Impossible Pack: Difference between revisions
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|description=''This pack is for pro players only!'' | |description=''This pack is for pro players only!'' | ||
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The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]]. | The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and [[Star Coin]]s are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]]. | ||
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== | ==Levels== | ||
{ | {| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
| | |-style="background: #ABC;" | ||
!width="5%"|Level | |||
!width="1%"|Preview | |||
| | !width="20%"|Description | ||
|- | |||
| | |[[First Course (Impossible Pack)|First Course]] | ||
|[[File:ImPack1.png|200px]] | |||
| | |A beach/sky level featuring various enemies Mario must avoid. | ||
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| | |[[Second Course (Impossible Pack)|Second Course]] | ||
| | |[[File:ImPack2.png|200px]] | ||
| | |An outside tower level with many [[Fire Bar]]s and rotating platforms. | ||
|- | |||
|[[Third Course (Impossible Pack)|Third Course]] | |||
|[[File:ImPack3.png|200px]] | |||
|A castle level with rising and falling [[Poisoned Water]]. | |||
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{{br}} | {{br}} | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 15:16, January 17, 2019
Template:Coinpackbox The Impossible Pack is the tenth and final downloadable course pack for the Coin Rush mode of New Super Mario Bros. 2, released along with the Mystery Adventures Pack on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts Dry Bowser's emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the Nerve-Wrack Pack. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and Star Coins are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the Gold Flower in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green + Clock barred by several blocks, which only disappear when not playing as White Raccoon Mario.
Levels
Level | Preview | Description |
---|---|---|
First Course | File:ImPack1.png | A beach/sky level featuring various enemies Mario must avoid. |
Second Course | File:ImPack2.png | An outside tower level with many Fire Bars and rotating platforms. |
Third Course | File:ImPack3.png | A castle level with rising and falling Poisoned Water. |
Names in other languages
Language | Name | Meaning | Notes |
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