List of fighters debuting in Super Smash Bros. Melee: Difference between revisions

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|-
!1
!1
|[[Link]], [[Princess Zelda|Zelda]]
|[[Link]], [[#Zelda|Zelda]]
|[[Great Plateau Tower]]
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
|-
!2
!2
|[[Ryu]], [[Ken Masters|Ken]]
|[[Ryu]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]]
|[[Suzaku Castle]]
|[[Suzaku Castle]]
|Ryu Stage
|Ryu Stage
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|Spa=Popo y Nana
|Spa=Popo y Nana
|SpaM=Popo and Nana
|SpaM=Popo and Nana
}}</div>
{{br}}
==Sheik==
[[File:Sheik SSBU.png|thumb|200px|Sheik in ''Super Smash Bros. Ultimate'']]
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik would appear unexpectedly and aid [[Link]] in his quest in defeating [[Ganondorf]]. Link (and the player) do not discover that Sheik is Zelda, until near the game's finale. Her appearance is very androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is canonically female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In the first two games, using the [[Transform]] move, Zelda could become Sheik mid-battle, but in the Nintendo 3DS and Wii U games and ''[[Super Smash Bros. Ultimate]]'', Sheik is a separate character.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Sheik (SSBM)}}
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[Ganondorf]] and [[Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Shiek.
Sheik's standard special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]] perform a smash attack with it.
Unlike the other ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' characters, [[SmashWiki:File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg|Sheik can actually speak]], though this is exclusive to the Japanese version of ''Super Smash Bros. Melee''.
=====Gallery=====
<gallery>
MeleeShiek.jpg|Artwork
Sheik Chain move SSBM.jpg|Chain
Sheik.jpg|Vanish
Shiek's Transform Move.jpg|Sheik using Transform
</gallery>
=====Audio samples=====
{{media table
|file1=Sheik voice sample SSBM.oga
|title1=''Super Smash Bros. Melee''
|description1=One of Sheik's taunts. (Jun Mizusawa, 2001)
}}
====''Super Smash Bros. Brawl''====
{{main-external|SmashWiki|Sheik (SSBB)}}
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.
Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.
Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
=====The Subspace Emissary=====
[[File:SubspaceIntro-Sheik.png|thumb|Sheik's introduction in The Subspace Emissary]]
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.
After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[Princess Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Shiek and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox McCloud|Fox]] is battling the Halberd in his [[Arwing]], he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the [[Shadow Bug]]s forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.
=====Gallery=====
<gallery>
Sheik SSBB.png|Icon
Needle_Storm.jpg|Needle Storm
Midair needle storm.jpg|Needle Storm used midair
Shiek Chain Brawl.jpg|Chain
Sheik vanish brawl.jpg|Vanish
Shiek Transform Brawl.jpg|Sheik after using Transform as Zelda
Light Arrow Sheik.jpg|Sheik's Light Arrow
Sheik Light Arrow Brawl.png|The Light Arrow's line of fire
</gallery>
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-external|SmashWiki|Sheik (SSB4)}}
{{quote2|Sheik Appears on the Scene!|Introduction|Super Smash Bros. Direct}}
Sheik is now a separate character from Zelda in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from ''Super Smash Bros. Brawl''; on the flipside, her overall damage output is toned down to a degree.
=====Gallery=====
<gallery>
SheikSSB4.png|Artwork
Sheik Needle Storm Wii U.jpg|Needle Storm in ''Super Smash Bros. for Wii U''
SSB4 WiiU BurstGrenade.jpg|The Burst Grenade in ''Super Smash Bros. for Wii U''
Sheik Vanish Wii U.jpg|Vanish in ''Super Smash Bros. for Wii U''
Sheik Bouncing Fish Wii U.jpg|Bouncing Fish in ''Super Smash Bros. for Wii U''
Light Arrow Sheik SSB4.JPG|Sheik's Light Arrow in ''Super Smash Bros. for Nintendo 3DS''
Sheik Light Arrow Wii U.JPG|Sheik's Light Arrow in ''Super Smash Bros. for Wii U''
</gallery>
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Sheik (SSBU)}}
Sheik returns in ''[[Super Smash Bros. Ultimate]]'' this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to [[Young Link]] and [[Toon Link]]'s Triforce Slash and [[Cloud Strife|Cloud]]'s Omnislash. Her outfit in this game resembles the [[zeldawiki:Armor|Stealth Chest Guard and Stealth Tights]] from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. As a result of Zelda's ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
{{br}}
=====Classic Mode route=====
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Masquerade
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Meta Knight]]
|
|[[Fountain of Dreams]]
|Forest Stage
|-
!2
|[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]
|
|[[Big Blue (stage)|Big Blue]]
|Death Wind
|-
!3
|[[List of fighters debuting in Super Smash Bros.#Samus|Samus]]
|
|[[Norfair]]
|Opening/Menu - Metroid Prime
|-
!4
|[[Roy Koopa|Roy]]
|
|[[Mushroom Kingdom U]]
|Underground Theme - Super Mario Land
|-
!5
|[[Little Mac]] (wire-frame/hoodie costume)
|
|[[Boxing Ring]]
|Tunnel Theme - X-Scape
|-
!6
|[[Mii Brawler]] ×2, [[Mii Swordfighter]] ×2, [[Mii Gunner]] ×2
|Horde Battle
|[[Final Destination]]
|Meta Crystal
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
=====Audio samples=====
{{media table
|file1=Sheik voice sample SSBU.oga
|title1=''Super Smash Bros. Ultimate''
|description1= One of Sheik's taunts. (Ayumi Fujimura, 2018)
}}
===Appearances in other ''Mario''-related media===
====''Mario Golf''====
Sheik's name can be seen in both the [[Mario Golf (Nintendo 64)|Nintendo 64]] and [[Mario Golf (Game Boy Color)|Game Boy Color]] versions of ''Mario Golf'' on the game scoreboard in Tournament mode.
====''Mario Artist: Paint Studio''====
Artwork of Sheik from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' can be used as a stamp in ''[[Mario Artist: Paint Studio]]''.
====''Super Mario Maker''====
[[File:SMM Sheik.png|frame]]
In ''[[Super Mario Maker]]'', one of the 8-bit [[Costume Mario|costumes]] [[Mario]] can receive from a [[Mystery Mushroom]] is Sheik, which can be unlocked either with a Sheik amiibo or by clearing 100 Mario Challenge on Normal difficulty. All of Sheik's sounds are from ''The Legend of Zelda: Ocarina of Time''. The costume's transformation sound is the sound clip that plays when collecting an important item. Pressing {{button|wii|Padup}} will have her turn into [[#Zelda|Zelda]] (using her sprite in this game based on ''The Legend of Zelda: Twilight Princess''), which briefly plays "Zelda's Lullaby" as it would sound on Link's ocarina. The sound that plays when she jumps is her voice clip when throwing a [[Deku Nut]] before disappearing. The death tune is Sheik's theme, and when clearing a level, the theme in which Link initially meets Zelda plays.
===Names in other languages===
{{foreign names
|Jap=シーク
|JapR=Shīku
|JapM=Sheik
|Chi=希克
|ChiR=Xīkè
|ChiM=Sheik
|FraA=Sheik
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ita=Sheik
|Kor=시크
|KorR=Shikeu
|KorM=Sheik
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br/>Shiik
|RusM=Sheik
|SpaA=Sheik
}}</div>
}}</div>
{{br}}
{{br}}
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[[File:Zelda 1.jpg|thumb|Mario, Zelda, Peach, and Kirby preparing to fight the Primids]]
[[File:Zelda 1.jpg|thumb|Mario, Zelda, Peach, and Kirby preparing to fight the Primids]]
If Zelda is not rescued, [[Wario]] appears and uses a [[Dark Cannon]] to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).
If Zelda is not rescued, [[Wario]] appears and uses a [[Dark Cannon]] to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[List of fighters debuting in Super Smash Bros.#Ness|Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).


If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends [[Shadow Bugs]] which take over Zelda and clones her.
If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends [[Shadow Bugs]] which take over Zelda and clones her.
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|-
|-
!Final
!Final
|[[Ganondorf]]<br>[[Ganon]]
|[[Ganondorf]]<br>[[List of Super Smash Bros. series bosses#Ganon|Ganon]]
|
|
|
|
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|Spa=Princesa Zelda
|Spa=Princesa Zelda
|SpaM=Princess Zelda
|SpaM=Princess Zelda
}}</div>
{{br}}
==Sheik==
[[File:Sheik SSBU.png|thumb|200px|Sheik in ''Super Smash Bros. Ultimate'']]
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik would appear unexpectedly and aid [[Link]] in his quest in defeating [[Ganondorf]]. Link (and the player) do not discover that Sheik is Zelda, until near the game's finale. Her appearance is very androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is canonically female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In the first two games, using the [[Transform]] move, Zelda could become Sheik mid-battle, but in the Nintendo 3DS and Wii U games and ''[[Super Smash Bros. Ultimate]]'', Sheik is a separate character.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Sheik (SSBM)}}
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[Ganondorf]] and [[Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Shiek.
Sheik's standard special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
Unlike the other ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' characters, [[SmashWiki:File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg|Sheik can actually speak]], though this is exclusive to the Japanese version of ''Super Smash Bros. Melee''.
=====Gallery=====
<gallery>
MeleeShiek.jpg|Artwork
Sheik Chain move SSBM.jpg|Chain
Sheik.jpg|Vanish
Shiek's Transform Move.jpg|Sheik using Transform
</gallery>
=====Audio samples=====
{{media table
|file1=Sheik voice sample SSBM.oga
|title1=''Super Smash Bros. Melee''
|description1=One of Sheik's taunts. (Jun Mizusawa, 2001)
}}
====''Super Smash Bros. Brawl''====
{{main-external|SmashWiki|Sheik (SSBB)}}
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.
Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.
Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
=====The Subspace Emissary=====
[[File:SubspaceIntro-Sheik.png|thumb|Sheik's introduction in The Subspace Emissary]]
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.
After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[Princess Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Shiek and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox McCloud|Fox]] is battling the Halberd in his [[Arwing]], he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the [[Shadow Bug]]s forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.
=====Gallery=====
<gallery>
Sheik SSBB.png|Icon
Needle_Storm.jpg|Needle Storm
Midair needle storm.jpg|Needle Storm used midair
Shiek Chain Brawl.jpg|Chain
Sheik vanish brawl.jpg|Vanish
Shiek Transform Brawl.jpg|Sheik after using Transform as Zelda
Light Arrow Sheik.jpg|Sheik's Light Arrow
Sheik Light Arrow Brawl.png|The Light Arrow's line of fire
</gallery>
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-external|SmashWiki|Sheik (SSB4)}}
{{quote2|Sheik Appears on the Scene!|Introduction|Super Smash Bros. Direct}}
Sheik is now a separate character from Zelda in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from ''Super Smash Bros. Brawl''; on the flipside, her overall damage output is toned down to a degree.
=====Gallery=====
<gallery>
SheikSSB4.png|Artwork
Sheik Needle Storm Wii U.jpg|Needle Storm in ''Super Smash Bros. for Wii U''
SSB4 WiiU BurstGrenade.jpg|The Burst Grenade in ''Super Smash Bros. for Wii U''
Sheik Vanish Wii U.jpg|Vanish in ''Super Smash Bros. for Wii U''
Sheik Bouncing Fish Wii U.jpg|Bouncing Fish in ''Super Smash Bros. for Wii U''
Light Arrow Sheik SSB4.JPG|Sheik's Light Arrow in ''Super Smash Bros. for Nintendo 3DS''
Sheik Light Arrow Wii U.JPG|Sheik's Light Arrow in ''Super Smash Bros. for Wii U''
</gallery>
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Sheik (SSBU)}}
Sheik returns in ''[[Super Smash Bros. Ultimate]]'' this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to [[Young Link]] and [[Toon Link]]'s Triforce Slash and [[Cloud Strife|Cloud]]'s Omnislash. Her outfit in this game resembles the [[zeldawiki:Armor|Stealth Chest Guard and Stealth Tights]] from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. As a result of Zelda's ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
{{br}}
=====Classic Mode route=====
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Masquerade
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Meta Knight]]
|
|[[Fountain of Dreams]]
|Forest Stage
|-
!2
|[[Captain Falcon]]
|
|[[Big Blue (stage)|Big Blue]]
|Death Wind
|-
!3
|[[Samus Aran|Samus]]
|
|[[Norfair]]
|Opening/Menu - Metroid Prime
|-
!4
|[[Roy Koopa|Roy]]
|
|[[Mushroom Kingdom U]]
|Underground Theme - Super Mario Land
|-
!5
|[[Little Mac]] (wire-frame/hoodie costume)
|
|[[Boxing Ring]]
|Tunnel Theme - X-Scape
|-
!6
|[[Mii Brawler]] ×2, [[Mii Swordfighter]] ×2, [[Mii Gunner]] ×2
|Horde Battle
|[[Final Destination]]
|Meta Crystal
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
=====Audio samples=====
{{media table
|file1=Sheik voice sample SSBU.oga
|title1=''Super Smash Bros. Ultimate''
|description1= One of Sheik's taunts. (Ayumi Fujimura, 2018)
}}
===Appearances in other ''Mario''-related media===
====''Mario Golf''====
Sheik's name can be seen in both the [[Mario Golf (Nintendo 64)|Nintendo 64]] and [[Mario Golf (Game Boy Color)|Game Boy Color]] versions of ''Mario Golf'' on the game scoreboard in Tournament mode.
====''Mario Artist: Paint Studio''====
Artwork of Sheik from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' can be used as a stamp in ''[[Mario Artist: Paint Studio]]''.
====''Super Mario Maker''====
[[File:SMM Sheik.png|frame]]
In ''[[Super Mario Maker]]'', one of the 8-bit [[Costume Mario|costumes]] [[Mario]] can receive from a [[Mystery Mushroom]] is Sheik, which can be unlocked either with a Sheik amiibo or by clearing 100 Mario Challenge on Normal difficulty. All of Sheik's sounds are from ''The Legend of Zelda: Ocarina of Time''. The costume's transformation sound is the sound clip that plays when collecting an important item. Pressing {{button|wii|Padup}} will have her turn into [[#Zelda|Zelda]] (using her sprite in this game based on ''The Legend of Zelda: Twilight Princess''), which briefly plays "Zelda's Lullaby" as it would sound on Link's ocarina. The sound that plays when she jumps is her voice clip when throwing a [[Deku Nut]] before disappearing. The death tune is Sheik's theme, and when clearing a level, the theme in which Link initially meets Zelda plays.
===Names in other languages===
{{foreign names
|Jap=シーク
|JapR=Shīku
|JapM=Sheik
|Chi=希克
|ChiR=Xīkè
|ChiM=Sheik
|FraA=Sheik
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ita=Sheik
|Kor=시크
|KorR=Shikeu
|KorM=Sheik
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br/>Shiik
|RusM=Sheik
|SpaA=Sheik
}}</div>
}}</div>
{{br}}
{{br}}
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[[File:Pichu SSBU.png|thumb|200px|Pichu in ''Super Smash Bros. Ultimate'']]
[[File:Pichu SSBU.png|thumb|200px|Pichu in ''Super Smash Bros. Ultimate'']]
{{quote2|Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
{{quote2|Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
'''[[bulbapedia:Pichu (Pokémon)|Pichu]]''' is an [[Bulbapedia:Electric (type)|Electric]]-type [[Pokémon]] introduced in the games [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Pokémon Silver'']]. It is the [[bulbapedia:evolution|pre-evolved]] form of [[Pikachu]], the ''Pokémon'' mascot. It appears as a playable character in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'' and as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and is referenced in Palutena's Guidance regarding Pikachu in ''[[Super Smash Bros. for Wii U]]''.
'''[[bulbapedia:Pichu (Pokémon)|Pichu]]''' is an [[Bulbapedia:Electric (type)|Electric]]-type [[Pokémon]] introduced in the games [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Pokémon Silver'']]. It is the [[bulbapedia:evolution|pre-evolved]] form of [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]], the ''Pokémon'' mascot. It appears as a playable character in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'' and as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' and is referenced in Palutena's Guidance regarding Pikachu in ''[[Super Smash Bros. for Wii U]]''.


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Pichu is a playable fighter in ''[[Super Smash Bros. Melee]]''. It is an unlockable character, unlocked by beating Event Match 37: [[bulbapedia:Legendary Pokémon|Legendary Pokémon]], or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on [[Pokémon Stadium]].
Pichu is a playable fighter in ''[[Super Smash Bros. Melee]]''. It is an unlockable character, unlocked by beating Event Match 37: [[bulbapedia:Legendary Pokémon|Legendary Pokémon]], or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on [[Pokémon Stadium]].


Pichu's moveset is similar to [[Pikachu]]'s, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is [[bulbapedia:Skull Bash (move)|Skull Bash]], which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is [[bulbapedia:Thunder (move)|Thunder]], in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it does not give as much distance and does not deal damage.
Pichu's moveset is similar to [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]'s, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is [[bulbapedia:Skull Bash (move)|Skull Bash]], which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is [[bulbapedia:Thunder (move)|Thunder]], in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it does not give as much distance and does not deal damage.


Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by {{wp|Satomi Kōrogi}} in both English and Japanese, who does its voice in the ''Pokémon'' anime.
Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by {{wp|Satomi Kōrogi}} in both English and Japanese, who does its voice in the ''Pokémon'' anime.
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|-
|-
!1
!1
|[[Jigglypuff]]
|[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]]
|
|
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
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'''Falco Lombardi''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.
'''Falco Lombardi''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.


[[Shigeru Miyamoto]] named Falco after [http://www.imdb.com/name/nm0518394/ Paul Lombardi], the special effects coordinator of the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'' film]], in gratitude for the work he did on the film.{{ref needed}}
[[Shigeru Miyamoto]] named Falco after {{Plain link|[http://www.imdb.com/name/nm0518394/ Paul Lombardi]}}, the special effects coordinator of the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'' film]], in gratitude for the work he did on the film.{{ref needed}}


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Falco is a playable fighter in ''[[Super Smash Bros. Melee]]''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.
Falco is a playable fighter in ''[[Super Smash Bros. Melee]]''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.


Falco's moves are exactly the same as [[Fox McCloud|Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.
Falco's moves are exactly the same as [[Fox McCloud|Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but is not rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.


Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
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=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some [[Shadow Bug]]s to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's [[Dark Cannon]] (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some [[Shadow Bug]]s to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's [[Dark Cannon]] (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.


After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach]], [[Princess Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.
After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach]], [[Princess Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[List of fighters debuting in Super Smash Bros.#Ness|Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.


=====Gallery=====
=====Gallery=====
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|-
|-
!5
!5
|[[Captain Falcon]] ([[fzerowiki:Blood Falcon|Blood Falcon]] costume)
|[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]] ([[fzerowiki:Blood Falcon|Blood Falcon]] costume)
|[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|Devil's Call in Your Heart
|Devil's Call in Your Heart
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|Spa=Falco Lombardi
|Spa=Falco Lombardi
}}</div>
}}</div>
{{br}}
==Marth==
[[File:Marth SSBU.png|thumb|200px|Marth in ''Super Smash Bros. Ultimate'']]
{{quote|I live to fight again!|Marth|Super Smash Bros. Ultimate}}
'''Marth''' is the main protagonist of ''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' and its sequel, ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. He is the prince of [[fireemblem:Altea|Altea]] and the wielder of the legendary [[fireemblem:Falchion (Archanea)|Falchion]]. He is one of the playable characters from the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]] to appear in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, along with [[Roy (Fire Emblem)|Roy]], [[Ike]], [[Robin]], [[Lucina]], [[Corrin]], [[Chrom]], and [[Byleth]].
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===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Marth (SSBM)}}
[[File:MeleeMarth.jpg|thumb|left|upright=0.85|Marth in ''Super Smash Bros. Melee'']]
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[Roy (Fire Emblem)|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com] (Accessed on 9-16-08)</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.
Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is [[#Shield Breaker|Shield Breaker]], a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is [[#Dancing Blade|Dancing Blade]], a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is [[#Dolphin Slash|Dolphin Slash]], an upward slash that has Marth leaping into the air. Finally, his down special is [[#Counter|Counter]], in which Marth delivers a counterattack when hit.
{{br|left}}
====''Super Smash Bros. Brawl''====
{{main-external|SmashWiki|Marth (SSBB)}}
[[File:Marth Brawl art.png|thumb|left|upright=0.85|Marth's artwork, from ''Super Smash Bros. Brawl'']]
[[File:Marth SSBB.png|frame|left]]
Marth also appears in ''[[Super Smash Bros. Brawl]]'', alongside fellow ''Fire Emblem'' character [[Ike]]. He is the only character whose back is turned at the camera when facing right and whose front faces the camera when facing left. All other characters do the opposite. This is perhaps in reference to how the player characters are oriented in the first eight games of the ''Fire Emblem'' series, with the players on the right side of the screen facing left during the normal fight scenes. Marth is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in [[Super Smash Bros. Brawl#Subspace Emissary|The Subspace Emissary]]. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.
Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a [[Final Smash]]: [[#Critical Hit|Critical Hit]], a single powerful hit that deals fatal knockback to whoever it hits. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.
=====The Subspace Emissary=====
Marth is seen standing over a castle, looking down at the desert, and sees a [[Subspace Bomb]] exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some [[Primid]]s along the way. As he finally approaches the Subspace Bomb-made hole, [[Meta Knight]] comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.
[[File:SubspaceIntro-Marth.png|thumb|Marth's snapshot in The Subspace Emissary]]
The swordsmen begin cutting Primids in half, swiftly realizing that they are fighting for the same causing, and eventually end up back-to-back as they continue to fight off the Primid horde. As they eventually charge and begin beating back the swarm of Primids, [[Ike]] happens upon the scene and manages to stop the [[Ancient Minister]] from dropping another Subspace Bomb. The trio of warriors then pursue him until he manages to get away.
Later, Marth and the others discover a strange tank in the middle of [[The Wilds]]. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be [[Galleom]]. After Galleom's initial defeat, it tries to get away, but ends up falling into [[The Ruined Hall]]. It eventually emerges carrying [[Lucas]] and the [[Pokémon Trainer]] into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.
Marth and his companions eventually arrive at the foot of [[the Glacial Peak]], where they find Meta Knight's ship, the [[Halberd]], attacking the [[Great Fox]]. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the [[#Ice Climbers|Ice Climbers]] fall to where Marth and his team are, and are faced with more Primids until the group of [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[Pit (character)|Pit]] intervene.
Eventually, every character comes together to track down the evil's source in [[Subspace (Super Smash Bros. Brawl)|Subspace]], discovering that [[Tabuu]] is the entity behind the [[Subspace Army]]. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, [[King Dedede]] had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with [[Luigi]] and [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{main-external|SmashWiki|Marth (SSB4)}}
[[File:Marth (shadowless) - SSB4.png|thumb|upright=0.85|Marth in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' (no shadow)]]
[[File:Marth Cover.png|thumb|left|Marth's cover art for ''Super Smash Bros. for Nintendo 3DS'']]
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic the Hedgehog|Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.
{{br}}
=====Gallery=====
<gallery>
Critical Hit SSB4.JPG|Critical Hit in ''Super Smash Bros. for Nintendo 3DS''
Marth-ShieldBreaker-SSBWiiU.jpg|Shield Breaker ''Super Smash Bros. for Wii U''
Marth Dancing Blade Wii U.jpg|Dancing Blade ''Super Smash Bros. for Wii U''
Marth Dolphin Slash Wii U.jpg|Dolphin Slash ''Super Smash Bros. for Wii U''
Marth Counter Wii U.jpg|Counter ''Super Smash Bros. for Wii U''
Marth Critical Hit Wii U.jpg|Critical Hit ''Super Smash Bros. for Wii U''
</gallery>
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Marth (SSBU)}}
Marth returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', as with all previous characters. Unlike his previous ''Super Smash Bros.'' appearances, and for the first time in the series, Marth is fully voiced in English. {{wp|Yuri Lowenthal}} voiced Marth in the Nintendo 3DS game ''Code Name: S.T.E.A.M.'' and a few of the dubbed ''Fire Emblem'' games that followed and reprises his role in ''Ultimate'', providing newly recorded voice clips for the overseas release. His voice actor in the previous games, Hikaru Midorikawa, continues voicing Marth exclusively in the Japanese version of the game, with his voice clips also re-recorded, rather than reusing his voice clips from the previous games. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.
On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments.
In the World of Light, Marth is seen when the fighters opposes [[Galeem]] for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside [[Mario]], [[Villager]] and [[#Sheik|Sheik]]. A puppet fighter of Marth, alongside one of [[Meta Knight]], is shown battling [[Link]] during [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]]'s reveal trailer.
=====Classic Mode route=====
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an [[fireemblem:Earth Dragon|Earth Dragon]] in ''[[fireemblem:Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''.
{| class="wikitable" style="margin: auto;"
!colspan="5"|A Kingdom of Dragons
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|Giant [[Charizard]]
|
|[[Castle Siege]]
|Story 5 Meeting
|-
!2
|[[Yoshi]] ×5
|Horde Battle
|[[Arena Ferox]]
|Under This Banner
|-
!3
|Giant [[King K. Rool]]
|
|[[Bridge of Eldin]]
|Fire Emblem: Mystery of the Emblem Medley
|-
!4
|[[Mii Gunner]] ×4, [[Mii Brawler]], [[Mii Swordfighter]]
|Horde Battle
|Castle Siege
|Advance
|-
!5
|Giant [[Ridley]]
|
|[[Gerudo Valley]]
|Lords-Showdown
|-
!6
|[[Corrin]] (male), Corrin (female)
|
|[[Coliseum (stage)|Coliseum]]
|Lost in Thoughts All Alone
|-
!Final
|[[Rathalos]]
|
|
|Roar/Rathalos
|}
{{br}}
=====Gallery=====
<gallery>
21-Marth.png|Stock icon
SSBU Classic Victory Marth.png
</gallery>
=====Audio samples=====
{{media table
|file1=Marth voice sample JP.oga
|title1=''Super Smash Bros. Ultimate''
|description1="Minna, miteite kure! (Everyone, watch over me!)" - Marth's signature taunt. (Hikaru Midorikawa, 2018)
|file2=Marth voice sample EN.oga
|title2=''Super Smash Bros. Ultimate''
|description2="The day is mine!" - Winning a versus match. (Yuri Lowenthal, 2018)
}}
===Appearances in other ''Mario''-related media===
[[File:Marth.png|frame|left]]
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
{{br}}
===Quotes===
====English====
*''"Keep your eyes open!"''
*''"This is it!"''
*''"I won't lose!"''
*''"The day is mine!"''
*''"I live to fight again!"''
*''"I cannot afford to lose!"''
*''"My turn!"''
*''"Predictable!"''
*''"Nice try!"''
*''"We'll each need to take down about ten."'' (Adventure Mode: World of Light)
===Names in other languages===
{{foreign names
|Jap=マルス
|JapR=Marusu
|JapM=Officially "Marth", but alternatively "Mars". ''See: [[fireemblem:Marth#Etymology and other languages|Marth's etymology]]''.
|Spa=Marth
|SpaM=-
|Rus=Марс
|RusR=Mars
|RusM=From the Japanese name.
|Kor=마르스
|KorR=Mareuseu
|KorM=Mars
|Chi=馬爾斯 (Traditional)<br>马尔斯 (Simplified)
|ChiR=Mǎ'ěrsī
|ChiM=Mars
}}
</div>
{{br}}
{{br}}


{{SSBM}}
{{SSBM}}
{{SSBB}}
{{SSBB}}
{{SSB4}}
{{SSBU}}
{{SSBU}}
[[Category:Lists|fighters debuting in Super Smash Bros. Melee]]
[[Category:Lists|fighters debuting in Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee|*]]
[[Category:Super Smash Bros. Melee|*]]

Revision as of 18:12, March 21, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of Super Smash Bros. series fighters that debuted in Super Smash Bros. Melee. The page details their role in this series as well as other Mario-related media. Characters from the Mario franchise are covered in detail on their own articles.

See also:

Bowser

Bowser from Super Smash Bros. Ultimate
Bowser in Super Smash Bros. Ultimate
Main article: Bowser § Super Smash Bros. series|Bowser § Super Smash Bros. series|Bowser § Super Smash Bros. series

In most of his Super Smash Bros. series appearances, Bowser appears as a default character, while in Super Smash Bros. Ultimate, he is unlockable.

Peach

Princess Peach from Super Smash Bros. Ultimate
Peach in Super Smash Bros. Ultimate
Main article: Peach § Super Smash Bros. series|Peach § Super Smash Bros. series|Peach § Super Smash Bros. series

In most of her Super Smash Bros. series appearances, Peach appears as a default character, while in Super Smash Bros. Ultimate, she is unlockable.

Ice Climbers

Ice Climbers from Super Smash Bros. Ultimate
Ice Climbers in Super Smash Bros. Ultimate
This article is about the recurring duo in the Super Smash Bros. series. For the WarioWare: D.I.Y. microgame, see Ice Climbers (microgame).
"Ice Climber" redirects here. For the microgame from WarioWare, Inc.: Mega Microgame$!, see Ice Climber (WarioWare, Inc.: Mega Microgame$!). For the microgame from WarioWare: Twisted!, see Ice Climber (WarioWare: Twisted!).

Template:Quote2 The Ice Climbers, named Ice Climber in Japan, are a pair consisting of a boy named Popo and a girl named Nana, who originate from the VS. System arcade game VS. Ice Climber. Though they have only had one single game of their own, aside from the modified NES home conversion Ice Climber, they have made frequent crossover appearances in other Nintendo games, including Game & Watch Gallery 4, WarioWare: Twisted!, WarioWare: Touched!, Tetris DS, a mention in Game & Watch Gallery 3, and another appearance in NES Remix. Both Ice Climbers are playable fighters in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate.

Super Smash Bros. series

Super Smash Bros. Melee

Template:Main-external The Ice Climbers appear as a new, playable default character in Super Smash Bros. Melee. The two are unique, as they fight as a team, but act as two separate characters. Depending on the alternate costume, the player can control either Popo or Nana, while the other is a computer player that copies their inputs and returns to the player when they are separated. The Ice Climbers attack simultaneously, and as they are two characters the player can grab two opponents and hold two items at once. If the second climber is KO'd, the leading one can still fight, but their attacks are not as powerful as they would be if both are present. However, if the player-controlled climber is KO'd, they are both sent back to the respawn platform. Also unique to the Ice Climbers is that they have normal traction on slippery ground.

Their neutral special move is Ice Shot, which sends out icicles toward the opponents. Their side special is Squall Hammer, in which the climbers spin around with their hammers. Their down special move is Blizzard, which has Popo and Nana send out a blast of cold air, briefly freezing an opponent if the opponent has high enough damage. Their up special move is Belay, in which one of the climbers throws the others into the air with a rope to pull the other up while damaging anyone who gets in the way of the attack; both Ice Climbers are put into a helpless state once the move finishes.

Both Popo and Nana are voiced by Sanae Kobayashi.

Gallery

Super Smash Bros. Brawl

Template:Main-external The Ice Climbers return to the series in Super Smash Bros. Brawl, retaining their moveset and attributes from Super Smash Bros. Melee. However, both Ice Climbers are able to grab a ledge at the same time; in the previous game, the other climber cannot grab on if one is already on the ledge. Their Final Smash is Iceberg, in which they create a large iceberg in the middle of the stage; it freezes any platform in the surrounding area and damages any opposing player who touches the iceberg, doing a heavy amount of damage and sometimes freezing them. Players can attack the iceberg to shrink it, though the iceberg shrinks completely after a period of time.

The Subspace Emissary

The Ice Climbers were first seen climbing up the Glacial Peak, completely oblivious to the shootout between the Great Fox and the Battleship Halberd. However, they do see Meta Knight climbing past them, trying to get to the Halberd. The Ice Climbers see this as a challenge, and race him to the top, managing to reach it first. However, they discover the Aura Pokémon Lucario up there, who challenges Meta Knight. Popo and Nana could only watch. Just after the battle, the Halberd rams the Great Fox into the mountain. While Meta Knight and Lucario take this chance to get inside the Halberd, the Ice Climbers fall into the Canyon, where they find themselves with Marth, Lucas, the Pokémon Trainer, and Ike. The Subspace Army attacks them all, but they are saved by Mario, Link, Yoshi, Kirby, and Pit. The Ice Climbers eventually go to Subspace with all of the heroes, where they all get turned into trophies by Tabuu. Fortunately, Kirby is then revived by a badge created by King Dedede, so he saves Popo and Nana along with some other characters. The entire team then goes after Tabuu.

Gallery
Audio samples
Audio.svg Super Smash Bros. Brawl - Popo performing Ice Shot. (Sanae Kobayashi, 2008)
File infoMedia:Ice Climbers voice sample Popo.oga
Audio.svg Super Smash Bros. Brawl - Nana performing Ice Shot. (Sanae Kobayashi, 2008)
File infoMedia:Ice Climbers voice sample Nana.oga
Help:MediaHaving trouble playing?

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

The Ice Climbers do not return as playable characters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, making them the only playable characters in the entire series that have been playable in more than one game before being cut. The director of the games, Masahiro Sakurai, has stated this is because they were unable to run smoothly on the Nintendo 3DS version of the game, and that while the Ice Climbers were running perfectly in the Wii U version, they were cut as they were unlikely to get a new game and Sakurai didn’t want the Wii U version to have an exclusive character. Instead, they appear as a trophy in both versions of the game; the trophy is a random unlockable in Super Smash Bros. for Nintendo 3DS; to unlock the trophy in Super Smash Bros. for Wii U, the player has to KO his/her rival four times in a single Rival Smash match.

Icicle Mountain's theme from Super Smash Bros. Melee and Ice Climbers' theme from Super Smash Bros. Brawl returns in the Wii U version as alternate themes for the Wrecking Crew stage, despite the characters being cut.

On a side note, the Polar Bears from their series appear as enemies in the 3DS-exclusive game mode, Smash Run.

Super Smash Bros. Ultimate

Template:Main-external The Ice Climbers, alongside all Super Smash Bros. series veterans, return as unlockable playable fighters in Super Smash Bros. Ultimate. They received many aesthetic changes, such as Nana being more expressive when Popo grabs an opponent, or vice-versa. The Ice Climbers also have 8 costumes, like all other characters in the game. On a side note, the Ice Climbers' victory theme has been shortened compared to Super Smash Bros. Brawl.

The Ice Climbers retain their Final Smash from Super Smash Bros. Brawl, though it functions slightly differently.

Classic Mode route
Duos for Days
Round Opponent(s) Stage Song
1 Link, Zelda Great Plateau Tower Main Theme - The Legend of Zelda: Breath of the Wild
2 Ryu, Ken Suzaku Castle Ryu Stage
3 Villager, Isabelle Smashville Title Theme - Animal Crossing: Wild World (Brawl)
4 Donkey Kong, Diddy Kong Jungle Japes Jungle Level (Melee)
5 Palutena, Pit Palutena's Temple Title Theme - Kid Icarus
6 Mario, Peach Princess Peach's Castle Main Theme - New Super Mario Bros.
Final Master Hand, Crazy Hand Final Destination Master Hand / Crazy Hand
Gallery

Appearances in other Mario-related media

WarioWare series

Popo in the Ice Climber microgame in WarioWare Gold

Popo makes a number of appearances in the WarioWare series in microgames based on Ice Climber. The player controls Popo in the Ice Climber microgame in WarioWare, Inc.: Mega Microgame$! and WarioWare Gold, the Ice Climber microgame in WarioWare: Twisted!, and the Ice Climbers microgame in WarioWare: D.I.Y. In WarioWare: Touched!, Popo appears as the sprite in the third level of 8-Bit Hero. In WarioWare: Get It Together!, he makes a cameo in the Ice Climber microgame, where he is seen hanging onto the condor.

Super Mario Maker

Popo and Nana, the Ice Climbers, in Super Mario Maker.

The Ice Climbers appear as one of the add-on Mystery Mushroom costumes that are unlocked after completing an Event Course titled "Popo & Nana's Climbing Challenge" in Super Mario Maker. Their animations and sound effects are taken directly from their original game.

Names in other languages

Ice Climbers

Language Name Meaning Notes
Japanese アイスクライマー[?]
Aisu Kuraimā
Ice Climber
Chinese 雪人兄弟
Xuěrén Xiōngdì
翻越冰山者 (Super Smash Bros. Ultimate)
Fānyuè Bīngshān Zhě
[?]
Snowman Brothers

Ice Mountaineers
Korean 얼음 타기[?]
Eol'eum Tagi
Ice Climbing (mistranslation of "Ice Climbers")
Russian Альпинисты[?]
Al'pinisty
Alpinists

Popo and Nana

Language Name Meaning Notes
Japanese ポポとナナ[?]
Popo to Nana
Popo and Nana
Chinese 波波和娜娜[?]
Bōbō hé Nànà
Popo and Nana
Dutch Popo en Nana[?] Popo and Nana
German Pepe und Nana[?] Popo and Nana
Korean 포포 와 나나[?]
Popo wa Nana
Popo and Nana
Russian Попо и Нана[?]
Popo i Nana
Popo and Nana
Spanish Popo y Nana[?] Popo and Nana

Sheik

Sheik from Super Smash Bros. Ultimate
Sheik in Super Smash Bros. Ultimate
This section is about Zelda's alter ego. For mouse character from Paper Mario, see Sheek.

Template:Quote2 Sheik is the alter ego of Princess Zelda featured in The Legend of Zelda: Ocarina of Time. Throughout the game, Sheik would appear unexpectedly and aid Link in his quest in defeating Ganondorf. Link (and the player) do not discover that Sheik is Zelda, until near the game's finale. Her appearance is very androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is canonically female. She serves as a playable fighter in the Super Smash Bros. series, starting with Super Smash Bros. Melee. In the first two games, using the Transform move, Zelda could become Sheik mid-battle, but in the Nintendo 3DS and Wii U games and Super Smash Bros. Ultimate, Sheik is a separate character.

Super Smash Bros. series

Super Smash Bros. Melee

Template:Main-external In Super Smash Bros. Melee, Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down A Button on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U), who also did the voice of her counterpart, Zelda. Sheik (along with Ganondorf and Roy) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Shiek.

Sheik's standard special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the Home-Run Bat; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.

According to the Star Rod's trophy information, it has most power when Sheik or Captain Falcon perform a smash attack with it.

Unlike the other The Legend of Zelda characters, Sheik can actually speak, though this is exclusive to the Japanese version of Super Smash Bros. Melee.

Gallery
Audio samples
Audio.svg Super Smash Bros. Melee - One of Sheik's taunts. (Jun Mizusawa, 2001)
File infoMedia:Sheik voice sample SSBM.oga
Help:MediaHaving trouble playing?

Super Smash Bros. Brawl

Template:Main-external Sheik returns in Super Smash Bros. Brawl, with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on The Legend of Zelda: Twilight Princess. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.

Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.

Sheik can now wall jump and crawl; additionally, her Chain move can be used as a tether recovery. In addition, she shares her Final Smash with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.

The Subspace Emissary
Sheik's introduction in The Subspace Emissary

At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.

After being turned into trophies and kidnapped, Peach and Zelda are being held in cages in the Halberd, until they are freed by Meta Knight, Lucario, and Snake. Snake tells them to stay where they are, but Zelda transforms into Shiek and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While Fox is battling the Halberd in his Arwing, he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the Mr. Game & Watch copies onto the deck from the bridge, the Shadow Bugs forming together into Duon. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual Mr. Game & Watch appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.

Gallery

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Template:Main-external Template:Quote2 Sheik is now a separate character from Zelda in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from Super Smash Bros. Brawl; on the flipside, her overall damage output is toned down to a degree.

Gallery

Super Smash Bros. Ultimate

Template:Main-external Sheik returns in Super Smash Bros. Ultimate this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to Young Link and Toon Link's Triforce Slash and Cloud's Omnislash. Her outfit in this game resembles the Stealth Chest Guard and Stealth Tights from The Legend of Zelda: Breath of the Wild. As a result of Zelda's The Legend of Zelda: A Link Between Worlds-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow The Legend of Zelda fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.

Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.

Classic Mode route
Masquerade
Round Opponent(s) Rule Stage Song
1 Meta Knight Fountain of Dreams Forest Stage
2 Captain Falcon Big Blue Death Wind
3 Samus Norfair Opening/Menu - Metroid Prime
4 Roy Mushroom Kingdom U Underground Theme - Super Mario Land
5 Little Mac (wire-frame/hoodie costume) Boxing Ring Tunnel Theme - X-Scape
6 Mii Brawler ×2, Mii Swordfighter ×2, Mii Gunner ×2 Horde Battle Final Destination Meta Crystal
Final Master Hand, Crazy Hand (intensity 7.0 or higher) Final Destination Master Hand
Master Hand / Crazy Hand (intensity 7.0 or higher)
Audio samples
Audio.svg Super Smash Bros. Ultimate - One of Sheik's taunts. (Ayumi Fujimura, 2018)
File infoMedia:Sheik voice sample SSBU.oga
Help:MediaHaving trouble playing?

Appearances in other Mario-related media

Mario Golf

Sheik's name can be seen in both the Nintendo 64 and Game Boy Color versions of Mario Golf on the game scoreboard in Tournament mode.

Mario Artist: Paint Studio

Artwork of Sheik from The Legend of Zelda: Ocarina of Time can be used as a stamp in Mario Artist: Paint Studio.

Super Mario Maker

Pixel Character, in Super Mario Maker.

In Super Mario Maker, one of the 8-bit costumes Mario can receive from a Mystery Mushroom is Sheik, which can be unlocked either with a Sheik amiibo or by clearing 100 Mario Challenge on Normal difficulty. All of Sheik's sounds are from The Legend of Zelda: Ocarina of Time. The costume's transformation sound is the sound clip that plays when collecting an important item. Pressing +Control Pad up will have her turn into Zelda (using her sprite in this game based on The Legend of Zelda: Twilight Princess), which briefly plays "Zelda's Lullaby" as it would sound on Link's ocarina. The sound that plays when she jumps is her voice clip when throwing a Deku Nut before disappearing. The death tune is Sheik's theme, and when clearing a level, the theme in which Link initially meets Zelda plays.

Names in other languages

Language Name Meaning Notes
Japanese シーク[?]
Shīku
Sheik
Chinese 希克[?]
Xīkè
Sheik
German Shiek[?] -
Italian Sheik[?] -
Korean 시크[?]
Shikeu
Sheik
Russian Шейк
Шиик (Super Smash Bros. Ultimate)
[?]

Sheyk
Shiik
Sheik
Spanish (NOA) Sheik[?] -

Zelda

Zelda from Super Smash Bros. Ultimate
Zelda in Super Smash Bros. Ultimate
"Zelda" redirects here. For the WarioWare: D.I.Y. microgame, see Zelda (microgame).

Template:Quote2 Princess Zelda is a major character and the titular character of The Legend of Zelda series created by Nintendo. Many different incarnations of Zelda have existed throughout the course of the series, but they commonly share traits such as they all rule over the kingdom of Hyrule, and they all have the power of the Triforce of Wisdom within them. The plot of her series is that she and Link must protect the kingdom of Hyrule from Ganon and prevent him from obtaining the two pieces of the Triforce not inside him.

Though her series is named after her, the starring role in the games is Link. Zelda serves as more of the series' equivalent of Princess Peach, but she usually has active supporting roles in the plot, sometimes even being somewhat of a sidekick to Link, rather than being solely a damsel-in-distress. For example, in The Legend of Zelda: Ocarina of Time, Zelda disguises herself as her alter-ego Sheik to aid Link without revealing her true identity to him.

Super Smash Bros. series

Super Smash Bros. Melee

Template:Main-external Zelda is one of the newcomers introduced in Super Smash Bros. Melee. Her design is based upon her appearance as an adult in The Legend of Zelda: Ocarina of Time. She is a tall lightweight character with slow movement but powerful attacks.

Zelda's moveset mostly uses her magical abilities, while her special moves are mostly based on the spells Link can acquire in The Legend of Zelda: Ocarina of Time. Her neutral special move is Nayru's Love, which puts up a magical barrier that reflects attacks and damages opponents. Her side special is Din's Fire, which launches a fireball that explodes after a time; if the move is performed in the air, Zelda is left helpless immediately after the explosion. Her up special move is Farore's Wind, which causes her to disappear and reappear higher a distance away, being able to damage opponents with both the initial warp and her reappearance; Sheik also has a similar move for her up special move called Vanish. Finally, Zelda's down special is Transform, which causes Zelda to turn into Sheik, giving her a completely different moveset; however, taking damage while the move is in progress immediately cancels the transformation.

Zelda also appears in Stage 3 of Adventure Mode where she is fought on the second part.

Gallery

Super Smash Bros. Brawl

Template:Main-external Zelda returns as a default fighter for Super Smash Bros. Brawl. Her design in this game is based on her appearance in The Legend of Zelda: Twilight Princess. While Zelda's moveset has not been changed, her Final Smash is Light Arrow, which fires a Light Arrow that strikes any opponents in its path, even going through opponents' shields as well as any walls and obstacles. This Final Smash is shared with Sheik.

Zelda's attacks deal more damage and higher knockback than before, but her attacks' strongest hitboxes are smaller in size while her mobility remains abysmal.

The Subspace Emissary

Zelda and Peach were watching Mario and Kirby. However, at the arrival of the Halberd, both princesses ran down to assist them after the arrival of the Primid. However, Zelda is soon captured by Petey Piranha and put into a cage along with Peach. Kirby, who battles Petey Piranha, has the choice to rescue either Peach or Zelda.

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Zelda, Peach, and Kirby preparing to fight the Primids

If Zelda is not rescued, Wario appears and uses a Dark Cannon to transform her into a trophy and runs off with her. She is later seen on Wario's Cargo alongside Ness, who was also turned into a trophy by Wario shooting a Dark Cannon. However, King Dedede distracts Wario by turning Luigi into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. Link later spots Zelda on the Cargo before Dedede takes Mario and Pit, who were defeated by Link and Yoshi just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, Bowser arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).

If Zelda is rescued, she will team up with Kirby and escape the stadium the Warp Star right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the Arwing with Fox McCloud inside is also following the Halberd. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends Shadow Bugs which take over Zelda and clones her.

False Zelda takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the Subspace Army and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.

Regardless of whether or not she is rescued from Petey Piranha, she still ends up in the Halberd with Peach. Meta Knight soon arrives with Lucario and Solid Snake as his entourage, fighting off both False Zelda and False Peach before freeing the real princesses. Zelda then goes off on her own with Peach until they are united by Fox, Falco Lombardi, Lucario, and Snake to fight Duon and have Mr. Game & Watch join their team, and Meta Knight retakes the Halberd. She then goes into Subspace and finds Tabuu, but is turned into a trophy along with everyone else by him soon after, leaving it up to Kirby, revived by the badge from earlier, to revive her. If Kirby also rescued Link, then both of them will revive Ganondorf, who learns of Tabuu and joins the other heroes into the Great Maze.

Gallery

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Template:Main-external Zelda returns as a playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, retaining her appearance from The Legend of Zelda: Twilight Princess that was used in Super Smash Bros. Brawl. Although Sheik also returns, they are now completely separate characters who cannot transform into each other; her down special attack is instead Phantom Slash, which summons a Phantom from The Legend of Zelda: Spirit Tracks to charge forward and attack.

Gallery

Super Smash Bros. Ultimate

Template:Main-external Zelda returns in Super Smash Bros. Ultimate, as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from The Legend of Zelda: A Link to the Past, with elements from The Legend of Zelda: A Link Between Worlds. Like many other characters, Zelda is more expressive; in fact, she is given much more cheerful and energetic expressions compared to her predecessors. She also has a new Final Smash, which involves trapping opponents with the Triforce of Wisdom. Like her fellow The Legend of Zelda fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.

Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.

In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with Marth and Pit; she then tries to reflect Galeem's large laser attack along with Mewtwo, but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under Dharkon's control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with Young Link, Ganondorf, Sonic and Cloud.

Classic Mode route
Wisdom Prevails
Round Opponent(s) Rule Stage Song
1 Wario Great Plateau Tower Main Theme - The Legend of Zelda: Breath of the Wild
2 Bowser Skyloft Ballad of the Goddess
3 Mii Swordfighter (Yiga Clan outfit) ×5 Horde Battle Temple Temple Theme
4 Giant King K. Rool Bridge of Eldin Dark World (for 3DS / Wii U)
5 Dark Samus Gerudo Valley Hidden Mountain & Forest
6 Link (dark costume) ×2 Hyrule Castle Great Temple / Temple
Final Ganondorf
Ganon
Calamity Ganon Battle - Second Form
Death Mountain
Gallery

Appearances in other Mario-related media

DIC cartoons

The Legend of Zelda

The Legend of Zelda series received its own animated television series with The Legend of Zelda, produced by DiC Entertainment. It aired under the The Super Mario Bros. Super Show! syndication, with the animated Mario segments running Monday through Thursday, and being replaced by Zelda segments on Fridays. The Zelda segments still received an accompanying live-action Mario and Luigi short. The series revolved around Link and Princess Zelda protecting the Triforce of Wisdom from Ganon. Cynthia Preston (credited as Cyndy Preston) voiced Princess Zelda in the series.

Captain N: The Game Master
Zelda and Link
Princess Zelda, left of Link and Captain N in Captain N: The Game Master

Link and Zelda appear in Captain N: The Game Master, borrowing their appearance and personality from The Legend of Zelda television series. Cynthia Preston (credited as Cyndy Preston) returned to voice Princess Zelda in the series.

Mario Artist: Paint Studio

Young and adult artwork of Princess Zelda from The Legend of Zelda: Ocarina of Time can be used as a stamp in Mario Artist: Paint Studio.

Game & Watch Gallery 4

In Game & Watch Gallery 4, Zelda appears in the Zelda Game & Watch game, which is playable in the Museum after unlocking enough stars. This game is a remake of the Zelda Game & Watch game in which Link must battle monsters, including dragon bosses, in order to collect pieces of the Triforce and thus free Zelda.

StreetPass Mii Plaza

"Heroine" Puzzle Completed
Zelda in the "Nintendo Starlets" Puzzle Swap panel

Two incarnations of Zelda, each based on her respective appearances in The Legend of Zelda: Skyward Sword and The Legend of Zelda: The Wind Waker, appears on the Puzzle Swap panel "Nintendo Starlets" of the StreetPass Mii Plaza, alongside Princess Peach, Pauline and Rosalina.

Super Mario Maker

Zelda costume in Super Mario Maker.

Zelda appears as a Mystery Mushroom costume in Super Mario Maker. Zelda's costume can be unlocked by scanning her respective amiibo or randomly by completing the 100 Mario Challenge on Expert difficulty or higher. She retains her The Legend of Zelda: Twilight Princess appearance from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U in this game.

Additionally, costumes based on Sheik and Tetra are also available, both of which involve Zelda as part of their poses.

Portrayals

Zelda was originally voiced by Jun Mizusawa in her first three Super Smash Bros. appearances, matching her appearances in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Twilight Princess, but was replaced for the first time in series by Ayumi Fujimura in Super Smash Bros. Ultimate, who previously voiced her in The Legend of Zelda: A Link Between Worlds, applying a similar situation to what Link and Ganondorf received in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

On a side note, the opening cutscene for the World of Light in Ultimate marks the first time in the series where Zelda has fully spoken lines (quoted above). During this, she is voiced in the English release by Brandy Kopp, who also voiced Palutena starting from the previous game, in a similar vein to how Fox and Falco are dubbed exclusively in Smash Taunts in Super Smash Bros. Melee; thus making her one of the few characters to have two voice actors in one game.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゼルダ姫[?]
Zeruda Hime
Princess Zelda; referred to as simply「ゼルダ」in-game
Chinese (simplified) 塞尔达公主[?]
Sài'ěrdá Gōngzhǔ
Princess Zelda; referred to as simply "薩爾達" or "塞尔达" in-game, unlike Peach and Daisy
Chinese (traditional) 薩爾達公主[?]
Sài'ěrdá Gōngzhǔ
Princess Zelda; referred to as simply "薩爾達" or "塞尔达" in-game, unlike Peach and Daisy
Dutch Prinses Zelda[?] Princess Zelda
German Prinzessin Zelda[?] Princess Zelda
Greek Πριγκίπισσα Ζέλντα[?]
Prigipissa Zelda
Princess Zelda
Italian Principessa Zelda[?] Princess Zelda
Korean 젤다 공주[?]
Jelda Gongju
Princess Zelda
Portuguese Princesa Zelda[?] Princess Zelda
Russian Принцесса Зельда[?]
Printsessa Zelda
Princess Zelda
Spanish Princesa Zelda[?] Princess Zelda

Dr. Mario

Dr. Mario from Super Smash Bros. Ultimate
Dr. Mario in Super Smash Bros. Ultimate
Main article: Dr. Mario § Super Smash Bros. series|Dr. Mario § Super Smash Bros. series|Dr. Mario § Super Smash Bros. series

Dr. Mario appears as an unlockable fighter in all of his playable appearances in the Super Smash Bros. series.

Pichu

Pichu from Super Smash Bros. Ultimate
Pichu in Super Smash Bros. Ultimate

Template:Quote2 Pichu is an Electric-type Pokémon introduced in the games Pokémon Gold and Pokémon Silver. It is the pre-evolved form of Pikachu, the Pokémon mascot. It appears as a playable character in Super Smash Bros. Melee and Super Smash Bros. Ultimate and as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and is referenced in Palutena's Guidance regarding Pikachu in Super Smash Bros. for Wii U.

Super Smash Bros. Melee

Template:Main-external Pichu is a playable fighter in Super Smash Bros. Melee. It is an unlockable character, unlocked by beating Event Match 37: Legendary Pokémon, or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on Pokémon Stadium.

Pichu's moveset is similar to Pikachu's, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is Skull Bash, which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is Thunder, in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it does not give as much distance and does not deal damage.

Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by Satomi Kōrogi in both English and Japanese, who does its voice in the Pokémon anime.

Gallery

Super Smash Bros. Brawl

Pichu is one of the five Super Smash Bros. Melee fighters that did not return as a playable character in Super Smash Bros. Brawl (the other four being Dr. Mario, Young Link, Mewtwo, and Roy). However, the player can get a trophy of Pichu by clearing All-Star Mode without continuing.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Pichu appears once again as a collectible trophy in Super Smash Bros. for Nintendo 3DS, while it is referenced in Palutena's Guidance regarding Pikachu in Super Smash Bros. for Wii U.

Super Smash Bros. Ultimate

Template:Main-external Pichu, after being absent as a playable character in every Super Smash Bros. game since Super Smash Bros. Melee, returns as an unlockable playable fighter in Super Smash Bros. Ultimate. Like all other fighters in the game, it has a Final Smash. Pichu's Final Smash, Volt Tackle, functions similarly to Pikachu's identically named move, although Pichu's version does recoil damage to itself, but it is also stronger. Pichu gains a new on-screen appearance and two new taunts, and Pichu can speak during some animations.

Compared to its appearance in Super Smash Bros. Melee, Pichu is faster, its aerial attacks have less landing lag, its short hop timing is reduced, it is heavier, its moveset has attacks that knock opponents back farther, many of its attacks deal more damage to opponents, and it does less damage to itself with electrical attacks (said attacks now cause around 0.4% damage each as opposed to 1–6%). Some of Pichu's attacks, however, are weakened.

Classic Mode route

Lightweight Fracas
Round Opponent(s) Rule Stage Song
1 Jigglypuff Pokémon Stadium 2 Pokémon Center - Pokémon Red / Pokémon Blue
2 Squirtle Peach's Castle Road to Viridian City - Pokémon Red / Pokémon Blue
3 Mr. Game & Watch Skyworld Underworld
4 Olimar Pilotwings Light Plane
5 Kirby, Meta Knight Free-for-All Skyloft Butter Building (for 3DS / Wii U)
6 Mewtwo Prism Tower Pokémon Red / Pokémon Blue Medley
Final Master Hand, Crazy Hand (intensity 7.0 or higher) Final Destination Master Hand
Master Hand / Crazy Hand (intensity 7.0 or higher)

Audio samples

Audio.svg Super Smash Bros. Ultimate - One of Pichu's taunts. (Satomi Kōrogi, 2018)
File infoMedia:Pichu voice sample.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese ピチュー[?]
Pichū
From「ピカピカ」(pikapika, onomatopoeia for sparkling),「チューチュー」(chūchū, onomatopoeia for squeaking mice), and「プチ」(puchi, "little")
Chinese 皮丘[?]
Píqiū
Pichu
Italian Pichu[?] Pichu
Korean 피츄[?]
Pichyu
Pichu
Russian Пичу[?]
Pichu
Pichu
Spanish Pichu[?] Adaptation from Pichū

Falco

Falco from Super Smash Bros. Ultimate
Falco in Super Smash Bros. Ultimate
“Personally, I prefer the air!”
Falco Lombardi, Super Smash Bros. Brawl

Falco Lombardi is one of the main protagonists of the Star Fox series, the "ace pilot" of the team Star Fox and, due to his flying skills, the friendly rival of team leader Fox McCloud. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.

Shigeru Miyamoto named Falco after Paul Lombardi, the special effects coordinator of the 1993 Super Mario Bros. film, in gratitude for the work he did on the film.[citation needed]

Super Smash Bros. series

Super Smash Bros. Melee

Template:Main-external Falco is a playable fighter in Super Smash Bros. Melee. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on Battlefield. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for Star Fox Adventures.

Falco's moves are exactly the same as Fox's, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but is not rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.

Falco also appears in Stage 6 of Adventure Mode. In this, he, Slippy, and Peppy will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.

Gallery
Audio samples
Audio.svg Super Smash Bros. Melee - "Mission complete!" - Winning a versus match. (Hisao Egawa, 2001)
File infoMedia:Falco voice sample SSBM.oga
Help:MediaHaving trouble playing?

Super Smash Bros. Brawl

Template:Main-external Falco returns as an unlockable character in Super Smash Bros. Brawl. To unlock him, the player must to play 50 Brawl matches, complete 100-Man Brawl, or having him join the party in The Subspace Emissary after clearing The Swamp; using one of the former two methods the player must then beat him on Lylat Cruise to unlock him. His design has been changed, appearing more similarly to his appearance in Star Fox Command rather than Star Fox 64, and is now voiced by Dex Manley for the English version.

Falco's moveset has been altered for this game, differentiating him further from Fox. He kicks his Reflector forward rather than holding it in place, and his Falco Phantasm travels as far as Fox Illusion. His Final Smash is the Landmaster, in which he summons one of the vehicles to drive and attack opponents. Compared to Fox's Landmaster, this vehicle has weaker shots and battering damage, but a stronger barrel roll with less knockback, and the cannon shots deal more damage when opponents are standing on it. It also flies faster than Fox's, though it is the slowest on the ground.

Falco also has a Smash Taunt on the Lylat Cruise stage as well as on the returning Corneria stage.

The Subspace Emissary
Falco's snapshot in The Subspace Emissary

In the Subspace Emissary, he appears after Bowser shoots Diddy Kong (and uses him and some Shadow Bugs to create False Diddy Kong) and almost shoots Fox McCloud. Falco comes in with Arwing and jumps out with his guns to shoot and destroy Bowser's Dark Cannon (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him Donkey Kong has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his Arwing so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with Captain Olimar and Captain Falcon) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.

After this, he wasn't seen again until the battle at the Battleship Halberd Bridge, where he joins Fox, Princess Peach, Princess Zelda, Lucario, and Solid Snake in defeating Duon. Once all of the teams unite, they enter Subspace, where they are defeated by Tabuu, with Falco being among the victims. King Dedede, however, comes to his aid with the help of Luigi and Ness, who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at the Great Maze once and for all.

Gallery
Audio samples
Audio.svg Super Smash Bros. Brawl - "Personally, I prefer the air." - Falco summoning the Landmaster. (Dex Manley, 2008)
File infoMedia:Falco voice sample SSBB.oga
Help:MediaHaving trouble playing?

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Template:Main-external Falco returns as a playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, his moveset and appearance being largely unchanged from his Super Smash Bros. Brawl incarnation, though he is now voiced in English by Mark Lund, who voiced Falco in Star Fox 64 3D, and reprised his role in Star Fox Zero and Starlink: Battle for Atlas. In the Nintendo 3DS version, Falco is unlocked by either completing Classic Mode without the use of continues or by playing 20 matches, then defeating Falco in a 1-stock match on the Corneria stage. In the Wii U version, he is unlocked by either completing Classic Mode for the first time or by playing 10 matches, then defeating Falco in a 1-stock match on the Orbital Gate Assault stage.

Falco once again has Smash Taunts on the returning Corneria stage in Super Smash Bros. for Nintendo 3DS, and the returning Lylat Cruise stage in Super Smash Bros. for Wii U. Falco also appears during the conversations on Orbital Gate Assault.

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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U

Super Smash Bros. Ultimate

Template:Main-external Falco returns as an unlockable playable character in Super Smash Bros. Ultimate, this time more closely resembling his appearance in Star Fox Zero. Compared to the previous installment, Falco receives improvements, such as increased mobility, decreased landing lag on his aerial attacks, faster special moves, and greater ability to knock opponents back for many of his attacks. However, Falco's damage output is slightly toned down overall. He has a new Final Smash, involving him leading an "unorthodox formation" of Arwings. Mark Lund reprises his role as Falco, though with newly recorded voice clips, such as saying "Come on!" rather than "Get some!" for his side taunt.

Several of Falco's attacks have names: down tilt is Tail Cutter; standard aerial is Spinning Falco Chop; and down aerial is Corkscrew Meteor.

Classic Mode route
Soar above the Darkness
Round Opponent(s) Stage Song
1 Dark Samus Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
2 Dark Pit Reset Bomb Forest Dark Pit's Theme
3 Link (dark costume), Toon Link (dark costume) Bridge of Eldin Dark World (for 3DS / Wii U)
4 Lucas (gray costume) New Pork City Porky's Theme
5 Captain Falcon (Blood Falcon costume) Port Town Aero Dive Devil's Call in Your Heart
6 Giant Mr. Game & Watch Find Mii Flat Zone
Final Master Hand (intensity 7.0 or higher), Crazy Hand Final Destination Crazy Hand
Master Hand / Crazy Hand (intensity 7.0 or higher)
Gallery
Audio samples
Audio.svg Super Smash Bros. Ultimate (Japanese) - One of Falco's taunts. (Kōsuke Takaguchi, 2018)
File infoMedia:Falco voice sample SSBU JP.oga
Audio.svg Super Smash Bros. Ultimate (English) - "Hands off my prey!" - One of Falco's taunts. (Mark Lund, 2018)
File infoMedia:Falco voice sample SSBU EN.oga
Help:MediaHaving trouble playing?

Appearances in other Mario-related media

Club Nintendo

Starfox-cn.png

Falco makes a brief appearance in the German Club Nintendo magazine comic "Super Mario: Verloren in der Zeit". He is watching the Olympics together with Fox and Peppy.

Mario Artist: Paint Studio

A 3D render of Falco from Star Fox 64 can be used like a stamp in Mario Artist: Paint Studio.

Nintendo Monopoly

Falco appears in the 2006 version of Nintendo Monopoly, where he takes the place of Vermont Avenue. He costs $100. In the 2010 version, he is replaced with K.K. Slider from the Animal Crossing series.

Super Mario Maker

Falco appears as a Costume in Super Mario Maker. Falco's costume can be unlocked by scanning his respective amiibo or randomly by completing the 100 Mario Challenge on expert difficulty. His sound clip from the original SNES Star Fox game is used when the player uses the Falco costume.

Quotes

  • "Mission complete!" — Super Smash Bros. Melee
  • "Hands off my prey!" — Super Smash Bros. Melee (Japanese), Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate
  • "Piece of cake!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate
  • "Don't try me!" — Super Smash Bros. Brawl
  • "You aren't worth the trouble!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
  • "Had enough already?!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
  • "You're off your game, Fox!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
  • "Get some!" — Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
  • "Sorry, gotta jet!" — Super Smash Bros. Ultimate
  • "Showtime!"Super Smash Bros. Ultimate
  • "We've got multiple bogies inbound!" — Super Smash Bros. Ultimate
  • "Time for a little payback!" — Super Smash Bros. Ultimate

Names in other languages

Language Name Meaning Notes
Japanese ファルコ・ランバルディ[?]
Faruko Ranbarudi
Falco Lombardi
Chinese 法爾科・蘭巴帝[?]
Fǎěrkē Lánbādì
Falco Lombardi
Korean 팔코 람바디[?]
Palko Rambadi
Falco Lombardi
Russian Фалько Ломбарди[?]
Falko Lombardi
Falco Lombardi
Spanish Falco Lombardi[?] -

Marth

Marth from Super Smash Bros. Ultimate
Marth in Super Smash Bros. Ultimate
“I live to fight again!”
Marth, Super Smash Bros. Ultimate

Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. He is the prince of Altea and the wielder of the legendary Falchion. He is one of the playable characters from the Fire Emblem series to appear in the Super Smash Bros. series, along with Roy, Ike, Robin, Lucina, Corrin, Chrom, and Byleth.

Super Smash Bros. series

Super Smash Bros. Melee

Template:Main-external

Marth in Super Smash Bros. Melee

Marth first appears in the Super Smash Bros. series in Super Smash Bros. Melee as an unlockable character. His design in this title is based upon the one used in Fire Emblem: Mystery of the Emblem. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before Super Smash Bros. Melee. As such, he and Roy were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America[1], helping to introduce Fire Emblem to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by Hikaru Midorikawa, reprising his role from the Japanese release of the Fire Emblem: Mystery of the Emblem OVA.

Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air. Finally, his down special is Counter, in which Marth delivers a counterattack when hit.

Super Smash Bros. Brawl

Template:Main-external

Artwork of Marth from Super Smash Bros. Brawl.
Marth's artwork, from Super Smash Bros. Brawl
Marth

Marth also appears in Super Smash Bros. Brawl, alongside fellow Fire Emblem character Ike. He is the only character whose back is turned at the camera when facing right and whose front faces the camera when facing left. All other characters do the opposite. This is perhaps in reference to how the player characters are oriented in the first eight games of the Fire Emblem series, with the players on the right side of the screen facing left during the normal fight scenes. Marth is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in The Subspace Emissary. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.

Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a Final Smash: Critical Hit, a single powerful hit that deals fatal knockback to whoever it hits. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.

The Subspace Emissary

Marth is seen standing over a castle, looking down at the desert, and sees a Subspace Bomb exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some Primids along the way. As he finally approaches the Subspace Bomb-made hole, Meta Knight comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.

Marth's snapshot in The Subspace Emissary

The swordsmen begin cutting Primids in half, swiftly realizing that they are fighting for the same causing, and eventually end up back-to-back as they continue to fight off the Primid horde. As they eventually charge and begin beating back the swarm of Primids, Ike happens upon the scene and manages to stop the Ancient Minister from dropping another Subspace Bomb. The trio of warriors then pursue him until he manages to get away.

Later, Marth and the others discover a strange tank in the middle of The Wilds. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be Galleom. After Galleom's initial defeat, it tries to get away, but ends up falling into The Ruined Hall. It eventually emerges carrying Lucas and the Pokémon Trainer into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.

Marth and his companions eventually arrive at the foot of the Glacial Peak, where they find Meta Knight's ship, the Halberd, attacking the Great Fox. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the Ice Climbers fall to where Marth and his team are, and are faced with more Primids until the group of Mario, Link, Yoshi, Kirby, and Pit intervene.

Eventually, every character comes together to track down the evil's source in Subspace, discovering that Tabuu is the entity behind the Subspace Army. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, King Dedede had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with Luigi and Ness using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.

Super Smash Bros. for Nintendo 3DS / Wii U

Template:Main-external

Artwork of Marth from Super Smash Bros. for Nintendo 3DS / Wii U
Marth in Super Smash Bros. for Nintendo 3DS / Wii U (no shadow)
Marth on the boxart of Super Smash Bros. for Nintendo 3DS
Marth's cover art for Super Smash Bros. for Nintendo 3DS

Marth is also a playable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He is one of the several unlockable characters from Super Smash Bros. Brawl who was made a starting character for these games, with the others being Luigi, Toon Link, Lucario, Sonic, Captain Falcon, Ness (Wii U version only), Ganondorf (Wii U version only), and Jigglypuff (Wii U version only). Marth's appearance has been updated, incorporating elements from Fire Emblem: Shadow Dragon and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another Fire Emblem character, Lucina, shares a similar moveset with Marth.

Gallery

Super Smash Bros. Ultimate

Template:Main-external Marth returns as an unlockable playable character in Super Smash Bros. Ultimate, as with all previous characters. Unlike his previous Super Smash Bros. appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game Code Name: S.T.E.A.M. and a few of the dubbed Fire Emblem games that followed and reprises his role in Ultimate, providing newly recorded voice clips for the overseas release. His voice actor in the previous games, Hikaru Midorikawa, continues voicing Marth exclusively in the Japanese version of the game, with his voice clips also re-recorded, rather than reusing his voice clips from the previous games. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.

On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments.

In the World of Light, Marth is seen when the fighters opposes Galeem for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside Mario, Villager and Sheik. A puppet fighter of Marth, alongside one of Meta Knight, is shown battling Link during Hero's reveal trailer.

Classic Mode route

Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an Earth Dragon in Shadow Dragon and the Blade of Light.

A Kingdom of Dragons
Round Opponent(s) Rule Stage Song
1 Giant Charizard Castle Siege Story 5 Meeting
2 Yoshi ×5 Horde Battle Arena Ferox Under This Banner
3 Giant King K. Rool Bridge of Eldin Fire Emblem: Mystery of the Emblem Medley
4 Mii Gunner ×4, Mii Brawler, Mii Swordfighter Horde Battle Castle Siege Advance
5 Giant Ridley Gerudo Valley Lords-Showdown
6 Corrin (male), Corrin (female) Coliseum Lost in Thoughts All Alone
Final Rathalos Roar/Rathalos
Gallery
Audio samples
Audio.svg Super Smash Bros. Ultimate - "Minna, miteite kure! (Everyone, watch over me!)" - Marth's signature taunt. (Hikaru Midorikawa, 2018)
File infoMedia:Marth voice sample JP.oga
Audio.svg Super Smash Bros. Ultimate - "The day is mine!" - Winning a versus match. (Yuri Lowenthal, 2018)
File infoMedia:Marth voice sample EN.oga
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Appearances in other Mario-related media

Marth, in Super Mario Maker.

Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his Super Smash Bros. for Nintendo 3DS / Wii U appearance and uses sound effects taken from the original Fire Emblem: Shadow Dragon and the Blade of Light.

Quotes

English

  • "Keep your eyes open!"
  • "This is it!"
  • "I won't lose!"
  • "The day is mine!"
  • "I live to fight again!"
  • "I cannot afford to lose!"
  • "My turn!"
  • "Predictable!"
  • "Nice try!"
  • "We'll each need to take down about ten." (Adventure Mode: World of Light)

Names in other languages

Language Name Meaning Notes
Japanese マルス[?]
Marusu
Officially "Marth", but alternatively "Mars". See: Marth's etymology.
Chinese 馬爾斯 (Traditional)
马尔斯 (Simplified)
[?]

Mǎ'ěrsī
Mars
Korean 마르스[?]
Mareuseu
Mars
Russian Марс[?]
Mars
From the Japanese name.
Spanish Marth[?] -
  1. ^ IGN.com (Accessed on 9-16-08)