Slime Climb (Donkey Kong Country 2)

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Template:LevelboxDKL2 Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Krem Quay in Diddy's Kong Quest, as well as the tenth level of Krem Cauldron in Donkey Kong Land 2.

This is a unique rigging level, as the water continuously rises throughout it. The heroes cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. If they happen to fall into the water, the enemy quickly dashes up to them, and attack a Kong. In Donkey Kong Land 2, Snapjaws do not appear, however, the water can automatically hurt Diddy or Dixie if they touch it. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, and a single Kannon, all are obstacles in the Kongs' path to the top of the ship masts.

Level Layout

Donkey Kong Country 2

At the start of the level, the heroes can travel east and jump across the ship's many masts. There are a few Click-Clacks on the way to faze them. Soon, they meet a dead end, where there are some ropes hanging above. The ropes lead into a safe, higher area, where the water ceases to rise. More mast platforms are farther ahead, along with some more Click-Clacks and a powerful Kruncha. Additional ropes are at the end of the masts, and the water rises again as the apes climb. The Kongs must race up the ropes to a few platforms. At some point, the group gets to a platform with a Klomp on it, and the water stops moving up. Ropes are placed after the last platform. There are some Klingers sliding down these ropes, as well as a Zinger in Diddy and Dixie's path. The water also continues to rise here. The heroes continue up several more sets of ropes until they reach some mast platforms. A Star Barrel if to the east of here.

Now halfway through the level, the Kongs avoid the Kannon in their way and climb up more ropes. As usual, the water continues to rise here. Masts are located after the ropes to help the primates progress, and another set of ropes is even farther ahead. A Flitter is needed to reach a set of ropes later on in the stage, and this set of ropes have Klingers crawling on then. The water stops rising at this point. A Flitter can assist the Kongs in reaching some masts shortly after this happens, but the rises not long after the apes begin to climb the next group of ropes. These ropes are covered by Zingers, along with some Flitters, who can help them cross a large gap between two sets of ropes. A group of masts are father ahead, and they lead to some more ropes. Once the heroes get up these ropes, they can reach the mast above them, and then travel west across several platforms. Klomps occupy each of these platforms, leading to another mast and a group of ropes. The water ceases to rise again here, and two Flitters nearby fly over a small gap. The Flitters can be bounced on to reach barrel, which can then blast the Kongs to the End of Level Target.

Donkey Kong Land 2

Starting from the beginning of the level, the Kongs can move along a path of masts and ropes. As the heroes climb and the water rises Click-Clacks and a Kruncha hinder in the Kongs' progress. More ropes are farther ahead into the level, taking the Kongs higher and higher. There are several Zingers in the primates' paths on the way, and a group of masts nearby lead to some more ropes. More enemies are on these rope, including Zingers, a Klinger, and a Flitter. A set of masts lead to some hooks that can assist the Kongs in reaching the next group of ropes. Platforms, ropes, and hooks are located farther ahead and must be climbed to reach a Flitter, which the Kongs can bounce off of to reach the Star Barrel.

From here, the heroes must cling onto more ropes. As they climb across and jump rope-to-rope, there are Klingers trying to attack them. Once the group manages to make it to the next mast, they can travel east to find some Flitters, whom they can bounce on to reach more ropes. There are more Klingers on these ropes for the heroes to maneuver around. Masts infested with Click-Clacks are farther into the level, along with some hooks leading to the next mast. Hooks are located around these mast to bring to Kongs to even higher areas, where there are some more enemies, including two Krunchas and a Kaboing. The masts lead to some platforms that can take the primates to some Flitters. The Flitters can be bounced on to reach some more ropes, which are infested with Zingers. The ropes lead to a mast with a spring on it. If the Kongs jump on the spring, they are sent to the next level.

Secrets

Donkey Kong Country 2

Bonus Level(s)

  • Near the Star Barrel, the heroes should see a Kannon standing on a mast next to a ! Barrel. If the barrel is touched, the Kongs are given temporary invincibility. Therefore, they can go through the water without being attacked by the Snapjaw. The Kongs must jump through the small gap between two masts and swim through the water, following the path of bananas. Eventually, they should meet up with a Bonus Barrel. Upon entering the barrel, they are taken to a Bonus Level, where they collect stars by hopping off of some ropes floating in the air. When all the objects are collected, a Kremkoin appears.
  • Near the end of the level, the heroes should see a kannonball sitting along a mast. They must pick it up and hop across the nearby platforms. There are Klomps on these platforms to attack the monkeys, so they need to carefully maneuver around them, without dropping the ball. Soon, they primates come up to a cannon, in which they must place the kannonball in. After this, they should walk into the cannon and be lead to the Bonus Level, where the group needs to throw kannonballs at Flitters and Zingers as they make their way up the stage. When the baddies are defeated, the Kremkoin appears at the top of the Bonus Level.

DK Coin

File:Snapjaw attack 65.png
The group near the DK Coin.
  • When the Kongs reach the highest mast at the end of the level, they should find a ! Barrel hidden in the corner of the screen. Using their Team Up move, they need to toss a monkey in the air and break the barrel, giving them temporary invincibility. After this, they must jump into the gap below the two Flitters and swim east, where they should be able to get the DK Coin.

Golden Feather (GBA Only)

  • Before the end of the level, the heroes must look to the left, where they should see a ! Barrel. With the Team Up move, they can reach it and become invincible for a short amount of time. Then, they must jump through the gap to the right and swim slightly to the right, where the Golden Feather is located.

Donkey Kong Land 2

Bonus Level(s)

  • A while after the Star Barrel, the heroes grab a ! Barrel and bounce off of a Flitter. Instead of landing on the mast, they should drop down under it and fall along a short path of bananas. Soon, they should land in the Bonus Barrel, leading to the Bonus Level. Here, the monkeys need to jump up several platforms, and then climb across a long rope. After dropping down to another rope and climbing across it, the heroes reach a Kremkoin.

DK Coin

  • After that Star Barrel, the monkeys must climb along many ropes nearby. Before the next DK Barrel is passed, they should see a Flitter flying to the left of a rope. The group needs to bounce off of this enemy, who is followed by another Flitter to bounce off of. After the heroes fall from the second Flitter, they land on a mast with the DK Coin on it.

Names in Other Languages

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