Arctic Abyss (Donkey Kong Country 2)
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Template:DKClevelbox Arctic Abyss is the twenty-eighth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the first area of K. Rool's Keep.
The first area in K. Rool's Keep is also the first icy level (outside the Lost World) in the game. Much of this level is flooded, although thanks to an Animal Barrel, Enguarde is around to get through the bulk of it. Even though the water is cold, the Animal Buddy is able to swim through and hurry about the area, before the water level decreases. If he is unable to get somewhere by the time the water goes down though, Enguarde will not have to ability to get it back up and collect special items. Enemies here include Kabooms, Floatsams, Shuries, Lockjaws and even Zingers, who will try to attack the Kongs and their swordfish friend.
Level Layout
Donkey Kong Country 2
Donkey Kong Land 2
From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuris, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinys and Klampons. Then, they will pass the Star Barrel and walk along the path.
Halfway through the level, the monkeys must dip into the water and turn into Enguarde again. This fish needs to then swim downwards and defeat several enemies with hissharp nose. There are still the usual foes, Lockjaws, Shuris, Flotsams, and Puftups, as he makes his way down the watery abyss. At some point, the swordfish must make a U turn, and go upwards through a different path. As he travels between the icy walls, there are many, many Puftups in the way, and they must be avoided at all costs. With the help of the banana trails, Enguarde should be able to maneuver around each of the foes, and soon make it to another No Animal Sign. This will turn him back into Diddy and Dixie, who need to cross two abysses out of the water, as well as dodge a lone Spiny. After this, they will find a spring to bounce them out of the level.
Secrets
Donkey Kong Country 2
Bonus Level(s)
DK Coin
Golden Feather (GBA Only)
Donkey Kong Land 2
Bonus Level(s)
Once the Kongs plunge into the water after the Star Barrel, they should look around the wall to the left. They will squeeze into a small space and have to defeat a few enemies. When they reach the dead end, they must swim right up to the wall, where they'll find the hidden Bonus Barrel. In it's Bonus Level, the monkeys must swim through the area, avoiding foes, such as Flotsams, until they get to the end, where the Kremkoin is.
Just before the No Animal Sign, the Kongs must float down and spy another small opening on the left wall. They should swim through here and defeat enemies, until they get to the Bonus Barrel, leading to the Bonus Level. Here, they need to collect several stars (which are in the formation of the letters, DK), and then swim to the bottom-center of the area to claim their Kremkoin. Time is short, so they must swim quickly.
DK Coin
Before dipping into the water after the Star Barrel, the Kongs will see a high ledge to the right. They should jump up there and walk along the ice, until they find the DK Coin.