Weeping Core: Difference between revisions
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|first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | |first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
{{quote|Analyzing Clockout Blow... |Weeping Core|Mario & Luigi: Brothership}} | {{quote|Analyzing Clockout Blow... |Weeping Core|Mario & Luigi: Brothership}} | ||
The '''Weeping Core''' is the form [[Reclusa]] takes after [[Mario]] and [[Luigi]] confront him inside [[Weeping Reclusa]] during the final boss battle of ''[[Mario & Luigi: Brothership]]''. It is a massive spiky orb made up of metal plates with a single eye. | The '''Weeping Core''' is the form [[Reclusa]] takes after [[Mario]] and [[Luigi]] confront him inside [[Weeping Reclusa]] during the final boss battle of ''[[Mario & Luigi: Brothership]]''. It is a massive spiky orb made up of metal plates with a single eye. | ||
In battle, the Weeping Core has two main attacks. The first has it extend electrified arms | In battle, the Weeping Core has two main attacks. The first has it extend electrified arms and spin them around at Mario and Luigi. These function like the arms or tentacles in the battles with [[Cackletta]] and [[Elder Princess Shroob]] from the first two games, and must be jumped over. The speed and direction of the Weeping Core's movement will change throughout the attack, meaning the timing will differ every few seconds. | ||
The second attack has it charge into Mario and Luigi, who have to counter it with their hammer. If they succeed the hammer will be sent flying and caught by the other bro, who has to repeat the process. On the other hand, if they fail they will be sent flying, and the move will end after the next hit, regardless of whether it was countered successfully or not. | The second attack has it charge into Mario and Luigi, who have to counter it with their hammer. If they succeed, the hammer will be sent flying and caught by the other bro, who has to repeat the process. On the other hand, if they fail, they will be sent flying, and the move will end after the next hit, regardless of whether it was countered successfully or not. | ||
The Weeping Core also has the ability to analyze and guard against attacks that the | The Weeping Core also has the ability to analyze and guard against attacks that the Bros. use against it too many times. The first time a [[Bros. Attack]] or standard hammer strike lands, it will analyze the attack, and the same thing will occur on the second use as well. If they try to use the attack a third time, the Weeping Core will successfully guard against the attack, minimizing damage taken. | ||
Regardless, once enough damage is taken, the Weeping Core will explode and reveal Reclusa, starting the final phase of the boss battle. | Regardless, once enough damage is taken, the Weeping Core will explode and reveal Reclusa, starting the final phase of the boss battle. | ||
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{{Foreign names | {{Foreign names | ||
|Jap=ゼツボッチコア | |Jap=ゼツボッチコア | ||
|JapR= | |JapR=Zetsubotchi Koa | ||
|JapM=Portmanteau of「ゼツエンタイ」(''Zetsuentai'', "[[Glohm]]"),「ボッチアーニ」(''Botchiāni'', "[[Reclusa]]"), | |JapM=Portmanteau of「ゼツエンタイ」(''Zetsuentai'', "[[Glohm]]"),「ボッチアーニ」(''Botchiāni'', "[[Reclusa]]") + "core" | ||
|Chi=绝滋独孤核心 | |||
|ChiR=Juézī Dūgū Héxīn | |||
|ChiM=From「绝缘体」(Juéyuántǐ, "Glohm"),「独孤」(Dúgū, "Reclusa"), and「核心」(''héxīn'', "core") | |||
|Dut=Tiran-kern | |||
|DutM=Tyrant core | |||
}} | |||
{{M&LB}} | {{M&LB}} | ||
[[Category:Mario & Luigi: Brothership bosses]] | [[Category:Mario & Luigi: Brothership bosses]] |
Latest revision as of 14:47, November 26, 2024
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Weeping Core | |
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Weeping Core in Mario & Luigi: Brothership | |
Applies to | Reclusa |
First appearance | Mario & Luigi: Brothership (2024) |
- “Analyzing Clockout Blow... ”
- —Weeping Core, Mario & Luigi: Brothership
The Weeping Core is the form Reclusa takes after Mario and Luigi confront him inside Weeping Reclusa during the final boss battle of Mario & Luigi: Brothership. It is a massive spiky orb made up of metal plates with a single eye.
In battle, the Weeping Core has two main attacks. The first has it extend electrified arms and spin them around at Mario and Luigi. These function like the arms or tentacles in the battles with Cackletta and Elder Princess Shroob from the first two games, and must be jumped over. The speed and direction of the Weeping Core's movement will change throughout the attack, meaning the timing will differ every few seconds.
The second attack has it charge into Mario and Luigi, who have to counter it with their hammer. If they succeed, the hammer will be sent flying and caught by the other bro, who has to repeat the process. On the other hand, if they fail, they will be sent flying, and the move will end after the next hit, regardless of whether it was countered successfully or not.
The Weeping Core also has the ability to analyze and guard against attacks that the Bros. use against it too many times. The first time a Bros. Attack or standard hammer strike lands, it will analyze the attack, and the same thing will occur on the second use as well. If they try to use the attack a third time, the Weeping Core will successfully guard against the attack, minimizing damage taken.
Regardless, once enough damage is taken, the Weeping Core will explode and reveal Reclusa, starting the final phase of the boss battle.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゼツボッチコア[?] Zetsubotchi Koa |
Portmanteau of「ゼツエンタイ」(Zetsuentai, "Glohm"),「ボッチアーニ」(Botchiāni, "Reclusa") + "core" | |
Chinese | 绝滋独孤核心[?] Juézī Dūgū Héxīn |
From「绝缘体」(Juéyuántǐ, "Glohm"),「独孤」(Dúgū, "Reclusa"), and「核心」(héxīn, "core") | |
Dutch | Tiran-kern[?] | Tyrant core |