Fortify: Difference between revisions

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[[File:MRSOH Edge using Spark ability.gif|thumb|[[Edge]], [[Rabbid Rosalina]], and [[Rabbid Peach]] affected by Fortify during battle]]
[[File:MRSOH Fortify.gif|thumb|[[Edge]], [[Rabbid Rosalina]], and [[Rabbid Peach]] affected by Fortify during battle]]
'''Fortify''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Exosphere]]. It provides [[DEF-Up|damage reduction]] for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.
'''Fortify''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Exosphere]]. It provides [[DEF-Up|damage reduction]] for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.
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Revision as of 17:28, October 14, 2023

GIF image of Edge using the Spark Exosphere's Fortify ability in Mario + Rabbids Sparks of Hope
Edge, Rabbid Rosalina, and Rabbid Peach affected by Fortify during battle

Fortify is a Spark Power ability in Mario + Rabbids Sparks of Hope, used in battle by the Spark Exosphere. It provides damage reduction for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.

Statistics

Reflect/Fortify icon from Mario + Rabbids Sparks of Hope Fortify
Range: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns
Spark LVL Description +LVL upgrade bonus
1 Allies within range take -25% less damage, including damage from Super Effects, for 1 turn.
2 Allies within range take -35% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
3 Allies within range take -45% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
4 Allies within range take -45% less damage, including damage from Super Effects, for 2 turns. +1 Turn (Duration)
5 Allies within range take -55% less damage, including damage from Super Effects, for 2 turns. +10% DMG Reduction When Active

Gallery

Names in other languages

Language Name Meaning Notes
Italian Corazza[?] Armor