Slipslide Ride: Difference between revisions
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Image:SlipslideRide.png|Donkey Kong on one of the ropes. | Image:SlipslideRide.png|Donkey Kong on one of the ropes. | ||
Image:SlipslideFun65.jpg|Diddy travels through the level. | Image:SlipslideFun65.jpg|Diddy travels through the level. | ||
Image:SlipSlidRide65GBA.jpg|Slipslide Ride, as seen in the [[Game Boy Advance]] version of the game. | |||
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Revision as of 17:53, March 24, 2010
Template:DKClevelbox Slipslide Ride is the eighteenth level of Donkey Kong Country, and the second level of the Gorilla Glacier area.
The level takes place inside an icy cavern. The Kongs must climb ropes to get around. However, the ropes are frozen, and are therefore slippery. The Kongs will slide either up (blue ropes) or down (purple ropes) the ropes as soon as they cling to them, and they must avoid enemies as they do. The enemies here include Zingers, Kritters, Armys, Klaptraps, and Neckys, who are scattered throughout the whole level.
Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, the only one in which the tune "Ice Cave Chant" can be heard. This level may have inspired the icy levels in Donkey Kong Country 2: Diddy's Kong Quest, namely Arctic Abyss, Clapper's Cavern, and Black Ice Battle.
Level Layout
Donkey Kong Country
From the start of the level, the Kongs must walk down the slippery walkway and defeat some bouncing Kremlings. Then, they will have to ride up the first blue rope on the main path and hop off to the right. Soon, they must move up another rope, and later slide down one, trying not to bump into any Zingers. Once back on the cold ground, the monkeys must watch out for a few other enemies and ride up another blue rope. As they make there way up to a higher floor, the monkeys will have to hop rope-to-rope and dodge a few dangerous Zingers in the way. When they get to the top of these ropes, they should travel west and fall into a small hole. It will take them them to a lower level of the stage, where they must slide down and climb up a few slopes. Soon, they will have to cross a gap with the use of the blue rope and journey a little bit farther to find another abyss. This one has three ropes in between it, which must all be jumped to, without bumping into the Zingers above and below the edges of the area. On the other side, they will hit into the Star Barrel.
At this point, the heroes should walk westward a little more and ride up a blue rope. When they get up it, they will need to trudge up a short, but steep, slope and get into a nearby barrel. It will shoot them to a high ledge, where they must pass some more foes and slide down another steep slope. They will end up next to a large set of ropes. The group should quickly hop to each rope and make it across the huge abyss below, but before they slide upwards into a Zinger. They will end up on a small platform after this, and they should cross another abyss with a purple rope, that will pull them right into a Zinger if they don't act fast. The Kongs will soon find a rope above them, which they should cling on to, and ride up to another ledge. Once jumping to the left from the top of this rope, they should continue along the path and travel up another blue rope. They will land on a small platform after this, and need to get over the abyss in front of them by using a set of several purple ropes, which will drop them down to Zingers if they're not quick. This abyss is followed by a smaller one, with a lone purple rope needed to cross it. When the heroes finally get over this area, they must cling onto a couple of purple ropes. These ropes will pull them downwards, although the Kongs want to travel north. So, they must hop between ropes at a fast pace to make their way up to the highest ledge. Once up here, the monkeys should carry on, going east, and soon exit the level.
Bonus Level(s)
- Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it will pull them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening will be revealed in the wall, and the monkeys must walk in to enter the Bonus Level. Here, they will have to hit a few barrels and spell the work "Kong" out of them. If they can spell the word without any mistakes, they will be awarded with an Animal Token.
- Farther on in the level, the Kongs will slide down a rope and see an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on, and break the wall to the left. An opening will appear, and they should walk in it. They will end up in a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "Nintendo". When this is done without mistakes, they will be given a reward.
- After the letter O, the monkeys should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they will find a Bonus Barrel. Once taken to the Bonus Level, the Kongs will need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.
Gallery
- SlipslideRide.png
Donkey Kong on one of the ropes.
- SlipslideFun65.jpg
Diddy travels through the level.
- SlipSlidRide65GBA.jpg
Slipslide Ride, as seen in the Game Boy Advance version of the game.