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[[Image:Dream Ice Hockey.PNG|thumb|'''Dream Ice Hockey.''']]
{{M&S event infobox
[[Dream Ice Hockey]], is the [[Dream Event]] variation of [[Ice Hockey]] in ''[[Mario & Sonic at the Olympic Winter Games]]''. The game's controls are the same as the original Ice Hockey, with a few changes. The game is set in [[Bowser's Castle]] from ''[[Mario Kart Super Circuit]]'' and is unlocked by beating [[Dry Bowser]] an therefore completing festival mode.
|image=[[File:Dream Ice Hockey.png|250px]]
|appears_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]
}}
'''Dream Ice Hockey''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score more goals than the opponent, with the event taking place in [[Bowser's Castle]]. To unlock this event, the player must reach the second to last day of team Festival Mode.


===Gameplay===
==Gameplay==
Dream Ice Hockey is similar and is a spin-off of Ice Hockey, in which 2 teams of 4 battle in a hockey manner and pass the puck around to charge it up, then shoot it into the goal to score. However, there are several changes; mainly, the items, power-ups and special alignment's. When the puck is fully charged and is shot by a player, that player does a [[Special Move]]. Speed characters fire the puck in a blue wave that bounces around what it hits; the all-around character's make the puck glow and then suddenly make it shoot-out; Power character's send the puck ultimately charged with fire while Skill Character's force the puck into the net. Also, item's are a new feature which are picked up in [[Item Box]]'s. Also, appearing in spotlights are ? item's; these put a special status on the user and its team (such as Thowmps and Star Power). The game can be played in 1-3 periods, each lasting 1 minute. After all periods, if the score is tied, an Extra Period will commence.
In this event, the player has the option to choose the number of periods played for each match from either two or three, as well as choosing the setup of their team before starting the match. At the beginning of each period and after a goal is scored, a throw in happens for the puck, in which a [[Fishin' Lakitu]] drops the puck onto the ice and the player must press {{button|wii|2}} as it lands to try and gain control of the puck. If neither team takes control immediately, then the player can press {{button|wii|2}} again to try to gain control. If the player successfully takes control of the puck, they will start playing offensively. The player can move characters using {{button|wii|pad}}, and controls whichever character is currently in possession of the puck. The player can pass the puck between characters by holding {{button|wii|pad}} in the desired direction of aim and pressing {{button|wii|2}}. Continually successfully passing the puck charges it up, and allows characters to perform a special shot when they shoot. A fully charged puck can be used by either team when they next shoot, regardless of whether they were the ones to actually charge it. Each character type also has a unique type of special shot which gives the puck a different trajectory as it heads into the goal. All-around type characters shoot the puck in a wavy trajectory, speed type characters fire the puck with a faster shot, skill type characters fire the puck directly into the goal and power type characters send a shot that immediately makes the goalie dizzy. The player can shoot by shaking the Wii Remote down, which automatically aims the puck towards the goal in a faster shot. If the player does not take control of the puck, they will then play defensively, giving them a number of different moves. Defensive characters can use {{button|wii|2}} to steal the puck from nearby characters, and shake the Wii Remote down to perform a body check, which allows them to target characters that are further away more quickly but can leave the character vulnerable afterwards. The player can also press {{button|wii|1}} to immediately take control of the character on their team currently closest to the puck. The player also controls the goalie, who will automatically block shots with their body, however the player can press {{button|wii|2}} as the puck goes into the goal to cause them to catch the shot instead. Blocking too many shots with a goalie's body or taking too many body checks will cause a character to become dizzy, initial knocking them over and leaving them unable to move, then causing them to move slower for some time once they get back up. After each goal is scored, the characters return to center of the rink for a puck toss, and after each period the characters swap ends of the rink. [[Item Box]]es will occasionally appear on the rink which players can collect to obtain items. Each item has a different effect, and is used automatically by the character once it is obtained. Eight different items appear:
*[[Green Shell]]: Turns the puck into a Green Shell which moves faster and performs more powerful shots.
*[[Super Star]]: Makes the player invincible and move faster for a shot amount of time. The character with the Super Star will also knock over ad other characters they hit while under the effect of the power up.
*[[POW Block]]: Makes all of the characters on the other team dizzy.
*[[Mega Mushroom]]: Increases the size of the character that collects the item, increasing their speed and defense.
*[[Power Sneakers|High Speed Shoes]]: Increases the character's speed for a short amount of time.
*[[Power Up (item)|Power Up]]: Fully charges the puck, immediately allowing the character to perform a special shot.
*[[Bomb]]: Places a bomb in front of an opponent that will knock them over if hit.
*[[Puck Bomb]]: Turns the puck into a bomb which explodes after a set amount of time and knocks over the character in possession of it.
The course also features a number of obstacles, including [[Goomba]]s, [[Thwomp]]s and [[Piranha Plant]]s in [[Warp Pipe]]s that periodically appear on the rink and will knock over any players that they hit. The Fishin' Lakitu will also occasionally appear to drop [[Wild Ball]]s onto the rink, which cause a number of different positive effects for the team that collect it and negative effects for the one that does not, including making more Item Boxes appear on the rink, giving the whole team the Super Star's effects, tripling the points for scoring a goal and more Thwomps or Piranha Plants appearing on the rink. The team that scores the most points after the set number of periods wins the match, though and extra period will be added if the point score is currently tied. The event is played in a tournament style, in which the player will play a first match against a random opponent, and then will play a second match against either the winner of the other qualifying match if they win, or the vent will end if they lose, meaning it is impossible to achieve a third or fourth placement in the event.


==DS Version==
==Instructions==
[[Image:Fever_Hockey.jpg|thumb|'''Fever Hockey.''']]
===Rules===
Dream Ice Hockey also appears in the DS Version referred as '''Fever Hockey''' but it is not in Bowser's Castle. In this version, it takes place on Skyscraper Rink. Points in this event are in multiples of 10's. Controls are much the same as regular [[Ice Hockey]] with a few different changes to the rink, score, and with gimmicks. When a team shoots with a MAX combo, they will shoot a power shot aka special shot. Power character shoot the puck very fast into the net. All-around characters shoot, and when the puck is near the goalie it stops for a moment the goes in. Speed character make the puck flash when they shoot, and Skill characters shoot the puck slowly but then it gradually speeds up. The Bonus Gate is the biggest feature of the rink. When someone passes the puck into it, the slot on the scoreboard will reveal an item (either a star which makes a character invincible for a brief time, Speed Boost which speeds up a player, a bomb which explodes after a while or if someone runs into one, or a chaos emerald which hits the opposing team except the goalie with lightning). The items will appear on a poker-chip like object, except the Bombs. The Speed Boost
*In '''Dream Ice Hockey''', teams of four players each compete to see who can score the most goals before time runs out.
is the only item to appear twice when it is on the rink, one on each side. When the point value changes, the puck also changes color (blue-10pts, red-30pts, yellow-50pts). A few other features on the rink are the springs, gates on each side which makes the puck go out on the other gate if the puck enters it. The blue line is eliminated as well and there is a Mario emblem and Sonic emblem on the rink, with all Mario character emblems around the Mario emblem and all Sonic characters around the Sonic emblem.
*Pass the puck around, and you'll be able to do a powerful '''special shot'''! Work together as a team to win!
<br clear=all>
 
{{MASATOWG}}
===Controls===
[[Category:Events]]
*The game begins with a puck toss.
[[Category:Dream Events]]
*After the '''FACE OFF!''' signal, the puck will tossed in. Press {{button|wii|2}} just as it hits the ice.
[[Category:Olympic Events]]
*To '''pass''', hold the +Control Pad in the direction you'd like to pass and press {{button|wii|2}}.
*Shake the Wii Remote to '''shoot'''. The more energy is stored up in the puck, the harder the shot will be.
*When on defense, press {{button|wii|2}} to '''steal''' the puck from the character who has it.
*When on defense, shake the Wii Remote to '''body check'''! It's a fast move, but it an leave you vulnerable afterwards.
*When on defense, press {{button|wii|1}} to take control of the character nearest to the puck.
*When blocking a shot, the goalie will move to meet the incoming puck.
*Press {{button|wii|2}} in time with your opponent's shot to catch the puck.
*Pucks can also be blocked with the goalie's body, but taking too many shots will make you '''dizzy''', so be careful!
 
===Tips===
*Charge a puck to the maximum level, and you'll be able to perform a powerful '''special shot'''.
*Your opponent can steal a charged puck and use it against you, though, so keep a close eye on the other side while passing!
*Different character types have different '''special shots''', so use the shot best suited to the situation for maximum effectiveness.
*Block too many '''shots''' or take '''body checks''' and you'll get '''dizzy'''.
*Dizzy characters' movement is limited, so try to avoid it whenever possible!
*In Dream Ice Hockey, taking down opponents will cause an item box to appear.
*Also, item boxes can appear at random on the rink.
*Lakitu will sometimes drop '''Wild Balls''' into the rink as well.
*When you get a Wild Ball, the opposing team may be attacked or your own team may receive some benefit.
*If Lakitu throws a Wild Ball, scoop it up before your opponent does!
 
===Items===
*Pick up a '''Green Shell''', and the puck will turn into a Green Shell for a powerful shot.
*Collect a '''Super Star''' to become invincible and move faster for a set time. Bumping into other characters will knock them down.
*'''POW Blocks''' make the entire opposing team dizzy.
*Collecting a '''Mega Mushroom''' will make the character grow in size, increasing both their attack and defense.
*Using '''High Speed Shoes''' will boost your speed for a set time, letting you go faster.
*Collect a Power Up item to supercharge your puck, enabling you to launch a '''special shot'''.
*Collect a '''Bomb''' to set an explosive in front of one member of the opposing team.
*Grab a '''Puck Bomb''' to turn the puck into a time bomb that explodes a short time later.
 
==Names in other languages==
{{foreign names
|Jap=ドリームアイスホッケー
|JapR=Dorīmu Aisuhokkē
|JapM=Dream Ice Hockey
}}
 
{{M&SATOWG}}
[[Category:Mario & Sonic at the Olympic Winter Games events]]

Latest revision as of 20:38, August 28, 2024

Dream Ice Hockey
Dream Ice Hockey.png
Appears in Mario & Sonic at the Olympic Winter Games (Wii)

Dream Ice Hockey is a Dream Event that appears in the Wii version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score more goals than the opponent, with the event taking place in Bowser's Castle. To unlock this event, the player must reach the second to last day of team Festival Mode.

Gameplay[edit]

In this event, the player has the option to choose the number of periods played for each match from either two or three, as well as choosing the setup of their team before starting the match. At the beginning of each period and after a goal is scored, a throw in happens for the puck, in which a Fishin' Lakitu drops the puck onto the ice and the player must press Two Button as it lands to try and gain control of the puck. If neither team takes control immediately, then the player can press Two Button again to try to gain control. If the player successfully takes control of the puck, they will start playing offensively. The player can move characters using +Control Pad, and controls whichever character is currently in possession of the puck. The player can pass the puck between characters by holding +Control Pad in the desired direction of aim and pressing Two Button. Continually successfully passing the puck charges it up, and allows characters to perform a special shot when they shoot. A fully charged puck can be used by either team when they next shoot, regardless of whether they were the ones to actually charge it. Each character type also has a unique type of special shot which gives the puck a different trajectory as it heads into the goal. All-around type characters shoot the puck in a wavy trajectory, speed type characters fire the puck with a faster shot, skill type characters fire the puck directly into the goal and power type characters send a shot that immediately makes the goalie dizzy. The player can shoot by shaking the Wii Remote down, which automatically aims the puck towards the goal in a faster shot. If the player does not take control of the puck, they will then play defensively, giving them a number of different moves. Defensive characters can use Two Button to steal the puck from nearby characters, and shake the Wii Remote down to perform a body check, which allows them to target characters that are further away more quickly but can leave the character vulnerable afterwards. The player can also press One Button to immediately take control of the character on their team currently closest to the puck. The player also controls the goalie, who will automatically block shots with their body, however the player can press Two Button as the puck goes into the goal to cause them to catch the shot instead. Blocking too many shots with a goalie's body or taking too many body checks will cause a character to become dizzy, initial knocking them over and leaving them unable to move, then causing them to move slower for some time once they get back up. After each goal is scored, the characters return to center of the rink for a puck toss, and after each period the characters swap ends of the rink. Item Boxes will occasionally appear on the rink which players can collect to obtain items. Each item has a different effect, and is used automatically by the character once it is obtained. Eight different items appear:

  • Green Shell: Turns the puck into a Green Shell which moves faster and performs more powerful shots.
  • Super Star: Makes the player invincible and move faster for a shot amount of time. The character with the Super Star will also knock over ad other characters they hit while under the effect of the power up.
  • POW Block: Makes all of the characters on the other team dizzy.
  • Mega Mushroom: Increases the size of the character that collects the item, increasing their speed and defense.
  • High Speed Shoes: Increases the character's speed for a short amount of time.
  • Power Up: Fully charges the puck, immediately allowing the character to perform a special shot.
  • Bomb: Places a bomb in front of an opponent that will knock them over if hit.
  • Puck Bomb: Turns the puck into a bomb which explodes after a set amount of time and knocks over the character in possession of it.

The course also features a number of obstacles, including Goombas, Thwomps and Piranha Plants in Warp Pipes that periodically appear on the rink and will knock over any players that they hit. The Fishin' Lakitu will also occasionally appear to drop Wild Balls onto the rink, which cause a number of different positive effects for the team that collect it and negative effects for the one that does not, including making more Item Boxes appear on the rink, giving the whole team the Super Star's effects, tripling the points for scoring a goal and more Thwomps or Piranha Plants appearing on the rink. The team that scores the most points after the set number of periods wins the match, though and extra period will be added if the point score is currently tied. The event is played in a tournament style, in which the player will play a first match against a random opponent, and then will play a second match against either the winner of the other qualifying match if they win, or the vent will end if they lose, meaning it is impossible to achieve a third or fourth placement in the event.

Instructions[edit]

Rules[edit]

  • In Dream Ice Hockey, teams of four players each compete to see who can score the most goals before time runs out.
  • Pass the puck around, and you'll be able to do a powerful special shot! Work together as a team to win!

Controls[edit]

  • The game begins with a puck toss.
  • After the FACE OFF! signal, the puck will tossed in. Press Two Button just as it hits the ice.
  • To pass, hold the +Control Pad in the direction you'd like to pass and press Two Button.
  • Shake the Wii Remote to shoot. The more energy is stored up in the puck, the harder the shot will be.
  • When on defense, press Two Button to steal the puck from the character who has it.
  • When on defense, shake the Wii Remote to body check! It's a fast move, but it an leave you vulnerable afterwards.
  • When on defense, press One Button to take control of the character nearest to the puck.
  • When blocking a shot, the goalie will move to meet the incoming puck.
  • Press Two Button in time with your opponent's shot to catch the puck.
  • Pucks can also be blocked with the goalie's body, but taking too many shots will make you dizzy, so be careful!

Tips[edit]

  • Charge a puck to the maximum level, and you'll be able to perform a powerful special shot.
  • Your opponent can steal a charged puck and use it against you, though, so keep a close eye on the other side while passing!
  • Different character types have different special shots, so use the shot best suited to the situation for maximum effectiveness.
  • Block too many shots or take body checks and you'll get dizzy.
  • Dizzy characters' movement is limited, so try to avoid it whenever possible!
  • In Dream Ice Hockey, taking down opponents will cause an item box to appear.
  • Also, item boxes can appear at random on the rink.
  • Lakitu will sometimes drop Wild Balls into the rink as well.
  • When you get a Wild Ball, the opposing team may be attacked or your own team may receive some benefit.
  • If Lakitu throws a Wild Ball, scoop it up before your opponent does!

Items[edit]

  • Pick up a Green Shell, and the puck will turn into a Green Shell for a powerful shot.
  • Collect a Super Star to become invincible and move faster for a set time. Bumping into other characters will knock them down.
  • POW Blocks make the entire opposing team dizzy.
  • Collecting a Mega Mushroom will make the character grow in size, increasing both their attack and defense.
  • Using High Speed Shoes will boost your speed for a set time, letting you go faster.
  • Collect a Power Up item to supercharge your puck, enabling you to launch a special shot.
  • Collect a Bomb to set an explosive in front of one member of the opposing team.
  • Grab a Puck Bomb to turn the puck into a time bomb that explodes a short time later.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドリームアイスホッケー[?]
Dorīmu Aisuhokkē
Dream Ice Hockey