List of Mario + Rabbids Sparks of Hope Spark statistics: Difference between revisions
Line 872: | Line 872: | ||
|bonus3=Increases any Healing received by 20%. | |bonus3=Increases any Healing received by 20%. | ||
|bonus4=Increases any Healing received by 25%. | |bonus4=Increases any Healing received by 25%. | ||
|bonus5= | |bonus5=Increases any Healing received by 30%. | ||
|powerup2=Summoned Squashette +10% DMG (420 → 462) | |powerup2=Summoned Squashette +10% DMG (420 → 462) | ||
|powerup3=Summoned Squashette +10% DMG (420 → 504) | |powerup3=Summoned Squashette +10% DMG (420 → 504) | ||
Line 880: | Line 880: | ||
|bonusup3=+5% Healing Restored (115% → 120%) | |bonusup3=+5% Healing Restored (115% → 120%) | ||
|bonusup4=+5% Healing Restored (120% → 125%) | |bonusup4=+5% Healing Restored (120% → 125%) | ||
|bonusup5= | |bonusup5=+5% Healing Restored (125% → 130%) | ||
|world=[[File:M+RSOH-BarrendaleMesa-Icon.png|17px]] [[Barrendale Mesa]] | |world=[[File:M+RSOH-BarrendaleMesa-Icon.png|17px]] [[Barrendale Mesa]] | ||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Revision as of 17:02, February 20, 2023
This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.
Overview
Each Spark has two abilities that is bestowed on the Hero that equips it: an active ability called a Power that a Hero can use in battle as a menu selection, and a passive ability called a Bonus. Powers are unique to each Spark while some Sparks may have the same Bonus. The player can improve both of a Spark's abilities at once by raising its levels.
Level up progressions
All Sparks require the same amount of XP upon level up. Each button press with to feed Star Bits to a Spark uses 10 Star Bits for 10 XP. Using a Star Potion for a Spark automatically raises its LVL. Spark levels are unlocked when the Heroes' LVLs reachs a certain numbers.
LVL | XP | XP required | Heroes LVL requirement |
---|---|---|---|
1 | 0 | 100 | — |
2 | 100 | 200 | — |
3 | 300 | 350 | 9 |
4 | 650 | 550 | 15 |
5 | 1,200 | — | 21 |
List of Sparks
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power.
Starburst
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Allies within range deal 20% more damage with attacks and movement abilities. | — | ||||
2 | Allies within range deal 30% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
3 | Allies within range deal 40% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
4 | Allies within range deal 50% more damage with attacks and movement abilities. | |||||
5 | Allies within range deal 60% more damage with attacks and movement abilities. | |||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | |||||
4 | Incoming physical damage is reduced by 30%. | |||||
5 | Incoming physical damage is reduced by 35%. | |||||
Location | ||||||
![]() |
Reflector
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | 20% of damage intended for the Hero is redirected towards the enemy. | — | ||||
2 | 30% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
3 | 40% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
4 | 50% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
5 | 60% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
![]() |
Pyrostar
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Exosphere
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range take -25% less damage, including Super Effects. [1 turn] | — | ||||
2 | Allies within range take -35% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
3 | Allies within range take -45% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
4 | Allies within range take -45% less damage, including Super Effects. [2 turns] | +1 Turn (Duration) | ||||
5 | Allies within range take -55% less damage, including Super Effects. [2 turns] | -10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
![]() |
Aquanox
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | ||||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Toxiquake
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of ![]() ![]() |
— | ||||
2 | +10% DMG (0% → 10%) | |||||
3 | +10% DMG (10% → 20%) | |||||
4 | Casts 3 shockwaves of ![]() ![]() |
+10% DMG (20% → 30%) | ||||
5 | +10% DMG (30% → 40%) | |||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Electrodash
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the ![]() |
— | ||||
2 | All Dashes are charged with the ![]() |
+10% DMG | ||||
3 | All Dashes are charged with the ![]() |
+10% DMG | ||||
4 | All Dashes are charged with the ![]() |
+15% DMG | ||||
5 | All Dashes are charged with the ![]() |
+15% DMG | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Aquadash
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the ![]() |
— | ||||
2 | All Dashes are charged with the ![]() |
+10% DMG | ||||
3 | All Dashes are charged with the ![]() |
+10% DMG | ||||
4 | All Dashes are charged with the ![]() |
+15% DMG | ||||
5 | ||||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Screech
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 9/11/13/15/17m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are repelled from the Hero's position. [Range: 9m] | — | ||||
2 | Enemies within range are repelled from the Hero's position. [Range: 11m] | |||||
3 | Enemies within range are repelled from the Hero's position. [Range: 13m] | |||||
4 | Enemies within range are repelled from the Hero's position. [Range: 15m] | |||||
5 | Enemies within range are repelled from the Hero's position. [Range: 17m] | |||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
![]() |
Cryobolide
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Ethering
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns |
+LVL upgrade bonus | ||||
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns] | — | ||||
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | -1 Turn (Cooldown) | ||||
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | +1 Turn (Duration) | ||||
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] | -1 Turn (Cooldown) | ||||
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] | -1 Turn (Cooldown) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
![]() |
Electroid
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Pyrogeddon
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the ![]() ![]() |
— | ||||
2 | +10% DMG (0% → 10%) | |||||
3 | Meteors with the ![]() ![]() |
+10% DMG (10% → 20%) | ||||
4 | +10% DMG (20% → 30%) | |||||
5 | ||||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Zephystar
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Regenesis
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns |
+LVL upgrade bonus | ||||
1 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns] | — | ||||
2 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] | -1 Turn (Cooldown) | ||||
3 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] | Regen +10% HP | ||||
4 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] | +1 turn (Duration) | ||||
5 | Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] | Regen +10% HP | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
![]() |
Vampdash
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes deal ![]() |
— | ||||
2 | All Dashes deal ![]() |
+10% DMG | ||||
3 | All Dashes deal ![]() |
+10% DMG | ||||
4 | All Dashes deal ![]() |
+10% DMG | ||||
5 | All Dashes deal ![]() |
+10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
![]() |
Glitter
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 11m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are pulled towards the Hero's position. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Location | ||||||
![]() |
Zephyrquake
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of ![]() ![]() |
— | ||||
2 | +10% DMG (0% → 10%) | |||||
3 | +10% DMG (10% → 20%) | |||||
4 | Casts 3 shockwaves of ![]() ![]() |
+10% DMG (20% → 30%) | ||||
5 | +10% DMG (30% → 40%) | |||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Electrogeddon
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the ![]() ![]() |
— | ||||
2 | +10% DMG (0% → 10%) | |||||
3 | +10% DMG (10% → 20%) | |||||
4 | Meteors with the ![]() ![]() |
+10% DMG (20% → 30%) | ||||
5 | +10% DMG (30% → 40%) | |||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Vampastra
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks deal ![]() |
— | ||||
2 | All weapon-based attacks deal ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks deal ![]() |
+10% Weapon DMG Usage | ||||
4 | All weapon-based attacks deal ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks deal ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
![]() |
Zephyrdash
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the ![]() |
— | ||||
2 | All Dashes are charged with the ![]() |
+10% DMG | ||||
3 | All Dashes are charged with the ![]() |
+10% DMG | ||||
4 | All Dashes are charged with the ![]() |
+15% DMG | ||||
5 | ||||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
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Wildclaw Master
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Wildclaw ally with 1360 HP. Its claw attack deals 680 damage. | — | ||||
2 | Summoned Wildclaw +10% DMG (735 → 808) | |||||
3 | Summoned Wildclaw +20% DMG (735 → 881) | |||||
4 | Summoned Wildclaw +30% DMG (735 → 954) | |||||
5 | Summoned Wildclaw +30% DMG (735 → 1027) | |||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
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Aquaquake
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | — | |||||
2 | +10% DMG (0% → 10%) | |||||
3 | +10% DMG (10% → 20%) | |||||
4 | +10% DMG (20% → 30%) | |||||
5 | +10% DMG (30% → 40%) | |||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Pulser
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 11m - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range are Revived with 30% of their max HP. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | — | |||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Location | ||||||
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Oozer Master
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns an Oozer ally with 1050 HP. Its Ooze ![]() ![]() ![]() |
— | ||||
2 | Summoned Oozer +10% DMG (525 → 577) | |||||
3 | Summoned Oozer +20% DMG (525 → 629) | |||||
4 | Spawns an Oozer ally with 1050 HP. Its Ooze ![]() ![]() ![]() |
Summoned Oozer +30% DMG (525 → 681) | ||||
5 | Summoned Oozer +40% DMG (525 → 733) | |||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
![]() |
Toxicomet
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the ![]() |
— | ||||
2 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the ![]() |
+10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Cryogeddon
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the ![]() ![]() |
— | ||||
2 | +10% DMG (0% → 10%) | |||||
3 | +10% DMG (10% → 20%) | |||||
4 | Meteors with the ![]() ![]() |
+10% DMG (20% → 30%) | ||||
5 | +10% DMG (30% → 40%) | |||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by ![]() |
— | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by ![]() |
-5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by ![]() |
-5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by ![]() |
-5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by ![]() |
-5% DMG | ||||
Location | ||||||
![]() |
Gargantu-fan
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Rabbid Kong creates a wave in all directions that deals 634-634 damage and sends enemies bouncing. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
![]() |
Scoper Master
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Cooldown: ? turns |
+LVL upgrade bonus | ||||
1 | — | |||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
![]() |
Squashette Master
![]() | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | ![]() Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Squashette ally with 1760 HP. When jumping on enemies, the wave generated upon landing deals 420 Gust ![]() |
— | ||||
2 | Summoned Squashette +10% DMG (420 → 462) | |||||
3 | Summoned Squashette +10% DMG (420 → 504) | |||||
4 | Summoned Squashette +10% DMG (420 → 546) | |||||
5 | Summoned Squashette +10% DMG (420 → 588) | |||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% → 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% → 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% → 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% → 130%) | ||||
Location | ||||||
![]() |
Names in other languages
Powers
Language | Name | Meaning |
---|---|---|
Japanese | Nōryoku |
Ability |
Turbocharge
Language | Name | Meaning |
---|---|---|
Japanese | パワーアップ Pawā Appu |
Power Up |
Reflect
Language | Name | Meaning |
---|---|---|
Japanese | リフレクショット Rifurekushotto |
Reflecshot |
Burn Attack
Language | Name | Meaning |
---|---|---|
Japanese | メラメラオーラ Meramera Ōra |
Meramera Aura; 「メラメラ」 (meramera) a Japanese onomatopoeia for something flaring up |
Fortify
Language | Name | Meaning |
---|---|---|
Japanese | チームプロテクト Chīmu Purotekuto |
Team Protect |
Splash Attack
Language | Name | Meaning |
---|---|---|
Japanese | ザブーンオーラ Zabūn Ōra |
Zabūn Aura; [ざぶん] (zabun, an onomatopoeia for "plop" or "splash") with with「ブ」elongated |
Shock Dash
Language | Name | Meaning |
---|---|---|
Japanese | ビリビリスライディング Biribiri Suraidingu |
Biribiri Sliding; [ビリビリ] (biribiri) an onomatopoeia for something akin to an electric shock |
Bonuses
Language | Name | Meaning |
---|---|---|
Japanese | ボーナス Bōnasu Kōka |
Bonus Effect |
Physical Protector
Language | Name | Meaning |
---|---|---|
Japanese | ぶつりプロテクター Butsuri Purotekutā |
Physical Protector |
Attack Master
Language | Name | Meaning |
---|---|---|
Japanese | 攻撃マスター Kōgeki Masutā |
Attack Master |
Burn Protector
Language | Name | Meaning |
---|---|---|
Japanese | ファイアプロテクター Faia Purotekutā |
Fire Protector |
Athlete
Language | Name | Meaning |
---|---|---|
Japanese | アスリート Asurīto |
Athlete |
Splash Protector
Language | Name | Meaning |
---|---|---|
Japanese | スプラッシュプロテクター Supurasshu Purotekutā |
Splash Protector |
Shock Protector
Language | Name | Meaning |
---|---|---|
Japanese | エレキプロテクター Ereki Purotekutā |
Elec Protector |