Gangplank Galleon (world): Difference between revisions

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|after=[[Crocodile Cauldron|>> (SNES/GBA)]] or [[Krem Cauldron|>> (GB)]]
|after=[[Crocodile Cauldron|>> (SNES/GBA)]] or [[Krem Cauldron|>> (GB)]]
}}
}}
{{quote|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}}
'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area.
'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area.


Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.
Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.


In the instruction manual for both ''Donkey Kong Country 2: Diddy's Kong Quest'' and its [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], the first world is incorrectly named [[Gangplank Galley]], despite the original version's manual even mentioning Gangplank Galleon.<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 20.</ref><ref>''Donkey Kong Country 2'' instruction booklet, page 26.</ref>
In the instruction manual for both ''Donkey Kong Country 2: Diddy's Kong Quest'' and its [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], the first world is incorrectly titled [[Gangplank Galley]].<ref name="engmanual">{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet|page=20|publisher=Nintendo of America|author=Nintendo|language=en-us|date=1995}}</ref><ref>{{cite|date=2004|language=en-us|title=''Donkey Kong Country 2'' instruction booklet|page=26|publisher=Nintendo of America|author=Nintendo}}</ref>


==Levels==
==Levels==
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Krow's Nest DKL2.png|'''Boss level: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against Krow, and defeating him opens the way to [[Krem Cauldron]].
Krow's Nest DKL2.png|'''Boss level: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against Krow, and defeating him opens the way to [[Krem Cauldron]].
</gallery>
</gallery>
==Profiles==
{{Multilang profile
|type=manual
|Eng=[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!<ref name="engmanual"/>}}


==Gallery==
==Gallery==
Line 52: Line 55:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|海賊船|かいぞくせん}}「バッドクルール」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 26.</ref>
|Jap={{ruby|海賊船|かいぞくせん}}「バッドクルール」<ref>{{cite|author=Nintendo|publisher=Nintendo|date=1995|language=ja|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=26}}</ref>
|JapR=Kaizokusen "Baddo Kurūru"
|JapR=Kaizokusen "Baddo Kurūru"
|JapM=Pirate Ship “Bad K. Rool”
|JapM=Pirate Ship “Bad K. Rool”
Line 60: Line 63:
|FreM=Galley Galleon
|FreM=Galley Galleon
|Ger=Galionsplanken!
|Ger=Galionsplanken!
|GerM=-
|Ita=Plancia del Galeone
|Ita=Plancia del Galeone
|ItaM=Galleon Gangplank
|ItaM=Galleon Gangplank

Revision as of 17:02, July 4, 2024

This article is about a world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. For the ship itself, see Gangplank Galleon.
Gangplank Galleon
Gangplank Galleon
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
<< List of worlds >> (SNES/GBA) or >> (GB)

Gangplank Galleon is the name of the first world of both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It takes place on the large pirate ship of the same name, docked right next to Crocodile Isle. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being Neeks, Klomps, and Krunchas. There are a few aquatic enemies in the flooded cargo hold, including Lockjaws, Shuri, and Puftups. A large Mini-Necky boss, Krow, appears in his own crow's nest at the peak of the area.

Because of the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.

In the instruction manual for both Donkey Kong Country 2: Diddy's Kong Quest and its Game Boy Advance version, the first world is incorrectly titled Gangplank Galley.[1][2]

Levels

There are five levels and a boss level in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Though their names are identical, their layouts are drastically different, to the point of them being different levels:

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Profiles

  • Instruction booklet description:
    • English:
      Diddy's first action takes place aboard K. Rool's scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy Kremling crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the flooded cargo hold for more fun![1]

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 海賊船かいぞくせん「バッドクルール」[3]
Kaizokusen "Baddo Kurūru"
Pirate Ship “Bad K. Rool”
French Galion de la galère[?] Galley Galleon
German Galionsplanken![?] -
Italian Plancia del Galeone[?] Galleon Gangplank
Spanish Galeón Plancha[?] Planch Galleon

References

  1. ^ a b Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 20.
  2. ^ Nintendo (2004). Donkey Kong Country 2 instruction booklet. Nintendo of America (American English). Page 26.
  3. ^ Nintendo (1995). Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 26.