Mario Party 6: Difference between revisions
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|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | |developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{flag list|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-4 players | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3}} | |ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3|usk=0}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1|gcnmicrophone=1}} | |input={{input|gcn=1|gcnmicrophone=1}} | ||
|serials={{ | |serials={{flag list|Japan|DOL-GP6J-JPN|USA|DOL-GP6E-USA|Europe|DOL-GP6P-EUR}} | ||
}} | }} | ||
'''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode. | '''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode. | ||
The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | ||
==Story== | ==Story== | ||
'''Story from Instruction Booklet''' | '''Story from Instruction Booklet''' | ||
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**'''Mini-Game Star:''' Most coins earned in mini-games. | **'''Mini-Game Star:''' Most coins earned in mini-games. | ||
**'''Orb Star:''' Most Orbs used. | **'''Orb Star:''' Most Orbs used. | ||
**''' | **'''Action Star:''' Most ? Spaces landed on. | ||
*'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games. | *'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games. | ||
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game. | After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game. | ||
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Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10. | Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10. | ||
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded. | The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded. | ||
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode. | Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode. | ||
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|image6=[[File:EnduranceAlley.png|200px]] | |image6=[[File:EnduranceAlley.png|200px]] | ||
|name6='''Endurance Alley'''<br>れんしょうロード | |name6='''Endurance Alley'''<br>れんしょうロード | ||
|description6= | |description6=A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games. | ||
}} | }} | ||
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![[Alien (Mario Party series)|Aliens]] | ![[Alien (Mario Party series)|Aliens]] | ||
![[Amp]] | ![[Amp]] | ||
![[Banzai Bill]] | ![[Bomber Bill|Banzai Bill]] | ||
![[Bob-omb]] | ![[Bob-omb]] | ||
![[Bowser]] | ![[Bowser]] | ||
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|- | |- | ||
|[[File:Orb CursedMushroom - MP6.png|100px]] | |[[File:Orb CursedMushroom - MP6.png|100px]] | ||
|[[Cursed Mushroom Orb]] | |[[Cursed Mushroom|Cursed Mushroom Orb]] | ||
|align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only) | |align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only) | ||
|N/A | |N/A | ||
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|- | |- | ||
|[[File:Orb Boo-Away - MP6.png|100px]] | |[[File:Orb Boo-Away - MP6.png|100px]] | ||
|[[Boo-Away Orb]]{{footnote|main|4}} | |[[Gaddlight|Boo-Away Orb]]{{footnote|main|4}} | ||
|align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''" | |align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''" | ||
|10 coins | |10 coins | ||
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|align=right | |align=right | ||
}} | }} | ||
''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the | ''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the ''Mario Party'' series, being tied by ''[[Mario Party: Island Tour]]'' and beaten by ''[[Mario Party 7]]'', ''[[Super Mario Party]]'', and ''[[Super Mario Party Jamboree]]''. As with all installments of the ''Mario Party'' series, the mini-games have various puns and wordplays as their names. A feature exclusive to ''Mario Party 6'' is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic. | ||
{{br}} | {{br}} | ||
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*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | *''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | ||
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | *''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | ||
*''[[Mario Kart Wii]]'': Daisy's artwork is seen on a sign with the words "Daisy Candy" in [[Wii Daisy Circuit|Daisy Circuit]]. | |||
*''[[Mario Party 9]]'': Several voice clips are recycled in this game. | *''[[Mario Party 9]]'': Several voice clips are recycled in this game. | ||
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | *''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | ||
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*''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return. | *''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return. | ||
*''[[The Super Mario Bros. Movie]]'': Mario's artwork is based on his artwork from this game. | *''[[The Super Mario Bros. Movie]]'': Mario's artwork is based on his artwork from this game. | ||
*''[[Super Mario Party Jamboree]]'': [[Granite Getaway]], [[Snow Brawl]], and [[Jump the Gun]] return as minigames. | |||
==Names in other languages== | ==Names in other languages== | ||
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==External links== | ==External links== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|StrategyWiki=1}} | ||
{{TCRF}} | |||
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official website] | *[https://www.nintendo.co.jp/ngc/gp6j/index.html Official website] | ||
*[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website] | *[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website] |
Latest revision as of 17:43, November 18, 2024
Mario Party 6 | |||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||
Developer | Hudson Soft CAProduction Nintendo SPD Group No.4 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo GameCube | ||||||||||
Release date | November 18, 2004[?] December 6, 2004[?] March 18, 2005[?] September 15, 2005[?] | ||||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese | ||||||||||
Genre | Party | ||||||||||
Rating(s) |
| ||||||||||
Mode(s) | 1-4 players | ||||||||||
Format | Nintendo GameCube:
Optical disc
| ||||||||||
Input | Nintendo GameCube:
| ||||||||||
Serial code(s) | DOL-GP6J-JPN DOL-GP6E-USA DOL-GP6P-EUR |
Mario Party 6 is the sixth main installment in the Mario Party series, made for the Nintendo GameCube, and the third installment for that console. As with the previous main installments in the series, it was developed by Hudson Soft and published by Nintendo, and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged microphone, where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7. Additionally, Mario Party 6 supports the Nintendo GameCube's progressive scan mode.
The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank. A new feature introduced to the Mario Party series is a day and night system implemented for boards and mini-games, a concept first introduced in Horror Land in Mario Party 2. As with other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.
Story[edit]
Story from Instruction Booklet
Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"
Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble!
Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud!
They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away.
...But will the power of the Stars be enough to end the furious feud?
Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.
By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.
Gameplay[edit]
Mario Party 6, as with previous installments of the Mario Party series, plays as an interactive board game, where up to four players take turns rolling Dice Blocks with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called Orbs, very alike to Mario Party 5's capsules, from either purchasing them from Orb Huts, passing Orb Spaces, or winning them by landing on ? Spaces to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on Duel Spaces or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces.
When the last five turns have been reached, a Last Five Turns Event commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out bonus stars which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block. After the results, players can view various stats of each player, such as how many times the player has landed on certain spaces and line graphs depicting coin and star amounts throughout the game.
One new mechanic introduced to the Mario Party series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.
After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the Star Bank. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the Miracle Book and all individual pages.
Game modes[edit]
At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.
Party Mode[edit]
Represented by a house, Party Mode is the main mode of Mario Party 6, and it is hosted by both Brighton and Twila. Up to four players can play in this mode. The mode uses the regular Mario Party rules while playing; players win by collecting the most Stars in the game.
When players are taken inside the house, Brighton and Twila ask players for a tutorial on how to play the mode. Then, players can adjust several settings before choosing their character. The settings are as follows:
- Battle Royale or Team Battle: Players can either pit against each other or form teams of two against each other. When players are teamed up, team one is represented by the sun while team two is represented by the moon. Teammates share Orbs, coins, Stars, and cannot be affected by each others traps; however, Chain Chomps in Snowflake Lake can still use up a teammate's Snack Orb, despite being on the same team. 1-Vs-3 mini-games do not appear in this mode.
- Number of Turns: Players can set the number of turns in a game ranging from ten to fifty in five-turn increments.
- Bonus Stars: Players can toggle Bonus Stars on and off. If they are on, three Bonus Stars are rewarded at the end of the match. If not, players do not receive Bonus Stars. The Bonus Stars available are the following:
- Mini-Game Star: Most coins earned in mini-games.
- Orb Star: Most Orbs used.
- Action Star: Most ? Spaces landed on.
- Mini-game sets: Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.
During the game, players can access the pause menu by pressing . At the main pause menu screen, players can view how many turns there are left, what time of the day it is and how many turns it will take to change the time of the day. Players can access more options in the pause menu, with the following settings available:
- Player Control: Players can change the control settings for each player. They can change the players into computers or vice-versa and change the computer player's difficulty setting.
- Mini-game Explanation Screen: Players can either view or automatically skip the mini-game explanation screen.
- CPU Duel Mini-games: Players can either view or automatically skip Duel Mini-games between two CPU players.
- Mini-game Sets: Players can change the mini-game set played, from all, easy, hard, action, or weird games.
- Rumble Feature: Players can turn controller rumbling on or off.
- Message Speed: Players can toggle the speed of the messages being displayed, from slow, medium, or fast.
- Mic: Players can turn the mic on or off. If the settings are turned on, Mic Mini-games will appear in the game.
- Quit: This quits the game. If the game is saved, players can resume the game from the last turn played.
Solo Mode[edit]
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the Dice Block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space.
At the end of the mode, players receive any mini-games that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are then transferred to the Star Bank.
List of Solo Mode bonuses[edit]
This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game.
Bonus | Coin reward | How to obtain | Cumulative |
---|---|---|---|
Mini-games won on Easy! | 10 | Clear a mini-game on the Easy difficulty setting. | Yes |
Mini-games won on Normal! | 15 | Clear a mini-game on the Normal difficulty setting. | Yes |
Mini-games won on Hard! | 20 | Clear a mini-game on the Hard difficulty setting. | Yes |
Mini-games won on Harder! | 25 | Clear a mini-game on the Harder difficulty setting. | Yes |
You set a new record! | 30 | Set a new record in a mini-game. | Yes |
You beat the Koopa Kids! | 50 | Land on all three Duel Spaces and win a mini-game against each colored Koopa Kid. | No (can be obtained only once per board game) |
You got a Rare Mini-game! | 100 | Unlock one of the three Rare Mini-games (Lab Brats, Block Star and Dunk Bros.) by landing on a Rare Mini-game Space. | No (can be obtained only three times) |
You played ten mini-games! | 100 | Play at least ten mini-games when playing on a Solo-Mode board. | No (can be obtained only once per board game) |
No mini-game played! | 100 | Win a board game without playing a mini-game. Can be obtained only on Astro Avenue by landing on the two ? Spaces and the Rare Mini-game Space, which requires rolling 5-3-2. | No (can be obtained only once per board game) |
Two identical Dice Blocks! | 20 | Roll the same number on a Dice Block twice in a row. | Yes |
Three identical Dice Blocks! | 30 | Roll the same number on a Dice Block three times in a row. | Yes |
Even number Dice Block! | 10 | Roll even-numbered Dice Blocks at least three times in a row. | No (can be obtained only once per board game) |
Odd number Dice Block! | 10 | Roll odd-numbered Dice Blocks at least three times in a row. | No (can be obtained only once per board game) |
A giant Dice Block! | 30 | Roll large-numbered Dice Blocks (4–6) at least three times in a row. | No (can be obtained only once per board game) |
A mini Dice Block! | 30 | Roll small-numbered Dice Blocks (1–3) at least three times in a row. | No (can be obtained only once per board game) |
Hit the Dice Block with the Mic! | 10 | Roll the same number spoken into the Mic. | No (can be obtained only once per board game) |
Always hit Dice with the Mic! | 5 | Use the Mic every time when rolling the Dice Block. The numbers spoken do not need to match. | No (can be obtained only once per board game) |
Mic Dice Master | 50 | The number spoken into the Mic always matches with the Dice Block. | No (can be obtained only once per board game) |
Ten Dice Blocks! | 100 | Roll at least ten Dice Blocks during a board game. | No (can be obtained only once per board game) |
No Orbs! | 10 | Finish a board game without passing an Orb Space. Obtained in the same way as the "No mini-game played!" bonus. | No (can be obtained only once per board game) |
You have three Orbs! | 30 | Finish a board game with three Orbs. | No (can be obtained only once per board game) |
You threw your Orbs out! | 10 | Throw away an Orb. | No (can be obtained only once per board game) |
You trashed a lot of Orbs! | 30 | Throw away three Orbs before using any. | No (can be obtained only once per board game) |
Two of the same Orbs in a row! | 20 | Obtain the same Orb twice in a row. | No (can be obtained only once per board game) |
Three of the same Orbs in a row! | 30 | Obtain the same Orb three times in a row. | No (can be obtained only once per board game) |
No Orb used! | 20 | Win a board game without using an Orb. | No (can be obtained only once per board game) |
Mushrooms! | 10 | Use more than five Orbs. | No (can be obtained only once per board game) |
Cursed Mushrooms! | 20 | Use three or more Cursed Mushroom Orbs consecutively. | No (can be obtained only once per board game) |
Sluggish 'Shrooms! | 20 | Use three or more Sluggish 'Shroom Orbs consecutively. | No (can be obtained only once per board game) |
You landed on a ? Space! | 10 | Land on a ? Space. | Yes |
You landed on a Bowser Space! | 10 | Land on a Bowser Space. | Yes |
You love 4-Player Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 4-Player Spaces. | No (can be obtained only once per board game) |
You love 1-Vs.-3 Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 1-Vs-3 Spaces. | No (can be obtained only once per board game) |
You love 2-Vs.-2 Spaces! | 15 | Win a board game in which at least two thirds of the total number of spaces landed on were 2-Vs-2 Spaces. | No (can be obtained only once per board game) |
You love Duel Spaces! | 30 | Win a board game in which at least two thirds of the total number of spaces landed on were Duel Spaces. | No (can be obtained only once per board game) |
You love ? Spaces! | 30 | Win a board game in which at least two thirds of the total number of spaces landed on were ? Spaces. | No (can be obtained only once per board game) |
You love Bowser Spaces! | 50 | Win a board game in which at least one half of the total number of spaces landed on were Bowser Spaces. | No (can be obtained only once per board game) |
Rare Game Space! | 50 | Land on a Rare Mini-game Space. | No (can be obtained only once per board game) |
You conquered all the spaces! | 300 | Land on all Mini-game (4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, and Rare), ?, and Bowser Spaces on every board in Solo Mode. All mini-games from Mini-game and Bowser Spaces must be won as well. | No (can be obtained only once) |
You've played all the boards! | 50 | Play each Solo-Mode board once. | No (can be obtained only once) |
You've played ten times! | 100 | Play all Solo-Mode boards a combined total of 10 times. | No (can be obtained only once) |
You've played 100 times! | 300 | Play all Solo-Mode boards a combined total of 100 times. | No (can be obtained only once) |
Mic Mode[edit]
Represented by a castle, and hosted by Brighton, this mode features the new microphone hardware. In order to play this mode, players need to have the microphone enabled, either through using the microphone itself, or using the GameCube controller to emulate commands. Players can adjust settings by accessing the Option Mode. The following three modes are available through the Mic Mode:
- Speak Up: A quiz show-styled game where players can use the microphone to answer various questions. At least two players are required to play this game.
- Star Sprint: A single-player game where players use microphone commands to carry a Star to the goal, while they avoid obstacles.
- Mic Mini-Games: Players can play five special mic mini-games. All mini-games are 1-vs-3 mini-games, where one player uses the microphone, while other players play with controllers. If the mic is turned on in options mode, these mini-games appear in Party and Solo Modes.
Mini-Game Mode[edit]
Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them.
Image | Name | Description
|
---|---|---|
Mini-game Tour フリープレイツアー |
The Free-Play mode of this game, players hop on the Mini-game Tour Bus (while being driven by Twila) and can play any mini-game they have unlocked. Players need to unlock at least one mini-game to play this mode. | |
Battle Bridge かちぬきブリッジバトル |
Players play a random assortment of a mini-game set to cross a bridge. The players can play with 4 player, 1-Vs-3, or 2-Vs-2 mini-games. Players can set a three, five, or seven mini-game match. Every time a player wins a mini-game, the player crosses the bridge; whichever player or team crosses the other side of the bridge wins the game. If the minigame ends in a draw or two or more people win, no one moves. To play Battle Bridge, players need to collect at least one 4 Player, one 1-Vs-3, and one 2-Vs-2 mini-game, excluding Mic and Bonus mini-games. | |
Treetop Bingo きのぼりビンゴ |
The players' goal in this game is to win mini-games to complete rows of spaces on their corresponding Bingo board. Before playing, players need to set the number of rows required to win the game. Every time a mini-game is won, players can claim a space on the board, which uncovers the other players' spaces on their Bingo boards. Players can occasionally earn lucky turns, which give them the ability to uncover two numbers. If a minigame ends in a tie, Twila decides the winner with a spinner. Players need to unlock at least one 4 Player mini-game to play this game. | |
Mount Duel トーナメントマウンテン |
Four players play Duel mini-games in a tournament-style grid to climb and ascend onto a mountain. If players lose, they have to compete for the loser's round of being third instead of fourth. If a minigame ends in a tie, then another minigame is played until there is a winner. Players need to unlock at least one Duel mini-game to play this game. | |
Decathlon Park デカスロンパーク |
Players play 10, set number of mini-games to compete with overall points. Whoever has the most points at the end wins the game. Decathlon Park high scores are recorded in the Option Mode. To play in Decathlon Park, players need to unlock the following mini-games: Smashdance, What Goes Up..., Circuit Maximus, Snow Whirled, Note to Self, Pokey Punch-out, Sunday Drivers, Throw Me a Bone, Hyper Sniper, and Stamp By Me. | |
Endurance Alley れんしょうロード |
A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games. |
Star Bank[edit]
- Main article: Star Bank
Represented by a windmill, the Star Bank stores all Stars players have collected during their playthrough of Mario Party 6. Here, they can exchange Stars for various goods, such as playable characters, boards, difficulty settings, secrets, and much more. Both Brighton and Twila host the mode, though Twila is the hostess who gives out descriptions.
Option Mode[edit]
Represented by pink and blue flowers, Option Mode is hosted by Twila, who guides players into setting preferences and viewing records. The following settings and records can be toggled and viewed:
- Mic Settings: Players can toggle the microphone on, off, or by using the controller. When the microphone is toggled on or with the controller, Mic mini-games appear in Party and Solo Modes. While using the controller, players can press the to open up a menu of commands, where they can choose the command they want to use.
- Rumble Feature: Players can turn controller rumbling on or off.
- Sound Settings: Players can set the sound setting to stereo, mono, or surround.
- Mini-games: Players can view which mini-games fall under each category of mini-games.
- Records: Board records, mini-game records, Solo Mode bonuses, Decathlon Park records, and Endurance Alley records are all stored here.
- Sounds: Players can listen to the various character sounds and background music of Mario Party 6. Additional sound sets can be bought at the Star Bank.
- Mic Test: This checks if the Mic is working properly.
Characters[edit]
Playable characters[edit]
Mario Party 6 has eleven fully playable characters. All characters from Mario Party 5 return. Mario Party 6 is where Toadette, the sole newcomer and unlockable character, makes her overall debut in the Mario Party franchise. In order to unlock her, the player has to spend 30 Stars in the Star Bank.
Toadette (new)
Team names[edit]
In addition to returning all playable characters, Mario Party 6 returns team battle mode from Mario Party 5, as well as the accompanying team names. The following is a table of all possible combinations and team names.
Mario | Luigi | Peach | Yoshi | Wario | Daisy | Waluigi | Toad | Boo | Koopa Kid | Toadette | |
---|---|---|---|---|---|---|---|---|---|---|---|
Mario | Mario Bros. マリオブラザーズ Les Frères Mario |
Cutest Couple ベストカップルズ Les Amoureux |
Famous Combo めいコンビーズ Les Vedettes |
Alter Egos しゅくめいライバルズ Les Némésis |
Nice Couple ナイスカップルズ Les Jolis Coeurs |
Pseudo Bros. にせブラザーズ Les Faux Frères |
Best Buds いつでもいっしょーズ Les Inséparables |
Old Acquaintances つきあいながいーズ Les Connaissances |
Uneasy Allies ミニライバルズ Les Chamailleurs |
Unexpected Pair いがいとカップルズ Les Inconcevables | |
Luigi | Mario Bros. マリオブラザーズ Les Frères Mario |
Green Escort ほのぼのカップルズ Les Improbables |
Green Bros. グリーングリーンズ Les Verts |
Unloving Bros. かるいライバルズ Les Pseudo Bros. |
Steady Sweeties じみーズ Les Discrets |
Unlikely Bros. うんめいライバルズ Les Inconciliables |
Good Pals じみキノコーズ Les Imperturbables |
Scare Pair マンションホラーズ Les Fantastiques |
Friendly Enemies いがいとなかよしーズ Les Inattendus |
Forgotten Force サブキャラだよねーズ Les Forces Vives | |
Peach | Cutest Couple ベストカップルズ Les Amoureux |
Green Escort ほのぼのカップルズ Les Improbables |
Regal Friends ラブリーエンジェルズ Les Chérubins |
Royal Pain おどろきカップルズ Les Extravagants |
Lordly Ladies スーパーアイドルズ Les Starlettes |
Anti-couple びっくりカップルズ Les Impossibles |
Royal Family ひめとけらいーズ Les Mimis |
Royally Spooky びはくーズ Les Etincelants |
Trouble Brewing びじょとやじゅうズ Les Déconcertants |
Pink Punishers ピンクだいすきズ Les Crapules Roses | |
Yoshi | Famous Combo めいコンビーズ Les Vedettes |
Green Bros. グリーングリーンズ Les Verts |
Regal Friends ラブリーエンジェルズ Les Chérubins |
Food Fanatics ワルヨッシーズ Les Waryoshis |
Royal Ride ファニーエンジェルズ ファニーエンジェルズ Les Pitres |
Unhappy Dino おもながーズ Les Appolons |
Cute Buddies あいしょうピッタリズ Les Chouchous |
Scary Dino ラッキーゴースツ Les Diaboliques |
Dino Cousins ミニモンスターズ Les P'tits Monstres |
Racing Champs おさんぽフレンズ Les Fripouilles | |
Wario | Alter Egos しゅくめいライバルズ Les Némésis |
Unloving Bros. かるいライバルズ Les Pseudo Bros. |
Royal Pain おどろきカップルズ Les Extravagants |
Food Fanatics ワルヨッシーズ Les Waryoshis |
Mismatched Pair かくれカップルズ Les Alliés Secrets |
Wicked Bros. わるーズ Les Imposteurs |
Mushroom Stinkers ワルキノコーズ Les Woads |
Spooky Spoilsports イジワルなかまーズ Les Stratèges |
Bad Baddies ワルいなかまーズ Les Infâmes |
Secret Friends かくれなかよしーズ Les Confidentiels | |
Daisy | Nice Couple ナイスカップルズ Les Jolis Coeurs |
Steady Sweeties じみーズ Les Discrets |
Lordly Ladies スーパーアイドルズ Les Starlettes |
Royal Ride ファニーエンジェルズ ファニーエンジェルズ Les Pitres |
Mismatched Pair かくれカップルズ Les Alliés Secrets |
Awkward Date イージーズ Les Bizarres |
Royal Pals ファニーキノコーズ Les Rigolos |
Haunted Flower はずかしがりやーズ Les Timides |
Grudging Allies せってんなしーズ Les Cocasses |
Shopping Buddies おかいものなかまーズ Les Soeurs Shopping | |
Waluigi | Pseudo Bros. にせブラザーズ Les Faux Frères |
Unlikely Bros. うんめいライバルズ Les Inconciliables |
Anti-couple びっくりカップルズ Les Impossibles |
Unhappy Dino おもながーズ Les Appolons |
Wicked Bros. わるーズ Les Imposteurs |
Awkward Date イージーズ Les Bizarres |
Tall 'n' Small ワルイキノコーズ Les Diablotoads |
Scary Screechers イタズラなかまーズ Les Terreurs |
Cheep Chaps ワルいともだちズ Les Menaces |
Diabolical Duo チビデカコンビーズ Les Redoutables | |
Toad | Best Buds いつでもいっしょーズ Les Inséparables |
Good Pals じみキノコーズ Les Imperturbables |
Royal Family ひめとけらいーズ Les Mimis |
Cute Buddies あいしょうピッタリズ Les Chouchous |
Mushroom Stinkers ワルキノコーズ Les Woads |
Royal Pals ファニーキノコーズ |
Tall 'n' Small ワルイキノコーズ Les Diablotoads |
Scaredy Toad キノコホラーズ Les Têtes Rondes |
Little Guys せいかくあわないズ Les Contraires |
Shroommates キノコカップルズ Les P'tits Champis | |
Boo | Old Acquaintances つきあいながいーズ Les Connaissances |
Scare Pair マンションホラーズ Les Fantastiques |
Royally Spooky びはくーズ Les Etincelants |
Scary Dino ラッキーゴースツ Les Diaboliques |
Spooky Spoilsports イジワルなかまーズ Les Stratèges |
Haunted Flower はずかしがりやーズ Les Timides |
Scary Screechers イタズラなかまーズ Les Terreurs |
Scaredy Toad キノコホラーズ Les Têtes Rondes |
Pure Evil いたずらなかまーズ Les Faux Amis |
Terrifying Twosome ビビリまくりーズ Les Farfelus | |
Koopa Kid | Uneasy Allies ミニライバルズ Les Chamailleurs |
Friendly Enemies いがいとなかよしーズ |
Trouble Brewing びじょとやじゅうズ Les Déconcertants |
Dino Cousins ミニモンスターズ Les P'tits Monstres |
Bad Baddies ワルいなかまーズ Les Infâmes |
Grudging Allies せってんなしーズ Les Cocasses |
Cheep Chaps ワルいともだちズ Les Menaces |
Little Guys せいかくあわないズ Les Contraires |
Pure Evil いたずらなかまーズ Les Faux Amis |
Potent Pals ミニでがんばるズ Les Hurluberlus | |
Toadette | Unexpected Pair いがいとカップルズ Les Inconcevables |
Forgotten Force サブキャラだよねーズ Les Forces Vives |
Pink Punishers ピンクだいすきズ Les Crapules Roses |
Racing Champs おさんぽフレンズ Les Fripouilles |
Secret Friends かくれなかよしーズ Les Confidentiels |
Shopping Buddies おかいものなかまーズ Les Soeurs Shopping |
Diabolical Duo チビデカコンビーズ Les Redoutables |
Shroommates キノコカップルズ Les P'tits Champis |
Terrifying Twosome ビビリまくりーズ Les Farfelus |
Potent Pals ミニでがんばるズ Les Hurluberlus |
Other characters[edit]
These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles.
Boards[edit]
Party Mode boards[edit]
There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.
Solo Mode boards[edit]
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.
Spaces[edit]
Party Mode spaces[edit]
Image | Name | Description
|
---|---|---|
Blue Space | When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event. | |
Red Space | When players land on this space, they lose three coins. On the last five turns event, the coins players lose get multiplied by three if the losing player stops the roulette wheel on this event. | |
? Space | When a player lands on this space, an event happens. The event varies by location and board. The event may help or hinder the player or everyone. | |
Duel Space | When a player lands on this space, they choose who to duel with. After the opponent has been chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins. | |
Donkey Kong Space | When a player lands on this space, Donkey Kong appears and causes events such as a mini-game where everyone can collect bananas for coins. The events may help the player or everyone. Donkey Kong may also trigger DK Bonus, which lets the player roll a DK Barrel to give them either 5, 10, 20, 50 coins or even a Star. DK spaces change to Bowser spaces during the night. | |
Bowser Space | When a player lands on this space, Bowser appears and causes a series of events, such as forcing everyone to play a Bowser mini-game that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day. | |
Miracle Space | When a player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars. | |
Character Space | This space is created by players throwing Yellow and Red Orbs into the board. The effect of the space is dependent on the Orb used. Yellow Orbs require players to stop while Red Orbs require players to pass. If the owner lands on this space, 5 coins are earned. Other players can overlap opponent Character Spaces with their own Orbs. The Character Space is represented by a profile of the character who owns the space or a team mark. | |
Orb Space | The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the Dice Block roll. | |
Star Space | The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the Dice Block roll. | |
Shadow Star Space | Appearing only in Castaway Bay and Clockwork Castle, this space, if passed, gives players a Shadow Star, thus deducting Stars (or Coins if the player does not have any Stars) from the player's amount. This space does not count towards the Dice Block roll. |
Solo Mode spaces[edit]
Image | Name | Description
|
---|---|---|
4-Player Space | Players play a 4-player mini-game. | |
1-Vs-3 Space | Players play a 1-Vs.-3 mini-game. | |
2-Vs-2 Space | Players play a 2-Vs.-2 mini-game. | |
Battle Space | Players play a Battle mini-game. | |
Rare Mini-Game Space | Players earn a Rare mini-game by stopping on this space, and it ends the game. It is the last space of any board. | |
Bowser Space | Bowser challenges players to a mini-game. If the players lose, Bowser may steal coins and mini-games earned. | |
Duel Mini-Game Space | A Koopa Kid challenges players to a duel mini-game. The color of the space determines the color of the Koopa Kid players will be facing against. | |
? Space | When players land on this space, an event happens. The event varies by location and board. The event may help or hinder players. |
Orbs[edit]
Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in Mario Party 5 where players can only throw capsules 10 spaces ahead. If a Star Space appears on a trap, the trap will be removed.
Green Orbs[edit]
All of these orbs affect the player or the Dice Block when the player uses them.
Image | Orb | Description | Base price at Orb Hut |
---|---|---|---|
Mushroom Orb | "Move with two Dice Blocks." | 5 coins | |
Super 'Shroom Orb | "Move with three Dice Blocks." | 15 coins | |
Cursed Mushroom Orb | "The numbers on the Dice Block will be reduced to 1-3." (Solo Mode only) | N/A | |
Sluggish 'Shroom Orb | "The Dice Block will roll slowly." | 10 coins | |
Metal Mushroom Orb | "Encase yourself in metal and move without being harmed by rivals' traps." | 10 coins | |
Bullet Bill Orb | "Catch a ride on a Bullet Bill and overtake an opponent to steal 20 coins." | 20 coins | |
Warp Pipe Orb | "Switch places with whoever the wheel of chance chooses!" | 10 coins | |
Flutter Orb1 | "Flutter will appear and fly you straight to the Star Space!" | 30 coins |
1 - Only available in Towering Treetop and E. Gadd's Garage, as these are the only boards with typical Star Spaces.
Red Orbs[edit]
These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated.
Image | Orb | Description | Base price at Orb Hut |
---|---|---|---|
Podoboo Orb | "Any opponent who passes it loses 10 coins." | 5 coins | |
Zap Orb | "Any foe who passes it loses five coins for every space he moves past it." | 15 coins | |
Tweester Orb | "Any opponent who passes it will be blown away to another space." | 5 coins | |
Thwomp Orb | "Any opponent who passes it will get Thwomped and must stop moving." | 10 coins | |
Bob-omb Orb | "Any opponent who passes it will go half the spaces they have left to move." | 10 coins | |
Koopa Troopa Orb | "Switches places with any opponent who passes it." | 10 coins |
Yellow Orbs[edit]
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it.
Image | Orb | Description | Base price at Orb Hut |
---|---|---|---|
Spiny Orb | "Any opponent who lands on it will lose 10 coins." | 5 coins | |
Goomba Orb | "Any foe who lands on it hits a Dice Block that determines how many coins they give you." | 10 coins | |
Piranha Plant Orb | "Any opponent who lands on it must give you half of their coins." | 15 coins | |
Klepto Orb | "Any opponent who lands on it will be sent back to the Start Space." | 5 coins | |
Toady Orb | "Take an Orb from any opponent who lands on it." | 5 coins | |
Kamek Orb | "If an opponent lands on it, you get one of the Orbs he has placed on the Board."2 | 10 coins | |
Mr. Blizzard Orb | "If an opponent lands on it, she'll lose all of her Orbs." | 10 coins |
2 - In the game, Kamek will say all of the player's orb spaces belong to the player who placed the Kamek Orb down. However, Kamek only takes one space.
Blue Orbs[edit]
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.
Image | Orb | Description | Base price at Orb Hut |
---|---|---|---|
Snack Orb3 | "Prevents a Chain Chomp from stealing from you one time. Can't be used or placed." | 10 coins | |
Boo-Away Orb4 | "Prevents a Boo from stealing from you one time. Can't be used or placed." | 10 coins |
3 - Only available in Snowflake Lake
4 - Only available in Towering Treetop and Castaway Bay
Mini-games[edit]
- Main article: List of Mario Party 6 minigames
Mario Party 6 has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the Mario Party series, being tied by Mario Party: Island Tour and beaten by Mario Party 7, Super Mario Party, and Super Mario Party Jamboree. As with all installments of the Mario Party series, the mini-games have various puns and wordplays as their names. A feature exclusive to Mario Party 6 is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.
Regional differences[edit]
- Brighton and Twila do not have voices in international releases.
- In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German.
- The mini-game announcer voice is the female one from Mario Party 4 and Mario Party 5 in the Japanese version of the game and was used again in the Japanese version of Mario Party 7.
- In the Japanese version of the game, Garden Grab features a daikon. It was changed to a carrot in the international versions.
- Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
- The time limit for Fruit Talktail is 72 seconds instead of 60 in the PAL version of the game.
- In the PAL version of the game, the Battle Spaces have a lightning bolt instead of an uppercase B, somewhat resembling Mario Party 2's incarnation of the Battle Space.
Staff[edit]
- Main article: List of Mario Party 6 staff
Mario Party 6 was developed by Hudson Soft, who was the primary developer for all the Mario Party series installments until Mario Party 9, and was published by Nintendo. Shuichiro Nishiya directed the game, and would later direct the succeeding Mario Party games aside from the handheld Mario Party installments, barring Mario Party: Star Rush. Hironobu Yahata and Shinya Outouge were responsible for the game's soundtrack, and would both later compose Mario Party 7's soundtrack.
Reception[edit]
Critical reception[edit]
Mario Party 6 received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic[1] and a 73.41% based on 36 reviews on GameRankings.[2] Much criticism is directed at the sheer similarity the game has to the previous Mario Party games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that Mario Party 6 attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle.
Peer Schneider of IGN has given the game a 7 out of 10.[3] He notes how Mario Party 6 recycles many assets from the previous Mario Party games, but has stated, "Mario Party 6 is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,[4] also noting that the game is very similar to the rest of the series, but has also said that Mario Party 6 is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of Mario Party or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous Mario Party games, this one isn't likely to change your opinion of the series."
On the slightly higher end, Chris Kohler of 1UP gave Mario Party 6 a 7.5 out of 10.[5] who writes that Mario Party 6 is generally fun, despite the reused formula, and ends by saying that Mario Party 6 is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for Mario Party 6.[6] She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if Mario Party 6 was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative."
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo GameCube | Nintendo Power | 3.8/5 | "Six boards and four gameplay modes give players plenty of options and hours of non-stop partying." |
Nintendo GameCube | Peer Schneider, IGN | 7/10 | "But if you've played the previous two games already and you and your friends are hungry for more, don't think twice. Four-player games are still a blast. You just have to keep your expectations in check and expect more of less." |
Nintendo GameCube | Ellie Gibson, Eurogamer | 4/10 | "Offers too much tedium and not nearly enough fun, mic or no mic." |
Nintendo GameCube | Ryan Davis, GameSpot | 6.9/10 | "On the surface, Mario Party 6 seems to offer some of the biggest fundamental changes the series has ever seen. But this is really just a fresh coat of paint on an old building. Luckily for us, though, the building's foundation is still pretty strong." |
Nintendo GameCube | Chris Kohler, 1UP | 7.5/10 | "The microphone mini-game selection is too small to make Mario Party 6's appeal that much wider. But for those who appreciate sitting down for a long night of Star collecting and raucous behavior, Mario Party 6 is a polished upgrade with solid improvements." |
Nintendo GameCube | Bryn Williams, GameSpy | 4/5 | "There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 71 | ||
GameRankings | 73.41% |
Sales[edit]
Mario Party 6, from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.[7]
Quotes[edit]
- Main article: List of Mario Party 6 quotes
- "Who's more impressive? You or me?" - Brighton
- "I've-a got it! The Stars will help us end their fight! We'll throw a Mario Party to fill the Star Bank!" - Mario
- "Made it to my Battle Yacht, eh? Just for your trouble, you get a Shadow Star! Gwahah!" - Bowser
- "Step into my Orb hut. If it's Orbs you're after, you've come to the right place!" - Koopa Troopa
- "Like, I totally love to steal stuff! Just give the word and I'll be on it like stomp on Goomba!" - Pink Boo
- "Yeeehaw! Get ready to experience a raging river slide like none other!" - Shy Guy
- "We're sorry our quarrel caused a fuss... We promise to get along!" - Twila
Pre-release and unused content[edit]
- Main article: List of Mario Party 6 pre-release and unused content
Early builds[edit]
The Solo Mode originally used simple colored spaces, as opposed to the 4-Player, 1-Vs-3, and 2-Vs-2 spaces seen in the final game.
Unused data[edit]
An unused Orb called the Barrel Orb with the Orb ID 20 would protect players from dueling for one turn. There are no unique orb graphics and no activation text for this item. Various orbs are used for events, possibly for debugging purposes, but are taken out of the game.
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Party 6.
Media[edit]
- For a complete list of media for this subject, see List of Mario Party 6 media. For this subject's sound test, see Mario Party 6 sound test.
Party Music | File info 0:30 |
Snowflake Lake | File info 0:30 |
Doom and Gloom | File info 0:30 |
Taking a Break | File info 0:30 |
Well Done | File info 0:30 |
Whoop It Up | File info 0:30 |
References to other games[edit]
- Mario Bros.: Freezies appear in Snowflake Lake when night falls.
- Super Mario Bros.: An ice sculpture of 8-bit Mario appears in Snowflake Lake.
- Super Mario World: ! Switches appear in the Orb Hut.
- Mario Party 2: Woody reappears in Towering Treetop. Also, day/night cycles returns from Horror Land, although they change every three turns instead of two.
- Paper Mario: Snow Bunny-like creatures and Whackas appear in Snowflake Lake. The Buzzy Beetle design in Slot Trot is designed after the Buzzy Beetle's portrayal in this game. Yellow Block-like blocks appear in Orb Huts.
- Luigi's Mansion: The piece "Maze Jam" while E. Gadd talks to the player before playing Lab Brats is a mash up of the main theme and the theme played in E. Gadd's Garage.
- Mario Party 4: Animations have been reused from this game. Also, the concept of guessing a fruit Bowser wants to eat during Speak Up is borrowed from the Fruits of Doom mini game. The Japanese version of Mario Party 6 reuses the announcer originally from this game.
- Mario Party 5: Animations and certain sound effects have been reused from this game.
References in later games[edit]
- Mario Party 7: Several rearrangements of Mario Party 6 music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the Speak Up tune can be heard when players land on the Mic Space, and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in Mario Party 6. Several sound effects and all voice clips are reused, as well as the announcer.
- New Super Mario Bros.: Mario, Luigi and Peach's artwork is reused in this game.
- Super Smash Bros. Brawl: Various artwork from this game have been reused as stickers.
- Mario Party DS: Block Star returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in Mario Party DS's background music, "Think It Out", when playing any puzzle minigame.
- Mario Kart Wii: Daisy's artwork is seen on a sign with the words "Daisy Candy" in Daisy Circuit.
- Mario Party 9: Several voice clips are recycled in this game.
- Mario Party 10: The characters fly into space when the Superstar is decided like in Mario Party 6.
- Mario Party: The Top 100: Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine Mario Party 6 minigames. Brighton and Twila make a cameo in the Characters section of the Series Guide.
- Mario Party Superstars: Twelve minigames and covers of their respective music return.
- The Super Mario Bros. Movie: Mario's artwork is based on his artwork from this game.
- Super Mario Party Jamboree: Granite Getaway, Snow Brawl, and Jump the Gun return as minigames.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオパーティ6[?] Mario Pāti 6 |
Mario Party 6 | |
Chinese (traditional) | 瑪利歐派對6[8] Mǎlì'ōu Pàiduì 6 |
Mario Party 6 |
References[edit]
- ^ Mario Party 6. Metacritic (English). Retrieved June 25, 2024.
- ^ Mario Party 6 score. GameRankings (English). Archived February 10, 2018, 12:26:34 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Schneider, Peer (December 8, 2004). Review of Mario Party 6. IGN (English). Retrieved June 25, 2024.
- ^ Davis, Ryan (December 6, 2004). Review of Mario Party 6. GameSpot (English). Retrieved June 25, 2024.
- ^ Kohler, Chris (December 8, 2004). Review of Mario Party 6. 1UP (English). Archived March 6, 2016, 15:29:02 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Gibson, Ellie (December 7, 2004). Review of Mario Party 6. Eurogamer. Retrieved June 25, 2024.
- ^ February 11, 2005. GC(ニンテンドー ゲームキューブ) 歴代売上ランキング. Biglobe (Japanese). Archived from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved June 25, 2024.
External links[edit]
Nintendo GameCube games | |
---|---|
Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 JP (2005) |
Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |