Green Greens: Difference between revisions

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[[File:Greengreens.jpg|thumb|right|Green Greens]]
[[File:Greengreens.jpg|thumb|right|Green Greens]]
[[File:SSBB Green Greens Stage.png|thumb|left|Green Greens in ''Super Smash Bros. Brawl'']]
[[File:SSBB Green Greens Stage.png|thumb|left|Green Greens in ''Super Smash Bros. Brawl'']]
'''Green Greens''' is a level in the ''Kirby'' series and is also a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with [[Dream Land (Super Smash Bros.)|Dream Land]], a stage from the first ''[[Super Smash Bros.]]''  
'''Green Greens''' is a level in the ''Kirby'' series and is also a stage in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with [[Dream Land (Super Smash Bros.)|Dream Land]], a stage from the first ''[[Super Smash Bros.]]''  


[[Whispy Woods]], a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. [[Apple]]s sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.
[[Whispy Woods]], a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. [[Apple]]s sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.


The ''Super Smash Bros. Melee'' version of the stage's music appears in the PAL version of ''[[Donkey Konga 2]]''.
The ''Super Smash Bros. Melee'' version of the stage's music appears in the PAL version of ''[[Donkey Konga 2]]''.
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==Events==
==Events==
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==Trivia==
==Trivia==
{{NIWA|SmashWiki=1|WiKirby=1}}
*There is a small glitch in this stage, where if [[Olimar]] throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.
*There is a small glitch in this stage, where if [[Olimar]] throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.


{{NIWA|SmashWiki=1
|WiKirby=1}}
{{SSBM}}
{{SSBM}}
{{SSBB}}
{{SSBB}}
{{SSBU}}
[[Category:Sky Locations]]
[[Category:Sky Locations]]
[[Category:Grasslands]]
[[Category:Grasslands]]

Revision as of 06:05, July 2, 2018

Green Greens
Green Greens
Green Greens in Super Smash Bros. Brawl

Green Greens is a level in the Kirby series and is also a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with Dream Land, a stage from the first Super Smash Bros.

Whispy Woods, a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. Apples sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.

The Super Smash Bros. Melee version of the stage's music appears in the PAL version of Donkey Konga 2.

Events

  • No 28: Puffballs Unite! (Melee)

Songs in My Music

Name Source Credits
Green Greens (Melee) Super Smash Bros. Melee Original
Fountain of Dreams (Melee) Super Smash Bros. Melee Original

Names in other languages

Language Name Meaning Notes
Japanese プププランド: グリーングリーンズ[?]
Pupupurando: Gurīn Gurīnzu
Dream Land: Green Greens

Trivia

  • There is a small glitch in this stage, where if Olimar throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.