Color Switch: Difference between revisions
(Added citations for names of sliding bridges and sliding doors) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Color_Switch1.PNG|frame | [[File:Color_Switch1.PNG|frame]] | ||
'''Color Switches'''<ref name=color>''Mario vs. Donkey Kong'' Virtual Console digital instruction manual</ref>, originally known as simply '''switches'''<ref>''Mario vs. Donkey Kong'' instruction booklet, pg. 23</ref>, are objects found throughout the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. They come in red, yellow, or blue and require [[Mario]] or [[Mini | '''Color Switches'''<ref name=color>''Mario vs. Donkey Kong'' Virtual Console digital instruction manual</ref>, originally known as simply '''switches'''<ref>''Mario vs. Donkey Kong'' instruction booklet, pg. 23</ref>, are objects found throughout the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. They come in red, yellow, or blue varieties, and require [[Mario]] or a [[Mini]] to jump on top of them to activate. They typically have the effect of enabling corresponding '''[[Color Block]]s'''<ref name=color/>, as well as color-coded platforms, ladders, and other objects. In ''Mario vs. Donkey Kong'', this also disables the other colors. Color Switches may have secondary functions on other obstacles, such as [[Polterguy|Phantom Guys]]. | ||
In ''[[Mario vs. Donkey Kong]]'', | ==''Mario vs. Donkey Kong''== | ||
[[File:MVDK_1-1_1.png|thumb|left|Color Switches in [[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]]] | |||
In ''[[Mario vs. Donkey Kong]]'', Color Switches appear as rounded buttons, similar to [[P Switch]]es. If Mario presses a Color Switch, Color Blocks of the same color activate and become tangible, while Color Blocks of different colors deactivate and become intangible. This also applies to red, yellow, and blue ladders and platforms. After a Color Switch is pressed, it cannot be pressed again until a Color Switch of a different color is pressed. | |||
Color Switches can also manipulate [[Polterguy]]s in [[Spooky House]]. If Mario presses a Color Switch of the same color as a Polterguy, it will turn into a harmless block that Mario can stand on. However, if Mario presses a Color Switch of a different color than a Polterguy, it will revert to its standard form. | |||
{{br}} | |||
==''Mario vs. Donkey Kong 2: March of the Minis''== | |||
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', Color Switches are introduced in [[Tropical Island]], with a different design featuring a flat top. A Mini must jump on a Color Switch to press it. When a Color Switch is activated, '''sliding bridges'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingBridge1_anim.bin</tt>)</ref> and '''sliding doors'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/slidingDoor_anim.bin</tt>)</ref> of the same color extend, while sliding bridges and sliding doors of different colors retract. In [[Spooky Attic]], Color Switches can manipulate Polterguys in the same way as in ''Mario vs. Donkey Kong''. | |||
==''Mario vs. Donkey Kong: Minis March Again!''== | |||
Color Switches reappear in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. When a Color Switch is activated, any retracted '''color bridges'''<ref name=colorswitcheshelp>''Mario vs. Donkey Kong: Minis March Again!'' Floor 2 Help 1 (Color Switches)</ref> and '''gates'''<ref name=colorswitcheshelp/> of the same color extend. When the same color of Color Switch is pressed again, any extended color bridges and gates retract. Unlike in previous games, after a Mini presses a Color Switch, it raises itself automatically after a short time and can be pressed again. Color Switches can also manipulate color blocks. When a Color Switch is pressed, color blocks of the same color invert their current state: solid color blocks become clear, and clear color blocks become solid. | |||
If a red Color Switch is pressed, [[Shy Guy (toy)|Shy Guy]]s turn into harmless blocks. If a yellow Color Switch is pressed, [[Pokey]]s also turn into groups of three blocks. Polterguys can also turn into blocks in the same way as in previous games. All of these enemies can revert to their standard form if a Color Switch of the same color is pressed again. | |||
==''Mario vs. Donkey Kong: Tipping Stars''== | |||
Color Switches reappear in ''Mario vs. Donkey Kong: Tipping Stars''. When a Mini presses a Color Switch, it only affects Color Blocks of the same color, inverting | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 23:10, July 17, 2022
Color Switches[1], originally known as simply switches[2], are objects found throughout the Mario vs. Donkey Kong series. They come in red, yellow, or blue varieties, and require Mario or a Mini to jump on top of them to activate. They typically have the effect of enabling corresponding Color Blocks[1], as well as color-coded platforms, ladders, and other objects. In Mario vs. Donkey Kong, this also disables the other colors. Color Switches may have secondary functions on other obstacles, such as Phantom Guys.
Mario vs. Donkey Kong

In Mario vs. Donkey Kong, Color Switches appear as rounded buttons, similar to P Switches. If Mario presses a Color Switch, Color Blocks of the same color activate and become tangible, while Color Blocks of different colors deactivate and become intangible. This also applies to red, yellow, and blue ladders and platforms. After a Color Switch is pressed, it cannot be pressed again until a Color Switch of a different color is pressed.
Color Switches can also manipulate Polterguys in Spooky House. If Mario presses a Color Switch of the same color as a Polterguy, it will turn into a harmless block that Mario can stand on. However, if Mario presses a Color Switch of a different color than a Polterguy, it will revert to its standard form.
Mario vs. Donkey Kong 2: March of the Minis
In Mario vs. Donkey Kong 2: March of the Minis, Color Switches are introduced in Tropical Island, with a different design featuring a flat top. A Mini must jump on a Color Switch to press it. When a Color Switch is activated, sliding bridges[3] and sliding doors[4] of the same color extend, while sliding bridges and sliding doors of different colors retract. In Spooky Attic, Color Switches can manipulate Polterguys in the same way as in Mario vs. Donkey Kong.
Mario vs. Donkey Kong: Minis March Again!
Color Switches reappear in Mario vs. Donkey Kong: Minis March Again!. When a Color Switch is activated, any retracted color bridges[5] and gates[5] of the same color extend. When the same color of Color Switch is pressed again, any extended color bridges and gates retract. Unlike in previous games, after a Mini presses a Color Switch, it raises itself automatically after a short time and can be pressed again. Color Switches can also manipulate color blocks. When a Color Switch is pressed, color blocks of the same color invert their current state: solid color blocks become clear, and clear color blocks become solid.
If a red Color Switch is pressed, Shy Guys turn into harmless blocks. If a yellow Color Switch is pressed, Pokeys also turn into groups of three blocks. Polterguys can also turn into blocks in the same way as in previous games. All of these enemies can revert to their standard form if a Color Switch of the same color is pressed again.
Mario vs. Donkey Kong: Tipping Stars
Color Switches reappear in Mario vs. Donkey Kong: Tipping Stars. When a Mini presses a Color Switch, it only affects Color Blocks of the same color, inverting
Names in other languages
Color Switch
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish | Botones de Color[6] | Buttons of Color |
Color Block
Language | Name | Meaning | Notes |
---|
References
- ^ a b Mario vs. Donkey Kong Virtual Console digital instruction manual
- ^ Mario vs. Donkey Kong instruction booklet, pg. 23
- ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (contents/data/anims/slidingBridge1_anim.bin)
- ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (contents/data/anims/slidingDoor_anim.bin)
- ^ a b Mario vs. Donkey Kong: Minis March Again! Floor 2 Help 1 (Color Switches)
- ^ Official Mario vs. Donkey Kong website (Guías Nintendo)
- ^ Mario vs. Donkey Kong Shogakukan book
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |