Cyber Scamper: Difference between revisions
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{{ | {{minigame infobox | ||
|image=[[ | |image=[[File:Cyber Scamper MPDS.png]]<br>4-Player minigame version | ||
| | |appears_in=''[[Mario Party DS]]'' | ||
| type = 4- | |type=4-Player minigame<br>Duel minigame | ||
| | |track=The Pressure's On | ||
|sample=[[File:MPDS The Pressure's On.oga]] | |||
}} | }} | ||
'''Cyber Scamper''' is a 4- | '''Cyber Scamper''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. The title is derived from "cyber scam," another term for "{{wp|Internet fraud}}." | ||
==Gameplay== | ==Gameplay== | ||
The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie. | |||
The players must walk on tiles to reach the finish in a random course. | |||
In this | |||
{{br|left}} | {{br|left}} | ||
==Ending== | ==Ending== | ||
Winners come out of an arcade game screen and do their victory poses. The arcade game's screen shuts off, leaving the losers behind. | |||
==Controls== | ==Controls== | ||
*{{button|ds|Pad}} – Move | *{{button|ds|Pad}} – Move | ||
*{{button|ds|A}} – Jump | *{{button|ds|A}} – [[Jump]] | ||
==In-game text== | ==In-game text== | ||
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*'''Tips''' – ''"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"'' | *'''Tips''' – ''"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"'' | ||
==Names in | ==Gallery== | ||
{{ | <gallery heights=160> | ||
Cyber Scamper MPDS duel.png|Duel minigame version | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=まっくらロード | |||
|JapR=Makkura Rōdo | |||
|JapM=Darkness Road | |||
|Spa=Recorrido cibernético | |Spa=Recorrido cibernético | ||
|SpaM= | |SpaM=Cybernetic Course | ||
|Ger=Tückische Neonbrücke | |Ger=Tückische Neonbrücke | ||
|GerM=Treacherous Neon Bridge | |GerM=Treacherous Neon Bridge | ||
| | |Fre=Circuit Désintégré | ||
| | |FreM=Disintegrated Circuit (the name is a pun on ''circuit intégré'', meaning "printed circuit board"). | ||
{{MPDS | |Ita=Cybersalti | ||
[[Category:4-player | |ItaM=Cyber Jumps | ||
[[Category:Duel | |Kor=어둠 속 길 찾기 | ||
[[Category:Mario Party DS | |KorR=Eodum sok gil chatgi | ||
|KorM=Path Seek in Darkness | |||
}} | |||
{{MPDS minigames}} | |||
[[Category:4-player minigames]] | |||
[[Category:Duel minigames]] | |||
[[Category:Mario Party DS minigames]] | |||
[[de:Tückische Neonbrücke]] | |||
[[it:Cybersalti]] |
Latest revision as of 00:35, December 3, 2024
Cyber Scamper | |||
---|---|---|---|
4-Player minigame version | |||
Appears in | Mario Party DS | ||
Type | 4-Player minigame Duel minigame | ||
Music track | The Pressure's On | ||
|
Cyber Scamper is a 4-Player and Duel minigame in Mario Party DS. The title is derived from "cyber scam," another term for "Internet fraud."
Gameplay[edit]
The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.
Ending[edit]
Winners come out of an arcade game screen and do their victory poses. The arcade game's screen shuts off, leaving the losers behind.
Controls[edit]
- – Move
- – Jump
In-game text[edit]
- Rules – "Race to the finish or just be the last one standing on a course full of holes and chasm crossings."
- Tips – "When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | まっくらロード[?] Makkura Rōdo |
Darkness Road | |
French | Circuit Désintégré[?] | Disintegrated Circuit (the name is a pun on circuit intégré, meaning "printed circuit board"). | |
German | Tückische Neonbrücke[?] | Treacherous Neon Bridge | |
Italian | Cybersalti[?] | Cyber Jumps | |
Korean | 어둠 속 길 찾기[?] Eodum sok gil chatgi |
Path Seek in Darkness | |
Spanish | Recorrido cibernético[?] | Cybernetic Course |