Chain Link Chamber (Donkey Kong Country 2)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:DKClevelbox Chain Link Chamber is the thirty-second level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of K. Rool's Keep.

This castle level is the least hectic of the bunch, as there is nothing in it that forces the Kongs to keep moving. But because it's one of the final levels, it's still long and dangerous. Throughout the level, the Kongs will have to climb dozens of ropes as they make their way up the dark dungeon. To make matters worst, though, Klingers are found in many areas, and they can be quite a hazard in large groups. Zingers also fly around the chains, and create a serious and hard obstacle to avoid. Appearing alongside these enemies are Klobbers, Krooks, Kutlass, Kannons, and Mini-Neckys.


Level Layout

Donkey Kong Country 2

Donkey Kong Land 2

Secrets

Donkey Kong Country 2

Bonus Level(s)

Near the beginning of the level, the heroes will meet several Krooks, who will try to hit them with their hooks. Once they get to the third Krook, the monkeys must defeat him and avoid a Klobber in the alcove behind them. They should walk through the opening to find a kannonball, which they need to pick up and carry to the alcove southeast of where they are. After beating another Krook, the Kongs must load up te cannon with the ball and get inside of it to enter the Bonus Level. Here, they must climb across a chain cluttered with Zingers on it. After jumping over the pests, they will have to hop up some chains to the next floor. They have to repeat the process, and avoid a few Zinger and climb up some hooks a couple more times. Once at the top of the stage, they can grab the Kremkoin.

After the heroes pass the two Kannons shooting at them, they must feel around the walls nearby. They will go through one, and travel up to the two foes. After defeating them, the Kongs can enter a hidden entryway into the Bonus Level. In this bonus, they must use several Rotatable Barrels to shoot themselves up to the Kremkoin. They will have to watch their aim, though, as there is little time, and the barrels are moving fast.

DK Coin

When climbing the two chains shortly after the Star Barrel, Kannons will be shooting kannonballs at the Kongs. At this point, the monkeys should spy a lone banana and jump to the right. They will go right through the wall, and find the DK Coin.

Golden Feather (GBA Only)

Near the end of the level, the monkeys will be chased by a few Zingers. As they jump up the hooks to get away, they will see the Golden Feather in a small alcove. They must jump up and grab it.

Donkey Kong Land 2

Bonus Level(s)

A little while before the Star Barrel, the Kongs will encounter several Krooks, who will throw their hooks at them. When they find the second Krook, the monkeys should sneak behind him and climb up a chain to reach the Bonus Barrel. In it's Bonus Level, they have to jump on many platforms and grab stars in between them. Once all the stars are collected, the Kremkoin will appear nearby to get.

Shortly after finding the DK Coin, the monkeys will get in an area that is filled with chains and Zingers. They should continue to climb up the one rope they entered the area on, where they will find a separate rope above them. They must cling onto it and climb up to reach the Bonus Barrel, leading to the Bonus Level. Here, they need to defeat a few enemies, such has Kaboings. When they beat all of them, the Kremkoin will appear at the end of the stage.

DK Coin

After the heroes meet the first Krook past the Star Barrel in the level, they will have to defeat him and walk through the path behind him. They will need to avoid a Zinger and climb down a rope to find a small area with the DK Coin in it.

Gallery