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{{italic title|id=yes}}
{{italic title|id=yes}}
{{merge to|Mario Bros. (Super Mario Bros. 3)}}
[[File:Smassmb3title.png|thumb|Title screen of the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]'' where the Battle Game can be selected.]]
[[File:Smassmb3title.png|thumb|Title screen of the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]'' where the Battle Game can be selected.]]
 
The '''Battle Game''', also referred to as '''Battle Mode''',<ref>{{cite|date=1993|title=''Super Mario All-Stars'' instruction booklet|publisher=Nintendo of America|language=en-us|page=36}}</ref> is a competitive remake of ''[[Mario Bros. (game)|Mario Bros.]]'' selectable on the title screen for the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''. Unlike the [[Mario Bros. (Super Mario Bros. 3)|similar minigame]] found in the 2-player mode, actions that happen within this version does not affect the players' progress in ''Super Mario Bros. 3''. The Battle Game is the inspiration for the [[Mario Bros. (Game Boy Advance)|Game Boy Advance remake of ''Mario Bros.'']] found in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series and ''[[Mario & Luigi: Superstar Saga]]''.
The '''Battle Game''' is a competitive remake of ''[[Mario Bros. (game)|Mario Bros.]]'' selectable on the title screen for the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 3]]''. Unlike the [[Mario Bros. (Super Mario Bros. 3)|similar minigame]] found in the 2-player mode, actions that happen within this version does not affect the players' progress in ''Super Mario Bros. 3''. The Battle Game is the inspiration for the [[Mario Bros. (Game Boy Advance)|Game Boy Advance remake of ''Mario Bros.'']] found in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series and ''[[Mario & Luigi: Superstar Saga]]''.
 
==Gameplay==
==Gameplay==
[[File:SMAS Battle Game.png|left|thumb|The Battle Game]]
[[File:SMAS Battle Game.png|left|thumb|The Battle Game]]
For each round, the goal for [[Mario]] and [[Luigi]] is to be the last brother standing or to be the first to grab five [[coin]]s that emerge from the top [[Warp Pipe|pipes]] after defeating an enemy. Winning five rounds will add a star under the brother's name. After a player gets six stars, all stars are reset. There are no bonus stages.  
For each round, the goal for [[Mario]] and [[Luigi]] is to be the last brother standing or to be the first to grab five [[coin]]s that emerge from the top [[Warp Pipe|pipes]] after defeating an enemy. Winning five rounds will add a star under the brother's name. After a player gets six stars, all stars are reset. There are no bonus stages.  
{{br|left}}
{{br|left}}
==Characters==
==Characters==
===Playable===
===Playable===
Both brothers start each round in [[Super Mario (form)|Super form]].
Both brothers start each round in [[Super Mario (form)|Super form]].
{{content description
{|class=wikitable
|image1=[[File:SMAS-SMB3-SuperMarioSprite.png]][[File:SMAS-SMB3-SmallMarioSprite.png]]
!Image
|name1='''[[Mario]]'''
!Name
|description1=The older Mario brother, who serves as player one.
!Information
|image2=[[File:SMAS-SMB3-SuperLuigiSprite.png]][[File:SMAS SMB3 Small Luigi.png]]
|-
|name2='''[[Luigi]]'''
|align=center|[[File:SMAS-SMB3-SuperMarioSprite.png]] [[File:SMAS-SMB3-SmallMarioSprite.png]]
|description2=The younger Mario brother, who serves as player two.
|align=center|'''[[Mario]]'''
}}
|The older Mario brother, who serves as player one.
|-
|align=center|[[File:SMAS-SMB3-SuperLuigiSprite.png]] [[File:SMAS SMB3 Small Luigi.png]]
|align=center|'''[[Luigi]]'''
|The younger Mario brother, who serves as player two.
|}


===Enemies===
===Enemies===
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!Information and abilities
!Information and abilities
|-
|-
|align=center|[[File:MBSNES Spiny.png]][[File:MBSNES Blue Spiny.png]]
|align=center|[[File:MBSNES Spiny.png]] [[File:MBSNES Blue Spiny.png]]
|align=center|'''[[Spiny]]'''
|align=center|'''[[Spiny]]'''
|1, 2, 4, 7, 9
|1, 2, 4, 7, 9
|Spinies are the simplest enemies to defeat. They only need to be hit once from below to be stunned.
|Spinies are the simplest enemies to defeat. They only need to be hit once from below to be stunned.
|-
|-
|align=center|[[File:MBSNES Sidestepper.png]][[File:MBSNES Sidestepper angry.png]][[File:MBSNES Blue Sidestepper.png]][[File:MBSNES Blue Sidestepper angry.png]]
|align=center|[[File:MBSNES Sidestepper.png]] [[File:MBSNES Sidestepper angry.png]] [[File:MBSNES Blue Sidestepper.png]] [[File:MBSNES Blue Sidestepper angry.png]]
|align=center|'''[[Sidestepper|Crab]]'''
|align=center|'''[[Sidestepper|Crab]]'''
|2, 3, 7, 8, 9
|2, 3, 7, 8, 9
|The first time the player hits Crabs, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off.
|The first time the player hits Crabs, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off.
|-
|-
|align=center|[[File:MBSNES Fighter Fly.png]][[File:MBSNES Blue Fighter Fly.png]]
|align=center|[[File:MBSNES Fighter Fly.png]] [[File:MBSNES Blue Fighter Fly.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|4, 5, 6, 7, 8, 9
|4, 5, 6, 7, 8, 9
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===Other enemies===
===Other enemies===
These enemies do not award coins and appear in every round.
These enemies do not award coins and appear in every round.
{{content description
{|class=wikitable
|image1=[[File:MBSNES Troopa.png]]
!Image
|name1='''[[Koopa Troopa|Koopa]]'''
!Name
|description1=A single green Koopa appears in every round. Unlike other enemies, it can be [[stomp]]ed, and in the process, the player can kick its [[Green Shell|shell]] at the opposing player. When its shell collides with other enemies, it merely knocks them slightly upward and sails right through [[Boo]]s. While it can be stunned, it cannot be permanently defeated. It speeds up after recovering from being stunned but does not change color. The sprite for this Koopa is not the same as the one found in the main game.
!Information and abilities
|image2=[[File:MBSNES Boo.png]]
|-
|name2='''[[Boo]]'''
|align=center|[[File:MBSNES Troopa.png]]
|description2=Boos replace the [[Fireball (obstacle)|fireballs]] found in the [[Mario Bros. (Super Mario Bros. 3)|2-player mode's version]]. Although sharing the same sprite, one type attacks by moving in a horizontal wavy pattern while the other bounces around diagonally. The latter's behavior is different from its fireball counterpart in that it can go through the wraparound screen. Boos spawn from the left side of the screen. Hitting a [[POW Block]] will cause them to disappear. Like the Koopa, its sprite is also unique.
|align=center|'''[[Koopa Troopa|Koopa]]'''
}}
|A single green Koopa appears in every round. Unlike other enemies, it can be [[stomp]]ed, and in the process, the player can kick its [[Green Shell|shell]] at the opposing player. When its shell collides with other enemies, it merely knocks them slightly upward and sails right through [[Boo]]s. While it can be stunned, it cannot be permanently defeated. It speeds up after recovering from being stunned but does not change color. The sprite for this Koopa is not the same as the one found in the main game.
|-
|align=center|[[File:MBSNES Boo.png]]
|align=center|'''[[Boo]]'''
|Boos replace the [[Fireball (obstacle)|fireballs]] found in the [[Mario Bros. (Super Mario Bros. 3)|2-player mode's version]]. Although sharing the same sprite, one type attacks by moving in a horizontal wavy pattern while the other bounces around diagonally. The latter's behavior is different from its fireball counterpart in that it can go through the wraparound screen. Boos spawn from the left side of the screen. Hitting a [[POW Block]] will cause them to disappear. Like the Koopa, its sprite is also unique.
|}


==Items==
==Items==
{{content description
{|class=wikitable
|image1=[[File:MBSNES Coin.png]]
!Image
|name1='''[[Coin]]'''
!Name
|description1=Coins spawn from the top pipes each time an enemy is defeated. One method to win a round is to be the first to collect five.
!Effect
|image2=[[File:MBSNES POW Block.png]]
|-
|name2='''[[POW Block]]'''
|align=center|[[File:MBSNES Coin.png]]
|description2=POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. After being hit three times, the block disappears. However, it can randomly regenerate.
|align=center|'''[[Coin]]'''
|image3=[[File:SuperMushroom-SMAS-SMB3.png]]
|Coins spawn from the top pipes each time an enemy is defeated. One method to win a round is to be the first to collect five.
|name3='''[[Super Mushroom]]'''
|-
|description3=Super Mushrooms can restore a brother from [[Small Mario|small form]] to [[Super Mario (form)|Super form]] but has no effect if the player is already in Super form. They can spawn from the top pipes but can also be hidden in the [[Floor (Mario Bros.)|floor]].
|align=center|[[File:MBSNES POW Block.png]]
|image4=[[File:QuestionMushroomMB.png]]
|align=center|'''[[POW Block]]'''
|name4='''[[? Kinoko]]'''
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. After being hit three times, the block disappears. However, it can randomly regenerate.
|description4=? Kinoko can swap the players position if they are the same form or switch their forms if they are different. Like Super Mushrooms, they can spawn from the top pipes or be hidden in the floor. This item appears only in this minigame.
|-
}}
|align=center|[[File:SuperMushroom-SMAS-SMB3.png]]
|align=center|'''[[Super Mushroom]]'''
|Super Mushrooms can restore a brother from [[Small Mario|small form]] to [[Super Mario (form)|Super form]] but has no effect if the player is already in Super form. They can spawn from the top pipes but can also be hidden in the [[floor (block)|floor]].
|-
|align=center|[[File:QuestionMushroomMB.png]]
|align=center|'''[[? Kinoko]]'''
|? Kinoko can swap the players position if they are the same form or switch their forms if they are different. Like Super Mushrooms, they can spawn from the top pipes or be hidden in the floor. This item appears only in this minigame.
|}


==Gallery==
==Gallery==
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SMAS SMB3 Small Mario V-Sign.png|Small Mario victory pose (shared with the [[Mario Bros. (Super Mario Bros. 3)|Battle Mode]])
SMAS SMB3 Small Mario V-Sign.png|Small Mario victory pose (shared with the [[Mario Bros. (Super Mario Bros. 3)|Battle Mode]])
SMAS SMB3 Mario V-Sign.png|Super Mario victory pose
SMAS SMB3 Mario V-Sign.png|Super Mario victory pose
SMAS SMB3 Small Luigi V-Sign.png|Small Luigi victory pose (shared with the Battle Mode
SMAS SMB3 Small Luigi V-Sign.png|Small Luigi victory pose (shared with the Battle Mode)
SMAS SMB3 Luigi V-Sign.png|Super Luigi victory pose
SMAS SMB3 Luigi V-Sign.png|Super Luigi victory pose
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Gioco della Battaglia<ref>''[[Super Mario All-Stars]]'' Italian instruction booklet, page 36</ref> <small>(''Super Mario All-Stars'')</small>
|Jpn=バトルゲーム<ref>{{cite|date=1993|title=''Super Mario Collection'' instruction booklet|publisher=Nintendo Co., Ltd.|language=ja}}</ref>
|Ita2=Modalità duello/Duello dallo schermo del titolo<ref>''[[Super Mario All-Stars - 25th Anniversary Edition]]'' Italian instruction booklet, page 20</ref> <small>(''Super Mario All-Stars - 25th Anniversary Edition'')</small>
|JpnR=Batoru Gēmu
|JpnM=Battle Game
|Ita=Gioco della Battaglia
|ItaC=<ref>{{cite|date=1993|title=''Super Mario All-Stars'' instruction booklet|publisher=Nintendo of Europe|language=it|page=36}}</ref>
|ItaN=''Super Mario All-Stars''
|Ita2=Modalità duello/Duello dallo schermo del titolo
|Ita2C=<ref>{{cite|date=2010|publisher=Nintendo of Europe|title=''Super Mario All-Stars - 25th Anniversary Edition'' instruction booklet|language=it|page=20}}</ref>
|Ita2N=''[[Super Mario All-Stars Limited Edition|Super Mario All-Stars - 25th Anniversary Edition]]''
|ItaM=Battle Game
|ItaM=Battle Game
|Ita2M=Duel mode/Duel (mode) from the title screen
|Ita2M=Duel mode/Duel (mode) from the title screen
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<references/>
<references/>
{{MB}}
{{MB}}
{{SMB3}}
[[Category:Mario Bros.]]
[[Category:Mario Bros.]]
[[Category:Super Mario series minigames]]
[[Category:Super Mario series minigames]]
[[Category:Super Mario All-Stars]]
[[Category:Super Mario All-Stars]]

Latest revision as of 06:56, January 31, 2025

A red arrow, pointing into a blue diamond. It has been suggested that this page be merged into Mario Bros. (Super Mario Bros. 3). (discuss)
The Super Mario All-Stars version of the Super Mario Bros. 3  title screen
Title screen of the Super Mario All-Stars version of Super Mario Bros. 3 where the Battle Game can be selected.

The Battle Game, also referred to as Battle Mode,[1] is a competitive remake of Mario Bros. selectable on the title screen for the Super Mario All-Stars version of Super Mario Bros. 3. Unlike the similar minigame found in the 2-player mode, actions that happen within this version does not affect the players' progress in Super Mario Bros. 3. The Battle Game is the inspiration for the Game Boy Advance remake of Mario Bros. found in the Super Mario Advance series and Mario & Luigi: Superstar Saga.

Gameplay[edit]

Battle Game from Super Mario All-Stars
The Battle Game

For each round, the goal for Mario and Luigi is to be the last brother standing or to be the first to grab five coins that emerge from the top pipes after defeating an enemy. Winning five rounds will add a star under the brother's name. After a player gets six stars, all stars are reset. There are no bonus stages.

Characters[edit]

Playable[edit]

Both brothers start each round in Super form.

Image Name Information
Super Mario in Super Mario All-Stars: Super Mario Bros. 3. Small Mario in Super Mario All-Stars: Super Mario Bros. 3. Mario The older Mario brother, who serves as player one.
Super Luigi in Super Mario All-Stars: Super Mario Bros. 3. Sprite of Small Luigi from the Super Mario All-Stars remaster of Super Mario Bros. 3 Luigi The younger Mario brother, who serves as player two.

Enemies[edit]

The number of enemies is endless, they are replaced whenever they are defeated. This is also the only version of Mario Bros. where enemies change color after the brothers flip them back up.

Image Name Round appearance Information and abilities
A Spiny in the Super Mario Bros. 3 version of Mario Bros. A blue Spiny in the Battle Game and 2-player battle mode. Spiny 1, 2, 4, 7, 9 Spinies are the simplest enemies to defeat. They only need to be hit once from below to be stunned.
A crab in the Super Mario All-Stars version of the Super Mario Bros. 3 Battle Game Angry crab in the Super Mario All-Stars version of the Super Mario Bros. 3 Battle Game A blue Crab in the Battle Game Angry blue crab in the Super Mario All-Stars version of the Super Mario Bros. 3 Battle Game Crab 2, 3, 7, 8, 9 The first time the player hits Crabs, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off.
A Fighter Fly in the Super Mario Bros. 3 version of Mario Bros. A blue Fighter Fly in the Battle Game Fighter Fly 4, 5, 6, 7, 8, 9 A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground.

Other enemies[edit]

These enemies do not award coins and appear in every round.

Image Name Information and abilities
A Koopa Troopa in the Battle Game Koopa A single green Koopa appears in every round. Unlike other enemies, it can be stomped, and in the process, the player can kick its shell at the opposing player. When its shell collides with other enemies, it merely knocks them slightly upward and sails right through Boos. While it can be stunned, it cannot be permanently defeated. It speeds up after recovering from being stunned but does not change color. The sprite for this Koopa is not the same as the one found in the main game.
A Boo in the Super Mario All-Stars Battle Game Boo Boos replace the fireballs found in the 2-player mode's version. Although sharing the same sprite, one type attacks by moving in a horizontal wavy pattern while the other bounces around diagonally. The latter's behavior is different from its fireball counterpart in that it can go through the wraparound screen. Boos spawn from the left side of the screen. Hitting a POW Block will cause them to disappear. Like the Koopa, its sprite is also unique.

Items[edit]

Image Name Effect
A coin in the Super Mario Bros. 3 version of Mario Bros. Coin Coins spawn from the top pipes each time an enemy is defeated. One method to win a round is to be the first to collect five.
A POW Block in the Super Mario Bros. 3 version of Mario Bros. And yes, they are transparent in the middle around the words in this game instead of black. POW Block POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. After being hit three times, the block disappears. However, it can randomly regenerate.
A Super Mushroom, from the SNES remake of Super Mario Bros. 3. Super Mushroom Super Mushrooms can restore a brother from small form to Super form but has no effect if the player is already in Super form. They can spawn from the top pipes but can also be hidden in the floor.
QuestionMushroomMB.png ? Kinoko ? Kinoko can swap the players position if they are the same form or switch their forms if they are different. Like Super Mushrooms, they can spawn from the top pipes or be hidden in the floor. This item appears only in this minigame.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バトルゲーム[2]
Batoru Gēmu
Battle Game
Italian Gioco della Battaglia[3] Battle Game Super Mario All-Stars
Modalità duello/Duello dallo schermo del titolo[4] Duel mode/Duel (mode) from the title screen Super Mario All-Stars - 25th Anniversary Edition

References[edit]

  1. ^ 1993. Super Mario All-Stars instruction booklet. Nintendo of America (American English). Page 36.
  2. ^ 1993. Super Mario Collection instruction booklet. Nintendo Co., Ltd. (Japanese).
  3. ^ 1993. Super Mario All-Stars instruction booklet. Nintendo of Europe (Italian). Page 36.
  4. ^ 2010. Super Mario All-Stars - 25th Anniversary Edition instruction booklet. Nintendo of Europe (Italian). Page 20.