Jungle Hijinks: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.


This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.
This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.


Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
Line 25: Line 25:
|None
|None
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|Kongā, Crash Kongs, [[Spike Trap|Spikes]]
|Kongā, Crash Kongs, [[Spike Trap|spikes]]
|-
|-
|[[Room 8-2]]
|[[Room 8-2]]
Line 38: Line 38:
|8
|8
|None
|None
|This level features [[conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|Snapjaws
|Snapjaws
|-
|-
Line 60: Line 60:
|None
|None
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|Snifits, Crash Kongs, Capture Kong, Spikes
|Snifits, Crash Kongs, Capture Kong, spikes
|-
|-
|[[Room 8-7]]
|[[Room 8-7]]
Line 67: Line 67:
|None
|None
|This level features Capture Kongs, girders, and Color Switches.
|This level features Capture Kongs, girders, and Color Switches.
|Capture Kongs, Spikes
|Capture Kongs, spikes
|-
|-
|[[Room 8-8]]
|[[Room 8-8]]
Line 73: Line 73:
|5
|5
|Pink Blocks
|Pink Blocks
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[Lift|elevator]].
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]].
|Snapjaws, water
|Snapjaws, water
|-
|-
Line 81: Line 81:
|Bomb Blocks
|Bomb Blocks
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
|Snifits, Capture Kongs, water
|Snifits, Capture Kongs, Circus Kongs, water
|-
|-
|[[Boss Game 8]]
|[[Boss Game 8]]
Line 88: Line 88:
|None
|None
|The eighth battle against Donkey Kong.
|The eighth battle against Donkey Kong.
|Donkey Kong, Snapjaws, Bird
|Donkey Kong, Snapjaws, bird
|}
|}
==Media==
{{media table
|file1=MVDK2 Jungle Hijinks Menu.wav
|title1=Menu
|file2=MVDK2 Jungle Hijinks Intro.mp3
|title2=Preview
|file3=MVDK2 Jungle Hijinks A.wav
|title3=First Music
|file4=MVDK2 Jungle Hijinks B.wav
|title4=Second Music
|file5=MVDK2 Jungle Hijinks C.wav
|title5=Third Music
|file6=MVDK2 Jungle Hijinks Lose.mp3
|title6=Losing
|file7=MVDK2 Jungle Hijinks Win.mp3
|title7=Winning
}}


==Gallery==
==Gallery==
Line 116: Line 134:
[[Category:Jungles]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Giungla selvaggia (Mario Vs. Donkey Kong 2: La Marcia dei Minimario)]]
[[it:Giungla selvaggia (Mario vs. Donkey Kong 2: La Marcia dei Minimario)]]

Latest revision as of 04:11, November 21, 2024

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

This area introduces Bomb Blocks and rocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs.

Upon completing Boss Game 8, the Jungle Hijinks construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 8, Donkey Kong flees to the Roof.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 8-1 A screenshot of Room 8-1 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. Kongā, Crash Kongs, spikes
Room 8-2 A screenshot of Room 8-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level introduces Snapjaws, which can eat vines to open new areas and move to a different height. Snapjaws
Room 8-3 A screenshot of Room 8-3 from Mario vs. Donkey Kong 2: March of the Minis. 8 None This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. Snapjaws
Room 8-4 A screenshot of Room 8-4 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. Kongā, Circus Kong, Cool Kong
Room 8-5 A screenshot of Room 8-5 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch. Spikes, water
Room 8-6 A screenshot of Room 8-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. Snifits, Crash Kongs, Capture Kong, spikes
Room 8-7 A screenshot of Room 8-7 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level features Capture Kongs, girders, and Color Switches. Capture Kongs, spikes
Room 8-8 A screenshot of Room 8-8 from Mario vs. Donkey Kong 2: March of the Minis. 5 Pink Blocks This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. Snapjaws, water
Room 8-9 A screenshot of Room 8-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit. Snifits, Capture Kongs, Circus Kongs, water
Boss Game 8 A screenshot of Boss Game 8 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 40 None The eighth battle against Donkey Kong. Donkey Kong, Snapjaws, bird

Media[edit]

Help:MediaHaving trouble playing?

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Italian Giungla selvaggia[?] Wild jungle
Spanish Jungla Escandalosa[?] Scandalous Jungle