K. Rool's Keep

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K. Rool's Keep
K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>

K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels[edit]

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet description:
    • English:
      Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?[1]
  • Player's Guide: The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle![2]
  • Nintendo Power vol. 79: At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy![3]

Donkey Kong Land 2[edit]

  • Instruction booklet description:
    • English:
      The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents[4]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 山頂さんちょうとりで「クロコブルグ」[5]
Sanchō no Toride "Kurokoburugu"
Mountaintop Fortress “Crocburg”
French Castel de K. Rool[?] K. Rool's Castle
German K. Rools Reich[?] K. Rool's Realm
Italian Forte K. Rool[?] Fort K. Rool
Spanish Guarida de K. Rool[?] K. Rool's Lair

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 23.
  2. ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
  3. ^ December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 28.
  4. ^ August 1996. Nintendo Power vol. 87. Nintendo of America (American English). Page 43.
  5. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 29.