Whomp-a-thon: Difference between revisions

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|image=[[File:Whomp-a-thon MPDS.png]]
|image=[[File:Whomp-a-thon MPDS.png]]
|appears_in=''[[Mario Party DS]]''
|appears_in=''[[Mario Party DS]]''
|type=4-player mini-game <br> Duel mini-game
|type=4-Player minigame <br> Duel minigame
|time=30 seconds
|time=30 seconds
|track=Into the Fairy Tale
|track=Into the Fairy Tale
|sample=[[File:MPDS Into the Fairy Tale.oga]]
|sample=[[File:MPDS Into the Fairy Tale.oga]]
}}
}}
'''Whomp-a-thon''' is a 4-player and a duel [[minigame]] in ''[[Mario Party DS]]''. Its name is a pun on the word "marathon". This is the sixth minigame in [[Mario Party DS#Score Scuffle|Score Scuffle]].
'''Whomp-a-thon''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. Its name is a pun on the word "marathon." This is the sixth minigame in [[Mario Party DS#Score Scuffle|Score Scuffle]].


==Gameplay==
==Gameplay==
In the game, the players are standing in a sandpit with four [[Whomp]]s. The Whomps will randomly move along the side they are on and fall down, attempting to smash the players into the ground.
In the minigame, the players are standing in a sandpit with four [[Whomp]]s. The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground.


One can tell if the Whomp is going to fall because it will start to shake when about to fall. When some time has passed, more than one Whomp will make the notion that it's going to fall, and the first one to shake will fall. However, if they start shaking at the same time, any one of them will randomly fall. When a player is smashed by a Whomp they will leave a hole shaped like their character in the sand blocking the other player's way. The last player still standing, or those still standing when the timer ends, win the minigame. The minigame is also featured in the Score Scuffle mode. Here, however, the game ends when the 30 second timer is met, or when all players were smashed into the ground.
==Ending==
 
Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.
When the game ends, any player left will be seen in the box where the game is set, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.


==Controls==
==Controls==

Revision as of 11:44, July 16, 2023

Whomp-a-thon
Gameplay of Whomp-a-thon in Mario Party DS
Appears in Mario Party DS
Type 4-Player minigame
Duel minigame
Time limit 30 seconds
Music track Into the Fairy Tale
Music sample

Whomp-a-thon is a 4-Player and Duel minigame in Mario Party DS. Its name is a pun on the word "marathon." This is the sixth minigame in Score Scuffle.

Gameplay

In the minigame, the players are standing in a sandpit with four Whomps. The Whomps randomly move along the side they are on and fall down, attempting to smash the players into the ground. One can tell if a Whomp is going to fall, because it starts to shake when about to fall. When some time has passed, more than one Whomp makes the notion that it is going to fall, and the first one to shake falls. However, if they start shaking at the same time, any one of them randomly falls. When a player is smashed by a Whomp, they leave a hole shaped like their character in the sand blocking the other player's way. The last player standing, or those still standing when the timer ends, wins the minigame. In Score Shuffle, however, the minigame ends when the 30-second timer runs out, or when all players are smashed into the ground.

Ending

Any player left is seen in the sandpit, doing their victory dance. If any players did not manage to win, the spot where their shape was will be as if they never got hit there.

Controls

  • +Control Pad – Move

In-game text

  • Rules"Survive among the falling Whomps until the timer runs out to win, or just be the last one standing."
  • Tips"A Whomp will shake before it falls flat. That's your signal to get out of its way!"

Names in other languages

Language Name Meaning Notes
Japanese ばたばたバッタン[?]
Batabata Battan
Thudding Whomps
German Bauchklatsch-Box[?] Belly Flop Box
Italian Caduta Womp[?] Whomp Fall
Korean 꽈당꽈당 피하기[?]
Kkwadang-kkwadang Pihagi
Avoid the Whomps
Spanish (NOE) Rocoparedes[?] From Roco (Whomp) and paredes (walls)