Surviving Chills: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(Added enemies.)
Tag: Mobile edit
Line 12: Line 12:
==Battle==
==Battle==
In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and [[Squasher]]s. A few of said enemies are at the start of the battle. During the battle, indestructible [[Darkmess portal]]s containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won.
In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and [[Squasher]]s. A few of said enemies are at the start of the battle. During the battle, indestructible [[Darkmess portal]]s containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won.
==Enemies==
*[[Ghostly Walker]]s
*[[Squasher]]s


==Names in other languages==
==Names in other languages==

Revision as of 16:25, February 13, 2023

Mario + Rabbids Sparks of Hope battle
Surviving Chills
The Surviving Chills battle in Mario + Rabbids Sparks of Hope
World Pristine Peaks
Quest icon from Mario + Rabbids Sparks of Hope Quest Who You Gonna Call?
Objective Defeat All objective icon from Mario + Rabbids Sparks of Hope Survive (6 turns)
XP icon from Mario + Rabbids Sparks of Hope XP 140
Coins icon from Mario + Rabbids Sparks of Hope Coins 115
Star Bits icon from Mario + Rabbids Sparks of Hope Star Bits 310

Surviving Chills is a battle in Mario + Rabbids Sparks of Hope, located on the planet Pristine Peaks. It is part of the Side Quest Who You Gonna Call?, in which the heroes must defeat a Ghostly Walker blocking a path to a treasure chest that contains the Speedway Sharpshooter for Luigi. This Ghostly Walker is close to the Pristine Peaks Secret Zone. The Ghostly Walker starts at LVL 17, but can reach higher levels to match the player's level.

Battle

In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and Squashers. A few of said enemies are at the start of the battle. During the battle, indestructible Darkmess portals containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won.

Enemies

Names in other languages

Language Name Meaning Notes