Windmill: Difference between revisions
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{{about|the location in Mario + Rabbids Sparks of Hope|the object in [[Donkey Kong Country Returns]] that [[Donkey Kong]] and [[Diddy Kong]] can blow onto|[[Blow]]}} | |||
{{Location infobox | {{Location infobox | ||
|image=M+RSOH The Windmill Memory.jpg | |image=[[File:M+RSOH The Windmill Memory.jpg|256px]] | ||
|inhabitants=[[SALESBOT 9.99+TX]]<br>[[Professor Backpack]]<br> | |inhabitants=[[SALESBOT 9.99+TX]]<br>[[Professor Backpack]]<br>Various [[Rabbid]]s | ||
|first_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]]) | |first_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]]) | ||
}} | }} | ||
{{quote|That '''Windmill''' supplies power to '''[[Momma]]'s''' [[File:Momma_icon_MRSOH.png|20px]] '''garage'''. It's obviously functioning abnormally.|Beep-0|Mario + Rabbids Sparks of Hope}} | {{quote|That '''Windmill''' supplies power to '''[[Momma]]'s''' [[File:Momma_icon_MRSOH.png|20px]] '''garage'''. It's obviously functioning abnormally.|Beep-0|Mario + Rabbids Sparks of Hope}} | ||
The '''Windmill''' is an area on the planet [[Barrendale Mesa]] in ''[[Mario + Rabbids Sparks of Hope]]''. It consists of a large Windmill inside a factory environment. As such, there are several mechanical bridges, a crane, and circuits. Upon arriving at Barrendale Mesa, a [[Darkmess Tentacle]] causes the Windmill to malfunction, causing an electrical storm. The heroes journey to the Windmill to restore it, and to cause power to return to [[Momma's Garage]]. The [[Giant Magnafowl]] resides here as an optional boss. | The '''Windmill''' is an area on the planet [[Barrendale Mesa]] in ''[[Mario + Rabbids Sparks of Hope]]''. It consists of a large Windmill inside a factory environment. As such, there are several mechanical bridges, a crane, and circuits. Upon arriving at Barrendale Mesa, a [[Darkmess Tentacle]] causes the Windmill to malfunction, causing an electrical storm. The heroes journey to the Windmill to restore it, and to cause power to return to [[Momma's Garage]]. The [[Giant Magnafowl]] resides here as an optional boss. | ||
==Layout== | ==Layout== | ||
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**[[A Foul Windmill Blows]] | **[[A Foul Windmill Blows]] | ||
===Side | ===Side Quests=== | ||
*[[The Riddle of Barrendale Mesa]] (The heroes | *[[The Riddle of Barrendale Mesa]] (The heroes must help Professor Backpack solve a riddle) | ||
*[[Spellraiser Hunt]] (Defeat 3 roaming Spellraisers) | *[[Spellraiser Hunt]] (Defeat 3 roaming Spellraisers) | ||
*[[Generator Investigator]] (Fix the circuit for the generator) | *[[Generator Investigator]] (Fix the circuit for the generator) | ||
Line 67: | Line 66: | ||
*'''Mario''' | *'''Mario''' | ||
==Memory Bio== | ==Profiles== | ||
===Murals=== | |||
Below is a list of the majority of murals depicting Momma's backstory, described by Beep-0. Murals 3-12 are found in the Windmill Area. | |||
;Mural 3 | |||
*''"Momma felt a kinship with the Rabbids here who were living life "wild and free", like a solar-powered car without brakes."'' | |||
*''"Yet this freedom was costly - their recklessness reduced the once-bountiful planet into desert. Could they have it both ways?"'' | |||
;Mural 4 | |||
*''"Momma stuck around to show the Rabbids how to make their ingenuity work FOR them, versus against them."'' | |||
*''"They were fascinated - the thought of NOT fleeing in terror for their own creations had somehow never occurred to them."'' | |||
;Mural 5 | |||
*''"Although born with "itchy feet for the open road", Momma fell in love with this place, and made to a decision."'' | |||
*''"She used her entire life savings to open a garage and jerky hut, with the help from her new "thrill-seeking sidekicks"."'' | |||
;Mural 6 | |||
*''"It wasn't easy, but Momma taught the Rabbids here how to be responsible in mechanical engineering, robotics, and jerky-making."'' | |||
*''"The Rabbids began to model themselves after her. It was then that they gave her the nickname "Momma". Sniff!"'' | |||
;Mural 7 | |||
*''"Momma began a new life here, but there was a problem - without a way to fuel her new power grid, they couldn't rebuild."'' | |||
*''"There was only ONE alternative - the battery that was fueling the wild and wicked mechanical marauder, who was tearing up the planet just for kicks!"'' | |||
;Mural 8 | |||
*''"Momma had "civilized" the once savage Rabbids here, but now she needed them to go back to living like there was no tomorrow!"'' | |||
*''"They pooled everything they owned, used every ounce of ill-advised ingenuity to build... MECHA MOMMA!"'' | |||
;Mural 9 | |||
*''"Momma and the Rabbids busted up the mechanical mischief-maker and used its power source to fuel their new power grid."'' | |||
*''"Momma and the Rabbids then hit full throttle to transform Barrendale Mesa into a freedom-loving galaxy rider's paradise."'' | |||
;Mural 10 | |||
*''"The efforts to rebuild here were cut short by the arrival of the nastiest ne're-do-wells in the known galaxy - Cursa's army!"'' | |||
*''"Knowing the other, more populated planets were likely also in danger, Momma knew they had to act! But how?"'' | |||
;Mural 11 | |||
*''"With Cursa's army tearing the Galaxy apart, it was the Rabbids who surprised Momma with a "far out" plan of their own."'' | |||
*''"Having returned to their roots, but having learned something vaguely resembling responsibility, they hit the open Galaxy to help others!"'' | |||
;Mural 12 | |||
*''"Having so many Rabbids leave Barrendale Mesa to help fight against Cursa's minions meant rebuilding slowed to a trickle."'' | |||
*''"But if Cursa thought it could stop the rebuild entirely, then it wasn't counting on Momma and her Rabbids!"'' | |||
===[[Memory]] Bio=== | |||
;THE WINDMILL | ;THE WINDMILL | ||
''Once, this windmill was used to harness gusts of wind to mill grain and pump water. Momma has since adapted it to be a renewable source of electricity with which Barrendale Mesa can be transformed to its former glory. For those who wish to reach the base of the generator, cranes and moving platforms must be used in lieu of ladders, elevators or any remotely safe means of scaling.'' | ''Once, this windmill was used to harness gusts of wind to mill grain and pump water. Momma has since adapted it to be a renewable source of electricity with which Barrendale Mesa can be transformed to its former glory. For those who wish to reach the base of the generator, cranes and moving platforms must be used in lieu of ladders, elevators or any remotely safe means of scaling.'' | ||
==Names in other languages== | |||
{{foreign names | |||
|Ita=Mulino a vento | |||
|ItaM=Windmill | |||
}} | |||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Factories]] | |||
[[Category:Mario + Rabbids Sparks of Hope locations]] | [[Category:Mario + Rabbids Sparks of Hope locations]] |
Latest revision as of 18:30, November 21, 2023
- This article is about the location in Mario + Rabbids Sparks of Hope. For the object in Donkey Kong Country Returns that Donkey Kong and Diddy Kong can blow onto, see Blow.
Windmill | |
---|---|
First appearance | Mario + Rabbids Sparks of Hope (2022) |
Inhabitants | SALESBOT 9.99+TX Professor Backpack Various Rabbids |
- “That Windmill supplies power to Momma's garage. It's obviously functioning abnormally.”
- —Beep-0, Mario + Rabbids Sparks of Hope
The Windmill is an area on the planet Barrendale Mesa in Mario + Rabbids Sparks of Hope. It consists of a large Windmill inside a factory environment. As such, there are several mechanical bridges, a crane, and circuits. Upon arriving at Barrendale Mesa, a Darkmess Tentacle causes the Windmill to malfunction, causing an electrical storm. The heroes journey to the Windmill to restore it, and to cause power to return to Momma's Garage. The Giant Magnafowl resides here as an optional boss.
Layout[edit]
The Windmill area consists of a many ramps, ladders, and mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively. By the crane, SALESBOT 9.99+TX has set up a shop, with Professor Backpack residing at the base of the crane, trying to solve a riddle. Several Rabbid workers appear throughout the Windmill area. Murals 3-12 depicting the backstory of the warden of Barrendale Mesa, Momma, are found throughout the Windmill Area.
Three Spellraisers roam the middle areas of the Windmill, with a Magikoopa at a high platform. Two Spellraisers guard areas that have Memories for "The Ring Stabilizer" and "The Windmill", while the other is close to a blue pipe leading to a Bonus Room. The Bonus Room has the Memory for "Galactic Atlas: Barrendale Mesa".
Three Teleport Flags are located at the entrance to the Windmill Area, the area before the third circuit puzzle, and at the base of the Windmill. Several Darkmess Puddles are located around the area, with one of them being a battle where Mario and Edge are required for the battle. After the battle, the "Mario" Memory is obtained.
A fuse can be found and returned to fix a circuit close by the entrance, causing a Treasure Chest to appear. A Rabbid trapped in a storage contained can be freed using Beep-0's Wave Power, causing a Treasure Chest to appear. The storage contain the Rabbid is trapped in is the same one that the crane moves.
At the third circuit puzzle, a hidden bridge that can be revealed by using Beep-0's Scan Power leads to an area where the Giant Magnafowl resides. 29 Sparks are required to unlock the Golden Pipe to fight the boss.
A Darkmess Tentacle is at the base of the Windmill, causing its malfunctioning. After the battle, the Windmill is fixed, and the storm disappears.
Quests[edit]
Main Quests[edit]
- It's an Ill Wind that Blows
- Danger, Keep Out!
- Magikoopa Mayhem (The Spark Gargantu-fan joins the heroes after the battle)
- A Foul Windmill Blows
Side Quests[edit]
- The Riddle of Barrendale Mesa (The heroes must help Professor Backpack solve a riddle)
- Spellraiser Hunt (Defeat 3 roaming Spellraisers)
- Generator Investigator (Fix the circuit for the generator)
- Stuck at Work (Free the Rabbid from the storage container)
- Blue Coin Challenge (Collecting all Blue Coins in the Bonus Room)
- Courageous Duo (Darkmess Puddle battle where Mario and Edge are required to defeat all enemies)
- A "Fowl" Attraction (Boss battle against the Giant Magnafowl)
- Darkmess, Uncontained (Darkmess Puddle battle where the heroes must defeat 15 enemies)
- Worksite Hazard (Darkmess Puddle battle where the heroes must survive 6 turns)
Enemies[edit]
- Goombas (Battles only)
- Stooges (Summoned by Spellraisers)
- Sea Stooges (Battles only)
- Bob-ombs (Battles only)
- Deep Freezes (Battles only)
- Magnafowls (Battles only)
- Riptides (Battles only)
- Medicians (Battles only)
- Oozers (Battles only)
- Spellraisers
- Magikoopas
- Giant Magnafowl (Boss)
Sparks encountered[edit]
Memories found here[edit]
- The Ring Stabilizer
- The Windmill
- Galactic Atlas: Barrendale Mesa
- Mario
Profiles[edit]
Murals[edit]
Below is a list of the majority of murals depicting Momma's backstory, described by Beep-0. Murals 3-12 are found in the Windmill Area.
- Mural 3
- "Momma felt a kinship with the Rabbids here who were living life "wild and free", like a solar-powered car without brakes."
- "Yet this freedom was costly - their recklessness reduced the once-bountiful planet into desert. Could they have it both ways?"
- Mural 4
- "Momma stuck around to show the Rabbids how to make their ingenuity work FOR them, versus against them."
- "They were fascinated - the thought of NOT fleeing in terror for their own creations had somehow never occurred to them."
- Mural 5
- "Although born with "itchy feet for the open road", Momma fell in love with this place, and made to a decision."
- "She used her entire life savings to open a garage and jerky hut, with the help from her new "thrill-seeking sidekicks"."
- Mural 6
- "It wasn't easy, but Momma taught the Rabbids here how to be responsible in mechanical engineering, robotics, and jerky-making."
- "The Rabbids began to model themselves after her. It was then that they gave her the nickname "Momma". Sniff!"
- Mural 7
- "Momma began a new life here, but there was a problem - without a way to fuel her new power grid, they couldn't rebuild."
- "There was only ONE alternative - the battery that was fueling the wild and wicked mechanical marauder, who was tearing up the planet just for kicks!"
- Mural 8
- "Momma had "civilized" the once savage Rabbids here, but now she needed them to go back to living like there was no tomorrow!"
- "They pooled everything they owned, used every ounce of ill-advised ingenuity to build... MECHA MOMMA!"
- Mural 9
- "Momma and the Rabbids busted up the mechanical mischief-maker and used its power source to fuel their new power grid."
- "Momma and the Rabbids then hit full throttle to transform Barrendale Mesa into a freedom-loving galaxy rider's paradise."
- Mural 10
- "The efforts to rebuild here were cut short by the arrival of the nastiest ne're-do-wells in the known galaxy - Cursa's army!"
- "Knowing the other, more populated planets were likely also in danger, Momma knew they had to act! But how?"
- Mural 11
- "With Cursa's army tearing the Galaxy apart, it was the Rabbids who surprised Momma with a "far out" plan of their own."
- "Having returned to their roots, but having learned something vaguely resembling responsibility, they hit the open Galaxy to help others!"
- Mural 12
- "Having so many Rabbids leave Barrendale Mesa to help fight against Cursa's minions meant rebuilding slowed to a trickle."
- "But if Cursa thought it could stop the rebuild entirely, then it wasn't counting on Momma and her Rabbids!"
Memory Bio[edit]
- THE WINDMILL
Once, this windmill was used to harness gusts of wind to mill grain and pump water. Momma has since adapted it to be a renewable source of electricity with which Barrendale Mesa can be transformed to its former glory. For those who wish to reach the base of the generator, cranes and moving platforms must be used in lieu of ladders, elevators or any remotely safe means of scaling.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Mulino a vento[?] | Windmill |