Snapjaw (Donkey Kong Country 2): Difference between revisions
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{{Italic title|Snapjaw (''Donkey Kong Country 2: Diddy's Kong Quest'')}} | {{Italic title|Snapjaw (''Donkey Kong Country 2: Diddy's Kong Quest'')}} | ||
[[File:DKC2 Snapjaw.png| | {{species-infobox | ||
|title=Snapjaw | |||
|image=[[File:DKC2 Snapjaw.png]] | |||
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]]) | |||
|latest_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]] port) ([[List of games by date#2004|2004]]) | |||
|parent_species=[[Lockjaw]] | |||
}} | |||
'''Snapjaws''' are rare, invulnerable piranha enemies similar to [[Lockjaw]]s. They only appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | |||
== Overview == | |||
[[File:SlimeClimb765.png|thumb|left|256px|A Snapjaw swims below Diddy and Dixie.]] | |||
A Snapjaw is the main enemy of [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]. It follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, Snapjaw bites them. | |||
Snapjaw cannot be defeated, including from [[Invincibility Barrel]]s. When Diddy and Dixie are temporarily invincible and swim into Snapjaw, numerous small, orange sparks appear around Snapjaw (for effect) as it continues chasing them. The Kongs' only option is to avoid Snapjaw. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. | |||
In Slime Climb, Diddy and Dixie have to climb up a rapidly sinking ship while Snapjaw swims after them. In Clapper's Cavern, another Snapjaw follows the Kongs throughout the entire level. In most parts of the stage, the Kongs cannot swim across because of Snapjaw. Rather, Diddy and Dixie must jump onto [[Clapper the Seal]]s, which appear throughout the level, to temporarily freeze the water into ice so they can get across safely. | |||
While they cannot be defeated normally, Snapjaws can be defeated from a glitch in Slime Climb. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without Snapjaw. | |||
Snapjaws do not appear in ''[[Donkey Kong Land 2]]''. Instead, the game's level equivalents, [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], has harmful water in place of Snapjaw. The Kongs must avoid touching the water. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 15:41, August 9, 2018
Template:Species-infobox Snapjaws are rare, invulnerable piranha enemies similar to Lockjaws. They only appear in Donkey Kong Country 2: Diddy's Kong Quest.
Overview
A Snapjaw is the main enemy of Slime Climb and Clapper's Cavern. It follows the Kongs while swimming along the water surface. If Diddy and Dixie fall into the water, Snapjaw bites them.
Snapjaw cannot be defeated, including from Invincibility Barrels. When Diddy and Dixie are temporarily invincible and swim into Snapjaw, numerous small, orange sparks appear around Snapjaw (for effect) as it continues chasing them. The Kongs' only option is to avoid Snapjaw. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth.
In Slime Climb, Diddy and Dixie have to climb up a rapidly sinking ship while Snapjaw swims after them. In Clapper's Cavern, another Snapjaw follows the Kongs throughout the entire level. In most parts of the stage, the Kongs cannot swim across because of Snapjaw. Rather, Diddy and Dixie must jump onto Clapper the Seals, which appear throughout the level, to temporarily freeze the water into ice so they can get across safely.
While they cannot be defeated normally, Snapjaws can be defeated from a glitch in Slime Climb. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without Snapjaw.
Snapjaws do not appear in Donkey Kong Land 2. Instead, the game's level equivalents, Slime Climb and Clapper's Cavern, has harmful water in place of Snapjaw. The Kongs must avoid touching the water.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スナップジョー[?] Sunappujō |
Snapjaw |
See also
- Nibbla, another fish species who chases the Kongs through certain levels.