Unseen: Difference between revisions

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{{more images|On-field effect}}
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'''Unseen''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Ethering]]. It turns the Hero [[invisible]], preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreed by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns.
'''Unseen''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Ethering]]. It turns the Hero [[invisible]], preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreased by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns.


==Statistics==
==Statistics==

Revision as of 09:30, March 12, 2023

Template:More images Unseen is a Spark Power ability in Mario + Rabbids Sparks of Hope, used in battle by the Spark Ethering. It turns the Hero invisible, preventing enemies from targeting them directly, but are still vulnerable to damage and Super Effects. Initially, duration for Unseen lasts only one turn but increases to two when Ethering's LVL reaches 3. Likewise, the cooldown lasts for six turns but is decreased by one turn when Ethering reaches LVLs 2, 4, and 5—to a minimum of three turns.

Statistics

Unseen icon from Mario + Rabbids Sparks of Hope Unseen
Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns
Spark LVL Description +LVL upgrade bonus
1 The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. (6 turns)
2 The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. (5 turns) -1 Turn (Cooldown) (6 ► 5)
3 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (5 turns) +1 Turn (Duration) (1 ► 2)
4 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (4 turns) -1 Turn (Cooldown) (5 ► 4)
5 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. (3 turns) -1 Turn (Cooldown) (4 ► 3)

Names in other languages

Language Name Meaning Notes
Italian Non c'è più[?] It's no more