Windmill: Difference between revisions

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==Layout==
==Layout==
[[File:MRSOH_Windmill_map.png|thumb|left|The map of the Windmill area]]
[[File:MRSOH_Windmill_map.png|thumb|left|The map of the Windmill area]]
The Windmill area consists of a many ramps, ladders, and mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively. By the crane, [[SALESBOT 9.99+TX]] has set up a shop, with [[Professor Backpack]] residing at the base of the crane, trying to solve a riddle. Several [[Rabbid]] workers appear throughout the Windmill area.
The Windmill area consists of a many ramps, ladders, and mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively. By the crane, [[SALESBOT 9.99+TX]] has set up a shop, with [[Professor Backpack]] residing at the base of the crane, trying to solve a riddle. Several [[Rabbid]] workers appear throughout the Windmill area. Murals 3-12 of [[Momma]]'s backstory are found throughout the Windmill Area.


Three [[Spellraiser]]s roam the middle areas of the Windmill, with a [[Magikoopa]] at a high platform. Two Spellraisers guard areas that have [[Memory|Memories]] for "The Ring Stabilizer" and "The Windmill", while the other is close to a blue pipe leading to a Bonus Room. The Bonus Room has the Memory for  "Galactic Atlas: Barrendale Mesa".
Three [[Spellraiser]]s roam the middle areas of the Windmill, with a [[Magikoopa]] at a high platform. Two Spellraisers guard areas that have [[Memory|Memories]] for "The Ring Stabilizer" and "The Windmill", while the other is close to a blue pipe leading to a Bonus Room. The Bonus Room has the Memory for  "Galactic Atlas: Barrendale Mesa".

Revision as of 20:27, January 15, 2023

Windmill
M+RSOH The Windmill Memory.jpg
First appearance Mario + Rabbids Sparks of Hope (2022)
Inhabitants SALESBOT 9.99+TX
Professor Backpack
various Rabbids
“That Windmill supplies power to Momma's Momma icon garage. It's obviously functioning abnormally.”
Beep-0, Mario + Rabbids Sparks of Hope

The Windmill is an area on the planet Barrendale Mesa in Mario + Rabbids Sparks of Hope. It consists of a large Windmill inside a factory environment. As such, there are several mechanical bridges, a crane, and circuits. Upon arriving at Barrendale Mesa, a Darkmess Tentacle causes the Windmill to malfunction, causing an electrical storm. The heroes journey to the Windmill to restore it, and to cause power to return to Momma's Garage. The Giant Magnafowl resides here as an optional boss.


Layout

The map of the Windmill in Mario + Rabbids Sparks of Hope
The map of the Windmill area

The Windmill area consists of a many ramps, ladders, and mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively. By the crane, SALESBOT 9.99+TX has set up a shop, with Professor Backpack residing at the base of the crane, trying to solve a riddle. Several Rabbid workers appear throughout the Windmill area. Murals 3-12 of Momma's backstory are found throughout the Windmill Area.

Three Spellraisers roam the middle areas of the Windmill, with a Magikoopa at a high platform. Two Spellraisers guard areas that have Memories for "The Ring Stabilizer" and "The Windmill", while the other is close to a blue pipe leading to a Bonus Room. The Bonus Room has the Memory for "Galactic Atlas: Barrendale Mesa".

Three Teleport Flags are located at the entrance to the Windmill Area, the area before the third circuit puzzle, and at the base of the Windmill. Several Darkmess Puddles are located around the area, with one of them being a battle where Mario and Edge are required for the battle. After the battle, the "Mario" Memory is obtained.

A fuse can be found and returned to fix a circuit close by the entrance, causing a Treasure Chest to appear. A Rabbid trapped in a storage contained can be freed using Beep-0's Wave Power, causing a Treasure Chest to appear. The storage contain the Rabbid is trapped in is the same one that the crane moves.

At the third circuit puzzle, a hidden bridge that can be revealed by using Beep-0's Scan Power leads to an area where the Giant Magnafowl resides. 29 Sparks are required to unlock the Golden Pipe to fight the boss.

A Darkmess Tentacle is at the base of the Windmill, causing its malfunctioning. After the battle, the Windmill is fixed, and the storm disappears.

Quests

Main Quests

Side-Quests

Enemies

Sparks encountered

Memory Bio

THE WINDMILL

Once, this windmill was used to harness gusts of wind to mill grain and pump water. Momma has since adapted it to be a renewable source of electricity with which Barrendale Mesa can be transformed to its former glory. For those who wish to reach the base of the generator, cranes and moving platforms must be used in lieu of ladders, elevators or any remotely safe means of scaling.