MarioWiki:Proposals/Archive/68: Difference between revisions
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====Comments==== | ====Comments==== | ||
Regarding "detail," when it's all the same pixels anyway with no "zoom and enhance" going on, making them larger doesn't add any detail. That's why we upload sprites in their native res to begin with. The only "detail" you're going to see is how any dithering looks when it's not blending as intended, which is what "crusty" generally means in this case. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:46, July 13, 2024 (EDT) | Regarding "detail," when it's all the same pixels anyway with no "zoom and enhance" going on, making them larger doesn't add any detail. That's why we upload sprites in their native res to begin with. The only "detail" you're going to see is how any dithering looks when it's not blending as intended, which is what "crusty" generally means in this case. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:46, July 13, 2024 (EDT) | ||
:I am perfectly aware that making an image larger does not create pixels out of nowhere, thank you very much. What it does is make small pixels (and therefore details) larger and easier to see.{{User:LadySophie17/sig}} 13:11, July 13, 2024 (EDT) | :I am perfectly aware that making an image larger does not create pixels out of nowhere, thank you very much. What it does is make small pixels (and therefore details) larger and easier to see.{{User:LadySophie17/sig}} 13:11, July 13, 2024 (EDT) | ||
::Problem is that the ruined dithering actually makes detail ''harder'' to see. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:38, July 13, 2024 (EDT) | ::Problem is that the ruined dithering actually makes detail ''harder'' to see. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:38, July 13, 2024 (EDT) | ||
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--{{User:Porplemontage/sig}} 00:31, July 19, 2024 (EDT) | --{{User:Porplemontage/sig}} 00:31, July 19, 2024 (EDT) | ||
===Create a list of official hashtags=== | |||
{{Proposal outcome|passed|0-4-0|Create list of Mario-related hashtags}} | |||
This proposal targets the creation of an index for social media hashtags that: | |||
#relate to the Mario series; | |||
#were used or otherwise disseminated by Nintendo, a [[Nintendo#Supported regions|representative]], or any other official partner in the context of a Mario product. | |||
If a hashtag meets these two criteria, it's eligible for inclusion no matter which social media network it's used on. It could be YouTube, Twitter, Facebook, Instagram, TikTok, you name it. | |||
These hashtags count as official content, so I figured what's not to gain from having them gathered up in a historical record? I haven't seen anyone complain about the current [[list of fonts]], which has a similarly huge scope and I assume is currently inexhaustive. | |||
You can see how I envision the list's appearance in [[User:Koopa con Carne/sandbox#List of hashtags|my sandbox]], but this aspect is not enforced by the proposal and I am open to feedback. As you can see here, the list explains the context of each hashtag, cites references, and includes imagery appended to the hashtags upon use when applicable. | |||
'''Proposer''': {{User|Koopa con Carne}}<br> | |||
'''Deadline''': July 21, 2024, 23:59 GMT | |||
====Create a list of official hashtags, including those relate to both Mario (e.g. "#MarioParty", "#DonkeyKong") and Nintendo in general (e.g. "#NintendoSwitch")==== | |||
====Create a list of official hashtags that only relate to Mario specifically==== | |||
#{{User|Koopa con Carne}} #perproposal | |||
#{{User|Hewer}} <s>anything to improve our [[Wigger Wednesday|Wiggler Wednesday]] coverage</s> Sure, per proposal. | |||
#{{User|Mario}} Weak support. Seems really particular and niche, but if someone is willing to do the motions for this, okay. I guess someone will find this useful, but I'm not really a social media user. | |||
#{{User|Jdtendo}} Eh, why not. | |||
====Oppose==== | |||
====Comments==== | |||
I think we're underestimating just how often [[Play Nintendo]] uses hashtags. I wouldn't be surprised if a big portion of them are one-offs. [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 08:38, July 14, 2024 (EDT) | |||
:I don't really see the problem there. I like the idea of being as comprehensive as possible with our coverage. {{User:Hewer/sig}} 14:43, July 17, 2024 (EDT) | |||
::The only thing I fear is that eventually people will stop maintaining this list, really. [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 09:31, July 19, 2024 (EDT) | |||
:::I'm hopeful given our [[Template:Play Nintendo|very thorough coverage]] of other online promotional stuff. {{User:Hewer/sig}} 09:35, July 19, 2024 (EDT) | |||
::::TBH that was mostly maintained by me, Axis, and LuigiMaster123 lol {{User:Koopa con Carne/Sig}} 10:34, July 19, 2024 (EDT) | |||
As I'm looking for hashtags to fill up that page, I discover that Nintendo [https://x.com/search?q=%28%23Waluigi%29+%28from%3ANintendoAmerica+OR+from%3ANintendoAUNZ+OR+from%3ANintendoBE_NL+OR+from%3ANintendoCanada+OR+from%3ANintendoDE+OR+from%3ANintendoES+OR+from%3ANintendoEurope+OR+from%3ANintendoFrance+OR+from%3ANintendoItalia+OR+from%3ANintendoLatam+OR+from%3ANintendoNL+OR+from%3ANintendoPT+OR+from%3ANintendoUK+OR+from%3ANintendoUKVS+OR+from%3ANintendoVS%29 has seemingly only ever made one tweet] with the hashtag "#Waluigi" across all of their Twitter accounts with "Nintendo" in the name. Just throwing this out there. {{User:Koopa con Carne/Sig}} 17:11, July 19, 2024 (EDT) | |||
:[[Wigger Wednesday|#WaluigiWednesday]] lives on in our hearts {{User:Hewer/sig}} 08:28, July 20, 2024 (EDT) | |||
===Standardize the coverage of elements from guest appearance titles=== | |||
{{Proposal outcome|passed|7-0-0|Do not use similar appearance to justify an article}} | |||
As brought up by an earlier cancelled proposal, the current coverage of ''The Legend of Zelda'' series is very inconsistent, and the worst offender is [[Bombite]]. Unlike Spiked Thwomp, Stone Elevator or Mega Thwomp, it has no direct or implied connection to the ''Mario'' franchise, but has an article anyway, solely based on its appearance. | |||
[[MarioWiki:Coverage#Guest_appearances]] permits giving individual articles for subjects ''"unique to the [guest appearance] game while also being clearly derived from the Super Mario franchise"''. I propose to more clearly define on [[MarioWiki:Coverage]] what elements from guest appearance titles should be given their own pages: | |||
#The subject is clearly derived from or based on the ''Super Mario'' franchise, as confirmed by Nintendo. (''Nintendo Land'' minigames, Thwomp types exclusive to ''The Legend of Zelda'', etc.) | |||
#The subject is distinct enough to justify its own article. (Cannot be merged with an existing page. BowWows or Cheep-Sheeps don't get individual articles because they're not distinct enough from their Mario counterparts) | |||
#Subjects exclusive to ''Mario''-themed stages or minigames ([[Chili plate]], [[Blue check mark]], etc. Monita still doesn't get her own page, despite her role in the [[Luigi's Ghost Mansion]] minigame) | |||
#If the subject derived from the ''Mario'' franchise appears in a Nintendo-published or endorsed media that isn't considered guest appearance, a proposal is required before creating a page. (If Nintendo ever releases a game with a unique ''Mario'' subject that can't otherwise be considered a guest appearance title, wiki editors have an option to consider if it's worth covering anyway) | |||
This is where Bombite comes into play: | |||
Option 1: Similar appearance isn't enough to justify creating a new article. This option would result in the deletion of [[Bombite]], its contents will be merged with the ''Zelda'' section of Bob-omb's article | |||
Option 2: Similar appearance is a good justification for creating a new article for a distinct enemy. Bombite's page remains | |||
'''Proposer''': {{User|Axis}}<br> | |||
'''Deadline''': July 27, 2024, 23:59 GMT | |||
====Option 1==== | |||
#{{User|Axis}} Per proposal | |||
#{{User|Hewer}} Connecting Bombite to Bob-omb does feel like a stretch, so yeah it doesn't need an article. | |||
#{{User|JanMisali}} Per Hewer. | |||
#{{User|Super Mario RPG}} Per all. | |||
#{{User|Arend}} As I already stated [[Talk:Bombite#Falls within the scope our coverage?|here]], Bombite being covered here with its own article is really strange, even if it does resemble Bob-omb, and the game it's from references Mario a lot. Rest of the proposed guidelines also check out, per all. | |||
#{{User|7feetunder}} I really have no idea why Bombites even exist when they could've just put Bob-ombs in ''Link's Awakening''. Regardless, per proposal. | |||
#{{User|SolemnStormcloud}} Per all. | |||
====Option 2==== | |||
====Oppose==== | |||
====Comments==== | |||
How is "Option 2" any different from "Oppose"? Doesn't this proposal just decide whether Bombite stays or goes? {{User:Hewer/sig}} 08:23, July 20, 2024 (EDT) | |||
:It's about standardizing it so there's something to refer to in case something like this comes up again. Both options support the new standart, the difference is whether or not visual similary qualifies as a connection [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 08:31, July 20, 2024 (EDT) | |||
A somewhat recent proposal about the coverage of the ''Rhythm Heaven'' series decided that ''Rhythm Heaven'' minigames with ''WarioWare'' characters in them (including Kung Fu Ball from ''[[Rhythm Heaven Fever]]'', the debut of [[Cicada]]) should not get dedicated articles. Would this new definition overturn that decision? {{User:JanMisali/sig}} 08:33, July 20, 2024 (EDT) | |||
:It is not within the scope of this proposal, no [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 08:40, July 20, 2024 (EDT) | |||
Relatedly, though I did [[Talk:Monita#Reinstate the page|vote against Monita having a page]] a couple years ago, I have started to reconsider a bit. She's a bit of an edge case, but not having a page on her creates a gap in our otherwise full coverage for Luigi's Ghost Mansion. {{User:Hewer/sig}} 09:56, July 20, 2024 (EDT) | |||
Side note, would [[wikirby:Togezo|Togezo]] also be affected by the scope of the proposal? It's currently being covered on the [[Spiny]] article as if it's the same thing, even though it only ''vaguely'' resembles a Spiny (read: it's a black ball with two Kirby feet, dot eyes and a [[Spiny Shell]] helmet), and even had the Japanese and English name for Spiny swapped at first. Even with Doc's explanation in [[Talk:King Bob-omb#Trade & Battle: Card Hero|this discussion]], I'm still unsure if Togezo was meant to be the same creature as Spiny, or anything more than a simple reference to Spiny (it honestly looks more like [[Spiky]], or even [[Bumbleprod]]). The [[zeldawiki:Spiked Beetle|Spiked Beetle]], in comparison, resembles Spiny much more, especially in the Switch version of Link's Awakening. {{User:Arend/sig}} 12:09, July 20, 2024 (EDT) | |||
:Whether part of this proposal or not, we should absolutely stop considering Togezo to be Spiny, it's patent speculation and the enemies don't even look alike besides having spiky shells. For all we know, they could've been created entirely separately from each other and coincidentally ended up with the same spike-based names. {{User:Hewer/sig}} 13:01, July 20, 2024 (EDT) | |||
:I agree with Hewer, unless any of the guides say otherwise. Either way, it should be handled by a different proposal. (Also, I don't think any of the Kirby games are considered guest appearance anyway? So it isn't related, really) [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 14:01, July 20, 2024 (EDT) | |||
::Y'all keep neglecting to bring up the "rolling into ball" bit as well as Spiny having the same black face in their prior appearances in SMB3 and SMW. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:11, July 20, 2024 (EDT) | |||
:::I really don't see how that changes anything. Neither aspect is uncommon among Kirby characters. {{User:Hewer/sig}} 14:18, July 20, 2024 (EDT) | |||
::::''Later'' Kirby characters. Remember, Spinies were introduced to ''Kirby'' in that series' second game, and those attributes didn't become "common" to that series until after it was suspiciously phased out for the remake and onward... not unlike how Capsule J was phased out for being a Twinbee clone. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:20, July 20, 2024 (EDT) | |||
:::::I still think it's too much of a stretch based entirely on conjecture. We have absolutely no idea what went on behind the scenes with Kirby enemy designs over the years, we weren't there with the developers, and even if they did base it on Spiny, that doesn't mean it has to be literally the same character. And I don't see what's "suspicious" about it no longer appearing (which is yet another trait not uncommon among Kirby enemies), or why its vague Spiny resemblance would have anything to do with that fact. {{User:Hewer/sig}} 14:34, July 20, 2024 (EDT) | |||
:::::(ec) Not particularly convinced we should have the Kirby enemy Togezo lumped with the Mario enemy in the Spiny article and in the gallery for the Spiny. Differences are too significant. The dark face in a sprite seems to just be a coloration quirk; they're not dark in official art and the whole rolling up into ball is just probably just a coincidence since they're both round enemies anyway. How they become a ball is so vastly different; in the original games, Spinys are balls while being thrown out; Togezo patrols areas, rolls into a ball, bounces, and spins around like a hedgehog. {{User:Mario/sig}} 14:40, July 20, 2024 (EDT) | |||
::::::Later games give Spiny the ability to roll on a whim, like ''Paper Mario'' and NSMB. And I find it too unlikely that they'd ''happen'' to share both a name and basic appearance plan with an iconic creature from their creator's parent company's primary money-maker - especially when ''Kirby Super Star'' from the same dev team as ''Kirby's Adventure'' (ie, the Sakurai-headed one rather than the other one the so-called "Dark Matter saga" games had) went all-out on Nintendo cameos. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:46, July 20, 2024 (EDT) | |||
:::::::''Later'' Spiny abilities (and in games with no relation to Kirby). And was Spiny really that iconic as of Kirby's Adventure, to the point that there's no way they could've made their own separate spiked-shelled enemy? At best Togezo warrants a mention in trivia or something on Spiny's page for possibly being inspired by the Mario character. {{User:Hewer/sig}} 14:54, July 20, 2024 (EDT) | |||
::::::::Any SMB1 enemy I'd count as fair game, to be frank. Granted, last I checked Sakurai was fairly open on social media so I suppose someone could ask him if it was an intentional cameo. Either way, we both know that if that ever gets a proposal itself, we'll have forgotten (conveniently or otherwise) each other's points by that point, so no point wasting our keystrokes here. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:11, July 20, 2024 (EDT) | |||
:::::::::Well, if we would've forgotten each other's points if it ever gets a proposal by itself, [[:Talk:Spiny#Stop considering Togezo (Kirby series enemy) to be the same as Spiny|why ''not'' strike while the iron's hot, then?]] {{User:Arend/sig}} 19:59, July 20, 2024 (EDT) | |||
:::::::::[https://x.com/tabekurono/status/1635628473833369607/ A friend] once asked this very question, Doc, but all we got was a curious like from the programmer of ''Gimmick!'' [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 23:00, July 20, 2024 (EDT) | |||
::::::::::Gimmick ''also'' had a similar-looking enemy (in fact, it looked right in between those designs), but its only deal was flipping over when hit and having the feet function as a tiny conveyor belt. And that game was entirely 3rd party, and the enemies in that game seem to be unnamed. [https://youtu.be/O71__ki3rYw?t=263 Here it is.] [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:05, July 20, 2024 (EDT) | |||
Thing about Bombite is Bob-ombs themselves appear with a basically identical behavior in the GBA ''Zelda'' games, which themselves heavily borrow from ''Link's Awakening'' - particularly ''Four Swords Anniversary Edition'' having a new area based on it (though admittedly I forget if Bob-ombs appear in that stage). Either way, it is inherently better to convert to a redirect rather than delete outright. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:14, July 20, 2024 (EDT) | |||
:I should've worded it better, but yes, if option 1 wins, the page would be turned into a redirect. [[User:Axis|Axis]] ([[User talk:Axis|talk]]) 14:23, July 20, 2024 (EDT) |
Revision as of 22:47, July 28, 2024
Remove Zelda-Exclusive Pagescanceled by proposer We have the List of references in Nintendo video games to cover topics such as these. I fail to see why they need their own pages. Even some of the links for these articles on the references page link to their equivalent articles on Zelda Wiki, our NIWA affiliate, because editors on our own wiki likely assume we don't have pages for Zelda-exclusive content. For example, why is Stone Elevator covered as a separate page but we don’t have a page for Gulliver, who references Toad Town and the Overthere in Animal Crossing, giving Gulliver, who has apparently visited places in the Mario series, a more direct connection than Stone Elevator, which just shares visual similarities to Thwomps? To be clear, I don’t think we should have a page for Gulliver for the reason that he does not appear in a Mario series game. Perhaps a more potent example is Togezo from Kirby’s Adventure, which is clearly a Kirbified version of a Spiny and even shares the same Japanese name. Why is there a page for Manhandla from Zelda, a variant of Piranha Plant, but not Togezo? There just doesn’t seem to be consistency. For some reason, these pages seem to be disproportionally related to The Legend of Zelda: Link’s Awakening compared to other Zelda games. Perhaps that is because there’s more profound references in Link’s Awakening, but as someone not familiar with the Zelda series, it strikes me as very odd that there’s favoritism for references in that game but there aren't independent pages any other Zelda-exclusive references on the page. This proposal from 2022 permits the creation of non-Mario series pages, but they seem out of place on Mario Wiki, so I think we should explore undoing the consequences of this proposal. Furthermore, pages like Keese only cover the enemies’ appearance in Mario games, whereas Manhandla covers the extensive history of Mandhala throughout the Zelda series. Again, notably, Manhandla doesn’t have any appearances in Mario games, so I suppose it has to cover everything it does in Zelda since otherwise the page would be blank. If Yoshi doll exists as an independent page, then shouldn’t every Animal Crossing furniture series and clothing from the Animal Crossing series like the Big Bro's Hat that references the Mario series also be given its own page? I just fail to see the difference. It’s more of the disproportionate coverage of Link’s Awakening. Perhaps the worst offender is Bombite, which has no confirmed connection to the Mario series whatsoever. Per the page, “They appear to be based on Bob-ombs.” That alone is sufficient to be given a page on the wiki? To be fair, there is developer commentary about some of the Mario-inspired features in Zelda games affirming they were, indeed, inspired by Mario equivalents (not including Bombite), but is our threshold going to become developer confirmation for significance enough to the Mario series to have an independent page? I'm sure that similar commentary could be found for much listed on List of references in Nintendo video games. If that's our threshold, then shouldn't we create pages for everything confirmed to be inspired by anything to do with the Mario series? That would be a tidal wave of new pages. If not, why is Link's Awakening being treated differently from everything else? Something of a middle-ground solution is to create a page on our wiki for Link's Awakening. Though I do not favor this idea, there is precedence for the creation of pages for games that pay significant homage to the Mario series but aren't in the series themselves, including but not limited to Captain Rainbow, Fortune Street, and, of course, the entire Super Smash Bros. (series). I don't favor this option given the roles of Mario characters in Link's Awakening are much more minor compared to something like Birdo having a mildly significant role in Captain Rainbow, but there seems to be a lot of love for Link's Awakening on this wiki, so maybe this could be a middle ground solution. This page would house the information for Bombite, Mega Thowmp, Spiked Thowmp, Stone Elevator, and Yoshi doll, but it would remove the independent pages for Manhandla (The Legend of Zelda) and Head Thwomp (Oracle of Ages) and just confine them to the references page. Pages that would be deleted:
Options breakdown I’ve drafted nine options to address the inconsistencies or excess coverage.
Proposer: DrBaskerville (talk) Option 1: Remove the highlighted pages as independent pages, add information about them to Trivia on other pages where applicable, and ensure they are referenced on List of references in Nintendo video games
Option 2: Keep all pages and add exhaustive information from the Zelda series to any Zelda pages on the wiki, e.g. Keese, Deku Baba, Master Sword, etc.Option 3: Keep all pages, add exhaustive information from the Zeldra series to any Zelda pages on the wiki, and create pages for Mario-inspired content, like Togezo and Animal Crossing references
Option 6: Keep all other pages, but remove Bombite
Option 7: Create page for Link's Awakening and remove highlighted independent pages
Option 8: Create page for Link's Awakening and keep Manhandla and Head Thwomp pagesOption 9: Do nothing
CommentsI apologize for the length of this proposal and the number of options, but I wanted to ensure as many approaches as possible were offered. Dr. Baskerville 03:55, July 1, 2024 (EDT) It's possible that there are other pages exclusively related to other series on the wiki as well outside of the Zelda pages that I've highlighted. Their exclusion from this proposal is not due to me believing they should remain but instead being ignorant of their existence. If similar pages exist from other franchises, please feel free to note them in reply to this comment and, if this proposal passes, I'll explore deletion proposals for them as well depending on the strength of their relationship to the Mario series. Dr. Baskerville 03:55, July 1, 2024 (EDT) Uh, there is a Link's Awakening page. It was classified as a guest appearance (i.e. page-worthy) by that 2022 proposal you linked to, and MarioWiki:Coverage tells us that "if a subject is unique to [a guest appearance] while also being clearly derived from the Super Mario franchise, they can receive individual articles", so all the Link's Awakening Mario-inspired enemies are therefore eligible to get articles. Admittedly though, I'm not sure about pages for the Mario-inspired enemies from other games that we don't consider guest appearances, as while it was technically decided by that 2022 proposal, it was only clarified in a comment that it would extend to all Zelda games rather than just Link's Awakening, and it's less supported by policy. And yeah, some of them (like Bombite) do kinda seem to be stretches, but that's probably better handled on its own rather than in a giant proposal like this. Hewer (talk · contributions · edit count) 11:19, July 1, 2024 (EDT) Include general game details on pages about remakes, and split "changes from the original" sections if necessaryDo not include 3-6 I imagine this policy stems from early in the wiki's history for games like Super Mario All-Stars or Super Mario Advance, which makes sense, as those games are generally simple and don't need much explaining to get the gist of how they work (and the "changes" parts of those pages are generally much smaller). For games like the Super Mario RPG or TTYD remakes, however, it's pretty difficult to understand what the games are like without referencing the original game's pages, and in turn that leaves coverage on the remakes feeling somewhat incomplete. I actually feel like the Mario Kart 8 Deluxe page is a good example of how to handle this. It still lists differences from the original Mario Kart 8, but also explains the game's contents in a standalone manner well. (Maybe adding the rest of the new items and course elements would help, but it at least has the full cast, vehicle selection, and course roster.) My proposal is essentially to have each remake page include general coverage of the game itself, rather than just a list of changes. From there, if each page is too long with general details and lists of changes included, then the list of changes can be split into a sub-page. I don't think the remake pages need to be exact copies of what the pages for each original game say, but having them be a more general overview of how each game works (covering notable changes as well) before getting into the finer differences may be helpful. I represent WiKirby, and this is what we do for WiKirby's remake pages: for example, we have separate pages for Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe that both give a good idea of what the game is like without fully relying on each other to note differences between them. I think this is useful for not having to cross-reference both pages if you want to know the full picture of what the game is like. This is my first proposal on this wiki, and in general I'm not good at proposals even on my "home" wiki, but I hope this explains what I mean. I think you can decide on a page-by-page basis whether "changes from the original" sections need to split into sub-pages (for instance, the very long TTYD section might, but something like Super Mario Advance could get by leaving it on), but I think having the remake's pages be more detailed and less reliant on the originals would only be beneficial to the quality of the wiki's coverage. This is admittedly just a suggestion, so if it's not ideal I'm fine if someone else wants to refine it into something more workable. Proposer: DryKirby64 (talk) Support
Oppose
CommentsThis is challenging. Whereas I agree with you that the TTYD remake page is basically just a list of changes (and that is something that should be addressed), I don't think that simply rewording most everything on the original TTYD page is the solution. When it comes to RPGs, its much more challenging to fully cover everything in the game because there's a long, detailed story and it would be senseless to reword what is on the original's page to include it on the remake's page. I presume that's what you mean by "general coverage of the game" anyway. This is a problem that should be addressed, but I don't know that either of these two options are the right solution. Dr. Baskerville 18:51, June 10, 2024 (EDT)
I think the case-by-case way we do it is fine. For instance, the SMA games and DKC remakes have enough changes both major and minor it makes the most sense to just list everything out again, which in the latters' case we do (thanks to a project of mine). But listing everything in Super Mario 3D All-Stars would be over-the-top when that's just a fidelity increase for three games. Doc von Schmeltwick (talk) 17:34, June 13, 2024 (EDT) In my eyes, the change list for Mario Kart 8 Deluxe is very massive, despite my occasional efforts to subcategorize its change list. I could continue to try to compress that page's list, but even I would not call that a gold standard for "Remake changes" lists. DandelionSprout (talk) 17:00, June 15, 2024 (EDT) Just as someone who does go on other wikis to read up about remake information, I actually sometimes don't mind somewhat overlapping information than simply a list of changes (I don't like to hop back in between articles to read up information, especially if, say, the remake is the first time I'm ever experiencing the game). It's the reason I did sorta go all in in Mario Sports Superstars article (I wouldn't want to jump to two different pages to read mechanics about tennis and golf). I think a very brief summary of the gameplay for TTYD remake would do fine (basic battle system, hammers, jump, partners, that type of thing). Ray Trace(T|C) 12:50, June 16, 2024 (EDT) Just for reference, the current size of the TTYD remake page is actually larger than the size of the original page (190,141 bytes vs. 185,302 bytes). Scrooge200 (talk) 23:45, June 20, 2024 (EDT) Split Wario Land: Shake It! bosses into boss levelssplit 5-1 According to the "<boss> → <boss level>" diagram, the following pages will be affected by the split:
Once this proposal passes, then we will be able to create separate articles for the Wario Land: Shake It! boss levels. Proposer: GuntherBayBeee (talk) (banned) Support
Oppose
CommentsWouldn't this be creating a bunch of stub articles? Is there sufficient information for all of these characters outside of their battles to warrant separate pages from their battles? For some bosses, I think this makes sense and I also think its good for the wiki to be consistent, but are we solving one "problem" and then creating twelve more by making twelve stub articles? Dr. Baskerville 22:16, June 19, 2024 (EDT)
Standardize sectioning for Super Mario series game articlesstandardize 11-0-2-0 At present, some Super Mario game articles adopt different organizational structures than others even though they cover the same types of subjects. (As examples, compare Super Mario Land 2: 6 Golden Coins to New Super Mario Bros. U and Super Mario Bros. Wonder.) This proposal aims to standardize how they are all sectioned. I think it would be beneficial for their contents. The sectioning I employ, in the order as laid out, is: Characters: living/sapient/friendly/neutral subjects that do not cause harm
Enemies and obstacles: subjects that damage or inhibit the player character
Items and objects: beneficial and neutral environmental subjects, mostly abiotic
This sectioning arrangement has been integrated on the Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Land, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, and Super Mario Odyssey articles. Because of the tactile nature of platformers, I like organizing subjects based on their mechanical relationship to the player character, so I keep bosses organized with enemies and obstacles because they all hurt the player. It is also thematically appropriate, because at least some bosses are usually rulers of an enemy species in the same section. I do not like using terms that have strong connotations outside of gaming like "cast" or "antagonist". (I particularly do not like using "antagonist" here because these platformers are not chiefly driven by narrative, so the fact that some bosses also serve antagonistic narrative roles is of lesser importance to their tactile roles as bosses.) "Characters" is more neutral, I think. I also do not separate "returning enemies" from "new ones". I'd rather delineate that information in one shared table, like so. It keeps related enemy species next to each other regardless of whether they're new. I don't envision this sectioning being applied rigidly, and this is apparent in some of the articles I linked to above. There aren't really enough items in Super Mario Land for them to be severed from power-ups, so I lumped them together in one table there. Both Super Mario Sunshine and Super Mario Galaxy 2 include a "rideable characters" section, and there is a "clothing" section between "Items" and "objects" in Super Mario Odyssey. Rather, I would like this sectioning to be a jumping off point, from which users can manipulate and change things as needed. No two games are exactly the same, after all. I offer four options.
Proposer: Nintendo101 (talk) Support: I like this! Let's do it
Support: I like some of this, but I would lay out things a little differentlyOppose: The sectioning seems fine, but I would rather we not adopt this as strict policy
Oppose: I do not like this sectioning at all, and want to see the articles where it's used changedComments on standardize sectioning for Super Mario series game articlesThese sound like good ideas, but do they need a proposal? Proposal rule 15: "Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting or otherwise fixing up pages." Hewer (talk · contributions · edit count) 19:39, June 26, 2024 (EDT)
Allow colorful tables againallow 16-0 Take Rock-Candy Mines, a world from New Super Mario Bros. U and New Super Luigi U. Here are two versions of the level lists:
The only concern I can see is that black-on-blue text might be a bit hard to read, but we can change the text color to white, like some articles already do. It's a lot easier to tell with the colored header. If someone is just scrolling through the article to find the levels, the blue and green will catch their eye and they can easily know which game is which. The specific blue and green are distinctly featured on the games' logos and boxes: The standardization of the templates also really harms articles like Super Mario World 2: Yoshi's Island: compare the colored navbox revision to the current, and it looks more inconsistent because the levels section is still using a unique format and color. Also compare Pi'illo, an item list: colored revision vs. standardized revision. I don't mind that the colors aren't official wiki standard because they're not arbitrary: they clearly correspond to the area, and lists for this game use the same colors for the same areas. Even so, it's still useful to have different colors because you can scroll through the article and easily know when one list ends and another begins. Some lists are also heavily dependent on color to distinguish areas with colors specifically used in-game, such as List of ? Blocks in Paper Mario: The Origami King or List of ? Blocks in Paper Mario: Color Splash. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. Scrooge200 (talk) 20:51, July 1, 2024 (EDT) Proposer: Scrooge200 (talk) Support: Allow colors
Oppose: Prioritize gray
Comments@Super Mario RPG: Chestnut Valley, List_of_hidden_Toads_in_Paper_Mario:_The_Origami_King#Blue_streamer, Not-Bottomless_Hole#Blue_Streamer, List_of_Collectible_Treasures_in_Paper_Mario:_The_Origami_King#Blue_streamer, List_of_?_Blocks_in_Paper_Mario:_The_Origami_King#Blue_streamer all use the exact same colors. And it's because this is a blue streamer area in game, so it makes logical sense; I will usually color pick directly from sprites to get the right color codes. I don't really see where the "arbitrary" part is coming from. Scrooge200 (talk) 21:14, July 1, 2024 (EDT) To be fair, even the older revisions didn't acknowledge the color styling of the former table format, so that part wasn't erased to begin with. It's just the design, and colors work with the wikitable class as well (see here, for example). Super Mario RPG (talk) 21:50, July 1, 2024 (EDT) I think I'd like a little standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the standardized navbox color schemes?
Move Super Princess Peach enemies to their full namesdon't move 3-8
We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings. In Super Princess Peach, a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating. That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki Bombshell Bill Blaster had she not decided to change it, and we were certainly in support of keeping The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called. But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies. Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit. The Naming policy actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: "...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead." So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters was translated that way? Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys. Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name. Proposer: Exiled.Serenity (talk) Support
Oppose
CommentsTo clarify the end of my vote regarding Amazing Flyin' Hammer Brother, it was brought up a while ago on Talk:Volcano Lotus that the English version of the Mario Portal’s Super Mario World page surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with Super Princess Peach, especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. Pseudo (talk) (contributions) 01:15, July 3, 2024 (EDT) Abstaining for now, but the very reason why we haven't moved these Super Princess Peach enemies to the full name is also the exact same reason why hadn't moved B. Bill Blaster to Bombshell Bill Blaster for so long until the Nintendo Switch remake of TTYD. There simply hasn't been an official record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with H. S. Goomba; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has finally been used, hence we finally moved that article then. But the full names for all these Super Princess Peach enemies have still never been in use before in an official sense (at least Amazing Flyin' Hammer Brother's full name had been implemented in its debut game's cast roll). rend (talk) (edits) 05:47, July 3, 2024 (EDT)
Wanted to add a couple comments since it's been a day:
Exiled.Serenity (talk) 20:59, July 3, 2024 (EDT)
Decide how to handle identifiers for non-Mario charactersUse identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one 0-8-3-0 This proposal concerns two parties:
I chose to consider only one subject on the Mario side because, given two or more Mario-adjacent subjects of the same name, these would already require identifiers as dictated by current policy and thus shouldn't be affected by this proposal's outcome. With these parties so delineated, I propose three options:
In any case, the nature of the identifier(s) and the disambiguations that may result from these changes are subject to current naming policy. * - Whether one subject is more prominent over another may be up to editors to decide on case-by-case basis, though the majority of the cases I've seen are pretty cut and dry, like the one related to the two Knuckles. Use common sense. Proposer: Koopa con Carne (talk) Option 1: Both Mario-adjacent and crossover subjects use identifiersOption 2: Use identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one
Option 3: Use identifiers only for the crossover subjects, prioritize the Mario-adjacent subject
It doesn't matterCommentsFor the record, if the "most prominent subject" option passes I'd be interested in generalizing that into a formal policy, replacing the "clearly more popular" clause in MarioWiki:NAME. "Popularity" is difficult to define and cases where it's "clear" which subject is more popular are somewhat rare, but prominence is a somewhat more straightforward concept. Neither the Super Paper Mario character named Red nor the WarioWare character named Red are "clearly more popular" than Red from Pokémon (who doesn't have a dedicated article, and when he did it wasn't at "Red"), but the WarioWare character is clearly the most "prominent" in Super Mario-related media of the subjects named "Red" that have dedicated articles. jan Misali (talk · contributions) 12:12, July 7, 2024 (EDT)
@Everyone: Would you consider it relevant if I split option 2 into an option that includes redirects (e.g. Ike (Fire Emblem)) and one that excludes them? I personally think this action would be more thorough, but I'd like to know your opinions first. -- KOOPA CON CARNE 12:39, July 7, 2024 (EDT)
@SeanWheeler: Popularity is how we determine what gets identifiers across the whole wiki, and that won't be changed by this proposal - option 2 passing would just make that consistent for crossover subjects as well. The idea that people are automatically less likely to be looking for something on this wiki because it didn't originate from Mario is simply incorrect - we're only covering crossover subjects because of their relevance to the Mario franchise, and I feel like barely anyone searching "Knuckles" is really looking for the Saturday Supercade character rather than the Sonic character. I also disagree that the proposal you link to is relevant to this one, especially since I specifically made it so that no crossover characters would take priority over Mario characters after being told to in the comments and not really thinking to question it at the time. Also, as an aside, I'm unsure what "other proposals shortening character names failing" you're referring to - I can only think of the Koopalings one from a couple years ago, which has since been outnumbered by successful shortenings like Professor E. Gadd, Baby DK, etc. Hewer (talk · contributions · edit count) 18:48, July 7, 2024 (EDT) Rename Luigi's Mansion: Dark Moon articleDo not rename 1-3-10 From King Boo article, the section is named as "Luigi's Mansion: Dark Moon / Luigi's Mansion 2 HD". The HD version and the name are different, adding to the complexity and confusion. Now that HD is out, the article name must be unified into one name. Should the names in the articles be unified by number "2"? Category:Luigi's Mansion: Dark Moon locations → Category:Luigi's Mansion 2 locations Proposer: Windy (talk) Support 1: Rename everything
Support 2: Rename if have two names in the article
Oppose: Do nothing
CommentsShouldn't the proposer weigh in? LinkTheLefty (talk) 06:42, July 10, 2024 (EDT) Slightly off-topic, but I've been thinking about making a proposal for changing the (Luigi's Mansion: Dark Moon) disambiguation identifier to (Luigi's Mansion 2), in lieu to previous proposals about shortening identifiers, now that Luigi's Mansion 2 HD is out. The problem, however, that the American name does not contain a single 2 in the title, unlike its name in most other regions, and it's the American names that must be prioritized according to MarioWiki:Naming. Should I still make a proposal about this or just drop it? rend (talk) (edits) 07:46, July 10, 2024 (EDT)
@Hewer: Super Mario RPG has a different precedent that would have to be set by a separate proposal - the Japanese title is the one favored by the reissue worldwide (there's no telling if the PAL version would've kept the North American subtitle since it was canceled). In contrast, most of the world knows Luigi's Mansion: Dark Moon as Luigi/Luigi's Mansion 2, and it's an existing title for English audiences. LinkTheLefty (talk) 10:07, July 10, 2024 (EDT)
Also, shouldn't this be a talk page proposal, not a "main" proposal? Doc von Schmeltwick (talk) 18:09, July 12, 2024 (EDT)
Expand use of "rawsize" gallery classAllow usage in sprite galleries 12-4 Now what I want to see consensus on, is whether this concept should be expanded to more common usage for sprite galleries, so that people can actually see the size difference between these entities. For example: compared to or compared to Now, you'll notice, that on ones where there is difference in size, the smaller ones will appear just that: small, but their bounding boxes are the same as the others (which is an issue my old "give separate galleries with different widths and heights as well as inline-block display" strategy didn't have, but costed a lot more HTML data). I can see how some people may have issues with that, though speaking as a spriter, I find it preferable to blown up pixels. Also, you may notice some stretched captions there, that of course won't be much of an issue with the usually short captions sprites in galleries have. Proposer: Doc von Schmeltwick (talk) Support - allow it for general use in sprite galleries
Oppose - leave it exclusive to consistent sized icons and other special cases
CommentsRegarding "detail," when it's all the same pixels anyway with no "zoom and enhance" going on, making them larger doesn't add any detail. That's why we upload sprites in their native res to begin with. The only "detail" you're going to see is how any dithering looks when it's not blending as intended, which is what "crusty" generally means in this case. Doc von Schmeltwick (talk) 12:46, July 13, 2024 (EDT)
I'm not opposed to its implementation entirely; I think you can have a case for it. For instance Gallery:Mario Kart Wii#Mugshots already uses a version of it to scale all those 64x64 sprites consistently. Gallery:Super_Smash_Bros.#Icons can also use a more consistent scaling scheme, but using The reasoning for the proposal I also do not agree with and I believe it's based off trying to preserve how an asset to the perceived display from a game, which I argue is flawed reasoning as we are a wiki with different set of ideal ways and constrictions in how we can display information. This is not to mention that these sprites are often scaled in the games themselves and display differently based on the monitors. Paper Mario sprites for instance, are likely not even intended to be viewed at the resolution they're in; they're scaled up from camera, the game itself, and TV displays (CRT TVs are much less lower-resolution than the monitors we have today, so the original experience on these older games tend to show very blown-up scales), so sometimes details and text screenshots using the native resolution actually appear quite difficult to ascertain, see File:PM Koopa Bros Introducing Themselves Screenshot.png. The games themselves also scale these sprites often; using Smash Bros. 64 again as an example, the stock icon scales from an emulator screenshot in File:SSBStockmatch.png are increased and are filtered applied to blur out the pixels.
@FOY Oi, don't use a proposer's own joke against them. That's rude. :( Doc von Schmeltwick (talk) 11:30, July 14, 2024 (EDT) Is there possibly a way to have scale factors for the galleries? Such as the ability to increase these by 200%. It could be a way to display more easily viewed sprites while maintain relative sizes of sprites. I need to see if it'll work for larger sprites. It's me, Mario! (Talk / Stalk) 12:43, July 14, 2024 (EDT)
There has been an update to the parameters which allow scaling of these sprites to larger iterations, which should alleviate concerns about small sprites. Here is what I'm putting out: Original No scale 2x scale And here's the 4x which I think is too big but it's just proof of concept (set width to 120px, causes sprite to leak out but technical restrictions mean we can't go beyond this) It's me, Mario! (Talk / Stalk) 22:54, July 18, 2024 (EDT)
Please do not increase the size of the widths/heights value beyond the default 120px to make room for scaled images (but going smaller is fine). Doing so can cause overflowing on mobile Minerva. Here are a couple more options:
--Steve (talk) 00:31, July 19, 2024 (EDT) Create a list of official hashtagsCreate list of Mario-related hashtags 0-4-0
If a hashtag meets these two criteria, it's eligible for inclusion no matter which social media network it's used on. It could be YouTube, Twitter, Facebook, Instagram, TikTok, you name it. These hashtags count as official content, so I figured what's not to gain from having them gathered up in a historical record? I haven't seen anyone complain about the current list of fonts, which has a similarly huge scope and I assume is currently inexhaustive. You can see how I envision the list's appearance in my sandbox, but this aspect is not enforced by the proposal and I am open to feedback. As you can see here, the list explains the context of each hashtag, cites references, and includes imagery appended to the hashtags upon use when applicable. Proposer: Koopa con Carne (talk) Create a list of official hashtags, including those relate to both Mario (e.g. "#MarioParty", "#DonkeyKong") and Nintendo in general (e.g. "#NintendoSwitch")Create a list of official hashtags that only relate to Mario specifically
OpposeCommentsI think we're underestimating just how often Play Nintendo uses hashtags. I wouldn't be surprised if a big portion of them are one-offs. Axis (talk) 08:38, July 14, 2024 (EDT)
As I'm looking for hashtags to fill up that page, I discover that Nintendo has seemingly only ever made one tweet with the hashtag "#Waluigi" across all of their Twitter accounts with "Nintendo" in the name. Just throwing this out there. -- KOOPA CON CARNE 17:11, July 19, 2024 (EDT)
Standardize the coverage of elements from guest appearance titlesDo not use similar appearance to justify an article 7-0-0 MarioWiki:Coverage#Guest_appearances permits giving individual articles for subjects "unique to the [guest appearance] game while also being clearly derived from the Super Mario franchise". I propose to more clearly define on MarioWiki:Coverage what elements from guest appearance titles should be given their own pages:
This is where Bombite comes into play: Option 1: Similar appearance isn't enough to justify creating a new article. This option would result in the deletion of Bombite, its contents will be merged with the Zelda section of Bob-omb's article Option 2: Similar appearance is a good justification for creating a new article for a distinct enemy. Bombite's page remains Proposer: Axis (talk) Option 1
Option 2OpposeCommentsHow is "Option 2" any different from "Oppose"? Doesn't this proposal just decide whether Bombite stays or goes? Hewer (talk · contributions · edit count) 08:23, July 20, 2024 (EDT)
A somewhat recent proposal about the coverage of the Rhythm Heaven series decided that Rhythm Heaven minigames with WarioWare characters in them (including Kung Fu Ball from Rhythm Heaven Fever, the debut of Cicada) should not get dedicated articles. Would this new definition overturn that decision? jan Misali (talk · contributions) 08:33, July 20, 2024 (EDT) Relatedly, though I did vote against Monita having a page a couple years ago, I have started to reconsider a bit. She's a bit of an edge case, but not having a page on her creates a gap in our otherwise full coverage for Luigi's Ghost Mansion. Hewer (talk · contributions · edit count) 09:56, July 20, 2024 (EDT) Side note, would Togezo also be affected by the scope of the proposal? It's currently being covered on the Spiny article as if it's the same thing, even though it only vaguely resembles a Spiny (read: it's a black ball with two Kirby feet, dot eyes and a Spiny Shell helmet), and even had the Japanese and English name for Spiny swapped at first. Even with Doc's explanation in this discussion, I'm still unsure if Togezo was meant to be the same creature as Spiny, or anything more than a simple reference to Spiny (it honestly looks more like Spiky, or even Bumbleprod). The Spiked Beetle, in comparison, resembles Spiny much more, especially in the Switch version of Link's Awakening. rend (talk) (edits) 12:09, July 20, 2024 (EDT)
Thing about Bombite is Bob-ombs themselves appear with a basically identical behavior in the GBA Zelda games, which themselves heavily borrow from Link's Awakening - particularly Four Swords Anniversary Edition having a new area based on it (though admittedly I forget if Bob-ombs appear in that stage). Either way, it is inherently better to convert to a redirect rather than delete outright. Doc von Schmeltwick (talk) 14:14, July 20, 2024 (EDT) |