Touch Fuzzy, Get Dizzy
Level | |||
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Touch Fuzzy, Get Dizzy | |||
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Level code | 1-7 | ||
Game | Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 | ||
Music track | Above Ground | ||
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Touch Fuzzy, Get Dizzy is the seventh level in World 1 found in the game Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. This level features the introduction of Tap-Taps, trademark enemies to the Yoshi franchise, as well as Fuzzies. It also features a new mini-game and minor enemies such as Mildes. This level's playable Yoshi is the red Yoshi.
Overview[edit]
The player starts off in a jungle area with some branches extending out of the ground, that act as platforms. These lead to some Tap-Taps and a series of wooden platforms, with dirt near them. One of the dirt blocks contains a key, which unlocks a Door that allows the player to play a minigame. After the wooden platforms is the Middle Ring. Not long after the Middle Ring, the player will encounter Fuzzies, which if touched will cause Yoshi to become dizzy and will affect his movement. After this section will be a platform, with two Mildes, which leads to the next room.
In the next room are several platforms that go down when the player stands on them, if they Ground Pound them the platform gets destroyed, at the end of the room is the Goal Ring. Above the branch extending out of the path is some dirt that contains a Spring Ball, which is used to access a secret area. In the secret area are several Mufti Guys, Crazee Dayzees, an Eggo-Dil and a Chomp Rock. The Chomp Rock needs to be used to reveal an invisible Winged Cloud that contains a seed that creates a Beanstalk that leads to some cloud platforms that have Red Coins and another Winged Cloud on them.
Enemies[edit]
Tap-Tap (orange)
Shy-Guy (red)
Mufti Guy (yellow)
Crazee Dayzee (yellow)
Helpers[edit]
Bonus Game shack Mini Battle[edit]
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | さわるとふらふらワタボー[?] Sawaru to Furafura Watabō |
Touch Fuzzy and Stagger | |
Chinese | 棉毛球的厉害[?] Miánmáoqiú de lìhài |
Power of the Fuzzy | |
French | Cotonou prout-prout... (Super Mario World 2 : Yoshi's Island) Cotonou-les-Flots (Yoshi's Island : Super Mario Advance 3)[?] |
From Cotonou (Fuzzy's French name) and Prout (parp) From Cotonou (Fuzzy's French name) and Palavas-les-Flots (a French commune) |
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German | Lustiges Sporen Drama[?] | Funny Spore Drama (additionally, Lustiges Sporen Drama abbreviates to "LSD", a nod to the psychedelic effects of bumping into a Fuzzy) | |
Italian | Urta Stordino e vai nel pallone[?] | Bumb Fuzzy, Go to the Ball (andare in palla means "getting dizzy") | |
Spanish | Maréate con Fuzzy...[?] | Get Dizzy with Fuzzy... |
Trivia[edit]
- Super Paper Mario's Fuzzy-referencing Sammer Guy, Staggering Dizzy Fuzzy, states that "Touch Fuzzy, Get Dizzy" is an ancient prophecy.
- Using a Melon Bug, players can get infinite 1-Ups by going to the pipe that Shy-Guys jump out of and spitting the Melon Bug at the Shy-Guys repeatedly.
- The level's English title is referenced four times: by the aforementioned Sammer Guy; once in Yoshi's Woolly World with the level Feel Fuzzy, Get Clingy; in Mario Party: Star Rush with the minigame Dodge Fuzzy, Get Dizzy; and in New Super Mario Bros. U with the special challenge Spin Jump, Get Dizzy.