Fieldbreaker: Difference between revisions

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'''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm.
'''Fieldbreakers''' are large, rotund Rabbid enemies covered in [[Darkmess]] that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in the [[The Last Spark Hunter]] DLC and the [[Rayman in the Phantom Show]] DLC. In the former, they first appear in the [[Missing Musicians]] battle on the [[Melodic Gardens]], and in the latter, they appear in the [[All Hands Ahoy!]] and [[Burnin' Rock]] battles. Their appearance is similar to that of a [[Buckler]] from ''[[Mario + Rabbids Kingdom Battle]]''. They have a cannon on their right arm.


In battle, Fieldbreakers prioritize getting into the the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.
In battle, Fieldbreakers prioritize getting into the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause [[Darkmess Pond]]s to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.


==Profiles==
==Profiles==

Revision as of 20:53, June 6, 2024

Fieldbreaker
A Fieldbreaker in Mario + Rabbids Sparks of Hope
First appearance Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023)
Variant of Rabbid
Vampgeddon: But beware those creatures Icon of a Fieldbreaker in Mario + Rabbids Sparks of Hope! They can create small pools of poisonous Darkmess Icon of a Darkmess Blob in Mario + Rabbids Sparks of Hope. I've never seen anything like it!
Beep-0: We've never seen that before, either. Better use the Tacticam to find out more about this new foe.”
Vampgeddon and Beep-0, Mario + Rabbids Sparks of Hope

Fieldbreakers are large, rotund Rabbid enemies covered in Darkmess that appear in Mario + Rabbids Sparks of Hope, specifically in the The Last Spark Hunter DLC and the Rayman in the Phantom Show DLC. In the former, they first appear in the Missing Musicians battle on the Melodic Gardens, and in the latter, they appear in the All Hands Ahoy! and Burnin' Rock battles. Their appearance is similar to that of a Buckler from Mario + Rabbids Kingdom Battle. They have a cannon on their right arm.

In battle, Fieldbreakers prioritize getting into the right spot to attack heroes directly, rather than hiding for cover. They attack by firing a single projectile at a hero within medium range, which destroys destructible cover in one shot, and ignores partial cover. They also have the ability to cause Darkmess Ponds to rain down around them on the battlefield, damaging heroes when they step in them, as well as if they land on them. Enemies are not affected by the Darkmess Ponds, and Fieldbreakers can use the ability every turn, no matter how far away the heroes are. Summoned Darkmess Ponds only last for one turn. Fieldbreakers are also resistant to all Super Effects.

Profiles

Tacticam analysis

Icon of a Fieldbreaker in Mario + Rabbids Sparks of Hope FIELDBREAKER
Controls areas of the battlefield by creating Darkmess Ponds on the ground which damage opponents who step on them.
RESIST
Burn resistance icon from Mario + Rabbids Sparks of Hope BURN Frostbite resistance icon from Mario + Rabbids Sparks of Hope FROSTBITE
Ooze resistance icon from Mario + Rabbids Sparks of Hope OOZE Shock resistance icon from Mario + Rabbids Sparks of Hope SHOCK
Splash resistance icon from Mario + Rabbids Sparks of Hope SPLASH Gust resistance icon from Mario + Rabbids Sparks of Hope GUST
Location(s)
Melodic Gardens
Space Opera Network

Icon for the "Darkmess Disruptor" attack of a Fieldbreaker in Mario + Rabbids Sparks of HopeAttack

  • Darkmess Disruptor
    • Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.

Icon for the "Darkmess Rain" Technique of a Fieldbreaker in Mario + Rabbids Sparks of HopeTechnique

  • Darkmess Rain
    • Summons rain that creates Darkmess Ponds on the battlefield, damaging targets on contact or at the start of their turn.

Memory bio

The Fieldbreaker Memory in Mario + Rabbids Sparks of Hope
FIELDBREAKER

We have encountered a multitude of formidable foes to whom Cursa has given all manner of twisted abilities - though that is not what concerns me most about these foes in particular. To be sure, the Technique that creates small Darkmess Ponds is direful, and they have no specific weaknesses, but I detect something else - someone has altered its Darkmess-infused DNA post-creation, long AFTER Cursa. Who? And why?

Gallery

Names in other languages

Language Name Meaning Notes
Japanese デスポイラー[?]
Desupoirā
Despoiler
Italian Scassacampo[?] Fieldbreaker