Cyber Scamper: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:Cuber.jpg]] <br> 4-player mini-game version
|image=[[File:Cyber Scamper MPDS.png]]<br>4-Player minigame version
| appeared_in = ''[[Mario Party DS]]''
|appears_in=''[[Mario Party DS]]''
| type = 4-player mini-game <br> Duel mini-game
|type=4-Player minigame<br>Duel minigame
| song = The Pressure's On
|track=The Pressure's On
|sample=[[File:MPDS The Pressure's On.oga]]
}}
}}
'''Cyber Scamper''' is a 4-player and Duel [[minigame]] in ''[[Mario Party DS]]''.
'''Cyber Scamper''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. The title is derived from "cyber scam," another term for "{{wp|Internet fraud}}."


==Gameplay==
==Gameplay==
[[File:ME0000890931 2.jpg|thumb|150px|left|Cyber Scamper as duel minigame.]]
The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.
The players must walk on tiles to reach the finish in a random course.
 
In this game, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after going through about a quarter of the course, the pink tile is replaced with a yellow tile and players have to watch for holes inside of the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win.
{{br|left}}
{{br|left}}


==Ending==
==Ending==
At the end of the minigame, the winner(s) come out of an arcade game screen and do their victory pose.
Winners come out of an arcade game screen and do their victory poses. The arcade game's screen shuts off, leaving the losers behind.


==Controls==
==Controls==
*{{button|ds|Pad}} &ndash; Move
*{{button|ds|Pad}} &ndash; Move
*{{button|ds|A}} &ndash; Jump
*{{button|ds|A}} &ndash; [[Jump]]


==In-game text==
==In-game text==
*'''Rules''' &ndash; ''"Race to the finish or just be the last one standing on a course full of holes and chasm crossings."''
*'''Rules''' &ndash; ''"Race to the finish or just be the last one standing on a course full of holes and chasm crossings."''
*'''Tips''' &ndash; ''"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"''
*'''Tips''' &ndash; ''"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"''
==Gallery==
<gallery heights=160>
Cyber Scamper MPDS duel.png|Duel minigame version
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=まっくらロード
|Jap=まっくらロード
|JapR=Makkura Rōdo
|JapR=Makkura Rōdo
|JapM=Darkness Road
|JapM=Darkness Road
|Spa=Recorrido cibernético
|Spa=Recorrido cibernético
|SpaM=Cyber path
|SpaM=Cybernetic Course
|Ger=Tückische Neonbrücke
|Ger=Tückische Neonbrücke
|GerM=Treacherous Neon Bridge
|GerM=Treacherous Neon Bridge
|Por=Corrida de circuito
|Fre=Circuit Désintégré
|PorM=Circuit race
|FreM=Disintegrated Circuit (the name is a pun on ''circuit intégré'', meaning "printed circuit board").
|Fra=Circuit Désintégré
|FraM=Disintegrated Circuit
|Ita=Cybersalti
|Ita=Cybersalti
|ItaM=Cyber Jumps
|ItaM=Cyber Jumps
|Kor=어둠 속 길 찾기
|Kor=어둠 속 길 찾기
|KorR=Eodum sok gil chatgi
|KorR=Eodum sok gil chatgi
|KorM=Path Seek in Darkness}}
|KorM=Path Seek in Darkness
{{MPDS Minigames}}
}}
[[Category:4-player Minigames]]
 
[[Category:Duel Minigames]]
{{MPDS minigames}}
[[Category:Mario Party DS Minigames]]
[[Category:4-player minigames]]
[[Category:Duel minigames]]
[[Category:Mario Party DS minigames]]
[[de:Tückische Neonbrücke]]
[[it:Cybersalti]]

Latest revision as of 00:35, December 3, 2024

Cyber Scamper
4-player mode for Cyber Scamper in Mario Party DS
4-Player minigame version
Appears in Mario Party DS
Type 4-Player minigame
Duel minigame
Music track The Pressure's On
Music sample

Cyber Scamper is a 4-Player and Duel minigame in Mario Party DS. The title is derived from "cyber scam," another term for "Internet fraud."

Gameplay[edit]

The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.

Ending[edit]

Winners come out of an arcade game screen and do their victory poses. The arcade game's screen shuts off, leaving the losers behind.

Controls[edit]

In-game text[edit]

  • Rules"Race to the finish or just be the last one standing on a course full of holes and chasm crossings."
  • Tips"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese まっくらロード[?]
Makkura Rōdo
Darkness Road
French Circuit Désintégré[?] Disintegrated Circuit (the name is a pun on circuit intégré, meaning "printed circuit board").
German Tückische Neonbrücke[?] Treacherous Neon Bridge
Italian Cybersalti[?] Cyber Jumps
Korean 어둠 속 길 찾기[?]
Eodum sok gil chatgi
Path Seek in Darkness
Spanish Recorrido cibernético[?] Cybernetic Course