The Shy Bandit: Difference between revisions

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(Luigi's letter refers to the Shy Bandit with male pronouns, and there's no indication if there actually is more than one)
Tag: Manual revert
 
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{{:Paper Mario: Color Splash bestiary|transcludesection=The Shy Bandit|image=[[File:PMCS The Shy Bandit Idle Animated.gif]]}}
{{character infobox
The '''Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who apparently was banished from his homeland. He wears a red, masquerade-like mask over the usual Shy Guy mask.
|image=[[File:PMCS Shy Bandit.png|150px]]
|first_appearance=''[[Paper Mario: Color Splash]]'' ([[List of games by date#2016|2016]])
|species=[[Black Shy Guy]]<br>[[Slurp Guy]]
}}
'''The Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who was banished from his homeland, according to a rumor.<ref>[https://web.archive.org/web/20190703060216/http://papermario.nintendo.com/manual/page_MapMenu.html#chapter-4 World Map and Menus - Paper Mario: Color Splash Game Manual]. ''Nintendo''. Retrieved July 3, 2019.</ref> He wears a red, masquerade-like mask over the usual Shy Guy mask.
 
When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the [[paint]] from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.
 
If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies:
*[[Spike Guy|Red Spike Guy]]s
*[[Shield Guy|Red Shield Guy]]s
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Koopa Paratroopa]]s
*[[Cheep Cheep]]s
*[[Snifit|Red Snifit]]s
*[[Spiny|Spinies]]
*[[Buzzy Beetle]]s
*[[Hammer Bro]]s
*[[Sledge Bro]]s


When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.
In addition, the following enemies can be summoned after Mario has visited their respective areas:
*[[Bone Goomba]]s
*[[Blooper]]s
*[[Spike]]s
*[[Dry Bones]]
*[[Boo]]s
*[[Scaredy Rat]]s
*[[Ninji]]s
*[[Spike Top]]s
*[[Pokey]]s
*[[Piranha Plant]]s
*[[Ptooie]]s
*[[Fire Bro]]s
*[[Ice Bro]]s


If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon enemies, such as [[Hammer Bro]]s and [[Buzzy Beetle]]s, to attack. He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario wasn't able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.
He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario was not able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.


When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn himself attempting to drain.
When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn himself attempting to drain.


It is possible that the Shy Bandit is a member of the [[Koopa Troop]], as he can summon minions of [[Bowser]] to assist him in battle. This has not yet been confirmed nor denied, however.
==Statistics==
===''Paper Mario: Color Splash''===
{{:Paper Mario: Color Splash bestiary|transcludesection=The Shy Bandit|align=horizontal|image=[[File:PMCS The Shy Bandit Idle Animated.gif]]}}


==Gallery==
==Gallery==
<gallery>
<gallery>
PMCS Shy Bandit.png|A sprite of Shy Bandit.
Shy Bandit PMCS artwork.jpg|Artwork of the Shy Bandit
PMCS The Shy Bandit Card.png|The Shy Bandit card.
PMCS The Shy Bandit Card.png|The Shy Bandit card
PMCS Art 23.png|Concept art showing various early designs.
PMCS The Shy Bandit card unpainted.png|Unpainted card
PMCS Shy Bandit appears.png|The Shy Bandit appears on the world map
PMCS Art 23.png|Concept art showing various early designs
</gallery>
</gallery>


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|FreA=Maskache masqué
|FreA=Maskache masqué
|FreAM=''Maskache'', Shy Guy's French NOA name, and Masked
|FreAM=''Maskache'', Shy Guy's French NOA name, and Masked
|FraE=Maskass masqué
|FreE=Maskass masqué
|FraEM=''Maskass'', Shy Guy's French NOE name, and Masked
|FreEM=''Maskass'', Shy Guy's French NOE name, and Masked
|SpaA=Guy Enmascarado
|SpaA=Guy Enmascarado
|SpaAM=Masked Guy
|SpaAM=Masked Guy
|Ger=Ganoven Guy
|Ger=Ganoven Guy
|GerM=Crook Guy
|GerM=Crook Guy
|Rus=Скромный бандит
|RusR=Skromnyy bandit
|RusM=Modest bandit
|Ita=Tipo Timido mascherato
|ItaM=Masked Shy Guy
|Por=Masquito Ladrão
|PorM=Thief Shy Guy
}}
}}


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*Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead.
*Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead.
*The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit.
*The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit.
*There is an oversight where the game can create an unwinnable Shy Bandit challenge and force the player to redo all the colorless spots in the stage.<ref>https://www.youtube.com/watch?v=vw2T5-s2TSY</ref>
*The marker the Shy Bandit uses to indicate his target is a type of {{wp|Calling card (crime)|calling card}}, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes.
*The marker the Shy Bandit uses to indicate his target is a type of {{wp|Calling card (crime)|calling card}}, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes.


==References==
==References==
<references />
<references/>


{{Shy Guys}}
{{Shy Guys}}
{{PMCS}}
{{PMCS}}
[[Category:Shy Guys]]
[[Category:Shy Guys]]
[[Category:Paper Mario: Color Splash Bosses]]
[[Category:Paper Mario: Color Splash bosses]]
[[it:Tipo Timido mascherato]]

Latest revision as of 12:51, July 15, 2024

The Shy Bandit
The Shy Bandit from Paper Mario: Color Splash.
Species Black Shy Guy
Slurp Guy
First appearance Paper Mario: Color Splash (2016)

The Shy Bandit is a mini-boss that appears in Paper Mario: Color Splash. He is a Black Shy Guy who was banished from his homeland, according to a rumor.[1] He wears a red, masquerade-like mask over the usual Shy Guy mask.

When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. Mario must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.

If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies:

In addition, the following enemies can be summoned after Mario has visited their respective areas:

He has his own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy "vocals". If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get his card, and all the color he had drained from the level (if Mario was not able to get to him before he reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact.

When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to Slurp Guys, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as Lava Bubbles, which the Shy Bandit will only burn himself attempting to drain.

Statistics[edit]

Paper Mario: Color Splash[edit]

Paper Mario: Color Splash enemy
The Shy Bandit
The Shy Bandit Idle Animation from Paper Mario: Color Splash HP 26 Type Normal Role Boss Card
Strong None Weak None Card drop rate 33
A The Shy Bandit card from Paper Mario: Color Splash
Moves Attack (5), Straw Attack (heals itself while reducing the paint of Mario), Last Straw Attack (heals itself while reducing the paint of Mario), Blind Attack (causes Blind status), Blowback Attack (12)
Location(s) Prism Island Map
Quotes Usual: "It's the cops!" ~ "The Shy Bandit strikes again!" ~ "I thought I took care of you..." ~ "You'll never take me alive!"
Enemy class
ENEMY_ZAKO_LV1
Dropped items
Hammer Scraps 0 Red paint 0 Yellow paint 0 Blue paint 0 Orange paint 0 Green paint 0 Purple paint 0

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドロボーヘイホー[?]
Dorobō Heihō
Thief Shy Guy
French (NOA) Maskache masqué[?] Maskache, Shy Guy's French NOA name, and Masked
French (NOE) Maskass masqué[?] Maskass, Shy Guy's French NOE name, and Masked
German Ganoven Guy[?] Crook Guy
Italian Tipo Timido mascherato[?] Masked Shy Guy
Portuguese Masquito Ladrão[?] Thief Shy Guy
Russian Скромный бандит[?]
Skromnyy bandit
Modest bandit
Spanish (NOA) Guy Enmascarado[?] Masked Guy
Spanish (NOE) Bandidoguy[?] Bandit Guy

Trivia[edit]

  • Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead.
  • The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit.
  • The marker the Shy Bandit uses to indicate his target is a type of calling card, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes.

References[edit]