Hoot: Difference between revisions
m (Text replacement - "(\[\[Category:[^\]\|\n]+) Characters(\]|\|)" to "$1 characters$2") |
m (Phrasing.) |
||
Line 7: | Line 7: | ||
}} | }} | ||
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm up, why not take a short flight with me?|Hoot|Super Mario 64}} | {{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm up, why not take a short flight with me?|Hoot|Super Mario 64}} | ||
'''Hoot''',<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pg. 29</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he will then offer to give Mario a ride to the top of the fortress. | '''Hoot''',<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pg. 29</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he will then offer to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot will then return to near his tree (and will remain awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot will complain that Mario's weight is making it difficult for him to carry him for so long. He will then drop Mario, telling him to "lay off the pasta," and then return to near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could result in Mario's death. | ||
It should be noted that Hoot | It should be noted that Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot will not appear. | ||
Hoot later appears in [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and [[Tall, Tall Mountain]] during all but the first mission; and | Hoot later appears in [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and [[Tall, Tall Mountain]] during all but the first mission; and in the huge part of [[Tiny-Huge Island]] during all but the first two missions in the DS remake. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him. | ||
Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree. | Two owls resembling Hoot appear in ''[[Mario Party 3]]'' on the board [[Woody Woods]]; one is mid-flight, and the other is sleeping within a tree. | ||
Line 40: | Line 40: | ||
==Trivia== | ==Trivia== | ||
*In ''Super Mario 64 DS'', the music played while the player hangs on to Hoot is a | *In ''Super Mario 64 DS'', the music played while the player hangs on to Hoot is a variation of the [[Wing Cap]]/[[Vanish Cap]] theme. | ||
==References== | ==References== |
Revision as of 21:44, October 30, 2021
- “Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm up, why not take a short flight with me?”
- —Hoot, Super Mario 64
Hoot,[1] or the Owl,[2] is a friendly owl who sleeps in a tree near Whomp's Fortress in Super Mario 64 and Super Mario 64 DS. When Mario climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he will then offer to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the button ( in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the / button, and Hoot will then return to near his tree (and will remain awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot will complain that Mario's weight is making it difficult for him to carry him for so long. He will then drop Mario, telling him to "lay off the pasta," and then return to near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could result in Mario's death.
It should be noted that Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot will not appear.
Hoot later appears in Cool, Cool Mountain during all missions; in Snowman's Land and Tall, Tall Mountain during all but the first mission; and in the huge part of Tiny-Huge Island during all but the first two missions in the DS remake. In this game, Mario, Luigi, Wario, and Yoshi can all hang on to him.
Two owls resembling Hoot appear in Mario Party 3 on the board Woody Woods; one is mid-flight, and the other is sleeping within a tree.
Hoot appears as an unlucky gambler in Mario Party Advance. Hoot tells the player that he has a losing streak at the Jungle Game Hut, and he needs the player to help him. Once the player wins, the reward is the minigame Stop 'em. The ending states that he cannot stop shaking his head.
Gallery
Model from Super Mario 64
Screenshot from Mario Party Advance
Model from Super Mario 64 DS
- HoottheOwlSM64DS.png
Model from Super Mario 64 DS
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フクロウ[?] Fukurō |
Owl | |
Italian | Guffy[?] | From "gufo" ("owl") |
Trivia
- In Super Mario 64 DS, the music played while the player hangs on to Hoot is a variation of the Wing Cap/Vanish Cap theme.
References
- ^ Super Mario 64 Player's Guide, pg. 29
- ^ (June 10, 1998). Course 2 - Star 4: Red Coins on the Floating Isle. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved February 23, 2018.