Yoshi's Story

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Template:Articleabout Template:Infobox Yoshi's Story is the sequel to Super Mario World 2: Yoshi's Island, released for the Nintendo 64. It was made available on the Virtual Console for the Wii on September 17, 2007 in North America.

Story

The Yoshis on top of the story book.
Japanese boxart for Yoshi's Story
Japanese boxart.

Baby Bowser has turned Yoshi's Island into a picture book and has stolen the Super Happy Tree, and six baby Yoshies must venture through six "pages" of the island before they can confront him. All the levels are made of some kind of material (clay, denim, cardboard, newspaper, etc.) and have their own distinct style.

Gameplay

Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed. To complete a level, the Baby Yoshis have to eat exactly thirty Fruits scattered through the level. Before starting a level, the Player have to pick which Baby Yoshi’s will be used for the level. The different Yoshis have different taste when it comes to Fruits and Shy Guys, and will recover more health (and score more points) if they eat a Fruit or a Shy Guy that is of the same color as theirs. If a Baby Yoshi "dies" for whatever reasons, this Baby Yoshi will be taken to Bowser's Castle by Baby Bowser's Toadies. However, any lost Baby Yoshi (aside from the Secret Black and White Yoshis) can be saved by finding a White Shy Guy and finishing the level with it. When starting a game on either Story Mode or Trial Mode, the game will randomly select a "Lucky Fruit". Said Lucky Fruit automatically heals all of the Yoshi's life, even if the Yoshi is not supposed to like the fruits.

Modes

Story Mode

Baby Yoshis in Yoshi's Story.
The main cast of Yoshi's Story, featuring the eight Yoshis that appear in the game.

The main portion of the game, the Story Mode contains 24 levels (Four per world), however, only six can be played during a single playthrough (The game directly jumps to the next world after a level is completed). Initially, all four levels can be chosen from. However, the choice of levels in later worlds is determined by the number of Heart collected in the previous level. Whenever a level is completed, the Baby Yoshis start singing and a text appears to explain what happened in the level.

Trial Mode

File:TrialMode.JPG
Trial Mode select stage screen. Note that all stages are unlocked.

Trial Mode is a mode that allows the player to play any stage that he has beaten in the Story Mode. In order to unlock all stages in Trial Mode, the player must play at least four times the Story Mode and get all Special Hearts from the stage he's playing. This mode was created to save the player's highest score of the levels. To quit some stage, Z + Start buttons should be pressed together. Also, the player can't use Black Yoshi and White Yoshi; those are only playable in the Story Mode.

Eating nothing but melons is a great method of increasing one's high score, although it can be really hard in some stages. If this is done, a marker appears at the end of the level. In order to eat all the melons from the stage, the player will need to Sniff-Sniff all the time to find hidden objects in the ground.

Practice Mode

The Practice Mode consist of an exclusive level in which the various controls and techniques of the games are explained.

Yoshi's Moves

The Baby Yoshies can perform various moves to complete their adventure. Most of these moves were taken from Yoshi's Island, although some were tweaked or now have a new function.

Jumping and Fluttering

By pressing the A button, the player can make Yoshi jump; by pressing A again and holding it, the player can make a Yoshi Flutter Jump. This helps the player get to higher places. It is possible to flutter longer by holding A after Yoshi grunts.

Swallowing

To Swallow an object, the Baby Yoshies have to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike Yoshi’s Island, Yoshi automatically ingest the things he can eat with his tongue.

Throwing Eggs

When a Yoshi eats an enemy, it can turn into an egg. By pressing Z, Yoshi can aim the egg he made at various things, and throw it by releasing Z.

Ground Pound

To make this move, a Baby Yoshi must jump and quickly press down on the control stick. The Yoshi will pound the ground. A Ground Pound can be used to reveal a few items hidden in the ground.

Sniff-Sniffing

File:YS Sniff.gif
Yoshi Sniff-Sniffing

A move exclusive to this game, Sniff-Sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press R. If the Baby Yoshi is near an object, a ! will appear next to the Baby Yoshi's head. If Baby Yoshi is standing on a hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. Poochy can be found in a few levels and will sniff for the Yoshi Clan.

Items and Objects

Various items are found by the Baby Yoshies in their adventure. They are:

  • Yoshi Eggs are the Yoshies' primary weapons.
  • Heart Coins are found through out the levels, they only exist for scoring purpose.
  • Various kind of Fruit appears, the most prominent being the Melon, appearing 30 times in every level.
  • Special Hearts unlock levels in Story Mode.
  • Bob-ombs can be thrown, much like the Yoshies' Eggs.
  • Heart Fruit will turn the Baby Yoshies into Super Happy Yoshi when eaten.
  • Bubble Pops contains various objects and occasionally enemies.
  • Hint Blocks give help and information when jumped from below.
  • ? Blocks causes a variety of events.
  • Surprise Balls allow baby Yoshies to reach higher ground by licking them.

Worlds and Levels

Enemies introduced in the game

Bosses

Favorite Fruit

All Yoshis like the Melon fruit.

Difficulty

The game has four different difficulty levels: novice, easy, medium, and hard. Because the levels are represented by numbers, the user might be confused upon beating "world one", only to move on to the next world. For the greatest challenge, level 4 should be selected, and all melons must be collected. Additionally, all hearts, flowers, etc, must be collected for the highest possible happiness score.

Beta Elements

Main article: Yoshi's Story/Beta elements
The original logo of the game.

Like Paper Mario, many beta version screenshots were released for Yoshi's Story. Many changes were done before the final version. Stage 4-2: Jungle Puddle was eerie, with many giant bubbles and even a Bone Dragon. The Bone Dragons themselves weren't bony, but purple with scales. Also, a working name for Yoshi's Story was Yoshi's Island 64, as many game titles on the system ended in the number 64. Also Yoshi was set to make the same noise he did in Super Mario World and Super Mario World 2: Yoshi's Island but they were replaced for an unknown reason. Template:Refneeded A species of big Shy Guys were going to appear but were scrapped for unknown reasons. These are just some of the many differences.

Staff

Main article: Yoshi's Story Staff

References to Other Games

References in Later Games

Trivia

  • Yoshi's Story is notable for being one of the very few "Yoshi" games to not involve Mario. Both Mario and Luigi are only briefly mentioned on newspaper headlines in the background of level 2-4. Baby Bowser also calls Yoshi "Mario's pet".
  • The game sold 1.28 million copies in America and 2.85 million worldwide.
  • The Japanese box art (show above) is very similar to the cover of the American game booklet.
  • If you wait 2 minutes and 10 seconds on the trial mode menu, Totaka's Song will play.


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