Lone Wolf: Difference between revisions
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**'''Weak:''' Burn | **'''Weak:''' Burn | ||
**'''Resistant:''' Frostbite | **'''Resistant:''' Frostbite | ||
*'''Attack''' | |||
**'''Longshooter''' | |||
***''Fires a single long-range projectile with a flat trajectory.'' | |||
*'''Technique''' | |||
**'''Evil Sight''' (2 turn cooldown) | |||
***''Any target moving within the bearer's line of sight and within range are successfully attacked.'' | |||
*'''Movement''' | |||
**'''Climb x1''' | |||
***''Quickly climb to high ground.'' | |||
===[[Memory]] bio=== | ===[[Memory]] bio=== |
Revision as of 12:02, February 9, 2023
Lone Wolf | |
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First appearance | Mario + Rabbids Sparks of Hope (2022) |
Variant of | Scoper |
- “Oh, and try not to move in front of those Lone Wolves when they're using their Evil Sight power. If you do and you're in range, they'll shoot you immediately.”
- —Ethering, Mario + Rabbids Sparks of Hope
Lone Wolves are variants of Scopers that appear as enemies in Mario + Rabbids Sparks of Hope, first encountered in Pristine Peaks. Like Scopers, Lone Wolves are long range enemies that are weak to Burn and resist Frostbite, as well as being able to climb to higher ground, however they only fire one shot on their turn, and can also use a reaction shot technique to attack heroes when they move during their turn or if they are inflicted with Burn, Splash or Gust. The range of their reaction shot is indicated from a giant red dotted circle around them.
Unlike Scopers, Lone Wolves are gray rather than black, and they wear a red handkerchief around their neck and a camo green eyepatch with a red lens.
Profiles
Tacticam analysis
- Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range.
- Weak: Burn
- Resistant: Frostbite
- Attack
- Longshooter
- Fires a single long-range projectile with a flat trajectory.
- Longshooter
- Technique
- Evil Sight (2 turn cooldown)
- Any target moving within the bearer's line of sight and within range are successfully attacked.
- Evil Sight (2 turn cooldown)
- Movement
- Climb x1
- Quickly climb to high ground.
- Climb x1
Memory bio
- LONE WOLVES
Cursa's cunning is endless. If I were not an AI, my studies would quickly give way to emotion.
These long range threats climb quickly to high elevations to achieve tactical advantages, and make use of a special attack triggered by movement. They have a sensitivity to fire, but are well protected against Frostbite-charged attacks.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボッチーニ[?] Bocchīni |
From「一人ぼっち」(hitori-bocchi, solitude) and possibly the pluralized form of Italian diminutive "-ino" | |
Italian | Solilupio[?] | The term "lupo solitario" (lonely wolf) mixed in one word; also a rough homophone of "soliloquio" (monologue) | |
Spanish | Lobo Solitario[?] | Lonely Wolf |