Impossible Pack: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 6: Line 6:
|description=''This pack is for pro players only!''
|description=''This pack is for pro players only!''
}}
}}
The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]].
The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and [[Star Coin]]s are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]].
 
{{br|right}}
==Course 1==
==Levels==
{{Levelbox
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|title=Course 1
|-style="background: #ABC;"
|image=[[File:ImPack1.png|250px]]
!width="5%"|Level
|code=
!width="1%"|Preview
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
!width="20%"|Description
|game=''[[New Super Mario Bros. 2]]''
|-
|limit=
|[[First Course (Impossible Pack)|First Course]]
|coinlimit=60
|[[File:ImPack1.png|200px]]
|notes=
|A beach/sky level featuring various enemies Mario must avoid.
|beforealt=
|-
|before=
|[[Second Course (Impossible Pack)|Second Course]]
|after=
|[[File:ImPack2.png|200px]]
|secret=
|An outside tower level with many [[Fire Bar]]s and rotating platforms.
}}
|-
The first portion of the course is a beach-themed area. The course begins with an underwater segment with several [[Spiny Cheep-Cheep]]s and a [[Porcupuffer]]. Afterward, there are two whirlpools with a [[Cheep Chomp]].
|[[Third Course (Impossible Pack)|Third Course]]
 
|[[File:ImPack3.png|200px]]
Through the pipe at the end is a sky level. The player traverses by standing on a rotating platform, that moves depending on where Mario is positioned. [[Crowber]]s attempt to attack him. After the [[Checkpoint Flag]], there are pipes which drop [[Bob-omb]]s onto the platform. After this is a pair of [[Lakitu]]s which drop [[Spiny|Spinies]]. The pipe leading to the next area is a distance away from where the platform stops.
|A castle level with rising and falling [[Poisoned Water]].
 
|}
The next section is another beach area, with several [[Hammer Bro]]s. and a pair of [[Chain Chomp]]s before the [[Goal Pole]].
 
===Enemies===
*[[Porcupuffer]]s
*[[Spiny Cheep Cheep]]s
*[[Cheep Chomp]]s
*[[Lakitu]]s
*[[Spiny|Spinies]]
*[[Crowber]]s
*[[Bob-omb]]s
*[[Hammer Bro]]s.
*[[Chain Chomp]]s
 
==Course 2==
{{Levelbox
|title=Course 2
|image=[[File:ImPack2.png|250px]]
|code=
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
|game=''[[New Super Mario Bros. 2]]''
|limit=
|coinlimit=50
|notes=This level has outside volcano music in a Tower level. The background is a mountain during sunset, similar to {{world-link|flower|1|World Flower-1 (New Super Mario Bros. 2)}}.
|beforealt=
|before=
|after=
|secret=
}}
The second course is a tower-themed level with several [[Fire Bar]]s. The course begins with the player having to go downward, while avoiding [[Spike Top]]s and Fire Bars. The next area features several rotating block platforms, some with Firebars, followed by a wall jumping segment leading to the Checkpoint Flag; Firebars again serve as obstacles, as well as a Fire Chomp.
 
The next section of the course is accessible by wall jumping up after the Checkpoint Flag. This area features several rotating platforms and Firebars. Normal platforms feature Spike Tops. The player must climb up the rotating platforms after reaching the end of the room. Several Firebars are placed before the Goal Pole.
 
===Enemies===
*[[Flame Chomp]]s
*[[Spike Top]]s
*[[Fire Bar]]s
{{br}}
{{br}}
==Course 3==
{{Levelbox
|title=Course 3
|image=[[File:ImPack3.png|250px]]
|code=
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
|game=''[[New Super Mario Bros. 2]]''
|limit=
|coinlimit=50
|notes=This level is the only level to have fortress music in a castle level.
|beforealt=
|before=
|after=
|secret=
}}
The third level is a castle-themed area, with [[Poisoned Water]] below that raises and lowers every so often. The course begins with an area consisting of several [[Jump Block]]s and [[Burner]]s. This is followed by more Jump Blocks with [[Grinder]]s and several [[Dry Bones]] on some of the blocks. After the Checkpoint Flag is a conveyer belt, moving opposite the player, with a pair of Burners and some Dry Bones. Another conveyer follows this, with a [[Big Bone Piranha Plant]] on it. Before the pipe leading to the end of the level, there are several [[Fire Bro]]s. standing on platforms with spikes.
===Enemies===
*[[Dry Bones]]
*[[Big Bone Piranha Plant]]s
*[[Fire Bro]]s.
*[[Burner]]s
*[[Grinder]]s
*[[Spike (obstacle)|Spikes]]


==Names in other languages==
==Names in other languages==

Revision as of 15:16, January 17, 2019

Template:Coinpackbox The Impossible Pack is the tenth and final downloadable course pack for the Coin Rush mode of New Super Mario Bros. 2, released along with the Mystery Adventures Pack on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts Dry Bowser's emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the Nerve-Wrack Pack. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and Star Coins are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the Gold Flower in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green + Clock barred by several blocks, which only disappear when not playing as White Raccoon Mario.

Levels

Level Preview Description
First Course File:ImPack1.png A beach/sky level featuring various enemies Mario must avoid.
Second Course File:ImPack2.png An outside tower level with many Fire Bars and rotating platforms.
Third Course File:ImPack3.png A castle level with rising and falling Poisoned Water.

Names in other languages

Language Name Meaning Notes

References