Donkey Kong Country 2: Diddy's Kong Quest
- This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest | |||||||||
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![]() For alternate box art, see the game's gallery. | |||||||||
Developer | Rareware | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online | ||||||||
Release date | SNES: Template:ReleaseVirtual Console (Wii): Template:ReleaseVirtual Console (Wii U): Template:ReleaseVirtual Console (New 3DS): Template:ReleaseSuper Nintendo Entertainment System - Nintendo Switch Online: Template:Release[?] | ||||||||
Language(s) | English (United States) French (France) German Japanese | ||||||||
Genre | Platformer, adventure | ||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer | ||||||||
Format | Super NES: ![]() Wii: Wii U: Nintendo Switch: Nintendo 3DS: | ||||||||
Input | Super NES: Wii: Wii U: Nintendo Switch: Nintendo 3DS:
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Serial code(s) | SHVC-ADNJ-JPN (Japan) |
Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platform game that was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The subtitle was originally Diddy Kong's Quest,[1] but it was later changed to Diddy's Kong Quest, the latter two words being a portmanteau of "Kong" and "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest was released in 1996, Donkey Kong Country 3: Dixie Kong's Double Trouble!
In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins. It omits the Diddy's Kong Quest subtitle, thus the game is simply known as Donkey Kong Country 2.
In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[2] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.
Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.
Story
- “Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
- —Cranky Kong
Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
- Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.
Gameplay
Abilities
Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.
If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
The swimming mechanic is similar to earlier Super Mario platformers. The player must hit , the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing
enables them to swim quicker, and
and
controls their ascent and descent.
Modes
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the a number of times.
Template:Content description
Characters
Kong Klan
Diddy and Dixie are assisted by four members of the Kong Klan, two of whom return from Donkey Kong Country and two who debut in the game.
Template:Content descriptionTemplate:Content descriptionPlayable | ||
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Supporting |
Animal Buddies
Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Coin, and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack. Template:Content appearances
Cranky's Video Game Heroes
The Cranky's Video Game Heroes ceremony features three cameos of other game protagonists, each with their own amount of Hero Coins collected. Template:Content description
Enemies
- “How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
- —Cranky Kong[3]
The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.
Template:Content appearancesTemplate:Content appearancesTemplate:Content appearancesLazy Landlubbers | ||||
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Submerged Seadogs | ||||
Kremling Kuthroats |
Barnacled Bosses
Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'. Template:Content appearances
Items
- “I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
- —Cranky Kong[4]
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Template:Content description
Objects
Mechanisms
Barrels
Barrels are prominent objects throughout the Donkey Kong franchise. Multiple variants of these objects exist, many which are featured in Donkey Kong Country 2.
Template:Content descriptionTemplate:Content descriptionTemplate:Content descriptionThrowable barrels | ||
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Enterable barrels | ||
Triggerable barrels |
Supporting locations
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds. Template:Content description
Levels
Levels and Bonus Areas | ||||
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# | Level | Bonus Areas | Type of level | Music theme |
1 | Pirate Panic | 2 | Ship deck | Klomp's Romp |
2 | Mainbrace Mayhem | 3 | Ship mast | Jib Jig |
3 | Gangplank Galley | 2 | Ship deck | Klomp's Romp |
4 | Lockjaw's Locker | 1 | Ship hold | Lockjaw's Saga |
5 | Topsail Trouble | 2 | Ship mast | Jib Jig |
6 | BOSS LEVEL: Krow's Nest | 0 | Ship mast | Boss Bossanova |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
7 | Hot-Head Hop | 3 | Lava | Hot Head Bop |
8 | Kannon's Klaim | 3 | Mines | Mining Melancholy |
9 | Lava Lagoon | 1 | Ship hold | Lockjaw's Saga |
10 | Red-Hot Ride | 2 | Lava | Hot Head Bop |
11 | Squawks's Shaft | 3 | Mines | Mining Melancholy |
12 | BOSS LEVEL: Kleever's Kiln | 0 | Lava | Boss Bossanova |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
13 | Barrel Bayou | 2 | Swamp | Bayou Boogie |
14 | Glimmer's Galleon | 2 | Ship hold | Lockjaw's Saga |
Ship deck | Snakey Chantey Klomp's Romp (GBA version) | |||
15 | Krockhead Klamber | 1 | Swamp | Bayou Boogie |
16 | Rattle Battle | 3 | Ship deck | Snakey Chantey |
17 | Slime Climb | 2 | Ship mast | Jib Jig |
18 | Bramble Blast | 2 | Brambles | Stickerbush Symphony |
19 | BOSS LEVEL: Kudgel's Kontest | 0 | Swamp | Boss Bossanova |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
20 | Hornet Hole | 3 | Hive | Flight Of The Zinger |
21 | Target Terror | 2 | Roller coaster | Disco Train |
22 | Bramble Scramble | 1 | Brambles | Stickerbush Symphony |
23 | Rickety Race | 1 | Roller coaster | Disco Train |
24 | Mudhole Marsh | 2 | Swamp | Bayou Boogie |
25 | Rambi Rumble | 2 | Hive | Flight Of The Zinger Run, Rambi! Run! |
26 | BOSS LEVEL: King Zing Sting | 0 | Hive | Boss Bossanova |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
27 | Ghostly Grove | 2 | Forest | Forest Interlude |
28 | Haunted Hall | 3 | Roller coaster | Haunted Chase |
29 | Gusty Glade | 2 | Forest | Forest Interlude |
30 | Parrot Chute Panic | 2 | Hive | Flight Of The Zinger |
31 | Web Woods | 2 | Forest | Forest Interlude |
32 | BOSS LEVEL: Kreepy Krow | 0 | Ship mast | Boss Bossanova |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
33 | Arctic Abyss | 2 | Ice | In A Snow-bound Land |
34 | Windy Well | 2 | Mines | Mining Melancholy |
35 | Castle Crush | 2 | Castle | Krook's March |
36 | Clapper's Cavern | 2 | Ice | In A Snow-bound Land |
37 | Chain Link Chamber | 2 | Castle | Krook's March |
38 | Toxic Tower | 1 | Castle | Krook's March |
39 | BOSS LEVEL: Stronghold Showdown | 0 | Castle | False Triumph? |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
40 | Screech's Sprint | 1 | Brambles | Stickerbush Symphony Bad Bird Rag |
41 | BOSS LEVEL: K. Rool Duel | 0 | Gunship | Crocodile Cacophony |
Template:Color-link | ||||
# | Level | Bonus Areas | Type of level | Music theme |
42 | Jungle Jinx | 1 | Jungle | Primal Rave |
43 | Black Ice Battle | 1 | Ice | In A Snow-bound Land |
44 | Klobber Karnage | 1 | Jungle | Primal Rave |
45 | Fiery Furnace | 1 | Lava | Hot Head Bop |
46 | Animal Antics | 1 | Jungle | Primal Rave |
Ice | In A Snow-bound Land | |||
Jungle | Primal Rave | |||
Brambles | Stickerbush Symphony | |||
Jungle | Primal Rave | |||
47 | BOSS LEVEL: Krocodile Kore | 0 | Altar | Crocodile Cacophony |
Cheats
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:
- One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
- One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down
Differences in other versions
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
- V1.1
- Jungle Jinx and Klobber Karnage both have their bonus areas' color schemes swapped from the previous version.
- King Zing moves faster during King Zing Sting.
- Infinite throwing jump glitch fixed.
- Various bugs fixed.
This section is a stub. Please consider expanding it to include any missing information.
Glitches
Castle Crush glitch
Warning! Performing this action may corrupt your game's save file.
Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.
To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[5] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
Quotes
- "All those Kremlings want to do is learn how to fight and squash monkeys!"
- "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
- "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
- "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
- "You're looking a little weary dear. Would you like to save your game?"
- "Good luck, children."
- "Be careful now, Kongs."
- "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
- "Goodbye, dearies."
- "Don't be a stranger now."
- "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
- "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."
References to other games
- Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
- Super Mario Bros. - The instruction booklet's description of the Minus Barrel jokingly states that it will send the player to the Minus World.
- Super Mario franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of Cranky's Video Game Hero Coins obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
- The Legend of Zelda series - At Cranky's Video Game Heroes, Link can be seen in third place or ranked out.
- Sonic the Hedgehog series - Sonic the Hedgehog's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
- Killer Instinct - A Killer Instinct arcade cabinet and a poster of Chief Thunder can be seen in Cranky's Monkey Museum.
- Earthworm Jim series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
References in later games
- Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
- DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
- WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
- Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
- Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
Development
Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[6] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[6] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[6]
Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[6] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[6]
Pre-release and unused content
Rare Witch Project preview and German strategy guide
The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
Reception
Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
Wii | Mark Birnbaum, IGN | 8.8/10 | "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person." |
Wii | Frank Provo, GameSpot | 9/10 | "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii." |
Wii | Damien McFerran, Nintendo Life | 9/10 | "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart." |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 89.81% |
Nintendo eShop description
Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.
Staff
- Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
- Head Programmer
- C. Sutherland
- Assistant Head Programmer
- M. Wilson
- Technical Programmer
- B. Gunn
- Programmer
- T. Attwood
- Characters / Animation
- S. Mayles
- Objects and Additional Characters / Backgrounds
- M. Stevenson
- Backgrounds
- C. Gage
- J. Nash
- A. Smith
Gallery
- For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.
Diddy Kong and Dixie Kong
Media
- For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
File info |
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Names in other languages
Language | Name | Meaning | Notes |
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Trivia
- The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed]
- This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
- The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
- An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[7]
References
- ^ July 1995. Nintendo Power #74. Nintendo of America (American English). Page 108.
- ^ Femmel, Kevin (November 16, 2012). Nintendo removing all Donkey Kong Country games from Virtual Console. Gimme Gimme Games (English). Archived December 6, 2015, 04:44:00 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
- ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 31.
- ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 17.
- ^ Crash Catalogue (March 7, 2021). Castle Crush Glitch on Switch compilation. YouTube (English). Retrieved June 5, 2024.
- ^ a b c d e Milne, Rory (July 2018). "The Making Of Donkey Kong Country 2" - Retro Gamer Magazine Issue 181. Page 65 to 68. Retrieved May 17, 2018.
- ^ kodomoyo (December 29, 2012). 【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】. Niconico Video. Retrieved June 5, 2024.