Surviving Chills: Difference between revisions
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==Battle== | ==Battle== | ||
In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and [[Squasher]]s. A few of said enemies are at the start of the battle. During the battle, indestructible [[Darkmess portal]]s containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won. | In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and [[Squasher]]s. A few of said enemies are at the start of the battle. During the battle, indestructible [[Darkmess portal]]s containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won. | ||
==Enemies== | |||
*[[Ghostly Walker]]s | |||
*[[Squasher]]s | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 16:25, February 13, 2023
Mario + Rabbids Sparks of Hope battle | |
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Surviving Chills | |
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World | Pristine Peaks |
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Who You Gonna Call? |
Objective | ![]() |
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Surviving Chills is a battle in Mario + Rabbids Sparks of Hope, located on the planet Pristine Peaks. It is part of the Side Quest Who You Gonna Call?, in which the heroes must defeat a Ghostly Walker blocking a path to a treasure chest that contains the Speedway Sharpshooter for Luigi. This Ghostly Walker is close to the Pristine Peaks Secret Zone. The Ghostly Walker starts at LVL 17, but can reach higher levels to match the player's level.
Battle
In this battle, the heroes must survive for 6 turns, against Ghostly Walkers and Squashers. A few of said enemies are at the start of the battle. During the battle, indestructible Darkmess portals containing Ghostly Walkers will appear, which may result in an army of Ghostly Walkers. After 6 turns have passed, the battle is won.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
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