Buzz (enemy): Difference between revisions

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'''Buzzes''' are robotic wasps<ref>[[Media:Twitterpost Buzz.jpeg|Twitter confirmation by former Rare employee Mark Stevenson]]</ref> that appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. They have legs made of metal and a buzzsaw in their abdomen, though their bodies and wings appear to be organic.
'''Buzzes''' are robotic wasps<ref>[[Media:Twitterpost Buzz.jpeg|Twitter confirmation by former Rare employee Mark Stevenson]]</ref> that appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. They have legs made of metal and a buzzsaw in their abdomen, though their bodies and wings appear to be organic.


Buzzes act as the successor to [[Zinger]]s, an organic wasp species from the previous two ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games. Buzzes are comparable to Zingers in numerous ways, such as being one of the most common enemies in both of their game appearances. Buzzes have the same behavior and attacks as Zingers and are among the harder enemies to defeat. Similar to Zingers, Buzzes have a standard type (which are green rather than yellow) and a less common red variant, which like red Zingers, are almost entirely invulnerable except to certain objects, such as [[TNT Barrel]]s. Purple Buzzes are shown in three artworks relating to ''Donkey Kong Country 3'' despite not appearing in the game itself.
Buzzes act as the successor to [[Zinger]]s, an organic wasp species from the previous two ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games. Buzzes are comparable to Zingers in numerous ways, such as being one of the most common enemies in both of their game appearances. Buzzes have the same behavior and attacks as Zingers and are among the harder enemies to defeat. Similar to Zingers, Buzzes have a standard type (which are green rather than yellow) and a less common red variant, which like red Zingers, are almost invulnerable entirely except to certain objects such as [[TNT Barrel]]s.


Buzz's name directly references the onomatopoeia "buzz", which both represents the sound made by wasps as they fly and the sound of a buzzsaw. Their name might have been derived from the "buzz" prefix of buzzsaw.
Buzz's name directly references the onomatopoeia "buzz", which both represents the sound made by wasps as they fly and the sound of a buzzsaw. Their name might have been derived from the "buzz" prefix of buzzsaw.
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==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Buzzes are the most common enemy, usually posing as obstacles. Green Buzzes can be defeated by a thrown [[barrel]] or by a certain [[Animal Friend]], but the tougher red Buzzes can only be defeated by a TNT Barrel, an [[Invincibility Barrel]], with the [[fireball]]s launched by [[Kroc]] in [[Krack Shot Kroc]], or with the flames from the exhaust of a [[Rocket Barrel]] in the SNES version only.
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Buzzes are one of the most common enemies, especially the green variant. They cannot be defeated by [[Dixie Kong]] and [[Kiddy Kong]] directly, but can be defeated by most other attacks such as: throwing a [[barrel]] at it, attacking it with an [[Animal Friend]]. Generally red Buzzes can only be defeated by a TNT Barrel or an [[Invincibility Barrel]], though in [[Krack Shot Kroc]], a red Buzz gets defeated if hit by one of [[Kroc]]'s [[fireball]]s. In the final level [[Rocket Rush]], the [[Rocket Barrel]]'s exhaust flames can defeat the Buzz, which turns black when defeated; this is ineffective in the Game Boy Advance version.


Buzzes are absent in [[Lakeside Limbo]], [[Skidda's Row]], [[Koindozer Klamber]], [[Poisonous Pipeline]], and all underwater levels.
Buzzes are absent in [[Lakeside Limbo]], [[Skidda's Row]], [[Koindozer Klamber]], [[Poisonous Pipeline]], and all underwater levels.
In the final level [[Rocket Rush]], if the Kongs defeat a Buzz by hitting it with rocket exhaust, the Buzz turns black and is defeated. This effect did not return in the Game Boy Advance version.


===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''[[Donkey Kong Land III]]'', Buzzes behave the same way they did in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', though only the green type reappears due to the monochromatic screen of the [[Game Boy]]. This means that the game lacks the red variation of the enemy, therefore, every single Buzz can be defeated with regular barrels. In the Japanese Game Boy Color version, every Buzz was recolored to green.
In ''[[Donkey Kong Land III]]'', Buzzes behave the same way they did in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', though only the green type reappears due to the monochromatic screen of the [[Game Boy]]. In the Japanese Game Boy Color version, every Buzz is green.


===''Diddy Kong Pilot'' (2003 version)===
===''Diddy Kong Pilot'' (2003 version)===
Prerelease footage for the [[List of unreleased media|canceled]] 2003 version of ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]'' reveals that pink Buzzes were going to appear in the game as items. When used, Buzz would home in on the nearest pilot and cause them to crash on contact (similar to [[Red Shell]]s in ''[[Mario Kart (series)|Mario Kart]]''). The game would have also featured a blue variant, which would home in on the lead driver and attack them (similar to the [[Spiny Shell (blue)|Spiny Shells]] in ''Mario Kart'').
In the canceled 2003 ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]'', purple and blue Buzzes each appear as homing weapons that racers can use. It is the first game to introduce both variants (though purple Buzzes appear in some artwork of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' despite not being in the game itself). The original red and green Buzzes do not appear in the game.
 
Purple Buzzes home in on the nearest opponent (similar to [[Red Shell]]s in the ''[[Mario Kart (series)|Mario Kart]]'' series). They appear in quantities of either one, two, or three. A Blue Buzz instead homes on the racer in first place (similar to the [[Spiny Shell (blue)|Spiny Shells]] in ''Mario Kart''), and it can only be obtained by racers in lower places. When either type crashes into a racer, they briefly fall down and bounce onto the ground. The player can dodge a Buzz by either using a [[Zinger]] or by pressing {{button|GBA|L}} and Up on the {{button|GBA|pad}}.
 
In ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', purple Buzzes were replaced with Fire Eggs whereas blue Buzzes were replaced by the Saucer of Peril.


==Gallery==
==Gallery==
===Artwork===
<gallery>
<gallery>
Green Buzz.jpg|A green Buzz
Green Buzz.jpg|A green Buzz
Buzz DKC3 green.png|Sprite of a green Buzz
Buzz DKC3 red.png|Sprite of a red Buzz
Buzz-RocketBarrelDefeat-DKC3.png|Sprite of a Buzz who was defeated by the Rocket Barrel's exhaust pipes.
Buzz DKC3 Photo Album.png|A Buzz, as seen in [[Dixie Kong's Photo Album]].
Buzz DKP.png|Sprites of a pink and a blue Buzz as they would have appeared in ''Diddy Kong Pilot''.
Doorstop Dash DKC3 art.jpg|Artwork of Green Buzzes in [[Doorstop Dash]].
Doorstop Dash DKC3 art.jpg|Artwork of Green Buzzes in [[Doorstop Dash]].
KastleKAOS.jpg|Artwork of two pink Buzzes chasing [[Dixie Kong]] and [[Kiddy Kong]] outside [[Kastle KAOS]].
KastleKAOS.jpg|Artwork of two pink Buzzes chasing [[Dixie Kong]] and [[Kiddy Kong]] outside [[Kastle KAOS]].
Pipeline DKC3 group art.jpg|Artwork of two pink Buzzes and a [[Krimp]] chasing Dixie Kong and Kiddy Kong in [[Demolition Drain-Pipe]].
Pipeline DKC3 group art.jpg|Artwork of two pink Buzzes and a [[Krimp]] chasing Dixie Kong and Kiddy Kong in [[Demolition Drain-Pipe]].
Buzz DKL3c sprite.png|Sprite in ''Donkey Kong GB: Dinky Kong & Dixie Kong''
</gallery>
 
===Sprites===
<gallery>
Buzz DKC3 green.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' (Green Buzz)
Buzz DKC3 red.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' (Red Buzz)
Buzz-RocketBarrelDefeat-DKC3.png|A Buzz defeated from the Rocket Barrel in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Buzz DKC3 Photo Album.png|In [[Dixie Kong's Photo Album]]
Buzz DKLIII.PNG|''Donkey Kong Land III''
Buzz DKL3c sprite.png|''Donkey Kong GB: Dinky Kong & Dixie Kong''
Buzz DKP.png|''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''
</gallery>
</gallery>



Revision as of 10:16, August 26, 2019

This article is about a mechanical foe first appearing in Donkey Kong Country 3: Dixie Kong's Double Trouble! For a human character from Mario Golf: Advance Tour also named Buzz, see Buzz (character).

Template:Species-infobox Template:Quote2

Buzzes are robotic wasps[1] that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They have legs made of metal and a buzzsaw in their abdomen, though their bodies and wings appear to be organic.

Buzzes act as the successor to Zingers, an organic wasp species from the previous two Donkey Kong Country and Donkey Kong Land games. Buzzes are comparable to Zingers in numerous ways, such as being one of the most common enemies in both of their game appearances. Buzzes have the same behavior and attacks as Zingers and are among the harder enemies to defeat. Similar to Zingers, Buzzes have a standard type (which are green rather than yellow) and a less common red variant, which like red Zingers, are almost invulnerable entirely except to certain objects such as TNT Barrels.

Buzz's name directly references the onomatopoeia "buzz", which both represents the sound made by wasps as they fly and the sound of a buzzsaw. Their name might have been derived from the "buzz" prefix of buzzsaw.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Buzzes are one of the most common enemies, especially the green variant. They cannot be defeated by Dixie Kong and Kiddy Kong directly, but can be defeated by most other attacks such as: throwing a barrel at it, attacking it with an Animal Friend. Generally red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel, though in Krack Shot Kroc, a red Buzz gets defeated if hit by one of Kroc's fireballs. In the final level Rocket Rush, the Rocket Barrel's exhaust flames can defeat the Buzz, which turns black when defeated; this is ineffective in the Game Boy Advance version.

Buzzes are absent in Lakeside Limbo, Skidda's Row, Koindozer Klamber, Poisonous Pipeline, and all underwater levels.

Donkey Kong Land III

In Donkey Kong Land III, Buzzes behave the same way they did in Donkey Kong Country 3: Dixie Kong's Double Trouble!, though only the green type reappears due to the monochromatic screen of the Game Boy. In the Japanese Game Boy Color version, every Buzz is green.

Diddy Kong Pilot (2003 version)

In the canceled 2003 Diddy Kong Pilot, purple and blue Buzzes each appear as homing weapons that racers can use. It is the first game to introduce both variants (though purple Buzzes appear in some artwork of Donkey Kong Country 3: Dixie Kong's Double Trouble! despite not being in the game itself). The original red and green Buzzes do not appear in the game.

Purple Buzzes home in on the nearest opponent (similar to Red Shells in the Mario Kart series). They appear in quantities of either one, two, or three. A Blue Buzz instead homes on the racer in first place (similar to the Spiny Shells in Mario Kart), and it can only be obtained by racers in lower places. When either type crashes into a racer, they briefly fall down and bounce onto the ground. The player can dodge a Buzz by either using a Zinger or by pressing L Button and Up on the +Control Pad.

In Banjo-Pilot, purple Buzzes were replaced with Fire Eggs whereas blue Buzzes were replaced by the Saucer of Peril.

Gallery

Artwork

Sprites

Names in other languages

Language Name Meaning Notes
Japanese バズ[?]
Bazu
Buzz

References