''Mario Kart DS'', the karts B Dasher and Egg 1 re-appear too. The item roulette and countdown chimes were reused in this game once again.
*''[[Mario Kart Arcade GP 2]]'': Several character-exclusive karts greatly resemble ones present in this game.
*''[[Mario Kart Arcade GP DX]]'': Some of the character-exclusive karts present in ''Mario Kart Arcade GP 2'' return in this game.
*''[[Mario Kart 8]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Wario Stadium|Wario Stadium]], and [[DS Tick-Tock Clock|Tick-Tock Clock]] return as classic race courses. The [[B Dasher]] returns as one of the four karts included in the [[The Legend of Zelda x Mario Kart 8|first DLC pack]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
*''[[Mario Kart 8 Deluxe]]'': An arrangement of the music for Luigi's Mansion is used in {{classic-link|GCN|Luigi's Mansion}}. [[DS Shroom Ridge|Shroom Ridge]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Peach Gardens|Peach Gardens]], and [[DS Mario Circuit|Mario Circuit]] reappear as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''.
*''[[Super Smash Bros. Ultimate]]'': The [[B Dasher]] appears as a spirit.
*''[[Mario Kart Tour]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Shroom Ridge|Shroom Ridge]], [[DS DK Pass|DK Pass]], [[DS Mario Circuit|Mario Circuit]], [[DS Airship Fortress|Airship Fortress]] and [[DS Peach Gardens|Peach Gardens]] return as classic race courses. All of this game's [[classic course]]s also return except for {{classic-link|N64|Moo Moo Farm}}, {{classic-link|GCN|Luigi Circuit}} and {{classic-link|N64|Banshee Boardwalk}}. [[DS Twilight House|Twilight House]] returns as a classic battle course. The [[B Dasher]], [[Poltergust 4000]], [[Streamliner]], [[Royale]], [[Egg 1]], [[Mushmellow]], [[Rambi Rider]] and [[Dragonfly]] return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
 
==Names in other languages==
{{foreign names
|Jap=マリオカートDS
|JapR=Mario Kāto DS
|JapM=Mario Kart DS
|Spa=Mario Kart DS
|Fre=Mario Kart DS
|Ger=Mario Kart DS
|Ita=Mario Kart DS
|Kor=마리오 카트 DS
|KorR=Mario Kateu DS
|KorM=Mario Kart DS
|Chi=瑪利歐賽車DS
|ChiR=Mǎlìōu Sàichē DS
|ChiM=Mario Racing DS
}}


==Trivia==
==Trivia==
[[Image:Decalmaker.jpg|thumb|right|100px|There is an infinite amount of possibilities with the emblem (decal) maker. This one features [[Yoshi#Character Development|Tamagon]].]]
*This and ''[[Mario Kart Tour]]'' are the only ''Mario Kart'' games in which [[Lakitu (Mario Kart referee)|Lakitu]] does not start the races.
*In the Japan version of the game, ROB is red & white, the original Famicom Robot (not truly ROB). Users have seen the Famicom Robot online as well. Additionally, the Famicom Robot is the true staff ghost on the Desert Hills course, not ROB (thus the * in the table above). The Famicom Robot has the same karts as ROB, same color.
*If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"<ref>[https://www.youtube.com/watch?v=bQGiv60MopE Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps)] ''YouTube''. Retrieved October 11, 2015</ref><ref>For comparison, [https://www.youtube.com/watch?v=RB1QP8Zun7g here] is the game on a normal DS.</ref>
*A player's overall game ranking (*, **, or *** stars, if achieved) will appear next to his or her name online while racing.
*''Mario Kart DS'' is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available for ''Mario Kart DS'' releases in Japan.
*In the options menu, players can choose a name to be known as and create an emblem using 16-bit colors.
*On page 12 of the ''Mario Kart DS'' instruction booklet, the text for the [[Blooper]] reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.
 
==References==
<references/>


{{Mario Kart Series}}
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://web.archive.org/web/20051125012938/http://www.mariokart.com/mkds/launch/index.html Official ''Mario Kart DS'' website (North America)]
*[https://www.nintendo.co.jp/ds/amcj/ Official ''Mario Kart DS'' website (Japan)]
*[https://m1.nintendo.net/docvc/NTR/USA/AMCE/AMCE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/AMCJ/AMCJ_J.pdf Japanese instruction booklet]


[[Category: Games]]
{{MKDS}}
[[Category: Nintendo DS Games]]
{{Super Mario games}}
{{DS}}
{{Virtual Console}}
[[de:Mario Kart DS]]
[[it:Mario Kart DS]]
[[Category:Mario Kart DS|*]]
[[Category:Games]]
[[Category:Nintendo DS games]]
[[Category:Racing games]]
[[Category:2005 games]]
[[Category:2007 games]]
[[Category:Games with Nintendo Wi-Fi Connection]]

Latest revision as of 23:45, November 25, 2024

Mario Kart DS
The North American Boxart for Mario Kart DS.
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
USA November 14, 2005[?]
Australia November 17, 2005[?]
Europe November 25, 2005[?]
Japan December 8, 2005[?]
HK December 8, 2005[1]
ROC December 8, 2005[?]
South Korea April 5, 2007[?]
Virtual Console (Wii U):
Europe April 1, 2015[?]
Australia April 2, 2015[?]
South Africa April 2, 2015[2]
USA April 23, 2015[?]
Japan May 25, 2016[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) Single player
Local Wireless Play: 2–8 players
Wi-Fi Connection: 2–4 players
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) USA NTR-AMCE-USA
Europe NTR-AMCP-EUR
Australia NTR-AMCE-AUS
Japan NTR-AMCJ-JPN
South Korea NTR-AMCK-KOR

Mario Kart DS is a racing game in the Mario Kart series for the Nintendo DS, developed and published by Nintendo. Mario Kart DS was released first in North America, on November 14, 2005, and is the only mainline Mario Kart game to be released first in North America. Unlike its predecessor, Mario Kart: Double Dash!!, it retains the traditional single-driver kart racing elements in the Mario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld Mario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.

Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the Mario Kart series. Mario Kart DS supports both single pak and multi-pak gameplay via DS Download Play, and is the first Super Mario title to support Nintendo Wi-Fi Connection, allowing players to race against opponents by using online services across the world until the service was discontinued on May 20, 2014.

Mario Kart DS has its own mechanics that are not available in other Mario Kart games, such as customizing emblems for the vehicles, and the Missions mode, in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.

On April 23, 2015, Mario Kart DS became available for purchase for the Wii U's Virtual Console service via the Nintendo eShop until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.

Controls

Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • L Button/X Button + +Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Start Button - Pause/resume game
  • Select Button - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Microphone - Blow Balloon (Balloon Battle)

Wii U Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Wii U Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • +Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Plus Button - Pause/resume game
  • Minus Button - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Mic - Blow Balloon (Balloon Battle)

Game modes

The title screen with all twelve participants
The title screen after the game's completion.

As in Mario Kart 64 and Mario Kart: Double Dash!!, the game introduced sixteen courses for the four main cups: Mushroom Cup, Flower Cup, Star Cup, and Special Cup, which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlier Mario Kart games and are part of the retro cups: Shell Cup, Banana Cup, Leaf Cup, and the Lightning Cup. These cups are sorted by difficulty in the same way as the nitro cups.

In every retro cup, each of the four courses originate from a different Mario Kart game. Every retro cup has their courses ordered in the same way as the release order of the four previous Mario Kart games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:

Starting with the following Mario Kart game, Mario Kart Wii, stages originating from Mario Kart DS were included as retro courses and were represented by the abbreviation "DS".

Grand Prix

Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of Mario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to Mario Kart: Super Circuit, a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.

Time Trial

Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of a kart determines how many Mushrooms the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a Ghost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.

VS

In VS mode (single or multiplayer), player(s) choose their Karts and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the CPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the All-Cup Tour from Mario Kart: Double Dash!), and team race mode.

It is possible to have up to eight players play using just one Mario Kart DS game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.

When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:

Point spread
Number of players 1st 2nd 3rd 4th 5th 6th 7th 8th
2 players 10 5 - - - - - -
3 players 10 7 4 - - - - -
4 players 10 7 4 1 - - - -
5 players[3] 10 8 5 2 0 - - -
6 players[4] 10 8 6 3 1 0 - -
7 players[5] 10 8 6 4 2 1 0 -
8 players 10 8 6 4 3 2 1 0
  • Blue text indicates winning results.
  • Green text indicates moderate results.
  • Black text indicates losing results.

Battle

In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the Wi-Fi mode. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.

Mario Kart DS is the only Mario Kart game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza as N64 Block Fort and GCN Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.

Balloon Battle

Battle Course: Palm Shore
Mario in a Balloon Battle at Palm Shore.

The classic battle mode seen in all Mario Kart mainstream, gets a new twist in Mario Kart DS. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the microphone feature on the DS, or just holding the Select Button button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items they will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a Mushroom and made contact to the opponent's kart. If the player loses all their balloons they are eliminated.

The following is what the game describes this mode as:

Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!

Shine Runners

Adopted from the Mario Kart: Double Dash!! version, nine Shine Sprites are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in Mario Kart Wii, Mario Kart 7 and Mario Kart 8 Deluxe, but instead of Shine Sprites, they use coins.

Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.

Missions

Yoshi and Big Bully about to fight in Mission Mode.
Yoshi battling Big Bully in Mission Mode.

Missions mode is a new single-player mode for Mario Kart DS in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken from Super Mario 64 DS. The ranks almost always depend on how much time is left or taken. There are varying mission types:

  • Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
  • Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
  • Destroying item boxes - Players must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
  • Using Stars, Bob-ombs, or shells to destroy enemies.
  • Driving backwards - players must use the B Button button to move, and directions on the +Control Pad are reversed. It is sometimes combined with other mission types.
  • Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
  • Racing a CPU player for one lap - item boxes contain Mushrooms and Stars that the CPU cannot use - the key to win. CPU players will always perform a Rocket Start. This mission type also includes a race against a Red Car and a Chain Chomp.
  • Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is from Super Mario 64 DS, and each of them have their own battlefield stage and require a different strategy to defeat.

There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and Bowser and Donkey Kong do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.

Missions table

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, see here. CPU opponents always use set 1.

Mission Description Time limit Track Character Item set Notes
1-1 Drive through all 5 numbered gates in order! 0:35 Figure-8 Circuit Mario N/A There are mushrooms to help Mario along the way.
1-2 Collect all 15 coins! 0:30 GBA Peach Circuit Peach N/A
1-3 Destroy all 10 item boxes! 0:45 Yoshi Falls Yoshi 2 Each Item Box contains a Mushroom.
1-4 Get the Star and use it to hit 5 Cheep Cheeps! 0:40 Cheep Cheep Beach Wario 4
1-5 Drive through all 6 numbered gates in order! 0:30 Nintendo DS Toad N/A
1-6 Drive out of the mansion...backward! 0:45 Luigi's Mansion Luigi N/A The mission ends when Luigi exits the other side of the mansion.
1-7 Collect all 20 coins! 0:35 N64 Moo Moo Farm DK 3
1-8 Perform 4 power-slide turbo boosts in 1 lap! 0:45 SNES Mario Circuit 1 Mario N/A
Boss Use Mushrooms to crash into the Big Bully and knock him off the stage! 3:00 Water Arena* Yoshi 3
2-1 Crash into all 10 wooden crates and destroy every one! 0:55 Delfino Square Wario N/A
2-2 Collect all 10 coins! 0:30 Figure-8 Circuit Yoshi N/A One coin is behind where the player starts, so a Rocket Start is not necessary.
2-3 Drive through all 5 numbered gates in order! 0:45 SNES Donut Plains 1 DK N/A
2-4 Destroy all 5 item boxes! 0:35 Luigi's Mansion Luigi 2 Each Item Box contains a Mushroom.
2-5 Collect all 20 coins! 0:30 Cheep Cheep Beach Peach N/A
2-6 Use Bob-ombs to destroy all 5 Pokeys! 0:55 Desert Hills Wario 9
2-7 Drive through all 10 numbered gates in order! 0:55 GCN Luigi Circuit Toad 2
2-8 Perform 6 power-slide turbo boosts in 3 laps! 0:55 GCN Baby Park Peach 4
Boss Hit the Eyerok's eyeball 3 times with shells! 5:00 Sand Arena* Mario 11
3-1 Destroy all 5 item boxes! 0:50 Waluigi Pinball Wario 4 Takes place in the pinball table area, and all Item Boxes have a Star.
3-2 Drive through all 5 numbered gates in order...backward! 0:50 Delfino Square Bowser N/A
3-3 Collect all 15 coins while avoiding the Chain Chomp! 0:25 GCN Luigi Circuit Luigi N/A
3-4 Reach the finish before Yoshi! 0:00 Yoshi Falls Peach 8 Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.
3-5 Drive through all 8 numbered gates in order! 0:45 GCN Pipe Plaza Yoshi N/A
3-6 Hit Monty Moles with shells 5 times! 1:05 N64 Moo Moo Farm Luigi 11
3-7 Perform 10 power-slide turbo boosts in 1 lap! 1:10 Shroom Ridge DK N/A
3-8 Collect all 20 coins! 1:05 Twilight House Mario N/A
Boss Reach the finish before Goomboss! 0:00 GCN Baby Park Toad N/A
4-1 Reach the finish before Donkey Kong! 0:00 DK Pass** Wario 8 A single-lap race done in reverse. Each Item Box contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.
4-2 Blast 20 crabs!1 2:00 Palm Shore Yoshi 10
4-3 Reach the finish before the red car! 0:00 Shroom Ridge Mario 3 This car is much faster than normal and drives erratically. Along the way, each Item Box contains Triple Mushrooms.
4-4 Drive through all 7 numbered gates in order! 0:45 Desert Hills Wario 3 Each Item Box contains Triple Mushrooms
4-5 Collect all 15 coins. If you get squished by a Thwomp, you fail! 0:30 GBA Bowser Castle 2 Bowser N/A
4-6 Break all 10 item boxes while avoiding the Fake Items! 1:10 N64 Choco Mountain DK 2
4-7 Drive through all 10 gates!2 0:45 Waluigi Pinball Toad N/A Takes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions.
4-8 Perform 9 power-slide turbo boosts in 1 lap! 1:00 GBA Luigi Circuit Luigi N/A
Boss Collect 50 coins while avoiding King Boo! 5:00 Lava Arena* Peach N/A
5-1 Reach the finish before the stray Chain Chomp! 0:00 Peach Gardens Peach 3 The course features only one lap. After starting, the player can obtain a set of Triple Mushrooms from the only set of Item Boxes. Notably, this mission uses a rearrangement of the Chain Chomp themeMedia:MKDS-Music-ChainChomp.oga from Mario Kart: Double Dash!! as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.
5-2 Drive backward and collect 15 coins! If you hit a snowman, you fail! 0:30 N64 Frappe Snowland DK N/A
5-3 Destroy all 5 item boxes! 0:35 SNES Koopa Beach 2 Toad 2
5-4 Drive through all 10 numbered gates in order! 1:05 GBA Bowser Castle 2 Bowser N/A
5-5 Complete 1 lap in the opposite direction within the time limit! 0:55 GCN Mushroom Bridge Mario 2
5-6 Collect all 18 coins! 0:45 Tart Top Yoshi N/A
5-7 Drive through all 8 numbered gates in order! 0:45 DK Pass** Toad N/A Toad has to drive through the course in reverse. Extra oncoming snowballs have been added.
5-8 Reach the finish before Mario! 0:00 Mario Circuit Luigi 8 There are extra Goombas and Piranha Plants. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
Boss Hit the Big Bob-omb with 3 Bob-ombs! 5:00 Sand Arena* Wario 9
6-1 Drive backward across the spinning bridge! If you fall, you're out! 0:30 Bowser Castle Bowser N/A
6-2 Get Stars and run over 15 Rocky Wrenches! 0:55 Airship Fortress Wario 4
6-3 Collect all 30 coins! 0:45 SNES Choco Island 2 Yoshi N/A
6-4 Destroy all 10 item boxes! 2:00 N64 Block Fort Mario 2
6-5 Drive through all 8 numbered gates in order! 0:50 GBA Sky Garden Peach 3
6-6 Perform 14 power-slide turbo boosts in 1 lap! 1:00 GCN Yoshi Circuit Yoshi N/A
6-7 Collect all 40 coins! 1:30 Tick-Tock Clock Toad N/A The coins form the shape of a Star.
6-8 Reach the finish before Peach! 0:00 Peach Gardens** Bowser 8 This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
Boss Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 times! 5:00 Water Arena* Luigi 3
7-1 Perform 6 power-slide turbo boosts in 1 lap! 1:00 Rainbow Road Peach N/A
7-2 Reach the finish before Bowser! 0:00 Bowser Castle Mario 8
7-3 Complete 2 laps within the time limit!3 1:30 Tick-Tock Clock DK 3 There are two additional pendulums and all clock parts move faster, and each Item Box contains Triple Mushrooms.
7-4 Use shells to defeat all 30 Goombas within the time limit! 2:00 Mario Circuit Toad 5
7-5 Collect all 20 coins! 0:55 Wario Stadium Wario N/A There are two additional fire chains for the player to avoid.
7-6 Drive through all 8 numbered gates in order! 0:11 Nintendo DS Mario N/A
7-7 Drive backward and collect all 12 coins! If you hit a burner, you fail! 0:50 Airship Fortress Bowser N/A Bowser has to navigate a maze-like arrangement of wooden crates.
7-8 Break all 10 item boxes while avoiding the Fake Items! 1:05 N64 Banshee Boardwalk Luigi 2
Boss Reach the finish before Wiggler! 0:00 GCN Mushroom Bridge Mario 2 & 4
*Conjectural title based on surroundings.
**Denotes that the player drives through the course in the opposite direction.
1Using Green Shells (solo or triple) and Bob-ombs
2The gates don't necessarily have to be driven through in order.
3Players can use any means - normal or powersliding - to finish.

Nintendo Wi-Fi Connection mode

Mario Kart DS was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the second Mario Kart game to support online connectivity, with the Japanese version of Mario Kart: Super Circuit being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).[6] Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play.

The following changes and restrictions were applied to prevent excessive lag:

  • Only up to four players
  • Only the 100cc engine class was available
  • 12 of 32 courses were omitted
  • No multi-items
  • No spilled Items onto course to be used; items were just lost
  • Items could not be dragged behind the kart
  • Item roulette could not be stopped earlier
  • Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
Point Spread Comparisons
1st 2nd 3rd 4th 5th 6th 7th 8th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0
Mario Kart: Double Dash!!
Mario Kart DS Grand Prix
10 8 6 4 3 2 1 0
Mario Kart DS Teams[7] 15 12 9 6 4 2 1 0
Mario Kart DS WFC 4 Players 10 7 4 1 -
Mario Kart DS WFC 3 Players 10 7 4 -
Mario Kart DS WFC 2 Players 10 5 -
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix
Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit, the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in Mario Kart 64), the Grand Prix must be started over.
— means not available

Connection

Players could connect using a wireless connection or a Nintendo Wi-Fi USB Connector (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.

In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.

Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". For example:

  • A player winning a 3-player match, or ties for 1st with one other player in a 4-player match receives 2 wins and 0 losses.
  • A player coming 2nd in a 4-player match receives 2 wins and 1 loss.
  • A player tied for third in a 4-player match gets only 2 losses, as compared to 3.
  • A player tied with all other players, no matter how many players are participating, was simply called a tie and did not affect either player's record.

Players could continue after the match to play the same racers again or quit to restart the process to find other players.

Issues

Problem: Trouble with friend codes

A) Friend Code System. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, where Wi-Fi records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selecting continue after a match.

Problem: Disconnecting racers change the outcome of the match; it is later reflected in the match records.

B) Disconnecting. Take this scenario into consideration:
Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.

Causes:

  • The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
  • Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
  • Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
    • To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.

Characters

Drivers

The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong, Wario, and Bowser, are the same eight characters available in Mario Kart 64 and Mario Kart: Super Circuit. The other four drivers can be unlocked by winning a gold trophy of certain cups in Grand Prix mode. Two of the unlockable characters, Daisy and Waluigi, return from Mario Kart: Double Dash!!, and the other two, Dry Bones and R.O.B., make their first Mario Kart playable appearances. A 13th racer, Shy Guy, debuts as a playable character sharing Yoshi's statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game since Super Mario Kart where the player classes are divided evenly, with four characters in each.

Default drivers

Driver Weight Class Signature kart Standard kart Unlockable kart Borrowed karts Description
Mario artwork
Mario
32
Medium B Dasher Standard MR Shooting Star 4-Wheel Cradle
Light Dancer
Banisher
Gold Mantis
Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.
Luigi artwork from Mario Kart DS
Luigi
32
Medium Poltergust 4000 Standard LG Streamliner Cucumber
Wildlife
Dragonfly
ROB-BLS
Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out.
Princess Peach artwork
Peach
23
Light Royale Standard PC Light Tripper 4-Wheel Cradle
Wildlife
Power Flower
Dry Bomber
A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting.
Yoshi artwork
Yoshi
20
Light Egg 1 Standard YS Cucumber Mushmellow
Banisher
Poltergust 4000
Royale
While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.
Toad artwork from Mario Kart DS
Toad
17
Light Mushmellow Standard TD 4-Wheel Cradle Dry Bomber
Zipper
Shooting Star
Royale
Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.
Donkey Kong
Donkey Kong
41
Heavy Rambi Rider Standard DK Wildlife Hurricane
Power Flower
Gold Mantis
ROB-LGS
DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape!
Wario artwork from Mario Kart DS
Wario
44
Heavy Brute Standard WR Dragonfly Tyrant
Zipper
ROB-BLS
Shooting Star
As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.
Bowser artwork from Mario Kart DS
Bowser
50
Heavy Tyrant Standard BW Hurricane Light Dancer
ROB-LGS
Rambi Rider
Brute
Mario's arch-enemy is superb at using his driving skills to race through curves.

Unlockable drivers

Driver Weight Class Signature kart Standard kart Unlockable kart Borrowed karts Unlock method
Mario Kart DS artwork: Princess Daisy
Daisy
26
Medium Power Flower Standard DS Light Dancer B Dasher
Light Tripper
Egg 1
Rambi Rider
Obtain a gold trophy for every 50cc Retro Grand Prix cup
Dry Bones artwork from Mario Kart DS
Dry Bones(new)
14
Light Banisher Standard DB Dry Bomber Streamliner
Light Tripper
Cucumber
Mushmellow
Obtain a gold trophy for every 50cc Nitro Grand Prix cup
Waluigi artwork from Mario Kart DS
Waluigi
35
Medium Gold Mantis Standard WL Zipper B Dasher
Poltergust 4000
Brute
Tyrant
Obtain a gold trophy for every 100cc Retro Grand Prix cup
Artwork of R.O.B. from Mario Kart DS
R.O.B.(new)
50
Heavy ROB-BLS Standard RB ROB-LGS Streamliner
Egg 1
Dragonfly
Hurricane
Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup

DS Download Play only

Driver Weight Class Standard kart Description
Shy Guy in Mario Kart DS
Shy Guy(new)
20
Light Standard SG Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.

Other characters

These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.

Image Name Course appearance(s) Description
Angry Sun from Mario Kart DS Angry Sun Desert Hills The Angry Sun shoots out Fire Snakes onto certain areas of the track when the second lap begins.
MKDS Boo Sprite.png Boo Luigi's Mansion
N64 Banshee Boardwalk
In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
Bubba Bubba N64 Banshee Boardwalk Bubba jumps out of the water over the track. It does not hit any of the racers.
Bullet Bill from Mario Kart DS Bullet Bill Airship Fortress Also in addition to being an item in the game, Bullet Bills are shot out of the Airship towards the starting line, knocking out any racers in their path.
Burner from Mario Kart DS Burner Airship Fortress
Bowser Castle
Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
Chain Chomp from Mario Kart DS Chain Chomp Peach Gardens
GCN Luigi Circuit
In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of Item Boxes. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
MKDS Cheep Cheep Sprite.png Cheep Cheep Cheep Cheep Beach
SNES Koopa Beach 2
In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
Fire Bar from Mario Kart DS Fire Bar Wario Stadium Different variations of Fire Bars are abundant on the track. Some spin in circles after a Dash Panel ramp. Others are in a triangle-like formation. Both set the racers on fire.
Firesnake from Mario Kart DS Firesnake Desert Hills Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
Sprite of a Goomba from Mario Kart DS Goomba Mario Circuit Goombas are situated on the track and spin players out of control. If Lightning strikes or if they're hit by shells, they get squashed and drop Mushrooms, though they continue walking even while flattened.
Lava Bubble from Mario Kart DS Lava Bubble GBA Bowser Castle 2 Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
MontyMoleMKDS.png Monty Mole Peach Gardens
N64 Moo Moo Farm
Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
Moo Moo from Mario Kart DS Moo Moo N64 Moo Moo Farm There are several Moo Moos in the background of the track, only posing as onlookers.
Sprite of a blue Pianta from Mario Kart DSSprite of a pink Pianta from Mario Kart DSSprite of a yellow Pianta from Mario Kart DS Pianta Delfino Square Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.
Sprite of a Piranha Plant from Mario Kart DS Piranha Plant Mario Circuit
SNES Choco Island 2
GCN Yoshi Circuit
Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
PokeyMKDS.png Pokey Desert Hills Many Pokeys appear on the track, creating obstacles for the drivers.
Sprite of a Rocky Wrench from Mario Kart DS Rocky Wrench Airship Fortress Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
Sprite of a Sidestepper from Mario Kart DS Sidestepper Cheep Cheep Beach Sidesteppers are stationed on the sand, spinning players out of control if driven into them.
Sprite of a Snowman from Mario Kart DS Snowman DK Pass
N64 Frappe Snowland
Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
Sprite of a Swoop from Mario Kart DS Swoop N64 Banshee Boardwalk A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
Thwomp from Mario Kart DS Thwomp Bowser Castle
GBA Bowser Castle 2
Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
Venus Fire Trap from Mario Kart DS Venus Fire Trap Mario Circuit Venus Fire Traps are stationed in pipes and spit fire at oncoming racers.
Walking Tree from Mario Kart DS Walking Tree Luigi's Mansion Walking Trees walk in patterns and pose as obstacles for the drivers.

Karts

Mario in his Standard MR kart from the kart selection menu.
The kart selection screen in Mario Kart DS with Mario only.

In Mario Kart DS, there are 36 different karts (37 if including the Standard SG) in total.

Every kart shows six ratings:

  • Speed: How high the top speed of the kart is; how fast the kart can go. Bowser and R.O.B. have the fastest karts.
  • Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). Dry Bones' karts can reach their top speed very quickly.
  • Weight: When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with Bowser and R.O.B. being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's Off-Road stat (which is hidden to the player).
  • Handling: How tight the kart can normally turn without drifting. Dry Bones has the best turning curve.
  • Drift: How tight the kart turns while drifting or powersliding. Peach has the best drifting curve.
  • Items: The variety of items to use when touching an Item Box (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).

For all stats, one or more karts will have a rating of one hundred for that stat; for example, the Hurricane and ROB-BLS have speed ratings of one hundred, the Dry Bomber has both acceleration and handling rates of one hundred, the Tyrant has a weight rating of one hundred if normally paired with Bowser or R.O.B., the Light Tripper has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.

Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150cc Special Cup or Lightning Cup, four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.

The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.[8] The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role in Mario Kart DS, as the weight does not create kart use restrictions.

Signature karts

The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.

Standard karts

The second type of karts are the standard karts, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is the Shy Guys' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.

Unlockable karts

The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.

Actual statistics

Mario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu.[9] There are three types of Tires, either Small (S), Medium (M) or Large (L). Just like in Mario Kart: Double Dash!!, there is a Mini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames. Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a deceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have four off-road statistics that are the relative top speed in each type of terrain.

Actual statistics of Mario Kart DS
Driver Kart Tires Weight Mini-Turbo Top Speed Acceleration Deceleration Handling Drift Off-Road
Normal While Drifting
1st value 2nd value 3rd value 1st value 2nd value 3rd value Very Light Light Normal Heavy
Mario Standard MR kart_tire_M 0.5 45 7.5 0.0579 0.0239 0.7 0.0649 0.0239 0.75 0.984 0.0806 0.0537 0.9 0.7 0.5 0.3
Shooting Star kart_tire_S 0.2 51 7.523 0.0598 0.0249 0.7 0.0669 0.0249 0.75 0.984 0.0823 0.0547 0.9 0.7 0.5 0.3
B Dasher kart_tire_L 0.65 35 7.463 0.0549 0.0229 0.7 0.0608 0.0229 0.75 0.984 0.0789 0.0527 0.9 0.7 0.5 0.3
Donkey Kong Standard DK kart_tire_M 0.5 30 7.6 0.0449 0.0229 0.45 0.0669 0.0188 0.9 0.978 0.0708 0.0635 0.85 0.62 0.4 0.22
Wildlife kart_tire_S 0.35 34 7.623 0.0469 0.0239 0.45 0.0688 0.0198 0.9 0.978 0.0723 0.0647 0.85 0.62 0.4 0.22
Rambi Rider kart_tire_L 0.75 23 7.562 0.043 0.022 0.45 0.063 0.0178 0.9 0.978 0.0693 0.0623 0.85 0.62 0.4 0.22
Toad Standard TD kart_tire_M 0.5 50 7.35 0.085 0.0269 0.7 0.085 0.0278 0.75 0.988 0.0842 0.0586 0.92 0.74 0.55 0.34
Mushmellow kart_tire_S 0.25 56 7.372 0.0879 0.0278 0.7 0.0879 0.0288 0.75 0.988 0.0859 0.0598 0.92 0.74 0.55 0.34
4-Wheel Cradle kart_tire_L 0.7 39 7.313 0.0798 0.0259 0.7 0.0798 0.0259 0.75 0.988 0.0825 0.0574 0.92 0.74 0.55 0.34
Bowser Standard BW kart_tire_M 0.5 25 7.7 0.0398 0.0188 0.45 0.0588 0.0168 0.9 0.976 0.0684 0.0586 0.84 0.6 0.38 0.2
Hurricane kart_tire_S 0.45 28 7.723 0.0408 0.0198 0.45 0.0608 0.0178 0.9 0.976 0.0698 0.0598 0.84 0.6 0.38 0.2
Tyrant kart_tire_L 0.8 19 7.662 0.0378 0.0178 0.45 0.0559 0.0159 0.9 0.976 0.0669 0.0574 0.84 0.6 0.38 0.2
Peach Standard PC kart_tire_M 0.5 40 7.4 0.075 0.0298 0.45 0.1099 0.0249 0.9 0.982 0.0769 0.0732 0.88 0.67 0.46 0.27
Light Tripper kart_tire_S 0.3 45 7.422 0.0779 0.0308 0.45 0.1138 0.0259 0.9 0.982 0.0784 0.0747 0.88 0.67 0.46 0.27
Royale kart_tire_L 0.7 31 7.363 0.0708 0.0278 0.45 0.1038 0.0239 0.9 0.982 0.0754 0.0718 0.88 0.67 0.46 0.27
Wario Standard WR kart_tire_M 0.5 35 7.65 0.042 0.0188 0.7 0.0479 0.0168 0.75 0.98 0.0769 0.0488 0.86 0.64 0.43 0.24
Brute kart_tire_S 0.35 39 7.673 0.043 0.0198 0.7 0.0498 0.0178 0.75 0.98 0.0784 0.0498 0.86 0.64 0.43 0.24
Dragonfly kart_tire_L 0.75 27 7.612 0.0398 0.0178 0.7 0.0449 0.0159 0.75 0.98 0.0754 0.0479 0.86 0.64 0.43 0.24
Yoshi Standard YS kart_tire_M 0.5 60 7.45 0.095 0.0178 0.85 0.0618 0.0269 0.6 0.99 0.0928 0.0452 0.95 0.84 0.68 0.43
Egg 1 kart_tire_S 0.2 68 7.472 0.0979 0.0188 0.85 0.064 0.0278 0.6 0.99 0.0947 0.0461 0.95 0.84 0.68 0.43
Cucumber kart_tire_L 0.6 47 7.413 0.0898 0.0168 0.85 0.0588 0.0259 0.6 0.99 0.0908 0.0442 0.95 0.84 0.68 0.43
Luigi Standard LG kart_tire_M 0.5 55 7.55 0.063 0.0149 0.85 0.0488 0.0229 0.6 0.988 0.0879 0.0415 0.94 0.79 0.61 0.38
Poltergust 4000 kart_tire_S 0.25 62 7.573 0.0649 0.0159 0.85 0.0508 0.0239 0.6 0.988 0.0896 0.0422 0.94 0.79 0.61 0.38
Streamliner kart_tire_L 0.65 43 7.512 0.0598 0.0139 0.85 0.0459 0.022 0.6 0.988 0.0862 0.0408 0.94 0.79 0.61 0.38
Dry Bones Standard DB kart_tire_M 0.5 65 7.3 0.1199 0.022 0.85 0.073 0.0308 0.6 0.992 0.0977 0.0488 0.96 0.9 0.75 0.48
Dry Bomber kart_tire_S 0.4 73 7.322 0.1238 0.0229 0.85 0.0759 0.032 0.6 0.992 0.0996 0.0498 0.96 0.9 0.75 0.48
Banisher kart_tire_L 0.55 50 7.264 0.1128 0.021 0.85 0.0688 0.0288 0.6 0.992 0.0957 0.0479 0.96 0.9 0.75 0.48
Daisy Standard DS kart_tire_M 0.5 35 7.5 0.0618 0.0269 0.45 0.0898 0.022 0.9 0.98 0.0732 0.0684 0.86 0.64 0.43 0.24
Light Dancer kart_tire_S 0.3 39 7.523 0.064 0.0278 0.45 0.0928 0.0229 0.9 0.98 0.0747 0.0698 0.86 0.64 0.43 0.24
Power Flower kart_tire_L 0.55 27 7.463 0.0588 0.0259 0.45 0.085 0.021 0.9 0.98 0.0718 0.0669 0.86 0.64 0.43 0.24
Waluigi Standard WL kart_tire_M 0.5 40 7.55 0.0488 0.022 0.7 0.0559 0.0198 0.75 0.982 0.0806 0.0537 0.88 0.67 0.46 0.27
Gold Mantis kart_tire_S 0.45 45 7.573 0.0508 0.0229 0.7 0.0579 0.021 0.75 0.982 0.0823 0.0547 0.88 0.67 0.46 0.27
Zipper kart_tire_L 0.55 31 7.512 0.0459 0.021 0.7 0.053 0.0188 0.75 0.982 0.0789 0.0527 0.88 0.67 0.46 0.27
ROB Standard RB kart_tire_M 0.5 50 7.7 0.0459 0.012 0.85 0.043 0.0198 0.6 0.986 0.0842 0.0391 0.92 0.74 0.55 0.34
ROB-BLS kart_tire_S 0.38 56 7.723 0.0479 0.012 0.85 0.0449 0.021 0.6 0.986 0.0859 0.0398 0.92 0.74 0.55 0.34
ROB-LGS kart_tire_L 0.6 39 7.662 0.043 0.011 0.85 0.0408 0.0188 0.6 0.986 0.0825 0.0383 0.92 0.74 0.55 0.34
Shy Guy Standard SG kart_tire_M 0.5 60 7.45 0.095 0.0178 0.85 0.0618 0.0269 0.6 0.99 0.0928 0.0452 0.95 0.84 0.68 0.43
Battle Mode karts
Driver Kart Tires Weight Mini-Turbo Top Speed Acceleration Deceleration Handling Drift Off-Road
Normal While Drifting
1st value 2nd value 3rd value 1st value 2nd value 3rd value Very Light Light Normal Heavy
Mario Standard MR 0.5 35 7.35 0.0598 0.0149 0.8 0.0598 0.0198 0.85 0.98 0.0879 0.0635 0.9 0.7 0.5 0.3
Donkey Kong Standard DK 0.5 35 7.37 0.0508 0.0139 0.8 0.063 0.0198 0.85 0.98 0.0842 0.0659 0.85 0.62 0.4 0.22
Toad Standard TD 0.5 35 7.32 0.0659 0.0159 0.8 0.0659 0.021 0.85 0.98 0.0891 0.0647 0.92 0.74 0.55 0.34
Bowser Standard BW 0.5 35 7.39 0.0479 0.0139 0.8 0.054 0.0188 0.85 0.98 0.083 0.0647 0.84 0.6 0.38 0.2
Peach Standard PC 0.5 35 7.33 0.0598 0.0149 0.8 0.0718 0.021 0.85 0.98 0.0867 0.0684 0.88 0.67 0.46 0.27
Wario Standard WR 0.5 35 7.38 0.054 0.0139 0.8 0.054 0.0188 0.85 0.98 0.0867 0.0623 0.86 0.64 0.43 0.24
Yoshi Standard YS 0.5 35 7.34 0.0688 0.0159 0.8 0.0569 0.0198 0.85 0.98 0.0916 0.061 0.95 0.84 0.68 0.43
Luigi Standard LG 0.5 35 7.36 0.063 0.0149 0.8 0.0508 0.0188 0.85 0.98 0.0903 0.0598 0.94 0.79 0.61 0.38
Dry Bones Standard DB 0.5 35 7.31 0.0718 0.0159 0.8 0.0598 0.0198 0.85 0.98 0.0928 0.0623 0.96 0.9 0.75 0.48
Daisy Standard DS 0.5 35 7.35 0.0569 0.0149 0.8 0.0688 0.021 0.85 0.98 0.0854 0.0671 0.86 0.64 0.43 0.24
Waluigi Standard WL 0.5 35 7.36 0.0569 0.0149 0.8 0.0569 0.0198 0.85 0.98 0.0879 0.0635 0.88 0.67 0.46 0.27
ROB Standard RB 0.5 35 7.39 0.0569 0.0149 0.8 0.0479 0.0188 0.85 0.98 0.0891 0.0586 0.92 0.74 0.55 0.34
Shy Guy Standard SG 0.5 35 7.34 0.0688 0.0159 0.8 0.0569 0.0198 0.85 0.98 0.0916 0.061 0.95 0.84 0.68 0.43

Courses

In addition to the sixteen standard courses, Mario Kart DS is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from past Mario Kart games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses. Mario Kart DS is the only Mario Kart game where there is no Mario Circuit in the Flower Cup, unlike other Mario Kart games.

This is the only Mario Kart game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, and GCN Luigi Circuit, one for Wario Stadium, and one for the other courses.

Some courses were playable on the Nintendo Wi-Fi Connection. They are marked with the service's logo below.

Nitro Grand Prix

Mushroom Cup emblem.
Mushroom Cup
Screenshot of Figure-8 Circuit from Mario Kart DS
Figure-8 Circuit Playable on Nintendo Wi-Fi Connection
Yoshi Falls
Yoshi Falls Playable on Nintendo Wi-Fi Connection
Panorama of Cheep Cheep Beach seen in Mario Kart DS.
Cheep Cheep Beach Playable on Nintendo Wi-Fi Connection
Luigi's Mansion
Luigi's Mansion Playable on Nintendo Wi-Fi Connection
Flower Cup emblem.
Flower Cup
Desert Hills
Desert Hills Playable on Nintendo Wi-Fi Connection
Delfino Square from Mario Kart DS
Delfino Square Playable on Nintendo Wi-Fi Connection
Waluigi Pinball
Waluigi Pinball
Shroom Ridge
Shroom Ridge
Star Cup emblem.
Star Cup
DK Pass
DK Pass Playable on Nintendo Wi-Fi Connection
The race track Tick Tock Clock in Mario Kart DS.
Tick-Tock Clock
Mario Circuit
Mario Circuit Playable on Nintendo Wi-Fi Connection
Airship Fortress
Airship Fortress
Special Cup emblem.
Special Cup
Screenshot of Mario Kart DS game featuring the Wario Stadium.
Wario Stadium Playable on Nintendo Wi-Fi Connection
Panorama of Peach Gardens seen in Mario Kart DS
Peach Gardens
Bowser's Castle
Bowser Castle
Rainbow Road (DS)
Rainbow Road Playable on Nintendo Wi-Fi Connection

Retro Grand Prix

Shell Cup emblem.
Shell Cup
Screenshot of SNES Mario Circuit 1 featured in Mario Kart DS
SNES Mario Circuit 1 Playable on Nintendo Wi-Fi Connection
Moo Moo Farm
N64 Moo Moo Farm Playable on Nintendo Wi-Fi Connection
GBA Peach Circuit seen in Mario Kart DS.
GBA Peach Circuit Playable on Nintendo Wi-Fi Connection
Luigi Circuit
GCN Luigi Circuit Playable on Nintendo Wi-Fi Connection
Banana Cup emblem.
Banana Cup
Screenshot of Donut Plains 1 in Mario Kart DS
SNES Donut Plains 1
Screenshot of Frappe Snowland
N64 Frappe Snowland Playable on Nintendo Wi-Fi Connection
Screenshot of GBA Bowser Castle 2
GBA Bowser Castle 2
Screenshot of Baby Park
GCN Baby Park Playable on Nintendo Wi-Fi Connection
Leaf Cup emblem.
Leaf Cup
Image of Koopa Beach 2
SNES Koopa Beach 2
Screenshot of Choco Mountain
N64 Choco Mountain Playable on Nintendo Wi-Fi Connection
Screenshot of GBA Luigi Circuit
GBA Luigi Circuit
Mushroom Bridge
GCN Mushroom Bridge
Lightning Cup emblem.
Lightning Cup
Screenshot of Choco Island 2
SNES Choco Island 2 Playable on Nintendo Wi-Fi Connection
N64 Banshee Boardwalk as it is seen in Mario Kart DS
N64 Banshee Boardwalk
Screenshot of GBA Sky Garden
GBA Sky Garden Playable on Nintendo Wi-Fi Connection
Screenshot of GCN Yoshi Circuit
GCN Yoshi Circuit Playable on Nintendo Wi-Fi Connection

Battle courses

In Battle mode, there are six battle stages, four of which are original and two of which are from earlier Mario Kart games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode was available through DS Download Play with three of its courses; Nintendo DS, Tart Top, and Pipe Plaza.

Nitro courses
Retro courses

Staff ghosts

Each race course has a Staff Ghost. Staff Ghosts are Time Trial races that were previously done by a Nintendo staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.

Course Time Name Character Kart Unlock time[10]
Figure-8 Circuit 1:36:481 Ninten★たなか Mario Standard MR 1:44:199
Yoshi Falls 0:57:677 Ninten★まっは Yoshi Egg 1 1:02:291
Cheep Cheep Beach 1:43:654 Ninten★しんご Donkey Kong Standard DK 1:51:946
Luigi's Mansion 1:59:357 Ninten★しんご Luigi Streamliner 2:08:905
Desert Hills 1:31:262 Ninten★かつ R.O.B. ROB-LGS 1:38:562
Delfino Square 1:54:601 Ninten★いわ Peach Royale 2:03:769
Waluigi Pinball 2:23:288 Ninten★しんや Waluigi Gold Mantis 2:34:751
Shroom Ridge 2:05:123 Ninten★ジョー Toad Mushmellow 2:15:132
DK Pass 2:14:607 Ninten★™NN Donkey Kong Wildlife 2:25:375
Tick-Tock Clock 1:54:903 Ninten★だい8 Daisy Light Dancer 2:04:085
Mario Circuit 1:56:533 Ninten★モリオ Mario Shooting Star 2:05:855
Airship Fortress 2:07:748 Ninten★シュン Bowser Hurricane 2:17:967
Wario Stadium 2:14:868 Ninten★マトゥ Wario Brute 2:25:657
Peach Gardens 1:52:989 Ninten★ゆきつ Peach Royale 2:02:028
Bowser Castle 2:19:661 Ninten★ひろむ Bowser Hurricane 2:30:833
Rainbow Road 2:16:246 Ninten★たえこ R.O.B. ROB-BLS 2:27:145
SNES Mario Circuit 1 0:50:688 Ninten★いわ Mario Standard MR 0:54:743
N64 Moo Moo Farm 1:17:751 Ninten★だる® Donkey Kong Wildlife 1:23:971
GBA Peach Circuit 1:12:011 Ninten★だい8 Peach Royale 1:17:771
GCN Luigi Circuit 1:29:759 Ninten★おつぼ Luigi Poltergust 4000 1:36:939
SNES Donut Plains 1 1:08:027 Ninten★しばた Dry Bones Dry Bomber 1:13:469
N64 Frappe Snowland 2:08:781 Ninten★ジョー Wario Brute 2:19:083
GBA Bowser Castle 2 1:52:258 Ninten★ジョー Bowser Standard BW 2:01:238
GCN Baby Park 0:50:920 Ninten★ひょう Toad Mushmellow 0:54:993
SNES Koopa Beach 2 0:54:847 Ninten★しんや Yoshi Egg 1 0:59:34
N64 Choco Mountain 2:15:571 Ninten★イシビ Wario Dragonfly 2:26:416
GBA Luigi Circuit 1:46:581 Ninten★モリオ Luigi Poltergust 4000 1:55:107
GCN Mushroom Bridge 1:30:600 Ninten★ひょう Toad Mushmellow 1:37:847
SNES Choco Island 2 1:01:620 Ninten★おつぼ Waluigi Zipper 1:06:549
N64 Banshee Boardwalk 2:14:403 Ninten★まさ Dry Bones Dry Bomber 2:25:155
GBA Sky Garden 1:44:400 Ninten★ドリー Daisy Power Flower 1:52:752
GCN Yoshi Circuit 1:48:793 Ninten★たろう Yoshi Standard YS 1:57:496

Items

For information on the probability of obtaining each item from an Item Box, see Mario Kart DS item probability distributions.

As with other Mario Kart games, a main element of Mario Kart DS are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into an Item Box. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable in Battle Mode, and in the mode, similar to normal races, leaders with the most Balloons or Shine Sprites receive less powerful items.

Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.

The game introduces two items, Bullet Bill and Blooper, both of which have since appeared in every subsequent Mario Kart game. Most of Mario Kart DS's item artworks are from Mario Kart: Double Dash!! except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.

Image Name Instruction booklet description
Artwork of a Mushroom in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers) Mushroom Provides a short speed boost.
Artwork of Triple Mushrooms in Mario Kart: Double Dash (also used for Mario Kart DS) Triple Mushrooms Each press of L Button or X Button uses up one Mushroom.
Artwork of a Golden Mushroom in Mario Kart: Double Dash!! (also reused for Mario Kart DS) Golden Mushroom Allows you to use Mushroom boosts as many times as you want for a short period of time.
Artwork of an Item Box in Mario Kart: Double Dash!! (also used for Mario Kart DS) Item Box Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly. 1 In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.
Artwork of a Fake Item Box in Mario Kart DS Fake Item Box Looks just like an item box, but when you run into it, it knocks you over.
Artwork of a Banana in Mario Kart Double Dash!! (reused for Mario Kart DS and Super Mario Strikers) Banana Makes karts spin out when run over.
Triple Bananas from Mario Kart DS Triple Bananas Press L Button or X Button to deploy behind the kart. Tap the button again to drop one.
Artwork of a Green Shell in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers) Green Shell When thrown, this shell travels in a straight line and knocks over the first kart it hits.
Artwork of Triple Green Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS) Triple Green Shells Press L Button or X Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.
Artwork of a Red Shell in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers) Red Shell These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.
Artwork of Triple Red Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS) Triple Red Shells Press L Button or X Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.
Artwork of a Spiny Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS) Spiny Shell This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Star in Mario Kart: Double Dash!!  (also used for Mario Kart DS) Star Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii) Lightning Makes all opponents spin out, drop their items, and shrink for a brief period of time.
Artwork of a Bob-omb in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers) Bob-omb Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Blooper in Mario Kart DS Blooper Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track.
Bullet Bill from Mario Kart DS Bullet Bill Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.
Boo from Mario Kart DS Boo Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.

1 - The instruction booklet provides this description in page 10

Racing techniques

Rocket Start

Throughout the entire series, the Rocket Start allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the A Button button to rev up the kart's engine. When START appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the A Button after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.

Drifting and powersliding

A Mini-Turbo used in Mario Kart DS.
Yoshi powersliding at Figure-8 Circuit.

In the entire Mario Kart series, players drift by holding the R Button button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.

The next step up is powersliding. While drifting, players can move the +Control Pad Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the R Button button to stop drifting and release a brief Mini-Turbo after powersliding. This can be used to dodge Spiny Shell if combined with a hop only during 100cc and 150cc races.

A player can perform a useful technique known as snaking by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with Dry Bones.

Slipstreaming

Back from Mario Kart 64, Slipstreaming is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.

Multiplayer

The multiplayer mode allows up to eight players to play either by multi-card (Normal) or by Download Play (Simple) mode.

In Normal mode, players can select any character and kart combination they have unlocked. They can also pick any track that any Game Card has unlocked.

In Simple mode, players can only select courses from the Mushroom Cup and the Shell Cup. Only three of the battle courses are available—Nintendo DS, Tart Top and Pipe Plaza—which are always selected by the game at random. Download Play participants are forced to play as Shy Guy, whose color is selected by the game randomly. This applies even if everyone in the room has the game.

Options

Emblem maker
Emblem with Mario
Result
The emblem maker can be used to make a variety of designs, for example this picture of Mario.

In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.

Gallery

For this subject's image gallery, see Gallery:Mario Kart DS.

Media

For a complete list of media for this subject, see List of Mario Kart DS media.
Icon of an audio speaker. Figure 8 Circuit/Mario Circuit - The main circuit theme
File infoMedia:MKDS-Music-CircuitTheme.oga
0:30
Icon of an audio speaker. Waluigi Pinball/Wario Stadium - Waluigi Pinball/Wario Stadium theme
File infoMedia:MKDS-Music-WaluigiPinball.oga
0:29
Icon of an audio speaker. Rainbow Road - Rainbow Road theme
File infoMedia:MKDS-Music-RainbowRoad.oga
0:30
Help:MediaHaving trouble playing?

Pre-release and unused content

Main article: List of Mario Kart DS pre-release and unused content

There were three unused items: the Chain Chomp, Bowser's Shell, and a purple Koopa Shell, although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as in Mario Kart: Double Dash!!. Professor Elvin Gadd was planned to be playable and would have had the Poltergust 4000 as his kart. Birdo may have also be planned as a playable character as there is a pink version of the Egg 1 found in the data.

Glitches

Main article: List of Mario Kart DS glitches

Choco Mountain boulder glitch

In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.

Mini-Spin turn item glitch

To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on +Control Pad. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.

Pipe Plaza Bob-omb glitch

In Pipe Plaza, if the player has a Bob-omb and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a Star, but is harder to pull off.

Staff

Main article: List of Mario Kart DS staff

A few staff members from Mario Kart: Double Dash!! returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer for Double Dash!! and a map designer for Super Mario Sunshine, led as the course director. Hideki Konno returns as a producer after being absent from Double Dash!!'s development. Shigeru Miyamoto served as the general producer and Satoru Iwata served as the executive producer.

Reception

Mario Kart DS received critical acclaim. It currently maintains a 9.2 average at Gamestats, the highest score for a Nintendo DS game on the site (as of December 2006).

Gamespy reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best Mario Kart ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".

GameSpot reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date." Mario Kart DS received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.

IGN gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Bryn Williams, Gamespy 5/5 "In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is."
Nintendo DS Justin Calvert, GameSpot 9.2/10 "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake."
Nintendo DS Craig Harris, IGN 9.5/10 "After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
Nintendo DS Jeremy Parish, 1UP 8.7/10 "Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism."
Aggregators
Compiler Platform / Score
Metacritic 91
GameRankings 91.43%

Sales

Mario Kart DS is the 3rd best selling game for the Nintendo DS, selling 23.60 million copies worldwide.

References to other games

References in later games

Names in other languages

Language Name Meaning Notes
Japanese マリオカートDS[?]
Mario Kāto DS
Mario Kart DS
Chinese 瑪利歐賽車DS[?]
Mǎlìōu Sàichē DS
Mario Racing DS
French Mario Kart DS[?] -
German Mario Kart DS[?] -
Italian Mario Kart DS[?] -
Korean 마리오 카트 DS[?]
Mario Kateu DS
Mario Kart DS
Spanish Mario Kart DS[?] -

Trivia

  • This and Mario Kart Tour are the only Mario Kart games in which Lakitu does not start the races.
  • If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"[11][12]
  • Mario Kart DS is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available for Mario Kart DS releases in Japan.
  • On page 12 of the Mario Kart DS instruction booklet, the text for the Blooper reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.

References

  1. ^ Akfamilyhome (April 1, 2020). A History of Nintendo's Hong Kong Releases. YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  2. ^ https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Kart-DS-271518.html#gameDetails
  3. ^ Point System for 5 Players.
  4. ^ Point System for 6 Players.
  5. ^ Point System for 7 Players.
  6. ^ Mario Kart Super Circuit § Misc.
  7. ^ https://youtu.be/rHS3RQfqxSg?t=835
  8. ^ A transcription of the in-game statistics of Mario Kart DS. The values used to fill the bars in the kart selection screen are found in the kartmenuparam and charmenuparam sections.
  9. ^ A transcription of the in-game statistics of Mario Kart DS. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.
  10. ^ https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108[better source needed]
  11. ^ Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps) YouTube. Retrieved October 11, 2015
  12. ^ For comparison, here is the game on a normal DS.

External links